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- options:
- offsetX: 0
- offsetY: 2.5
- offsetZ: 0
- on chat:
- bind hologram "&f&l《&f&l%message%&f&l》" to player for 3 seconds offset by {@offsetX}, {@offsetY}, {@offsetZ}
- on right click:
- if name of held item contains "§f-§a経験値§62倍§bチケット§f-":
- add 8 to {exptimes.%player%}
- remove 1 of held item from player
- if {ticketused.%player%} is set:
- stop
- send "&a経験値&62倍&bスタート!!!"
- execute console command "/scoreboard players tag %player% add EXPticket"
- set {ticketused.%player%} to 1
- while {exptimes.%player%} >= 1:
- wait a minute
- set {exptimes.%player%} to {exptimes.%player%} - 1
- if {exptimes.%player%} >= 1:
- send "&a経験値&62倍&bあと%{exptimes.%player%}%分!!!"
- if {ticketused.%player%} is not set:
- stop
- execute console command "/scoreboard players tag %player% remove EXPticket"
- send "&a経験値&62倍&b終了!!!"
- delete {ticketused.%player%}
- delete {exptimes.%player%}
- command /stopticket [<player>]:
- permission: sk.admin
- trigger:
- if arg is set:
- execute console command "/scoreboard players tag %arg% remove EXPticket"
- send "&a経験値&62倍&b終了!!!" to arg
- delete {ticketused.%arg%}
- delete {exptimes.%arg%}
- stop
- execute console command "/scoreboard players tag %player% remove EXPticket"
- send "&a経験値&62倍&b終了!!!" to player
- delete {ticketused.%player%}
- delete {exptimes.%player%}
- command /tickettime:
- trigger:
- if {exptimes.%player%} is not set:
- send "&a経験値&62倍&bが始まっていません"
- stop
- send "&a経験値&62倍&bあと%{exptimes.%player%}%分!!!"
- on inventory click:
- if {slotcheck.%player%} is set:
- send "Slotid:%clicked slot%"
- if {itemcheck.%player%} is set:
- send "Clickeditem:%event-item%"
- command /slotcheck:
- permission: sk.admin
- trigger:
- if {slotcheck.%player%} is not set:
- set {slotcheck.%player%} to on
- send "slotcheck on"
- stop
- delete {slotcheck.%player%}
- send "slotcheck off"
- command /itemcheck:
- permission: sk.admin
- trigger:
- if {itemcheck.%player%} is not set:
- set {itemcheck.%player%} to on
- send "itemcheck on"
- stop
- delete {itemcheck.%player%}
- send "itemcheck off"
- #rune
- on damage:
- victim is a player
- if name of victim's slot 9 contains "フェアリーネックレス":
- chance of 20%:
- execute console command "execute %victim% ~ ~ ~ effect @s instant_health 1 1 true"
- execute console command "execute %victim% ~ ~ ~ playsound minecraft:entity.player.levelup master @a ~ ~ ~ 1 1"
- execute console command "execute %victim% ~ ~ ~ particle happyvillager ~ ~ ~ 0.5 1 0.5 1 15 force"
- if name of victim's slot 9 contains "覇錠":
- execute console command "execute %victim% ~ ~ ~ effect @e[type=!player,r=3] weakness 8 0 true"
- execute console command "execute %victim% ~ ~ ~ playsound minecraft:item.shield.block master @a ~ ~ ~ 1 2"
- execute console command "execute %victim% ~ ~ ~ particle witchMagic ~ ~ ~ 0.5 1 0.5 1 15 force"
- on damage:
- attacker is a player
- if name of attacker's slot 9 contains "鎖撃":
- execute console command "execute %attacker% ~ ~ ~ effect @s strength 2 1 true"
- execute console command "execute %attacker% ~ ~ ~ playsound minecraft:entity.blaze.shoot master @a ~ ~ ~ 1 2"
- execute console command "execute %attacker% ~ ~ ~ particle flame ~ ~ ~ 0.5 1 0.5 0.1 5 force"
- every 2 seconds:
- loop all players:
- if name of loop-player's slot 9 contains "萬緑の腕輪":
- execute console command "execute %loop-player% ~ ~ ~ effect @s regeneration 5 0 true"
- if name of loop-player's slot 9 contains "パーフェクトスター":
- if loop-player's health = loop-player's max health:
- execute console command "execute %loop-player% ~ ~ ~ effect @s strength 3 2 true"
- execute console command "execute %loop-player% ~ ~ ~ effect @s speed 3 1 true"
- on any movement:
- if name of player's slot 9 contains "獄炎のイヤリング":
- player is sprinting
- execute console command "execute %player% ~ ~ ~ particle flame ~ ~ ~ 1 0.5 1 0.05 5 force"
- execute console command "execute %player% ~ ~ ~ effect @e[type=!player,r=3] wither 3 7 true"#enemy
- on shoot:
- projectile is arrow
- if the name of shooter contains "ネクロマンサー":
- cancel event
- show 25 Spell Witch particles at shooter offset by 0, 0, 0 with speed 1.5
- execute shooter command "effect @s slowness 1 100 true"
- wait a second
- set {_spell} to a random integer between 1 and 5
- if {_spell} is 1 or 2:
- loop 2 times:
- make the shooter shoot a snowball at speed 3
- wait 2 ticks
- if {_spell} is 2 or 4:
- loop 3 times:
- make the shooter shoot a small fire ball at speed 3
- wait a tick
- if {_spell} is 5:
- make the shooter shoot a snowball at speed 3
- wait a tick
- make the shooter shoot a small fire ball at speed 3
- wait 5 ticks
- make the shooter shoot a snowball at speed 3
- wait 2 ticks
- make the shooter shoot a small fire ball at speed 3
- on damage:
- projectile is snowball
- if the name of shooter contains "ネクロマンサー":
- set damage to 1
- execute console command "execute %victim% ~ ~ ~ effect @s slowness 5 2 true"
- set maximum damage delay of victim to 1 ticks
- on damage:
- projectile is small fire ball
- if the name of shooter contains "ネクロマンサー":
- set damage to 1
- set maximum damage delay of victim to 1 ticks
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