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- local event = require "event"
- local char_space = string.byte(" ")
- local running = true
- function unknownEvent()
- -- body
- end
- local myEventHandlers = setmetatable({}, { __index = function () return unknownEvent end })
- function myEventHandlers.key_up(address, char, code, playername)
- if(char == char_space) then
- running = false
- end
- end
- function myEventHandlers.modem_message(_, reciev_addr, sender_addr, port, distance, payload)
- print(payload)
- end
- function handleEvent(eventID, ...)
- if (eventID) then
- myEventHandlers[eventID](...)
- end
- end
- while running do
- handleEvent(event.pull())
- end
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