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- 5.5 patch notes
- Spiders now added [see also spider canyon]
- [also general better AI system all around - new ai brains and stratergies]
- new map called "Wrath"
- 5.5 map will have adventure parcels
- ek vendors and stalls available to craft and use!
- fix to losing crafting resources if you close the window (stations can remember what you are working on)
- new weapons and effects for scimitar and focus weapons and [and one handed hammer] recipies reenabled
- scimitar looks like a sickle
- high elf female added
- centuar female added
- movement "should feel better"
- death loop and crpyts: on death corpse release option with 6 minute release timer. item decay on death. on death release you warp to nearby temple or statue. player has to fly back to the body as a crow. players can now freely fly around the world as a crow. you can still "tow truck" summon your body back as well - huge durability hit if you do.
- possible rez and "death blow" to force a release / tow truck.
- crows should not reveal the map as they fly around.
- monster tree damage mod bug is fixed [was increasing not decreasing]
- barb cooldown node also fixed [was increasing not decreasing]
- chaos embers = rare version of etheral dust
- metal sections used in shields: more defensive generic stats e.g. elemental/organic or physical
- intermediate armor will require an intermediate crafting table [basic armor gone?] new intermediate armor. uses leather.
- new intermediate tools [also intermediate crafting table]
- dust requirement to most weapon and armor recipies
- new potion: dust finder
- necklace gem cuts are now available [heart, brillet]. different and some unique stats compared to rings
- sound design: full pass done on druid and harvesting and harvest buffs and assassin abilities
- fixes to missing sounds etc
- re added destruction effects to buildings
- runecaster FX fixes
- CLASS:
- assassin - backstab should correctly grant 2 pips from behind
- knights - STAMINA knight is gone now the ENERGY knight [1000 energy. regens about the same rate as stamina. noble blood restores 350].
- rangers now *always* regen energy, not just in ranged tray - can play as much in the melee tray as you want
- crypts still to come [will replace switching vessels at temple]
- no fix to wood-elves teleporting through walls yet
- are vessels swappable as inventory objects? yes!
- water wells added in 5.5 - water required for jewel crafting cuts
- durability and decay on vessels is unknown at this point to still retain necromancy crafting loop vs keeping progression
- crow can only see players and resources nodes within 10m of their bodies or the temple
- e.g. if being camped you can see within a short distance and instead go to temple and tow truck your body back for durability hit instead
- fae and double jump is not in 5.5
- spiders = carnivores and supple hide [and "spider parts!"]
- vendors will mainly placed in EKs
- you cannot change class after equipping a vessel race
- still to build a trade and social pop up widget like we have for group invites etc
- EK admin rights still to come with allowing non owners to use EK crafting stations etc
- water quality does not factor in to recipies that require item
- plants/herb require variety of time still before they can be worked on
- to do: fix long cooldowns resetting on log out (hopefully hunger reset too)
- 5.5 jewelry will have better stats than current examples do
- [will need to nerf fashion statement rune from +2 amulet to probably +1 amulet and shares the same free slot as high elf gets]
- 5.5 is still at implemtation stage still in progress, no firm ETA
- 5.5 map is bigger than tyranny and preparing to break the world into different island zones [not doing that yet though]
- stoneborn are "going fine" .... art question [soooon ish]
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