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- Level 40
- 334 HP
- Str Damage: +28
- Dex Damage: +24
- Con Damage: +45
- Reduced Damage: -28
- Str 28
- Con 26
- Dex 20
- Int 6
- Wis 7
- Cha 7
- Special Features: Multitasking, Give It Your All (only on self), Hey Guys, Moltres Vessel Breakdown (see end of text), ICTAH+
- MA Features:
- Improved Combat Focus, Improved Martial Endurance, Resilience (3/day), Brick Break (6/day), Facade (6/day), Jump Kick (9/day), Fist Mastery
- Firebreather Features:
- Photokinesis, Pyrokinesis, Double Team (25 HP), Lava Plume (10 HP), Shadow Ball (10 HP), Sunny Day (20 HP), Fire Blast (25 HP), Night Daze (20 HP), Shadow Walker (15 HP), Heat Seeker
- Dirty Fighter Features:
- Battle Chatter (6/day), Sucker Punch (6/day), Mega Kick, Payback, Concealed Weapon, Tax (9/day)
- Black Belt Features:
- Close Combat, Sensei (Batshit Hobo Fighting), Hi Jump Kick (9/day), Toughest Skin, Strong Guy, Go Away!, Circle Throw
- Moltres Vessel Breakdown: Andromeda's attacks randomly switch between normal and fire element. She sprouts a pair of firey wings from her back that enable her to fly when Project Null. When reaching less than 136 HP, Andromeda suffers Legendary Breakdown, becoming engulfed in flames. All of her attacks become fire element and have STAB. Roll double STAB for Fire Spin. When under 82 HP, Sunny Day goes into effect until Andromeda becomes unconscious. If Andromeda goes unconscious as Project Null, an Explosion radiates from her body, though her HP is not set to -100% and she is unharmed by the attack.
- When rolling STAB as Project Null, treat Andromeda's level as twice her trainer level, not her Moltres level.
- After recovering from Project Null, Andromeda loses the benefits of her well power and Legendary Form for three days, as well as suffering from an emotional breakdown as everything that's been bottled up comes to the surface (She's still functional as a party member but roleplay accordingly). She is also haunted by dreams of herself as Moltres for one week.
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