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Jul 18th, 2018
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  1. Siegeblade
  2.  
  3. Though a Siegeblade's progress is usually slow, it is unstoppable. These lightly armored warriors are demolition experts. Pulling their siege engines to the front lines of battle, operating and firing the huge machines alone while defending them with weapons just as large.
  4.  
  5. d10
  6. 4 + int
  7. Full BAB
  8. Gunslinger Saves
  9. Simple/Martial
  10. Light Armor
  11.  
  12. Acrobatics
  13. Appraise
  14. Climb
  15. Craft
  16. Escape Artist
  17. Intimidate
  18. Dungeoneering
  19. Engineering
  20. Geography
  21. Perception
  22. Profession
  23. UMD
  24.  
  25. Progression:
  26. Lv1 Siegeblade Combat, Siege Gunner, Siege Engineer
  27. Lv2 Heavy Arms Adept, Practiced Aim
  28. Lv3 Improved Sunder, Blast Object
  29. Lv4 Nimble +1, Evasion
  30. Lv5 Bored Barrel +1, Threaded Barrel +1
  31. Lv6 Crushing Style
  32. Lv7 Immaculate Technique, Nimble +2
  33. Lv8 Bored Barrel +2, Threaded Barrel +2
  34. Lv9 Heavy Armor Adept
  35. Lv10 Sunder Natural Armor/Weapons, Nimble +3
  36. Lv11 Bored Barrel +3, Threaded Barrel+3
  37. Lv12 Perfected Technique
  38. Lv13 Massive Arms Master, Nimble +4
  39. Lv14 Bored Barrel +4, Threaded Barrel+4
  40. Lv15 Penetrating Sunder
  41. Lv16 Nimble +5
  42. Lv17 Bored Barrel +5, Threaded Barrel +5
  43. Lv18 Massive Armor Master
  44. Lv19 Nimble +6
  45. Lv20 Shockwave Sunder
  46.  
  47.  
  48. Class Abilities:
  49.  
  50. Siegeblade Combat- a Siegeblade is considered to have Two Weapon Fighting when controlling a siege engine, treat siege engines as one size category smaller
  51.  
  52. Siege Engineer- proficient in Siege Weapons, natural 1s do not result in mishaps
  53.  
  54. Siege Gunner- no size penalty for direct aim siege engines
  55.  
  56. Heavy Arms Adept- a Siegeblade can wield two-handed weapons two size categories larger without penalty, and one-handed weapons one size category larger without penalty (does not apply to siege engines)
  57.  
  58. Practiced Aim- direct aim siege engine fire resolves against touch AC within first range increment
  59.  
  60. Blast Object- +5 to break/sunder attempts using siege engines, additional +2 for each instance of Bored Barrel
  61.  
  62. Improved Sunder- sunder attempts do not provoke an attack of opportunity
  63.  
  64. Evasion- take no damage instead of half on successful reflex saves
  65.  
  66. Nimble- dodge bonus to AC in light or no armor
  67.  
  68. Threaded Barrel- siege engines +10ft range
  69.  
  70. Bored Barrel- siege engines +1d8 damage
  71.  
  72. Crushing Style- if a successful sunder with a direct fire siege engine is made, you may make a trip check using the sunder check as a free action
  73.  
  74. Heavy Armor Adept- a Siegeblade treats heavy armor as light armor, -Str from the armor class penalty, +Str to the max Dex
  75.  
  76. Sunder Natural Weapons/Armor- siege engines you control can make sunder attempts vs natural armor
  77.  
  78. Immaculate Technique- a Siegeblade can load and fire two shots at a time into a siege engine without penalty
  79.  
  80. Perfected Technique- a Siegeblade can reload a siege engine as a swift action
  81.  
  82. Massive Arms Master- treat all weapons, including siege engines, as two size categories smaller
  83.  
  84. Penetrating Sunder- break/sunder attempts made by direct fire siege engines deals damage to the target equal to the sunder check
  85.  
  86. Massive Armor Master- a Siegeblade takes no penalties from heavy armor, armor you wear has no Max Dex limit
  87.  
  88. Shockwave Sunder- fire a siege engine as a full round action attempting to sunder all available equipment of the target
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