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Jan 6th, 2020
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  1. //Player TextDraws:
  2.  
  3.  
  4. new PlayerText:TDEditor_PTD[MAX_PLAYERS][37];
  5.  
  6. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 1.500000, 237.133392, "LD_SPAC:white");
  7. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  8. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 324.000000, 218.000000);
  9. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  10. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], 255);
  11. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  12. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  13. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  14. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  15. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  16. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  17.  
  18. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, -145.000000, 237.599853, "LD_SPAC:white");
  19. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  20. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 471.000000, -1.000000);
  21. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  22. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], 8388863);
  23. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  24. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  25. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  26. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
  27. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  28. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  29.  
  30. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 326.000000, 236.199905, "LD_SPAC:white");
  31. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
  32. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 1.000000, 289.000000);
  33. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  34. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], 8388863);
  35. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  36. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  37. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  38. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
  39. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
  40. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  41.  
  42. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 8.000000, 243.200012, "MUMBAI");
  43. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.378500, 1.291999);
  44. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  45. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], 8388863);
  46. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  47. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  48. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  49. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 3);
  50. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 1);
  51. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  52.  
  53. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 57.500000, 245.533294, "roleplay");
  54. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.357500, 0.960666);
  55. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  56. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
  57. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  58. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  59. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  60. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 3);
  61. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
  62. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  63.  
  64. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 0.000000, 271.200012, "LD_SPAC:white");
  65. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
  66. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 114.000000, 15.000000);
  67. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  68. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], 8388863);
  69. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  70. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  71. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  72. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 4);
  73. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
  74. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  75.  
  76. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 0.500000, 296.866668, "LD_SPAC:white");
  77. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
  78. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 114.000000, 15.000000);
  79. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  80. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], 8388863);
  81. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  82. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  83. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  84. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 4);
  85. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  86. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  87.  
  88. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 0.000000, 322.066619, "LD_SPAC:white");
  89. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000);
  90. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 114.000000, 15.000000);
  91. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  92. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], 8388863);
  93. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  94. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  95. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  96. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 4);
  97. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
  98. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  99.  
  100. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 1.500000, 349.599914, "LD_SPAC:white");
  101. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.000000);
  102. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 114.000000, 15.000000);
  103. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  104. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], 8388863);
  105. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  106. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  107. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  108. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 4);
  109. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 0);
  110. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  111.  
  112. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 2.500000, 376.666534, "LD_SPAC:white");
  113. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.000000, 0.000000);
  114. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 114.000000, 15.000000);
  115. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  116. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], 8388863);
  117. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  118. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  119. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  120. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 4);
  121. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 0);
  122. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  123.  
  124. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 35.000000, 273.066711, "lozinka");
  125. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.336999, 1.161332);
  126. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  127. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1);
  128. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  129. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  130. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  131. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 1);
  132. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
  133. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  134.  
  135. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 35.500000, 297.800048, "drzava");
  136. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.336999, 1.161332);
  137. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  138. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
  139. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  140. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  141. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  142. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 1);
  143. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
  144. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  145.  
  146. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 36.500000, 323.000030, "email");
  147. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.336999, 1.161332);
  148. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
  149. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -1);
  150. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  151. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  152. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  153. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 1);
  154. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
  155. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  156.  
  157. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 36.000000, 350.066680, "godine");
  158. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.336999, 1.161332);
  159. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  160. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -1);
  161. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  162. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  163. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  164. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 1);
  165. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1);
  166. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  167.  
  168. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 34.500000, 378.533325, "spol");
  169. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.336999, 1.161332);
  170. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  171. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -1);
  172. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  173. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  174. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  175. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 1);
  176. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 1);
  177. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  178.  
  179. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, -5.500000, 440.600006, "[][][][][][][][][][][][][][][][]");
  180. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.335999, 0.675999);
  181. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  182. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], 8388863);
  183. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  184. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  185. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
  186. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 2);
  187. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 1);
  188. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  189.  
  190. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 7.000000, 401.866699, "Zahvaljujemo_vam_se_sto_ste_izabrali_nas_server_mislimo_da_smo_pravi_server_za_vas_MumBai Team");
  191. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.129999, 0.928000);
  192. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  193. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], -1);
  194. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  195. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 0);
  196. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
  197. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 1);
  198. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 1);
  199. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  200.  
  201. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 34.500000, 417.266571, "LD_SPAC:white");
  202. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.000000, 0.000000);
  203. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][17], 114.000000, 14.000000);
  204. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
  205. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], 8388863);
  206. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  207. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0);
  208. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
  209. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 4);
  210. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 0);
  211. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  212.  
  213. TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 68.000000, 416.799957, "register");
  214. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.374000, 1.333999);
  215. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1);
  216. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -1);
  217. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  218. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][18], 0);
  219. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
  220. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 1);
  221. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 1);
  222. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  223.  
  224. TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, -4.500000, 237.600006, "[][][][][][][][][][][][][][][][]");
  225. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.333999, 0.801999);
  226. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
  227. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], 8388863);
  228. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  229. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][19], 0);
  230. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255);
  231. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 2);
  232. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 1);
  233. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  234.  
  235. TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 300.500000, 246.466583, "[]");
  236. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.344500, 0.983999);
  237. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1);
  238. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], 8388863);
  239. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  240. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][20], 0);
  241. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 255);
  242. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 2);
  243. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 1);
  244. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  245.  
  246. TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 301.000000, 258.133239, "[]");
  247. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][21], 0.342000, 0.923332);
  248. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 1);
  249. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], 8388863);
  250. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  251. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][21], 0);
  252. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
  253. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 2);
  254. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 1);
  255. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  256.  
  257. TDEditor_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 301.000000, 268.399993, "[]");
  258. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][22], 0.342000, 0.923332);
  259. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][22], 306.000000, 0.000000);
  260. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][22], 1);
  261. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][22], 8388863);
  262. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][22], 1);
  263. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][22], 255);
  264. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  265. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][22], 0);
  266. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][22], 255);
  267. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][22], 0);
  268. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][22], 1);
  269. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  270.  
  271. TDEditor_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 301.500000, 279.133331, "[]");
  272. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][23], 0.342000, 0.923332);
  273. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][23], 1);
  274. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][23], 8388863);
  275. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  276. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][23], 0);
  277. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][23], 255);
  278. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][23], 0);
  279. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][23], 1);
  280. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  281.  
  282. TDEditor_PTD[playerid][24] = CreatePlayerTextDraw(playerid, 301.500000, 288.933288, "[]");
  283. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][24], 0.342000, 0.923332);
  284. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][24], 1);
  285. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][24], 8388863);
  286. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  287. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][24], 0);
  288. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][24], 255);
  289. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][24], 0);
  290. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][24], 1);
  291. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  292.  
  293. TDEditor_PTD[playerid][25] = CreatePlayerTextDraw(playerid, 301.500000, 299.666564, "[]");
  294. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][25], 0.342000, 0.923332);
  295. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][25], 1);
  296. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][25], 8388863);
  297. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  298. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][25], 0);
  299. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][25], 255);
  300. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][25], 0);
  301. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][25], 1);
  302. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  303.  
  304. TDEditor_PTD[playerid][26] = CreatePlayerTextDraw(playerid, 301.500000, 311.333221, "[]");
  305. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][26], 0.342000, 0.923332);
  306. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][26], 1);
  307. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][26], 8388863);
  308. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  309. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][26], 0);
  310. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][26], 255);
  311. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][26], 0);
  312. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][26], 1);
  313. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  314.  
  315. TDEditor_PTD[playerid][27] = CreatePlayerTextDraw(playerid, 302.000000, 320.666503, "[]");
  316. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][27], 0.342000, 0.923332);
  317. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][27], 1);
  318. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][27], 8388863);
  319. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  320. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][27], 0);
  321. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][27], 255);
  322. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][27], 0);
  323. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][27], 1);
  324. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  325.  
  326. TDEditor_PTD[playerid][28] = CreatePlayerTextDraw(playerid, 302.500000, 331.399871, "[]");
  327. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][28], 0.342000, 0.923332);
  328. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][28], 1);
  329. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][28], 8388863);
  330. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
  331. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][28], 0);
  332. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][28], 255);
  333. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][28], 0);
  334. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][28], 1);
  335. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
  336.  
  337. TDEditor_PTD[playerid][29] = CreatePlayerTextDraw(playerid, 302.500000, 342.599914, "[]");
  338. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][29], 0.342000, 0.923332);
  339. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][29], 1);
  340. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][29], 8388863);
  341. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);
  342. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][29], 0);
  343. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][29], 255);
  344. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][29], 0);
  345. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][29], 1);
  346. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);
  347.  
  348. TDEditor_PTD[playerid][30] = CreatePlayerTextDraw(playerid, 302.500000, 353.799896, "[]");
  349. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][30], 0.342000, 0.923332);
  350. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][30], 1);
  351. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][30], 8388863);
  352. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0);
  353. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][30], 0);
  354. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][30], 255);
  355. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][30], 0);
  356. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][30], 1);
  357. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0);
  358.  
  359. TDEditor_PTD[playerid][31] = CreatePlayerTextDraw(playerid, 303.000000, 364.533233, "[]");
  360. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][31], 0.342000, 0.923332);
  361. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][31], 1);
  362. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][31], 8388863);
  363. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0);
  364. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][31], 0);
  365. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][31], 255);
  366. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][31], 0);
  367. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][31], 1);
  368. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0);
  369.  
  370. TDEditor_PTD[playerid][32] = CreatePlayerTextDraw(playerid, 303.000000, 374.799896, "[]");
  371. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][32], 0.342000, 0.923332);
  372. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][32], 1);
  373. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][32], 8388863);
  374. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 0);
  375. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][32], 0);
  376. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][32], 255);
  377. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][32], 0);
  378. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][32], 1);
  379. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 0);
  380.  
  381. TDEditor_PTD[playerid][33] = CreatePlayerTextDraw(playerid, 303.000000, 385.999908, "[]");
  382. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][33], 0.342000, 0.923332);
  383. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][33], 1);
  384. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][33], 8388863);
  385. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][33], 0);
  386. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][33], 0);
  387. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][33], 255);
  388. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][33], 0);
  389. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][33], 1);
  390. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][33], 0);
  391.  
  392. TDEditor_PTD[playerid][34] = CreatePlayerTextDraw(playerid, 303.500000, 396.733276, "[]");
  393. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][34], 0.342000, 0.923332);
  394. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][34], 1);
  395. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][34], 8388863);
  396. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][34], 0);
  397. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][34], 0);
  398. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][34], 255);
  399. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][34], 0);
  400. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][34], 0);
  401. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][34], 0);
  402.  
  403. TDEditor_PTD[playerid][35] = CreatePlayerTextDraw(playerid, 302.500000, 407.933227, "[]");
  404. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][35], 0.342000, 0.923332);
  405. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][35], 1);
  406. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][35], 8388863);
  407. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][35], 0);
  408. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][35], 0);
  409. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][35], 255);
  410. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][35], 0);
  411. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][35], 1);
  412. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][35], 0);
  413.  
  414. TDEditor_PTD[playerid][36] = CreatePlayerTextDraw(playerid, 302.500000, 421.933197, "[]");
  415. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][36], 0.342000, 0.923332);
  416. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][36], 1);
  417. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][36], 8388863);
  418. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][36], 0);
  419. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][36], 0);
  420. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][36], 255);
  421. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][36], 0);
  422. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][36], 1);
  423. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][36], 0);
  424.  
  425.  
  426.  
  427.  
  428. //Ukupno ucitanih textdrawova: 37 (0 global textdraws / 37 igrac textdraws)~n~ 5/1/2020~n~ 22:27:20
  429. TDEditor v0.1 by eksepted [BW]
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