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Jan 18th, 2018
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  1. Loading server config file: server.json
  2. Setting breakpad minidump AppID = 363360
  3. Steam_SetMinidumpSteamID: Caching Steam ID: 76561197997290742 [API loaded no]
  4. 14:38:09,545 [Game.Program] {Launch Details} () INFO: [u]Server started![/u]
  5. Game Version: 0.1.54a
  6. OS: Microsoft Windows 10 Enterprise (10.0.15063.0) 64-bit
  7. CPU: AMD64 Family 21 Model 2 Stepping 0, AuthenticAMD 8 cores (usage 43.18%)
  8. RAM: 9.06 GB / 15.98 GB (57% free)
  9. Virtual: 3.54 GB / 4.00 GB (89% free)
  10. HDD: [D:\] 475.71 GB / 931.51 GB (51% free): Fixed NTFS
  11. GPU: { ID: 0 Name: NVIDIA GeForce GTX 960 DriverVersion: 23.21.13.8813 }
  12.  
  13. Removing 0/0 invalid index mappings
  14. Removing 0/0 invalid index mappings
  15. Saving galaxy (every 300 seconds)
  16. Saving systemser is saving...
  17. Updating players
  18. Saving players
  19. 14:38:09,942 [Game.Universe.Galaxy] {Saving} () INFO: Start saving all systems
  20. Saving galaxy updatables
  21. Saving metadata
  22. [Server]: Save completed.
  23. Backing up galaxy (every 7200 seconds)
  24. 14:38:09,943 [Game.Universe.Galaxy] {Saving} () INFO: End saving all systems
  25. 6
  26. more then 5 backups, removing Backups_userdb_server/Backup_01-18-2018_14-35-22
  27. start backing up userdb in Backups_userdb_server//Backup_01-18-2018_14-38-13/
  28. 01/18/2018 14:38:19 Server: (127.0.0.1:54626) Status changed to Connected
  29. 14:38:19,364 [Game.Server.PacketHandler] {Login} () INFO: Login packet received from Hurles.
  30. 14:38:19,374 [Game.Server.PacketHandler] {Login} () INFO: Start steam validation for Hurles.
  31. 14:38:19,663 [Game.Server.PacketHandler] {Login} () INFO: Login for Hurles accepted.
  32. 14:38:19,766 [Game.Server.Player] {Gamelogic} () INFO: Loading system and fixing ships for Hurles.
  33. [All]: Player Hurles joined the server
  34. 14:38:19,846 [Game.Server.PlayerController] {Main} () INFO: Player Hurles joined server
  35. 14:38:19,938 [Game.Universe.SystemManager] {Saving} () INFO: Loading system from database Vectron Syx
  36. 14:38:24,174 [Game.Universe.SystemManager] {Saving} () INFO: Loading system from database Vectron Syx
  37. ------------------ requesting ghost player(RequestSystemSaveData)
  38. 14:38:24,182 [Game.Server.Player] {Saving} () DEBUG: Player Hurles requesting save data for system Vectron Syx.
  39. 14:38:24,186 [Game.Universe.SystemManager] {Saving} () INFO: No ghost player for system Vectron Syx manual save.
  40. Connected
  41. 01/18/2018 14:38:25 Send chunk took 368168 µs
  42. Move to ship send for player Hurles
  43. 14:38:25,252 [Game.Server.Player] {Gamelogic} () INFO: Player Hurles joined chunk Vectron Syx at frame 1214.
  44. 14:38:25,426 [Game.Universe.SystemManager] {Saving} () INFO: Save data recieved for system Vectron Syx(5818976 bytes) at frame 1214 with 0 catchup frames
  45. [All]: Hurles died of unknown causes.
  46. 14:38:25,426 [Game.Server.PacketHandler] {Login} () INFO: Login completed for Hurles.
  47. ------------------------- system removed: Vectron Syx
  48. 14:38:35,810 [Game.Universe.SystemManager] {Saving} () INFO: Loading system from database Sentinel Prime
  49. 14:38:38,879 [Game.Universe.SystemManager] {Saving} () INFO: Loading system from database Alpha Ventura
  50. Move to ship send for player Hurles
  51. [Server]: Server is saving...
  52. Saving systems
  53. ------------------ requesting ghost player(RequestSystemSaveData)
  54. 14:38:53,363 [Game.Universe.Galaxy] {Saving} () INFO: Start saving all systems
  55. 14:38:53,365 [Game.Universe.SystemManager] {Saving} () INFO: No ghost player for system Vectron Syx manual save.
  56. 14:38:54,573 [Game.Universe.SystemManager] {Saving} () INFO: System saved: Vectron Syx (5827915 bytes)
  57. Updating players
  58. 14:38:54,725 [Game.Universe.SystemManager] {Saving} () INFO: Save data recieved for system Vectron Syx(5827915 bytes) at frame 1881 with 0 catchup frames
  59. Saving players
  60. Saving galaxy updatables
  61. 14:38:54,725 [Game.Universe.Galaxy] {Saving} () INFO: End saving all systems
  62. Saving metadata
  63. [Server]: Save completed.
  64. 01/18/2018 14:39:24 Server: (192.168.8.27:62724) Status changed to Connected
  65. 14:39:24,499 [Game.Server.PacketHandler] {Login} () INFO: Login packet received from Juuzou Suzuya.
  66. 14:39:24,500 [Game.Server.PacketHandler] {Login} () INFO: Start steam validation for Juuzou Suzuya.
  67. Failed loading player: 76561198041024733
  68. 14:39:24,916 [Game.Server.PacketHandler] {Login} () INFO: Login for Juuzou Suzuya accepted.
  69. [All]: Player Juuzou Suzuya joined the server
  70. 14:39:24,918 [Game.Server.Player] {Gamelogic} () INFO: Loading system and fixing ships for Juuzou Suzuya.
  71. 14:39:24,944 [Game.Server.PlayerController] {Main} () INFO: Player Juuzou Suzuya joined server
  72. 14:39:24,946 [Game.Server.Player] {Gamelogic} () INFO: Requesting faction for Juuzou Suzuya.
  73. 14:39:24,947 [Game.Server.PacketHandler] {Login} () INFO: Login completed for Juuzou Suzuya.
  74. ------------------ requesting ghost player(RequestSystemSaveData)
  75. 14:39:28,958 [Game.Server.Player] {Saving} () DEBUG: Player Juuzou Suzuya requesting save data for system Vectron Syx.
  76. 14:39:28,958 [Game.Universe.SystemManager] {Saving} () INFO: No ghost player for system Vectron Syx manual save.
  77. Connected
  78. 01/18/2018 14:39:30 Send chunk took 360310 µs
  79. Move to ship send for player Juuzou Suzuya
  80. 14:39:30,006 [Game.Server.Player] {Gamelogic} () INFO: Player Juuzou Suzuya joined chunk Vectron Syx at frame 2540.
  81. 14:39:30,052 [Game.Universe.SystemManager] {Saving} () INFO: Save data recieved for system Vectron Syx(5848675 bytes) at frame 2540 with 0 catchup frames
  82. 14:39:56,478 [Game.Universe.Net.SolarSystemState] {Gamelogic} () INFO: Ship added: HSC Excavator Mk I
  83. 14:39:56,478 [Game.Universe.Net.SolarSystemState] {Gamelogic} () INFO: Ship HSC Excavator Mk I by Hurles added to system Vectron Syx(Vectron Syx)
  84. Move to ship send for player Hurles
  85. ~CShip()
  86. Saving galaxy (every 300 seconds)
  87. [Server]: Server is saving...
  88. Saving systems
  89. ------------------ requesting ghost player(RequestSystemSaveData)
  90. 14:43:09,959 [Game.Universe.Galaxy] {Saving} () INFO: Start saving all systems
  91. 14:43:09,959 [Game.Universe.SystemManager] {Saving} () INFO: No ghost player for system Vectron Syx manual save.
  92. 14:43:11,981 [Game.Universe.SystemManager] {Saving} () INFO: System saved: Vectron Syx (11716150 bytes)
  93. ------------------ requesting ghost player(RequestSystemSaveData)
  94. 14:43:12,065 [Game.Universe.SystemManager] {Saving} () INFO: Save data recieved for system Vectron Syx(11716150 bytes) at frame 7013 with 0 catchup frames
  95. 14:43:12,066 [Game.Universe.SystemManager] {Saving} () INFO: No ghost player for system 10000_10000_10000_6291 manual save.
  96. 14:43:12,357 [Game.Universe.SystemManager] {Saving} () INFO: System saved: 10000_10000_10000_6291 (591122 bytes)
  97. ------------------ requesting ghost player(RequestSystemSaveData)
  98. 14:43:12,361 [Game.Universe.SystemManager] {Saving} () INFO: Save data recieved for system 10000_10000_10000_6291(591122 bytes) at frame 0 with 0 catchup frames
  99. 14:43:12,361 [Game.Universe.SystemManager] {Saving} () INFO: No ghost player for system 10000_10000_10000_5891 manual save.
  100. 14:43:12,953 [Game.Universe.SystemManager] {Saving} () INFO: System saved: 10000_10000_10000_5891 (1305580 bytes)
  101. ------------------ requesting ghost player(RequestSystemSaveData)
  102. 14:43:12,963 [Game.Universe.SystemManager] {Saving} () INFO: Save data recieved for system 10000_10000_10000_5891(1305580 bytes) at frame 0 with 0 catchup frames
  103. 14:43:12,964 [Game.Universe.SystemManager] {Saving} () INFO: No ghost player for system 10000_10000_10000_6311 manual save.
  104. 14:43:13,458 [Game.Universe.SystemManager] {Saving} () INFO: System saved: 10000_10000_10000_6311 (1229234 bytes)
  105. ------------------ requesting ghost player(RequestSystemSaveData)
  106. 14:43:13,465 [Game.Universe.SystemManager] {Saving} () INFO: Save data recieved for system 10000_10000_10000_6311(1229234 bytes) at frame 0 with 0 catchup frames
  107. 14:43:13,466 [Game.Universe.SystemManager] {Saving} () INFO: No ghost player for system 10000_10000_10000_5871 manual save.
  108. Updating players
  109. 14:43:13,706 [Game.Universe.SystemManager] {Saving} () INFO: System saved: 10000_10000_10000_5871 (627543 bytes)
  110. Saving players
  111. 14:43:13,711 [Game.Universe.SystemManager] {Saving} () INFO: Save data recieved for system 10000_10000_10000_5871(627543 bytes) at frame 0 with 0 catchup frames
  112. Saving galaxy updatables
  113. Saving metadata
  114. [Server]: Save completed.
  115. 14:43:13,711 [Game.Universe.Galaxy] {Saving} () INFO: End saving all systems
  116. start backing up server in Backups_userdb_server//Backup_01-18-2018_14-38-13/
  117. Move to ship send for player Hurles
  118. 01/18/2018 14:44:06 Server: (192.168.8.14:58965) Status changed to Connected
  119. System.Text.DecoderFallbackException: Unable to translate bytes [8D] at index 1 from specified code page to Unicode.
  120. at System.Text.DecoderExceptionFallbackBuffer.Throw(Byte[] bytesUnknown, Int32 index)
  121. at System.Text.DecoderExceptionFallbackBuffer.Fallback(Byte[] bytesUnknown, Int32 index)
  122. at System.Text.DecoderFallbackBuffer.InternalFallback(Byte[] bytes, Byte* pBytes, Char*& chars)
  123. at System.Text.UTF8Encoding.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, DecoderNLS baseDecoder)
  124. at System.Text.DecoderNLS.Convert(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush, Int32& bytesUsed, Int32& charsUsed, Boolean& completed)
  125. at System.Text.DecoderNLS.Convert(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex, Int32 charCount, Boolean flush, Int32& bytesUsed, Int32& charsUsed, Boolean& completed)
  126. at NetSerializer.Primitives.ReadPrimitive(Stream stream, String& value)
  127. at Deserialize(Serializer serializer, Stream stream, ClientServerRequestRecording& value)
  128. at Deserialize(Serializer serializer, Stream stream, Object& value)
  129. at NetSerializer.ObjectSerializer.Deserialize(Serializer serializer, Stream stream, Object& ob)
  130. at Game.Framework.Networking.RPCStream.Execute(Stream stream, RPCDispatcher dispatcher, RPCData dataTemplate) in d:\Interstellar Rift GIT Programming\framework\aluna_net\netFramework\Framework\RPCDispatcher.cs:line 58
  131. at Game.Networking.NetClientServer.Update() in d:\Interstellar Rift GIT Programming\framework\aluna_net\netFramework\Networking\NetClientServer.cs:line 278
  132. 01/18/2018 14:44:12 Server: (127.0.0.1:54626) Status changed to Disconnected
  133. [All]: Player Hurles left the server
  134. 14:44:12,330 [Game.Server.NetworkController] {Networking} () INFO: Disconnecting player: 1, reason: LDEC_NetserverStatusChanged
  135. 14:44:12,331 [Game.Server.PlayerController] {Main} () INFO: Player Hurles left server.
  136. 01/18/2018 14:45:43 Server: (127.0.0.1:50878) Status changed to Connected
  137. 14:45:43,305 [Game.Server.PacketHandler] {Login} () INFO: Login packet received from Hurles.
  138. 14:45:43,306 [Game.Server.PacketHandler] {Login} () INFO: Start steam validation for Hurles.
  139. 14:45:43,653 [Game.Server.PacketHandler] {Login} () INFO: Login for Hurles accepted.
  140. [All]: Player Hurles joined the server
  141. ------------------ requesting ghost player(RequestSystemSaveData)
  142. 14:45:43,654 [Game.Server.Player] {Gamelogic} () INFO: Loading system and fixing ships for Hurles.
  143. 14:45:43,689 [Game.Server.PlayerController] {Main} () INFO: Player Hurles joined server
  144. 14:45:43,695 [Game.Server.Player] {Saving} () DEBUG: Player Hurles requesting save data for system Vectron Syx.
  145. 14:45:43,695 [Game.Universe.SystemManager] {Saving} () INFO: No ghost player for system Vectron Syx manual save.
  146. Connected
  147. 01/18/2018 14:45:45 Send chunk took 493082 µs
  148. Move to ship send for player Hurles
  149. 14:45:45,130 [Game.Server.Player] {Gamelogic} () INFO: Player Hurles joined chunk Vectron Syx at frame 10088.
  150. 14:45:45,342 [Game.Universe.SystemManager] {Saving} () INFO: Save data recieved for system Vectron Syx(11582863 bytes) at frame 10088 with 0 catchup frames
  151. 14:45:45,342 [Game.Server.PacketHandler] {Login} () INFO: Login completed for Hurles.
  152. 01/18/2018 14:46:31 Server: (192.168.8.14:58965) Status changed to Disconnected
  153. 14:46:31,572 [Game.Server.NetworkController] {Networking} () INFO: Disconnecting player: 3, reason: LDEC_NetserverStatusChanged
  154. 14:46:31,573 [Game.Server.NetworkController] {Networking} () WARN: Received disconnect message from invalid connections: 3
  155. 01/18/2018 14:46:37 Server: (192.168.8.14:53016) Status changed to Connected
  156. System.Text.DecoderFallbackException: Unable to translate bytes [8D] at index 1 from specified code page to Unicode.
  157. at System.Text.DecoderExceptionFallbackBuffer.Throw(Byte[] bytesUnknown, Int32 index)
  158. at System.Text.DecoderExceptionFallbackBuffer.Fallback(Byte[] bytesUnknown, Int32 index)
  159. at System.Text.DecoderFallbackBuffer.InternalFallback(Byte[] bytes, Byte* pBytes, Char*& chars)
  160. at System.Text.UTF8Encoding.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, DecoderNLS baseDecoder)
  161. at System.Text.DecoderNLS.Convert(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush, Int32& bytesUsed, Int32& charsUsed, Boolean& completed)
  162. at System.Text.DecoderNLS.Convert(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex, Int32 charCount, Boolean flush, Int32& bytesUsed, Int32& charsUsed, Boolean& completed)
  163. at NetSerializer.Primitives.ReadPrimitive(Stream stream, String& value)
  164. at Deserialize(Serializer serializer, Stream stream, ClientServerRequestRecording& value)
  165. at Deserialize(Serializer serializer, Stream stream, Object& value)
  166. at NetSerializer.ObjectSerializer.Deserialize(Serializer serializer, Stream stream, Object& ob)
  167. at Game.Framework.Networking.RPCStream.Execute(Stream stream, RPCDispatcher dispatcher, RPCData dataTemplate) in d:\Interstellar Rift GIT Programming\framework\aluna_net\netFramework\Framework\RPCDispatcher.cs:line 58
  168. at Game.Networking.NetClientServer.Update() in d:\Interstellar Rift GIT Programming\framework\aluna_net\netFramework\Networking\NetClientServer.cs:line 278
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