Advertisement
Guest User

Untitled

a guest
Jun 29th, 2017
70
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 26.26 KB | None | 0 0
  1. if(strcmp(cmd, "/giverank", true) == 0)
  2. {
  3. if(IsPlayerConnected(playerid))
  4. {
  5. tmp = strtok(cmdtext, idx);
  6. if(!strlen(tmp))
  7. {
  8. SendClientMessage(playerid, COLOR_GRAD2, "*Используйте: /giverank [id игрока/часть ника] [Number(1-10)]");
  9. return 1;
  10. }
  11. new para1;
  12. new level;
  13. para1 = ReturnUser(tmp);
  14. tmp = strtok(cmdtext, idx);
  15. level = strval(tmp);
  16. if(level > 10 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "* Невозможно значение менее 0, или более 10!"); return 1; }
  17. if (PlayerInfo[playerid][pLeader] >= 1)
  18. {
  19. if(PlayerInfo[para1][pMember] == PlayerInfo[playerid][pLeader] || PlayerInfo[para1][pLeader] == PlayerInfo[playerid][pLeader])
  20. {
  21. if(IsPlayerConnected(para1))
  22. {
  23. if(para1 != INVALID_PLAYER_ID)
  24. {
  25. GetPlayerName(para1, giveplayer, sizeof(giveplayer));
  26. GetPlayerName(playerid, sendername, sizeof(sendername));
  27. PlayerInfo[para1][pRank] = level;
  28. format(string, sizeof(string), " Вы были повышены в должности лидером %s", sendername);
  29. SendClientMessage(para1, COLOR_LIGHTBLUE, string);
  30. format(string, sizeof(string), " Вы дали %s должность %d.", giveplayer,level);
  31. SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
  32. PlayerInfo[para1][pRank] = level;
  33. }
  34. }
  35. }
  36. else
  37. {
  38. SendClientMessage(playerid,COLOR_GRAD1," Этот игрок не из вашей фракции");
  39. }
  40. }
  41. else
  42. {
  43. SendClientMessage(playerid, COLOR_GRAD1, " Нет прав на использование команды(только для лидеров)!");
  44. }
  45. if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
  46. {
  47. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); }
  48. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 284; SetPlayerSkin(para1, 284); }
  49. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 284; SetPlayerSkin(para1, 284); }
  50. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 284; SetPlayerSkin(para1, 284); }
  51. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }
  52. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }
  53. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }
  54. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); }
  55. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); }
  56. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); }
  57. }
  58. if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
  59. {
  60. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); }
  61. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); }
  62. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); }
  63. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); }
  64. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); }
  65. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); }
  66. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); }
  67. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); }
  68. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 295; SetPlayerSkin(para1, 295); }
  69. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 295; SetPlayerSkin(para1, 295); }
  70. }
  71. if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
  72. {
  73. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
  74. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
  75. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
  76. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
  77. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
  78. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
  79. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
  80. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
  81. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }
  82. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }
  83. }
  84. if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
  85. {
  86. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); }
  87. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); }
  88. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); }
  89. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); }
  90. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); }
  91. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); }
  92. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); }
  93. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); }
  94. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 70); }
  95. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 70); }
  96. }
  97. if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
  98. {
  99. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 258; SetPlayerSkin(para1, 258); }
  100. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 258; SetPlayerSkin(para1, 258); }
  101. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 259; SetPlayerSkin(para1, 259); }
  102. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 259; SetPlayerSkin(para1, 259); }
  103. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); }
  104. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 125; SetPlayerSkin(para1, 125); }
  105. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); }
  106. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }
  107. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 290; SetPlayerSkin(para1, 290); }
  108. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); }
  109. }
  110. if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
  111. {
  112. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); }
  113. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); }
  114. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); }
  115. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); }
  116. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); }
  117. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); }
  118. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }
  119. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }
  120. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }
  121. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); }
  122. }
  123. if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
  124. {
  125. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); }
  126. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); }
  127. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); }
  128. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); }
  129. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); }
  130. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); }
  131. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); }
  132. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); }
  133. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 294; SetPlayerSkin(para1, 294); }
  134. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 294; SetPlayerSkin(para1, 294); }
  135. }
  136. if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
  137. {
  138. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }
  139. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }
  140. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }
  141. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }
  142. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 170; SetPlayerSkin(para1, 170); }
  143. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 170; SetPlayerSkin(para1, 170); }
  144. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 170; SetPlayerSkin(para1, 170); }
  145. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 170; SetPlayerSkin(para1, 170); }
  146. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 223; SetPlayerSkin(para1, 223); }
  147. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 223; SetPlayerSkin(para1, 223); }
  148. }
  149. if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
  150. {
  151. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); }
  152. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); }
  153. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); }
  154. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); }
  155. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); }
  156. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); }
  157. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); }
  158. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); }
  159. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 61; SetPlayerSkin(para1, 61); }
  160. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 61; SetPlayerSkin(para1, 61); }
  161. }
  162. if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
  163. {
  164. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); }
  165. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); }
  166. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); }
  167. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); }
  168. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); }
  169. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 189; SetPlayerSkin(para1, 189); }
  170. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 189; SetPlayerSkin(para1, 189); }
  171. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 189; SetPlayerSkin(para1, 189); }
  172. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); }
  173. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); }
  174. }
  175. if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
  176. {
  177. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); }
  178. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); }
  179. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); }
  180. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); }
  181. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); }
  182. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); }
  183. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); }
  184. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); }
  185. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 173; SetPlayerSkin(para1, 173); }
  186. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 173; SetPlayerSkin(para1, 173); }
  187. }
  188. if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
  189. {
  190. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); }
  191. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); }
  192. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); }
  193. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); }
  194. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 107); }
  195. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 107); }
  196. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 106); }
  197. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 106); }
  198. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 106); }
  199. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 271; SetPlayerSkin(para1, 271); }
  200. }
  201. if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
  202. {
  203. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }
  204. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }
  205. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }
  206. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }
  207. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 116); }
  208. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); }
  209. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); }
  210. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); }
  211. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }
  212. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }
  213. }
  214. if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
  215. {
  216. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 297; SetPlayerSkin(para1, 297); }
  217. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 297; SetPlayerSkin(para1, 297); }
  218. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 272; SetPlayerSkin(para1, 272); }
  219. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 272; SetPlayerSkin(para1, 272); }
  220. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); }
  221. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); }
  222. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); }
  223. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 101); }
  224. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 46; SetPlayerSkin(para1, 46); }
  225. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 46; SetPlayerSkin(para1, 46); }
  226. }
  227. if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
  228. {
  229. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
  230. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
  231. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
  232. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
  233. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
  234. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); }
  235. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); }
  236. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); }
  237. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); }
  238. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); }
  239. }
  240. if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
  241. {
  242. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
  243. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
  244. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
  245. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
  246. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
  247. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }
  248. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }
  249. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }
  250. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); }
  251. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); }
  252. }
  253. if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
  254. {
  255. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 168; SetPlayerSkin(para1, 168); }
  256. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 168; SetPlayerSkin(para1, 168); }
  257. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 168; SetPlayerSkin(para1, 168); }
  258. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 181; SetPlayerSkin(para1, 181); }
  259. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 181; SetPlayerSkin(para1, 181); }
  260. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 181; SetPlayerSkin(para1, 181); }
  261. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 100; SetPlayerSkin(para1, 100); }
  262. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 100; SetPlayerSkin(para1, 100); }
  263. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 247; SetPlayerSkin(para1, 247); }
  264. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 248; SetPlayerSkin(para1, 248); }
  265. }
  266. if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
  267. {
  268. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 50; SetPlayerSkin(para1, 59); }
  269. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 50; SetPlayerSkin(para1, 50); }
  270. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 50; SetPlayerSkin(para1, 50); }
  271. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 262; SetPlayerSkin(para1, 262); }
  272. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 262; SetPlayerSkin(para1, 262); }
  273. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 262; SetPlayerSkin(para1, 262); }
  274. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 18; SetPlayerSkin(para1, 18); }
  275. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 18; SetPlayerSkin(para1, 18); }
  276. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 29; SetPlayerSkin(para1, 29); }
  277. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 29; SetPlayerSkin(para1, 29); }
  278. }
  279. if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
  280. {
  281. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
  282. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
  283. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
  284. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
  285. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
  286. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
  287. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
  288. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
  289. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
  290. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
  291. }
  292. if(PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21)
  293. {
  294. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 162; SetPlayerSkin(para1, 162); }
  295. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 162; SetPlayerSkin(para1, 162); }
  296. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 159; SetPlayerSkin(para1, 159); }
  297. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 159; SetPlayerSkin(para1, 159); }
  298. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 158; SetPlayerSkin(para1, 158); }
  299. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 158; SetPlayerSkin(para1, 158); }
  300. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 34; SetPlayerSkin(para1, 34); }
  301. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 34; SetPlayerSkin(para1, 34); }
  302. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 33; SetPlayerSkin(para1, 33); }
  303. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 33; SetPlayerSkin(para1, 33); }
  304. }
  305. if(PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22)
  306. {
  307. if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); }
  308. else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); }
  309. else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); }
  310. else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); }
  311. else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }
  312. else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }
  313. else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }
  314. else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }
  315. else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }
  316. else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }
  317. }
  318. }
  319. return 1;
  320. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement