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johnlol

Buffer Sala Vip

Jul 23rd, 2023
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VeriLog 6.77 KB | Gaming | 0 0
  1. /*
  2. ________________     ______            ________      
  3. ___    |_____  /________  /______      ___  __ \_____
  4. __  /| |  __  /_  __ \_  __ \  _ \     __  /_/ /  __ \
  5. _  ___ / /_/ / / /_/ /  /_/ /  __/     _  _, _// /_/ /
  6. /_/  |_\__,_/  \____//_.___/\___/      /_/ |_| \____/
  7.  
  8. */
  9.  
  10. sec_in02.gat,139,170,2  script  Buff    557,{
  11.  
  12.     set .@deny, 5; // 10 seconds cooldown
  13.     if ( @healer_deny + .@deny >= gettimetick(2) ) end;
  14.     set @healer_deny, gettimetick(2);
  15.  
  16.     sc_end sc_stone;
  17.     sc_end sc_freeze;
  18.     sc_end sc_sleep;
  19.     sc_end sc_curse;
  20.     sc_end sc_silence;
  21.     sc_end sc_confusion;
  22.     sc_end sc_blind;
  23.     sc_end sc_bleeding;
  24.     sc_end sc_decreaseagi;
  25.     sc_end sc_poison;
  26.     sc_end sc_hallucination;
  27.     sc_end sc_stripweapon;
  28.     sc_end sc_striparmor;
  29.     sc_end sc_striphelm;
  30.     sc_end sc_stripshield;
  31.     sc_end sc_changeundead;
  32.     sc_end sc_orcish;
  33.     sc_end sc_berserk;
  34.     sc_end sc_ske;
  35.     sc_end sc_swoo;
  36.     sc_end sc_ska;
  37.     sc_end sc_lexaeterna;
  38.     sc_end sc_venombleed;
  39.     sc_end sc_dpoison;
  40.     sc_end sc_burning;
  41.  
  42.       percentheal 100,100;
  43. //skilleffect 384,0; sc_start SC_MELTDOWN,60000,5;
  44. //skilleffect 383,0; sc_start SC_WINDWALK,370000,5;
  45. //skilleffect 378,0; sc_start SC_EDP,50000,5;
  46. //skilleffect 465,0; sc_start SC_KAITE,600000,7;
  47. //skilleffect 464,0; sc_start SC_KAUPE,600000,3;
  48. //skilleffect 463,0; sc_start SC_KAAHI,1800000,7;
  49. //skilleffect 462,0; sc_start SC_KAIZEL,1800000,7;
  50. //skilleffect 8,0; sc_start SC_ENDURE,37000,10;
  51. skilleffect 33,0; sc_start SC_ANGELUS,300000,10;
  52. //skilleffect 45,0; sc_start SC_CONCENTRATE,240000,10;
  53. //skilleffect 74,0; sc_start SC_MAGNIFICAT,90000,5;
  54. skilleffect 75,0; sc_start SC_GLORIA,30000,5;
  55. //skilleffect 459,0; sc_start SC_ADRENALINE2,150000,1;
  56. skilleffect 66,0; sc_start SC_IMPOSITIO,60000,5;
  57. //skilleffect 67,0; sc_start SC_SUFFRAGIUM,10000,3;
  58. skilleffect 34,0; sc_start SC_BLESSING,240000,10;
  59. skilleffect 29,0; sc_start SC_INCREASEAGI,240000,10;
  60. //skilleffect 112,0; sc_start SC_WEAPONPERFECTION,50000,10;
  61. //skilleffect 113,0; sc_start SC_OVERTHRUST,100000,5;
  62. //skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,5000,5;
  63. //skilleffect 357,0; sc_start SC_CONCENTRATION,45000,5;
  64. //skilleffect 355,0; sc_start SC_AURABLADE,120000,5;
  65. //skilleffect 155,0; sc_start SC_LOUD,300000,1;
  66. //skilleffect 157,0; sc_start SC_ENERGYCOAT,300000,1;
  67. //skilleffect 380,0; sc_start SC_TRUESIGHT,30000,5;
  68. skilleffect 361,0; sc_start SC_ASSUMPTIO,100000,5;
  69. //skilleffect 111,0; sc_start SC_ADRENALINE,150000,5;
  70. //skilleffect 479,0; sc_start SC_FULLPROTECTION,600000,5;
  71. //skilleffect 69,0; sc_start SC_BENEDICTIO,200000,5;
  72. //skilleffect 71,0; sc_start SC_SLOWPOISON,40000,4;
  73. //skilleffect 73,0; sc_start SC_KYRIE,120000,10;
  74. //skilleffect 139,0; sc_start SC_POISONREACT,65000,10;
  75. //skilleffect 256,0; sc_start SC_PROVIDENCE,180000,5;
  76. //skilleffect 482,0; sc_start SC_DOUBLECASTING,90000,5;
  77. //skilleffect 486,0; sc_start SC_OVERTHRUSTMAX,180000,5;
  78. //skilleffect 138,0; sc_start SC_ENCHANTPOISON,90000,10;
  79. //skilleffect 390,0; sc_start SC_REJECTSWORD,300000,5;
  80. //skilleffect 431,0; sc_start SC_SUN_COMFORT,320000,4;
  81. //skilleffect 432,0; sc_start SC_MOON_COMFORT,320000,4;
  82. //skilleffect 433,0; sc_start SC_STAR_COMFORT,320000,4;
  83. //skilleffect 425,0; sc_start SC_SEVENWIND,300000,7;
  84. //skilleffect 139,0; sc_start SC_POISONREACT,65000,10;
  85. //skilleffect 356,0; sc_start SC_PARRYING,60000,10;
  86. //skilleffect 495,0; sc_start SC_ONEHAND,300000,1;
  87. //skilleffect 60,0; sc_start SC_TWOHANDQUICKEN,300000,10;
  88. //skilleffect 258,0; sc_start SC_SPEARQUICKEN,300000,10;
  89. //skilleffect 359,0; sc_start SC_BERSERK,15000,1;
  90. //skilleffect 360,0; sc_start SC_FURY,300000,1;
  91. //skilleffect 473,0; sc_start SC_SELFPROVOKE,300000,1;
  92. //skilleffect 492,0; sc_start SC_ENCHANTARMS,180000,1;
  93. //skilleffect 531,0; sc_start SC_UTSUSEMI,60000,5;
  94. //skilleffect 543,0; sc_start SC_NEN,90000,5;
  95. //skilleffect 2310,0; sc_start SC_SHIELDPRESS,7500,5;
  96. //skilleffect 2311,0; sc_start SC_REFLECTDAMAGE,300000,5;
  97. //skilleffect 2318,0; sc_start SC_PRESTIGE,90000,5;
  98. //skilleffect 2325,0; sc_start SC_INSPIRATION,90000,5;
  99. //skilleffect 5013,0; sc_start SC_KINGS_GRACE,60000,5;
  100. //skilleffect 2234,0; sc_start SC_FEARBREEZE,180000,5;
  101. //skilleffect 2247,0; sc_start SC_CAMOUFLAGE,10000,1;
  102. //skilleffect 5002,0; sc_start SC_UNLIMIT,300000,5;
  103. //skilleffect 2028,0; sc_start SC_WEAPONBLOCKING,180000,5;
  104. //skilleffect 2035,0; sc_start SC_HALLUCINATIONWALK,300000,5;
  105. //skilleffect 2050,0; sc_start SC_RENOVATIO,90000,1;
  106. //skilleffect 2053,0; sc_start SC_EXPIATIO,270000,5;
  107. //skilleffect 2515,0; sc_start SC_SECRAMENT,180000,5;
  108.  
  109. //sc_start SC_ASPDPOTION2,360000,0;
  110.  
  111. //sc_start SC_STRFood,360000,10;
  112. //sc_start SC_AGIFood,360000,10;
  113. //sc_start SC_VITFood,360000,10;
  114. //sc_start SC_INTFood,360000,10;
  115. //sc_start SC_DEXFood,360000,10;
  116. //sc_start SC_LUKFood,360000,10;
  117. //sc_start SC_HitFood,1200000,30;
  118. //sc_start SC_FleeFood,1200000,30;
  119. //sc_start SC_BATKFood,1200000,10;
  120. //sc_start SC_MATKFood,120000,10;
  121.  
  122. //skilleffect 401,0; sc_start SC_SOULCOLLECT,600000,1;
  123. //skilleffect 445,0; sc_start SC_ALCHEMIST,350000,5;
  124. //skilleffect 447,0; sc_start SC_MONK,350000,5;
  125. //skilleffect 448,0; sc_start SC_STAR,350000,5;
  126. //skilleffect 449,0; sc_start SC_SAGE,350000,5;
  127. //skilleffect 450,0; sc_start SC_CRUSADER,350000,5;
  128. //skilleffect 451,0; sc_start SC_SUPERNOVICE,350000,5;
  129. //skilleffect 452,0; sc_start SC_KNIGHT,350000,5;
  130. //skilleffect 453,0; sc_start SC_WIZARD,350000,5;
  131. //skilleffect 454,0; sc_start SC_PRIEST,350000,5;
  132. //skilleffect 455,0; sc_start SC_BARDDANCER,350000,5;
  133. //skilleffect 456,0; sc_start SC_ROGUE,350000,5;
  134. //skilleffect 457,0; sc_start SC_ASSASIN,350000,5;
  135. //skilleffect 458,0; sc_start SC_BLACKSMITH,350000,5;
  136. //skilleffect 460,0; sc_start SC_HUNTER,350000,5;
  137. //skilleffect 461,0; sc_start SC_SOULLINKER,350000,5;
  138. //skilleffect 494,0; sc_start SC_HIGH,350000,5;
  139.  
  140.  
  141.     switch ( basejob ) {
  142.         case Job_Alchemist:             set .@spirit, 445; break;
  143.         case Job_Monk:                  set .@spirit, 447; break;
  144.         case Job_Star_Gladiator:        set .@spirit, 448; break;
  145.         case Job_Sage:                  set .@spirit, 449; break;
  146.         case Job_Crusader:              set .@spirit, 450; break;
  147.         case Job_SuperNovice:           set .@spirit, 451; break;
  148.         case Job_Knight:                set .@spirit, 452; break;
  149.         case Job_Wizard:                set .@spirit, 453; break;
  150.         case Job_Priest:                set .@spirit, 454; break;
  151.         case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
  152.         case Job_Rogue:                 set .@spirit, 456; break;
  153.         case Job_Assassin:              set .@spirit, 457; break;
  154.         case Job_Blacksmith:            set .@spirit, 458; break;
  155.         case Job_Hunter:                set .@spirit, 460; break;
  156.         case Job_Soul_Linker:           set .@spirit, 461; break;
  157.         default:
  158.             if ( upper == 1 && baselevel < 70 )
  159.                 set .@spirit, 494;
  160.     }
  161.     if ( .@spirit ) {
  162.         sc_start4 sc_spirit,350000, 5, .@spirit,0,0;
  163.         skilleffect .@spirit, 5;
  164.  
  165. //sc_start SC_SPIRIT,350000,5;
  166. dispbottom "You has been Soul Linked.";
  167. //specialeffect 424;
  168. //specialeffect2 503;
  169. end;
  170. }
  171. }
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