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Aug 4th, 2023
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  1. //Player TextDraws:
  2.  
  3.  
  4. new PlayerText:Boss_TDE_PTD[MAX_PLAYERS][17];
  5.  
  6. Boss_TDE_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 283.800048, 181.133209, "LD_SPAC:white");
  7. PlayerTextDrawTextSize(playerid, Boss_TDE_PTD[playerid][0], 60.000000, 110.000000);
  8. PlayerTextDrawAlignment(playerid, Boss_TDE_PTD[playerid][0], 1);
  9. PlayerTextDrawColor(playerid, Boss_TDE_PTD[playerid][0], 255);
  10. PlayerTextDrawSetShadow(playerid, Boss_TDE_PTD[playerid][0], 0);
  11. PlayerTextDrawBackgroundColor(playerid, Boss_TDE_PTD[playerid][0], 255);
  12. PlayerTextDrawFont(playerid, Boss_TDE_PTD[playerid][0], 4);
  13. PlayerTextDrawSetProportional(playerid, Boss_TDE_PTD[playerid][0], 0);
  14.  
  15. Boss_TDE_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 285.300140, 181.933258, "LD_SPAC:white");
  16. PlayerTextDrawTextSize(playerid, Boss_TDE_PTD[playerid][1], 57.000000, 108.479888);
  17. PlayerTextDrawAlignment(playerid, Boss_TDE_PTD[playerid][1], 1);
  18. PlayerTextDrawColor(playerid, Boss_TDE_PTD[playerid][1], -1);
  19. PlayerTextDrawSetShadow(playerid, Boss_TDE_PTD[playerid][1], 0);
  20. PlayerTextDrawBackgroundColor(playerid, Boss_TDE_PTD[playerid][1], 255);
  21. PlayerTextDrawFont(playerid, Boss_TDE_PTD[playerid][1], 4);
  22. PlayerTextDrawSetProportional(playerid, Boss_TDE_PTD[playerid][1], 0);
  23.  
  24. Boss_TDE_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 305.900115, 276.086578, "ld_beat:chit");
  25. PlayerTextDrawTextSize(playerid, Boss_TDE_PTD[playerid][2], 16.300006, 14.739994);
  26. PlayerTextDrawAlignment(playerid, Boss_TDE_PTD[playerid][2], 1);
  27. PlayerTextDrawColor(playerid, Boss_TDE_PTD[playerid][2], 255);
  28. PlayerTextDrawSetShadow(playerid, Boss_TDE_PTD[playerid][2], 0);
  29. PlayerTextDrawBackgroundColor(playerid, Boss_TDE_PTD[playerid][2], 255);
  30. PlayerTextDrawFont(playerid, Boss_TDE_PTD[playerid][2], 4);
  31. PlayerTextDrawSetProportional(playerid, Boss_TDE_PTD[playerid][2], 0);
  32.  
  33. Boss_TDE_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 306.100128, 276.386596, "ld_beat:chit");
  34. PlayerTextDrawTextSize(playerid, Boss_TDE_PTD[playerid][3], 16.000000, 14.000000);
  35. PlayerTextDrawAlignment(playerid, Boss_TDE_PTD[playerid][3], 1);
  36. PlayerTextDrawColor(playerid, Boss_TDE_PTD[playerid][3], -1);
  37. PlayerTextDrawSetShadow(playerid, Boss_TDE_PTD[playerid][3], 0);
  38. PlayerTextDrawBackgroundColor(playerid, Boss_TDE_PTD[playerid][3], 255);
  39. PlayerTextDrawFont(playerid, Boss_TDE_PTD[playerid][3], 4);
  40. PlayerTextDrawSetProportional(playerid, Boss_TDE_PTD[playerid][3], 0);
  41. PlayerTextDrawSetSelectable(playerid, Boss_TDE_PTD[playerid][3], true);
  42.  
  43. Boss_TDE_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 286.100067, 188.413284, "LD_SPAC:white");
  44. PlayerTextDrawTextSize(playerid, Boss_TDE_PTD[playerid][4], 55.000000, 89.000000);
  45. PlayerTextDrawAlignment(playerid, Boss_TDE_PTD[playerid][4], 1);
  46. PlayerTextDrawColor(playerid, Boss_TDE_PTD[playerid][4], 255);
  47. PlayerTextDrawSetShadow(playerid, Boss_TDE_PTD[playerid][4], 0);
  48. PlayerTextDrawBackgroundColor(playerid, Boss_TDE_PTD[playerid][4], 255);
  49. PlayerTextDrawFont(playerid, Boss_TDE_PTD[playerid][4], 4);
  50. PlayerTextDrawSetProportional(playerid, Boss_TDE_PTD[playerid][4], 0);
  51.  
  52. Boss_TDE_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 315.000152, 185.359878, "ld_beat:chit");
  53. PlayerTextDrawTextSize(playerid, Boss_TDE_PTD[playerid][5], -4.000000, -3.000000);
  54. PlayerTextDrawAlignment(playerid, Boss_TDE_PTD[playerid][5], 1);
  55. PlayerTextDrawColor(playerid, Boss_TDE_PTD[playerid][5], 255);
  56. PlayerTextDrawSetShadow(playerid, Boss_TDE_PTD[playerid][5], 0);
  57. PlayerTextDrawBackgroundColor(playerid, Boss_TDE_PTD[playerid][5], 255);
  58. PlayerTextDrawFont(playerid, Boss_TDE_PTD[playerid][5], 4);
  59. PlayerTextDrawSetProportional(playerid, Boss_TDE_PTD[playerid][5], 0);
  60.  
  61. Boss_TDE_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 323.400207, 261.519714, "ld_beat:chit");
  62. PlayerTextDrawTextSize(playerid, Boss_TDE_PTD[playerid][6], 19.000000, 17.000000);
  63. PlayerTextDrawAlignment(playerid, Boss_TDE_PTD[playerid][6], 1);
  64. PlayerTextDrawColor(playerid, Boss_TDE_PTD[playerid][6], -1);
  65. PlayerTextDrawSetShadow(playerid, Boss_TDE_PTD[playerid][6], 0);
  66. PlayerTextDrawBackgroundColor(playerid, Boss_TDE_PTD[playerid][6], 255);
  67. PlayerTextDrawFont(playerid, Boss_TDE_PTD[playerid][6], 4);
  68. PlayerTextDrawSetProportional(playerid, Boss_TDE_PTD[playerid][6], 0);
  69.  
  70. Boss_TDE_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 307.100006, 187.206619, "ld_beat:chit");
  71. PlayerTextDrawTextSize(playerid, Boss_TDE_PTD[playerid][7], -3.000000, -2.000000);
  72. PlayerTextDrawAlignment(playerid, Boss_TDE_PTD[playerid][7], 1);
  73. PlayerTextDrawColor(playerid, Boss_TDE_PTD[playerid][7], -2139062017);
  74. PlayerTextDrawSetShadow(playerid, Boss_TDE_PTD[playerid][7], 0);
  75. PlayerTextDrawBackgroundColor(playerid, Boss_TDE_PTD[playerid][7], 255);
  76. PlayerTextDrawFont(playerid, Boss_TDE_PTD[playerid][7], 4);
  77. PlayerTextDrawSetProportional(playerid, Boss_TDE_PTD[playerid][7], 0);
  78.  
  79. Boss_TDE_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 311.099975, 187.206619, "ld_beat:chit");
  80. PlayerTextDrawTextSize(playerid, Boss_TDE_PTD[playerid][8], -3.000000, -2.000000);
  81. PlayerTextDrawAlignment(playerid, Boss_TDE_PTD[playerid][8], 1);
  82. PlayerTextDrawColor(playerid, Boss_TDE_PTD[playerid][8], 255);
  83. PlayerTextDrawSetShadow(playerid, Boss_TDE_PTD[playerid][8], 0);
  84. PlayerTextDrawBackgroundColor(playerid, Boss_TDE_PTD[playerid][8], 255);
  85. PlayerTextDrawFont(playerid, Boss_TDE_PTD[playerid][8], 4);
  86. PlayerTextDrawSetProportional(playerid, Boss_TDE_PTD[playerid][8], 0);
  87.  
  88. Boss_TDE_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 321.499908, 187.206619, "ld_beat:chit");
  89. PlayerTextDrawTextSize(playerid, Boss_TDE_PTD[playerid][9], -3.000000, -2.000000);
  90. PlayerTextDrawAlignment(playerid, Boss_TDE_PTD[playerid][9], 1);
  91. PlayerTextDrawColor(playerid, Boss_TDE_PTD[playerid][9], 255);
  92. PlayerTextDrawSetShadow(playerid, Boss_TDE_PTD[playerid][9], 0);
  93. PlayerTextDrawBackgroundColor(playerid, Boss_TDE_PTD[playerid][9], 255);
  94. PlayerTextDrawFont(playerid, Boss_TDE_PTD[playerid][9], 4);
  95. PlayerTextDrawSetProportional(playerid, Boss_TDE_PTD[playerid][9], 0);
  96.  
  97. Boss_TDE_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 310.200103, 185.860015, "LD_SPAC:white");
  98. PlayerTextDrawTextSize(playerid, Boss_TDE_PTD[playerid][10], 9.220005, 1.000000);
  99. PlayerTextDrawAlignment(playerid, Boss_TDE_PTD[playerid][10], 1);
  100. PlayerTextDrawColor(playerid, Boss_TDE_PTD[playerid][10], 255);
  101. PlayerTextDrawSetShadow(playerid, Boss_TDE_PTD[playerid][10], 0);
  102. PlayerTextDrawBackgroundColor(playerid, Boss_TDE_PTD[playerid][10], 255);
  103. PlayerTextDrawFont(playerid, Boss_TDE_PTD[playerid][10], 4);
  104. PlayerTextDrawSetProportional(playerid, Boss_TDE_PTD[playerid][10], 0);
  105.  
  106. Boss_TDE_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 304.600311, 261.893035, "ld_beat:chit");
  107. PlayerTextDrawTextSize(playerid, Boss_TDE_PTD[playerid][11], 19.000000, 17.000000);
  108. PlayerTextDrawAlignment(playerid, Boss_TDE_PTD[playerid][11], 1);
  109. PlayerTextDrawColor(playerid, Boss_TDE_PTD[playerid][11], -1);
  110. PlayerTextDrawSetShadow(playerid, Boss_TDE_PTD[playerid][11], 0);
  111. PlayerTextDrawBackgroundColor(playerid, Boss_TDE_PTD[playerid][11], 255);
  112. PlayerTextDrawFont(playerid, Boss_TDE_PTD[playerid][11], 4);
  113. PlayerTextDrawSetProportional(playerid, Boss_TDE_PTD[playerid][11], 0);
  114.  
  115. Boss_TDE_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 284.600402, 261.893035, "ld_beat:chit");
  116. PlayerTextDrawTextSize(playerid, Boss_TDE_PTD[playerid][12], 19.000000, 17.000000);
  117. PlayerTextDrawAlignment(playerid, Boss_TDE_PTD[playerid][12], 1);
  118. PlayerTextDrawColor(playerid, Boss_TDE_PTD[playerid][12], -1);
  119. PlayerTextDrawSetShadow(playerid, Boss_TDE_PTD[playerid][12], 0);
  120. PlayerTextDrawBackgroundColor(playerid, Boss_TDE_PTD[playerid][12], 255);
  121. PlayerTextDrawFont(playerid, Boss_TDE_PTD[playerid][12], 4);
  122. PlayerTextDrawSetProportional(playerid, Boss_TDE_PTD[playerid][12], 0);
  123.  
  124. Boss_TDE_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 295.999908, 196.346725, "14:11");
  125. PlayerTextDrawLetterSize(playerid, Boss_TDE_PTD[playerid][13], 0.400000, 1.600000);
  126. PlayerTextDrawAlignment(playerid, Boss_TDE_PTD[playerid][13], 1);
  127. PlayerTextDrawColor(playerid, Boss_TDE_PTD[playerid][13], -1);
  128. PlayerTextDrawSetShadow(playerid, Boss_TDE_PTD[playerid][13], 0);
  129. PlayerTextDrawBackgroundColor(playerid, Boss_TDE_PTD[playerid][13], 255);
  130. PlayerTextDrawFont(playerid, Boss_TDE_PTD[playerid][13], 1);
  131. PlayerTextDrawSetProportional(playerid, Boss_TDE_PTD[playerid][13], 1);
  132.  
  133. Boss_TDE_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 291.300109, 265.686523, "inv");
  134. PlayerTextDrawLetterSize(playerid, Boss_TDE_PTD[playerid][14], 0.131200, 0.890667);
  135. PlayerTextDrawAlignment(playerid, Boss_TDE_PTD[playerid][14], 1);
  136. PlayerTextDrawColor(playerid, Boss_TDE_PTD[playerid][14], 255);
  137. PlayerTextDrawSetShadow(playerid, Boss_TDE_PTD[playerid][14], 0);
  138. PlayerTextDrawBackgroundColor(playerid, Boss_TDE_PTD[playerid][14], 255);
  139. PlayerTextDrawFont(playerid, Boss_TDE_PTD[playerid][14], 1);
  140. PlayerTextDrawSetProportional(playerid, Boss_TDE_PTD[playerid][14], 1);
  141. PlayerTextDrawSetSelectable(playerid, Boss_TDE_PTD[playerid][14], true);
  142.  
  143. Boss_TDE_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 309.600036, 266.886596, "stats");
  144. PlayerTextDrawLetterSize(playerid, Boss_TDE_PTD[playerid][15], 0.113199, 0.660667);
  145. PlayerTextDrawAlignment(playerid, Boss_TDE_PTD[playerid][15], 1);
  146. PlayerTextDrawColor(playerid, Boss_TDE_PTD[playerid][15], 255);
  147. PlayerTextDrawSetShadow(playerid, Boss_TDE_PTD[playerid][15], 0);
  148. PlayerTextDrawBackgroundColor(playerid, Boss_TDE_PTD[playerid][15], 255);
  149. PlayerTextDrawFont(playerid, Boss_TDE_PTD[playerid][15], 1);
  150. PlayerTextDrawSetProportional(playerid, Boss_TDE_PTD[playerid][15], 1);
  151. PlayerTextDrawSetSelectable(playerid, Boss_TDE_PTD[playerid][15], true);
  152.  
  153. Boss_TDE_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 331.500274, 267.086608, "$");
  154. PlayerTextDrawLetterSize(playerid, Boss_TDE_PTD[playerid][16], 0.154200, 0.620667);
  155. PlayerTextDrawAlignment(playerid, Boss_TDE_PTD[playerid][16], 1);
  156. PlayerTextDrawColor(playerid, Boss_TDE_PTD[playerid][16], 255);
  157. PlayerTextDrawSetShadow(playerid, Boss_TDE_PTD[playerid][16], 0);
  158. PlayerTextDrawBackgroundColor(playerid, Boss_TDE_PTD[playerid][16], 255);
  159. PlayerTextDrawFont(playerid, Boss_TDE_PTD[playerid][16], 1);
  160. PlayerTextDrawSetProportional(playerid, Boss_TDE_PTD[playerid][16], 1);
  161. PlayerTextDrawSetSelectable(playerid, Boss_TDE_PTD[playerid][16], true);
  162.  
  163.  
  164.  
  165.  
  166. //Total textdraws exported: 17 (0 global textdraws / 17 player textdraws) ~ 4/8/2023 ~ 17:15:58
  167. Boss_TDE v1.0 by boss
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