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Feb 13th, 2018
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  1. 5.5 patch notes
  2.  
  3. Spiders now added [see also spider canyon]
  4.  
  5. [also general better AI system all around - new ai brains and stratergies]
  6.  
  7. new map called "Wrath"
  8.  
  9. 5.5 map will have adventure parcels
  10.  
  11. ek vendors and stalls available to craft and use!
  12.  
  13. fix to losing crafting resources if you close the window (stations can remember what you are working on)
  14.  
  15. new weapons and effects for scimitar and focus weapons and [and one handed hammer] recipies reenabled
  16.  
  17. scimitar looks like a sickle
  18.  
  19. high elf female added
  20. centuar female added
  21.  
  22. movement "should feel better"
  23.  
  24. death loop and crpyts: on death corpse release option with 6 minute release timer. item decay on death. on death release you warp to nearby temple or statue. player has to fly back to the body as a crow. players can now freely fly around the world as a crow. you can still "tow truck" summon your body back as well - huge durability hit if you do.
  25.  
  26. possible rez and "death blow" to force a release / tow truck.
  27.  
  28. crows should not reveal the map as they fly around.
  29.  
  30. monster tree damage mod bug is fixed [was increasing not decreasing]
  31. barb cooldown node also fixed [was increasing not decreasing]
  32.  
  33. chaos embers = rare version of etheral dust
  34.  
  35. metal sections used in shields: more defensive generic stats e.g. elemental/organic or physical
  36.  
  37. intermediate armor will require an intermediate crafting table [basic armor gone?] new intermediate armor. uses leather.
  38.  
  39. new intermediate tools [also intermediate crafting table]
  40.  
  41. dust requirement to most weapon and armor recipies
  42.  
  43. new potion: dust finder
  44.  
  45. necklace gem cuts are now available [heart, brillet]. different and some unique stats compared to rings
  46.  
  47. sound design: full pass done on druid and harvesting and harvest buffs and assassin abilities
  48.  
  49. fixes to missing sounds etc
  50.  
  51. re added destruction effects to buildings
  52.  
  53. runecaster FX fixes
  54.  
  55. CLASS:
  56.  
  57. assassin - backstab should correctly grant 2 pips from behind
  58.  
  59. knights - STAMINA knight is gone now the ENERGY knight [1000 energy. regens about the same rate as stamina. noble blood restores 350].
  60.  
  61. rangers now *always* regen energy, not just in ranged tray - can play as much in the melee tray as you want
  62.  
  63. crypts still to come [will replace switching vessels at temple]
  64.  
  65. no fix to wood-elves teleporting through walls yet
  66.  
  67. are vessels swappable as inventory objects? yes!
  68.  
  69. water wells added in 5.5 - water required for jewel crafting cuts
  70.  
  71. durability and decay on vessels is unknown at this point to still retain necromancy crafting loop vs keeping progression
  72.  
  73. crow can only see players and resources nodes within 10m of their bodies or the temple
  74.  
  75. e.g. if being camped you can see within a short distance and instead go to temple and tow truck your body back for durability hit instead
  76.  
  77. fae and double jump is not in 5.5
  78.  
  79. spiders = carnivores and supple hide [and "spider parts!"]
  80.  
  81. vendors will mainly placed in EKs
  82.  
  83. you cannot change class after equipping a vessel race
  84.  
  85. still to build a trade and social pop up widget like we have for group invites etc
  86.  
  87. EK admin rights still to come with allowing non owners to use EK crafting stations etc
  88.  
  89. water quality does not factor in to recipies that require item
  90.  
  91. plants/herb require variety of time still before they can be worked on
  92.  
  93. to do: fix long cooldowns resetting on log out (hopefully hunger reset too)
  94.  
  95. 5.5 jewelry will have better stats than current examples do
  96.  
  97. [will need to nerf fashion statement rune from +2 amulet to probably +1 amulet and shares the same free slot as high elf gets]
  98.  
  99. 5.5 is still at implemtation stage still in progress, no firm ETA
  100.  
  101. 5.5 map is bigger than tyranny and preparing to break the world into different island zones [not doing that yet though]
  102.  
  103. stoneborn are "going fine" .... art question [soooon ish]
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