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Star Citizen Patch 3.0.0af

Dec 12th, 2017
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  1. Star Citizen Patch 3.0.0af
  2.  
  3. Alpha Patch 3.0.0af has been released to the PTU, and is now available to test! Patch should now show: PTU-677618
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  5. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.
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  7. Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission focus).
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  9. We would like you to focus on the above for this initial wave of testing and bug reports.
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  11. NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase. Additionally, there’s content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
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  13. All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, and the Ursa.
  14.  
  15. We would like you to focus on the above for this wave of testing and bug reports.
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  17. Key Game-play How Tos:
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  19. Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you’re limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you’re not maneuvering and decoupled rotation is allowed while in AB idle.
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  21. Ship Start Up: Approach the entry point of your ship, then press and hold “F” to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold “F” and select the “Flight Ready” prompt to run through complete ship start up. Alternatively, you can press the “F5” key for quick start up.
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  23. Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your “Comms” menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).
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  25. Quantum Travel: To quantum travel to a destination, open your MobiGlas (F1) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can “set destination” on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press “B” to travel.
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  27. Major Known Issues:
  28. Ships currently only have one functioning MFD.
  29. There are frequent and pervasive CPU spikes associated with ships using a physics grid.
  30. Both Constellations and the Cutlass currently can’t be made flight ready.
  31. First implementation of persistence bed spawning will have numerous bugs and issues.
  32. Items and ships placed in hangars are not persisting between sessions.
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  34.  
  35. Focus Feature Updates
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  37. Universe
  38. Removed trash from in front of Levski market and swapped out Dumper’s clerk for one with stable hair.
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  40. UI
  41. Updated cursors for interactions on various ships
  42. Added audio for inner thought prompts.
  43.  
  44. Ships and Vehicles
  45. Pressing “F6” now completely powers down your ship.
  46. Balance pass on item 2.0 components, notably shields.
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  48. Bug Fixes
  49. Fixed permanently open doors at Garrity Defense.
  50. Fixed atmosphere issues in the command module of the Caterpillar.
  51. The automated turrets should now properly function.
  52. Entering the pilot seat of the Mustang Gamma/Omega should no longer teleport the player underneath the ship.
  53. Fixed an atmosphere gap in the Cutlass where the cargo hold met the cockpit area.
  54. Fixed an issue in the Starfarer where when a second player sits in a seat all MFDs turn off until power is cycled.
  55. Quantum travel entry sounds should now play for the Gladius.
  56. Updated texture streaming to fix some issues with moon surfaces.
  57. Refactored how impact damage is calculated to fix high damage for low speed player impacts.
  58. Set escort missions to spawn Constellation Aquilas and changed navpoint markers.
  59. Fixed objective update spam and re-ordered missing crew list to be more logical.
  60. Fixed missing audio from journals during the PI wanted mission.
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  62. Technical
  63. Minor crash fixes.
  64. Fixed the Arena Commander multiplayer mode entry crash.
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  66.  
  67. Non-Focus Feature Updates
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  69. Cargo
  70. Carryable commodity crates dropped from a destroyed vehicle will now appear in persistent data when placed inside of another vehicle.
  71.  
  72. Bug Fixes
  73. Exiting the pilot seat of the 85x while landed should no longer trap the player inside the ship geometry.
  74. Players should now be properly receiving score for damage in Arena Commander swarm modes.
  75. Fixed various VFX and trigger issues with exploding objects in Star Marine.
  76.  
  77. Known Issues:
  78. Content missing key elements:
  79. User Interface
  80. Insurance and Persistence
  81. Internal Ship Docking
  82. Comm System
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  84. Bugs, issues, and work arounds (W/A):
  85. Items and ships placed in hangars are not persisting between sessions.
  86. Vehicle customizer app on wrong MobiGlas button and not yet functioning.
  87. Repaired wings don’t always restore weapons.
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