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- on join:
- set {diament::stan::%player%} to true
- set {zloto::stan::%player%} to true
- command /MCAGdrop [<text>]:
- trigger:
- if arg 1 is "diament":
- if {diament::stan::%player%} is true:
- set {diament::stan::%player%} to false
- set {diament::stan::%player%} to "&cWylaczony"
- send "Drop diamentu zostal wylaczony" to player
- stop
- if {diament::stan::%player%} is false:
- set {diament::stan::%player%} to true
- set {diament::stan::%player%} to "&aWlaczony"
- send "Drop diamentu zostal wlaczony" to player
- stop
- if arg 1 is "zloto":
- if {zloto::stan::%player%} is true:
- set {zloto::stan::%player%} to false
- set {zloto::stan::%player%} to "&cWylaczony"
- send "Drop zlota zostal wylaczony" to player
- stop
- if {zloto::stan::%player%} is false:
- set {zloto::stan::%player%} to true
- set {zloto::stan::%player%} to "&aWlaczony"
- send "Drop zlota zostal wlaczony" to player
- stop
- on mine of stone:
- if player's game mode is survival:
- if {diament::stan::%player%} is true:
- chance of 50%:
- give 1 264 to the player
- send " &8> &7Droplo Ci diaxa" to player
- stop
- if {zloto::stan::%player%} is true:
- chance of 50%:
- give 1 gold ingot to the player
- send " &8> &7Droplo ci zloto"
- stop
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