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- if(strcmp(cmd, "/giverank", true) == 0)
- {
- if(IsPlayerConnected(playerid))
- {
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_GRAD2, "*Используйте: /giverank [id игрока/часть ника] [Number(1-10)]");
- return 1;
- }
- new para1;
- new level;
- para1 = ReturnUser(tmp);
- tmp = strtok(cmdtext, idx);
- level = strval(tmp);
- if(level > 10 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "* Невозможно значение менее 0, или более 10!"); return 1; }
- if (PlayerInfo[playerid][pLeader] >= 1)
- {
- if(PlayerInfo[para1][pMember] == PlayerInfo[playerid][pLeader] || PlayerInfo[para1][pLeader] == PlayerInfo[playerid][pLeader])
- {
- if(IsPlayerConnected(para1))
- {
- if(para1 != INVALID_PLAYER_ID)
- {
- GetPlayerName(para1, giveplayer, sizeof(giveplayer));
- GetPlayerName(playerid, sendername, sizeof(sendername));
- PlayerInfo[para1][pRank] = level;
- format(string, sizeof(string), " Вы были повышены в должности лидером %s", sendername);
- SendClientMessage(para1, COLOR_LIGHTBLUE, string);
- format(string, sizeof(string), " Вы дали %s должность %d.", giveplayer,level);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
- PlayerInfo[para1][pRank] = level;
- }
- }
- }
- else
- {
- SendClientMessage(playerid,COLOR_GRAD1," Этот игрок не из вашей фракции");
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GRAD1, " Нет прав на использование команды(только для лидеров)!");
- }
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 284; SetPlayerSkin(para1, 284); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 284; SetPlayerSkin(para1, 284); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 284; SetPlayerSkin(para1, 284); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); }
- }
- if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 295; SetPlayerSkin(para1, 295); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 295; SetPlayerSkin(para1, 295); }
- }
- if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }
- }
- if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 70); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 70); }
- }
- if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 258; SetPlayerSkin(para1, 258); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 258; SetPlayerSkin(para1, 258); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 259; SetPlayerSkin(para1, 259); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 259; SetPlayerSkin(para1, 259); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 125; SetPlayerSkin(para1, 125); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 290; SetPlayerSkin(para1, 290); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); }
- }
- if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); }
- }
- if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 294; SetPlayerSkin(para1, 294); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 294; SetPlayerSkin(para1, 294); }
- }
- if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 170; SetPlayerSkin(para1, 170); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 170; SetPlayerSkin(para1, 170); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 170; SetPlayerSkin(para1, 170); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 170; SetPlayerSkin(para1, 170); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 223; SetPlayerSkin(para1, 223); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 223; SetPlayerSkin(para1, 223); }
- }
- if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 255; SetPlayerSkin(para1, 255); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 61; SetPlayerSkin(para1, 61); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 61; SetPlayerSkin(para1, 61); }
- }
- if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 189; SetPlayerSkin(para1, 189); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 189; SetPlayerSkin(para1, 189); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 189; SetPlayerSkin(para1, 189); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); }
- }
- if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 173; SetPlayerSkin(para1, 173); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 173; SetPlayerSkin(para1, 173); }
- }
- if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 107); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 107); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 106); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 106); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 106); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 271; SetPlayerSkin(para1, 271); }
- }
- if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 116); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }
- }
- if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 297; SetPlayerSkin(para1, 297); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 297; SetPlayerSkin(para1, 297); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 272; SetPlayerSkin(para1, 272); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 272; SetPlayerSkin(para1, 272); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 101); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 46; SetPlayerSkin(para1, 46); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 46; SetPlayerSkin(para1, 46); }
- }
- if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); }
- }
- if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); }
- }
- if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 168; SetPlayerSkin(para1, 168); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 168; SetPlayerSkin(para1, 168); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 168; SetPlayerSkin(para1, 168); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 181; SetPlayerSkin(para1, 181); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 181; SetPlayerSkin(para1, 181); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 181; SetPlayerSkin(para1, 181); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 100; SetPlayerSkin(para1, 100); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 100; SetPlayerSkin(para1, 100); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 247; SetPlayerSkin(para1, 247); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 248; SetPlayerSkin(para1, 248); }
- }
- if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 50; SetPlayerSkin(para1, 59); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 50; SetPlayerSkin(para1, 50); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 50; SetPlayerSkin(para1, 50); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 262; SetPlayerSkin(para1, 262); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 262; SetPlayerSkin(para1, 262); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 262; SetPlayerSkin(para1, 262); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 18; SetPlayerSkin(para1, 18); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 18; SetPlayerSkin(para1, 18); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 29; SetPlayerSkin(para1, 29); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 29; SetPlayerSkin(para1, 29); }
- }
- if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 183; SetPlayerSkin(para1, 183); }
- }
- if(PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 162; SetPlayerSkin(para1, 162); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 162; SetPlayerSkin(para1, 162); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 159; SetPlayerSkin(para1, 159); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 159; SetPlayerSkin(para1, 159); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 158; SetPlayerSkin(para1, 158); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 158; SetPlayerSkin(para1, 158); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 34; SetPlayerSkin(para1, 34); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 34; SetPlayerSkin(para1, 34); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 33; SetPlayerSkin(para1, 33); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 33; SetPlayerSkin(para1, 33); }
- }
- if(PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22)
- {
- if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); }
- else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); }
- else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); }
- else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); }
- else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }
- else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }
- else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }
- else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }
- else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }
- else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }
- }
- }
- return 1;
- }
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