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- Ark ---------- Raynar Danakar ------ http://www.myth-weavers.com/sheetview.php?sheetid=399678
- CommodoreJim - Drominus Hellcleave - http://www.myth-weavers.com/sheetview.php?sheetid=381991
- Eltrotraw ---- Tombs the Gunman ---- http://www.myth-weavers.com/sheetview.php?sheetid=376543
- Deathfish64 -- Pikkupstix ---------- http://www.myth-weavers.com/sheetview.php?sheetid=376612
- Moonside ----- Charlotte Tesser ---- http://www.myth-weavers.com/sheetview.php?sheetid=377170
- Skeleton ----- Freddie ------------- http://www.myth-weavers.com/sheetview.php?sheetid=381882
- * Now talking in #adventure
- <Moonside> Hey.
- * CommodoreJim ([email protected]) has joined #adventure
- <~flibbyjibbits> hi
- * Eltriuqs ([email protected]) has joined #adventure
- <Skeleton> FRONT AND CENTER
- <~flibbyjibbits> so how much time do we have
- <Deathfish64> uh, like 2 hours?
- <~flibbyjibbits> better than nothing at least
- <~flibbyjibbits> so what last happened
- <Moonside> We were going to get stuff for the dragon.
- <~flibbyjibbits> at the door chamber with the smith guy
- <Moonside> Yeah.
- <Deathfish64> That is correct\
- <~flibbyjibbits> so is that what you're going to do, head out and make the trip back down the stairs/through the swamp
- <Deathfish64> That is what I wanted to do
- <CommodoreJim> Sounds like a plan
- <Deathfish64> I don't think anyone objected
- <Deathfish64> last time, that is
- <Skeleton> Let's get on it
- <Moonside> No, because that'd be dumb. He said that we could stay anywhere and make some Floating Lights in a couple days so he could find us and take us to the place.
- <~flibbyjibbits> ok then
- <Skeleton> Oh yeah
- <Deathfish64> sure
- <CommodoreJim> Did he? Mmk then
- <~flibbyjibbits> so then what are you doing
- <Deathfish64> Waiting a couple of days I suppose.
- <Moonside> I vote for what I just said. Going through the swamp again would be horrible and painful. Plus I want to check the place out better.
- <~flibbyjibbits> waiting about in the door chamber?
- <Moonside> Yeah.
- <CommodoreJim> I'm fine with whatever
- <~flibbyjibbits> okay then
- <~flibbyjibbits> The dragon, who never gave his name, departs by climbing up the walls, probably using spider climb spell, and hes visible forquite a long time as he travels upwards since it goes pretty far up
- <~flibbyjibbits> the smith gets back to work for now
- <Skeleton> I've got that one!
- <~flibbyjibbits> currently he seems to be making a sword, then melting it back down and starting over again
- <CommodoreJim> Bizarre.
- <Moonside> I get to inspecting the art in the walls/floor/elsewhere.
- <~flibbyjibbits> since i saw the new batman movie since describing this place i cant help but think of it like the place in that
- <~flibbyjibbits> anyways
- <Deathfish64> (On the walls you see engravings of a human in a bat costume doing battle with what appear to be criminals)
- <Eltriuqs> why can't dragon fly
- <~flibbyjibbits> the walls are perfectly smooth stone, but not uniform in what type they are, the doors appear to be wooden, often with rion padlocks, but since their appearance depends on who is looking at them that might not be true
- <Deathfish64> There's probably just not enough space to fly
- <CommodoreJim> cuz hes stupid
- <CommodoreJim> loolololololloolololol
- <~flibbyjibbits> yeah not enough space
- <~flibbyjibbits> i imagine its only around 200 feet diameter, and that age bracket has around a 60-70 foot wingspan, and theres no wind, so anyways
- <Eltriuqs> spider-drag does what a dragon can
- <~flibbyjibbits> the floor is decorate with a basic model of the rough organisation of the planes
- <~flibbyjibbits> its a bit more ornate than most and probably more accurate considering what this palce even is
- <Moonside> Hmm.
- <Deathfish64> cool
- <Moonside> Does anyone have a pen or a pencil and paper?
- <Eltriuqs> !roll 1 20 +2 blind knowledge
- <bitdroid> [Eltriuqs - 1d20(+2)] <17> <15> <Total: 17>
- <Deathfish64> if I do I did not keep track of it
- <~flibbyjibbits> theres the "regular world" or whatever you want to call it, material plane, in the middle, then 18 outer worlds around it, in 6 clusters of 3, and then far below it a darker place that connects to each of them
- <~flibbyjibbits> the smith stops messing around with whatever he was doing to greet someone coming in another door in some other language, they talk for a bit, then he retrieves a shield from a pile of various things and hands it to the person, who then departs back through the door
- <Eltriuqs> "So which door are we goin' through?"
- <Deathfish64> Wondering something, I say to Drom "Hey, maybe you should ask that guy about making something for you."
- <Moonside> "We're not going anywhere. We'll wait for the dragon to come back so he can take us where we need to go."
- <Deathfish64> "Or at least about rates, or something."
- <CommodoreJim> "Hm...? Like what? I mean, it feels a bit silly to ask an inter-dimensional smith about something as mundane as plate armor or an axe..."
- <CommodoreJim> "And I highly doubt I could afford anything...I dunno...mystical."
- <Deathfish64> "I don't know what. You're the person who uses that sort of thing."
- <Moonside> "You won't know until you ask, Drom."
- <~flibbyjibbits> it might take a while for the dragon to get back so you might as well talk to the guy about something at least
- <Arkay> "I say go for it, Drom."
- <Skeleton> Back, sorry to vanish
- <CommodoreJim> "...well, guess there isn't much harm in it."
- <Deathfish64> "nothing better to do."
- <Skeleton> My dog needed a little medical attention
- * Eltrotraw ([email protected]) has joined #adventure
- <CommodoreJim> I hesitate a bit, then walk over to the smith. "Um...excuse me, sir?"
- <Skeleton> "Ask him for an ax that, say... Boomerangs back if you throw it"
- <~flibbyjibbits> He looks up from his work
- <Skeleton> "Or plays music that coaxes monsters to dance"
- <Skeleton> "Or doubles as a shield"
- <CommodoreJim> "Erm...say I was interested in, say, some sort of enchanted or otherwise remarkable greataxe. Would you be able to make me one?"
- * Retrieving #adventure modes...
- <Eltrotraw> ("I sell guns and gun accessories")
- <Skeleton> ("I'll say you need some Axe! You stink like pig!")
- <~flibbyjibbits> "You'd have to provide the metal, and prove yourself to both be worth my time in your past and future."
- <~flibbyjibbits> "You need to have done something deserving of it, and have plans to use it in a way that matters."
- <Skeleton> "So you have to show him your mettle"
- <Moonside> "Could you define 'something deserving' and 'a way that matters'?"
- <Eltrotraw> ("I'll show you my 'mettle' if you know what I mean")
- <CommodoreJim> ("stop tombs das gay")
- <~flibbyjibbits> "It would depend on what you wanted."
- <Deathfish64> brb
- <CommodoreJim> "I...see."
- <Moonside> "Let's say a magical adamantine greataxe."
- <Deathfish64> ("I want my armor to be green. Spring green. And I wanna squeak every time I move.")
- <Skeleton> ("Make me an axe out of baby skeletons. I will harvest, I mean, I will gather the baby skeletons as needed.")
- <~flibbyjibbits> He thinks for a bit, rubbing his beard, "A few years ago, a human warrior came here looking for one himself, I think his name was Rakor. I believe he fought some sort of dragon, and was looking to find a specific one. Had some political acheivement that I don't remember."
- <CommodoreJim> (A "few years" ago)
- <Eltrotraw> ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh shieeeeeeeeet
- <Moonside> "I see."
- <~flibbyjibbits> "That was some quite strong magic, though, so maybe your past acheivement needs be less than his if your future is."
- <Moonside> "Eh... well, I don't think we really plan on doing anything particularily amazing, though I have the feeling something like that'll end up happening anyway. Drom?"
- <~flibbyjibbits> "I don't ask for any kind of money, since it wouldn't matter to me anyways, I just like to know that my efforts aren't going to go to waste. When I first started plenty of want-to-be heros ran to their death holding my work."
- <Skeleton> "I thought we were gonna save the universe, at some point or another."
- <Moonside> "I'm not sure about that."
- <Eltrotraw> "Would that mean some of your weapons are wanderin' around elsewhere?"
- <CommodoreJim> "Hm. Well, who knows what lies ahead, but I'm afraid I can't really promise a grand tale for your work."
- <Skeleton> "What're you sayin'? Think of all the cool things we've done so far"
- <~flibbyjibbits> "Well, I'll still be here if that changes. Now, if you'll excuse me, I have a job to do right now." he says, picking up a bag of bricks and walking over to one of the doors by the side, which he begins to slowly brick over
- <CommodoreJim> "Yes, sir. Thank you for your time." I give a quick bow, before turning to my comrades. "Hrm. Well, it's worth keeping in mind, I suppose."
- <Moonside> Now, what do.
- <Deathfish64> Sit
- <Moonside> At this point I'm thinking that I should have a journal or something to write about this place in.
- <~flibbyjibbits> "You should probably get going. Your friend Nimhais is likely to get lost in the storm."
- <Eltrotraw> "Who?"
- <~flibbyjibbits> "The dragon you were talking with earlier. I don't usually care to remember names, but he comes here often enough and repeats it often enough."
- <Moonside> I'll take this as GM code for "you can go do the plot now"
- <Deathfish64> Let's go do plot
- <Deathfish64> Or at least as much as there is time for
- <Deathfish64> Which is not much
- <~flibbyjibbits> so are you gonna head outside or
- <~flibbyjibbits> stay there or idk
- <Moonside> I'm writing.
- <Deathfish64> Step outside I guess
- <Moonside> "Oh, before we leave, there's something else I wanted to ask... the town that we last passed by was completely ruined and filled with the undead. I think someone said that this was because a musician of some sort was taken from around here, and their music could do such things, and is indeed responsible for all the weirdness in the forest. You know anything about that?"
- <~flibbyjibbits> "The queen of Farim, who is one of those figures who tends to arrive in more timelines than not, does seem to be fond of picking her close servants from other planes, but they did not pass through here."
- <Moonside> "I see."
- <Eltrotraw> wait, queen?
- <Eltrotraw> had we met her yet
- <Moonside> Nope.
- <Moonside> The elven guard that sent us here said something about her.
- <Eltrotraw> right, I'm aware but I don't remember if we were aware she was the queen of farim
- <~flibbyjibbits> i forget if it was said outright
- <Skeleton> Apparently she is the wicked witch of the west
- <Moonside> "Alright, thanks." We leave the way we came from.
- <Deathfish64> Assuming we remembered
- <Deathfish64> I'd like to think we're smart enough to keep track
- <~flibbyjibbits> its easy to tell
- <Skeleton> spoilers we're not
- <~flibbyjibbits> it always appears the be completely wide open
- <Deathfish64> good
- <Moonside> Lotte has 20 INT, and Freddie has 18.
- <Deathfish64> I will find my way out through sheer force of charisma
- <~flibbyjibbits> unless you narrowly escaped a line that got bricked over it is easy to tell
- <Skeleton> Now I want to know about that
- <Skeleton> End of the world?
- <~flibbyjibbits> "they went bad" whatever that means
- <~flibbyjibbits> anyways
- <~flibbyjibbits> i can answer that in more detail later
- <~flibbyjibbits> time premium and such right now
- <Moonside> Sure.
- <Skeleton> I use Dancing Lights as spectacularly as can be done
- <Skeleton> "Shazam!"
- <~flibbyjibbits> since fish has to go soon because he got work in the morning i dont think the combat parts can start unless we just do the first, with him maybe leaving in the middle, but at the very least we can get as far as possible
- <Deathfish64> I think there should be time for just the first thing
- <Deathfish64> I usually end up delaying my sleep for a while because of this anyway, so might as well do it again this week
- <~flibbyjibbits> as you leave the structure, the smith shouts down the hallway after you"Oh, and ,your other friend, Ralan, told me to tell you to be careful in the storm."
- <Deathfish64> "Nice of him to worry, right guys?"
- <Skeleton> "Ralan... which one was that? The scary one or the intrusive one"
- <Moonside> "He was the guy that was speaking with Rakor's court wizard."
- <Deathfish64> "I liked him."
- <~flibbyjibbits> you might not have that much time to ponder it as you are assaulted pretty much immediately as you step outside the door to the temple
- <Deathfish64> By what?
- <~flibbyjibbits> also that was falkan, ralan was the guy with the teleport anchor
- <~flibbyjibbits> what indeed, they're pretty damn hard to even see
- <Skeleton> "What the"
- <~flibbyjibbits> theyre sort of humanoid shaped, but not really, well, visible
- <Deathfish64> What you can't see can't hurt you, let's move on!
- <Moonside> Oh, huh.
- <Skeleton> "More ghosts??"
- <Deathfish64> But not really
- <CommodoreJim> "The hell---"
- <Moonside> Shouldn't we make perception checks first?
- <~flibbyjibbits> they leave shadows, and you can see their outlines when they're standing in shadows of the statues and columns, but the bodies themselves, which are basically humanoid, don't really seem to be there other than a faint glow
- <~flibbyjibbits> you are made aware of their presence as they are punching you
- <Arkay> ouch
- <~flibbyjibbits> !roll 2 20
- <bitdroid> [flibbyjibbits - 2d20] <20 14> <Total: 34>
- <Moonside> Hm.
- <~flibbyjibbits> !roll 1 20
- <bitdroid> [flibbyjibbits - 1d20] <8> <Total: 8>
- <~flibbyjibbits> hey eltro what was tomb's ac
- <Eltrotraw> 19...?
- <Moonside> Are they considered invisible? Since, I mean, we can technically sort of see them. Or do they just have concealment?
- <Eltrotraw> are we caught flatfooted?
- <~flibbyjibbits> its cloudy so they have 20% concealment
- <~flibbyjibbits> and yes
- <Moonside> I can't be flat-footed. Yay Rogueness!
- <~flibbyjibbits> so tombs has 15 flatfoot ac so
- <Eltrotraw> well that's great
- <~flibbyjibbits> the first one hits tombs twice, once critting
- <Eltrotraw> 13 actually so both hit
- <Eltrotraw> which is dumb
- <~flibbyjibbits> !roll 3 3 +3
- <bitdroid> [flibbyjibbits - 3d3(+3)] <4 3 1> <1 3 1> <Total: 8>
- <~flibbyjibbits> luckily they dont deal that much damage
- <Moonside> lol
- <~flibbyjibbits> however
- <~flibbyjibbits> fort save
- <~flibbyjibbits> because this shit is poison
- <Moonside> Oh shit.
- <Eltrotraw> !roll 1 20 +7
- <bitdroid> [Eltrotraw - 1d20(+7)] <21> <14> <Total: 21>
- <~flibbyjibbits> hit twice so 2 rolls
- <~flibbyjibbits> though that passes
- <Eltrotraw> !roll 1 20 +7
- <bitdroid> [Eltrotraw - 1d20(+7)] <11> <4> <Total: 11>
- <~flibbyjibbits> that doesnt
- <Eltrotraw> sigh
- <~flibbyjibbits> initial effect is 1 str damage
- <Eltrotraw> "initial"?
- <~flibbyjibbits> how poison works is you roll fort every round until you pass it
- <~flibbyjibbits> or it runs out
- <Eltrotraw> how long does this last?
- <~flibbyjibbits> 6 rounds
- <~flibbyjibbits> the second of the two weird things is gonna take a swing at freddie
- <~flibbyjibbits> !roll 2 20
- <bitdroid> [flibbyjibbits - 2d20] <15 15> <Total: 30>
- <~flibbyjibbits> gonna go ahead and assume he doesnt have 24 ac
- <~flibbyjibbits> !roll 2 3 2
- <bitdroid> [flibbyjibbits - 2d3(2)] <1 3> <1 3> <Total: 6>
- <Moonside> Note that that's only adding to the first roll.
- <~flibbyjibbits> theyre 1d3+1
- <Skeleton> Heh I only have 11 AC
- <~flibbyjibbits> since he might be busy with his dogs medical attention again gonna roll fort for him
- <~flibbyjibbits> oh nm
- <Skeleton> !roll 1 20 +4
- <bitdroid> [Skeleton - 1d20(+4)] <18> <14> <Total: 18>
- <~flibbyjibbits> passes
- <CommodoreJim> :O
- <~flibbyjibbits> roll again though, 2 hits
- <Skeleton> !roll 1 20 +4
- <bitdroid> [Skeleton - 1d20(+4)] <12> <8> <Total: 12>
- <~flibbyjibbits> that one doesnt, -1 str for freddie
- <Arkay> :<
- <~flibbyjibbits> and that was the surprise round so intiative rolls
- <Moonside> !roll 1 20 4 initiative
- -ChanServ- GAMESERV is not enabled on #adventure.
- <bitdroid> [Moonside - 1d20(4)] <1> <1> <Total: 5>
- <Moonside> OH COME ON.
- <Deathfish64> !roll 1 20 2
- <Skeleton> !roll 1 20 +1
- <bitdroid> [Deathfish64 - 1d20(2)] <11> <11> <Total: 13>
- <Arkay> wow
- <bitdroid> [Skeleton - 1d20(+1)] <9> <8> <Total: 9>
- <~flibbyjibbits> business as usual
- <Skeleton> Uh-huh
- <Arkay> !roll 20 2
- <bitdroid> [Arkay - 20d2] <1 2 1 1 1 2 2 2 2 2 1 1 1 1 1 1 2 1 2 1> <Total: 28>
- <Skeleton> "Unf"
- <Deathfish64> Since this was entirely by surprise I guess I don't have my eidolon huh
- <Arkay> oh whoops
- <~flibbyjibbits> !roll 1 20 8
- <bitdroid> [flibbyjibbits - 1d20(8)] <20> <20> <Total: 28>
- <~flibbyjibbits> !roll 1 20 8
- <bitdroid> [flibbyjibbits - 1d20(8)] <14> <14> <Total: 22>
- <Arkay> !roll 1 20 2
- <bitdroid> [Arkay - 1d20(2)] <5> <5> <Total: 7>
- <CommodoreJim> !roll 1 20 +3
- <bitdroid> [CommodoreJim - 1d20(+3)] <12> <9> <Total: 12>
- <Arkay> there we go
- <CommodoreJim> Also flib you're hacking
- <Arkay> although I would rather take the 28 :V
- <Eltrotraw> !roll 1 20 +7
- <bitdroid> [Eltrotraw - 1d20(+7)] <18> <11> <Total: 18>
- <~flibbyjibbits> if you guys roll like this in the encounter after it someone is going to literally explode to death
- <Skeleton> !?
- <Skeleton> That sounds like a bitch to clean up
- <Deathfish64> Hope it's not me
- * flibbyjibbits changes topic to 'fey1 fey2 tombs pikkup drom freddie raynar lotte'
- <~flibbyjibbits> did i get that right
- <CommodoreJim> I hope it's Raynar
- <CommodoreJim> We hardly know him
- <Deathfish64> !roll 1 20 10 know(planes)
- <bitdroid> [Deathfish64 - 1d20(10)] <7> <7> <Total: 17>
- <~flibbyjibbits> welp these guys get to move again since you all are awful
- <Moonside> I blame bitdroid.
- <~flibbyjibbits> first one really doesnt like tombs and is gonna attack him twice with +9/9
- <~flibbyjibbits> !roll 2 20
- <bitdroid> [flibbyjibbits - 2d20] <8 10> <Total: 18>
- <Skeleton> Bitdroid is getting his revenge for us loading !define with dumb shit
- <~flibbyjibbits> still flatfoot since tombs hasnt moved yet
- <~flibbyjibbits> so i guess both hit again
- <~flibbyjibbits> !roll 2 20 2
- <bitdroid> [flibbyjibbits - 2d20(2)] <8 11> <8 11> <Total: 21>
- <~flibbyjibbits> wait no
- <~flibbyjibbits> @roll 2 3 2
- <~flibbyjibbits> 1roll 2 3 2
- <~flibbyjibbits> !roll 2 3 2
- <bitdroid> [flibbyjibbits - 2d3(2)] <3 2> <3 2> <Total: 7>
- <~flibbyjibbits> fuck finally
- <~flibbyjibbits> 7 damage and take another fort save
- <Eltrotraw> SIGH
- <Eltrotraw> !roll 2 20 +7
- <bitdroid> [Eltrotraw - 2d20(+7)] <11 3> <4 3> <Total: 14>
- <Deathfish64> these monsters suck
- <Eltrotraw> what the shit
- <Eltrotraw> seriously
- <~flibbyjibbits> first one passes, second doesnt
- <Eltrotraw> it's +7/+7 - what is this, dc10?
- <~flibbyjibbits> 17
- <Moonside> !roll 2 1 5 5 test
- -ChanServ- GAMESERV is not enabled on #adventure.
- <bitdroid> [Moonside - 2d1(5)] <1 1> <1 1> <Total: 7>
- <Moonside> !roll 2 1 +5 +5 test
- -ChanServ- GAMESERV is not enabled on #adventure.
- <bitdroid> [Moonside - 2d1(+5)] <6 1> <1 1> <Total: 7>
- <Deathfish64> fort saves the fight
- <Moonside> Hm.
- <Eltrotraw> how does either of them pass, then?
- <Eltrotraw> !roll 2 1 +5/+5
- <bitdroid> [Eltrotraw - 2d1(+5/+5)] <6 6> <1 1> <Total: 12>
- <Moonside> There we go.
- <~flibbyjibbits> the first passes, the second didnt, so -1str, and now roll for the other 2 doses already on you
- <Eltrotraw> [21:40] bitdroid [Eltrotraw - 1d20(+7)] <11> <4> <Total: 11>
- <Eltrotraw> this failed
- <Eltrotraw> how does that make sense?
- <~flibbyjibbits> on my screen it shows you made 2 rolls, a 11 and a 4
- <~flibbyjibbits> ohhhhhhh
- <Moonside> The 4 didn't include the +7.
- <~flibbyjibbits> nvm
- <~flibbyjibbits> ok i misread it
- <Moonside> Or wait, whichever the second one was... or something. I dunno.
- <Eltrotraw> I mean fucking hell
- <Eltrotraw> might as well just ragequit I know what the dice are going to do today
- <~flibbyjibbits> then both failed damn sorry
- <~flibbyjibbits> wait hold on
- <~flibbyjibbits> im ruling on this incorrectly
- <Moonside> k
- <~flibbyjibbits> additional doses dont track seperately they only increase in duration
- <~flibbyjibbits> so after those two rolls to see if it took, which those were the failures
- <Eltrotraw> so what, is it still -1, just refreshed?
- <~flibbyjibbits> make one roll now to see if it affects you this round
- <Eltrotraw> !roll 1 20 +7
- <bitdroid> [Eltrotraw - 1d20(+7)] <17> <10> <Total: 17>
- <~flibbyjibbits> and you have shaken off the poison good for you
- <~flibbyjibbits> wait no my bad
- <~flibbyjibbits> sorry sorry
- <~flibbyjibbits> the dc went up because you have 4 doses on you
- <Moonside> Does this save get rid of the poison for good or what?
- <Eltrotraw> four?
- <Eltrotraw> wasn't I just hit three times
- <Eltrotraw> one was a crit
- <~flibbyjibbits> yes sorry, im getting confused a lot
- <~flibbyjibbits> you were hit 4 times, but made the save on one of them
- <Skeleton> Flib hurt himself in his confusion
- <~flibbyjibbits> so 3 doses
- <Eltrotraw> ...I only count three times
- <Eltrotraw> one was a crit, unless crits hit twice now
- <~flibbyjibbits> you were hit by a crit and a normal attack in the surprise round
- <~flibbyjibbits> I just rolled them all at the same time
- <Eltrotraw> ah okay
- <~flibbyjibbits> so the duration is now 18 rounds, losing 1 str per round unless you make the dc 20 fort save
- <Eltrotraw> oh yay might as well bend over now
- <~flibbyjibbits> it was dc 17, but went up for additional doses
- <~flibbyjibbits> keeping in mind that there are numerous magical ways to help with that
- <~flibbyjibbits> ANYWAYS moving on
- <~flibbyjibbits> thing 2 is gonna hit drom this time
- <~flibbyjibbits> !roll 2 20
- <bitdroid> [flibbyjibbits - 2d20] <3 18> <Total: 21>
- <~flibbyjibbits> the second of those hits
- <~flibbyjibbits> !roll 1 3 1
- <bitdroid> [flibbyjibbits - 1d3(1)] <3> <3> <Total: 4>
- <~flibbyjibbits> 4 whole damage, high roller, and a dc17 fort save
- <Deathfish64> Obviously the poison is the actual threat here
- <Moonside> Only for people that actually rely on STR.
- <CommodoreJim> :<
- <~flibbyjibbits> for those that dont, well, just dont get it so low you cant carry your equipment
- <~flibbyjibbits> or hit 0 thatd be bad
- <Moonside> Drom rolls a DC 17 fort save.
- <CommodoreJim> !roll 1 20 +4
- <bitdroid> [CommodoreJim - 1d20(+4)] <12> <8> <Total: 12>
- <Moonside> Oh by the way Jim, during the thing with Drom's sheet last time, I forgot that Melange has stats too.
- <~flibbyjibbits> well now you got poison all in you, -1 str
- <CommodoreJim> "Balls"
- <Deathfish64> With that duration and my weak fort saves, I feel seriously threatened
- <CommodoreJim> Oh right Melange is a thing
- <~flibbyjibbits> its 6 round duration, tombs just has 3 of them
- <Moonside> Also note that I'm pretty sure she's strong enough to be able to fight things.
- <Deathfish64> With my super low AC I'm also likely to take multiple doses
- <Deathfish64> anyway, moving on
- <~flibbyjibbits> tomb's turn
- <Moonside> Tombs' turn.
- <Eltrotraw> can i 5 foot away from 1 and shoot him
- <~flibbyjibbits> I guess
- <Eltrotraw> !roll 2 20 +7/+7 etc
- <bitdroid> [Eltrotraw - 2d20(+7/+7)] <18 21> <11 14> <Total: 39>
- <Moonside> (should I be a rules nazi and say that we probably don't have our weapons out right now)
- <Eltrotraw> if that's the case I assume I can only make one attack
- <Deathfish64> I'm already useless because I don't have ekans
- <Deathfish64> anyway
- <~flibbyjibbits> they have touch dc 15
- <~flibbyjibbits> however
- <~flibbyjibbits> roll for 20% miss chance
- <Eltrotraw> !roll 2 100
- <bitdroid> [Eltrotraw - 2d100] <72 73> <Total: 145>
- <~flibbyjibbits> close
- <~flibbyjibbits> very close
- <Moonside> I thought it's be 1-20 instead of 80-100.
- <Moonside> Oh well.
- <Eltrotraw> so if both hit
- <~flibbyjibbits> both hit
- <Eltrotraw> !roll 2 8 +20
- <bitdroid> [Eltrotraw - 2d8(+20)] <25 5> <5 5> <Total: 30>
- <Eltrotraw> oh whoops
- <Eltrotraw> whatever adds up
- <Moonside> DEX, point-blank, etc?
- <Deathfish64> geeze
- <~flibbyjibbits> hes got +10 on each hit because guns are op
- <Eltrotraw> yes, that's why it's +7
- <~flibbyjibbits> but these guys have damage reduction 5 so its not that bad
- <Moonside> They have stupid reloading times, so doesn't that balance it?
- <Eltrotraw> this gun does
- <~flibbyjibbits> so its 20 damage then
- <Eltrotraw> smaller gun does not
- <~flibbyjibbits> pikkups turn to show us how useful he is
- <Moonside> Smaller guns are boring.
- <Deathfish64> uh
- <Deathfish64> If a creature on the summon monster table has an alignment, does that mean mine has to match it to summon?
- <Deathfish64> or just be close, or what?
- <Moonside> Unless you're Neutral, I think so, yeah.
- <Moonside> (Neutral supremacy)
- <Deathfish64> neutral OPness
- <~flibbyjibbits> within 1 step in regular, idnnuo if its changed in pathfinder
- <Moonside> Let's rule it as that for now.
- <Deathfish64> Well okay then no lantern archons for the debuff aura
- <Deathfish64> Whatever, mage armor on myself
- <Deathfish64> +4 AC for several hours
- <Moonside> Do we know at least what type of creature those things are?
- <Deathfish64> I made a planes knowledge roll a while back but never got a response
- <~flibbyjibbits> theyre fey
- <Deathfish64> oh
- <~flibbyjibbits> kinda hard to tell what kind specifically since you cant barely see them
- <Deathfish64> Okay, that doesn't help me much
- <Moonside> !roll 1 20 +7 Know nature check
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- <bitdroid> [Moonside - 1d20(+7)] <20> <13> <Total: 20>
- <~flibbyjibbits> they sure arent from around here though
- <Deathfish64> Still, mage armor on myself. Drom do something more useful
- <Skeleton> The tower mage sent them! What a dick!
- <Deathfish64> You know what? I should have been the ultimate in uselessness and summoned 1d4+1 eagles
- <Deathfish64> Because lol
- <CommodoreJim> noooooo
- <~flibbyjibbits> the eagles probably wouldnt even be able to get past the damage reduction
- <Moonside> The DC is 10 + monster's CR. I don't think they're CR 10, so I guess I succeed, and get one piece of information. For every 5 points by which I exceed the DC, I get another information.
- <Deathfish64> Oh, that's a thing?
- <~flibbyjibbits> it'd just have been pikkup doing a little spin in a circle and shooting birds out his hands
- <~flibbyjibbits> theyre hard to see because theyre made of angry light
- <~flibbyjibbits> the poison people and putem in circles
- <CommodoreJim> man what is this encounter even
- <Moonside> Well, that was fucking useless.
- <Moonside> Freddie's turn.
- <Deathfish64> putem in circles? I don't like the sound of that
- <~flibbyjibbits> droms turn still
- <Moonside> Skeleton, time to whip out that sheet you made.
- <Moonside> Oh yeah.
- <Skeleton> Yeah not yet
- <CommodoreJim> How do I attack lightcreatures
- <~flibbyjibbits> they collect poisoned people and put them in circles on the ground and then dance around them
- <Deathfish64> Tombs shot them, so just do whatever
- <~flibbyjibbits> like normal attacks bit with 20% miss chance
- <Skeleton> Also this sheet made me realize sheet and mage armor appear to be more or less the same thing. I should've made this a million months ago
- <Moonside> They just have 20% concealment, but you can hit them normally. They're not incorporeal.
- <Skeleton> *shield and mage armor
- <Moonside> Doesn't Mage Armor have superior duration?
- <~flibbyjibbits> it does, while shield can reflect magic missile
- <~flibbyjibbits> if anyone was in the business of using that
- <Skeleton> I should append duration to this thing
- <CommodoreJim> DROM SMASH, then, I guess.
- <CommodoreJim> Lessee here
- <CommodoreJim> So wait what exactly is poison doing to me again
- <CommodoreJim> STR sapping right
- <Skeleton> Killing you. Instantly.
- <CommodoreJim> ohno
- <~flibbyjibbits> -1 str
- <Moonside> -1 STR.
- <~flibbyjibbits> so far
- <CommodoreJim> Okay then so, I'm +8 instead of +9 on my attack roll or what
- <~flibbyjibbits> it puts you down to 18 so roll doesnt change
- <Moonside> If your STR is an odd number, yes.
- <CommodoreJim> Alright
- <~flibbyjibbits> your sheet has a temp box you can use for this if it gets confusing
- <Moonside> Or even, rather.
- <CommodoreJim> right right
- <Skeleton> "Kick 'em in the nuts Drom"
- <CommodoreJim> !roll 1 20 +9
- <bitdroid> [CommodoreJim - 1d20(+9)] <27> <18> <Total: 27>
- <~flibbyjibbits> hit
- <~flibbyjibbits> well, beats the ac
- <~flibbyjibbits> roll for concealment
- <~flibbyjibbits> thatd 1d100 and get above 20
- <CommodoreJim> !roll 1 100
- <bitdroid> [CommodoreJim - 1d100] <71> <Total: 71>
- <~flibbyjibbits> so now roll damage
- <CommodoreJim> !roll 1 12 +6
- <bitdroid> [CommodoreJim - 1d12(+6)] <8> <2> <Total: 8>
- <CommodoreJim> :<
- <~flibbyjibbits> and the aforementioned damage reduction 5/blunt
- <~flibbyjibbits> so
- <Deathfish64> When I said I had time for this, I didn't expect to lose so much to player and DM confusion
- <~flibbyjibbits> 3 damage
- <Deathfish64> I'll stick around a bit longer but yeah
- <Skeleton> :( (
- <~flibbyjibbits> it is unfortunate
- <Skeleton> Yeah! three damage!
- <Skeleton> Unfortunate is what that is!
- <~flibbyjibbits> maybe tommorrow we can discuss looking at scheduling again since my job ends teusday but anyways
- <~flibbyjibbits> freddies turn
- <Moonside> In order to keep these things from happening, I would reccomend reading the rules.
- <Skeleton> I think I will use Mage Armor on... Lotte
- <Moonside> :3c
- <~flibbyjibbits> oh id read the rules, I just got all confused when it came to actually using them and forgot parts of them
- <~flibbyjibbits> now raynar can try to do something useful
- <~flibbyjibbits> emphasis try
- <Skeleton> "Here, have some MAAAAGE ARMOR!"
- <Arkay> uh
- <Moonside> "Ah, never thought I'd say this... thanks, Freddie."
- <Skeleton> "I don't want you to get all pissy later from grazing death again!"
- <Moonside> "Yes, you don't."
- <Deathfish64> "Nobody ever thanks me when I cast mage armor on them..."
- <~flibbyjibbits> bless is probably the best spell to use other than just taking a swing with weapon
- <Arkay> okay then Bless
- <Skeleton> achoo
- <~flibbyjibbits> bless was way op in ddo
- <~flibbyjibbits> lassts a few minutes, +1 to hit for everyone
- <~flibbyjibbits> lottes turn
- <Moonside> Ok, so how's our positioning here?
- <~flibbyjibbits> no idea
- <Moonside> (code for "can I 5-foot step into a flanking position")
- <~flibbyjibbits> probably not 5step, but a regular move action
- <Moonside> Will that provoke attacks of opportunity?
- <~flibbyjibbits> from one of them
- <Moonside> Lastly, which one has the least HP right now? 1?
- <~flibbyjibbits> yes
- <Moonside> Ok, then I'll move to flank 1 with whoever, and make an Acrobatics check (DC equals its CMD) to not provoke.
- <Moonside> !roll 1 20 +12 acrobatics
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- <bitdroid> [Moonside - 1d20(+12)] <16> <4> <Total: 16>
- <Moonside> :|||||
- <Moonside> Bitdroid, no.
- <~flibbyjibbits> i did not write down what the cmd is
- <~flibbyjibbits> but that is probably higher
- <~flibbyjibbits> so go ahead
- <Moonside> Yay.
- <Moonside> I draw my weapons as part of the movement, and make a standard attack against 1.
- <Moonside> !roll 1 20 +7
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- <bitdroid> [Moonside - 1d20(+7)] <9> <2> <Total: 9>
- <Moonside> ...
- <~flibbyjibbits> nope
- <~flibbyjibbits> oh i forgot to have jim roll fort vs his poison after his turn
- <~flibbyjibbits> dc 17
- <Deathfish64> fuck these things
- <Skeleton> You probably can't!
- <Deathfish64> I would not
- <CommodoreJim> !roll 1 20 +4
- <bitdroid> [CommodoreJim - 1d20(+4)] <18> <14> <Total: 18>
- <~flibbyjibbits> someone says that every encounter
- <Deathfish64> And yes, I supose so
- <~flibbyjibbits> ok the poison is gone
- <CommodoreJim> Booyah, bitches
- <~flibbyjibbits> you still keep the -1 until sleeping though
- <CommodoreJim> oh :<
- <~flibbyjibbits> hey its better than rolling 1d3 and losing that too
- <~flibbyjibbits> anyways
- <Arkay> can I lesser restoration that
- <~flibbyjibbits> fey just has it out for tombs and yes that is what restoration is for
- <~flibbyjibbits> !roll 2 20 +9 +9
- <bitdroid> [flibbyjibbits - 2d20(+9)] <25 4> <16 4> <Total: 29>
- <~flibbyjibbits> !roll 2 20 +9/+9
- <bitdroid> [flibbyjibbits - 2d20(+9/+9)] <11 24> <2 15> <Total: 35>
- <~flibbyjibbits> much better
- <~flibbyjibbits> 1 hits
- <Eltrotraw> one hit either way
- <~flibbyjibbits> !roll 1 3 1
- <bitdroid> [flibbyjibbits - 1d3(1)] <1> <1> <Total: 2>
- <~flibbyjibbits> 2 whole damage
- <~flibbyjibbits> aaand another fort save
- <Eltrotraw> !roll 1 20
- <bitdroid> [Eltrotraw - 1d20] <15> <Total: 15>
- <~flibbyjibbits> dc17 vs adding another poison stack
- <Eltrotraw> +7
- <~flibbyjibbits> ok so still only 3 poisons
- <~flibbyjibbits> we'll roll those on your turn
- <~flibbyjibbits> fey2 feels as though it is in his best interests to hit drom some more
- <~flibbyjibbits> !roll 2 20 +9/+9
- <bitdroid> [flibbyjibbits - 2d20(+9/+9)] <22 10> <13 1> <Total: 32>
- <~flibbyjibbits> thats 1 hit
- <~flibbyjibbits> !roll 1 3 1
- <bitdroid> [flibbyjibbits - 1d3(1)] <1> <1> <Total: 2>
- <~flibbyjibbits> aaand dc17 vs getting a poison stack
- <CommodoreJim> !roll 1 20 +4
- <bitdroid> [CommodoreJim - 1d20(+4)] <13> <9> <Total: 13>
- <CommodoreJim> :|
- <~flibbyjibbits> ok you got some now
- <~flibbyjibbits> now tomb's turn
- <Eltrotraw> !roll 1 20 +7 poison
- <bitdroid> [Eltrotraw - 1d20(+7)] <10> <3> <Total: 10>
- <Eltrotraw> fucking shit
- <~flibbyjibbits> lose another strength point
- <Eltrotraw> reload
- <~flibbyjibbits> pikkup
- <Eltrotraw> would have been niec if i traded the last two rolls i did
- <Moonside> Huh... wait, I forgot that I get +4 to hit from flanking.
- <Deathfish64> I'm still useless and this is the last thing I will try to do before sleeping, so uh
- <Moonside> And so does whoever I'm flanking with.
- <Deathfish64> hmm
- <~flibbyjibbits> well 1 was hitting tombs so hes the flankee
- <Deathfish64> !roll 1 3 summon this many goblin dogs http://www.d20pfsrd.com/bestiary/monster-listings/animals/dog/goblin-dog/summoned-creature-goblin-dog have fun
- <bitdroid> [Deathfish64 - 1d3(summon)] <3> <3> <Total: 3>
- <Deathfish64> 3
- <~flibbyjibbits> ok then
- <Deathfish64> Goodnight
- <Moonside> Bye.
- * Deathfish64 ([email protected]) Quit (Quit: sleep)
- <Moonside> Drom's turn.
- <~flibbyjibbits> i am going to roll the goblin dogs as a single creature to save time
- <CommodoreJim> just to make sure, am I like, up to -2 STR or
- <Skeleton> They're fusing into one!!
- <~flibbyjibbits> the second dosage hasn't taken effect yet
- <~flibbyjibbits> so still -01
- <~flibbyjibbits> -1
- <CommodoreJim> okay
- <CommodoreJim> !roll 1 20 +9
- <bitdroid> [CommodoreJim - 1d20(+9)] <16> <7> <Total: 16>
- <~flibbyjibbits> 18 ac :<
- <CommodoreJim> :<
- <~flibbyjibbits> freddie
- <Skeleton> Mage Armor for Tombs
- <Moonside> Drom, be on top of Melange!
- <Skeleton> "MAGE ARMOR! Ultimate power!"
- <CommodoreJim> Dammit where's my horse
- <Skeleton> "Don't worry about me, they REALLY seem to hate you!"
- <~flibbyjibbits> raynars turn
- <Moonside> I'll reccomend reading the entire Cavalier page very carefully. Also the part about the mount's stats.
- <Arkay> okay, I'll shoot fey1
- <CommodoreJim> The issue is we were just inside
- <Arkay> !roll 1 20 5
- <bitdroid> [Arkay - 1d20(5)] <16> <16> <Total: 21>
- <CommodoreJim> And then got ambushed
- <Moonside> What I mean is, the mount can still fight, even when the Cavalier's not riding it.
- <Arkay> !roll 1 10
- <bitdroid> [Arkay - 1d10] <5> <Total: 5>
- <~flibbyjibbits> use your club instead of crossbow
- <Moonside> But we'll leave that for next time.
- <~flibbyjibbits> blunt damage goes through their reduction
- <Arkay> oh
- <Arkay> !roll 1 8
- <bitdroid> [Arkay - 1d8] <6> <Total: 6>
- <~flibbyjibbits> much better
- <~flibbyjibbits> actually roll for concealment
- <~flibbyjibbits> cant forget that
- <Arkay> !roll 1 100
- <bitdroid> [Arkay - 1d100] <68> <Total: 68>
- <~flibbyjibbits> ok still hits
- <~flibbyjibbits> now lotte can try again
- <Arkay> yay I did something
- <Moonside> This time, a full attack.
- <Moonside> !roll 2 20 +9/+9
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- <~flibbyjibbits> remember all your bonuses
- <bitdroid> [Moonside - 2d20(+9/+9)] <19 20> <10 11> <Total: 39>
- <Moonside> On 1, by the way.
- <~flibbyjibbits> 2 theoretical hits
- <Moonside> !roll 2 200
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- <bitdroid> [Moonside - 2d200] <143 26> <Total: 169>
- <Moonside> Whoops.
- <Moonside> !roll 2 100
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- <bitdroid> [Moonside - 2d100] <87 88> <Total: 175>
- <~flibbyjibbits> 2 actual hits
- <Moonside> AW YEAH.
- <Moonside> !roll 8 6
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- <bitdroid> [Moonside - 8d6] <3 1 3 4 2 3 2 6> <Total: 24>
- <Moonside> 6d6 of that is precision damage, if it matters.
- <~flibbyjibbits> can you roll those as seperate things because damage reduction
- <Moonside> Oh right.
- <Moonside> !roll 4 6
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- <bitdroid> [Moonside - 4d6] <4 1 3 5> <Total: 13>
- <Moonside> !roll 4 6
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- <bitdroid> [Moonside - 4d6] <3 2 5 4> <Total: 14>
- <~flibbyjibbits> each hit takes -5, the precision roll is unreduced
- <Moonside> Then it's 8/9.
- <~flibbyjibbits> it crumbles to faintly glowy dust
- <Skeleton> Pixie dust!
- <Moonside> ...as I manage to strike something's weak points, which I've been wanting to do for a long time now.
- <Moonside> "Yeah!"
- <~flibbyjibbits> luck out and strike a weakpoint you cant even see
- <Moonside> Double yeah!
- <~flibbyjibbits> fey1 is dust
- <~flibbyjibbits> fey2 cant reach lotte without getting hit by oppurtunity so it will be happy throwing away its life to weaken drom a bit more
- <~flibbyjibbits> !roll 2 20
- <bitdroid> [flibbyjibbits - 2d20] <3 8> <Total: 11>
- <~flibbyjibbits> and it fails to do so
- <Eltrotraw> !roll 1 20 +7 failure
- <bitdroid> [Eltrotraw - 1d20(+7)] <24> <17> <Total: 24>
- <~flibbyjibbits> theoretical hit
- <Eltrotraw> no that was for the save
- <~flibbyjibbits> oh
- <Eltrotraw> expected another fail considering past attempts
- <~flibbyjibbits> pass then
- <~flibbyjibbits> the poison is gone
- <Eltrotraw> !roll 2 20 +7/+7 kill
- <bitdroid> [Eltrotraw - 2d20(+7/+7)] <25 16> <18 9> <Total: 41>
- <~flibbyjibbits> both theoretically hit
- <~flibbyjibbits> i imagine the poison just like pouring out his face
- <Skeleton> Tombs cried poison, looked out at the screen and growled 'Yer gonna die in three days'
- <Skeleton> #adventure creepypasta
- <Eltrotraw> !roll 2 8 +10/+10 die
- <bitdroid> [Eltrotraw - 2d8(+10/+10)] <13 13> <3 3> <Total: 26>
- <Eltrotraw> ok
- <~flibbyjibbits> and with the dr thats 16
- <~flibbyjibbits> now pikkups stupid dogs
- <~flibbyjibbits> !roll 3 20
- <bitdroid> [flibbyjibbits - 3d20] <8 19 18> <Total: 45>
- <~flibbyjibbits> 2 of them hit
- <~flibbyjibbits> 2 of them hit
- <~flibbyjibbits> !roll 1 100
- <bitdroid> [flibbyjibbits - 1d100] <75> <Total: 75>
- <~flibbyjibbits> !roll 1 100
- <bitdroid> [flibbyjibbits - 1d100] <49> <Total: 49>
- <~flibbyjibbits> !roll 1 6 5
- <bitdroid> [flibbyjibbits - 1d6(5)] <6> <6> <Total: 11>
- <~flibbyjibbits> !roll 1 6 5
- <bitdroid> [flibbyjibbits - 1d6(5)] <3> <3> <Total: 8>
- <~flibbyjibbits> good work stupid dogs
- <~flibbyjibbits> droms turn
- <CommodoreJim> !roll 1 20 +9
- <bitdroid> [CommodoreJim - 1d20(+9)] <11> <2> <Total: 11>
- <CommodoreJim> Fawk
- <~flibbyjibbits> now roll your new poison
- <CommodoreJim> !roll 1 20 +4
- <bitdroid> [CommodoreJim - 1d20(+4)] <22> <18> <Total: 22>
- <~flibbyjibbits> poison gone, stay at -1
- <Moonside> Freddie's turn.
- <CommodoreJim> I AM IMMUNE TO YOUR BULLSHIT
- <Skeleton> Hmmmm
- <Moonside> By the way, that Mage Armor is +4 for how long?
- <~flibbyjibbits> i forget
- <Skeleton> I'll check
- <~flibbyjibbits> 10 minutes?
- <~flibbyjibbits> an hour?
- <Moonside> It's hour/level, I think, but not sure.
- <Skeleton> 5 hours
- <Skeleton> Yup.
- <Moonside> Cool.
- <Skeleton> Well, it doesn't seem like this fight will go on too much longer, but I don't think any of my offensive stuff will be very effective
- <Moonside> We'll still do other things in this in-game day, so might want to save spells now.
- <Skeleton> That's what I'm thinking...
- <Skeleton> I guess I'll shoot
- <Skeleton> !roll 1 20 +2
- <bitdroid> [Skeleton - 1d20(+2)] <9> <7> <Total: 9>
- <~flibbyjibbits> nope
- <Skeleton> nope.
- <Arkay> !roll 1 20 3
- <bitdroid> [Arkay - 1d20(3)] <11> <11> <Total: 14>
- <Arkay> don't suppose that mace hit, did it
- <~flibbyjibbits> nope
- <Moonside> 5-foot step to flank 2 with Drom?
- <~flibbyjibbits> lotte can reach the other with a move action since it was on the other side of the group
- <Moonside> Do I provoke, and can I flank then?
- <Moonside> With Drom I'm hoping.
- <~flibbyjibbits> make another one of those nonprovoking checks
- <~flibbyjibbits> and sure
- <Moonside> !roll 1 20 12 acrobatics
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- <bitdroid> [Moonside - 1d20(12)] <14> <14> <Total: 26>
- <~flibbyjibbits> k
- <Moonside> !roll 1 20 +9 single attack against 2
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- <bitdroid> [Moonside - 1d20(+9)] <27> <18> <Total: 27>
- <Moonside> !roll 4 6 -5
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- <bitdroid> [Moonside - 4d6(-5)] <-2 5 3 4> <3 5 3 4> <Total: 10>
- <~flibbyjibbits> did that all calculate correctly
- <Moonside> Oh... no it didn't. -2 is not a thing.
- <Moonside> Let me reroll the damage.
- <Moonside> !roll 4 6
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- <bitdroid> [Moonside - 4d6] <1 3 2 5> <Total: 11>
- <Moonside> Shit.
- <Moonside> -5, that's 6.
- <~flibbyjibbits> k then
- <~flibbyjibbits> its gonna hit lott enow
- <~flibbyjibbits> !roll 1 20 +9/+9
- <bitdroid> [flibbyjibbits - 1d20(+9/+9)] <16> <7> <Total: 16>
- <~flibbyjibbits> !roll 1 20
- <bitdroid> [flibbyjibbits - 1d20] <2> <Total: 2>
- <Moonside> Lotte's AC is 20 right now.
- <~flibbyjibbits> so misses
- <~flibbyjibbits> the tombs is probably reloading or something i bet rigth
- <Eltrotraw> sure
- <Moonside> I manage to hit 2, not as well as I did 1, but still manage to dodge its counterattacks.
- <Moonside> I almost asked "does it look like it's almost dead", but then I remembered that it doesn't look like anything at all.
- <Moonside> Dogs' turn?
- <~flibbyjibbits> oh i guess
- <~flibbyjibbits> !roll 3 20 +4/+4/+4
- <bitdroid> [flibbyjibbits - 3d20(+4/+4/+4)] <13 11 5> <9 7 1> <Total: 29>
- <~flibbyjibbits> nothing
- <Moonside> Drom's.
- <Skeleton> Use the hookshot!
- <CommodoreJim> What why huh
- <Moonside> I don't see why either.
- <CommodoreJim> 'Because it's cool'
- <Skeleton> yeah
- <CommodoreJim> Nah I'm justy gonna hit it with my axe. Hopefully.
- <CommodoreJim> !roll 1 20 +9
- <bitdroid> [CommodoreJim - 1d20(+9)] <21> <12> <Total: 21>
- <~flibbyjibbits> roll vs concealment
- <~flibbyjibbits> since weve forgotten to do that a few times
- <CommodoreJim> oh right
- <CommodoreJim> !roll 1 100
- <bitdroid> [CommodoreJim - 1d100] <29> <Total: 29>
- <Moonside> You had +4 from flanking, but it doesn't really matter.
- <~flibbyjibbits> close
- <~flibbyjibbits> now damage
- <CommodoreJim> !roll 1 12 +6
- <bitdroid> [CommodoreJim - 1d12(+6)] <7> <1> <Total: 7>
- <Moonside> derp
- <CommodoreJim> God damn!
- <CommodoreJim> What is WITH Bitdroid today
- <Moonside> Drom hits himself with his axe.
- <~flibbyjibbits> aaaaand with their damage reduction of 5 thats 2 damage
- <Moonside> Or rather, he hits the thing, but the axe momentarily turns incorporeal for some strange reason.
- <Moonside> Freddie!
- <Skeleton> Since it's a level 0 I guess it's better than trying to attack, I'll give Drom a Reisistance (+1 on save rolls, like for overcoming poison for example)
- <Arkay> mace time
- <Skeleton> "Resistance! Nothing can stop you now!"
- <Arkay> !roll 1 20 3
- <bitdroid> [Arkay - 1d20(3)] <19> <19> <Total: 22>
- <~flibbyjibbits> wow
- <Arkay> bam
- <~flibbyjibbits> roll vs concelment
- <Arkay> !roll 1 100
- <bitdroid> [Arkay - 1d100] <84> <Total: 84>
- <Moonside> Is that a threat?
- <Arkay> more bam
- <Arkay> !roll 1 8
- <bitdroid> [Arkay - 1d8] <1> <Total: 1>
- <Arkay> FUCK
- <Moonside> Aw, maces all have 20 threat range.
- <Moonside> Raynar's also turns incorporeal. What's with these ghost weapons?
- <~flibbyjibbits> blunt bypasses theyre reduction
- <~flibbyjibbits> their
- <~flibbyjibbits> and it had 1 hp
- <~flibbyjibbits> so
- <Moonside> Oh.
- <~flibbyjibbits> it crumples to faintly glowing dust
- <Arkay> oh sweet
- <Moonside> Cool.
- <Moonside> "Whew... hey, are you guys alright?," I ask to the ones that had been poisoned.
- <CommodoreJim> "I'm fine. It...didn't do much to me."
- <Moonside> "Alright, good... what were these things?" I inspect the dust they left behind. I'll do a know nature check to identify them again, but I think I'll take 10 this time, if possible.
- <Skeleton> "Ghosts!! They must've followed us from the last place!
- <Skeleton> "
- <~flibbyjibbits> it has the consistancy of sand, and is faintly glowing
- <Skeleton> "We're doomed to fight ghosts for the REST OUF OUR LIVES."
- <~flibbyjibbits> pikkup would maybe get the idea that this might be useful if you ever had to face the opposite of them
- <~flibbyjibbits> that is to say, shades and shadows
- <Moonside> "They're not incorporeal, so they're not ghosts."
- <Skeleton> "Actually that might not be so bad, I kinda thought once we're done saving the universe and all I might go into the paranormal-demolition business... Well, it'd suck if I ever wanted a day off..." freddie trails off into a mumble
- <Moonside> Why only Pikkup :(
- <~flibbyjibbits> planes
- <Moonside> I have that too.
- <~flibbyjibbits> oh
- <~flibbyjibbits> well then you can know that too
- <Moonside> I have every knowledge except nobility.
- <Moonside> "Hmm, I dunno what those things were, but this dust looks like it might be useful against stuff like shades."
- <Moonside> Too bad we have nowhere to put them in!
- <Skeleton> It's cocaine
- <Eltrotraw> let's sniff it then
- <~flibbyjibbits> yeah dont do that
- <Moonside> "That's probably not a good idea."
- <Arkay> maybe we could have pikkup's dogs sniff it and see what happens
- <Skeleton> "Hmm?"
- <Moonside> "And I can't see how sniffing any kind of powder would be a good idea at all."
- <Skeleton> "Who you talkin to"
- <Moonside> Anyway, I put the stuff in conveniently-located containers and inside my backpack. Do I know what exactly this stuff is?
- <~flibbyjibbits> call it light dust
- <Moonside> Ok.
- <Moonside> We might want to stop here.
- <~flibbyjibbits> yup
- <Moonside> Also http://www.d20pfsrd.com/bestiary/monster-listings/fey/lurker-in-light ?
- <~flibbyjibbits> variant of them
- <Moonside> Ok.
- <~flibbyjibbits> hey pick a number 1-10
- <~flibbyjibbits> actually
- <Moonside> 1d6+4
- <~flibbyjibbits> !roll 1 2
- <bitdroid> [flibbyjibbits - 1d2] <2> <Total: 2>
- <Moonside> That's actually 5-10, nevermind.
- <Moonside> What's that for?
- <~flibbyjibbits> nothing important
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