Ember

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Mar 5th, 2014
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C++ 0.84 KB | None | 0 0
  1. D3D11_INPUT_ELEMENT_DESC polygonLayout[] =
  2. {
  3.         {"POSITION", 0, DXGI_FORMAT_R16_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},  // Position X
  4.         {"POSITION", 1, DXGI_FORMAT_R16_FLOAT, 0, 2, D3D11_INPUT_PER_VERTEX_DATA, 0},  // Position Y
  5.         {"POSITION", 2, DXGI_FORMAT_R16_FLOAT, 0, 4, D3D11_INPUT_PER_VERTEX_DATA, 0},  // Position Z
  6.         {"NORMAL",   0, DXGI_FORMAT_R16_SNORM, 0, 6, D3D11_INPUT_PER_VERTEX_DATA, 0},  // Normal X
  7.         {"NORMAL",   1, DXGI_FORMAT_R16_SNORM, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},  // Normal Y
  8.         {"NORMAL",   2, DXGI_FORMAT_R16_SNORM, 0, 10, D3D11_INPUT_PER_VERTEX_DATA, 0}, // Normal Z
  9.         {"TEXCOORD", 0, DXGI_FORMAT_R16_UNORM, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0}, // Texcoord X
  10.         {"TEXCOORD", 1, DXGI_FORMAT_R16_UNORM, 0, 14, D3D11_INPUT_PER_VERTEX_DATA, 0}, // Texcoord Y
  11. };
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