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marioisdabomb

et2

Dec 3rd, 2018
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141. wait(2)
  142. ----Made by Ericdesouza, Ericdesouza---
  143.  
  144. ----Credit to NextFlame for the derpy animation running sorry Idk how to animate yet </3
  145. ---- and Credits to EthanHong0407 for the humping animation, Fixing time stop and hump knife, and MUDA.
  146. p = owner
  147. char = p.Character
  148. local txt = Instance.new("BillboardGui", char)
  149. txt.Adornee = char .Head
  150. txt.Name = "_status"
  151. txt.Size = UDim2.new(2, 0, 1.2, 0)
  152. txt.StudsOffset = Vector3.new(-9, 8, 0)
  153. local text = Instance.new("TextLabel", txt)
  154. text.Size = UDim2.new(10, 0, 7, 0)
  155. text.FontSize = "Size24"
  156. text.TextScaled = true
  157. text.TextTransparency = 0
  158. text.BackgroundTransparency = 1
  159. text.TextTransparency = 0
  160. text.TextStrokeTransparency = 0
  161. text.Font = "Arcade"
  162. text.TextStrokeColor3 = Color3.new(0,0,0)
  163.  
  164. v=Instance.new("Part")
  165. v.Name = "ColorBrick"
  166. v.Parent=p.Character
  167. v.FormFactor="Symmetric"
  168. v.Anchored=true
  169. v.CanCollide=false
  170. v.BottomSurface="Smooth"
  171. v.TopSurface="Smooth"
  172. v.Size=Vector3.new(10,5,3)
  173. v.Transparency=1
  174. v.CFrame=char.Torso.CFrame
  175. v.Transparency=1
  176. text.TextColor3 = Color3.new(255,32,185)
  177. v.Shape="Block"
  178. text.Text = "guy with no life"
  179. function clerp(c1,c2,al)
  180. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  181. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  182. for i,v in pairs(com1) do
  183. com1[i] = v+(com2[i]-v)*al
  184. end
  185. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  186. end
  187.  
  188. local BeeSpeed= 100
  189.  
  190. plr = game:service'Players'.LocalPlayer
  191. plrgui = plr.PlayerGui
  192. char = plr.Character
  193. mouse = plr:GetMouse()
  194. humanoid = char:findFirstChild("Humanoid")
  195. torso = char:findFirstChild("Torso")
  196. head = char.Head
  197. ra = char:findFirstChild("Right Arm")
  198. la = char:findFirstChild("Left Arm")
  199. rl = char:findFirstChild("Right Leg")
  200. ll = char:findFirstChild("Left Leg")
  201. rs = torso:findFirstChild("Right Shoulder")
  202. ls = torso:findFirstChild("Left Shoulder")
  203. rh = torso:findFirstChild("Right Hip")
  204. lh = torso:findFirstChild("Left Hip")
  205. neck = torso:findFirstChild("Neck")
  206. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  207. rootpart = char:findFirstChild("HumanoidRootPart")
  208. camera = workspace.CurrentCamera
  209. anim = char:findFirstChild("Animate")
  210. frozen = false
  211. timestopcool = false
  212. humping = false
  213. mudaing = false
  214. knifeSpeed = 150
  215. stuffFrozen = {}
  216. frozenSounds = {}
  217. if anim then
  218. anim:Destroy()
  219. end
  220.  
  221. head.face.Texture = "rbxassetid://30395097"
  222. local KonoDioDa = Instance.new("Part",char)
  223. KonoDioDa.Size = Vector3.new(1.67, 2.38, 1.7)
  224. KonoDioDa.CanCollide = false
  225. KonoDioDa.BrickColor = BrickColor.new("Fire Yellow")
  226. local KonoDioDa2 = Instance.new("SpecialMesh",KonoDioDa)
  227. KonoDioDa2.Offset = Vector3.new(0.08, 0, 0.3)
  228. KonoDioDa2.Scale = Vector3.new(0.04, 0.04, 0.04)
  229. local KonoDioDa3 = Instance.new("Weld",KonoDioDa)
  230. KonoDioDa3.Part0 = head
  231. KonoDioDa3.Part1 = KonoDioDa
  232. KonoDioDa3.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  233.  
  234. function chatfunc(text)
  235. local chat = coroutine.wrap(function()
  236. if char:FindFirstChild("TalkingBillBoard")~= nil then
  237. char:FindFirstChild("TalkingBillBoard"):destroy()
  238. end
  239. local naeeym2 = Instance.new("BillboardGui",char)
  240. naeeym2.Size = UDim2.new(0,100,0,40)
  241. naeeym2.StudsOffset = Vector3.new(0,3,0)
  242. naeeym2.Adornee = char.Head
  243. naeeym2.Name = "TalkingBillBoard"
  244. tecks2 = Instance.new("TextLabel",naeeym2)
  245. tecks2.BackgroundTransparency = 1
  246. tecks2.BorderSizePixel = 0
  247. tecks2.Text = ""
  248. tecks2.Font = "Fantasy"
  249. tecks2.TextSize = 30
  250. tecks2.TextStrokeTransparency = 0
  251. tecks2.TextColor3 = Color3.new(0,0,0)
  252. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  253. tecks2.Size = UDim2.new(1,0,0.5,0)
  254. local tecks3 = Instance.new("TextLabel",naeeym2)
  255. tecks3.BackgroundTransparency = 1
  256. tecks3.BorderSizePixel = 0
  257. tecks3.Text = ""
  258. tecks3.Font = "Fantasy"
  259. tecks3.TextSize = 30
  260. tecks3.TextStrokeTransparency = 0
  261. tecks3.TextColor3 = Color3.new(255,0,0)
  262. tecks3.TextStrokeColor3 = Color3.new(0,255,0)
  263. tecks3.Size = UDim2.new(1,0,0.5,0)
  264. for i = 1,string.len(text),1 do
  265.  
  266. tecks2.Text = string.sub(text,1,i)
  267. tecks3.Text = string.sub(text,1,i)
  268. wait(0.01)
  269. end
  270. wait(2)
  271. for i = 1, 50 do
  272.  
  273. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  274. tecks2.Rotation = tecks2.Rotation - .8
  275. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  276. tecks2.TextTransparency = tecks2.TextTransparency + .04
  277. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  278. tecks3.Rotation = tecks2.Rotation + .8
  279. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  280. tecks3.TextTransparency = tecks2.TextTransparency + .04
  281. end
  282. naeeym2:Destroy()
  283. end)
  284. chat()
  285.  
  286. end
  287. function onChatted(msg)
  288. chatfunc(msg)
  289.  
  290. end
  291. plr.Chatted:connect(onChatted)
  292.  
  293. function timeFreezeFunction()
  294. function spread(model)
  295. for i,p in pairs(model:GetChildren()) do
  296. spread(p)
  297. if p.Name == "Humanoid" and p:IsDescendantOf(char) == false then
  298. for i,d in pairs(p.Parent:GetChildren()) do
  299. if d:IsA("BasePart") and d:IsDescendantOf(char) == false and d.Name ~= "HumanoidRootPart" and d.Anchored == false and stuffFrozen[d] == nil then
  300. table.insert(stuffFrozen, d)
  301. d.Anchored = true
  302. elseif d:IsA("Sound") and d.IsPlaying then
  303. table.insert(frozenSounds, d)
  304. d:Pause()
  305. end
  306. end
  307. end
  308. end
  309. end
  310. spread(workspace)
  311. end
  312.  
  313. abss = Instance.new("BillboardGui",char)
  314. abss.Size = UDim2.new(10,0,10,0)
  315. abss.Enabled = false
  316. abss.Name = "KONODIODA"
  317. imgl = Instance.new("ImageLabel",abss)
  318. imgl.Position = UDim2.new(0,0,0,0)
  319. imgl.Size = UDim2.new(1,0,1,0)
  320. imgl.Image = "rbxassetid://711463989"
  321. imgl.BackgroundTransparency = 1
  322. imgl.ImageColor3 = Color3.new(0,255,255)
  323. img2 = Instance.new("ImageLabel",abss)
  324. img2.Position = UDim2.new(0,0,0,0)
  325. img2.Size = UDim2.new(1,0,1,0)
  326. img2.Image = "rbxassetid://711463989"
  327. img2.BackgroundTransparency = 1
  328. img2.ImageColor3 = Color3.new(0,255,255)
  329.  
  330.  
  331. animation = Instance.new("Animation",script.Parent) -- Pose Wink Wonk
  332. animation.AnimationId = 'rbxassetid://1949023689'
  333.  
  334. local animTrack = humanoid:LoadAnimation(animation)
  335.  
  336.  
  337. --Sounds
  338. --Folder
  339. soundfolder = Instance.new("Model",char)
  340. soundfolder.Name = "Sound Folder"
  341. --Sounds
  342. yes = Instance.new("Sound",soundfolder)
  343. yes.Volume = 30
  344. yes.Name = "Jojo"
  345. yes.Looped = true
  346. yes.SoundId = "rbxassetid://664136141"
  347. osh = Instance.new("Sound",soundfolder)
  348. osh.Volume = 30
  349. osh.Name = "ruhroh"
  350. osh.Looped = true
  351. osh.SoundId = "rbxassetid://148317550"
  352. yosh = Instance.new("Sound",soundfolder)
  353. yosh.Volume = 30
  354. yosh.Name = "epic"
  355. yosh.Looped = true
  356. yosh.SoundId = "rbxassetid://2041312466"
  357. KonoDioDAA = Instance.new("Sound",soundfolder)
  358. KonoDioDAA.Volume = 30
  359. KonoDioDAA.Name = "Dio"
  360. KonoDioDAA.Looped = false
  361. KonoDioDAA.SoundId = "rbxassetid://2545211516"
  362. WhatKindOfDioIsThis = Instance.new("Sound",soundfolder)
  363. WhatKindOfDioIsThis.Volume = 30
  364. WhatKindOfDioIsThis.Name = "Bakana"
  365. WhatKindOfDioIsThis.Looped = true
  366. WhatKindOfDioIsThis.SoundId = "rbxassetid://1424121693"
  367. NANI = Instance.new("Sound",soundfolder)
  368. NANI.Volume = 30
  369. NANI.Name = "Japanese Screeching"
  370. NANI.Looped = false
  371. NANI.SoundId = "rbxassetid://573051278"
  372. Stop = Instance.new("Sound",soundfolder)
  373. Stop.Volume = 5
  374. Stop.Name = "Oof"
  375. Stop.Looped = false
  376. Stop.SoundId = "rbxassetid://2259766079"
  377. Stop2 = Instance.new("Sound",soundfolder)
  378. Stop2.Volume = 1
  379. Stop2.Name = "Of"
  380. Stop2.Looped = false
  381. Stop2.SoundId = "rbxassetid://0"
  382. Stop3 = Instance.new("Sound",soundfolder)
  383. Stop3.Volume = 10
  384. Stop3.Name = "O0f"
  385. Stop3.Looped = false
  386. Stop3.SoundId = "rbxassetid://0"
  387. Start = Instance.new("Sound",soundfolder)
  388. Start.Volume = 10
  389. Start.Name = "00f"
  390. Start.Looped = false
  391. Start.SoundId = "rbxassetid://2259766079"
  392. Start2 = Instance.new("Sound",soundfolder)
  393. Start2.Volume = 4
  394. Start2.Name = "HaiDer"
  395. Start2.Looped = false
  396. Start2.SoundId = "rbxassetid://0"
  397. Start2d = Instance.new("Sound",soundfolder)
  398. Start2d.Volume = 5
  399. Start2d.Name = "HaiDer2"
  400. Start2d.Looped = false
  401. Start2d.SoundId = "rbxassetid://0"
  402. Wrry = Instance.new("Sound",soundfolder)
  403. Wrry.Volume = 30
  404. Wrry.Name = "Wry"
  405. Wrry.Looped = false
  406. Wrry.SoundId = "rbxassetid://525743689"
  407. Muda = Instance.new("Sound", soundfolder)
  408. Muda.Volume = 4
  409. Muda.Name = "Muda"
  410. Muda.Looped = false
  411. Muda.SoundId = "rbxassetid://616593932"
  412. B = Instance.new("Sound",soundfolder)
  413. B.Volume = 30
  414. B.Name = "BOI"
  415. B.Looped = false
  416. B.SoundId = "rbxassetid://622342161"
  417. a = Instance.new("Sound",soundfolder)
  418. a.Volume = 30
  419. a.Name = "why"
  420. a.Looped = false
  421. a.SoundId = "rbxassetid://520008569"
  422. h = Instance.new("Sound",soundfolder)
  423. h.Volume = 30
  424. h.Name = "non"
  425. h.Looped = false
  426. h.SoundId = "rbxassetid://2155289337"
  427. L = Instance.new("Sound",soundfolder)
  428. L.Volume = 30
  429. L.Name = "non"
  430. L.Looped = false
  431. L.SoundId = "rbxassetid://1093589689"
  432. O = Instance.new("Sound",soundfolder)
  433. O.Volume = 30
  434. O.Name = "non"
  435. O.Looped = false
  436. O.SoundId = "rbxassetid://1757383220"
  437. R = Instance.new("Sound",soundfolder)
  438. R.Volume = 30
  439. R.Name = "non"
  440. R.Looped = false
  441. R.SoundId = "rbxassetid://2595868833"
  442. S = Instance.new("Sound",soundfolder)
  443. S.Volume = 30
  444. S.Name = "wee"
  445. S.Looped = false
  446. S.SoundId = "rbxassetid://298689061"
  447. I = Instance.new("Sound",soundfolder)
  448. I.Volume = 30
  449. I.Name = "woa"
  450. I.Looped = false
  451. I.SoundId = "rbxassetid://858883207"
  452. sad = Instance.new("Sound",soundfolder)
  453. sad.Volume = 30
  454. sad.Name = "so sad"
  455. sad.Looped = true
  456. sad.SoundId = "rbxassetid://2097990918"
  457. epic = Instance.new("Sound",soundfolder)
  458. epic.Volume = 30
  459. epic.Name = "so sad"
  460. epic.Looped = false
  461. epic.SoundId = "rbxassetid://2419772006"
  462. asd = Instance.new("Sound",soundfolder)
  463. asd.Volume = 30
  464. asd.Name = "Japanese Screeching"
  465. asd.Looped = false
  466. asd.SoundId = "rbxassetid://907409748"
  467. ss = Instance.new("Sound",soundfolder)
  468. ss.Volume = 30
  469. ss.Name = "gnomed"
  470. ss.Looped = false
  471. ss.SoundId = "rbxassetid://1933822358"
  472. -------------------------------------------
  473.  
  474. wait(1)
  475.  
  476. local rm = Instance.new("Motor", torso)
  477. rm.C0 = CFrame.new(1.5, 0.5, 0)
  478. rm.C1 = CFrame.new(0, 0.5, 0)
  479. rm.Part0 = torso
  480. rm.Part1 = ra
  481. rm.Name = 'Right Shoulder'
  482.  
  483. local lm = Instance.new("Motor", torso)
  484. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  485. lm.C1 = CFrame.new(0, 0.5, 0)
  486. lm.Part0 = torso
  487. lm.Part1 = la
  488. lm.Name = 'Left Shoulder'
  489.  
  490. local rlegm = Instance.new("Motor", torso)
  491. rlegm.C0 = CFrame.new(0.5, -1, 0)
  492. rlegm.C1 = CFrame.new(0, 1, 0)
  493. rlegm.Part0 = torso
  494. rlegm.Part1 = rl
  495. local llegm = Instance.new("Motor", torso)
  496. llegm.C0 = CFrame.new(-0.5, -1, 0)
  497. llegm.C1 = CFrame.new(0, 1, 0)
  498. llegm.Part0 = torso
  499. llegm.Part1 = ll
  500.  
  501. rj.C0 = CFrame.new()
  502. rj.C1 = CFrame.new()
  503.  
  504. neck.C0 = CFrame.new(0, 1, 0)
  505. neck.C1 = CFrame.new(0, -0.5, 0)
  506.  
  507. local speed = 0.3
  508. local angle = 0
  509. local anglespeed = 1
  510. rsc0 = rm.C0
  511. lsc0 = lm.C0
  512. llc0 = llegm.C0
  513. rlc0 = rlegm.C0
  514. rootc0 = rj.C0
  515. neckc0 = neck.C0
  516. ----------------------------------------------
  517. wait()
  518. function descend(obj,class,func)
  519. for i,v in pairs(obj:GetChildren()) do
  520. if v:IsA(class) then
  521. func(v)
  522. end
  523. descend(v,class,func)
  524. end
  525. end
  526. local pls = game:GetService("Players").LocalPlayer
  527. function initiateCharacter(char)
  528. if not char then return end
  529. wait()
  530. descend(char,"BasePart",function(obj)
  531. obj.Anchored = false
  532. obj.Changed:connect(function()
  533. if obj.Anchored then
  534. obj.Anchored = false
  535. end
  536. end)
  537. end)
  538. descend(char,"Humanoid",function(obj)
  539. obj.WalkSpeed = 16
  540. obj.Changed:connect(function()
  541. if obj.WalkSpeed == 0 then
  542. obj.WalkSpeed = 16
  543. end
  544. end)
  545. end)
  546. end
  547. initiateCharacter(pls.Character)
  548. pls.CharacterAdded:connect(function(c)
  549. initiateCharacter(c)
  550. end)
  551. ----------------------------------------------
  552. mouse.KeyDown:connect(function(key)
  553. if key == "j" then
  554. yosh:Play()
  555. wait(2)
  556. end
  557.  
  558. end)
  559.  
  560. mouse.KeyDown:connect(function(key)
  561. if key == "x" then
  562. yosh:Stop()
  563. wait(2)
  564. end
  565.  
  566. end)
  567. mouse.KeyDown:connect(function(key)
  568. if key == "l" then
  569. osh:Play()
  570. wait(2)
  571. end
  572.  
  573. end)
  574.  
  575. mouse.KeyDown:connect(function(key)
  576. if key == "x" then
  577. osh:Stop()
  578. wait(2)
  579. end
  580.  
  581. end)
  582.  
  583. mouse.KeyDown:connect(function(key)
  584. if key == "b" then
  585. WhatKindOfDioIsThis:Play()
  586. wait(2)
  587. end
  588.  
  589. end)
  590.  
  591. mouse.KeyDown:connect(function(key)
  592. if key == "x" then
  593. WhatKindOfDioIsThis:Stop()
  594. wait(2)
  595. end
  596.  
  597. end)
  598.  
  599. mouse.KeyDown:connect(function(key)
  600. if key == "m" then
  601. yes:Play()
  602. wait(2)
  603. end
  604.  
  605. end)
  606.  
  607. mouse.KeyDown:connect(function(key)
  608. if key == "x" then
  609. yes:Stop()
  610. wait(2)
  611. end
  612.  
  613. end)
  614.  
  615. mouse.KeyDown:connect(function(key)
  616. if key == "n" then
  617. KonoDioDAA:Play()
  618. wait(0.3)
  619. chatfunc("Bye bye!")
  620. chatfunc("")
  621. wait(0.2)
  622. end
  623.  
  624. end)
  625. mouse.KeyDown:connect(function(key)
  626. if key == "n" then
  627. KonoDioDAA:Play()
  628. wait(0.3)
  629. chatfunc("")
  630. wait(0.2)
  631. end
  632.  
  633. end)
  634.  
  635. mouse.KeyDown:connect(function(key)
  636. if key == "c" then
  637. B:Play()
  638. wait(0.3)
  639. chatfunc("BOI")
  640. wait(1.8)
  641. end
  642.  
  643. end)
  644. mouse.KeyDown:connect(function(key)
  645. if key == "q" then
  646. S:Play()
  647. wait(0.3)
  648. chatfunc("1v1 me mate")
  649. wait(1.8)
  650. end
  651.  
  652. end)
  653.  
  654. mouse.KeyDown:connect(function(key)
  655. if key == "v" then
  656. sad:Play()
  657. wait(2)
  658. end
  659.  
  660. end)
  661.  
  662. mouse.KeyDown:connect(function(key)
  663. if key == "x" then
  664. sad:Stop()
  665. wait(2)
  666. end
  667.  
  668. end)
  669.  
  670. mouse.KeyDown:connect(function(key)
  671. if key == "r" then
  672. epic:Play()
  673. wait(0.1)
  674. chatfunc("Well i dont need you, I'll game end him myself.")
  675. wait(1.65)
  676. end
  677.  
  678. end)
  679. mouse.KeyDown:connect(function(key)
  680. if key == "o" then
  681. ss:Play()
  682. wait(0.1)
  683. chatfunc("hehehehehoohoohoo")
  684. wait(1.65)
  685. end
  686.  
  687. end)
  688. mouse.KeyDown:connect(function(key)
  689. if key == "f" then
  690. Wrry:Play()
  691. wait(0.1)
  692. chatfunc("YEET")
  693. wait(1.65)
  694. end
  695.  
  696. end)
  697. mouse.KeyDown:connect(function(key)
  698. if key == "f" then
  699. Wrry:Play()
  700. wait(0.1)
  701. chatfunc("YEET")
  702. wait(1.65)
  703. end
  704.  
  705. end)
  706. mouse.KeyDown:connect(function(key)
  707. if key == "k" then
  708. O:Play()
  709. wait(0.1)
  710. chatfunc("hi how ar ya")
  711. wait(1.65)
  712. end
  713.  
  714. end)
  715. mouse.KeyDown:connect(function(key)
  716. if key == "z" then
  717. a:Play()
  718. wait(0.1)
  719. chatfunc("WHAT IS THIS")
  720. wait(1.65)
  721. end
  722.  
  723. end)
  724. mouse.KeyDown:connect(function(key)
  725. if key == "y" then
  726. h:Play()
  727. wait(0.1)
  728. chatfunc("E")
  729. wait(1.65)
  730. end
  731.  
  732. end)
  733. mouse.KeyDown:connect(function(key)
  734. if key == "u" then
  735. L:Play()
  736. wait(0.1)
  737. chatfunc("aeiou")
  738. wait(1.65)
  739. end
  740.  
  741. end)
  742. mouse.KeyDown:connect(function(key)
  743. if key == "p" then
  744. R:Play()
  745. wait(0.1)
  746. chatfunc("now this is epic")
  747. wait(1.65)
  748. end
  749.  
  750. end)
  751. mouse.KeyDown:connect(function(key)
  752. if key == "i" then
  753. I:Play()
  754. wait(0.1)
  755. chatfunc("Can I sing a song for you?")
  756.  
  757. wait(0.1)
  758. wait(1.65)
  759. end
  760.  
  761. end)
  762. mouse.KeyDown:connect(function(key)
  763. if key == "g" then
  764. NANI:Play()
  765. chatfunc("!")
  766.  
  767. end
  768.  
  769. end)
  770. mouse.KeyDown:connect(function(key)
  771. if key == "h" then
  772. asd:Play()
  773. chatfunc("BONELESS pizza")
  774.  
  775. end
  776.  
  777. end)
  778.  
  779. canworld = true
  780. mouse.KeyDown:connect(function(key)
  781. if key == "t" and not frozen then
  782. if canworld == false then return end
  783. if canworld then
  784. canworld = false
  785. Stop:Play()
  786. chatfunc("U FINNA GET BODIED")
  787.  
  788. wait(0.8)
  789. wait(1.5)
  790. Stop3:Play()
  791.  
  792.  
  793. local function spawnpart()
  794. sphere = Instance.new("Part")
  795. game.Debris:AddItem(sphere,3)
  796. local sm = Instance.new("SpecialMesh", sphere)
  797. sm.MeshType = "Sphere"
  798. sphere.Transparency = 0.5
  799. sphere.Anchored = true
  800. sphere.CanCollide = false
  801. sphere.Material = "Neon"
  802. sphere.BrickColor = BrickColor.new("White")
  803. end
  804.  
  805. local function weld(lol)
  806. local weld = Instance.new("Weld", plr.Character.Torso)
  807. weld.Part0 = plr.Character.Torso
  808. weld.Part1 = lol
  809. weld.C0 = plr.Character.Torso.CFrame:inverse()
  810. weld.C1 = lol.CFrame:inverse()
  811. end
  812. wait()
  813. spawnpart()
  814.  
  815. weld(sphere)
  816. cce = Instance.new("ColorCorrectionEffect", game.Lighting)
  817. cce.Saturation = -5
  818. knifeSpeed = 0
  819. --game.Debris:AddItem(cce, 5)
  820. sphere.Parent = char.Torso
  821. for i = 1,3 do
  822. sphere.Size = sphere.Size + Vector3.new(50,50,50)
  823. wait()
  824. end
  825. wait()
  826. sphere:Destroy()
  827. BeeSpeed = 0
  828. frozen = true
  829. cce.Saturation = -0.1
  830. wait(0.3)
  831. cce.Saturation = -0.2
  832. wait(0.3)
  833. cce.Saturation = -0.3
  834. wait(0.2)
  835. cce.Saturation = -1.5
  836. wait()
  837.  
  838. canworld = true
  839.  
  840. end
  841. end
  842. end
  843. )
  844.  
  845. mouse.KeyDown:connect(function(key)
  846. key = key:lower()
  847. if key == "y" and frozen and canworld then
  848. canworld = false
  849. chatfunc("Time continues moving again. lol")
  850. Start:Play()
  851. head.face.Texture = "rbxassetid://17138027"
  852. wait(0.1)
  853. head.face.Texture = "rbxassetid://30395097"
  854. wait(0.1)
  855. head.face.Texture = "rbxassetid://17138027"
  856. wait(0.2)
  857. head.face.Texture = "rbxassetid://30395097"
  858. wait(0.1)
  859. head.face.Texture = "rbxassetid://17138027"
  860. wait(0.1)
  861. head.face.Texture = "rbxassetid://30395097"
  862. wait(0.1)
  863. head.face.Texture = "rbxassetid://30395097"
  864. wait(0.1)
  865. head.face.Texture = "rbxassetid://17138027"
  866. wait(0.1)
  867. head.face.Texture = "rbxassetid://30395097"
  868. wait(0.1)
  869. head.face.Texture = "rbxassetid://17138027"
  870. wait(0.1)
  871. head.face.Texture = "rbxassetid://30395097"
  872. wait(0.1)
  873. head.face.Texture = "rbxassetid://17138027"
  874. wait(0.1)
  875. head.face.Texture = "rbxassetid://30395097"
  876. wait(0.5)
  877. Start2:Play()
  878. Start2d:Play()
  879. wait()
  880. BeeSpeed = 1
  881. cce.Saturation = -1.3
  882. wait(0.5)
  883. BeeSpeed = 1.2
  884. cce.Saturation = -0.5
  885. wait(0.5)
  886. BeeSpeed = 1.4
  887. cce.Saturation = -0.4
  888. wait(0.3)
  889. BeeSpeed = 1.5
  890. cce.Saturation = -0.2
  891. wait(0.2)
  892. cce.Saturation = 0
  893.  
  894. for i, v in pairs(game.Players:GetChildren()) do
  895. t = v.Character:FindFirstChild("Torso")
  896. if t then
  897. t.Anchored = false
  898. end
  899. RA = v.Character:FindFirstChild("Right Arm")
  900. if RA then
  901. RA.Anchored = false
  902. end
  903. LA = v.Character:FindFirstChild("Left Arm")
  904. if LA then
  905. LA.Anchored = false
  906. end
  907. RL = v.Character:FindFirstChild("Right Leg")
  908. if RL then
  909. RL.Anchored = false
  910. end
  911. LL = v.Character:FindFirstChild("Left Leg")
  912. if LL then
  913. LL.Anchored = false
  914. end
  915. end
  916. BeeSpeed = 100
  917. knifeSpeed = 150
  918. canworld = true
  919. frozen = false
  920. tecks2.Text = plr.Name
  921.  
  922. end
  923. end)
  924.  
  925. humanoid.Died:connect(function()
  926. frozen = false
  927. if cce then
  928. cce:Remove()
  929. end
  930. end)
  931. mouse.KeyDown:connect(function(k)
  932. if string.byte(k) == 48 then
  933. humanoid.WalkSpeed = 24
  934. end
  935. end)
  936.  
  937. mouse.KeyUp:connect(function(k)
  938. if string.byte(k) == 48 then
  939. humanoid.WalkSpeed = 16
  940. end
  941. end)
  942.  
  943. local action = 'None'
  944. plr.Chatted:connect(function(msg)
  945. if msg == '/e dance' or msg == '/emote dance' then
  946. action = 'Dance'
  947. end
  948. if msg == '/e wrry' or msg == '/emote wrry' then
  949. action = 'Wrrrry'
  950. end
  951. end)
  952.  
  953.  
  954. local dance_move_wait = 0
  955.  
  956. game:service'RunService'.RenderStepped:connect(function()
  957. rm.MaxVelocity = 0
  958. lm.MaxVelocity = 0
  959. rm.DesiredAngle = 0
  960. rm.CurrentAngle = 0
  961. lm.DesiredAngle = 0
  962. lm.CurrentAngle = 0
  963. angle = (angle % 100) + anglespeed/10
  964. mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  965. local rscf = rsc0
  966. local lscf = lsc0
  967. local rlcf = rlc0
  968. local llcf = llc0
  969. local rjcf = rootc0
  970. local ncf = neckc0
  971. local ray = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
  972. local hitz, enz = workspace:FindPartOnRay(ray, char)
  973. for i,object in pairs(char:children()) do
  974. if object:IsA("Tool") then
  975. tool = true
  976. if not debounce then
  977. for x,value in pairs(object:children()) do
  978. if value:IsA("StringValue") and value.Name == "toolanim" and value.Value == "Slash" then
  979. debounce = true
  980. coroutine.wrap(function()
  981. slashing = true
  982. wait(.15)
  983. slashing = false
  984. debounce = false
  985. end)()
  986. value:Destroy()
  987. end
  988. end
  989. end
  990. elseif not object:IsA'Tool' then
  991. tool = false
  992. end
  993. end
  994. if action == 'Dance' then
  995. anglespeed = 2
  996. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  997. rjcf = rootc0 * CFrame.Angles(math.rad(2), math.sin(angle)*.15, 0)
  998. lscf = lsc0 * CFrame.new(0, .5 + math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/1.2-math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
  999. rscf = rsc0 * CFrame.new(0, .5 + math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/1.2+math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
  1000. rlcf = rlc0 * CFrame.new(0, .3 + math.cos(angle)*.3, -.1) * CFrame.Angles(-math.rad(2), 0, 0)
  1001. llcf = llc0 * CFrame.new(0, .3 - math.cos(angle)*.3, -.1) * CFrame.Angles(-math.rad(2), 0, 0)
  1002. ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0)
  1003. else
  1004. action = 'None'
  1005. end
  1006. elseif action == 'prepareHump' then
  1007. --animations by ethan
  1008. ncf = neckc0 * CFrame.Angles(math.rad(40), 0, 0)
  1009. rjcf = rootc0 * CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(-45), 0, 0)
  1010. rscf = rsc0 * CFrame.Angles(math.rad(45) + math.rad(90), 0, 0)
  1011. lscf = lsc0 * CFrame.Angles(math.rad(45) + math.rad(90), 0, 0)
  1012. rlcf = rlc0 * CFrame.Angles(math.rad(90), 0, 0)
  1013. llcf = llc0 * CFrame.Angles(math.rad(90), 0, 0)
  1014. elseif action == 'Hump' then
  1015. --animations by ethan
  1016. ncf = neckc0 * CFrame.Angles(math.rad(-10), 0, 0)
  1017. rjcf = rootc0 * CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(45), 0, 0)
  1018. rscf = rsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(10))
  1019. lscf = lsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(-10))
  1020. rlcf = rlc0 * CFrame.Angles(math.rad(-90), 0, math.rad(10))
  1021. llcf = llc0 * CFrame.Angles(math.rad(-90), 0, math.rad(-10))
  1022. elseif action == "Muda1" then
  1023.  
  1024. ncf = neckc0 * CFrame.Angles(0, math.rad(-30), 0)
  1025. rjcf = rootc0 * CFrame.Angles(0, math.rad(45), 0)
  1026. rscf = rsc0 * CFrame.Angles(math.rad(90), 0, math.rad(10))
  1027. lscf = lsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(-10))
  1028. rlcf = rlc0 * CFrame.Angles(math.rad(45), 0, math.rad(10))
  1029. llcf = llc0 * CFrame.Angles(math.rad(-45), 0, math.rad(-10))
  1030. elseif action == "Muda2" then
  1031.  
  1032. ncf = neckc0 * CFrame.Angles(0, math.rad(30), 0)
  1033. rjcf = rootc0 * CFrame.Angles(0, math.rad(-45), 0)
  1034. rscf = rsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(10))
  1035. lscf = lsc0 * CFrame.Angles(math.rad(90), 0, math.rad(-10))
  1036. rlcf = rlc0 * CFrame.Angles(math.rad(-45), 0, math.rad(10))
  1037. llcf = llc0 * CFrame.Angles(math.rad(45), 0, math.rad(-10))
  1038. elseif action == 'Wrrrry' then
  1039. anglespeed = 1+math.random()
  1040. dance_move_wait = (dance_move_wait%40) + 1/60
  1041. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  1042. if dance_move_wait <= 20 then
  1043. rjcf = rootc0 * CFrame.new(0, -.2, .6) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, math.cos(angle)*.15, 0)
  1044. lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(-math.pi/6 + -math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
  1045. rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(-math.pi/6 + math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
  1046. rlcf = rlc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(-math.rad(25)+math.sin(angle)*0.025, -math.cos(angle)*.15, .1)
  1047. llcf = llc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(-math.rad(25)+math.sin(angle)*0.025, -math.cos(angle)*.15, -.1)
  1048. ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0)
  1049. elseif dance_move_wait > 20 then
  1050. rjcf = rootc0 * CFrame.new(0, -.2, -.6) * CFrame.Angles(-math.rad(25)-math.sin(angle)*0.025, math.cos(angle)*.15, 0)
  1051. lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/6 + math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
  1052. rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/6 + -math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
  1053. rlcf = rlc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, -math.cos(angle)*.15, .1)
  1054. llcf = llc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, -math.cos(angle)*.15, -.1)
  1055. ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0)
  1056. end
  1057.  
  1058. else
  1059. action = 'None'
  1060. end
  1061. elseif not hitz and (torso.Velocity.y > 1 or torso.Velocity.y < -1) then
  1062. anglespeed = 3
  1063. rjcf = rootc0 * CFrame.Angles(math.rad(5), 0, 0)
  1064. rscf = rsc0 * CFrame.Angles(math.rad(130) + math.sin(angle)*.8, 0, .15)
  1065. lscf = lsc0 * CFrame.Angles(math.rad(130) + -math.sin(angle)*.8, 0, -.15)
  1066. rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(angle)*.3, -.3 + -math.cos(angle)*.3) * CFrame.Angles(math.pi/14 + -math.sin(angle)*1, 0, 0)
  1067. llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.3 - -math.cos(angle)*.3) * CFrame.Angles(math.pi/14 + math.sin(angle)*1, 0, 0)
  1068. ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.8, 0)
  1069. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  1070. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
  1071. anglespeed = 2
  1072. rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.65, 0) * CFrame.Angles(math.rad(10)+math.rad(torso.Velocity.y)*2, 0, 0)
  1073. rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.7, 0, .05)
  1074. lscf = lsc0 * CFrame.Angles(-math.sin(angle)*1.7, 0, -.05)
  1075. rlcf = rlc0 * CFrame.Angles(-math.sin(angle)*1.4, 0, 0)
  1076. llcf = llc0 * CFrame.Angles(math.sin(angle)*1.4, 0, 0)
  1077. ncf = neckc0 * CFrame.Angles(-math.rad(30) + math.abs(math.sin(angle))*.95, math.sin(angle)*.8, 0)
  1078. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 20 then
  1079. anglespeed = 2.5
  1080. rjcf = rootc0 * CFrame.new(0, -.3 + math.abs(math.sin(angle))*.65, 0) * CFrame.Angles(-math.rad(10)+math.rad(torso.Velocity.y)*2, 0, 0)
  1081. rscf = rsc0 * CFrame.new(0, math.cos(angle)*.5, math.sin(angle)*.5) * CFrame.Angles(math.cos(angle)*2.8, 0, math.abs(math.sin(angle))*.5)
  1082. lscf = lsc0 * CFrame.new(0, -math.cos(angle)*.5, -math.sin(angle)*.5) * CFrame.Angles(-math.cos(angle)*2.8, 0, -math.abs(math.sin(angle))*.5)
  1083. rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.4, 0, math.rad(.5))
  1084. llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.4, 0, -math.rad(.5))
  1085. ncf = neckc0 * CFrame.Angles(math.cos(angle), math.sin(angle), 0)
  1086. end
  1087. if tool then
  1088. rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
  1089. if slashing then
  1090. rscf = rsc0 * CFrame.Angles(-math.pi/12, 0, -.1)
  1091. end
  1092. end
  1093. rm.C0 = clerp(rm.C0,rscf,speed)
  1094. lm.C0 = clerp(lm.C0,lscf,speed)
  1095. rj.C0 = clerp(rj.C0,rjcf,speed)
  1096. neck.C0 = clerp(neck.C0,ncf,speed)
  1097. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  1098. llegm.C0 = clerp(llegm.C0,llcf,speed)
  1099. if frozen then
  1100. timeFreezeFunction()
  1101. else
  1102.  
  1103. for i,p in pairs(stuffFrozen) do
  1104. p.Anchored = false
  1105. end
  1106. for i,s in pairs(frozenSounds) do
  1107. s:Resume()
  1108. end
  1109. stuffFrozen = {}
  1110. frozenSounds = {}
  1111. end
  1112. end)
  1113.  
  1114. function punchDamage()
  1115. coroutine.resume(coroutine.create(function()
  1116. function Damage(model)
  1117. for i,s in pairs(model:GetChildren()) do
  1118. Damage(s)
  1119. if s.Name == "HumanoidRootPart" or s.Name == "Torso" and s:IsA("BasePart") then
  1120. if (rootpart.Position - s.Position).magnitude < 4 then
  1121. local vichum = s.Parent:FindFirstChild("Humanoid")
  1122. if vichum and vichum ~= humanoid then
  1123. local punch = Instance.new("Sound", soundfolder)
  1124. punch.Volume = 3
  1125. punch.Name = "POOCH"
  1126. punch.SoundId = "rbxassetid://511340819"
  1127. punch:Play()
  1128. game:GetService("Debris"):AddItem(punch, 2)
  1129. repeat wait() until not frozen
  1130. if vel then
  1131. vel:Remove()
  1132. end
  1133.  
  1134. vel = Instance.new("BodyVelocity", s)
  1135. vel.Velocity = CFrame.new(s.CFrame.p, rootpart.CFrame.lookVector * 120).lookVector
  1136. game:GetService("Debris"):AddItem(vel, 0.25)
  1137.  
  1138. vichum:TakeDamage(15 +(math.random(-10, 10)/10))
  1139. end
  1140. end
  1141. end
  1142. end
  1143. end
  1144.  
  1145. Damage(workspace)
  1146. end))
  1147. end
  1148.  
  1149. mouse.KeyDown:connect(function(k)
  1150. if k == "q" and not humping then
  1151.  
  1152. humping = true
  1153. action = 'prepareHump'
  1154. wait(0.25)
  1155. action = 'Hump'
  1156. wait(0.03)
  1157. local knife = Instance.new("Part", char)
  1158. knife.Size = Vector3.new(0.2, 0.4, 2)
  1159. knife.CanCollide = false
  1160. knife.Anchored = false
  1161. knife:BreakJoints()
  1162. knife.CFrame = rootpart.CFrame * CFrame.new(0, -1, -2)
  1163. knife.CFrame = CFrame.new(knife.Position, mouse.Hit.p) * CFrame.new(math.random(-10, 10)/100, math.random(-10, 10)/100, math.random(-10, 10)/100)
  1164. knife.BrickColor = BrickColor.new("Buttermilk")
  1165. local knifeMesh = Instance.new("SpecialMesh", knife)
  1166. knifeMesh.MeshId = "rbxassetid://202083123"
  1167. local vel = Instance.new("BodyVelocity", knife)
  1168. knife.Touched:connect(function(part)
  1169. if part.Parent ~= nil then
  1170. local vichum = part.Parent:FindFirstChild("Humanoid")
  1171. if vichum and vichum ~= humanoid then
  1172. local stabbedKnife = knife:Clone()
  1173. stabbedKnife.Parent = workspace
  1174. stabbedKnife:WaitForChild("BodyVelocity"):Remove()
  1175. local stabweld = Instance.new("Weld", stabbedKnife)
  1176. stabweld.Part0 = part
  1177. stabweld.Part1 = stabbedKnife
  1178. stabweld.C0 = part.CFrame:toObjectSpace(knife.CFrame)
  1179. knife:Destroy()
  1180. repeat wait() until not frozen
  1181. game:GetService("Debris"):AddItem(stabbedKnife, 10)
  1182. vichum:TakeDamage(16, 24)
  1183. end
  1184. end
  1185. end)
  1186. coroutine.wrap(function()
  1187. game:GetService("RunService").RenderStepped:connect(function()
  1188. vel.Velocity = knife.CFrame.lookVector * knifeSpeed
  1189. if (knife.Position - rootpart.Position).magnitude > 500 then
  1190.  
  1191. knife:Destroy()
  1192. end
  1193. end)
  1194. end)()
  1195.  
  1196. wait(0.47)
  1197. humping = false
  1198. action = 'None'
  1199. elseif k == "e" and not mudaing then
  1200. speed = 0.8
  1201. Muda:Play()
  1202. mudaing = true
  1203. for i = 1,39 do
  1204. action = "Muda1"
  1205. punchDamage()
  1206. wait(0.03)
  1207. action = "Muda2"
  1208. punchDamage()
  1209. wait(0.03)
  1210. end
  1211.  
  1212.  
  1213. wait()
  1214. action = 'None'
  1215. speed = 0.3
  1216. mudaing = false
  1217. end
  1218. end)
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