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mateusz2004162

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Nov 13th, 2016
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  1. on join:
  2. set {diament::stan::%player%} to true
  3. set {zloto::stan::%player%} to true
  4. command /MCAGdrop [<text>]:
  5. trigger:
  6. if arg 1 is "diament":
  7. if {diament::stan::%player%} is true:
  8. set {diament::stan::%player%} to false
  9. set {diament::stan::%player%} to "&cWylaczony"
  10. send "Drop diamentu zostal wylaczony" to player
  11. stop
  12. if {diament::stan::%player%} is false:
  13. set {diament::stan::%player%} to true
  14. set {diament::stan::%player%} to "&aWlaczony"
  15. send "Drop diamentu zostal wlaczony" to player
  16. stop
  17. if arg 1 is "zloto":
  18. if {zloto::stan::%player%} is true:
  19. set {zloto::stan::%player%} to false
  20. set {zloto::stan::%player%} to "&cWylaczony"
  21. send "Drop zlota zostal wylaczony" to player
  22. stop
  23. if {zloto::stan::%player%} is false:
  24. set {zloto::stan::%player%} to true
  25. set {zloto::stan::%player%} to "&aWlaczony"
  26. send "Drop zlota zostal wlaczony" to player
  27. stop
  28.  
  29. on mine of stone:
  30. if player's game mode is survival:
  31. if {diament::stan::%player%} is true:
  32. chance of 50%:
  33. give 1 264 to the player
  34. send " &8> &7Droplo Ci diaxa" to player
  35. stop
  36. if {zloto::stan::%player%} is true:
  37. chance of 50%:
  38. give 1 gold ingot to the player
  39. send " &8> &7Droplo ci zloto"
  40. stop
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