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- Loading server config file: server.json
- Setting breakpad minidump AppID = 363360
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561197997290742 [API loaded no]
- 14:38:09,545 [Game.Program] {Launch Details} () INFO: [u]Server started![/u]
- Game Version: 0.1.54a
- OS: Microsoft Windows 10 Enterprise (10.0.15063.0) 64-bit
- CPU: AMD64 Family 21 Model 2 Stepping 0, AuthenticAMD 8 cores (usage 43.18%)
- RAM: 9.06 GB / 15.98 GB (57% free)
- Virtual: 3.54 GB / 4.00 GB (89% free)
- HDD: [D:\] 475.71 GB / 931.51 GB (51% free): Fixed NTFS
- GPU: { ID: 0 Name: NVIDIA GeForce GTX 960 DriverVersion: 23.21.13.8813 }
- Removing 0/0 invalid index mappings
- Removing 0/0 invalid index mappings
- Saving galaxy (every 300 seconds)
- Saving systemser is saving...
- Updating players
- Saving players
- 14:38:09,942 [Game.Universe.Galaxy] {Saving} () INFO: Start saving all systems
- Saving galaxy updatables
- Saving metadata
- [Server]: Save completed.
- Backing up galaxy (every 7200 seconds)
- 14:38:09,943 [Game.Universe.Galaxy] {Saving} () INFO: End saving all systems
- 6
- more then 5 backups, removing Backups_userdb_server/Backup_01-18-2018_14-35-22
- start backing up userdb in Backups_userdb_server//Backup_01-18-2018_14-38-13/
- 01/18/2018 14:38:19 Server: (127.0.0.1:54626) Status changed to Connected
- 14:38:19,364 [Game.Server.PacketHandler] {Login} () INFO: Login packet received from Hurles.
- 14:38:19,374 [Game.Server.PacketHandler] {Login} () INFO: Start steam validation for Hurles.
- 14:38:19,663 [Game.Server.PacketHandler] {Login} () INFO: Login for Hurles accepted.
- 14:38:19,766 [Game.Server.Player] {Gamelogic} () INFO: Loading system and fixing ships for Hurles.
- [All]: Player Hurles joined the server
- 14:38:19,846 [Game.Server.PlayerController] {Main} () INFO: Player Hurles joined server
- 14:38:19,938 [Game.Universe.SystemManager] {Saving} () INFO: Loading system from database Vectron Syx
- 14:38:24,174 [Game.Universe.SystemManager] {Saving} () INFO: Loading system from database Vectron Syx
- ------------------ requesting ghost player(RequestSystemSaveData)
- 14:38:24,182 [Game.Server.Player] {Saving} () DEBUG: Player Hurles requesting save data for system Vectron Syx.
- 14:38:24,186 [Game.Universe.SystemManager] {Saving} () INFO: No ghost player for system Vectron Syx manual save.
- Connected
- 01/18/2018 14:38:25 Send chunk took 368168 µs
- Move to ship send for player Hurles
- 14:38:25,252 [Game.Server.Player] {Gamelogic} () INFO: Player Hurles joined chunk Vectron Syx at frame 1214.
- 14:38:25,426 [Game.Universe.SystemManager] {Saving} () INFO: Save data recieved for system Vectron Syx(5818976 bytes) at frame 1214 with 0 catchup frames
- [All]: Hurles died of unknown causes.
- 14:38:25,426 [Game.Server.PacketHandler] {Login} () INFO: Login completed for Hurles.
- ------------------------- system removed: Vectron Syx
- 14:38:35,810 [Game.Universe.SystemManager] {Saving} () INFO: Loading system from database Sentinel Prime
- 14:38:38,879 [Game.Universe.SystemManager] {Saving} () INFO: Loading system from database Alpha Ventura
- Move to ship send for player Hurles
- [Server]: Server is saving...
- Saving systems
- ------------------ requesting ghost player(RequestSystemSaveData)
- 14:38:53,363 [Game.Universe.Galaxy] {Saving} () INFO: Start saving all systems
- 14:38:53,365 [Game.Universe.SystemManager] {Saving} () INFO: No ghost player for system Vectron Syx manual save.
- 14:38:54,573 [Game.Universe.SystemManager] {Saving} () INFO: System saved: Vectron Syx (5827915 bytes)
- Updating players
- 14:38:54,725 [Game.Universe.SystemManager] {Saving} () INFO: Save data recieved for system Vectron Syx(5827915 bytes) at frame 1881 with 0 catchup frames
- Saving players
- Saving galaxy updatables
- 14:38:54,725 [Game.Universe.Galaxy] {Saving} () INFO: End saving all systems
- Saving metadata
- [Server]: Save completed.
- 01/18/2018 14:39:24 Server: (192.168.8.27:62724) Status changed to Connected
- 14:39:24,499 [Game.Server.PacketHandler] {Login} () INFO: Login packet received from Juuzou Suzuya.
- 14:39:24,500 [Game.Server.PacketHandler] {Login} () INFO: Start steam validation for Juuzou Suzuya.
- Failed loading player: 76561198041024733
- 14:39:24,916 [Game.Server.PacketHandler] {Login} () INFO: Login for Juuzou Suzuya accepted.
- [All]: Player Juuzou Suzuya joined the server
- 14:39:24,918 [Game.Server.Player] {Gamelogic} () INFO: Loading system and fixing ships for Juuzou Suzuya.
- 14:39:24,944 [Game.Server.PlayerController] {Main} () INFO: Player Juuzou Suzuya joined server
- 14:39:24,946 [Game.Server.Player] {Gamelogic} () INFO: Requesting faction for Juuzou Suzuya.
- 14:39:24,947 [Game.Server.PacketHandler] {Login} () INFO: Login completed for Juuzou Suzuya.
- ------------------ requesting ghost player(RequestSystemSaveData)
- 14:39:28,958 [Game.Server.Player] {Saving} () DEBUG: Player Juuzou Suzuya requesting save data for system Vectron Syx.
- 14:39:28,958 [Game.Universe.SystemManager] {Saving} () INFO: No ghost player for system Vectron Syx manual save.
- Connected
- 01/18/2018 14:39:30 Send chunk took 360310 µs
- Move to ship send for player Juuzou Suzuya
- 14:39:30,006 [Game.Server.Player] {Gamelogic} () INFO: Player Juuzou Suzuya joined chunk Vectron Syx at frame 2540.
- 14:39:30,052 [Game.Universe.SystemManager] {Saving} () INFO: Save data recieved for system Vectron Syx(5848675 bytes) at frame 2540 with 0 catchup frames
- 14:39:56,478 [Game.Universe.Net.SolarSystemState] {Gamelogic} () INFO: Ship added: HSC Excavator Mk I
- 14:39:56,478 [Game.Universe.Net.SolarSystemState] {Gamelogic} () INFO: Ship HSC Excavator Mk I by Hurles added to system Vectron Syx(Vectron Syx)
- Move to ship send for player Hurles
- ~CShip()
- Saving galaxy (every 300 seconds)
- [Server]: Server is saving...
- Saving systems
- ------------------ requesting ghost player(RequestSystemSaveData)
- 14:43:09,959 [Game.Universe.Galaxy] {Saving} () INFO: Start saving all systems
- 14:43:09,959 [Game.Universe.SystemManager] {Saving} () INFO: No ghost player for system Vectron Syx manual save.
- 14:43:11,981 [Game.Universe.SystemManager] {Saving} () INFO: System saved: Vectron Syx (11716150 bytes)
- ------------------ requesting ghost player(RequestSystemSaveData)
- 14:43:12,065 [Game.Universe.SystemManager] {Saving} () INFO: Save data recieved for system Vectron Syx(11716150 bytes) at frame 7013 with 0 catchup frames
- 14:43:12,066 [Game.Universe.SystemManager] {Saving} () INFO: No ghost player for system 10000_10000_10000_6291 manual save.
- 14:43:12,357 [Game.Universe.SystemManager] {Saving} () INFO: System saved: 10000_10000_10000_6291 (591122 bytes)
- ------------------ requesting ghost player(RequestSystemSaveData)
- 14:43:12,361 [Game.Universe.SystemManager] {Saving} () INFO: Save data recieved for system 10000_10000_10000_6291(591122 bytes) at frame 0 with 0 catchup frames
- 14:43:12,361 [Game.Universe.SystemManager] {Saving} () INFO: No ghost player for system 10000_10000_10000_5891 manual save.
- 14:43:12,953 [Game.Universe.SystemManager] {Saving} () INFO: System saved: 10000_10000_10000_5891 (1305580 bytes)
- ------------------ requesting ghost player(RequestSystemSaveData)
- 14:43:12,963 [Game.Universe.SystemManager] {Saving} () INFO: Save data recieved for system 10000_10000_10000_5891(1305580 bytes) at frame 0 with 0 catchup frames
- 14:43:12,964 [Game.Universe.SystemManager] {Saving} () INFO: No ghost player for system 10000_10000_10000_6311 manual save.
- 14:43:13,458 [Game.Universe.SystemManager] {Saving} () INFO: System saved: 10000_10000_10000_6311 (1229234 bytes)
- ------------------ requesting ghost player(RequestSystemSaveData)
- 14:43:13,465 [Game.Universe.SystemManager] {Saving} () INFO: Save data recieved for system 10000_10000_10000_6311(1229234 bytes) at frame 0 with 0 catchup frames
- 14:43:13,466 [Game.Universe.SystemManager] {Saving} () INFO: No ghost player for system 10000_10000_10000_5871 manual save.
- Updating players
- 14:43:13,706 [Game.Universe.SystemManager] {Saving} () INFO: System saved: 10000_10000_10000_5871 (627543 bytes)
- Saving players
- 14:43:13,711 [Game.Universe.SystemManager] {Saving} () INFO: Save data recieved for system 10000_10000_10000_5871(627543 bytes) at frame 0 with 0 catchup frames
- Saving galaxy updatables
- Saving metadata
- [Server]: Save completed.
- 14:43:13,711 [Game.Universe.Galaxy] {Saving} () INFO: End saving all systems
- start backing up server in Backups_userdb_server//Backup_01-18-2018_14-38-13/
- Move to ship send for player Hurles
- 01/18/2018 14:44:06 Server: (192.168.8.14:58965) Status changed to Connected
- System.Text.DecoderFallbackException: Unable to translate bytes [8D] at index 1 from specified code page to Unicode.
- at System.Text.DecoderExceptionFallbackBuffer.Throw(Byte[] bytesUnknown, Int32 index)
- at System.Text.DecoderExceptionFallbackBuffer.Fallback(Byte[] bytesUnknown, Int32 index)
- at System.Text.DecoderFallbackBuffer.InternalFallback(Byte[] bytes, Byte* pBytes, Char*& chars)
- at System.Text.UTF8Encoding.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, DecoderNLS baseDecoder)
- at System.Text.DecoderNLS.Convert(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush, Int32& bytesUsed, Int32& charsUsed, Boolean& completed)
- at System.Text.DecoderNLS.Convert(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex, Int32 charCount, Boolean flush, Int32& bytesUsed, Int32& charsUsed, Boolean& completed)
- at NetSerializer.Primitives.ReadPrimitive(Stream stream, String& value)
- at Deserialize(Serializer serializer, Stream stream, ClientServerRequestRecording& value)
- at Deserialize(Serializer serializer, Stream stream, Object& value)
- at NetSerializer.ObjectSerializer.Deserialize(Serializer serializer, Stream stream, Object& ob)
- at Game.Framework.Networking.RPCStream.Execute(Stream stream, RPCDispatcher dispatcher, RPCData dataTemplate) in d:\Interstellar Rift GIT Programming\framework\aluna_net\netFramework\Framework\RPCDispatcher.cs:line 58
- at Game.Networking.NetClientServer.Update() in d:\Interstellar Rift GIT Programming\framework\aluna_net\netFramework\Networking\NetClientServer.cs:line 278
- 01/18/2018 14:44:12 Server: (127.0.0.1:54626) Status changed to Disconnected
- [All]: Player Hurles left the server
- 14:44:12,330 [Game.Server.NetworkController] {Networking} () INFO: Disconnecting player: 1, reason: LDEC_NetserverStatusChanged
- 14:44:12,331 [Game.Server.PlayerController] {Main} () INFO: Player Hurles left server.
- 01/18/2018 14:45:43 Server: (127.0.0.1:50878) Status changed to Connected
- 14:45:43,305 [Game.Server.PacketHandler] {Login} () INFO: Login packet received from Hurles.
- 14:45:43,306 [Game.Server.PacketHandler] {Login} () INFO: Start steam validation for Hurles.
- 14:45:43,653 [Game.Server.PacketHandler] {Login} () INFO: Login for Hurles accepted.
- [All]: Player Hurles joined the server
- ------------------ requesting ghost player(RequestSystemSaveData)
- 14:45:43,654 [Game.Server.Player] {Gamelogic} () INFO: Loading system and fixing ships for Hurles.
- 14:45:43,689 [Game.Server.PlayerController] {Main} () INFO: Player Hurles joined server
- 14:45:43,695 [Game.Server.Player] {Saving} () DEBUG: Player Hurles requesting save data for system Vectron Syx.
- 14:45:43,695 [Game.Universe.SystemManager] {Saving} () INFO: No ghost player for system Vectron Syx manual save.
- Connected
- 01/18/2018 14:45:45 Send chunk took 493082 µs
- Move to ship send for player Hurles
- 14:45:45,130 [Game.Server.Player] {Gamelogic} () INFO: Player Hurles joined chunk Vectron Syx at frame 10088.
- 14:45:45,342 [Game.Universe.SystemManager] {Saving} () INFO: Save data recieved for system Vectron Syx(11582863 bytes) at frame 10088 with 0 catchup frames
- 14:45:45,342 [Game.Server.PacketHandler] {Login} () INFO: Login completed for Hurles.
- 01/18/2018 14:46:31 Server: (192.168.8.14:58965) Status changed to Disconnected
- 14:46:31,572 [Game.Server.NetworkController] {Networking} () INFO: Disconnecting player: 3, reason: LDEC_NetserverStatusChanged
- 14:46:31,573 [Game.Server.NetworkController] {Networking} () WARN: Received disconnect message from invalid connections: 3
- 01/18/2018 14:46:37 Server: (192.168.8.14:53016) Status changed to Connected
- System.Text.DecoderFallbackException: Unable to translate bytes [8D] at index 1 from specified code page to Unicode.
- at System.Text.DecoderExceptionFallbackBuffer.Throw(Byte[] bytesUnknown, Int32 index)
- at System.Text.DecoderExceptionFallbackBuffer.Fallback(Byte[] bytesUnknown, Int32 index)
- at System.Text.DecoderFallbackBuffer.InternalFallback(Byte[] bytes, Byte* pBytes, Char*& chars)
- at System.Text.UTF8Encoding.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, DecoderNLS baseDecoder)
- at System.Text.DecoderNLS.Convert(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush, Int32& bytesUsed, Int32& charsUsed, Boolean& completed)
- at System.Text.DecoderNLS.Convert(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex, Int32 charCount, Boolean flush, Int32& bytesUsed, Int32& charsUsed, Boolean& completed)
- at NetSerializer.Primitives.ReadPrimitive(Stream stream, String& value)
- at Deserialize(Serializer serializer, Stream stream, ClientServerRequestRecording& value)
- at Deserialize(Serializer serializer, Stream stream, Object& value)
- at NetSerializer.ObjectSerializer.Deserialize(Serializer serializer, Stream stream, Object& ob)
- at Game.Framework.Networking.RPCStream.Execute(Stream stream, RPCDispatcher dispatcher, RPCData dataTemplate) in d:\Interstellar Rift GIT Programming\framework\aluna_net\netFramework\Framework\RPCDispatcher.cs:line 58
- at Game.Networking.NetClientServer.Update() in d:\Interstellar Rift GIT Programming\framework\aluna_net\netFramework\Networking\NetClientServer.cs:line 278
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