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- main = function()
- iiFiles = {
- "System/itemInfo_Translation.lua", -- 1st priority
- "System/itemInfo_kRO.lua", -- 2nd
- "System/itemInfo_idRO.lua", -- 3rd
- "System/itemInfo_iRO.lua", -- 4th
- "System/itemInfo_misc.lua", -- 5th
- "System/itemInfo_ItemDB.lua", -- Fixes!
- }
- _TempItems = {}
- -- check existing item
- function CheckItem(ItemID, DESC, flag)
- if not (DESC.costume) then
- DESC.costume = false
- end
- if not (_TempItems[ItemID]) then
- _TempItems[ItemID] = DESC
- else
- myTbl = {}
- -- remap
- for pos,val in pairs(_TempItems[ItemID]) do
- myTbl[pos] = val
- end
- -- add data if not exists yet
- for pos,val in pairs(DESC) do
- if not (myTbl[pos]) or myTbl[pos] == "" then
- myTbl[pos] = val
- end
- end
- -- use ClassNum from this itemInfo to fix attack sprite animation
- if flag == true and DESC.ClassNum then
- if not (_TempItems[ItemID].ClassNum) or _TempItems[ItemID].ClassNum == 0 then
- myTbl["ClassNum"] = DESC.ClassNum
- end
- end
- _TempItems[ItemID] = myTbl
- end
- end
- -- end check
- -- Set some fixes
- function setDESC(ItemID,DESC)
- if _TempItems[ItemID] then
- if DESC.costume then
- _TempItems[ItemID].costume = DESC.costume
- end
- if DESC.slotCount then
- _TempItems[ItemID].slotCount = DESC.slotCount
- end
- if DESC.identifiedDisplayName then
- _TempItems[ItemID].identifiedDisplayName = DESC.identifiedDisplayName
- end
- end
- end
- -- Set some fixes
- -- Read all files
- for i,iiFile in pairs(iiFiles) do
- d = dofile(iiFile)
- end
- -- Read all files
- -- process _TempItems
- for ItemID,DESC in pairs(_TempItems) do
- result, msg = AddItem(ItemID, DESC.unidentifiedDisplayName, DESC.unidentifiedResourceName, DESC.identifiedDisplayName, DESC.identifiedResourceName, DESC.slotCount, DESC.ClassNum)
- if not result then
- return false, msg
- end
- for k,v in pairs(DESC.unidentifiedDescriptionName) do
- result, msg = AddItemUnidentifiedDesc(ItemID, v)
- if not result then
- return false, msg
- end
- end
- for k,v in pairs(DESC.identifiedDescriptionName) do
- result, msg = AddItemIdentifiedDesc(ItemID, v)
- if not result then
- return false, msg
- end
- end
- if DESC.costume == nil then
- result = AddItemIsCostume(ItemID, DESC.costume)
- end
- if not result then
- return false, msg
- end
- end
- -- process _TempItems
- _TempItems = nil
- return true, "good"
- end
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