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- --babft farm
- local Stages = game:GetService("Workspace").BoatStages.NormalStages
- local client = game:GetService("Players").LocalPlayer
- local RunService = game:GetService("RunService")
- local Penguin, Gold = workspace.ChangeCharacter, workspace.ClaimRiverResultsGold
- _G.Busy = true;
- function Float()
- while _G.Busy do game:GetService("RunService").RenderStepped:wait()
- if client.Character:FindFirstChild("Humanoid") ~= nil then
- client.Character.Humanoid:ChangeState(10)
- end
- end
- end
- function Farm()
- while _G.Busy do
- for i = 1, 10 do wait(2)
- client.Character.HumanoidRootPart.CFrame = Stages["CaveStage"..i].DarknessPart.CFrame
- wait(0.1)
- workspace.ClaimRiverResultsGold:FireServer()
- end
- wait(1)
- Penguin:FireServer("PenguinCharacter")
- repeat wait() until client.Character:FindFirstChild("HumanoidRootPart")
- end
- end
- spawn(Float) spawn(Farm)
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