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VSR 6.0 Changelog

Feb 6th, 2022
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  1. // {VSR-id-author}
  2. // -ZA: Zero Angel
  3. // -RL: Rush Limbaugh
  4. // -MT: Mortarion
  5. // -GB: General Blackdragon
  6. // -CD: Community Decision (e.g. poll on forum)
  7. // -??: Unknown
  8.  
  9. // The IDs in {VSR} changes are searchable in the actual ODF files on or above the line of change.
  10.  
  11. [Global Changes]
  12.     {VSR-000-ZA} Greater air control of hover craft and 1.2 feel added. This is the primary feature of VSR.
  13.     {VSR-001-ZA} Turrets turn much faster and aim better, like in 1.2.
  14.     {VSR-004-ZA} Turrets take 1/3 the time to undeploy.
  15.     {VSR-029-ZA} Turret resale value increased from 10 to 15.
  16.     {VSR-005-CD} Pilotable combat units, pilots and service trucks are now immune to 1.3 buildzone push. http://bz2maps.us/phpBB/viewtopic.php?f=34&t=4863
  17.     {VSR-003-ZA} Service pods now build 43% faster.
  18.     {VSR-006-ZA} Empty scouts now build in 10 seconds instead of 15, unless upgraded.
  19.     {VSR-009-RL} Scion units will no longer try to morph to attack mines.
  20.     {VSR-012-RL} Units have equivalent mass to their racial counterparts. This involves the pushability of cons, scavs, etc...
  21.     [Pilots]
  22.         {VSR-362-RL} Sniper range reduced from 300 meters to 200 meters.
  23.         {VSR-007-RL} Pilot jetpacks activate instantly when usable, like in 1.2.
  24.         {VSR-008-RL} Jetpacks not usable for 1.5 seconds after hopping out of ship. (Reduces "special key" misfires in laggy games)
  25.     [Utility Vehicles]
  26.         {VSR-013-ZA} Scavengers have a larger collision radius so groups of them will spread out more. (Reduces chance of merging)
  27.         {VSR-014-ZA} Scavengers respond 300% sharper to turning.
  28.         {VSR-015-ZA} Service trucks automatic healing range increased from 30 to 40 meters.
  29.         {VSR-016-ZA} Service trucks now automatically heal nearby buildings in addition to vehicles.
  30.     [Extractors]
  31.         {VSR-019-ZA} Upgraded extractors have "+" appended to name.
  32.         {VSR-018-CD} Upgraded extractor scrap value is now 20. Stock scrap value is 2 (isdf) and 40 (scion). Unupgraded extractors are 20.
  33.         {VSR-017-CD} Initial scrap waiting period of 12 seconds for both extractors and upgrades removed. http://bz2maps.us/phpBB/viewtopic.php?f=34&t=5061
  34.     [Buildings]
  35.         {VSR-010-RL} Default drop off points now closer to armories, this fixes the common issue of accidentally dropping crates into adjacent buildings.
  36.         {VSR-011-ZA} Added ability to zoom in/out an extra 100 meters while in comm bunker view.
  37.  
  38. [ISDF]
  39.     [Pilots]
  40.         {VSR-020-RL} Respawning ISDF pilots now spawn with the same amount of health as Scion. (100 instead of stock 250)
  41.     [Buildings]
  42.         [Recycler]
  43.             {VSR-021-ZA} Tunnel data redone on building to improve AI pathing. http://i.imgur.com/ARNbm7h.png
  44.         [Guntower]
  45.             [Plasma]
  46.                 {VSR-022-ZA} Ammo cost removed to prevent the bug where service trucks attempt to heal "infinite ammo" GTs.
  47.         [Service Bay]
  48.             {VSR-036-ZA} Tunnel data redone on building to improve AI pathing. http://i.imgur.com/TNsP3rD.png
  49.         [Bomber Bay]
  50.             {VSR-023-ZA} Tunnel data added to building to improve AI pathing. http://i.imgur.com/Qi8WTbm.png
  51.         [Power]
  52.             {VSR-075-RL} Power generators cancel for 10 scrap instead of 3 and now drop 2 pieces of loose.
  53.     [Vehicles]
  54.         [Scout]
  55.             {VSR-050-ZA} AI will now move to their fullest speed.
  56.             {VSR-035-ZA} Full Scouts only cost 40 scrap instead of 50 to build unupgraded.
  57.             {VSR-052-ZA} Scouts 20% higher off ground.
  58.             {VSR-051-ZA} Turning sensitivity increased by 36%.
  59.             {VSR-051-ZA} Decreased turning speed 14% while moving, and increased turning speed 43% while stationary.
  60.             [Empty]
  61.                 {VSR-054-ZA} Costs 30 scrap upgraded instead of 60.
  62.         [Mortar Bike]
  63.             {VSR-028-ZA} Exempt from new hover physics to prevent hover mortar bombing.
  64.             {VSR-024-ZA} AI now tries to mortar from 160 meter range.
  65.             {VSR-025-ZA} Model (and hitbox) scaled up by 10%. http://i.imgur.com/OFvcoaB.jpg
  66.             {VSR-026-ZA} Forward movement speed reduced by 8.6%.
  67.             {VSR-027-ZA} Lowered altitude by 47%.
  68.         [Missile Scout]
  69.             {VSR-037-ZA} Reverse speed increased by 7.7%.
  70.             {VSR-037-ZA} Strafe speed increased by 5.1%.
  71.             {VSR-037-ZA} Acceleration increased by 15.5%.
  72.         [Sabre]
  73.             {VSR-038-ZA} AI will now engage at 140 meters instead of 120 and shoot at 70 meters.
  74.             {VSR-039-ZA} AI will work as individuals instead of as a group with a "leader unit".
  75.         [Rocket Tank]
  76.             {VSR-040-ZA} Suspension and center of gravity tweaked, now wobbles back and forth less from being pushed.
  77.         [Walker]
  78.             {VSR-042-ZA} Now engages units within 220 meters. Stock was 150 meters.
  79.         [Bomber]
  80.             {VSR-041-ZA} Bomber can be passed to teammates. In older patches, the bomber would blow up upon passing so it was disabled.
  81.     [Weapons]
  82.         [Guns]
  83.             [Laser]
  84.                 [Assault]
  85.                     {VSR-120-ZA} Increased range from 100 to 150 meters. (Now same range as assault minigun)
  86.                     {VSR-121-ZA} Costs 25% less ammo.
  87.                     {VSR-122-ZA} DMG:Impact [L]+25% [S]+25% [A]+100%
  88.             [Pummel]
  89.                 [Combat]
  90.                     {VSR-123-ZA} Spread reduced by 13%.
  91.                     {VSR-124-ZA} Costs 33% less ammo.
  92.                     {VSR-125-ZA} DMG:Impact [N]-7% [L]-8% [H]-20% [S]-15% [D]-20% [A]-7%
  93.         [Cannons]
  94.             [AT Stab]
  95.                 [Combat]
  96.                     {VSR-126-ZA} Projectile speed increased by 20%.
  97.                 [Assault]
  98.                     {VSR-127-ZA} Fire rate halved.
  99.                     {VSR-128-ZA} Projectile radius doubled.
  100.                     {VSR-129-ZA} Projectile speed increased by 125%.
  101.                     {VSR-130-ZA} DMG:Impact [N]+73% [L]+45% [S]+38% [D]-4% [A]+63%
  102.             [Pulse Stab]
  103.                 [Combat]
  104.                     {VSR-180-ZA} Projectile radius reduced to increase chance of pulse explosion damage.
  105.                     {VSR-181-ZA} Projectile speed increased by 10.
  106.                     {VSR-182-ZA} To reduce chance of self-harm, projectile takes 33% longer to start pulsing.
  107.                     {VSR-183-ZA} Projectile pulsates 17% more frequently.
  108.                     {VSR-184-ZA} Increased range 20% (now 120 meters).
  109.                     {VSR-185-ZA} DMG:Impact [N]+9% [L]+10% [H]+11% [D]-5% [A]+9%
  110.                 [Assault]
  111.                     {VSR-186-ZA} To reduce chance of self-harm, projectile takes 50% longer to start pulsing.
  112.                     {VSR-187-ZA} DMG:Impact [N]+43% [L]+40% [H]+11% [S]-15% [D]+21% [A]+43%
  113.             [Plasma]
  114.                 {VSR-131-ZA} Re-enabled light visual effects featured in 1.2.
  115.                 [Combat]
  116.                     {VSR-132-ZA} Projectile speed increased by 35%.
  117.             [MAG]
  118.                 {VSR-133-ZA} Weapon crate costs 20 instead of 30.
  119.                 [Combat]
  120.                     {VSR-134-ZA} Charge hold costs 30% less ammo.
  121.                 [Assault]
  122.                     {VSR-134-ZA} Charge hold costs 30% less ammo.
  123.         [Missiles]
  124.             [TAG Cannon/Comet]
  125.                 [Combat]
  126.                     {VSR-230-ZA} Ammo cost reduced by 20%.
  127.                     {VSR-231-ZA} Leader round projectile travels 100% faster.
  128.                     {VSR-232-ZA} Swarmers turn 32% faster.
  129.                     {VSR-233-ZA} Swarmers now gradually gain speed, and go 125% faster.
  130.                     {VSR-234-ZA} Swarmers now attempt to stay 40 meters away from obstacles.
  131.                     {VSR-235-ZA} DMG:Impact [L]+20% [H]+35%
  132.                 [Assault]
  133.                     {VSR-270-ZA} Comets 50% lower to ground.
  134.                     {VSR-260-ZA} Fire rate halved.
  135.                     {VSR-261-ZA} Health increased 50%.
  136.                     {VSR-262-ZA} Costs 30% less ammo.
  137.                     {VSR-263-ZA} Armor class changed from None to Heavy.
  138.                     {VSR-264-ZA} Speed increased 67%.
  139.                     {VSR-265-ZA} Climbs around mountains more effectively.
  140.                     {VSR-266-ZA} Comet takes 30% longer to expire.
  141.                     {VSR-267-ZA} DMG:Impact [N]-30% [L]-27% [H]-47% [S]-45% [D]-38% [A]-18%
  142.                     {VSR-268-ZA} DMG:Destroyed [N]+3900% [L]+3400% [H]+2400% [S]+3900% [D]+2400% [A]+3900%
  143.                     {VSR-269-ZA} Destroyed explosion radius increased 400%.
  144.             [FAF Missile/Hornet]
  145.                 [Assault]
  146.                     {VSR-135-ZA} DMG:Impact [N]-22% [L]-12% [S]-25% [D]-36% [A]-22%
  147.             [Shadower/Salvo]
  148.                 [Combat]
  149.                     {VSR-136-RL} DMG:Impact [D]-61% [A]+20%
  150.         [Mortars]
  151.             [Mortar]
  152.                 {VSR-137-ZA} Mortars costs 25 scrap instead of 40.
  153.             [MDM Mortar]
  154.                 {VSR-137-ZA} Mortars costs 25 scrap instead of 40.
  155.             [Splinter]
  156.                 {VSR-137-ZA} Mortars costs 25 scrap instead of 40.
  157.                 {VSR-290-ZA} Fire rate decreased by 38%.
  158.                 {VSR-291-ZA} Ammo cost reduced by 20%.
  159.                 {VSR-292-ZA} Projectile speed increased 3%.
  160.                 {VSR-293-ZA} Splinter health increased 942%.
  161.                 {VSR-294-ZA} Armor class upgraded from None to Light.
  162.                 {VSR-295-ZA} The longer the splinter lives, the easier it is to kill as its health decreases at a rate of 105/sec.
  163.                 {VSR-296-ZA} Splinters can now be collided with and shot.
  164.                 {VSR-297-ZA} Final explosion of splinters removed.
  165.                 {VSR-298-ZA} Added heat signature of 50%, so FAF msl, etc, will attract to splinters.
  166.                 {VSR-299-ZA} Splinters start shooting 50% sooner.
  167.                 {VSR-300-ZA} Splinters hover 17% lower to the ground.
  168.                 {VSR-301-ZA} Splinter spray reduced by 20%.
  169.                 {VSR-302-ZA} Splinters expire 30% faster.
  170.                 {VSR-303-ZA} DMG:Impact [N]-47% [L]-33% [H]-33% [S]-33% [A]-33%
  171.                 {VSR-304-ZA} Added ground explosion with a radius of 10 meters (extra damage).
  172.                 {VSR-305-ZA} Added vehicle explosion with a radius of 5 meters (extra damage).
  173.         [Mines]
  174.             [M-Curtain]
  175.                 {VSR-145-ZA} Fire rate decreased by 20%.
  176.                 {VSR-146-ZA} Life span decreased by 17%.
  177.                 {VSR-147-ZA} Ammo cost decreased by 10%.
  178.                 {VSR-148-ZA} Magnetic field adjusted to be more 1.2-like.
  179.             [Mits Mine]
  180.                 {VSR-149-ZA} Untriggered mines last 33% (10 seconds) longer.
  181.                 {VSR-150-ZA} Trap trigger radius increased by %50 (or by 5 meters).
  182.                 {VSR-151-ZA} Pull of projectiles and objects toward center reduced almost in half.
  183.             [Prox Mine]
  184.                 {VSR-152-ZA} Mine lasts 33% (10 seconds) longer.
  185.                 {VSR-153-ZA} Fire rate increased by %25 (1 second).
  186.                 {VSR-154-ZA} Trigger radius increased by 15% (3 meters).
  187.                 {VSR-155-ZA} Powerful kicking force with range of 50 meters added.
  188.                 {VSR-156-ZA} DMG:Explosion [N]-8% [L]-12% [S]-12% [D]-67% [A]+200%
  189.         [Specials]
  190.             [Red Field]
  191.                 {VSR-140-ZA} Costs 42% less ammo.
  192.             [Phantom VIR]
  193.                 {VSR-141-ZA} Costs 20% less ammo.
  194.             [SITE Camera]
  195.                 {VSR-142-RL} SITE cam now costs no ammo to use.
  196.         [Pilot Weapons]
  197.             [Jetpack]
  198.                 {VSR-143-CD} Pilot jetpacks cost 15 scrap to drop instead of 30.
  199.  
  200. [Scion]
  201.     [Buildings]
  202.         [Kiln/Forge]
  203.             {VSR-074-ZA} Tunnel data redone on building to improve AI pathing. http://i.imgur.com/Faw8Rte.png
  204.         [Dower]
  205.             {VSR-075-ZA} Tunnel data redone on building to improve AI pathing. http://i.imgur.com/e8GJijl.png
  206.         [Stronghold]
  207.             {VSR-361-RL} Stronghold now costs 60 scrap instead of 70, and now cancels for 20 instead of 30.
  208.         [Jammer]
  209.             {VSR-455-RL} Jammers now limited to 2 per team.
  210.     [Vehicles]
  211.         [Scout]
  212.             {VSR-055-RL} Special hardpoint moved to x center of craft model, was previously biased to the right.
  213.             [Unmorphed]
  214.                 {VSR-090-RL} Unupgraded scrap cost reduced from 45 to 40.
  215.                 {VSR-091-RL} Cancels for 15 scrap instead of 10, and now drops 3 pieces of loose.
  216.                 {VSR-056-ZA} Ammo decreased by 25%.
  217.                 {VSR-057-ZA} Ammo regains 50% faster.
  218.                 {VSR-058-ZA} Image signature decreased by 20%. (Harder to lock on to.)
  219.                 {VSR-059-ZA} Aims 59% higher while reversing.
  220.                 {VSR-060-ZA} Decreased turning speed 16% while moving, and increased turning speed 57% while stationary.
  221.                 {VSR-061-ZA} Steering sensitivity increased by 125%.
  222.                 {VSR-062-ZA} Strafing speed increased by 10%.
  223.             [Morphed]
  224.                 {VSR-063-ZA} Accelerates 68% faster.
  225.                 {VSR-064-ZA} Increased turning speed 40% while moving, and increased turning speed 20% while stationary.
  226.             [Empty]
  227.                 {VSR-065-ZA} Costs 30 scrap upgraded instead of 55.
  228.                 {VSR-066-ZA} Cancels for 15 scrap instead of 20. (And drops 3 pieces of loose instead of 4.)
  229.                 {VSR-067-ZA} Builds in 15 seconds when upgraded instead of 20.
  230.                 [Unmorphed]
  231.                     {VSR-068-ZA} Strafing speed decreased by 17.5%, now strafing matches full scout strafing.
  232.                 [Morphed]
  233.                     {VSR-069-ZA} Steering is 40% more sensitive.
  234.                     {VSR-070-ZA} Accelerates 68.2% faster.
  235.                     {VSR-071-ZA} Jumps 40% higher.
  236.                     {VSR-072-ZA} Increased turning speed 40% while moving, and increased turning speed 20% while stationary.
  237.         [Sentry]
  238.             {VSR-076-RL} Scrap resale value increased from 10 to 15.
  239.             {VSR-365-RL} Scrap cost reduced from 50 to 40. (50 to 45 upgraded)
  240.             {VSR-077-ZA} AI will utilize the ship's maximum speed.
  241.             [Unmorphed]
  242.                 {VSR-079-ZA} Forward speed increased by 6%.
  243.                 {VSR-080-ZA} Acceleration increased by 8%.
  244.                 {VSR-081-ZA} Aims 50% higher while reversing.
  245.                 {VSR-082-ZA} Turning sensitivity increased by 25%.
  246.                 {VSR-083-ZA} Jump thruster power increased by 47%.
  247.                 {VSR-084-ZA} Orientational elasticity decreased by 17%.
  248.                 {VSR-085-ZA} Sentries 20% higher off ground.
  249.                 {VSR-086-ZA} Tilts 200% more while strafing.
  250.                 {VSR-086-ZA} Tilts 18% less while turning, and tilts in the opposite direction.
  251.             [Morphed]
  252.                 {VSR-078-ZA} Health increased by 33%.
  253.         [Lancer]
  254.             {VSR-092-ZA} When upgraded, costs 60 scrap instead of 65.
  255.             {VSR-093-ZA} Health increased from 2300 to 2500.
  256.             {VSR-094-ZA} Image signature increased by 33%.
  257.             [Unmorphed]
  258.                 {VSR-095-ZA} Forward speed increased by 13%.
  259.                 {VSR-096-ZA} Acceleration decreased by 20%.
  260.                 {VSR-097-ZA} Friction decreased by 58%. (takes longer to stop)
  261.             [Morphed]
  262.                 {VSR-098-ZA} Strafing speed increased by 12%.
  263.                 {VSR-099-ZA} Acceleration decreased by 28%.
  264.                 {VSR-100-ZA} Increased turning speed 60% while moving, and decreased turning speed 62% while stationary.
  265.         [Warrior]
  266.             [Unmorphed]
  267.                 {VSR-101-ZA} Regains ammo 40% faster.
  268.                 {VSR-104-MT} Steering sensitivity increased by 56%, now matches other tanks.
  269.             [Morphed]
  270.                 {VSR-102-ZA} Health increased from 2500 to 3000.
  271.                 {VSR-103-ZA} Health regains 33% faster.
  272.         [Archer]
  273.             {VSR-107-ZA} Health increased from 1400 to 1500.
  274.             {VSR-108-ZA} Ammo decreased to 1750 from 2000.
  275.             {VSR-109-ZA} Ammo now regains at 4/sec. (Previously 0)
  276.             {VSR-110-ZA} Forward speed increased by 42%.
  277.             {VSR-110-ZA} Reverse speed increased by 2%.
  278.             {VSR-110-ZA} Strafe speed decreased by 2%.
  279.             {VSR-111-ZA} Takes 140% longer to deploy.
  280.             {VSR-112-ZA} Undeploys 80% faster.
  281.             {VSR-106-RL} Back to being unsnipable and unpilotable, like in 1.2.
  282.         [Mauler]
  283.             {VSR-105-ZA} AI Maulers will now run to their fullest speed.
  284.         [Healer]
  285.             {VSR-421-RL} Healers no longer require Kiln.
  286.     [Weapons]
  287.         [Guns]
  288.             [EMP Lockdown]
  289.                 {VSR-391-RL} Costs 20 scrap to drop instead of 30.
  290.                 [Assault]
  291.                     {VSR-160-ZA} Weapon range doubled.
  292.                     {VSR-161-ZA} Projectile speed increased 50%.
  293.                     {VSR-162-ZA} Costs 33% less ammo.
  294.                     {VSR-163-ZA} Lockdown effects targets 200% longer.
  295.         [Cannons]
  296.             [Plasma]
  297.                 {VSR-403-RL} Removed Kiln requirement to equip or drop Scion Plasma.
  298.             [Sonic Blast]
  299.                 {VSR-402-RL} Only requires Stronghold to drop or equip.
  300.                 {VSR-164-ZA} Costs 20 scrap to drop instead of 30.
  301.                 [Combat]
  302.                     {VSR-350-RL} Removed kick from explosions, for lag reasons.
  303.                     {VSR-390-RL} Projectile speed increased by 20%.
  304.                     {VSR-165-RL} DMG:Impact [N]-20% [L]-20% [H]-20% [S]-20% [D]-66% [A]+88%
  305.                 [Assault]
  306.                     {VSR-166-ZA} Sonic wave covers 33% more area.
  307.             [Quill]
  308.                 {VSR-393-RL} Removed Antenna requirement to equip or drop Quill, now requires Kiln instead.
  309.             [Arc Cannon]
  310.                 [Combat]
  311.                     {VSR-167-ZA} Kicking force removed.
  312.                     {VSR-168-ZA} DMG:Impact [N]+10% [L]+10% [H]+13% [S]+13% [D]+10% [A]+20%
  313.                 [Assault]
  314.                     {VSR-169-ZA} Ammo cost reduced by 13%.
  315.                     {VSR-167-ZA} Kicking force removed.
  316.         [Missiles]
  317.             [Multilock]
  318.                 {VSR-240-ZA} Only requires Antenna instead of Stronghold to drop or equip.
  319.                 [Combat]
  320.                     {VSR-241-ZA} Lock on range increased by 12% (20 meters), range is now 190 meters.
  321.                     {VSR-242-ZA} Locks onto targets 50% faster.
  322.                     {VSR-243-ZA} Locking radius doubled. (don't have to aim as precisely on target)
  323.                     {VSR-244-ZA} Shots fire 60% faster.
  324.                     {VSR-245-ZA} Lock is lost when aim deviates more than 90 degrees from target. Lost past 5.75 degrees in stock.
  325.                     {VSR-246-ZA} DMG:Impact [N]-10% [H]+14% [S]-11% [D]-14%
  326.                 [Assault]
  327.                     {VSR-247-ZA} AI no longer need line of site to launch WASP.
  328.                     {VSR-248-ZA} AI range reduced by 16.5%.
  329.                     {VSR-249-ZA} Ammo cost reduced by 73%.
  330.                     {VSR-250-ZA} Heat and Image signatures reduced by 50%.
  331.                     {VSR-251-ZA} Climbs around mountains more effectively.
  332.                     {VSR-252-ZA} Moves 23% faster.
  333.                     {VSR-253-ZA} Turns 50% faster.
  334.                     {VSR-254-ZA} Health reduced by 45%.
  335.                     {VSR-255-ZA} Impact explosion now has kicking power (40 meter radius).
  336.                     {VSR-258-ZA} Impact explosion radius decreased 33%.
  337.                     {VSR-256-ZA} DMG:Impact [N]-73% [L]-64% [H]-50% [S]-73% [D]-69% [A]-71%
  338.                     {VSR-259-ZA} Destroyed explosion radius increased 250%.
  339.                     {VSR-257-ZA} DMG:Destroyed [N]+900% [L]+900% [H]+775% [S]+900% [D]+400% [A]+700%
  340.             [Stinger]
  341.                 {VSR-190-ZA} Only requires Antenna instead of Stronghold to equip.
  342.                 [Combat]
  343.                     {VSR-194-ZA} Projectile heat seeking no longer attracted to friendlies.
  344.                     {VSR-193-ZA} Porjectiles turn 20% faster.
  345.                     {VSR-191-ZA} Projectile speed increased by 50%.
  346.                     {VSR-192-ZA} Heat seeking promiscuity narrowed by 33%.
  347.                     {VSR-195-ZA} DMG:Impact [H]+100% [D]+100%
  348.                 [Assault]
  349.                     {VSR-196-ZA} Now tries to stay 40 meters away from obstacles.
  350.                     {VSR-197-ZA} Turns 20% faster.
  351.         [Mortars]
  352.             [Acid Cloud]
  353.                 {VSR-271-ZA} Added 1.5 second hold time before first shot can be fired, to allow AI time to aim before shooting.
  354.                 {VSR-272-ZA} Fire rate decreased by 25%.
  355.                 {VSR-273-ZA} Shots now vary by 8.6 degrees.
  356.                 {VSR-274-ZA} Ammo cost decreased by 55%.
  357.                 {VSR-275-RL} Added image signature so lock-on weapons (e.g. rckt tanks) can attack mines.
  358.                 {VSR-276-ZA} The mines healthbar will now be an indicator of how long it lives, and can be killed easier the longer it lives.
  359.                 {VSR-278-ZA} Mine now does more damage to units closer to its center, and less to units closer to its outer radius.
  360.                 {VSR-279-ZA} Damage from acid cloud mines will now alert commanders that their units are being attacked.
  361.                 {VSR-280-ZA} Mine activates 70% (3.5 seconds) faster.
  362.                 {VSR-281-ZA} Radius of gas reduced by 13%.
  363.                 {VSR-277-RL} Range reduced from 350 meters to 300 meters.
  364.             [Popper]
  365.                 {VSR-220-ZA} Range increased by 80 meters.
  366.                 {VSR-221-ZA} Fire rate decreased by 20%.
  367.                 {VSR-222-ZA} AI tries to anticipate aim on moving targets better.
  368.                 {VSR-223-ZA} Projectiles are now heat seeking.
  369.                 {VSR-224-ZA} Projectile radius tripled so it hits targets easier.
  370.                 {VSR-225-ZA} DMG:Impact [L]+2% [S]+2%
  371.         [Mines]
  372.             [Seeker]
  373.                 {VSR-207-ZA} Doesn't activate right away, dormant seekers live 45 seconds.
  374.                 {VSR-208-ZA} Active seekers last 25% (5 seconds) longer.
  375.                 {VSR-209-ZA} Seeks targets 40% (20 meters) further.
  376.                 {VSR-210-ZA} Floats toward target 3 times as fast.
  377.                 {VSR-212-ZA} Full explosion occurs even if destroyed.
  378.                 {VSR-211-ZA} DMG:Explosion [L]+33% [S]+33%
  379.             [Prox Mine]
  380.                 (See ISDF Prox Mine notes)
  381.         [Specials]
  382.             [Blink]
  383.                 {VSR-401-RL} Added Dower and Overseer as requirements to equip or drop.
  384.                 {VSR-201-ZA} Added 2 second cooloff, so blink cannot be spammed.
  385.                 {VSR-202-RL} Ammo consumption increased by 100%.
  386.                 {VSR-203-RL} Ammo distance multiplier increased by 50%.
  387.                 {VSR-204-ZA} Reduced explosion (blinking in) kick radius by 80%.
  388.                 {VSR-205-ZA} Reduced explosion (blinking in) kick force by 50%, and inverted force direction.
  389.                 {VSR-206-ZA} DMG:Explosion [N]-50% [L]-50% [H]-50% [S]-50% [D]-50% [A]-50%
  390.         [Pilot Weapons]
  391.             [Jetpack]
  392.                 {VSR-143-CD} Pilot jetpacks cost 15 scrap to drop instead of 30.
  393.  
  394. [Hadean]
  395.     [Buildings]
  396.         [Arsenal]
  397.             {VSR-115-RL} Worm/Sprinkler Msl combo crates removed, 1.3 behaviour only replaces selected weapon.
  398.     [Units]
  399.         [Locust]
  400.             {VSR-360-RL} Locusts use sentry AI process so they circle around their target when in groups.
  401.     [Weapons]
  402.         [Mines]
  403.             [Prox Mine]
  404.                 (See ISDF Prox Mine notes)
  405.             [Flame Mine]
  406.                 {VSR-047-CD} AI will ignore flame mines while the custom VSR DLL is active. http://bz2maps.us/phpBB/viewtopic.php?f=34&t=5044&p=58593
  407.         [Pilot Weapons]
  408.             {VSR-045-RL} Added Hadean skinned versions of Scion pilot weapons.
  409.             {VSR-046-CD} Sniper now costs 30 instead of 10. http://bz2maps.us/phpBB/viewtopic.php?f=34&t=4853&view=viewpoll
  410.  
  411. [Maps]
  412.     VSR comes with a large selection of new and classic (mainly converted from ZST) maps.
  413.     [Trinity]
  414.         Pools now blend with terrain.
  415.     [Red Slope]
  416.         Stray isolated loose piece removed.
  417.     [Mirador II]
  418.         Realigned terrain to be symmetrical.
  419.         Added pools that were originally intended to be on the map (as seen here http://i.imgur.com/VWblB9V.jpg).
  420.         Fixed pathing.
  421.  
  422. [DLL]
  423.     Spawning pilots and empties are invulnerable for 15 seconds, or until a pilot gets in. (Optional and adjustable)
  424.     Starting craft & recycler spawn in fixed symmetrical formation facing the map center. http://i.imgur.com/TfEvrRw.png (Optional)
  425.     When a player leaves and rejoins, their location, stats and vehicle will be restored to when they left, instead of receiving a new ship. (Optional)
  426.  
  427. [Shell]
  428.     VSR contains an alternative map selection screen where sorted (by size, loose, or author) pages of maps are available.
  429.  
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