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May 13th, 2019
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  1. #1
  2.  
  3. Failed running D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\il2cpp\build/UnityLinker.exe -out="D:\potat\Documents\UnityProjects\Pirate Game. Please Finish, even if only 1 lvl\Temp\StagingArea\Data\Managed\tempStrip" -x="D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Core.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Accessibility.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\AI.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Animation.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\AR.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\AssetBundle.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Audio.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Cloth.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Core.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\CrashReporting.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Director.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\GameCenter.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Grid.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ImageConversion.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\IMGUI.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Input.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\JSONSerialize.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Localization.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ParticleSystem.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\PerformanceReporting.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Physics.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Physics2D.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ScreenCapture.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\SharedInternals.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\SpriteMask.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\SpriteShape.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Streaming.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\StyleSheets.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Substance.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Terrain.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\TerrainPhysics.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\TextCore.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\TextRendering.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Tilemap.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UI.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UIElements.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UNET.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityAnalytics.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityConnect.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequest.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequestAssetBundle.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequestAudio.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequestTexture.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequestWWW.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Vehicles.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\VFX.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Video.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\VR.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Wind.xml" -x "D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\XR.xml" -d "D:\potat\Documents\UnityProjects\Pirate Game. Please Finish, even if only 1 lvl\Temp\StagingArea\Data\Managed" --include-unity-root-assembly="D:\potat\Documents\UnityProjects\Pirate Game. Please Finish, even if only 1 lvl\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --include-unity-root-assembly="D:\potat\Documents\UnityProjects\Pirate Game. Please Finish, even if only 1 lvl\Temp\StagingArea\Data\Managed\I18N.CJK.dll" --include-unity-root-assembly="D:\potat\Documents\UnityProjects\Pirate Game. Please Finish, even if only 1 lvl\Temp\StagingArea\Data\Managed\I18N.dll" --include-unity-root-assembly="D:\potat\Documents\UnityProjects\Pirate Game. Please Finish, even if only 1 lvl\Temp\StagingArea\Data\Managed\I18N.MidEast.dll" --include-unity-root-assembly="D:\potat\Documents\UnityProjects\Pirate Game. Please Finish, even if only 1 lvl\Temp\StagingArea\Data\Managed\I18N.Other.dll" --include-unity-root-assembly="D:\potat\Documents\UnityProjects\Pirate Game. Please Finish, even if only 1 lvl\Temp\StagingArea\Data\Managed\I18N.Rare.dll" --include-unity-root-assembly="D:\potat\Documents\UnityProjects\Pirate Game. Please Finish, even if only 1 lvl\Temp\StagingArea\Data\Managed\I18N.West.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="D:\potat\Documents\UnityProjects\Pirate Game. Please Finish, even if only 1 lvl\Temp\StagingArea\Data\Managed" --editor-settings-flag=Development --rule-set=Conservative
  4.  
  5. stdout:
  6. Fatal error in Unity CIL Linker
  7. System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\potat\Documents\UnityProjects\Pirate Game. Please Finish'.
  8. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  9. at System.IO.FileSystemEnumerableIterator`1.CommonInit()
  10. at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
  11. at System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption)
  12. at NiceIO.NPath.Files(String filter, Boolean recurse)
  13. at Unity.Linker.Steps.Resolution.ResolveAssemblyDirectoryStep.Process(LinkContext context)
  14. at Mono.Linker.Pipeline.Process(LinkContext context)
  15. at Unity.Linker.UnityDriver.Run()
  16. at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
  17. at Unity.Linker.UnityDriver.RunDriver()
  18. stderr:
  19.  
  20. UnityEngine.Debug:LogError(Object)
  21. UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
  22. UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
  23. UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:192)
  24. UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, BuildTargetGroup, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:124)
  25. UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:324)
  26. UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:216)
  27. UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:203)
  28. UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
  29. PostProcessUAPIl2Cpp:RunIL2CPP() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessUAPIl2Cpp.cs:374)
  30. PostProcessWinRT:Process() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:228)
  31. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  32.  
  33. #2
  34.  
  35. Exception: D:\Program Files\Unity Editors\2018.4.0f1\Editor\Data\il2cpp\build/UnityLinker.exe did not run properly!
  36. UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
  37. UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
  38. UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:192)
  39. UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Collections.Generic.IEnumerable`1[T] additionalBlacklist, UnityEditor.BuildTargetGroup buildTargetGroup, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:124)
  40. UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.Collections.IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:324)
  41. UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:216)
  42. UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:203)
  43. UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
  44. PostProcessUAPIl2Cpp.RunIL2CPP () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessUAPIl2Cpp.cs:374)
  45. PostProcessWinRT.Process () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:228)
  46. UnityEditor.WSA.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:122)
  47. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  48.  
  49. #3
  50.  
  51. Build completed with a result of 'Failed'
  52. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  53.  
  54. #4
  55.  
  56. UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
  57. at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:194
  58. at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:97
  59. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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