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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '&c&lFatal &4&lNetwork'
  204. # Interval is the animation interval in TICKS (20 ticks is one second).
  205. # Every X ticks the animation goes to the next frame (see above)
  206. # Once all frames are finished it will start over from the first one
  207. interval: 2
  208. # If you don't want a static order of the frames and want to show each frame at random
  209. # you can enable this option.
  210. random: false
  211. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  212. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  213. # These lines (usually a header or footer) are also good for decoration.
  214. header:
  215. text:
  216. - '&c&m---- &4&m--- &c&m---- '
  217. interval: 10
  218. random: true
  219. money-label:
  220. text:
  221. - '&c&lMoney: '
  222. interval: 100
  223. random: false
  224. money-line1:
  225. text:
  226. - '&a${money_formatted}'
  227. interval: 2
  228. random: false
  229. # For empty lines just add another 'section' but just don't put any text
  230. # in it so it acts like an empty line.
  231. spacer1:
  232. text: []
  233. interval: 100
  234. random: false
  235. deaths-info:
  236. text:
  237. - '&c&lDeaths:'
  238. interval: 100
  239. random: false
  240. deaths:
  241. text:
  242. - '&7{stat_deaths}'
  243. interval: 2 # When using preset effects. The interval will apply to that effect
  244. random: false
  245. spacer2:
  246. text: []
  247. interval: 100
  248. random: false
  249. kills-info: #Switch between site, times played and health
  250. text:
  251. - '&c&lKills:'
  252. interval: 100
  253. random: false
  254. timesplayed: #Switch between site, times played and health
  255. text:
  256. - '&7{stat_kills}'
  257. interval: 100
  258. random: false
  259. # This is the same as the header. It is not needed since you already use the header as the longest line
  260. # but it looks cleaner having a footer.
  261. footer:
  262. text:
  263. - '&c&n &4&n &c&n '
  264. interval: 10
  265. random: true
  266. # This is a combat scoreboard example showing
  267. # combat related information.
  268. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  269. # (Unless you want it to show all the time)
  270. # You still need to 'trigger' this scoreboard in the vanilla_combat
  271. koth:
  272. title:
  273. text:
  274. - '&c&lK&c&4o&c&lT&4&lH'
  275. - '&c&lK&4&lo&c&lT'
  276. - '&c&lK&4&lo'
  277. - '&c&lK'
  278. - '&c&lK&4&lo'
  279. - '&c&lK&4&lo&c&lT'
  280. - '&c&lK&4&lo&c&lT&4&lH'
  281. - '&c&lK&4&lo&c&lT&4&lH'
  282. - '&4&lK&c&lo&4&lT&c&lH'
  283. - '&4&lK&c&lo&4&lT&c&lH'
  284. - '&c&lK&4&lo&c&lT&4&lH'
  285. - '&c&lK&4&lo&c&lT&4&lH'
  286. - '&4&lK&c&lo&4&lT&c&lH'
  287. - '&4&lK&c&lo&4&lT&c&lH'
  288. interval: 7
  289. random: false
  290. header:
  291. text:
  292. - '&c&m---- &4&m--- &c&m---- '
  293. interval: 10
  294. random: true
  295. koth:
  296. text:
  297. - '&c&lKoTH name:'
  298. interval: 100
  299. random: false
  300. koth-data:
  301. text:
  302. - '&7{placeholderapi_koth_name}'
  303. interval: 2
  304. random: false
  305. spacer1:
  306. text: []
  307. interval: 100
  308. cap:
  309. text:
  310. - '&c&lPlayer capturing:'
  311. interval: 100
  312. random: false
  313. cap-data:
  314. text:
  315. - '&7{placeholderapi_koth_currentcapper}'
  316. interval: 100
  317. random: false
  318. spacer2:
  319. text: []
  320. interval: 100
  321. Time:
  322. text:
  323. - '&c&lTime left:'
  324. interval: 100
  325. random: false
  326. time-data:
  327. text:
  328. - '&7{placeholderapi_koth_time_leftformatted}'
  329. interval: 2
  330. random: false
  331. spacer3:
  332. text: []
  333. interval: 100
  334. coords:
  335. text:
  336. - '&c&lCoordinates:'
  337. interval: 100
  338. random: false
  339. Xpos:
  340. text:
  341. - '&7X: {placeholderapi_koth_x}'
  342. interval: 2
  343. random: false
  344. zPos:
  345. text:
  346. - '&7Z: {placeholderapi_koth_z}'
  347. interval: 2
  348. random: false
  349. footer:
  350. text:
  351. - '&c&n &4&n &c&n '
  352. interval: 10
  353. random: true
  354. mcmmo-levelup:
  355. title:
  356. text:
  357. # To create cool looking animations you create yourself
  358. # you can use the graphical tool AnimationCreator
  359. # https://www.spigotmc.org/resources/animationcreator.6001/
  360. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  361. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  362. - '<single><delay times="10">&l><</delay></single>'
  363. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  364. - '<single>&f&lherB</single>'
  365. - '<single>&f&lherBo</single>'
  366. - '<single>&f&latherBoa</single>'
  367. - '<single>&f&leatherBoar</single>'
  368. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  369. interval: 2
  370. random: false
  371. header:
  372. text:
  373. - '&a&m+-----------------+'
  374. interval: 10
  375. random: true
  376. info-label:
  377. text:
  378. # mcMMO-levelup comes with several event specific placeholders
  379. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  380. interval: 10
  381. spacer1: # This is a spacer an empty line
  382. text:
  383. - ''
  384. interval: 10
  385. # Do you want to randomize the animation frames?
  386. random: false
  387. skill-label: # You can add elements to the group and name them like you want
  388. # Lets make a static label
  389. text:
  390. - '&9&l> &e&lSkill:'
  391. interval: 10 # The interval is not important since its just 1 static text.
  392. # Do you want to randomize the animation frames?
  393. random: false
  394. skill:
  395. # Lets make a static label
  396. text:
  397. - '{mcmmo-levelup_skill_name}'
  398. interval: 10 # The interval is not important since its just 1 static text.
  399. # Do you want to randomize the animation frames?
  400. random: false
  401. spacer2: # This is a spacer an empty line
  402. text:
  403. - ''
  404. interval: 100
  405. # Do you want to randomize the animation frames?
  406. random: false
  407. skilllevel-label: # You can add elements to the group and name them like you want
  408. # Lets make a static label
  409. text:
  410. - '&b&l> &e&lCurrent level:'
  411. interval: 10 # The interval is not important since its just 1 static text.
  412. # Do you want to randomize the animation frames?
  413. random: false
  414. skilllevel:
  415. # Lets make a static label
  416. text:
  417. - '{mcmmo-levelup_skilllevel}'
  418. interval: 10 # The interval is not important since its just 1 static text.
  419. # Do you want to randomize the animation frames?
  420. random: false
  421. footer:
  422. text:
  423. - '&a&m+-----------------+'
  424. interval: 10
  425. random: true
  426. # This is an example for Towny when you enter a town
  427. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  428. # (Unless you want it to show all the time)
  429. # You still need to 'trigger' this scoreboard in the 'towny-town'
  430. towny-town-example:
  431. # Lets just use the title,header and footer from the example above
  432. # for in depth configuration look above.
  433. title:
  434. text:
  435. # To create cool looking animations you create yourself
  436. # you can use the graphical tool AnimationCreator
  437. # https://www.spigotmc.org/resources/animationcreator.6001/
  438. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  439. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  440. - '<single><delay times="10">&l><</delay></single>'
  441. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  442. - '<single>&f&lherB</single>'
  443. - '<single>&f&lherBo</single>'
  444. - '<single>&f&latherBoa</single>'
  445. - '<single>&f&leatherBoar</single>'
  446. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  447. interval: 2
  448. random: false
  449. header:
  450. text:
  451. - '&a&m+-------------------+'
  452. interval: 10
  453. random: true
  454. town-label:
  455. text:
  456. - '&bYou are in town:'
  457. interval: 100
  458. town-data:
  459. text:
  460. - '{towny_currenttown_name}'
  461. interval: 100
  462. spacer1:
  463. text: []
  464. interval: 100
  465. townboard-label:
  466. text:
  467. - '&bTown board:'
  468. interval: 100
  469. townboard:
  470. text:
  471. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  472. interval: 3
  473. spacer2:
  474. text: []
  475. interval: 100
  476. population-label:
  477. text:
  478. - '&bPopulation:'
  479. interval: 100
  480. poplulation-data:
  481. text:
  482. - '{towny_currenttown_residents}'
  483. interval: 100
  484. footer:
  485. text:
  486. - '&a&m+-------------------+'
  487. interval: 10
  488. random: true
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