LawyerMorty

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Feb 20th, 2014
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  1. function detachArmour(thePlayer)
  2. if getElementType( thePlayer ) == "player" then
  3. if getPedArmor ( thePlayer ) == 0 then
  4. exports.bone_attach:detachElementFromBone(armour)
  5. end
  6. end
  7. end
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