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- typedef struct
- {
- BYTE gap00[12];
- vec3_t Position; //+16 || +20 || +24
- vec3_t Angle; //+28 || +32 || +36
- BYTE gap01[150];
- int OnAttacking; //+194
- BYTE gap02[94];
- vec3_t Light; //+296 || +300 || +304
- BYTE gap03[16];
- float CoordX; //+328
- float CoordY; //+332
- }OBJSTRUCT,*LPOBJ;
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