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- disclaimer: a lot of these stuff can be yoloscrolled/swapped, but some of them can be quite risky since the lag from glitchy items can throw off your visual cues. The only mandatory yoloswap in my opinion is presurge elixir/soda pop swap
- mart: 7xpokeballs, duble input escape rope, fast scroll to antidote, buffer A potion, fast scroll to awakening, buffer down+a burn heal, fast scroll paralyze heal
- cave: buffer slot2 escape rope (slot 3 if didnt buy antidote, slot4 if picked up potion and didnt use it aswell)
- post missingno2:
- underflow,
- buffer select slot 2,
- scroll down
- jx[3]
- jx[0]
- masterballs <-- swap this
- double input up to jx[3], throw 1
- post charizard:
- swap charizard in front
- throw slot1, throw slot2 x6 times
- double input select slot3
- scroll down
- jx[0]
- ultraball
- cancelx[5] <-- swap this
- quad input to tm27, throw 14
- down select jx[0]
- scroll down
- paralyze heal
- ????????
- ultra ball <-- swap this
- yellow double input select hm04
- yellow double input swap master ballx0
- triple input select tm52
- triple input swap burn heal
- throw 19 tm52
- scroll down
- hp up
- [][]G[]
- jx[3] <-- select this
- double input up swap with hp up
- throw 8 j
- walk one up, face down
- post giovanni:
- buffer down select slot 2 paralyze heal
- scroll down
- jx[0]
- jx[0]
- elixir <-- swap this (careful with yolo swap, if you swap the item below elixir it'll merge and you cant recover)
- quad input select gary
- scroll down
- paralyze heal
- ?????????
- ultra ball <-- swap this
- select gary again
- scroll down
- tm37
- nickname?
- jx[5] <-- swap this
- double input up select tm37,
- scroll up
- tm27 <-- swap this
- ultra ball
- jx[2]
- talk to giovanni, deposit everything but zard
- post pc deposit:
- triple input up paralyze heal
- scroll down
- jx[5]
- bike voucher
- hm05 <-- swap this
- close menu, walk 1 down 1 up
- buffer A toss tm01 x[3]
- down select buffer tm47
- triple input up swap ultraball
- face right
- (slash arcanine)
- post blaine:
- select slot1
- scroll down
- ultraball x0
- glitchy mess
- tm01 x3 <-- swap this
- double input select hm04
- down swap potion
- up buffer throw 15 potion (from the top)
- up buffer throw x[0] ultraball
- up select master balls
- scroll down
- [][]I[]
- EXP ALL
- jx[5] <-- swap this
- yellow double input select tm32
- triple input swap [][]G[]
- throw x[4]tm32
- quad input select moon stones
- scroll up
- jx[5] <-- swap this
- tm32
- cancel
- throw x[9] moon stones
- walk 2 up, 1 down, turn up
- post sabrina:
- walk down, slot 2 elixir, slot 3 cancel to koga
- post koga:
- triple input select paralyze heal,
- scroll down
- jx[0]
- jx[1]
- silph scope <-- swap this
- buffer throw x[0] paralyze heals
- yellow double input select cancel
- scroll down
- ultra ballx0
- []Q[]r[][]4[]h
- hm04 <--swap this
- select cancel again, double input swap up ultra ball
- select cancel again,
- scroll down
- tm14
- lemonade
- jx[5] <-- swap this
- scroll up
- jx[7] <-- scroll until here
- potion
- pokedex
- walk up one
- buffer throw 2 jx[7]
- up select antidote
- up select swap pokeball
- throw x[2] antidote
- talk to erika
- post erika:
- walk down
- buffer down select slot 2 elixir
- scroll down
- jx[0]
- jx[1]
- soda pop <-- yoloswap this, keep fast scrolling
- tm48
- paralyze heal
- ????????? <-- use this
- enter surge gym, walk one up
- down select ultra ball
- yellow double input swap hm04
- up A buffer 7f, throw 5
- yellow double input throw x[3] pokeball
- down A jx[5], throw 2 (careful of input lag, can easily crash the game)
- walk one down, face surge on the right
- post surge:
- walk one down, one right, keep holding down, enter misty gym
- double input use cancel
- (rage starmie)
- post misty:
- down select buffer slot 2 soda pop,
- scroll down
- hm04
- great ballx0
- masterballx3 <-- swap this
- double input up select hm04,
- buffer down swap,
- scroll down
- potion
- ???????
- [][][][]m[]x72 <-- select this (check is this a quad input?)
- triple input swap jx[5]
- throw 18 [][][][]m[]x72
- close the menu with up buffer
- walk one up
- triple input up select ????? (quad input if you didnt close the menu with up buffer)
- triple input up swap [][]G[]
- double input select potion
- triple input up swap hm05
- throw 6 potion (from top)
- up a throw x[2] max revives
- walk left to bruno
- post bruno:
- walk down
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