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Nov 27th, 2019
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C++ 0.37 KB | None | 0 0
  1. void Parent::playAnimation(int frame, double time, std::string path)
  2. {
  3.     time = time * 1000;//as milliseconds
  4.     for (int i = 0; i <= frame; i++)
  5.     {
  6.         if (frameAnimLine.getElapsedTime().asMilliseconds() >= time / frame)
  7.         {
  8.             frameAnimLine.restart();
  9.             texture.loadFromFile(path + std::to_string(i) + ".png");
  10.             sprite.setTexture(texture);
  11.             cout << i << endl;
  12.         }
  13.     }
  14. }
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