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- Siegeblade
- Though a Siegeblade's progress is usually slow, it is unstoppable. These lightly armored warriors are demolition experts. Pulling their siege engines to the front lines of battle, operating and firing the huge machines alone while defending them with weapons just as large.
- d10
- 4 + int
- Full BAB
- Gunslinger Saves
- Simple/Martial
- Light Armor
- Acrobatics
- Appraise
- Climb
- Craft
- Escape Artist
- Intimidate
- Dungeoneering
- Engineering
- Geography
- Perception
- Profession
- UMD
- Progression:
- Lv1 Siegeblade Combat, Siege Gunner, Siege Engineer
- Lv2 Heavy Arms Adept, Practiced Aim
- Lv3 Improved Sunder, Blast Object
- Lv4 Nimble +1, Evasion
- Lv5 Bored Barrel +1, Threaded Barrel +1
- Lv6 Crushing Style
- Lv7 Immaculate Technique, Nimble +2
- Lv8 Bored Barrel +2, Threaded Barrel +2
- Lv9 Heavy Armor Adept
- Lv10 Sunder Natural Armor/Weapons, Nimble +3
- Lv11 Bored Barrel +3, Threaded Barrel+3
- Lv12 Perfected Technique
- Lv13 Massive Arms Master, Nimble +4
- Lv14 Bored Barrel +4, Threaded Barrel+4
- Lv15 Penetrating Sunder
- Lv16 Nimble +5
- Lv17 Bored Barrel +5, Threaded Barrel +5
- Lv18 Massive Armor Master
- Lv19 Nimble +6
- Lv20 Shockwave Sunder
- Class Abilities:
- Siegeblade Combat- a Siegeblade is considered to have Two Weapon Fighting when controlling a siege engine, treat siege engines as one size category smaller
- Siege Engineer- proficient in Siege Weapons, natural 1s do not result in mishaps
- Siege Gunner- no size penalty for direct aim siege engines
- Heavy Arms Adept- a Siegeblade can wield two-handed weapons two size categories larger without penalty, and one-handed weapons one size category larger without penalty (does not apply to siege engines)
- Practiced Aim- direct aim siege engine fire resolves against touch AC within first range increment
- Blast Object- +5 to break/sunder attempts using siege engines, additional +2 for each instance of Bored Barrel
- Improved Sunder- sunder attempts do not provoke an attack of opportunity
- Evasion- take no damage instead of half on successful reflex saves
- Nimble- dodge bonus to AC in light or no armor
- Threaded Barrel- siege engines +10ft range
- Bored Barrel- siege engines +1d8 damage
- Crushing Style- if a successful sunder with a direct fire siege engine is made, you may make a trip check using the sunder check as a free action
- Heavy Armor Adept- a Siegeblade treats heavy armor as light armor, -Str from the armor class penalty, +Str to the max Dex
- Sunder Natural Weapons/Armor- siege engines you control can make sunder attempts vs natural armor
- Immaculate Technique- a Siegeblade can load and fire two shots at a time into a siege engine without penalty
- Perfected Technique- a Siegeblade can reload a siege engine as a swift action
- Massive Arms Master- treat all weapons, including siege engines, as two size categories smaller
- Penetrating Sunder- break/sunder attempts made by direct fire siege engines deals damage to the target equal to the sunder check
- Massive Armor Master- a Siegeblade takes no penalties from heavy armor, armor you wear has no Max Dex limit
- Shockwave Sunder- fire a siege engine as a full round action attempting to sunder all available equipment of the target
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