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- public void onMove(PlayerMoveEvent e) {
- //Check del limite
- player.teleport(player.getLocation().add(e.getFrom().toVector().subtract(e.getTo().toVector()).normalize().multiply(2)));
- }
- public void onTeleport(PlayerTeleportEvent e) {
- if (e.getCause() != PlayerTeleportEvent.TeleportCause.SPECTATE) return;
- e.setCancelled(true);
- e.getPlayer().setSpectatorTarget(null);
- }
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