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- draggroup:
- for index,card in enumerate(p.current().hand):
- $x,y,h = calculate_hand_card_position(index)
- if len(p.current().hand) <= 8:
- drag:
- dragged card_dragged_handler
- drag_name "Hand %s"%(index)
- drag_handle (0, 0, 1.0, 1.0)
- droppable False
- xpos x
- ypos y
- use handcard(card=card,x=x,y=y)
- else:
- drag:
- dragged card_dragged_handler
- drag_name "Hand %s"%(index)
- drag_handle (0, 0, 1.0, 1.0)
- droppable False
- xpos x
- ypos y
- use handcard(card=card,x=x,y=y,h=h)
- for index, key in enumerate(drag_drop_tokens):
- drag:
- drag_name key
- dragged token_dragged_handler
- xpos (30 + side_bar_width + 100*index)
- ypos 630
- droppable False
- use icon(img = drag_drop_tokens[key][0],frame=drag_drop_tokens[key][1],mask=drag_drop_tokens[key][2],size=int(stat_icon_size*1.5))
- for index,card in enumerate(p.current().heroes):
- $x,y = calculate_field_hero_card_position(index)
- drag:
- dragged card_dragged_handler
- drag_name "field_hero %s"%(index)
- drag_handle (0, 0, 1.0, 1.0)
- xpos x
- ypos y
- use fieldcard(card=card,x=x,y=y)
- #########################################################################
- def card_dragged_handler(drags, drop):
- renpy.hide_screen('fieldcard_info')
- # debug(drags[0].__dict__)
- notify("%s - %s"%(drags[0].last_x,drags[0].last_y))
- data = drags[0].drag_name.split()
- if data[0] == 'Hand':
- if drags[0].last_x > side_bar_width + 100:
- index = int(data[1])
- card = p.current().hand[index]
- p.current().hand.remove(card)
- p.current().heroes.append(card)
- if data[0] == 'field_hero':
- if drags[0].last_x < side_bar_width:
- index = int(data[1])
- card = p.current().heroes[index]
- p.current().heroes.remove(card)
- p.current().hand.append(card)
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