Botherer

Combat Test

Feb 8th, 2012
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  1. Special Rules
  2.  
  3. The black spaces are trees. They cannot be passed or attacked through; flying units may pass over them, however.
  4.  
  5. The red spaces are normal bushes; they cannot be passed through, but CAN be attacked through and flown over by flying units.
  6.  
  7. The blue spaces are berry bushes; they cannot be passed through, but CAN be attacked through. A unit standing next to one plucks berries from it and recovers 1/10 of their Max HP at the start of their turn.
  8.  
  9. The spaces filled in green are thickets; they provide +1 to DEF and +20 to EVA while a unit is standing on it. Normal units spend 2 MOVE to enter, and Horsebacks spend 4 MOVE to enter.
  10.  
  11. = = = = = = = = = =
  12.  
  13. Archer ( Lv3 )
  14.  
  15. Stats
  16. 22 HP 5 STR 4 DEF 8 SKI 7 CON
  17. 7 SPE 1 MAG 1 RES 5 LUK 5 MOV
  18.  
  19. Lancer Bow ( Recurve Bow ) - 20 Uses
  20. Range 2 MT 4 WT 7 HIT 75 CR 5
  21. Deals Effective damage against Sword users ( Effective +8 to AT )
  22. AT 9 ( 17 ) Hit 93 AS 7 EVA 12 CRT 9 DG 5
  23.  
  24. Vulnerary ( 3 Uses )
  25. Heals 10 HP
  26.  
  27. = = = = = = = = = =
  28.  
  29. Fencer ( Lv3 )
  30.  
  31. Stats
  32. 21 HP 5 STR 2 DEF 10 SKI 6 CON
  33. 6 SPE 2 MAG 2 RES 7 LUK 5 MOV
  34.  
  35. Wind Edge – 20 Uses
  36. Range 1 -2 MT 6 WT 8 HIT 75 CR 0
  37. No special effects
  38. AT 11 Hit 98 AS 6 EVA 11 CRT 5 DG 7
  39.  
  40. = = = = = = = = = =
  41.  
  42. Squishy Mage ( Lv2 )
  43.  
  44. Stats
  45. 18 HP 2 STR 2 DEF 6 SKI 5 CON
  46. 5 SPE 8 MAG 5 RES 2 LUK 8 MOV
  47.  
  48. Gluemaker ( Fire Anima ) – 15 Uses
  49. Range 1-2 MT 3 WT 5 HIT 80 CR 0
  50. Deals Effective damage against Horse and Pegasi users ( Effective +6 to AT )
  51. AT 11 ( 17 ) Hit 93 AS 7 EVA 7 CRT 9 DG 5
  52.  
  53. = = = = = = = = = =
  54.  
  55.  
  56.  
  57. Knight ( Lv2 )
  58.  
  59. Stats
  60. 23 HP 8 STR 11 DEF 3 SKI 9 CON
  61. 2 SPE 0 MAG 0 RES 2 LUK 7 MOV
  62.  
  63. Shock Stick (Lance ) – 15 Uses
  64. Range 1 MT 7 WT 10 HIT 80 CR 0
  65. Works as Thunder Anima where applicable.
  66. AT 15 Hit 87 AS 1 EVA 3 CRT 1 DG 2
  67.  
  68. = = = = = = = = = =
  69.  
  70. Wyvern Knight ( Lv1 )
  71.  
  72. Stats
  73. 30 HP 13 STR 16 DEF 3 SKI 9 CON
  74. 2 SPE 0 MAG 7 RES 2 LUK 7 MOV
  75.  
  76. Wyvern Rider Special - Takes 5 less damage from Fire and Wind Anima; takes effective damage from Thunder Anima.
  77.  
  78. Javelin (Lance ) – 15 Uses
  79. Range 1 -2 MT 6 WT 8 HIT 75 CR 0
  80. No special effects
  81. AT 19 Hit 87 AS 8 EVA 12 CRT 1 DG 2
  82.  
  83. Skill – Awareness
  84. Nullifies Character and Personal Skills / Faults
  85.  
  86.  
  87. = = = = = = = = = =
  88.  
  89. A Motherfucking Bear ( Lv10 )
  90.  
  91. Stats
  92. 40 HP 16 STR 5 DEF 7 SKI 5 CON
  93. 6 SPE 0 MAG 2 RES 12 LUK 7 MOV
  94.  
  95. Bear Claw ( Laguz [Strike] ) – Infinite Uses
  96. Range 1 MT 2 WT 1 HIT 85 CR 0
  97. Can attack two different targets in one turn
  98. AT 18 Hit 105 AS 6 CRT 3 DG 12
  99.  
  100. Bear Fangs ( Laguz [Strike] ) – Infinite Uses
  101. Range 1 MT 5 WT 1 HIT 75 CR 10
  102. Can attack two different targets in one turn
  103. AT 21 Hit 105 AS 6 CRT 13 DG 12
  104.  
  105. Skill – Resolve
  106. AT +0 Hit +6 AS 9 CRT +2 DG 12
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