moonside

ADVENTURE Ch. 36 - Fuck These Things

Aug 5th, 2012
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  1. Ark ---------- Raynar Danakar ------ http://www.myth-weavers.com/sheetview.php?sheetid=399678
  2. CommodoreJim - Drominus Hellcleave - http://www.myth-weavers.com/sheetview.php?sheetid=381991
  3. Eltrotraw ---- Tombs the Gunman ---- http://www.myth-weavers.com/sheetview.php?sheetid=376543
  4. Deathfish64 -- Pikkupstix ---------- http://www.myth-weavers.com/sheetview.php?sheetid=376612
  5. Moonside ----- Charlotte Tesser ---- http://www.myth-weavers.com/sheetview.php?sheetid=377170
  6. Skeleton ----- Freddie ------------- http://www.myth-weavers.com/sheetview.php?sheetid=381882
  7.  
  8.  
  9.  
  10.  
  11.  
  12. * Now talking in #adventure
  13. <Moonside> Hey.
  14. * CommodoreJim ([email protected]) has joined #adventure
  15. <~flibbyjibbits> hi
  16. * Eltriuqs ([email protected]) has joined #adventure
  17. <Skeleton> FRONT AND CENTER
  18. <~flibbyjibbits> so how much time do we have
  19. <Deathfish64> uh, like 2 hours?
  20. <~flibbyjibbits> better than nothing at least
  21. <~flibbyjibbits> so what last happened
  22. <Moonside> We were going to get stuff for the dragon.
  23. <~flibbyjibbits> at the door chamber with the smith guy
  24. <Moonside> Yeah.
  25. <Deathfish64> That is correct\
  26. <~flibbyjibbits> so is that what you're going to do, head out and make the trip back down the stairs/through the swamp
  27. <Deathfish64> That is what I wanted to do
  28. <CommodoreJim> Sounds like a plan
  29. <Deathfish64> I don't think anyone objected
  30. <Deathfish64> last time, that is
  31. <Skeleton> Let's get on it
  32. <Moonside> No, because that'd be dumb. He said that we could stay anywhere and make some Floating Lights in a couple days so he could find us and take us to the place.
  33. <~flibbyjibbits> ok then
  34. <Skeleton> Oh yeah
  35. <Deathfish64> sure
  36. <CommodoreJim> Did he? Mmk then
  37. <~flibbyjibbits> so then what are you doing
  38. <Deathfish64> Waiting a couple of days I suppose.
  39. <Moonside> I vote for what I just said. Going through the swamp again would be horrible and painful. Plus I want to check the place out better.
  40. <~flibbyjibbits> waiting about in the door chamber?
  41. <Moonside> Yeah.
  42. <CommodoreJim> I'm fine with whatever
  43. <~flibbyjibbits> okay then
  44. <~flibbyjibbits> The dragon, who never gave his name, departs by climbing up the walls, probably using spider climb spell, and hes visible forquite a long time as he travels upwards since it goes pretty far up
  45. <~flibbyjibbits> the smith gets back to work for now
  46. <Skeleton> I've got that one!
  47. <~flibbyjibbits> currently he seems to be making a sword, then melting it back down and starting over again
  48. <CommodoreJim> Bizarre.
  49. <Moonside> I get to inspecting the art in the walls/floor/elsewhere.
  50. <~flibbyjibbits> since i saw the new batman movie since describing this place i cant help but think of it like the place in that
  51. <~flibbyjibbits> anyways
  52. <Deathfish64> (On the walls you see engravings of a human in a bat costume doing battle with what appear to be criminals)
  53. <Eltriuqs> why can't dragon fly
  54. <~flibbyjibbits> the walls are perfectly smooth stone, but not uniform in what type they are, the doors appear to be wooden, often with rion padlocks, but since their appearance depends on who is looking at them that might not be true
  55. <Deathfish64> There's probably just not enough space to fly
  56. <CommodoreJim> cuz hes stupid
  57. <CommodoreJim> loolololololloolololol
  58. <~flibbyjibbits> yeah not enough space
  59. <~flibbyjibbits> i imagine its only around 200 feet diameter, and that age bracket has around a 60-70 foot wingspan, and theres no wind, so anyways
  60. <Eltriuqs> spider-drag does what a dragon can
  61. <~flibbyjibbits> the floor is decorate with a basic model of the rough organisation of the planes
  62. <~flibbyjibbits> its a bit more ornate than most and probably more accurate considering what this palce even is
  63. <Moonside> Hmm.
  64. <Deathfish64> cool
  65. <Moonside> Does anyone have a pen or a pencil and paper?
  66. <Eltriuqs> !roll 1 20 +2 blind knowledge
  67. <bitdroid> [Eltriuqs - 1d20(+2)] <17> <15> <Total: 17>
  68. <Deathfish64> if I do I did not keep track of it
  69. <~flibbyjibbits> theres the "regular world" or whatever you want to call it, material plane, in the middle, then 18 outer worlds around it, in 6 clusters of 3, and then far below it a darker place that connects to each of them
  70. <~flibbyjibbits> the smith stops messing around with whatever he was doing to greet someone coming in another door in some other language, they talk for a bit, then he retrieves a shield from a pile of various things and hands it to the person, who then departs back through the door
  71. <Eltriuqs> "So which door are we goin' through?"
  72. <Deathfish64> Wondering something, I say to Drom "Hey, maybe you should ask that guy about making something for you."
  73. <Moonside> "We're not going anywhere. We'll wait for the dragon to come back so he can take us where we need to go."
  74. <Deathfish64> "Or at least about rates, or something."
  75. <CommodoreJim> "Hm...? Like what? I mean, it feels a bit silly to ask an inter-dimensional smith about something as mundane as plate armor or an axe..."
  76. <CommodoreJim> "And I highly doubt I could afford anything...I dunno...mystical."
  77. <Deathfish64> "I don't know what. You're the person who uses that sort of thing."
  78. <Moonside> "You won't know until you ask, Drom."
  79. <~flibbyjibbits> it might take a while for the dragon to get back so you might as well talk to the guy about something at least
  80. <Arkay> "I say go for it, Drom."
  81. <Skeleton> Back, sorry to vanish
  82. <CommodoreJim> "...well, guess there isn't much harm in it."
  83. <Deathfish64> "nothing better to do."
  84. <Skeleton> My dog needed a little medical attention
  85. * Eltrotraw ([email protected]) has joined #adventure
  86. <CommodoreJim> I hesitate a bit, then walk over to the smith. "Um...excuse me, sir?"
  87. <Skeleton> "Ask him for an ax that, say... Boomerangs back if you throw it"
  88. <~flibbyjibbits> He looks up from his work
  89. <Skeleton> "Or plays music that coaxes monsters to dance"
  90. <Skeleton> "Or doubles as a shield"
  91. <CommodoreJim> "Erm...say I was interested in, say, some sort of enchanted or otherwise remarkable greataxe. Would you be able to make me one?"
  92. * Retrieving #adventure modes...
  93. <Eltrotraw> ("I sell guns and gun accessories")
  94. <Skeleton> ("I'll say you need some Axe! You stink like pig!")
  95. <~flibbyjibbits> "You'd have to provide the metal, and prove yourself to both be worth my time in your past and future."
  96. <~flibbyjibbits> "You need to have done something deserving of it, and have plans to use it in a way that matters."
  97. <Skeleton> "So you have to show him your mettle"
  98. <Moonside> "Could you define 'something deserving' and 'a way that matters'?"
  99. <Eltrotraw> ("I'll show you my 'mettle' if you know what I mean")
  100. <CommodoreJim> ("stop tombs das gay")
  101. <~flibbyjibbits> "It would depend on what you wanted."
  102. <Deathfish64> brb
  103. <CommodoreJim> "I...see."
  104. <Moonside> "Let's say a magical adamantine greataxe."
  105. <Deathfish64> ("I want my armor to be green. Spring green. And I wanna squeak every time I move.")
  106. <Skeleton> ("Make me an axe out of baby skeletons. I will harvest, I mean, I will gather the baby skeletons as needed.")
  107. <~flibbyjibbits> He thinks for a bit, rubbing his beard, "A few years ago, a human warrior came here looking for one himself, I think his name was Rakor. I believe he fought some sort of dragon, and was looking to find a specific one. Had some political acheivement that I don't remember."
  108. <CommodoreJim> (A "few years" ago)
  109. <Eltrotraw> ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh shieeeeeeeeet
  110. <Moonside> "I see."
  111. <~flibbyjibbits> "That was some quite strong magic, though, so maybe your past acheivement needs be less than his if your future is."
  112. <Moonside> "Eh... well, I don't think we really plan on doing anything particularily amazing, though I have the feeling something like that'll end up happening anyway. Drom?"
  113. <~flibbyjibbits> "I don't ask for any kind of money, since it wouldn't matter to me anyways, I just like to know that my efforts aren't going to go to waste. When I first started plenty of want-to-be heros ran to their death holding my work."
  114. <Skeleton> "I thought we were gonna save the universe, at some point or another."
  115. <Moonside> "I'm not sure about that."
  116. <Eltrotraw> "Would that mean some of your weapons are wanderin' around elsewhere?"
  117. <CommodoreJim> "Hm. Well, who knows what lies ahead, but I'm afraid I can't really promise a grand tale for your work."
  118. <Skeleton> "What're you sayin'? Think of all the cool things we've done so far"
  119. <~flibbyjibbits> "Well, I'll still be here if that changes. Now, if you'll excuse me, I have a job to do right now." he says, picking up a bag of bricks and walking over to one of the doors by the side, which he begins to slowly brick over
  120. <CommodoreJim> "Yes, sir. Thank you for your time." I give a quick bow, before turning to my comrades. "Hrm. Well, it's worth keeping in mind, I suppose."
  121. <Moonside> Now, what do.
  122. <Deathfish64> Sit
  123. <Moonside> At this point I'm thinking that I should have a journal or something to write about this place in.
  124. <~flibbyjibbits> "You should probably get going. Your friend Nimhais is likely to get lost in the storm."
  125. <Eltrotraw> "Who?"
  126. <~flibbyjibbits> "The dragon you were talking with earlier. I don't usually care to remember names, but he comes here often enough and repeats it often enough."
  127. <Moonside> I'll take this as GM code for "you can go do the plot now"
  128. <Deathfish64> Let's go do plot
  129. <Deathfish64> Or at least as much as there is time for
  130. <Deathfish64> Which is not much
  131. <~flibbyjibbits> so are you gonna head outside or
  132. <~flibbyjibbits> stay there or idk
  133. <Moonside> I'm writing.
  134. <Deathfish64> Step outside I guess
  135. <Moonside> "Oh, before we leave, there's something else I wanted to ask... the town that we last passed by was completely ruined and filled with the undead. I think someone said that this was because a musician of some sort was taken from around here, and their music could do such things, and is indeed responsible for all the weirdness in the forest. You know anything about that?"
  136. <~flibbyjibbits> "The queen of Farim, who is one of those figures who tends to arrive in more timelines than not, does seem to be fond of picking her close servants from other planes, but they did not pass through here."
  137. <Moonside> "I see."
  138. <Eltrotraw> wait, queen?
  139. <Eltrotraw> had we met her yet
  140. <Moonside> Nope.
  141. <Moonside> The elven guard that sent us here said something about her.
  142. <Eltrotraw> right, I'm aware but I don't remember if we were aware she was the queen of farim
  143. <~flibbyjibbits> i forget if it was said outright
  144. <Skeleton> Apparently she is the wicked witch of the west
  145. <Moonside> "Alright, thanks." We leave the way we came from.
  146. <Deathfish64> Assuming we remembered
  147. <Deathfish64> I'd like to think we're smart enough to keep track
  148. <~flibbyjibbits> its easy to tell
  149. <Skeleton> spoilers we're not
  150. <~flibbyjibbits> it always appears the be completely wide open
  151. <Deathfish64> good
  152. <Moonside> Lotte has 20 INT, and Freddie has 18.
  153. <Deathfish64> I will find my way out through sheer force of charisma
  154. <~flibbyjibbits> unless you narrowly escaped a line that got bricked over it is easy to tell
  155. <Skeleton> Now I want to know about that
  156. <Skeleton> End of the world?
  157. <~flibbyjibbits> "they went bad" whatever that means
  158. <~flibbyjibbits> anyways
  159. <~flibbyjibbits> i can answer that in more detail later
  160. <~flibbyjibbits> time premium and such right now
  161. <Moonside> Sure.
  162. <Skeleton> I use Dancing Lights as spectacularly as can be done
  163. <Skeleton> "Shazam!"
  164. <~flibbyjibbits> since fish has to go soon because he got work in the morning i dont think the combat parts can start unless we just do the first, with him maybe leaving in the middle, but at the very least we can get as far as possible
  165. <Deathfish64> I think there should be time for just the first thing
  166. <Deathfish64> I usually end up delaying my sleep for a while because of this anyway, so might as well do it again this week
  167. <~flibbyjibbits> as you leave the structure, the smith shouts down the hallway after you"Oh, and ,your other friend, Ralan, told me to tell you to be careful in the storm."
  168. <Deathfish64> "Nice of him to worry, right guys?"
  169. <Skeleton> "Ralan... which one was that? The scary one or the intrusive one"
  170. <Moonside> "He was the guy that was speaking with Rakor's court wizard."
  171. <Deathfish64> "I liked him."
  172. <~flibbyjibbits> you might not have that much time to ponder it as you are assaulted pretty much immediately as you step outside the door to the temple
  173. <Deathfish64> By what?
  174. <~flibbyjibbits> also that was falkan, ralan was the guy with the teleport anchor
  175. <~flibbyjibbits> what indeed, they're pretty damn hard to even see
  176. <Skeleton> "What the"
  177. <~flibbyjibbits> theyre sort of humanoid shaped, but not really, well, visible
  178. <Deathfish64> What you can't see can't hurt you, let's move on!
  179. <Moonside> Oh, huh.
  180. <Skeleton> "More ghosts??"
  181. <Deathfish64> But not really
  182. <CommodoreJim> "The hell---"
  183. <Moonside> Shouldn't we make perception checks first?
  184. <~flibbyjibbits> they leave shadows, and you can see their outlines when they're standing in shadows of the statues and columns, but the bodies themselves, which are basically humanoid, don't really seem to be there other than a faint glow
  185. <~flibbyjibbits> you are made aware of their presence as they are punching you
  186. <Arkay> ouch
  187. <~flibbyjibbits> !roll 2 20
  188. <bitdroid> [flibbyjibbits - 2d20] <20 14> <Total: 34>
  189. <Moonside> Hm.
  190. <~flibbyjibbits> !roll 1 20
  191. <bitdroid> [flibbyjibbits - 1d20] <8> <Total: 8>
  192. <~flibbyjibbits> hey eltro what was tomb's ac
  193. <Eltrotraw> 19...?
  194. <Moonside> Are they considered invisible? Since, I mean, we can technically sort of see them. Or do they just have concealment?
  195. <Eltrotraw> are we caught flatfooted?
  196. <~flibbyjibbits> its cloudy so they have 20% concealment
  197. <~flibbyjibbits> and yes
  198. <Moonside> I can't be flat-footed. Yay Rogueness!
  199. <~flibbyjibbits> so tombs has 15 flatfoot ac so
  200. <Eltrotraw> well that's great
  201. <~flibbyjibbits> the first one hits tombs twice, once critting
  202. <Eltrotraw> 13 actually so both hit
  203. <Eltrotraw> which is dumb
  204. <~flibbyjibbits> !roll 3 3 +3
  205. <bitdroid> [flibbyjibbits - 3d3(+3)] <4 3 1> <1 3 1> <Total: 8>
  206. <~flibbyjibbits> luckily they dont deal that much damage
  207. <Moonside> lol
  208. <~flibbyjibbits> however
  209. <~flibbyjibbits> fort save
  210. <~flibbyjibbits> because this shit is poison
  211. <Moonside> Oh shit.
  212. <Eltrotraw> !roll 1 20 +7
  213. <bitdroid> [Eltrotraw - 1d20(+7)] <21> <14> <Total: 21>
  214. <~flibbyjibbits> hit twice so 2 rolls
  215. <~flibbyjibbits> though that passes
  216. <Eltrotraw> !roll 1 20 +7
  217. <bitdroid> [Eltrotraw - 1d20(+7)] <11> <4> <Total: 11>
  218. <~flibbyjibbits> that doesnt
  219. <Eltrotraw> sigh
  220. <~flibbyjibbits> initial effect is 1 str damage
  221. <Eltrotraw> "initial"?
  222. <~flibbyjibbits> how poison works is you roll fort every round until you pass it
  223. <~flibbyjibbits> or it runs out
  224. <Eltrotraw> how long does this last?
  225. <~flibbyjibbits> 6 rounds
  226. <~flibbyjibbits> the second of the two weird things is gonna take a swing at freddie
  227. <~flibbyjibbits> !roll 2 20
  228. <bitdroid> [flibbyjibbits - 2d20] <15 15> <Total: 30>
  229. <~flibbyjibbits> gonna go ahead and assume he doesnt have 24 ac
  230. <~flibbyjibbits> !roll 2 3 2
  231. <bitdroid> [flibbyjibbits - 2d3(2)] <1 3> <1 3> <Total: 6>
  232. <Moonside> Note that that's only adding to the first roll.
  233. <~flibbyjibbits> theyre 1d3+1
  234. <Skeleton> Heh I only have 11 AC
  235. <~flibbyjibbits> since he might be busy with his dogs medical attention again gonna roll fort for him
  236. <~flibbyjibbits> oh nm
  237. <Skeleton> !roll 1 20 +4
  238. <bitdroid> [Skeleton - 1d20(+4)] <18> <14> <Total: 18>
  239. <~flibbyjibbits> passes
  240. <CommodoreJim> :O
  241. <~flibbyjibbits> roll again though, 2 hits
  242. <Skeleton> !roll 1 20 +4
  243. <bitdroid> [Skeleton - 1d20(+4)] <12> <8> <Total: 12>
  244. <~flibbyjibbits> that one doesnt, -1 str for freddie
  245. <Arkay> :<
  246. <~flibbyjibbits> and that was the surprise round so intiative rolls
  247. <Moonside> !roll 1 20 4 initiative
  248. -ChanServ- GAMESERV is not enabled on #adventure.
  249. <bitdroid> [Moonside - 1d20(4)] <1> <1> <Total: 5>
  250. <Moonside> OH COME ON.
  251. <Deathfish64> !roll 1 20 2
  252. <Skeleton> !roll 1 20 +1
  253. <bitdroid> [Deathfish64 - 1d20(2)] <11> <11> <Total: 13>
  254. <Arkay> wow
  255. <bitdroid> [Skeleton - 1d20(+1)] <9> <8> <Total: 9>
  256. <~flibbyjibbits> business as usual
  257. <Skeleton> Uh-huh
  258. <Arkay> !roll 20 2
  259. <bitdroid> [Arkay - 20d2] <1 2 1 1 1 2 2 2 2 2 1 1 1 1 1 1 2 1 2 1> <Total: 28>
  260. <Skeleton> "Unf"
  261. <Deathfish64> Since this was entirely by surprise I guess I don't have my eidolon huh
  262. <Arkay> oh whoops
  263. <~flibbyjibbits> !roll 1 20 8
  264. <bitdroid> [flibbyjibbits - 1d20(8)] <20> <20> <Total: 28>
  265. <~flibbyjibbits> !roll 1 20 8
  266. <bitdroid> [flibbyjibbits - 1d20(8)] <14> <14> <Total: 22>
  267. <Arkay> !roll 1 20 2
  268. <bitdroid> [Arkay - 1d20(2)] <5> <5> <Total: 7>
  269. <CommodoreJim> !roll 1 20 +3
  270. <bitdroid> [CommodoreJim - 1d20(+3)] <12> <9> <Total: 12>
  271. <Arkay> there we go
  272. <CommodoreJim> Also flib you're hacking
  273. <Arkay> although I would rather take the 28 :V
  274. <Eltrotraw> !roll 1 20 +7
  275. <bitdroid> [Eltrotraw - 1d20(+7)] <18> <11> <Total: 18>
  276. <~flibbyjibbits> if you guys roll like this in the encounter after it someone is going to literally explode to death
  277. <Skeleton> !?
  278. <Skeleton> That sounds like a bitch to clean up
  279. <Deathfish64> Hope it's not me
  280. * flibbyjibbits changes topic to 'fey1 fey2 tombs pikkup drom freddie raynar lotte'
  281. <~flibbyjibbits> did i get that right
  282. <CommodoreJim> I hope it's Raynar
  283. <CommodoreJim> We hardly know him
  284. <Deathfish64> !roll 1 20 10 know(planes)
  285. <bitdroid> [Deathfish64 - 1d20(10)] <7> <7> <Total: 17>
  286. <~flibbyjibbits> welp these guys get to move again since you all are awful
  287. <Moonside> I blame bitdroid.
  288. <~flibbyjibbits> first one really doesnt like tombs and is gonna attack him twice with +9/9
  289. <~flibbyjibbits> !roll 2 20
  290. <bitdroid> [flibbyjibbits - 2d20] <8 10> <Total: 18>
  291. <Skeleton> Bitdroid is getting his revenge for us loading !define with dumb shit
  292. <~flibbyjibbits> still flatfoot since tombs hasnt moved yet
  293. <~flibbyjibbits> so i guess both hit again
  294. <~flibbyjibbits> !roll 2 20 2
  295. <bitdroid> [flibbyjibbits - 2d20(2)] <8 11> <8 11> <Total: 21>
  296. <~flibbyjibbits> wait no
  297. <~flibbyjibbits> @roll 2 3 2
  298. <~flibbyjibbits> 1roll 2 3 2
  299. <~flibbyjibbits> !roll 2 3 2
  300. <bitdroid> [flibbyjibbits - 2d3(2)] <3 2> <3 2> <Total: 7>
  301. <~flibbyjibbits> fuck finally
  302. <~flibbyjibbits> 7 damage and take another fort save
  303. <Eltrotraw> SIGH
  304. <Eltrotraw> !roll 2 20 +7
  305. <bitdroid> [Eltrotraw - 2d20(+7)] <11 3> <4 3> <Total: 14>
  306. <Deathfish64> these monsters suck
  307. <Eltrotraw> what the shit
  308. <Eltrotraw> seriously
  309. <~flibbyjibbits> first one passes, second doesnt
  310. <Eltrotraw> it's +7/+7 - what is this, dc10?
  311. <~flibbyjibbits> 17
  312. <Moonside> !roll 2 1 5 5 test
  313. -ChanServ- GAMESERV is not enabled on #adventure.
  314. <bitdroid> [Moonside - 2d1(5)] <1 1> <1 1> <Total: 7>
  315. <Moonside> !roll 2 1 +5 +5 test
  316. -ChanServ- GAMESERV is not enabled on #adventure.
  317. <bitdroid> [Moonside - 2d1(+5)] <6 1> <1 1> <Total: 7>
  318. <Deathfish64> fort saves the fight
  319. <Moonside> Hm.
  320. <Eltrotraw> how does either of them pass, then?
  321. <Eltrotraw> !roll 2 1 +5/+5
  322. <bitdroid> [Eltrotraw - 2d1(+5/+5)] <6 6> <1 1> <Total: 12>
  323. <Moonside> There we go.
  324. <~flibbyjibbits> the first passes, the second didnt, so -1str, and now roll for the other 2 doses already on you
  325. <Eltrotraw> [21:40] bitdroid [Eltrotraw - 1d20(+7)] <11> <4> <Total: 11>
  326. <Eltrotraw> this failed
  327. <Eltrotraw> how does that make sense?
  328. <~flibbyjibbits> on my screen it shows you made 2 rolls, a 11 and a 4
  329. <~flibbyjibbits> ohhhhhhh
  330. <Moonside> The 4 didn't include the +7.
  331. <~flibbyjibbits> nvm
  332. <~flibbyjibbits> ok i misread it
  333. <Moonside> Or wait, whichever the second one was... or something. I dunno.
  334. <Eltrotraw> I mean fucking hell
  335. <Eltrotraw> might as well just ragequit I know what the dice are going to do today
  336. <~flibbyjibbits> then both failed damn sorry
  337. <~flibbyjibbits> wait hold on
  338. <~flibbyjibbits> im ruling on this incorrectly
  339. <Moonside> k
  340. <~flibbyjibbits> additional doses dont track seperately they only increase in duration
  341. <~flibbyjibbits> so after those two rolls to see if it took, which those were the failures
  342. <Eltrotraw> so what, is it still -1, just refreshed?
  343. <~flibbyjibbits> make one roll now to see if it affects you this round
  344. <Eltrotraw> !roll 1 20 +7
  345. <bitdroid> [Eltrotraw - 1d20(+7)] <17> <10> <Total: 17>
  346. <~flibbyjibbits> and you have shaken off the poison good for you
  347. <~flibbyjibbits> wait no my bad
  348. <~flibbyjibbits> sorry sorry
  349. <~flibbyjibbits> the dc went up because you have 4 doses on you
  350. <Moonside> Does this save get rid of the poison for good or what?
  351. <Eltrotraw> four?
  352. <Eltrotraw> wasn't I just hit three times
  353. <Eltrotraw> one was a crit
  354. <~flibbyjibbits> yes sorry, im getting confused a lot
  355. <~flibbyjibbits> you were hit 4 times, but made the save on one of them
  356. <Skeleton> Flib hurt himself in his confusion
  357. <~flibbyjibbits> so 3 doses
  358. <Eltrotraw> ...I only count three times
  359. <Eltrotraw> one was a crit, unless crits hit twice now
  360. <~flibbyjibbits> you were hit by a crit and a normal attack in the surprise round
  361. <~flibbyjibbits> I just rolled them all at the same time
  362. <Eltrotraw> ah okay
  363. <~flibbyjibbits> so the duration is now 18 rounds, losing 1 str per round unless you make the dc 20 fort save
  364. <Eltrotraw> oh yay might as well bend over now
  365. <~flibbyjibbits> it was dc 17, but went up for additional doses
  366. <~flibbyjibbits> keeping in mind that there are numerous magical ways to help with that
  367. <~flibbyjibbits> ANYWAYS moving on
  368. <~flibbyjibbits> thing 2 is gonna hit drom this time
  369. <~flibbyjibbits> !roll 2 20
  370. <bitdroid> [flibbyjibbits - 2d20] <3 18> <Total: 21>
  371. <~flibbyjibbits> the second of those hits
  372. <~flibbyjibbits> !roll 1 3 1
  373. <bitdroid> [flibbyjibbits - 1d3(1)] <3> <3> <Total: 4>
  374. <~flibbyjibbits> 4 whole damage, high roller, and a dc17 fort save
  375. <Deathfish64> Obviously the poison is the actual threat here
  376. <Moonside> Only for people that actually rely on STR.
  377. <CommodoreJim> :<
  378. <~flibbyjibbits> for those that dont, well, just dont get it so low you cant carry your equipment
  379. <~flibbyjibbits> or hit 0 thatd be bad
  380. <Moonside> Drom rolls a DC 17 fort save.
  381. <CommodoreJim> !roll 1 20 +4
  382. <bitdroid> [CommodoreJim - 1d20(+4)] <12> <8> <Total: 12>
  383. <Moonside> Oh by the way Jim, during the thing with Drom's sheet last time, I forgot that Melange has stats too.
  384. <~flibbyjibbits> well now you got poison all in you, -1 str
  385. <CommodoreJim> "Balls"
  386. <Deathfish64> With that duration and my weak fort saves, I feel seriously threatened
  387. <CommodoreJim> Oh right Melange is a thing
  388. <~flibbyjibbits> its 6 round duration, tombs just has 3 of them
  389. <Moonside> Also note that I'm pretty sure she's strong enough to be able to fight things.
  390. <Deathfish64> With my super low AC I'm also likely to take multiple doses
  391. <Deathfish64> anyway, moving on
  392. <~flibbyjibbits> tomb's turn
  393. <Moonside> Tombs' turn.
  394. <Eltrotraw> can i 5 foot away from 1 and shoot him
  395. <~flibbyjibbits> I guess
  396. <Eltrotraw> !roll 2 20 +7/+7 etc
  397. <bitdroid> [Eltrotraw - 2d20(+7/+7)] <18 21> <11 14> <Total: 39>
  398. <Moonside> (should I be a rules nazi and say that we probably don't have our weapons out right now)
  399. <Eltrotraw> if that's the case I assume I can only make one attack
  400. <Deathfish64> I'm already useless because I don't have ekans
  401. <Deathfish64> anyway
  402. <~flibbyjibbits> they have touch dc 15
  403. <~flibbyjibbits> however
  404. <~flibbyjibbits> roll for 20% miss chance
  405. <Eltrotraw> !roll 2 100
  406. <bitdroid> [Eltrotraw - 2d100] <72 73> <Total: 145>
  407. <~flibbyjibbits> close
  408. <~flibbyjibbits> very close
  409. <Moonside> I thought it's be 1-20 instead of 80-100.
  410. <Moonside> Oh well.
  411. <Eltrotraw> so if both hit
  412. <~flibbyjibbits> both hit
  413. <Eltrotraw> !roll 2 8 +20
  414. <bitdroid> [Eltrotraw - 2d8(+20)] <25 5> <5 5> <Total: 30>
  415. <Eltrotraw> oh whoops
  416. <Eltrotraw> whatever adds up
  417. <Moonside> DEX, point-blank, etc?
  418. <Deathfish64> geeze
  419. <~flibbyjibbits> hes got +10 on each hit because guns are op
  420. <Eltrotraw> yes, that's why it's +7
  421. <~flibbyjibbits> but these guys have damage reduction 5 so its not that bad
  422. <Moonside> They have stupid reloading times, so doesn't that balance it?
  423. <Eltrotraw> this gun does
  424. <~flibbyjibbits> so its 20 damage then
  425. <Eltrotraw> smaller gun does not
  426. <~flibbyjibbits> pikkups turn to show us how useful he is
  427. <Moonside> Smaller guns are boring.
  428. <Deathfish64> uh
  429. <Deathfish64> If a creature on the summon monster table has an alignment, does that mean mine has to match it to summon?
  430. <Deathfish64> or just be close, or what?
  431. <Moonside> Unless you're Neutral, I think so, yeah.
  432. <Moonside> (Neutral supremacy)
  433. <Deathfish64> neutral OPness
  434. <~flibbyjibbits> within 1 step in regular, idnnuo if its changed in pathfinder
  435. <Moonside> Let's rule it as that for now.
  436. <Deathfish64> Well okay then no lantern archons for the debuff aura
  437. <Deathfish64> Whatever, mage armor on myself
  438. <Deathfish64> +4 AC for several hours
  439. <Moonside> Do we know at least what type of creature those things are?
  440. <Deathfish64> I made a planes knowledge roll a while back but never got a response
  441. <~flibbyjibbits> theyre fey
  442. <Deathfish64> oh
  443. <~flibbyjibbits> kinda hard to tell what kind specifically since you cant barely see them
  444. <Deathfish64> Okay, that doesn't help me much
  445. <Moonside> !roll 1 20 +7 Know nature check
  446. -ChanServ- GAMESERV is not enabled on #adventure.
  447. <bitdroid> [Moonside - 1d20(+7)] <20> <13> <Total: 20>
  448. <~flibbyjibbits> they sure arent from around here though
  449. <Deathfish64> Still, mage armor on myself. Drom do something more useful
  450. <Skeleton> The tower mage sent them! What a dick!
  451. <Deathfish64> You know what? I should have been the ultimate in uselessness and summoned 1d4+1 eagles
  452. <Deathfish64> Because lol
  453. <CommodoreJim> noooooo
  454. <~flibbyjibbits> the eagles probably wouldnt even be able to get past the damage reduction
  455. <Moonside> The DC is 10 + monster's CR. I don't think they're CR 10, so I guess I succeed, and get one piece of information. For every 5 points by which I exceed the DC, I get another information.
  456. <Deathfish64> Oh, that's a thing?
  457. <~flibbyjibbits> it'd just have been pikkup doing a little spin in a circle and shooting birds out his hands
  458. <~flibbyjibbits> theyre hard to see because theyre made of angry light
  459. <~flibbyjibbits> the poison people and putem in circles
  460. <CommodoreJim> man what is this encounter even
  461. <Moonside> Well, that was fucking useless.
  462. <Moonside> Freddie's turn.
  463. <Deathfish64> putem in circles? I don't like the sound of that
  464. <~flibbyjibbits> droms turn still
  465. <Moonside> Skeleton, time to whip out that sheet you made.
  466. <Moonside> Oh yeah.
  467. <Skeleton> Yeah not yet
  468. <CommodoreJim> How do I attack lightcreatures
  469. <~flibbyjibbits> they collect poisoned people and put them in circles on the ground and then dance around them
  470. <Deathfish64> Tombs shot them, so just do whatever
  471. <~flibbyjibbits> like normal attacks bit with 20% miss chance
  472. <Skeleton> Also this sheet made me realize sheet and mage armor appear to be more or less the same thing. I should've made this a million months ago
  473. <Moonside> They just have 20% concealment, but you can hit them normally. They're not incorporeal.
  474. <Skeleton> *shield and mage armor
  475. <Moonside> Doesn't Mage Armor have superior duration?
  476. <~flibbyjibbits> it does, while shield can reflect magic missile
  477. <~flibbyjibbits> if anyone was in the business of using that
  478. <Skeleton> I should append duration to this thing
  479. <CommodoreJim> DROM SMASH, then, I guess.
  480. <CommodoreJim> Lessee here
  481. <CommodoreJim> So wait what exactly is poison doing to me again
  482. <CommodoreJim> STR sapping right
  483. <Skeleton> Killing you. Instantly.
  484. <CommodoreJim> ohno
  485. <~flibbyjibbits> -1 str
  486. <Moonside> -1 STR.
  487. <~flibbyjibbits> so far
  488. <CommodoreJim> Okay then so, I'm +8 instead of +9 on my attack roll or what
  489. <~flibbyjibbits> it puts you down to 18 so roll doesnt change
  490. <Moonside> If your STR is an odd number, yes.
  491. <CommodoreJim> Alright
  492. <~flibbyjibbits> your sheet has a temp box you can use for this if it gets confusing
  493. <Moonside> Or even, rather.
  494. <CommodoreJim> right right
  495. <Skeleton> "Kick 'em in the nuts Drom"
  496. <CommodoreJim> !roll 1 20 +9
  497. <bitdroid> [CommodoreJim - 1d20(+9)] <27> <18> <Total: 27>
  498. <~flibbyjibbits> hit
  499. <~flibbyjibbits> well, beats the ac
  500. <~flibbyjibbits> roll for concealment
  501. <~flibbyjibbits> thatd 1d100 and get above 20
  502. <CommodoreJim> !roll 1 100
  503. <bitdroid> [CommodoreJim - 1d100] <71> <Total: 71>
  504. <~flibbyjibbits> so now roll damage
  505. <CommodoreJim> !roll 1 12 +6
  506. <bitdroid> [CommodoreJim - 1d12(+6)] <8> <2> <Total: 8>
  507. <CommodoreJim> :<
  508. <~flibbyjibbits> and the aforementioned damage reduction 5/blunt
  509. <~flibbyjibbits> so
  510. <Deathfish64> When I said I had time for this, I didn't expect to lose so much to player and DM confusion
  511. <~flibbyjibbits> 3 damage
  512. <Deathfish64> I'll stick around a bit longer but yeah
  513. <Skeleton> :( (
  514. <~flibbyjibbits> it is unfortunate
  515. <Skeleton> Yeah! three damage!
  516. <Skeleton> Unfortunate is what that is!
  517. <~flibbyjibbits> maybe tommorrow we can discuss looking at scheduling again since my job ends teusday but anyways
  518. <~flibbyjibbits> freddies turn
  519. <Moonside> In order to keep these things from happening, I would reccomend reading the rules.
  520. <Skeleton> I think I will use Mage Armor on... Lotte
  521. <Moonside> :3c
  522. <~flibbyjibbits> oh id read the rules, I just got all confused when it came to actually using them and forgot parts of them
  523. <~flibbyjibbits> now raynar can try to do something useful
  524. <~flibbyjibbits> emphasis try
  525. <Skeleton> "Here, have some MAAAAGE ARMOR!"
  526. <Arkay> uh
  527. <Moonside> "Ah, never thought I'd say this... thanks, Freddie."
  528. <Skeleton> "I don't want you to get all pissy later from grazing death again!"
  529. <Moonside> "Yes, you don't."
  530. <Deathfish64> "Nobody ever thanks me when I cast mage armor on them..."
  531. <~flibbyjibbits> bless is probably the best spell to use other than just taking a swing with weapon
  532. <Arkay> okay then Bless
  533. <Skeleton> achoo
  534. <~flibbyjibbits> bless was way op in ddo
  535. <~flibbyjibbits> lassts a few minutes, +1 to hit for everyone
  536. <~flibbyjibbits> lottes turn
  537. <Moonside> Ok, so how's our positioning here?
  538. <~flibbyjibbits> no idea
  539. <Moonside> (code for "can I 5-foot step into a flanking position")
  540. <~flibbyjibbits> probably not 5step, but a regular move action
  541. <Moonside> Will that provoke attacks of opportunity?
  542. <~flibbyjibbits> from one of them
  543. <Moonside> Lastly, which one has the least HP right now? 1?
  544. <~flibbyjibbits> yes
  545. <Moonside> Ok, then I'll move to flank 1 with whoever, and make an Acrobatics check (DC equals its CMD) to not provoke.
  546. <Moonside> !roll 1 20 +12 acrobatics
  547. -ChanServ- GAMESERV is not enabled on #adventure.
  548. <bitdroid> [Moonside - 1d20(+12)] <16> <4> <Total: 16>
  549. <Moonside> :|||||
  550. <Moonside> Bitdroid, no.
  551. <~flibbyjibbits> i did not write down what the cmd is
  552. <~flibbyjibbits> but that is probably higher
  553. <~flibbyjibbits> so go ahead
  554. <Moonside> Yay.
  555. <Moonside> I draw my weapons as part of the movement, and make a standard attack against 1.
  556. <Moonside> !roll 1 20 +7
  557. -ChanServ- GAMESERV is not enabled on #adventure.
  558. <bitdroid> [Moonside - 1d20(+7)] <9> <2> <Total: 9>
  559. <Moonside> ...
  560. <~flibbyjibbits> nope
  561. <~flibbyjibbits> oh i forgot to have jim roll fort vs his poison after his turn
  562. <~flibbyjibbits> dc 17
  563. <Deathfish64> fuck these things
  564. <Skeleton> You probably can't!
  565. <Deathfish64> I would not
  566. <CommodoreJim> !roll 1 20 +4
  567. <bitdroid> [CommodoreJim - 1d20(+4)] <18> <14> <Total: 18>
  568. <~flibbyjibbits> someone says that every encounter
  569. <Deathfish64> And yes, I supose so
  570. <~flibbyjibbits> ok the poison is gone
  571. <CommodoreJim> Booyah, bitches
  572. <~flibbyjibbits> you still keep the -1 until sleeping though
  573. <CommodoreJim> oh :<
  574. <~flibbyjibbits> hey its better than rolling 1d3 and losing that too
  575. <~flibbyjibbits> anyways
  576. <Arkay> can I lesser restoration that
  577. <~flibbyjibbits> fey just has it out for tombs and yes that is what restoration is for
  578. <~flibbyjibbits> !roll 2 20 +9 +9
  579. <bitdroid> [flibbyjibbits - 2d20(+9)] <25 4> <16 4> <Total: 29>
  580. <~flibbyjibbits> !roll 2 20 +9/+9
  581. <bitdroid> [flibbyjibbits - 2d20(+9/+9)] <11 24> <2 15> <Total: 35>
  582. <~flibbyjibbits> much better
  583. <~flibbyjibbits> 1 hits
  584. <Eltrotraw> one hit either way
  585. <~flibbyjibbits> !roll 1 3 1
  586. <bitdroid> [flibbyjibbits - 1d3(1)] <1> <1> <Total: 2>
  587. <~flibbyjibbits> 2 whole damage
  588. <~flibbyjibbits> aaand another fort save
  589. <Eltrotraw> !roll 1 20
  590. <bitdroid> [Eltrotraw - 1d20] <15> <Total: 15>
  591. <~flibbyjibbits> dc17 vs adding another poison stack
  592. <Eltrotraw> +7
  593. <~flibbyjibbits> ok so still only 3 poisons
  594. <~flibbyjibbits> we'll roll those on your turn
  595. <~flibbyjibbits> fey2 feels as though it is in his best interests to hit drom some more
  596. <~flibbyjibbits> !roll 2 20 +9/+9
  597. <bitdroid> [flibbyjibbits - 2d20(+9/+9)] <22 10> <13 1> <Total: 32>
  598. <~flibbyjibbits> thats 1 hit
  599. <~flibbyjibbits> !roll 1 3 1
  600. <bitdroid> [flibbyjibbits - 1d3(1)] <1> <1> <Total: 2>
  601. <~flibbyjibbits> aaand dc17 vs getting a poison stack
  602. <CommodoreJim> !roll 1 20 +4
  603. <bitdroid> [CommodoreJim - 1d20(+4)] <13> <9> <Total: 13>
  604. <CommodoreJim> :|
  605. <~flibbyjibbits> ok you got some now
  606. <~flibbyjibbits> now tomb's turn
  607. <Eltrotraw> !roll 1 20 +7 poison
  608. <bitdroid> [Eltrotraw - 1d20(+7)] <10> <3> <Total: 10>
  609. <Eltrotraw> fucking shit
  610. <~flibbyjibbits> lose another strength point
  611. <Eltrotraw> reload
  612. <~flibbyjibbits> pikkup
  613. <Eltrotraw> would have been niec if i traded the last two rolls i did
  614. <Moonside> Huh... wait, I forgot that I get +4 to hit from flanking.
  615. <Deathfish64> I'm still useless and this is the last thing I will try to do before sleeping, so uh
  616. <Moonside> And so does whoever I'm flanking with.
  617. <Deathfish64> hmm
  618. <~flibbyjibbits> well 1 was hitting tombs so hes the flankee
  619. <Deathfish64> !roll 1 3 summon this many goblin dogs http://www.d20pfsrd.com/bestiary/monster-listings/animals/dog/goblin-dog/summoned-creature-goblin-dog have fun
  620. <bitdroid> [Deathfish64 - 1d3(summon)] <3> <3> <Total: 3>
  621. <Deathfish64> 3
  622. <~flibbyjibbits> ok then
  623. <Deathfish64> Goodnight
  624. <Moonside> Bye.
  625. * Deathfish64 ([email protected]) Quit (Quit: sleep)
  626. <Moonside> Drom's turn.
  627. <~flibbyjibbits> i am going to roll the goblin dogs as a single creature to save time
  628. <CommodoreJim> just to make sure, am I like, up to -2 STR or
  629. <Skeleton> They're fusing into one!!
  630. <~flibbyjibbits> the second dosage hasn't taken effect yet
  631. <~flibbyjibbits> so still -01
  632. <~flibbyjibbits> -1
  633. <CommodoreJim> okay
  634. <CommodoreJim> !roll 1 20 +9
  635. <bitdroid> [CommodoreJim - 1d20(+9)] <16> <7> <Total: 16>
  636. <~flibbyjibbits> 18 ac :<
  637. <CommodoreJim> :<
  638. <~flibbyjibbits> freddie
  639. <Skeleton> Mage Armor for Tombs
  640. <Moonside> Drom, be on top of Melange!
  641. <Skeleton> "MAGE ARMOR! Ultimate power!"
  642. <CommodoreJim> Dammit where's my horse
  643. <Skeleton> "Don't worry about me, they REALLY seem to hate you!"
  644. <~flibbyjibbits> raynars turn
  645. <Moonside> I'll reccomend reading the entire Cavalier page very carefully. Also the part about the mount's stats.
  646. <Arkay> okay, I'll shoot fey1
  647. <CommodoreJim> The issue is we were just inside
  648. <Arkay> !roll 1 20 5
  649. <bitdroid> [Arkay - 1d20(5)] <16> <16> <Total: 21>
  650. <CommodoreJim> And then got ambushed
  651. <Moonside> What I mean is, the mount can still fight, even when the Cavalier's not riding it.
  652. <Arkay> !roll 1 10
  653. <bitdroid> [Arkay - 1d10] <5> <Total: 5>
  654. <~flibbyjibbits> use your club instead of crossbow
  655. <Moonside> But we'll leave that for next time.
  656. <~flibbyjibbits> blunt damage goes through their reduction
  657. <Arkay> oh
  658. <Arkay> !roll 1 8
  659. <bitdroid> [Arkay - 1d8] <6> <Total: 6>
  660. <~flibbyjibbits> much better
  661. <~flibbyjibbits> actually roll for concealment
  662. <~flibbyjibbits> cant forget that
  663. <Arkay> !roll 1 100
  664. <bitdroid> [Arkay - 1d100] <68> <Total: 68>
  665. <~flibbyjibbits> ok still hits
  666. <~flibbyjibbits> now lotte can try again
  667. <Arkay> yay I did something
  668. <Moonside> This time, a full attack.
  669. <Moonside> !roll 2 20 +9/+9
  670. -ChanServ- GAMESERV is not enabled on #adventure.
  671. <~flibbyjibbits> remember all your bonuses
  672. <bitdroid> [Moonside - 2d20(+9/+9)] <19 20> <10 11> <Total: 39>
  673. <Moonside> On 1, by the way.
  674. <~flibbyjibbits> 2 theoretical hits
  675. <Moonside> !roll 2 200
  676. -ChanServ- GAMESERV is not enabled on #adventure.
  677. <bitdroid> [Moonside - 2d200] <143 26> <Total: 169>
  678. <Moonside> Whoops.
  679. <Moonside> !roll 2 100
  680. -ChanServ- GAMESERV is not enabled on #adventure.
  681. <bitdroid> [Moonside - 2d100] <87 88> <Total: 175>
  682. <~flibbyjibbits> 2 actual hits
  683. <Moonside> AW YEAH.
  684. <Moonside> !roll 8 6
  685. -ChanServ- GAMESERV is not enabled on #adventure.
  686. <bitdroid> [Moonside - 8d6] <3 1 3 4 2 3 2 6> <Total: 24>
  687. <Moonside> 6d6 of that is precision damage, if it matters.
  688. <~flibbyjibbits> can you roll those as seperate things because damage reduction
  689. <Moonside> Oh right.
  690. <Moonside> !roll 4 6
  691. -ChanServ- GAMESERV is not enabled on #adventure.
  692. <bitdroid> [Moonside - 4d6] <4 1 3 5> <Total: 13>
  693. <Moonside> !roll 4 6
  694. -ChanServ- GAMESERV is not enabled on #adventure.
  695. <bitdroid> [Moonside - 4d6] <3 2 5 4> <Total: 14>
  696. <~flibbyjibbits> each hit takes -5, the precision roll is unreduced
  697. <Moonside> Then it's 8/9.
  698. <~flibbyjibbits> it crumbles to faintly glowy dust
  699. <Skeleton> Pixie dust!
  700. <Moonside> ...as I manage to strike something's weak points, which I've been wanting to do for a long time now.
  701. <Moonside> "Yeah!"
  702. <~flibbyjibbits> luck out and strike a weakpoint you cant even see
  703. <Moonside> Double yeah!
  704. <~flibbyjibbits> fey1 is dust
  705. <~flibbyjibbits> fey2 cant reach lotte without getting hit by oppurtunity so it will be happy throwing away its life to weaken drom a bit more
  706. <~flibbyjibbits> !roll 2 20
  707. <bitdroid> [flibbyjibbits - 2d20] <3 8> <Total: 11>
  708. <~flibbyjibbits> and it fails to do so
  709. <Eltrotraw> !roll 1 20 +7 failure
  710. <bitdroid> [Eltrotraw - 1d20(+7)] <24> <17> <Total: 24>
  711. <~flibbyjibbits> theoretical hit
  712. <Eltrotraw> no that was for the save
  713. <~flibbyjibbits> oh
  714. <Eltrotraw> expected another fail considering past attempts
  715. <~flibbyjibbits> pass then
  716. <~flibbyjibbits> the poison is gone
  717. <Eltrotraw> !roll 2 20 +7/+7 kill
  718. <bitdroid> [Eltrotraw - 2d20(+7/+7)] <25 16> <18 9> <Total: 41>
  719. <~flibbyjibbits> both theoretically hit
  720. <~flibbyjibbits> i imagine the poison just like pouring out his face
  721. <Skeleton> Tombs cried poison, looked out at the screen and growled 'Yer gonna die in three days'
  722. <Skeleton> #adventure creepypasta
  723. <Eltrotraw> !roll 2 8 +10/+10 die
  724. <bitdroid> [Eltrotraw - 2d8(+10/+10)] <13 13> <3 3> <Total: 26>
  725. <Eltrotraw> ok
  726. <~flibbyjibbits> and with the dr thats 16
  727. <~flibbyjibbits> now pikkups stupid dogs
  728. <~flibbyjibbits> !roll 3 20
  729. <bitdroid> [flibbyjibbits - 3d20] <8 19 18> <Total: 45>
  730. <~flibbyjibbits> 2 of them hit
  731. <~flibbyjibbits> 2 of them hit
  732. <~flibbyjibbits> !roll 1 100
  733. <bitdroid> [flibbyjibbits - 1d100] <75> <Total: 75>
  734. <~flibbyjibbits> !roll 1 100
  735. <bitdroid> [flibbyjibbits - 1d100] <49> <Total: 49>
  736. <~flibbyjibbits> !roll 1 6 5
  737. <bitdroid> [flibbyjibbits - 1d6(5)] <6> <6> <Total: 11>
  738. <~flibbyjibbits> !roll 1 6 5
  739. <bitdroid> [flibbyjibbits - 1d6(5)] <3> <3> <Total: 8>
  740. <~flibbyjibbits> good work stupid dogs
  741. <~flibbyjibbits> droms turn
  742. <CommodoreJim> !roll 1 20 +9
  743. <bitdroid> [CommodoreJim - 1d20(+9)] <11> <2> <Total: 11>
  744. <CommodoreJim> Fawk
  745. <~flibbyjibbits> now roll your new poison
  746. <CommodoreJim> !roll 1 20 +4
  747. <bitdroid> [CommodoreJim - 1d20(+4)] <22> <18> <Total: 22>
  748. <~flibbyjibbits> poison gone, stay at -1
  749. <Moonside> Freddie's turn.
  750. <CommodoreJim> I AM IMMUNE TO YOUR BULLSHIT
  751. <Skeleton> Hmmmm
  752. <Moonside> By the way, that Mage Armor is +4 for how long?
  753. <~flibbyjibbits> i forget
  754. <Skeleton> I'll check
  755. <~flibbyjibbits> 10 minutes?
  756. <~flibbyjibbits> an hour?
  757. <Moonside> It's hour/level, I think, but not sure.
  758. <Skeleton> 5 hours
  759. <Skeleton> Yup.
  760. <Moonside> Cool.
  761. <Skeleton> Well, it doesn't seem like this fight will go on too much longer, but I don't think any of my offensive stuff will be very effective
  762. <Moonside> We'll still do other things in this in-game day, so might want to save spells now.
  763. <Skeleton> That's what I'm thinking...
  764. <Skeleton> I guess I'll shoot
  765. <Skeleton> !roll 1 20 +2
  766. <bitdroid> [Skeleton - 1d20(+2)] <9> <7> <Total: 9>
  767. <~flibbyjibbits> nope
  768. <Skeleton> nope.
  769. <Arkay> !roll 1 20 3
  770. <bitdroid> [Arkay - 1d20(3)] <11> <11> <Total: 14>
  771. <Arkay> don't suppose that mace hit, did it
  772. <~flibbyjibbits> nope
  773. <Moonside> 5-foot step to flank 2 with Drom?
  774. <~flibbyjibbits> lotte can reach the other with a move action since it was on the other side of the group
  775. <Moonside> Do I provoke, and can I flank then?
  776. <Moonside> With Drom I'm hoping.
  777. <~flibbyjibbits> make another one of those nonprovoking checks
  778. <~flibbyjibbits> and sure
  779. <Moonside> !roll 1 20 12 acrobatics
  780. -ChanServ- GAMESERV is not enabled on #adventure.
  781. <bitdroid> [Moonside - 1d20(12)] <14> <14> <Total: 26>
  782. <~flibbyjibbits> k
  783. <Moonside> !roll 1 20 +9 single attack against 2
  784. -ChanServ- GAMESERV is not enabled on #adventure.
  785. <bitdroid> [Moonside - 1d20(+9)] <27> <18> <Total: 27>
  786. <Moonside> !roll 4 6 -5
  787. -ChanServ- GAMESERV is not enabled on #adventure.
  788. <bitdroid> [Moonside - 4d6(-5)] <-2 5 3 4> <3 5 3 4> <Total: 10>
  789. <~flibbyjibbits> did that all calculate correctly
  790. <Moonside> Oh... no it didn't. -2 is not a thing.
  791. <Moonside> Let me reroll the damage.
  792. <Moonside> !roll 4 6
  793. -ChanServ- GAMESERV is not enabled on #adventure.
  794. <bitdroid> [Moonside - 4d6] <1 3 2 5> <Total: 11>
  795. <Moonside> Shit.
  796. <Moonside> -5, that's 6.
  797. <~flibbyjibbits> k then
  798. <~flibbyjibbits> its gonna hit lott enow
  799. <~flibbyjibbits> !roll 1 20 +9/+9
  800. <bitdroid> [flibbyjibbits - 1d20(+9/+9)] <16> <7> <Total: 16>
  801. <~flibbyjibbits> !roll 1 20
  802. <bitdroid> [flibbyjibbits - 1d20] <2> <Total: 2>
  803. <Moonside> Lotte's AC is 20 right now.
  804. <~flibbyjibbits> so misses
  805. <~flibbyjibbits> the tombs is probably reloading or something i bet rigth
  806. <Eltrotraw> sure
  807. <Moonside> I manage to hit 2, not as well as I did 1, but still manage to dodge its counterattacks.
  808. <Moonside> I almost asked "does it look like it's almost dead", but then I remembered that it doesn't look like anything at all.
  809. <Moonside> Dogs' turn?
  810. <~flibbyjibbits> oh i guess
  811. <~flibbyjibbits> !roll 3 20 +4/+4/+4
  812. <bitdroid> [flibbyjibbits - 3d20(+4/+4/+4)] <13 11 5> <9 7 1> <Total: 29>
  813. <~flibbyjibbits> nothing
  814. <Moonside> Drom's.
  815. <Skeleton> Use the hookshot!
  816. <CommodoreJim> What why huh
  817. <Moonside> I don't see why either.
  818. <CommodoreJim> 'Because it's cool'
  819. <Skeleton> yeah
  820. <CommodoreJim> Nah I'm justy gonna hit it with my axe. Hopefully.
  821. <CommodoreJim> !roll 1 20 +9
  822. <bitdroid> [CommodoreJim - 1d20(+9)] <21> <12> <Total: 21>
  823. <~flibbyjibbits> roll vs concealment
  824. <~flibbyjibbits> since weve forgotten to do that a few times
  825. <CommodoreJim> oh right
  826. <CommodoreJim> !roll 1 100
  827. <bitdroid> [CommodoreJim - 1d100] <29> <Total: 29>
  828. <Moonside> You had +4 from flanking, but it doesn't really matter.
  829. <~flibbyjibbits> close
  830. <~flibbyjibbits> now damage
  831. <CommodoreJim> !roll 1 12 +6
  832. <bitdroid> [CommodoreJim - 1d12(+6)] <7> <1> <Total: 7>
  833. <Moonside> derp
  834. <CommodoreJim> God damn!
  835. <CommodoreJim> What is WITH Bitdroid today
  836. <Moonside> Drom hits himself with his axe.
  837. <~flibbyjibbits> aaaaand with their damage reduction of 5 thats 2 damage
  838. <Moonside> Or rather, he hits the thing, but the axe momentarily turns incorporeal for some strange reason.
  839. <Moonside> Freddie!
  840. <Skeleton> Since it's a level 0 I guess it's better than trying to attack, I'll give Drom a Reisistance (+1 on save rolls, like for overcoming poison for example)
  841. <Arkay> mace time
  842. <Skeleton> "Resistance! Nothing can stop you now!"
  843. <Arkay> !roll 1 20 3
  844. <bitdroid> [Arkay - 1d20(3)] <19> <19> <Total: 22>
  845. <~flibbyjibbits> wow
  846. <Arkay> bam
  847. <~flibbyjibbits> roll vs concelment
  848. <Arkay> !roll 1 100
  849. <bitdroid> [Arkay - 1d100] <84> <Total: 84>
  850. <Moonside> Is that a threat?
  851. <Arkay> more bam
  852. <Arkay> !roll 1 8
  853. <bitdroid> [Arkay - 1d8] <1> <Total: 1>
  854. <Arkay> FUCK
  855. <Moonside> Aw, maces all have 20 threat range.
  856. <Moonside> Raynar's also turns incorporeal. What's with these ghost weapons?
  857. <~flibbyjibbits> blunt bypasses theyre reduction
  858. <~flibbyjibbits> their
  859. <~flibbyjibbits> and it had 1 hp
  860. <~flibbyjibbits> so
  861. <Moonside> Oh.
  862. <~flibbyjibbits> it crumples to faintly glowing dust
  863. <Arkay> oh sweet
  864. <Moonside> Cool.
  865. <Moonside> "Whew... hey, are you guys alright?," I ask to the ones that had been poisoned.
  866. <CommodoreJim> "I'm fine. It...didn't do much to me."
  867. <Moonside> "Alright, good... what were these things?" I inspect the dust they left behind. I'll do a know nature check to identify them again, but I think I'll take 10 this time, if possible.
  868. <Skeleton> "Ghosts!! They must've followed us from the last place!
  869. <Skeleton> "
  870. <~flibbyjibbits> it has the consistancy of sand, and is faintly glowing
  871. <Skeleton> "We're doomed to fight ghosts for the REST OUF OUR LIVES."
  872. <~flibbyjibbits> pikkup would maybe get the idea that this might be useful if you ever had to face the opposite of them
  873. <~flibbyjibbits> that is to say, shades and shadows
  874. <Moonside> "They're not incorporeal, so they're not ghosts."
  875. <Skeleton> "Actually that might not be so bad, I kinda thought once we're done saving the universe and all I might go into the paranormal-demolition business... Well, it'd suck if I ever wanted a day off..." freddie trails off into a mumble
  876. <Moonside> Why only Pikkup :(
  877. <~flibbyjibbits> planes
  878. <Moonside> I have that too.
  879. <~flibbyjibbits> oh
  880. <~flibbyjibbits> well then you can know that too
  881. <Moonside> I have every knowledge except nobility.
  882. <Moonside> "Hmm, I dunno what those things were, but this dust looks like it might be useful against stuff like shades."
  883. <Moonside> Too bad we have nowhere to put them in!
  884. <Skeleton> It's cocaine
  885. <Eltrotraw> let's sniff it then
  886. <~flibbyjibbits> yeah dont do that
  887. <Moonside> "That's probably not a good idea."
  888. <Arkay> maybe we could have pikkup's dogs sniff it and see what happens
  889. <Skeleton> "Hmm?"
  890. <Moonside> "And I can't see how sniffing any kind of powder would be a good idea at all."
  891. <Skeleton> "Who you talkin to"
  892. <Moonside> Anyway, I put the stuff in conveniently-located containers and inside my backpack. Do I know what exactly this stuff is?
  893. <~flibbyjibbits> call it light dust
  894. <Moonside> Ok.
  895. <Moonside> We might want to stop here.
  896. <~flibbyjibbits> yup
  897. <Moonside> Also http://www.d20pfsrd.com/bestiary/monster-listings/fey/lurker-in-light ?
  898. <~flibbyjibbits> variant of them
  899. <Moonside> Ok.
  900. <~flibbyjibbits> hey pick a number 1-10
  901. <~flibbyjibbits> actually
  902. <Moonside> 1d6+4
  903. <~flibbyjibbits> !roll 1 2
  904. <bitdroid> [flibbyjibbits - 1d2] <2> <Total: 2>
  905. <Moonside> That's actually 5-10, nevermind.
  906. <Moonside> What's that for?
  907. <~flibbyjibbits> nothing important
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