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Dominus Messor, the Infected Dominus Fe

Feb 24th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. -- Friend me in Discord! Bacon Hair!#6813
  89. -- Enjoy the Edit! :D
  90. --// \\--
  91. --}} ORIGINAL BY SHACKLUSTER {{--
  92. --}} FIXED AND EDIT BY NGUYENDUCLOI123 {{--
  93. --\\ //--
  94.  
  95. print'Edited by nguyenducloi123 (Bacon Hair!)'
  96. warn'PRESS 0 FOR CLEAR EVERYTHING EVEN YOURSELF'
  97. wait(0.2)
  98.  
  99. Player = owner
  100. PlayerGui = Player.PlayerGui
  101. Cam = workspace.CurrentCamera
  102. Backpack = Player.Backpack
  103. Character = Player.Character
  104. Humanoid = Character.Humanoid
  105. RootPart = Character.HumanoidRootPart
  106. Torso = Character.Torso
  107. Head = Character.Head
  108. RightArm = Character["Right Arm"]
  109. LeftArm = Character["Left Arm"]
  110. RightLeg = Character["Right Leg"]
  111. LeftLeg = Character["Left Leg"]
  112. RootJoint = RootPart.RootJoint
  113. Neck = Torso.Neck
  114. RightShoulder = Torso["Right Shoulder"]
  115. LeftShoulder = Torso["Left Shoulder"]
  116. RightHip = Torso["Right Hip"]
  117. LeftHip = Torso["Left Hip"]
  118. local sick = Instance.new("Sound",Character)
  119. sick.SoundId = "rbxassetid://249900512"
  120. sick.Parent = Character
  121. sick.Name = "BGM"
  122. sick.Looped = true
  123. sick.Pitch = 1
  124. sick.Volume = 5
  125. sick:Play()
  126. local theend = Instance.new("Sound",Torso)
  127. theend.SoundId = "rbxassetid://875445225"
  128. theend.Name = "???"
  129. theend.Looped = true
  130. theend.Pitch = 1
  131. theend.Volume = 999
  132. IT = Instance.new
  133. CF = CFrame.new
  134. VT = Vector3.new
  135. RAD = math.rad
  136. C3 = Color3.new
  137. UD2 = UDim2.new
  138. BRICKC = BrickColor.new
  139. ANGLES = CFrame.Angles
  140. EULER = CFrame.fromEulerAnglesXYZ
  141. COS = math.cos
  142. ACOS = math.acos
  143. SIN = math.sin
  144. ASIN = math.asin
  145. ABS = math.abs
  146. MRANDOM = math.random
  147. FLOOR = math.floor
  148. game:GetService("StarterGui"):SetCore("SendNotification", {
  149. Title = "Dominus Messor";
  150. Text = "Edited by nguyenducloi123 (Bacon Hair!), Made by Shackluster!";
  151. })
  152. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  153. local NEWMESH = IT(MESH)
  154. if MESH == "SpecialMesh" then
  155. NEWMESH.MeshType = MESHTYPE
  156. if MESHID ~= "nil" and MESHID ~= "" then
  157. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  158. end
  159. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  160. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  161. end
  162. end
  163. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  164. NEWMESH.Scale = SCALE
  165. NEWMESH.Parent = PARENT
  166. return NEWMESH
  167. end
  168. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  169. local NEWPART = IT("Part")
  170. NEWPART.formFactor = FORMFACTOR
  171. NEWPART.Reflectance = REFLECTANCE
  172. NEWPART.Transparency = TRANSPARENCY
  173. NEWPART.CanCollide = false
  174. NEWPART.Locked = true
  175. NEWPART.Anchored = true
  176. if ANCHOR == false then
  177. NEWPART.Anchored = false
  178. end
  179. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  180. NEWPART.Name = NAME
  181. NEWPART.Size = SIZE
  182. NEWPART.Position = Torso.Position
  183. NEWPART.Material = MATERIAL
  184. NEWPART:BreakJoints()
  185. NEWPART.Parent = PARENT
  186. return NEWPART
  187. end
  188. Player_Size = 1
  189. Animation_Speed = 3
  190. Frame_Speed = 0.016666666666666666
  191. local Speed = 16
  192. local Effects2 = {}
  193. local weldBetween = function(a, b)
  194. local weldd = Instance.new("ManualWeld")
  195. weldd.Part0 = a
  196. weldd.Part1 = b
  197. weldd.C0 = CFrame.new()
  198. weldd.C1 = b.CFrame:inverse() * a.CFrame
  199. weldd.Parent = a
  200. return weldd
  201. end
  202. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  203. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  204. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  205. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  206. local CHANGEDEFENSE = 0
  207. local CHANGEDAMAGE = 0
  208. local CHANGEMOVEMENT = 0
  209. local ANIM = "Idle"
  210. local ATTACK = false
  211. local EQUIPPED = false
  212. local HOLD = false
  213. local COMBO = 1
  214. local Rooted = false
  215. local SINE = 0
  216. local KEYHOLD = false
  217. local CHANGE = 2 / Animation_Speed
  218. local WALKINGANIM = false
  219. local WALK = 0
  220. local VALUE1 = false
  221. local VALUE2 = false
  222. local ROBLOXIDLEANIMATION = IT("Animation")
  223. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  224. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  225. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  226. WEAPONGUI.Name = "Weapon GUI"
  227. local Effects = IT("Folder", Character)
  228. Effects.Name = "Effects"
  229. local ANIMATOR = Humanoid.Animator
  230. local ANIMATE = Character.Animate
  231. local ATTACKEDTAUNTS = {
  232. "907332040",
  233. "907332525",
  234. "907330011"
  235. }
  236. local ATTACKTAUNTS = {
  237. "907329893",
  238. "907329532",
  239. "907333294",
  240. "907332856"
  241. }
  242. local ULTTAUNTS = {
  243. "907332997",
  244. "907332670",
  245. "907330103"
  246. }
  247. local UNANCHOR = true
  248. local SKILLTEXTCOLOR = C3(0,1,0)
  249. ArtificialHB = Instance.new("BindableEvent", script)
  250. ArtificialHB.Name = "ArtificialHB"
  251. script:WaitForChild("ArtificialHB")
  252. frame = Frame_Speed
  253. tf = 0
  254. allowframeloss = false
  255. tossremainder = false
  256. lastframe = tick()
  257. script.ArtificialHB:Fire()
  258. game:GetService("RunService").Heartbeat:connect(function(s, p)
  259. tf = tf + s
  260. if tf >= frame then
  261. if allowframeloss then
  262. script.ArtificialHB:Fire()
  263. lastframe = tick()
  264. else
  265. for i = 1, math.floor(tf / frame) do
  266. script.ArtificialHB:Fire()
  267. end
  268. lastframe = tick()
  269. end
  270. if tossremainder then
  271. tf = 0
  272. else
  273. tf = tf - frame * math.floor(tf / frame)
  274. end
  275. end
  276. end)
  277. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  278. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  279. end
  280. function PositiveAngle(NUMBER)
  281. if NUMBER >= 0 then
  282. NUMBER = 0
  283. end
  284. return NUMBER
  285. end
  286. function NegativeAngle(NUMBER)
  287. if NUMBER <= 0 then
  288. NUMBER = 0
  289. end
  290. return NUMBER
  291. end
  292. function Swait(NUMBER)
  293. if NUMBER == 0 or NUMBER == nil then
  294. ArtificialHB.Event:wait()
  295. else
  296. for i = 1, NUMBER do
  297. ArtificialHB.Event:wait()
  298. end
  299. end
  300. end
  301. function QuaternionFromCFrame(cf)
  302. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  303. local trace = m00 + m11 + m22
  304. if trace > 0 then
  305. local s = math.sqrt(1 + trace)
  306. local recip = 0.5 / s
  307. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  308. else
  309. local i = 0
  310. if m00 < m11 then
  311. i = 1
  312. end
  313. if m22 > (i == 0 and m00 or m11) then
  314. i = 2
  315. end
  316. if i == 0 then
  317. local s = math.sqrt(m00 - m11 - m22 + 1)
  318. local recip = 0.5 / s
  319. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  320. elseif i == 1 then
  321. local s = math.sqrt(m11 - m22 - m00 + 1)
  322. local recip = 0.5 / s
  323. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  324. elseif i == 2 then
  325. local s = math.sqrt(m22 - m00 - m11 + 1)
  326. local recip = 0.5 / s
  327. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  328. end
  329. end
  330. end
  331. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  332. local xs, ys, zs = x + x, y + y, z + z
  333. local wx, wy, wz = w * xs, w * ys, w * zs
  334. local xx = x * xs
  335. local xy = x * ys
  336. local xz = x * zs
  337. local yy = y * ys
  338. local yz = y * zs
  339. local zz = z * zs
  340. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  341. end
  342. function QuaternionSlerp(a, b, t)
  343. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  344. local startInterp, finishInterp
  345. if cosTheta >= 1.0E-4 then
  346. if 1 - cosTheta > 1.0E-4 then
  347. local theta = ACOS(cosTheta)
  348. local invSinTheta = 1 / SIN(theta)
  349. startInterp = SIN((1 - t) * theta) * invSinTheta
  350. finishInterp = SIN(t * theta) * invSinTheta
  351. else
  352. startInterp = 1 - t
  353. finishInterp = t
  354. end
  355. elseif 1 + cosTheta > 1.0E-4 then
  356. local theta = ACOS(-cosTheta)
  357. local invSinTheta = 1 / SIN(theta)
  358. startInterp = SIN((t - 1) * theta) * invSinTheta
  359. finishInterp = SIN(t * theta) * invSinTheta
  360. else
  361. startInterp = t - 1
  362. finishInterp = t
  363. end
  364. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  365. end
  366. function Clerp(a, b, t)
  367. local qa = {
  368. QuaternionFromCFrame(a)
  369. }
  370. local qb = {
  371. QuaternionFromCFrame(b)
  372. }
  373. local ax, ay, az = a.x, a.y, a.z
  374. local bx, by, bz = b.x, b.y, b.z
  375. local _t = 1 - t
  376. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  377. end
  378. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  379. local frame = IT("Frame")
  380. frame.BackgroundTransparency = TRANSPARENCY
  381. frame.BorderSizePixel = BORDERSIZEPIXEL
  382. frame.Position = POSITION
  383. frame.Size = SIZE
  384. frame.BackgroundColor3 = COLOR
  385. frame.BorderColor3 = BORDERCOLOR
  386. frame.Name = NAME
  387. frame.Parent = PARENT
  388. return frame
  389. end
  390. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  391. local label = IT("TextLabel")
  392. label.BackgroundTransparency = 1
  393. label.Size = UD2(1, 0, 1, 0)
  394. label.Position = UD2(0, 0, 0, 0)
  395. label.TextColor3 = TEXTCOLOR
  396. label.TextStrokeTransparency = STROKETRANSPARENCY
  397. label.TextTransparency = TRANSPARENCY
  398. label.FontSize = TEXTFONTSIZE
  399. label.Font = TEXTFONT
  400. label.BorderSizePixel = BORDERSIZEPIXEL
  401. label.TextScaled = false
  402. label.Text = TEXT
  403. label.Name = NAME
  404. label.Parent = PARENT
  405. return label
  406. end
  407. function NoOutlines(PART)
  408. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  409. end
  410. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  411. local NEWWELD = IT(TYPE)
  412. NEWWELD.Part0 = PART0
  413. NEWWELD.Part1 = PART1
  414. NEWWELD.C0 = C0
  415. NEWWELD.C1 = C1
  416. NEWWELD.Parent = PARENT
  417. return NEWWELD
  418. end
  419. local S = IT("Sound")
  420. function CreateSound(ID, PARENT, VOLUME, PITCH)
  421. local NEWSOUND
  422. coroutine.resume(coroutine.create(function()
  423. NEWSOUND = S:Clone()
  424. NEWSOUND.Parent = PARENT
  425. NEWSOUND.Volume = VOLUME
  426. NEWSOUND.Pitch = PITCH
  427. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  428. Swait()
  429. NEWSOUND:play()
  430. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  431. end))
  432. return NEWSOUND
  433. end
  434. function CFrameFromTopBack(at, top, back)
  435. local right = top:Cross(back)
  436. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  437. end
  438. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  439. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  440. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  441. wave.CFrame = CFRAME
  442. coroutine.resume(coroutine.create(function(PART)
  443. for i = 1, WAIT do
  444. Swait()
  445. mesh.Scale = mesh.Scale + GROW
  446. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  447. if DOESROT == true then
  448. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  449. end
  450. wave.Transparency = wave.Transparency + 0.5 / WAIT
  451. if wave.Transparency > 0.99 then
  452. wave:remove()
  453. end
  454. end
  455. end))
  456. end
  457. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  458. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  459. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  460. wave.CFrame = CFRAME
  461. coroutine.resume(coroutine.create(function(PART)
  462. for i = 1, WAIT do
  463. Swait()
  464. mesh.Scale = mesh.Scale + GROW
  465. if DOESROT == true then
  466. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  467. end
  468. wave.Transparency = wave.Transparency + 0.5 / WAIT
  469. if wave.Transparency > 0.99 then
  470. wave:remove()
  471. end
  472. end
  473. end))
  474. end
  475. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  476. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  477. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  478. wave.CFrame = CFRAME
  479. coroutine.resume(coroutine.create(function(PART)
  480. for i = 1, WAIT do
  481. Swait()
  482. mesh.Scale = mesh.Scale + GROW
  483. wave.Transparency = wave.Transparency + 1 / WAIT
  484. if wave.Transparency > 0.99 then
  485. wave:remove()
  486. end
  487. end
  488. end))
  489. end
  490. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  491. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  492. local mesh
  493. if KIND == "Base" then
  494. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  495. elseif KIND == "Thin" then
  496. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  497. elseif KIND == "Round" then
  498. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  499. end
  500. wave.CFrame = CFRAME
  501. coroutine.resume(coroutine.create(function(PART)
  502. for i = 1, WAIT do
  503. Swait()
  504. mesh.Scale = mesh.Scale + GROW / 10
  505. wave.Transparency = wave.Transparency + 0.5 / WAIT
  506. if wave.Transparency > 0.99 then
  507. wave:remove()
  508. end
  509. end
  510. end))
  511. end
  512. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  513. local TORSO = Torso
  514. local HUM = Humanoid
  515. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  516. coroutine.wrap(function()
  517. VT = Vector3.new
  518. MRANDOM = math.random
  519. local A = TIME
  520. local B = INTENSITY
  521. local C = true
  522. local HUMANOID = Humanoid
  523. local TIMER = A or 35
  524. local SHAKE = B or 5
  525. local FADE = C or true
  526. if HUMANOID then
  527. local FADER = SHAKE / TIMER
  528. for i = 1, TIMER do
  529. wait()
  530. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  531. end
  532. HUMANOID.CameraOffset = VT(0, 0, 0)
  533. end
  534.  
  535. end)()
  536. end
  537. end
  538. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  539. for _, c in pairs(PARENT:GetChildren()) do
  540. if c.ClassName == "Model" then
  541. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  542. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  543. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  544. if DIST > (TORSO.Position - FROM).Magnitude then
  545. table.insert(TABLE, c)
  546. end
  547. AddChildrenToTable(FROM, c, DIST, TABLE)
  548. elseif c.ClassName == "Folder" then
  549. AddChildrenToTable(FROM, c, DIST, TABLE)
  550. end
  551. end
  552. end
  553. end
  554. function MakeForm(PART, TYPE)
  555. if TYPE == "Cyl" then
  556. local MSH = IT("CylinderMesh", PART)
  557. elseif TYPE == "Ball" then
  558. local MSH = IT("SpecialMesh", PART)
  559. MSH.MeshType = "Sphere"
  560. elseif TYPE == "Wedge" then
  561. local MSH = IT("SpecialMesh", PART)
  562. MSH.MeshType = "Wedge"
  563. end
  564. end
  565. function sandbox(var,func)
  566. local env = getfenv(func)
  567. local newenv = setmetatable({},{
  568. __index = function(self,k)
  569. if k=="script" then
  570. return var
  571. else
  572. return env[k]
  573. end
  574. end,
  575. })
  576. setfenv(func,newenv)
  577. return func
  578. end
  579. function NS(...)
  580. local tab = {...}
  581. local fat = {}
  582. for i = 1, #tab do
  583. local v = tab[i]
  584. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  585. end
  586. return NumberSequence.new(fat);
  587. end
  588. cors = {}
  589. mas = Instance.new("Model",game:GetService("Lighting"))
  590. ParticleEmitter0 = Instance.new("ParticleEmitter")
  591. ParticleEmitter1 = Instance.new("ParticleEmitter")
  592. ParticleEmitter2 = Instance.new("ParticleEmitter")
  593. ParticleEmitter0.Name = "Flames"
  594. ParticleEmitter0.Parent = mas
  595. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  596. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  597. ParticleEmitter0.Enabled = false
  598. ParticleEmitter0.LightEmission = 1
  599. ParticleEmitter0.LightInfluence = 1
  600. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  601. ParticleEmitter0.ZOffset = 1
  602. ParticleEmitter0.Size = NumberSequence.new(10,0)
  603. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  604. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  605. ParticleEmitter0.Rate = 9999
  606. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  607. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  608. ParticleEmitter0.VelocitySpread = 25
  609. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  610. ParticleEmitter1.Name = "Death"
  611. ParticleEmitter1.Parent = mas
  612. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  613. ParticleEmitter1.Enabled = false
  614. ParticleEmitter1.LightEmission = 0.75
  615. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  616. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  617. ParticleEmitter1.ZOffset = 0.5
  618. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  619. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  620. ParticleEmitter1.Drag = 5
  621. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  622. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  623. ParticleEmitter1.Rate = 999
  624. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  625. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  626. ParticleEmitter1.VelocitySpread = 360
  627. ParticleEmitter2.Name = "Wing"
  628. ParticleEmitter2.Parent = mas
  629. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  630. ParticleEmitter2.Enabled = false
  631. ParticleEmitter2.LightEmission = 1
  632. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  633. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  634. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  635. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  636. ParticleEmitter2.LockedToPart = true
  637. ParticleEmitter2.Rate = 300
  638. for i,v in pairs(mas:GetChildren()) do
  639. v.Parent = script
  640. pcall(function() v:MakeJoints() end)
  641. end
  642. mas:Destroy()
  643. for i,v in pairs(cors) do
  644. spawn(function()
  645. pcall(v)
  646. end)
  647. end
  648. local DParticles = script.Death
  649. DParticles:remove()
  650. DParticles.Name = ""
  651. New = function(Object, Parent, Name, Data)
  652. local Object = Instance.new(Object)
  653. for Index, Value in pairs(Data or {}) do
  654. Object[Index] = Value
  655. end
  656. Object.Parent = Parent
  657. Object.Name = Name
  658. return Object
  659. end
  660. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  661. if DoesCourontine == false then
  662. local Direction = CF(Part.Position, ToLocation)
  663. local Distance = (Part.Position - ToLocation).magnitude
  664. for i = 1, AmountOfTime do
  665. Swait()
  666. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  667. Direction = Part.CFrame
  668. end
  669. Part:remove()
  670. elseif DoesCourontine == true then
  671. coroutine.resume(coroutine.create(function()
  672. local Direction = CF(Part.Position, ToLocation)
  673. local Distance = (Part.Position - ToLocation).magnitude
  674. for i = 1, AmountOfTime do
  675. Swait()
  676. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  677. Direction = Part.CFrame
  678. end
  679. Part:remove()
  680. end))
  681. end
  682. end
  683. function CheckTableForString(Table, String)
  684. for i, v in pairs(Table) do
  685. if string.find(string.lower(String), string.lower(v)) then
  686. return true
  687. end
  688. end
  689. return false
  690. end
  691. function CheckIntangible(Hit)
  692. local ProjectileNames = {
  693. "Water",
  694. "Arrow",
  695. "Projectile",
  696. "Effect",
  697. "Rail",
  698. "Lightning",
  699. "Bullet"
  700. }
  701. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  702. return true
  703. end
  704. return false
  705. end
  706. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  707. function WACKYEFFECT(Table)
  708. local TYPE = (Table.EffectType or "Sphere")
  709. local SIZE = (Table.Size or VT(1,1,1))
  710. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  711. local TRANSPARENCY = (Table.Transparency or 0)
  712. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  713. local CFRAME = (Table.CFrame or Torso.CFrame)
  714. local MOVEDIRECTION = (Table.MoveToPos or nil)
  715. local ROTATION1 = (Table.RotationX or 0)
  716. local ROTATION2 = (Table.RotationY or 0)
  717. local ROTATION3 = (Table.RotationZ or 0)
  718. local MATERIAL = (Table.Material or "Neon")
  719. local COLOR = (Table.Color or C3(1,1,1))
  720. local TIME = (Table.Time or 45)
  721. local SOUNDID = (Table.SoundID or nil)
  722. local SOUNDPITCH = (Table.SoundPitch or nil)
  723. local SOUNDVOLUME = (Table.SoundVolume or nil)
  724. coroutine.resume(coroutine.create(function()
  725. local PLAYSSOUND = false
  726. local SOUND = nil
  727. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  728. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  729. PLAYSSOUND = true
  730. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  731. end
  732. EFFECT.Color = COLOR
  733. local MSH = nil
  734. if TYPE == "Sphere" then
  735. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  736. elseif TYPE == "Block" then
  737. MSH = IT("BlockMesh",EFFECT)
  738. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  739. elseif TYPE == "Wave" then
  740. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  741. elseif TYPE == "Ring" then
  742. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  743. elseif TYPE == "Slash" then
  744. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  745. elseif TYPE == "Round Slash" then
  746. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  747. elseif TYPE == "Swirl" then
  748. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  749. elseif TYPE == "Skull" then
  750. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  751. elseif TYPE == "Crystal" then
  752. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  753. end
  754. if MSH ~= nil then
  755. local MOVESPEED = nil
  756. if MOVEDIRECTION ~= nil then
  757. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  758. end
  759. local GROWTH = SIZE - ENDSIZE
  760. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  761. if TYPE == "Block" then
  762. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  763. else
  764. EFFECT.CFrame = CFRAME
  765. end
  766. for LOOP = 1, TIME+1 do
  767. Swait()
  768. MSH.Scale = MSH.Scale - GROWTH/TIME
  769. if TYPE == "Wave" then
  770. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  771. end
  772. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  773. if TYPE == "Block" then
  774. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  775. else
  776. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  777. end
  778. if MOVEDIRECTION ~= nil then
  779. local ORI = EFFECT.Orientation
  780. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  781. EFFECT.Orientation = ORI
  782. end
  783. end
  784. if PLAYSSOUND == false then
  785. EFFECT:remove()
  786. else
  787. repeat Swait() until SOUND.Playing == false
  788. EFFECT:remove()
  789. end
  790. else
  791. if PLAYSSOUND == false then
  792. EFFECT:remove()
  793. else
  794. repeat Swait() until SOUND.Playing == false
  795. EFFECT:remove()
  796. end
  797. end
  798. end))
  799. end
  800. Debris = game:GetService("Debris")
  801. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  802. local Direction = CFrame.new(StartPos, Vec).lookVector
  803. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  804. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  805. if RayHit and CheckIntangible(RayHit) then
  806. if DelayIfHit then
  807. wait()
  808. end
  809. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  810. end
  811. return RayHit, RayPos, RayNormal
  812. end
  813. function turnto(position)
  814. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  815. end
  816. local naeeym2 = Instance.new("BillboardGui", Character)
  817. naeeym2.AlwaysOnTop = true
  818. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  819. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  820. naeeym2.Adornee = Character.Head
  821. naeeym2.Name = ""
  822. local tecks2 = Instance.new("TextLabel", naeeym2)
  823. tecks2.BackgroundTransparency = 1
  824. tecks2.TextScaled = true
  825. tecks2.BorderSizePixel = 0
  826. tecks2.Text = "Dominus Messor, the Infected Dominus"
  827. tecks2.Font = "Antique"
  828. tecks2.TextSize = 30
  829. tecks2.TextStrokeTransparency = 0
  830. tecks2.TextColor3 = Color3.new(0,1,0)
  831. tecks2.TextStrokeColor3 = Color3.new(0,255,0)
  832. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  833. tecks2.Parent = naeeym2
  834. Humanoid.Died:connect(function()
  835. Humanoid.Parent = nil
  836. Humanoid.MaxHealth = "inf"
  837. Humanoid.Health = "inf"
  838. refit()
  839. Humanoid.Parent = Character
  840. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  841. for i = 1, 5 do
  842. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(0.1, 0, 0.1))
  843. end
  844. killnearest(Torso.Position, 25, 180)
  845. end)
  846. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  847. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  848. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  849. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  850. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  851. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
  852. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  853. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Glitch Execute", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  854. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Infected Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  855. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Error Fired", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  856. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Coding In-Burst", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  857. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] ?????", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  858. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] !?!?!?!?", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 6")
  859. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] The End", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 7")
  860. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  861. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Virus Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  862. function killnearest(position, range, maxstrength)
  863. for i, v in ipairs(workspace:GetChildren()) do
  864. local body = v:GetChildren()
  865. for part = 1, #body do
  866. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  867. if v.ClassName == "Model" then
  868. v:BreakJoints()
  869. end
  870. local bv = Instance.new("BodyVelocity")
  871. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  872. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  873. bv.Parent = body[part]
  874. Debris:AddItem(bv, 0.2)
  875. end
  876. end
  877. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  878. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  879. end
  880. end
  881. end
  882. function ApplyAoE(POSITION, RANGE)
  883. local PARTS = {}
  884. for index, CHILD in pairs(workspace:GetDescendants()) do
  885. if CHILD.ClassName == "Model" and CHILD ~= Character then
  886. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  887. if HUM then
  888. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  889. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  890. CHILD:BreakJoints()
  891. for index, PART in pairs(CHILD:GetChildren()) do
  892. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  893. local P = DParticles:Clone()
  894. P.Parent = PART
  895. P.Enabled = true
  896. P.Color = ColorSequence.new(PART.Color, C3(0, 1, 0))
  897. PART.Anchored = true
  898. table.insert(PARTS, {PART, P})
  899. end
  900. end
  901. end
  902. end
  903. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  904. local FOLDER = IT("Folder", CHILD)
  905. FOLDER.Name = "ewdfrfgrwefd"
  906. local P = DParticles:Clone()
  907. P.Parent = CHILD
  908. P.Enabled = true
  909. CHILD:BreakJoints()
  910. CHILD.CanCollide = false
  911. CHILD.Anchored = true
  912. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  913. P.Color = ColorSequence.new(CHILD.Color, C3(0, 1, 0))
  914. table.insert(PARTS, {CHILD, P})
  915. end
  916. end
  917. coroutine.resume(coroutine.create(function()
  918. if #PARTS > 0 then
  919. for i = 1, 85 do
  920. Swait()
  921. for E = 1, #PARTS do
  922. local F = PARTS[E]
  923. local A = F[1]
  924. local B = F[2]
  925. A.Transparency = A.Transparency + 0.011764705882352941
  926. B.Rate = math.ceil(B.Rate * 1.2)
  927. for index, E in pairs(A:GetChildren()) do
  928. if E:IsA("Decal") or E:IsA("Texture") then
  929. E.Transparency = E.Transparency + 0.011764705882352941
  930. elseif E:IsA("JointInstance") then
  931. E:remove()
  932. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  933. E.Enabled = false
  934. end
  935. end
  936. end
  937. end
  938. for E = 1, #PARTS do
  939. local F = PARTS[E]
  940. local A = F[1]
  941. local B = F[2]
  942. B.Enabled = false
  943. Debris:AddItem(A, 3)
  944. end
  945. end
  946. end))
  947. end
  948. function Transparency(TRANS)
  949. tecks2.TextTransparency = TRANS
  950. tecks2.TextStrokeTransparency = TRANS
  951. for _, c in pairs(Character:GetChildren()) do
  952. if c.ClassName == "Part" and c ~= RootPart then
  953. c.Transparency = TRANS
  954. if c:FindFirstChildOfClass("Decal") then
  955. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  956. end
  957. elseif c.ClassName == "Accessory" then
  958. c.Handle.Transparency = TRANS
  959. elseif c.ClassName == "Model" then
  960. for _, q in pairs(c:GetChildren()) do
  961. if q.ClassName == "Part" then
  962. q.Transparency = TRANS
  963. if q:FindFirstChildOfClass("Decal") then
  964. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  965. end
  966. end
  967. end
  968. end
  969. end
  970. end
  971. function Glitch_Execute()
  972. local HITBODIES = {}
  973. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  974. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  975. CENTER.CFrame = CF(ECH)
  976. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Forest green", "Laser01", VT(25, 99999, 25))
  977. MakeForm(RAY, "Cyl")
  978. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Laser01", VT(28, 99999, 28))
  979. MakeForm(RAY2, "Cyl")
  980. RAY.CFrame = CF(ECH)
  981. RAY2.CFrame = CF(ECH)
  982. CreateSound("1368573150", CENTER, 10, 0.8)
  983. for i = 1, 100 do
  984. Swait()
  985. RAY.Transparency = RAY.Transparency - 0.01
  986. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  987. RAY2.Transparency = RAY2.Transparency - 0.012
  988. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  989. end
  990. RAY:remove()
  991. RAY2:remove()
  992. CreateSound("1368637781", CENTER, 10, 0.8)
  993. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Forest green", VT(16, 16 , 16))
  994. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Lime green", VT(16, 16 ,16))
  995. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  996. Debris:AddItem(CENTER, 5)
  997. CreateSound("814168787", CENTER, 27, 0.88)
  998. for i = 1, 5 do
  999. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(0.5, 0, 0.5))
  1000. end
  1001. local POS = RootPart.Position
  1002. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1003. SHAKECAM(HITPOS, 100, 8, 15)
  1004. ApplyAoE(HITPOS, 50)
  1005. end
  1006. function Infected_Pain()
  1007. ATTACK = true
  1008. Rooted = true
  1009. VALUE1 = true
  1010. local HITBODIES = {}
  1011. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Lime green", "Vibrations", VT(4, 4, 4))
  1012. MakeForm(VISUAL, "Ball")
  1013. VISUAL.CFrame = RootPart.CFrame
  1014. for i = 0, 1.2, 0.2 / Animation_Speed do
  1015. Swait()
  1016. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  1017. VISUAL.Transparency = VISUAL.Transparency - 0.005
  1018. if MRANDOM(1, 2) == 1 then
  1019. do
  1020. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  1021. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1022. MakeForm(SPHERE, "Ball")
  1023. coroutine.resume(coroutine.create(function()
  1024. for i = 1, 100 do
  1025. Swait()
  1026. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  1027. SPHERE.Transparency = i / 100
  1028. end
  1029. SPHERE:remove()
  1030. end))
  1031. end
  1032. end
  1033. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039. end
  1040. Character.Archivable = true
  1041. local CLONE = Character:Clone()
  1042. CLONE.BGM:remove()
  1043. CLONE.Effects:remove()
  1044. CLONE.Parent = Effects
  1045. local X = 1 - VISUAL.Transparency
  1046. local ORIGINPOS = RootPart.Position
  1047. Transparency(1)
  1048. VALUE2 = true
  1049. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  1050. for i = 1, 50 do
  1051. Swait()
  1052. VISUAL.Transparency = VISUAL.Transparency + X / 50
  1053. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  1054. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. end
  1061. VISUAL:remove()
  1062. coroutine.resume(coroutine.create(function()
  1063. local PITS = {}
  1064. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  1065. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Forest green", VT(4, 4, 4))
  1066. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Lime green", VT(4, 4, 4))
  1067. if HITFLOOR ~= nil then
  1068. local POS = CLONE.Torso.Position
  1069. CLONE:remove()
  1070. for i = 1, 150 do
  1071. Swait()
  1072. local PEWSOUND = {
  1073. "907527750",
  1074. "907527912",
  1075. "907528019",
  1076. "907530553"
  1077. }
  1078. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  1079. if MRANDOM(1, 2) == 1 then
  1080. local ICICLE = IT("CornerWedgePart", Effects)
  1081. ICICLE.Locked = true
  1082. ICICLE.CanCollide = false
  1083. ICICLE.Anchored = true
  1084. ICICLE.BrickColor = BRICKC("Lime green")
  1085. ICICLE.Material = "Neon"
  1086. ICICLE.Size = VT(i / 8, i / 2, i / 8)
  1087. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  1088. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1089. table.insert(PITS, ICICLE)
  1090. for e = 1, #HITBODIES do
  1091. if HITBODIES[e] ~= nil then
  1092. local BOD = HITBODIES[e]
  1093. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1094. if TORS then
  1095. BOD:BreakJoints()
  1096. for _, c in pairs(BOD:GetChildren()) do
  1097. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1098. local bv = Instance.new("BodyVelocity")
  1099. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1100. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  1101. bv.Parent = TORS
  1102. Debris:AddItem(bv, 0.2)
  1103. end
  1104. end
  1105. end
  1106. end
  1107. end
  1108. HITBODIES = {}
  1109. end
  1110. end
  1111. coroutine.resume(coroutine.create(function()
  1112. for i = 1, 10 do
  1113. Swait()
  1114. for e = 1, #PITS do
  1115. if PITS[e] ~= nil then
  1116. local E = PITS[e]
  1117. E.Transparency = E.Transparency + 0.1
  1118. end
  1119. end
  1120. end
  1121. for e = 1, #PITS do
  1122. if PITS[e] ~= nil then
  1123. local E = PITS[e]
  1124. E:remove()
  1125. end
  1126. end
  1127. end))
  1128. end
  1129. end))
  1130. VALUE2 = false
  1131. VALUE1 = false
  1132. ATTACK = false
  1133. Rooted = false
  1134. for i = 1, 10 do
  1135. Swait()
  1136. Transparency(1 - i / 10)
  1137. end
  1138. end
  1139. function Error_Fired()
  1140. local HITBODIES = {}
  1141. local PEWSOUND = {
  1142. "907527750",
  1143. "907527912",
  1144. "907528019",
  1145. "907530553"
  1146. }
  1147. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1148. if HITFLOOR ~= nil then
  1149. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  1150. ATTACK = true
  1151. Rooted = false
  1152. local GYRO = IT("BodyGyro", RootPart)
  1153. GYRO.D = 100
  1154. GYRO.P = 2000
  1155. GYRO.MaxTorque = VT(0, 4000000, 0)
  1156. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1157. for i = 0, 3.5, 0.22 / Animation_Speed do
  1158. Swait()
  1159. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1160. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1161. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167. end
  1168. for i = 0, 0.15, 0.22 / Animation_Speed do
  1169. Swait()
  1170. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1171. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1172. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. end
  1179. Rooted = true
  1180. GYRO:remove()
  1181. coroutine.resume(coroutine.create(function()
  1182. local PITS = {}
  1183. local FRAME = RootPart.CFrame
  1184. for i = 1, 200 do
  1185. Swait()
  1186. for e = 1, #HITBODIES do
  1187. if HITBODIES[e] ~= nil then
  1188. local BOD = HITBODIES[e]
  1189. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1190. if TORS then
  1191. BOD:BreakJoints()
  1192. ApplyAoE(HITPOS, 10)
  1193. table.remove(HITBODIES, e)
  1194. end
  1195. end
  1196. end
  1197. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Forest green", "Puddle", VT(4 + i / 4, 0, 4 + i / 4))
  1198. MakeForm(GLITCH, "Cyl")
  1199. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  1200. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  1201. if HITFLOOR ~= nil then
  1202. table.insert(PITS, GLITCH)
  1203. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1204. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  1205. if MRANDOM(1, 2) == 1 then
  1206. local ICICLE = IT("CornerWedgePart", Effects)
  1207. ICICLE.Locked = true
  1208. ICICLE.CanCollide = false
  1209. ICICLE.Anchored = true
  1210. ICICLE.BrickColor = BRICKC("Lime green")
  1211. ICICLE.Material = "Neon"
  1212. ICICLE.Size = VT(i / 7, i / 2, i / 7)
  1213. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  1214. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1215. table.insert(PITS, ICICLE)
  1216. end
  1217. else
  1218. GLITCH:remove()
  1219. break
  1220. end
  1221. end
  1222. coroutine.resume(coroutine.create(function()
  1223. for i = 1, 10 do
  1224. Swait()
  1225. for e = 1, #PITS do
  1226. if PITS[e] ~= nil then
  1227. local E = PITS[e]
  1228. E.Transparency = E.Transparency + 0.1
  1229. end
  1230. end
  1231. end
  1232. for e = 1, #PITS do
  1233. if PITS[e] ~= nil then
  1234. local E = PITS[e]
  1235. E:remove()
  1236. end
  1237. end
  1238. end))
  1239. end))
  1240. for i = 0, 1, 0.1 / Animation_Speed do
  1241. Swait()
  1242. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. end
  1249. ATTACK = false
  1250. Rooted = false
  1251. end
  1252. end
  1253. function Coding_Inburst()
  1254. local HITBODIES = {}
  1255. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1256. if HITFLOOR ~= nil then
  1257. CreateSound("463598785", RootPart, 10, 0.8)
  1258. ATTACK = true
  1259. Rooted = true
  1260. VALUE1 = true
  1261. for i = 1, 500 do
  1262. Swait()
  1263. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  1264. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Forest green", VT(0.01, 0, 0.01))
  1265. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Lime green", VT(0, 0, 0))
  1266. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. for e = 1, #HITBODIES do
  1273. if HITBODIES[e] ~= nil then
  1274. local BOD = HITBODIES[e]
  1275. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1276. if TORS and TORS:FindFirstChild("BV") == nil then
  1277. local bv = Instance.new("BodyVelocity")
  1278. bv.Name = "BV"
  1279. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1280. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  1281. bv.Parent = TORS
  1282. Debris:AddItem(bv, 0.1)
  1283. end
  1284. end
  1285. end
  1286. end
  1287. coroutine.resume(coroutine.create(function()
  1288. for e = 1, #HITBODIES do
  1289. Swait()
  1290. if HITBODIES[e] ~= nil then
  1291. local BOD = HITBODIES[e]
  1292. for i = 1, #HITBODIES do
  1293. if HITBODIES[i] == BOD and i ~= e then
  1294. table.remove(HITBODIES, i)
  1295. end
  1296. end
  1297. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1298. if TORS then
  1299. TORS.Anchored = false
  1300. CreateSound("92597369", TORS, 10, 0.8)
  1301. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Lime green", VT(0.1, 0, 0.1))
  1302. BOD:BreakJoints()
  1303. for _, c in pairs(BOD:GetChildren()) do
  1304. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1305. local bv = Instance.new("BodyVelocity")
  1306. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1307. bv.velocity =CF(HITPOS, c.Position).lookVector * 250
  1308. bv.Parent = c
  1309. Debris:AddItem(bv, 0.2)
  1310. end
  1311. end
  1312. end
  1313. end
  1314. end
  1315. end))
  1316. ApplyAoE(HITPOS, 650)
  1317. VALUE1 = false
  1318. ATTACK = false
  1319. Rooted = false
  1320. end
  1321. end
  1322. function GLITCH()
  1323. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1324. if HITFLOOR ~= nil then
  1325. do
  1326. local HITBODIES = {}
  1327. ATTACK = true
  1328. Rooted = true
  1329. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "ABSOLUTEUM", VT(0, 0, 0))
  1330. MakeForm(ABSOLUTE, "Ball")
  1331. CreateSound("814168787", ABSOLUTE, 10, 0.28)
  1332. for i = 0, 8, 0.1 / Animation_Speed do
  1333. Swait()
  1334. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.82, 0.92, 0.92)
  1335. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1336. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1337. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Forest green", "ABSOLUTEUM", VT(2, 2, 2))
  1338. MakeForm(CHARGE, "Ball")
  1339. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1340. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1341. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. end
  1348. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1349. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1350. for i = 1, 45 do
  1351. Swait()
  1352. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1356. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. end
  1359. coroutine.resume(coroutine.create(function()
  1360. local IMPACT = false
  1361. local BULLET = ABSOLUTE
  1362. MakeForm(BULLET, "Ball")
  1363. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1364. for i = 1, 500 do
  1365. Swait()
  1366. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1367. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1368. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Lime green", VT(-10, -10, -10) / 55)
  1369. if HIT ~= nil then
  1370. IMPACT = true
  1371. break
  1372. end
  1373. end
  1374. if IMPACT == false then
  1375. for i = 1, 40 do
  1376. Swait()
  1377. BULLET.Size = BULLET.Size * 0.99
  1378. end
  1379. BULLET:remove()
  1380. else
  1381. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1382. for i = 1, 175 do
  1383. Swait()
  1384. BULLET.Size = BULLET.Size * 0.99
  1385. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(i, 0, i) / 85)
  1386. end
  1387. CreateSound("438666001", BULLET, 10, 3)
  1388. Swait(35)
  1389. BULLET.Transparency = 1
  1390. for i = 1, 20 do
  1391. for e = 1, 5 do
  1392. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Lime green", VT(1, 1, i * 4), 0)
  1393. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(i, 0, i) / 3)
  1394. end
  1395. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1396. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1397. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1398. MagicSphere(BULLET.Size, 45, BULLET.CFrame, C3(MRANDOM(0, 100) / 100, 0, 0), VT(i, i, i) * 2)
  1399. Swait(5)
  1400. for e = 1, #HITBODIES do
  1401. if HITBODIES[e] ~= nil then
  1402. local BOD = HITBODIES[e]
  1403. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1404. if TORS then
  1405. BOD:BreakJoints()
  1406. for _, c in pairs(BOD:GetChildren()) do
  1407. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1408. local bv = Instance.new("BodyVelocity")
  1409. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1410. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1411. bv.Parent = c
  1412. Debris:AddItem(bv, 0.2)
  1413. end
  1414. end
  1415. end
  1416. end
  1417. end
  1418. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Lime green", VT(i, 0, i) * 2)
  1419. end
  1420. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 1, 0), VT(120, 120, 120))
  1421. Debris:AddItem(BULLET, 10)
  1422. end
  1423. end))
  1424. ATTACK = false
  1425. Rooted = false
  1426. end
  1427. end
  1428. end
  1429. local Decal = IT("Decal")
  1430. function Virus_Hop()
  1431. ATTACK = true
  1432. Rooted = false
  1433. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0))
  1434. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1435. local decal = Decal:Clone()
  1436. decal.Parent = O1
  1437. decal.Face = "Top"
  1438. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  1439. local decal2 = Decal:Clone()
  1440. decal2.Parent = O1
  1441. decal2.Face = "Bottom"
  1442. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  1443. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0))
  1444. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1445. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1446. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0))
  1447. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1448. local decal = Decal:Clone()
  1449. decal.Parent = O2
  1450. decal.Face = "Top"
  1451. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  1452. local decal2 = Decal:Clone()
  1453. decal2.Parent = O2
  1454. decal2.Face = "Bottom"
  1455. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  1456. CreateSound("1127492102", O1, 10, 0.62)
  1457. CreateSound("1127492102", O2, 10, 0.62)
  1458. for i = 1, 75 do
  1459. Swait()
  1460. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1461. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1462. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1463. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1464. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. end
  1471. Rooted = true
  1472. UNANCHOR = false
  1473. RootPart.Anchored = true
  1474. VALUE1 = true
  1475. for i = 1, 15 do
  1476. Transparency(i / 15)
  1477. Swait()
  1478. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1479. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1485. end
  1486. RootPart.CFrame = ROOT.CFrame
  1487. ROOT:remove()
  1488. for i = 1, 15 do
  1489. Transparency(1 - i / 15)
  1490. Swait()
  1491. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1492. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1498. end
  1499. VALUE1 = false
  1500. coroutine.resume(coroutine.create(function()
  1501. for i = 1, 75 do
  1502. Swait()
  1503. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1504. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1505. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1506. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1507. end
  1508. O1:remove()
  1509. O2:remove()
  1510. end))
  1511. UNANCHOR = true
  1512. RootPart.Anchored = false
  1513. ATTACK = false
  1514. Rooted = false
  1515. end
  1516. function THE_END()
  1517. ATTACK = true
  1518. Rooted = false
  1519. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  1520. for i=0, 0.6, 0.11 / Animation_Speed do
  1521. Swait()
  1522. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(5,5,5)/5, Size2 = VT(0,1,0)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1525. sick:Stop()
  1526. theend:Play()
  1527. game.Lighting.OutdoorAmbient = Color3.new(0,1,0)
  1528. game.Lighting.Ambient = Color3.new(0,1,0)
  1529. game.Lighting.FogColor = Color3.new(0,1,0)
  1530. game.Lighting.FogEnd = 50
  1531. local sky = Instance.new('Sky', game:GetService'Lighting')
  1532. sky.SkyboxBk = "rbxassetid://981468267"
  1533. sky.SkyboxDn = "rbxassetid://981468267"
  1534. sky.SkyboxFt = "rbxassetid://981468267"
  1535. sky.SkyboxLf = "rbxassetid://981468267"
  1536. sky.SkyboxRt = "rbxassetid://981468267"
  1537. sky.SkyboxUp = "rbxassetid://981468267"
  1538. sky.StarCount = 3000
  1539. sky.SunAngularSize = 0
  1540. sky.MoonAngularSize = 11
  1541. sky.MoonTextureId = "rbxasset://sky/moon.jpg"
  1542. sky.CelestialBodiesShown = false
  1543. end
  1544. ATTACK = false
  1545. Rooted = false
  1546. end
  1547. function CLEAREVERYTHING()
  1548. ATTACK = true
  1549. Rooted = false
  1550. game.Workspace:ClearAllChildren()
  1551. end
  1552. ATTACK = false
  1553. Rooted = false
  1554. function INGLITCH()
  1555. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1556. if HITFLOOR ~= nil then
  1557. do
  1558. local HITBODIES = {}
  1559. ATTACK = true
  1560. Rooted = true
  1561. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "SuperNova", VT(0, 0, 0))
  1562. ABSOLUTE.Color = SKILLTEXTCOLOR
  1563. MakeForm(ABSOLUTE, "Ball")
  1564. CreateSound("814168787", ABSOLUTE, 10, 0.65)
  1565. for i = 0, 4, 0.1 / Animation_Speed do
  1566. Swait()
  1567. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.65, 0.65, 0.65)
  1568. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1569. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1570. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Star", VT(1, 1, 1))
  1571. MakeForm(CHARGE, "Ball")
  1572. CHARGE.Color = C3(0, 1, 0)
  1573. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  1574. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1575. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1581. end
  1582. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1583. for i = 0, 2, 0.1 / Animation_Speed do
  1584. Swait()
  1585. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1586. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1587. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1589. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. end
  1592. coroutine.resume(coroutine.create(function()
  1593. local PITS = {}
  1594. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  1595. CreateSound("215395388", ABSOLUTE, 10, 0.5)
  1596. CreateSound("215395388", ABSOLUTE, 10, 0.55)
  1597. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  1598. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1599. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1600. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1601. coroutine.resume(coroutine.create(function()
  1602. local POS = RootPart.Position
  1603. for i = 1, 5 do
  1604. WACKYEFFECT({
  1605. Time = 65,
  1606. EffectType = "Sphere",
  1607. Size = VT(40, 40, 40),
  1608. Size2 = VT(0, 0, 5000),
  1609. Transparency = 1,
  1610. Transparency2 = 0,
  1611. CFrame = CF(POS),
  1612. MoveToPos = nil,
  1613. RotationX = MRANDOM(-2, 2),
  1614. RotationY = MRANDOM(-12, 12),
  1615. RotationZ = MRANDOM(-2, 2),
  1616. Material = "Neon",
  1617. Color = C3(0, 1, 0),
  1618. SoundID = nil,
  1619. SoundPitch = nil,
  1620. SoundVolume = nil
  1621. })
  1622. end
  1623. wait(1)
  1624. SHAKECAM(POS, 75, 35, 35)
  1625. ApplyAoE(HITPOS, 650)
  1626. WACKYEFFECT({
  1627. Time = 85,
  1628. EffectType = "Sphere",
  1629. Size = VT(1200, 1200, 1200),
  1630. Size2 = VT(3500, 3500, 3500),
  1631. Transparency = 0,
  1632. Transparency2 = 1,
  1633. CFrame = CF(POS),
  1634. MoveToPos = nil,
  1635. RotationX = 0,
  1636. RotationY = 0,
  1637. RotationZ = 0,
  1638. Material = "Neon",
  1639. Color = C3(0, 1, 0),
  1640. SoundID = nil,
  1641. SoundPitch = nil,
  1642. SoundVolume = nil
  1643. })
  1644. for i = 1, 20 do
  1645. WACKYEFFECT({
  1646. Time = 85,
  1647. EffectType = "Sphere",
  1648. Size = VT(1200, 1200, 1200),
  1649. Size2 = VT(1200, 1200, 1444) + VT(i * 3, i * 3, i * 3),
  1650. Transparency = 0.8,
  1651. Transparency2 = 1,
  1652. CFrame = CF(POS),
  1653. MoveToPos = nil,
  1654. RotationX = 0,
  1655. RotationY = 0,
  1656. RotationZ = 0,
  1657. Material = "Neon",
  1658. Color = C3(0, 1, 0),
  1659. SoundID = nil,
  1660. SoundPitch = nil,
  1661. SoundVolume = nil
  1662. })
  1663. WACKYEFFECT({
  1664. Time = 100,
  1665. EffectType = "Wave",
  1666. Size = VT(250, 20, 250),
  1667. Size2 = VT(4000, 0, 4000) * 1.2,
  1668. Transparency = 0,
  1669. Transparency2 = 1,
  1670. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1671. MoveToPos = nil,
  1672. RotationX = 0,
  1673. RotationY = 0,
  1674. RotationZ = 0,
  1675. Material = "Neon",
  1676. Color = C3(0, 1, 0),
  1677. SoundID = nil,
  1678. SoundPitch = nil,
  1679. SoundVolume = nil
  1680. })
  1681. end
  1682. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1683. for i = 1, 5 do
  1684. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1685. WACKYEFFECT({
  1686. Time = 120,
  1687. EffectType = "Wave",
  1688. Size = VT(1500, 20, 1500),
  1689. Size2 = VT(3000 + i * 1700, 0, 3000 + i * 1700) * 1.2,
  1690. Transparency = 0,
  1691. Transparency2 = 1,
  1692. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1693. MoveToPos = nil,
  1694. RotationX = 0,
  1695. RotationY = 0,
  1696. RotationZ = 0,
  1697. Material = "Neon",
  1698. Color = C3(0, 1, 0),
  1699. SoundID = nil,
  1700. SoundPitch = nil,
  1701. SoundVolume = nil
  1702. })
  1703. end
  1704. end))
  1705. for i = 1, 75 do
  1706. Swait()
  1707. local ICICLE = IT("CornerWedgePart", Effects)
  1708. ICICLE.Locked = true
  1709. ICICLE.CanCollide = false
  1710. ICICLE.Anchored = true
  1711. ICICLE.Color = C3(0, 1, 0)
  1712. ICICLE.Material = "Neon"
  1713. ICICLE.Size = VT(i / 1.47, i * 2, i / 1.47)
  1714. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1715. table.insert(PITS, ICICLE)
  1716. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  1717. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  1718. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  1719. for i = 1, 3 do
  1720. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Lime green", VT(-0.01, 0, -0.01))
  1721. end
  1722. CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 1, 0), VT(i / 3, 0, i / 3))
  1723. end
  1724. ABSOLUTE.Transparency = 0
  1725. for i = 1, 10 do
  1726. Swait()
  1727. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  1728. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  1729. end
  1730. Debris:AddItem(ABSOLUTE, 5)
  1731. Swait(50)
  1732. for i = 1, 10 do
  1733. Swait()
  1734. for e = 1, #PITS do
  1735. if PITS[e] ~= nil then
  1736. local E = PITS[e]
  1737. E.Transparency = E.Transparency + 0.1
  1738. end
  1739. end
  1740. end
  1741. for e = 1, #PITS do
  1742. if PITS[e] ~= nil then
  1743. local E = PITS[e]
  1744. E:remove()
  1745. end
  1746. end
  1747. end))
  1748. ATTACK = false
  1749. Rooted = false
  1750. end
  1751. end
  1752. end
  1753. function Taunt()
  1754. ATTACK = true
  1755. Rooted = true
  1756. local ROAR = CreateSound("907329293", Head, 10, 0.82)
  1757. Swait()
  1758. repeat
  1759. Swait()
  1760. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1766. until ROAR.Playing == false
  1767. ATTACK = false
  1768. Rooted = false
  1769. end
  1770. function MouseDown(Mouse)
  1771. if ATTACK == false then
  1772. end
  1773. end
  1774. function MouseUp(Mouse)
  1775. HOLD = false
  1776. end
  1777. function KeyDown(Key)
  1778. KEYHOLD = true
  1779. if Key == "z" and ATTACK == false then
  1780. Glitch_Execute()
  1781. end
  1782. if Key == "f" and ATTACK == false then
  1783. Infected_Pain()
  1784. end
  1785. if Key == "c" and ATTACK == false then
  1786. Error_Fired()
  1787. end
  1788. if Key == "v" and ATTACK == false then
  1789. Coding_Inburst()
  1790. end
  1791. if Key == "x" and ATTACK == false then
  1792. GLITCH()
  1793. end
  1794. if Key == "q" and ATTACK == false then
  1795. Virus_Hop()
  1796. end
  1797. if Key == "g" and ATTACK == false then
  1798. INGLITCH()
  1799. end
  1800. if Key == "0" and ATTACK == false then
  1801. CLEAREVERYTHING()
  1802. end
  1803. if Key == "p" and ATTACK == false then
  1804. THE_END()
  1805. end
  1806. if Key == "t" and ATTACK == false then
  1807. Taunt()
  1808. end
  1809. end
  1810. function KeyUp(Key)
  1811. KEYHOLD = false
  1812. end
  1813. Mouse.Button1Down:connect(function(NEWKEY)
  1814. MouseDown(NEWKEY)
  1815. end)
  1816. Mouse.Button1Up:connect(function(NEWKEY)
  1817. MouseUp(NEWKEY)
  1818. end)
  1819. Mouse.KeyDown:connect(function(NEWKEY)
  1820. KeyDown(NEWKEY)
  1821. end)
  1822. Mouse.KeyUp:connect(function(NEWKEY)
  1823. KeyUp(NEWKEY)
  1824. end)
  1825. function unanchor()
  1826. if UNANCHOR == true then
  1827. g = Character:GetChildren()
  1828. for i = 1, #g do
  1829. if g[i].ClassName == "Part" then
  1830. g[i].Anchored = false
  1831. end
  1832. end
  1833. end
  1834. end
  1835. function refit()
  1836. RootJoint.Parent = RootPart
  1837. Neck.Parent = Torso
  1838. RightShoulder.Parent = Torso
  1839. LeftShoulder.Parent = Torso
  1840. RightHip.Parent = Torso
  1841. LeftHip.Parent = Torso
  1842. RootPart.Parent = Character
  1843. LeftArm.Parent = Character
  1844. RightArm.Parent = Character
  1845. RightLeg.Parent = Character
  1846. LeftLeg.Parent = Character
  1847. Torso.Parent = Character
  1848. Head.Parent = Character
  1849. end
  1850. Humanoid.Changed:connect(function(Jump)
  1851. if Jump == "Jump" and Disable_Jump == true then
  1852. Humanoid.Jump = false
  1853. end
  1854. end)
  1855. Humanoid.HipHeight = 2.2
  1856. Head:ClearAllChildren()
  1857. local FF = IT("ForceField", Character)
  1858. FF.Visible = false
  1859. Speed = 67
  1860. while true do
  1861. Swait()
  1862. ANIMATE.Parent = nil
  1863. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1864. IDLEANIMATION:Play()
  1865. SINE = SINE + CHANGE
  1866. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1867. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1868. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1869. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1870. if ATTACK == false then
  1871. if TORSOVELOCITY < 1 then
  1872. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1876. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1878. elseif TORSOVELOCITY > 1 then
  1879. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. end
  1886. end
  1887. if VALUE2 == false then
  1888. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1889. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1890. end
  1891. unanchor()
  1892. Humanoid.MaxHealth = "inf"
  1893. Humanoid.Health = "inf"
  1894. if Rooted == false then
  1895. Disable_Jump = false
  1896. Humanoid.WalkSpeed = Speed
  1897. elseif Rooted == true then
  1898. Disable_Jump = true
  1899. Humanoid.WalkSpeed = 0
  1900. end
  1901. SKILL1FRAME.Rotation = MRANDOM(-15,15)/2.5
  1902. SKILL2FRAME.Rotation = MRANDOM(-15,15)/2.5
  1903. SKILL3FRAME.Rotation = MRANDOM(-15,15)/2.5
  1904. SKILL4FRAME.Rotation = MRANDOM(-15,15)/2.5
  1905. SKILL5FRAME.Rotation = MRANDOM(-15,15)/2.5
  1906. SKILL6FRAME.Rotation = MRANDOM(-15,15)/2.5
  1907. SKILL7FRAME.Rotation = MRANDOM(-15,15)/2.5
  1908. SKILLEFRAME.Rotation = MRANDOM(-15,15)/2.5
  1909. for _, c in pairs(Character:GetChildren()) do
  1910. if c.ClassName == "Part" then
  1911. c.Material = "Neon"
  1912. if c:FindFirstChildOfClass("ParticleEmitter") then
  1913. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1914. end
  1915. if c == Torso then
  1916. c.Color = C3(0,255,0)
  1917. elseif c == RightArm then
  1918. c.Color = C3(0,1,0)
  1919. elseif c == LeftArm then
  1920. c.Color = C3(0,1,0)
  1921. elseif c == RightLeg then
  1922. c.Color = C3(0,1,0)
  1923. elseif c == LeftLeg then
  1924. c.Color = C3(0,1,0)
  1925. elseif c == Head then
  1926. if c:FindFirstChild("Dominus") == nil then
  1927. local M = CreateMesh("SpecialMesh", c, "FileMesh", "1484150894", "1484150902", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1928. M.Name = "Dominus"
  1929. end
  1930. if c:FindFirstChild("face") then
  1931. c.face:remove()
  1932. end
  1933. end
  1934. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1935. c:remove()
  1936. end
  1937. end
  1938. FF.Parent = Character
  1939. refit()
  1940. script.Parent = WEAPONGUI
  1941. Character.Parent = workspace
  1942. Humanoid.PlatformStand = false
  1943. Humanoid.Name = "Dominus Messor"
  1944. for _, c in pairs(game.Players:GetChildren()) do
  1945. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1946. c.Character:BreakJoints()
  1947. end
  1948. end
  1949. Humanoid.DisplayDistanceType = "None"
  1950. end
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