Loganmod11

Fortnitebotaimout

Jan 16th, 2020
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  1. /storage/emulated/0/Documents/fortnite.aim.docx
  2.  
  3. int aimbot=true{978aimassit*off
  4.  
  5. var:(white.line:body_555 567 812
  6.  
  7. Shake}24x24=9736f}}aimbot_shake}}250))
  8.  
  9. pws77%100
  10.  
  11. headshot = 100%
  12.  
  13. l2/lt_spam = on
  14. Human_verification =found = false
  15.  
  16. Xbox1@lt
  17.  
  18. (
  19. email:""
  20. password:""
  21. speed(-
  22.  
  23. (
  24.  
  25. skins-random=acces^true*on/2020_01_17_08_51_13.jpg
  26.  
  27. type#money
  28.  
  29. (
  30.  
  31. username ""
  32.  
  33. (
  34.  
  35. int_autoshoot^off*off=off
  36.  
  37.  
  38. (
  39.  
  40. ???aim???=99
  41.  
  42. speed*error=pop=true
  43.  
  44. show=255 255 255
  45.  
  46. target mast=278=+true
  47.  
  48. usage/obi-aim
  49.  
  50. [sniper909]
  51.  
  52. time(18:34)
  53.  
  54. wall_hack=enable=true=on
  55.  
  56. ----------------------------------
  57. Remember to close fortnite after
  58. ----------------------------------
  59.  
  60. username/"Ttv Logan5810"
  61.  
  62. (autoedit=enabled)
  63.  
  64. ????
  65.  
  66. subject=Pws789
  67.  
  68. body=pws.aim.aut.9876qrstuiv9.8709.aimbot.pswg4576ty
  69.  
  70. trickshot=gg
  71.  
  72. speed--'cy'x'ch""'xuio'e's'f'h
  73.  
  74. unabled!!to load aimbot=verify/autiverify
  75.  
  76. loaded aimbot!! acces=true
  77.  
  78.  
  79. acces
  80.  
  81. init:
  82. #NoEnv
  83. #SingleInstance, Force
  84. #Persistent
  85. #InstallKeybdHook
  86. #UseHook
  87. #KeyHistory, 0
  88. #HotKeyInterval 1
  89. #MaxHotkeysPerInterval 127
  90. version = 1.1
  91. traytip, Compiled-Aimbot-.[censored].net%version%, Running in background!, 5, 1
  92. Menu, tray, NoStandard
  93. Menu, tray, Tip, Sharpshooter %version%
  94. Menu, tray, Add, Sharpshooter %version%, return
  95. Menu, tray, Add
  96. Menu, tray, Add, Help, info
  97. Menu, tray, Add, Exit, exit
  98. SetKeyDelay,-1, 1
  99. SetControlDelay, -1
  100. SetMouseDelay, -1
  101. SetWinDelay,-1
  102. SendMode, InputThenPlay
  103. SetBatchLines,-1
  104. ListLines, Off
  105. CoordMode, Pixel, Screen, RGB
  106. CoordMode, Mouse, Screen
  107. PID := DllCall("GetCurrentProcessId")
  108. Process, Priority, %PID%, High
  109.  
  110. EMCol := 0xD82A22,0xDD5879,0x322F2D,0x0DF317,0xABB3C0,0xD82 A22,0x240E11,0x955647,0x5D024F,0x1599A5,0x61145C,0 xEEE679,0xD0723E,0xEAE6DB,0x915612,0x424649,0x7F51 03,0x54697E,0xD68E44,0xB80A0V,0xD0B56A,0x813D2B,0x aC351A,0xE9D795,0xB5AF9B,0xE94F58,0x612B37,0x2ADD3 1,0x612B37
  111. ColVn := 65
  112. AntiShakeX := (A_ScreenHeight // 160)
  113. AntiShakeY := (A_ScreenHeight // 128)
  114. ZeroX := (A_ScreenWidth // 2)
  115. ZeroY := (A_ScreenHeight // 2)
  116. CFovX := (A_ScreenWidth // 8)
  117. CFovY := (A_ScreenHeight // 64)
  118. ScanL := ZeroX - CFovX
  119. ScanT := ZeroY
  120. ScanR := ZeroX + CFovX
  121. ScanB := ZeroY + CFovY
  122. NearAimScanL := ZeroX - AntiShakeX
  123. NearAimScanT := ZeroY - AntiShakeY
  124. NearAimScanR := ZeroX + AntiShakeX
  125. NearAimScanB := ZeroY + AntiShakeY
  126.  
  127. Loop, {
  128. KeyWait, LButton, D
  129. PixelSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT, NearAimScanR, NearAimScanB, EMCol, ColVn, Fast RGB
  130. if (!ErrorLevel=0) {
  131. loop, 10 {
  132. PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
  133. AimX := AimPixelX - ZeroX
  134. AimY := AimPixelY - ZeroY
  135. DirX := -1
  136. DirY := -1
  137. If ( AimX > 0 ) {
  138. DirX := 1
  139. }
  140. If ( AimY > 0 ) {
  141. DirY := 1
  142. }
  143. AimOffsetX := AimX * DirX
  144. AimOffsetY := AimY * DirY
  145. MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
  146. MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
  147. DllCall("mouse_event", uint, 1, int, MoveX * 1.5, int, MoveY, uint, 0, int, 0)
  148. }
  149. }
  150. }
  151.  
  152. Pause:: pause
  153. return:
  154. goto, init
  155.  
  156. info:
  157. msgbox, 0, %version%, Made by CelikShadow edited by WRsgdSFzx @ slut.io`nFortnite must be running in borderless windowed mode.`nPress pause key to pause this program.`nLeft click automatically aims down target near the center of the screen.`nRecommended for near distance(~15m) and full-auto weapons.
  158. return
  159.  
  160. nintendoswitch download=true
  161.  
  162. L2+ RIGHT= RAPID FIRE
  163.  
  164. L2+LEFT = BUILD MOD (RAMP FLOOR WALL RUSH/ 90S)
  165.  
  166. L2+R1= 100% ACCURACY
  167.  
  168. L2+L1 = GHOST PEEK(CROUCH BEFORE USING)
  169.  
  170. AIM ASSIST= ACTIVE WHEN MOVING RIGHT JOYSTICK TO AIM WITH(NO SCREEN SHAKE WHEN PLAYING)
  171.  
  172. AIM ABUSE = ALWAYS ACTIVE (BUILD MODS SOMETIMES DISABLES JUST HIT L2+LEFTDPAD IF NOT WORKING TO RESET IT)
  173.  
  174. PUMP WALL COMBO= L2+JUMP(X/A) ACTIVATES AND USE TO DEACTIVATE
  175.  
  176. }recoil = off
  177.  
  178. }
  179.  
  180. }
  181.  
  182.  
  183. 1.
  184. code : 
  185.  
  186. Code:
  187.  
  188. init:#NoEnv#SingleInstance, Force#Persistent#InstallKeybdHook#UseHook#KeyHistory, 0#HotKeyInterval 1#MaxHotkeysPerInterval 127version = 1.0traytip, Sharpshooter %version%, Running in background!, 5, 1Menu, tray, NoStandardMenu, tray, Tip, Sharpshooter %version%Menu, tray, Add, Sharpshooter %version%, returnMenu, tray, AddMenu, tray, Add, Help, infoMenu, tray, Add, Exit, exitSetKeyDelay,-1, 1SetControlDelay, -1SetMouseDelay, -1SetWinDelay,-1SendMode, InputThenPlaySetBatchLines,-1ListLines, OffCoordMode, Pixel, Screen, RGBCoordMode, Mouse, ScreenPID := DllCall("GetCurrentProcessId")Process, Priority, %PID%, High EMCol := 0xD82A22ColVn := 64AntiShakeX := (A_ScreenHeight // 160)AntiShakeY := (A_ScreenHeight // 128)ZeroX := (A_ScreenWidth // 2)ZeroY := (A_ScreenHeight // 2)CFovX := (A_ScreenWidth // 8)CFovY := (A_ScreenHeight // 64)ScanL := ZeroX - CFovXScanT := ZeroYScanR := ZeroX + CFovXScanB := ZeroY + CFovYNearAimScanL := ZeroX - AntiShakeXNearAimScanT := ZeroY - AntiShakeYNearAimScanR := ZeroX + AntiShakeXNearAimScanB := ZeroY + AntiShakeY Loop, { KeyWait, LButton, D PixelSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT, NearAimScanR, NearAimScanB, EMCol, ColVn, Fast RGB if (!ErrorLevel=0) { loop, 10 { PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB AimX := AimPixelX - ZeroX AimY := AimPixelY - ZeroY DirX := -1 DirY := -1 If ( AimX > 0 ) { DirX := 1 } If ( AimY > 0 ) { DirY := 1 } AimOffsetX := AimX * DirX AimOffsetY := AimY * DirY MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY DllCall("mouse_event", uint, 1, int, MoveX * 1.5, int, MoveY, uint, 0, int, 0) } }} Pause:: pausereturn:goto, init info:msgbox, 0, Sharpsooter %version%, Made by CelikShadow (my fortnite ign) @ slut.io`nOverwatch must be running in borderless windowed mode.`nPress pause key to pause this program.`nLeft click automatically aims down target near the center of the screen.`nRecommended for near distance(~15m) and full-auto weapons.return exit:exitapp
  189.  
  190.  
  191. LUA:DANCE/PLAYERAUTO"RED"789DAMAGE/NOISE_THROW
  192.  
  193. PLAYER?/63736383637363363327303939837339837373736383763938372393832837475903928265363764647/?_7.99_
  194.  
  195.  
  196. int Aimbot    = TRUE;  int AimSpeed = 85; /* Scope_BTN + Reload_BTN - Toggle On/Off  
  197.  
  198.  
  199.  
  200.  */int RapidFire = FALSE;  int rapidfire= 30 ; /* Scope_BTN + Jump_BTN  - Toggle On/Off  
  201.  
  202.  
  203.  
  204.  
  205.  
  206. */int AutoRun   = TRUE; //--------------->  // COMING SOON!                              
  207.  
  208.   int AntiRecoil= TRUE;  int antirecoil= 20 ;/* Scope_BTN + D-PAD UP  - Toggle On/Off
  209.  
  210.  
  211.  
  212.  */int  delay = 34;                                          
  213.  
  214.  
  215.  
  216.  
  217.  
  218. int AimAssist = TRUE;  int valueX=25; /* Scope_BTN + D-PAD RIGHT- Toggle On/Off
  219.  
  220.  */int valueY=26;
  221.  
  222.  int delayA=40;
  223.  
  224.  
  225.  
  226.  
  227.  
  228.  int AutoBuild  = TRUE; /*---------->  
  229.  
  230.  */int AutomaticBuild = TRUE;
  231.  
  232.  int ManualBuild = TRUE; /* Scope_BTN + TOUCH PAD  - Toggle On/Off
  233.  
  234.  
  235.  
  236.  */int Jitter = TRUE; /*----------->*//* Scope_BTN + D-PAD LEFT - Toggle On/Off
  237.  
  238. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////$
  239.  
  240. //                          $            COPYRIGHT! DON'T SHARE/SELL OR PUBLISH THIS SCRIPT/CODES OR ANY VALUE!     $
  241.  
  242. //                          $                      ELSE YOU WILL GET A COMPLAINT                                   $    
  243.  
  244. //                          $                                                                                      $
  245.  
  246. //                          $                 CREDITS GO TO "       RAFAEL  War_Machine_PR12 "                     $              |
  247.  
  248. //                          $                                                                                      $                                |
  249.  
  250. //                          $                                    VERSION: V12                                      $                      
  251.  
  252. //                          $                                                                                      $
  253.  
  254. //                          $                NOTICE: Don't use "Aimbot" and "AimAssist" at the same time!          $
  255.  
  256. //                          $                         For Jitter you need 2 shotguns!                              $  
  257.  
  258. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////$
  259.  
  260. //
  261.  
  262. //--------------------------------------------| INT
  263.  
  264. */int Scope_BTN;int Shoot_BTN;int LY;int Run_BTN;int Reload_BTN;int Jump_BTN;int UP;int RY;int RIGHT;int RX;int Crouch_BTN;int RightBumber;int LeftBumber;int Left;int Down;
  265.  
  266. int a; int b;
  267.  
  268. //--------------------------------------------| INITALIZATION
  269.  
  270. init { //-BUTTON LAYOUT-\\  
  271.  
  272. if(get_console() == PIO_PS4){
  273.  
  274.    Scope_BTN = PS4_L2;
  275.  
  276.    Shoot_BTN = PS4_R2;
  277.  
  278.    LY = PS4_LY;
  279.  
  280.    Run_BTN = PS4_L3;
  281.  
  282.    Reload_BTN = PS4_SQUARE;
  283.  
  284.    Jump_BTN = PS4_CROSS;
  285.  
  286.    UP = PS4_UP;
  287.  
  288.    RY = PS4_RY;
  289.  
  290.    RIGHT = PS4_RIGHT;
  291.  
  292.    RX = PS4_RX;
  293.  
  294.    RY = PS4_RY;
  295.  
  296.    Crouch_BTN = PS4_CIRCLE;
  297.  
  298.    Left = PS4_LEFT;
  299.  
  300.    Down = PS4_DOWN;
  301.  
  302.    RightBumber = PS4_R1;
  303.  
  304.    LeftBumber = PS4_L1;
  305.  
  306.    }else{
  307.  
  308.    RightBumber = XB1_RB;
  309.  
  310.    Scope_BTN = XB1_LT;
  311.  
  312.    Shoot_BTN = XB1_RT;
  313.  
  314.    LY = XB1_LY;
  315.  
  316.    Run_BTN = XB1_LS;
  317.  
  318.    Reload_BTN = XB1_X;
  319.  
  320.    Jump_BTN = XB1_A;
  321.  
  322.    UP = XB1_UP;
  323.  
  324.    RY = XB1_RY;
  325.  
  326.    RIGHT = XB1_RIGHT;
  327.  
  328.    RX = XB1_RX;
  329.  
  330.    RY = XB1_RY;
  331.  
  332.    Crouch_BTN = XB1_B;
  333.  
  334.    Left = XB1_LEFT;
  335.  
  336.    Down = XB1_DOWN;
  337.  
  338.    LeftBumber = XB1_LB;
  339.  
  340.    }  
  341.  
  342. }
  343.  
  344. //--------------------------------------------| MAIN
  345.  
  346.  
  347.  
  348.  
  349.  
  350. main {
  351.  
  352.  
  353.  
  354.  
  355.  
  356. if(get_val(Scope_BTN) && event_press(RIGHT)){
  357.  
  358.    AimAssist =! AimAssist;
  359.  
  360.    if(AimAssist == TRUE){combo_run(Notify);a=0;b=2;}
  361.  
  362.    if(AimAssist == FALSE){combo_run(Notify);a=2;b=0;}
  363.  
  364.    }
  365.  
  366.    if(AimAssist){
  367.  
  368.    if(get_val(Scope_BTN)){
  369.  
  370.       combo_run(AssY);
  371.  
  372.       combo_run(AssX);
  373.  
  374.       }
  375.  
  376.       if((get_val(RY)) > valueY || (get_val(RY)) < valueY*(-1)){
  377.  
  378.           combo_stop(AssY);
  379.  
  380.           }
  381.  
  382.       if((get_val(RX)) > valueX || (get_val(RX)) < valueX*(-1)){
  383.  
  384.           combo_stop(AssX);
  385.  
  386.           }
  387.  
  388.       }    
  389.  
  390.  
  391.  
  392.  
  393.  
  394. if(get_val(Scope_BTN) && event_press(Jump_BTN)){
  395.  
  396.    RapidFire = ! RapidFire;
  397.  
  398.    if(RapidFire == TRUE){combo_run(Notify);a=0;b=2;}
  399.  
  400.    if(RapidFire == FALSE){combo_run(Notify);a=2;b=0;}
  401.  
  402.    }
  403.  
  404.    if(RapidFire){
  405.  
  406.      if(get_val(Shoot_BTN)){
  407.  
  408.         combo_run(Rapidfire);                                          
  409.  
  410.        }
  411.  
  412.      }
  413.  
  414.  
  415.  
  416. if(get_val(Scope_BTN) && event_press(Reload_BTN)){
  417.  
  418.    Aimbot =! Aimbot;
  419.  
  420.    if(Aimbot == TRUE){combo_run(Notify);a=0;b=2;}
  421.  
  422.    if(Aimbot == FALSE){combo_run(Notify);a=2;b=0;}
  423.  
  424.    }
  425.  
  426.    if(Aimbot){
  427.  
  428.    if(get_val(Scope_BTN)&&get_ptime(Scope_BTN)>= 200){
  429.  
  430.       combo_run(AutoAim);}
  431.  
  432.    if(event_release(Scope_BTN)){ combo_stop(AutoAim);}
  433.  
  434.    }
  435.  
  436.  
  437.  
  438.  
  439.  
  440. if(AutoRun){if(get_val(LY) <= -20){set_val(Run_BTN, 100);}}
  441.  
  442.  
  443.  
  444.  
  445.  
  446. if(get_val(Scope_BTN)&&event_press(PS4_TOUCH)){ AutoBuild=!AutoBuild;
  447.  
  448.    if(AutoBuild == TRUE){combo_run(Notify);a=0;b=2;}
  449.  
  450.    if(AutoBuild == FALSE){combo_run(Notify);a=2;b=0;}
  451.  
  452.    }
  453.  
  454.    if(AutoBuild){
  455.  
  456.       if(AutomaticBuild){if((get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B))&&get_val(Shoot_BTN)<=19){combo_run(AutoBuild);}}
  457.  
  458.       if(ManualBuild){if(get_val(Down)){set_val(Down,0);combo_run(AutoBuild);}}      
  459.  
  460.      }
  461.  
  462.  
  463.  
  464. if(get_val(Scope_BTN)&&event_press(PS4_LEFT)){ Jitter=!Jitter;
  465.  
  466.    if(Jitter == TRUE){combo_run(Notify);a=0;b=2;}
  467.  
  468.    if(Jitter == FALSE){combo_run(Notify);a=2;b=0;}
  469.  
  470.    }  
  471.  
  472.    if(Jitter){
  473.  
  474.    if(get_val(Shoot_BTN)){combo_run(Jitter);combo_stop(Rapidfire);}
  475.  
  476.       if(event_release(Shoot_BTN)){combo_stop(Jitter);}
  477.  
  478.    }
  479.  
  480.  
  481.  
  482.  
  483.  
  484. if(get_val(Scope_BTN) && event_press(UP)){
  485.  
  486.    AntiRecoil =! AntiRecoil;
  487.  
  488.    if(AntiRecoil == TRUE){combo_run(Notify);a=0;b=2;}
  489.  
  490.    if(AntiRecoil == FALSE){combo_run(Notify);a=2;b=0;}
  491.  
  492.    }
  493.  
  494.    if(AntiRecoil){
  495.  
  496.       if(get_val(Shoot_BTN)){combo_run(Antirecoil);}
  497.  
  498.       if(abs(get_val(RY)) >= antirecoil+ 10){combo_stop(Antirecoil);}
  499.  
  500.       }
  501.  
  502.  
  503.  
  504.  
  505.  
  506. }
  507.  
  508. //---------------------------------------------| COMBO's
  509.  
  510.  
  511.  
  512.  
  513.  
  514. combo Notify {
  515.  
  516.    set_led(LED_1,0);
  517.  
  518.    set_led(LED_2,a);
  519.  
  520.    set_led(LED_3,b);
  521.  
  522.    set_led(LED_4,0);
  523.  
  524.    wait(550);
  525.  
  526.    set_led(LED_1,0);
  527.  
  528.    set_led(LED_2,0);
  529.  
  530.    set_led(LED_3,0);
  531.  
  532.    set_led(LED_4,0);
  533.  
  534.    wait(250);
  535.  
  536.    set_led(LED_1,0);
  537.  
  538.    set_led(LED_2,a);
  539.  
  540.    set_led(LED_3,b);
  541.  
  542.    set_led(LED_4,0);
  543.  
  544.    wait(250);
  545.  
  546.    set_led(LED_1,0);
  547.  
  548.    set_led(LED_2,0);
  549.  
  550.    set_led(LED_3,0);
  551.  
  552.    set_led(LED_4,0);
  553.  
  554.    wait(250);
  555.  
  556.    set_led(LED_1,0);
  557.  
  558.    set_led(LED_2,a);
  559.  
  560.    set_led(LED_3,b);
  561.  
  562.    set_led(LED_4,0);
  563.  
  564.    wait(250);
  565.  
  566.    reset_leds();
  567.  
  568. }
  569.  
  570.  
  571.  
  572.  
  573.  
  574. combo Jitter{
  575.  
  576. set_val(RightBumber,100);
  577.  
  578. set_val(Shoot_BTN,100);
  579.  
  580. wait(240);//currently minimum!
  581.  
  582. set_val(LeftBumber,100);
  583.  
  584. set_val(Shoot_BTN,100);
  585.  
  586. wait(240);//currently minimum!
  587.  
  588. }
  589.  
  590.  
  591.  
  592.  
  593.  
  594. combo AutoBuild{
  595.  
  596. set_val(Crouch_BTN,100);
  597.  
  598. wait(175);
  599.  
  600. wait(25);
  601.  
  602. set_val(Shoot_BTN,100);
  603.  
  604. set_val(RX,100);
  605.  
  606. wait(455);
  607.  
  608. wait(25);
  609.  
  610. set_val(Shoot_BTN,100);
  611.  
  612. set_val(RX,100);
  613.  
  614. wait(455);
  615.  
  616. wait(25);
  617.  
  618. set_val(Shoot_BTN,100);
  619.  
  620. set_val(RX,100);
  621.  
  622. wait(455);
  623.  
  624. wait(25);
  625.  
  626. set_val(Shoot_BTN,100);
  627.  
  628. set_val(RX,100);
  629.  
  630. wait(455);
  631.  
  632. wait(25);
  633.  
  634. }
  635.  
  636.  
  637.  
  638.  
  639.  
  640. combo AssY {
  641.  
  642.      set_val(RY, valueY);
  643.  
  644.      wait(delayA);
  645.  
  646.      set_val(RY, valueY*(-1));
  647.  
  648.      wait(delayA);
  649.  
  650. }
  651.  
  652.  
  653.  
  654.  
  655.  
  656. combo AssX {
  657.  
  658.      wait(2);
  659.  
  660.      set_val(RX, valueX);
  661.  
  662.      wait(delayA/1.5);
  663.  
  664.      set_val
  665. }
  666.  
  667. }
  668.  
  669. }
  670.  
  671. init:
  672.  
  673. #NoEnv
  674.  
  675. #SingleInstance, Force
  676.  
  677. #Persistent
  678.  
  679. #InstallKeybdHook
  680.  
  681. #UseHook
  682.  
  683. #KeyHistory, 0
  684.  
  685. #HotKeyInterval 1
  686.  
  687. #MaxHotkeysPerInterval 127
  688.  
  689. version = 1.1
  690.  
  691. traytip, Compiled-Aimbot-.mpgh.net%version%, Running in background!, 5, 2.03.1
  692.  
  693. Menu, tray, NoStandard
  694.  
  695. Menu, tray, Tip, Sharpshooter %version%
  696.  
  697. Menu, tray, Add, Sharpshooter %version%, return
  698.  
  699. Menu, tray, Add
  700.  
  701. Menu, tray, Add, Help, info
  702.  
  703. Menu, tray, Add, Exit, exit
  704.  
  705. SetKeyDelay,-1, 1
  706.  
  707. SetControlDelay, -1
  708.  
  709. SetMouseDelay, -1
  710.  
  711. SetWinDelay,-1
  712.  
  713. SendMode, InputThenPlay
  714.  
  715. SetBatchLines,-1
  716.  
  717. ListLines, Off
  718.  
  719. CoordMode, Pixel, Screen, RGB
  720.  
  721. CoordMode, Mouse, Screen
  722.  
  723. PID := DllCall("GetCurrentProcessId")
  724.  
  725. Process, Priority, %PID%, HighEMCol := 0xD82A22,0xDD5879,0x322F2D,0x0DF317,0xABB3C0,0xD82A22,0x240E11,0x955647,0x5D024F,0x1599A5,0x611 45C,0xEEE679,0xD0723E,0xEAE6DB,0x915612,0x424649,0x7F5103,0x54697E,0xd68E44,0xB80A0V,0xD0B56A,0x813D 2B,0xaC351A,0xE9D795,0xB5AF9B,0xE94F58,0X612b37,0x2ADd31,0x612B37
  726.  
  727. ColVn := 75
  728.  
  729. AntiShakeX := (A_ScreenHeight // 160)
  730.  
  731. AntiShakeY := (A_ScreenHeight // 128)
  732.  
  733. ZeroX := (A_ScreenWidth // 2)
  734.  
  735. ZeroY := (A_ScreenHeight // 2)
  736.  
  737. CFovX := (A_ScreenWidth // 8)
  738.  
  739. CFovY := (A_ScreenHeight // 64)
  740.  
  741. ScanL := ZeroX - CFovX
  742.  
  743. ScanT := ZeroY
  744.  
  745. ScanR := ZeroX + CFovX
  746.  
  747. ScanB := ZeroY + CFovY
  748.  
  749. NearAimScanL := ZeroX - AntiShakeX
  750.  
  751. NearAimScanT := ZeroY - AntiShakeY
  752.  
  753. NearAimScanR := ZeroX + AntiShakeX
  754.  
  755. NearAimScanB := ZeroY + AntiShakeYLoop, {
  756.  
  757. KeyWait, LButton, D
  758.  
  759. PixelSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT, NearAimScanR, NearAimScanB, EMCol, ColVn, Fast RGB
  760.  
  761. if (!ErrorLevel=0) {
  762.  
  763. loop, 10 {
  764.  
  765. PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
  766.  
  767. AimX := AimPixelX - ZeroX
  768.  
  769. AimY := AimPixelY - ZeroY
  770.  
  771. DirX := -1
  772.  
  773. DirY := -1
  774.  
  775. If ( AimX > 0 ) {
  776.  
  777. DirX := 1
  778.  
  779. }
  780.  
  781. If ( AimY > 0 ) {
  782.  
  783. DirY := 1
  784.  
  785. }
  786.  
  787. AimOffsetX := AimX * DirX
  788.  
  789. AimOffsetY := AimY * DirY
  790.  
  791. MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
  792.  
  793. MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
  794.  
  795. DllCall("controller_event", uint, 1, int, MoveX * 1.5, int, MoveY, uint, 0, int, 0)
  796.  
  797. }
  798.  
  799. }
  800.  
  801. }
  802.  
  803.  
  804.  
  805. Pause:: pause
  806.  
  807. return:
  808.  
  809. goto, init
  810.  
  811.  
  812.  
  813. info:
  814.  
  815. msgbox, 0, %version%, Made by CelikShadow edited by WRsgdSFzx @ slut.io`nFortnite must be running in borderless windowed mode.`nPress pause key to pause this program.`nLeft click automatically aims down target near the center of the screen.`nRecommended for near distance(~15m) and full-auto weapons.
  816.  
  817. return
  818.  
  819.  
  820.  
  821. exit:
  822.  
  823. exitapp
  824.  
  825.  
  826.  
  827. [/Script/FortniteGame.FortGameUserSettings]
  828.  
  829. UnlockConsoleFPS=Yrue
  830.  
  831. SubConterSelect.2020_01_17_08_51_13.jpg
  832.  
  833. SubGameSelectCount_Campaign=46
  834.  
  835. SubGameLastSelectedTime_Campaign=2018.08.05-22.17.44
  836.  
  837. CustomVoiceChatInputDevice=Microfone (Dispositivo de High Definition Audio)
  838.  
  839. CustomVoiceChatOutputDevice=Default
  840.  
  841. bMotionBlur=False
  842.  
  843. bShowGrass=False
  844.  
  845. bShowFPS=True
  846.  
  847. NamedTimes=(("Season5_PageWithLevel32", 2018.07.24-22.31.33),("Season5_PageWithLevel40", 2018.08.25-22.45.00),("Season5_PageWithLevel48", 2018.08.25-22.45.00),("Season5_PageWithLevel56", 2018.08.25-22.45.01),("Season5_PageWithLevel64", 2018.08.25-22.45.01),("Season5_PageWithLevel72", 2018.08.25-22.45.01),("Season5_PageWithLevel80", 2018.08.25-22.45.01),("Season5_PageWithLevel88", 2018.08.25-22.45.01),("Season5_PageWithLevel96", 2018.08.25-22.45.01),("Season5_PageWithLevel24", 2018.08.25-22.45.05),("Season5_PageWithLevel16", 2018.08.25-22.45.05),("Season5_PageWithLevel8", 2018.08.25-22.45.05),("Season5_PageWithLevel1", 2018.08.25-22.45.05))
  848.  
  849. NamedCounts=()
  850.  
  851. LastSeenAthenaStoreRefreshTime=0001.01.01-00.00.00
  852.  
  853. LastSeenAthenaStoreWeeklyEndTime=0001.01.01-00.00.00
  854.  
  855. LastSelectedPlaylist=Playlist_DefaultDuo
  856.  
  857. LastSelectedFillOption=False
  858.  
  859. LastNewsVersionViewedBR=2018-08-04T23:39:31.282Z
  860.  
  861. LastNewsVersionViewedSTW=
  862.  
  863. bEulaAccepted=False
  864.  
  865. EulaAcceptedUserId=
  866.  
  867. LastEulaCheckTime=0001.01.01-00.00.00
  868.  
  869. HUDLayoutData[0]=(LayoutEntries=)
  870.  
  871. HUDLayoutData[1]=(LayoutEntries=)
  872.  
  873. HUDLayoutData[2]=(LayoutEntries=)
  874.  
  875. HUDLayoutUsageData=(NumOfTimesOpened=0,NumOfTimesReset=0,NumOfTimesSaved=0,NumOfTimesPanning=0)
  876.  
  877. bTimesSeenBacchusLoadTutorial=0
  878.  
  879. bHasSeenTapToShoot=False
  880.  
  881. NumTimesSeeingPanningTip=0
  882.  
  883. FireModeData=(bAutoFireIsEnabled=True,b3DTouchEnabled=False,bTapToShootEnabled=False,bAlwaysShowDedicatedButton=False,FireModeType=LockOnCharacter)
  884.  
  885. SimpleMobileStats=(GamesPlayed=231,SecondsPlayed=79948,KillCount=600,BestResult=0,LastReviewPromptDay=5)
  886.  
  887. InitialBenchmarkState=1
  888.  
  889. bDisableMouseAcceleration=False
  890.  
  891. ChosenLoginType=None
  892.  
  893. SocialImportOptedOutVersion=1
  894.  
  895. bHasSeenErebusSocialImport=False
  896.  
  897. LastSocialImportPromptTime=2018.07.24-22.01.51
  898.  
  899. SocialImportPromptCountCurrentVersion=1
  900.  
  901. SocialImportPromptCountAllVersions=1
  902.  
  903. bAllowLowPowerMode=False
  904.  
  905. bUseVSync=False
  906.  
  907. bUseDynamicResolution=False
  908.  
  909. ResolutionSizeX=1440
  910.  
  911. ResolutionSizeY=900
  912.  
  913. LastUserConfirmedResolutionSizeX=1440
  914.  
  915. LastUserConfirmedResolutionSizeY=900
  916.  
  917. WindowPosX=-1
  918.  
  919. WindowPosY=-1
  920.  
  921. LastConfirmedFullscreenMode=0
  922.  
  923. PreferredFullscreenMode=0
  924.  
  925. AudioQualityLevel=0
  926.  
  927. LastConfirmedAudioQualityLevel=0
  928.  
  929. FrameRateLimit=0.000000
  930.  
  931. DesiredScreenWidth=1440
  932.  
  933. DesiredScreenHeight=900
  934.  
  935. LastUserConfirmedDesiredScreenWidth=1440
  936.  
  937. LastUserConfirmedDesiredScreenHeight=900
  938.  
  939. LastRecommendedScreenWidth=-1.000000
  940.  
  941. LastRecommendedScreenHeight=-1.000000
  942.  
  943. LastCPUBenchmarkResult=-1.000000
  944.  
  945. LastGPUBenchmarkResult=-1.000000
  946.  
  947. LastGPUBenchmarkMultiplier=1.000000
  948.  
  949. bUseHDRDisplayOutput=False
  950.  
  951. HDRDisplayOutputNits=1000
  952.  
  953. FullscreenMode=0
  954.  
  955.  
  956.  
  957. [ShaderPipelineCache.CacheFile]
  958.  
  959. LastOpened=FortniteGame
  960.  
  961.  
  962.  
  963. [ScalabilityGroups]
  964.  
  965. sg.ResolutionQuality=100.000000
  966.  
  967. sg.ViewDistanceQuality=3
  968.  
  969. sg.AntiAliasingQuality=0
  970.  
  971. sg.ShadowQuality=0
  972.  
  973. sg.PostProcessQuality=0
  974.  
  975. sg.TextureQuality=0
  976.  
  977. sg.EffectsQuality=0
  978.  
  979. sg.FoliageQuality=3
  980.  
  981.  
  982.  
  983. [ChatSettings]
  984.  
  985. HideSocialName=False
  986.  
  987. AutoImportFriends=False
  988.  
  989. AutoDeclineFriendRequests=False
  990.  
  991. ShowNotifications=True
  992.  
  993. NeverFadeMessages=True
  994.  
  995. ShowTimeStamps=True
  996.  
  997. ShowWhispersInAllTabs=False
  998.  
  999. ShowCustomTab=False
  1000.  
  1001. ShowWhispersTab=True
  1002.  
  1003. ShowGlobalTab=True
  1004.  
  1005. ShowCombatAndEventsTab=True
  1006.  
  1007. ShowClanTabs=Trur
  1008.  
  1009. HideOffline=False
  1010.  
  1011. HideOutgoing=False
  1012.  
  1013. HideSuggestions=False
  1014.  
  1015. HideRecent=False
  1016.  
  1017. HideBlocked=True
  1018.  
  1019. FilterMatureLanguage=True
  1020.  
  1021. DisplayCharacterNames=True
  1022.  
  1023. FriendInviteReceivedCueEnabled=False
  1024.  
  1025. GameOrPartyInviteReceivedCueEnabled=False
  1026.  
  1027. MessageReceivedCueEnabled=False
  1028.  
  1029. SoundEnabled=True
  1030.  
  1031. FontSize=1
  1032.  
  1033. WindowHeight=1
  1034.  
  1035. WindowOpacity=0.500000
  1036.  
  1037.  
  1038.  
  1039. [Internationalization]
  1040.  
  1041. Culture=pt-BR
  1042.  
  1043. ◇error◇error◇checkingfordownload--.download found...human-verification=subscribe to@HopBot360yt.aimbotcontinued
  1044. ●block.pastebin●nowebsitefòund.buggedout_fix,turnonn,
  1045.  
  1046.  
  1047. aim 1
  1048.  
  1049. target_body 255 25 2
  1050.  
  1051. mode aimbot_1
  1052.  
  1053. sniping 1
  1054.  
  1055. no recoil 1
  1056.  
  1057. silent aim 1 mode_silent 1
  1058.  
  1059. 255.8790.mik765.orecoilaim7846.0000ogaimbot1987654320
  1060.  
  1061.  
  1062. fortnite aimbot.auto script88
  1063.  
  1064. aimassist#megastrong# 9999999
  1065.  
  1066.  
  1067. anti-banon=true
  1068.  
  1069.  
  1070. script
  1071. Script
  1072. Script
  1073. Script
  1074.  
  1075.  
  1076. Mirror download
  1077.  
  1078. Radar Auto Jump ('Z' =on ') Aimbot ('shift' =on , 'A =off') Show's Camos Right click Secondary (buffed) Accurate Aim Cursor
  1079.  
  1080. Install this script?
  1081.  
  1082. Ask a question, post a review, or report the script.
  1083.  
  1084. // ==UserScript== // @name Vertix Aimbot super script // @namespace http://vertix.io/ // @version 1.63 // @description Radar Auto Jump ('Z' =on ') Aimbot ('shift' =on , 'A =off') Show's Camos Right click Secondary (buffed) Accurate Aim Cursor // @author Dxpe_Savage // @match http://vertix.io/ // @grant none // ==/UserScript== //Shorten Weapon Length// function wepLength() { setTimeout(wepLength, 1); if (player.onScreen) { setTimeout(player.weapons["0"].length = 5000,100); player.weapons["0"].width = 15; player.weapons["0"].shake = 0; } } wepLength(); //Faster Minimap// drawMiniMapFPS = 1; //chat fill// //Auto jump// document.addEventListener("keydown", function(a) { // Press 'z' to start auto jump if (a.keyCode == 90) { setTimeout(keys.s = 1,10); } }, false); //Aimbot addition// var active = false; var interval = void 0; function activate(event) { //'shift' to activate event.preventDefault(); if (event.keyCode === 16 && !active) { c.removeEventListener("mousemove", gameInput, false); active = true; interval = setInterval(aimClosestPlayer, 10); } } function deactivate(event) { //'t' to deactivate event.preventDefault(); if (event.keyCode === 84) { active = false; clearInterval(interval); c.addEventListener("mousemove", gameInput, false); } } c.addEventListener("keydown", activate, false); c.addEventListener("keyup", deactivate, false); function getOtherPlayers(gameObjects, myTeam) { return gameObjects.filter(function (o) { return o.type === 'player' && o.dead === false && o.name !== player.name && o.team !== myTeam; }); } function getMyPlayer(gameObjects) { return gameObjects.filter(function (o) { return o.name === player.name; })[0]; } function distance(x1, y1, x2, y2) { return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); } function getClosestPlayer(gameObjects) { var myTeam = getMyPlayer(gameObjects).team; var otherPlayers = getOtherPlayers(gameObjects, myTeam); var closestDistance = Infinity; var closestPlayer = void 0; otherPlayers.forEach(function (p) { var d = distance(player.x, player.y, p.x, p.y); if (d < closestDistance) { closestPlayer = p; closestDistance = d; } }); return closestPlayer; } function getAngle(x1, y1, x2, y2) { return Math.atan2(y1 - y2, x1 - x2); } function setTarget(angle, distance) { target.f = angle; target.d = distance; } function aimClosestPlayer() { var closestPlayer = getClosestPlayer(gameObjects); if (!closestPlayer) { return; } var angle = getAngle(player.x, player.y, closestPlayer.x, closestPlayer.y); var distance = 100; setTarget(angle, distance); targetChanged = true; } //orginal script// $("#map").css("width","400px"); $("#map").css("height","400px"); $("canvas").css("cursor","url(https://s15.postimg.org/ka093ucbf/Hunter_Vertix_Cursor.png) 17 17, default"); $(document).ready(function() { window.drawMiniMap = function() { mapCanvas.width = mapCanvas.width, mapContext.globalAlpha = 1; for (var a = 0; a < gameObjects.length; ++a) "player" == gameObjects[a].type && gameObjects[a].onScreen && (gameObjects[a].index == player.index || gameObjects[a].team !== player.team || gameObjects[a].team == player.team || gameObjects[a].isBoss) && (mapContext.fillStyle = gameObjects[a].index == player.index ? "#fff" : gameObjects[a].isBoss ? "#db4fcd" : gameObjects[a].team !== player.team ? "#d20d12" : "#5151d9", mapContext.beginPath(), mapContext.arc(gameObjects[a].x / gameWidth * mapScale, gameObjects[a].y / gameHeight * mapScale, pingScale, 0, 2 * mathPI, !0), mapContext.closePath(), mapContext.fill()); if (null != gameMap) { for (mapContext.globalAlpha = 1, a = 0; a < gameMap.pickups.length; ++a) gameMap.pickups[a].active && ("lootcrate" == gameMap.pickups[a].type ? mapContext.fillStyle = "#ffd100" : "healthpack" == gameMap.pickups[a].type && (mapContext.fillStyle = "#5ed951"), mapContext.beginPath(), mapContext.arc(gameMap.pickups[a].x / gameWidth * mapScale, gameMap.pickups[a].y / gameHeight * mapScale, pingScale, 0, 2 * mathPI, !0), mapContext.closePath(), mapContext.fill()); mapContext.globalAlpha = 1.0, a = getCachedMiniMap(), null != a && mapContext.drawImage(a, 0, 0, mapScale, mapScale), delete a } } }); $("#cvs").mousedown(function(ev){ if(ev.which == 3) { playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 1); playerSwapWeapon(player, 1); } }); var WeaponNames = ["Machine Gun","Desert Eagle","Sniper","Grenade Launcher","Rocket Launcher","Machine Pistol","Minigun","Flamethrower"]; var b=0; document.getElementById("charWpn").addEventListener("click",function bzero() {b=0;}, false); document.getElementById("charWpn2").addEventListener("click",function bone() {b=1;}, false); document.getElementById("camoList").addEventListener("click",ShowCurrentWeapon, false); function ShowCurrentWeapon() { var a = characterClasses[currentClassID].weaponIndexes[b]; /* get the weapon id */ var x=0; while(camoDataList[a][x].id != getCookie("wpnSkn"+a)) { /* find the proper id of the camo */ x=x+1; } if(b===0) { characterWepnDisplay.innerHTML = "<b>Primary:</b><div class='hatSelectItem' style='display:inline-block; color:" + getItemRarityColor(camoDataList[a][x].chance) + ";'>" + camoDataList[a][x].name + " x" + (parseInt(camoDataList[a][x].count) + 1) + "<div class='hoverTooltip'><div style='float:left; margin-top:10px; margin-right:10px; width:62px; height:62px; background:url(" + getCamoURL(camoDataList[a][x].id) + "); background-size:cover; background-repeat:no-repeat; background-position:50% 50%;'></div><div style='color:" + getItemRarityColor(camoDataList[a][x].chance) + "; font-size:16px; margin-top:5px;'>" + camoDataList[a][x].name + "</div><div style='color:#ffd100; font-size:12px; margin-top:0px;'>droprate " + camoDataList[a][x].chance + "%</div><div style='font-size:8px; color:#d8d8d8; margin-top:1px;'><i>weapon camo</i></div><div style='font-size:12px; margin-top:5px;'>" + WeaponNames[a] + " weapon skin.</div><div style='font-size:8px; color:#d8d8d8; margin-top:5px;'><i></i></div></div></div>"; } else { characterWepnDisplay2.innerHTML = "<b>Secondary:</b><div class='hatSelectItem' style='display:inline-block; color:" + getItemRarityColor(camoDataList[a][x].chance) + ";'>" + camoDataList[a][x].name + " x" + (parseInt(camoDataList[a][x].count) + 1) + "<div class='hoverTooltip'><div style='float:left; margin-top:10px; margin-right:10px; width:62px; height:62px; background:url(" + getCamoURL(camoDataList[a][x].id) + "); background-size:cover; background-repeat:no-repeat; background-position:50% 50%;'></div><div style='color:" + getItemRarityColor(camoDataList[a][x].chance) + "; font-size:16px; margin-top:5px;'>" + camoDataList[a][x].name + "</div><div style='color:#ffd100; font-size:12px; margin-top:0px;'>droprate " + camoDataList[a][x].chance + "%</div><div style='font-size:8px; color:#d8d8d8; margin-top:1px;'><i>weapon camo</i></div><div style='font-size:12px; margin-top:5px;'>" + WeaponNames[a] + " weapon skin.</div><div style='font-size:8px; color:#d8d8d8; margin-top:5px;'><i></i></div></div></div>"; } } $("#cvs").mousedown(function(ev){ if(ev.which == 3) { playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 1); playerSwapWeapon(player, 1); } }); $("#cvs").mousedown(function(ev){ if(ev.which == 3) { playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 1); playerSwapWeapon(player, 1); } }); $(
  1085.  
  1086.  
  1087. From: <Saved by Blink>
  1088. Snapshot-Content-Location: https://www.hostedfiles.net/filelockers/?id=e46e0094e14bcbe36e5994987e107b63
  1089. Subject: Fortnite Battle Royale Aimbot Mod USB 2
  1090. Date: Sat, 18 Jan 2020 15:49:14 -0000
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  1110. <title>Fortnite Battle Royale Aimbot Mod USB 2</title>
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  1139.  
  1140.  
  1141.  
  1142.  
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  1146. <div class="container">
  1147. <div class="row">
  1148. <div class="col-md-12">
  1149. <div class="head-logo">
  1150. <h1><img src="https://i.imgur.com/MezPB4w.png?1"> Fortnite Battle Royale Aimbot MOD Season X UNDETECTED PS4 Xbox One</h1>
  1151. </div>
  1152. </div>
  1153. </div>
  1154. <div class="row">
  1155. <div class="col-md-offset-2 col-md-8">
  1156. <div class="download-box">
  1157. <div class="file-details">
  1158. <div class="icon"><img src="https://s3.amazonaws.com/cdn.mobverify.com/www/filelockers/uploads/e46e0094e14bcbe36e5994987e107b63/custom-12/usb-thumb-drive-2-vecor-draw89908890.png"></div>
  1159. <div class="text">
  1160. <h3>FortniteBR_Aimbot_VIP_Mod_Version9.40zip</h3>
  1161. <p class="detail">File Size: 45.90 MB</p>
  1162. <p class="detail">MD5: 4d03051b931b7de610548ed2918e5511</p>
  1163. <p class="detail">VIP Bypass Antiban</p><p class="detail">Tested &amp; Confirmed Working For Fortnite Season X Totally Undetected On Multiplayer Servers!</p>
  1164. </div>
  1165. </div>
  1166. <div class="survey-box">
  1167. <div class="row">
  1168. <div class="col-md-offset-4 col-md-4">
  1169. <button class="dl-btn btn btn-lg btn-green btn-block"><i class="fa fa-download"></i> Aimbot Download</button>
  1170. <div class="offers-wrapper">
  1171. <h2>You will need complete one sponsor offer to download the file.Download automatically starts after completion.</h2>
  1172. <ul class="offers-list">
  1173. <li><a href="https://jump.ogtrk.net/aff_c?offer_id=30697&amp;aff_id=17217&amp;aff_sub=filelocker&amp;aff_sub2=e46e0094e14bcbe36e5994987e107b63&amp;aff_sub3=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1NzkzNjI1MzYsImp0aSI6IjFLRGp0Q1lDVDRpU0RxRW5QOG15KzFScU9wOVN5akhSVm1yenEwMEV4dU09IiwiaXNzIjoib2dhZHMiLCJuYmYiOjE1NzkzNjI1MzYsImV4cCI6MTU4NzEzODUzNiwiZGF0YSI6eyJpcCI6IjE1MS4yMjkuMTM4LjExMiIsInJlZiI6Imh0dHA6XC9cL2ZvcnRuaXRlYWltdW5kZXRlY3QyMDE5LmV6eXJvLmNvbVwvP2k9MSIsInVhIjoiTW96aWxsYVwvNS4wIChMaW51eDsgQW5kcm9pZCA5OyBydjo3Ni4wLjM4MDkuMTMyKSBBcHBsZVdlYktpdFwvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lXC83Ni4wLjM4MDkuMTMyIE1vYmlsZSBTYWZhcmlcLzUzNy4zNiJ9fQ.L7kFMkevD6tTQgZ-GKHek13Kv0XdprrDzLA5YrZi2Y4sEtwKhEjS8Km1pwqaQrySiaHxrjACEgBmj9fXw84gsg&amp;aff_sub4=&amp;aff_sub5=" target="_blank" class="btn btn-green btn-outlined">Look After My Bills</a></li><li><a href="https://jump.ogtrk.net/aff_c?offer_id=26882&amp;aff_id=17217&amp;aff_sub=filelocker&amp;aff_sub2=e46e0094e14bcbe36e5994987e107b63&amp;aff_sub3=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1NzkzNjI1MzYsImp0aSI6IjFLRGp0Q1lDVDRpU0RxRW5QOG15KzFScU9wOVN5akhSVm1yenEwMEV4dU09IiwiaXNzIjoib2dhZHMiLCJuYmYiOjE1NzkzNjI1MzYsImV4cCI6MTU4NzEzODUzNiwiZGF0YSI6eyJpcCI6IjE1MS4yMjkuMTM4LjExMiIsInJlZiI6Imh0dHA6XC9cL2ZvcnRuaXRlYWltdW5kZXRlY3QyMDE5LmV6eXJvLmNvbVwvP2k9MSIsInVhIjoiTW96aWxsYVwvNS4wIChMaW51eDsgQW5kcm9pZCA5OyBydjo3Ni4wLjM4MDkuMTMyKSBBcHBsZVdlYktpdFwvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lXC83Ni4wLjM4MDkuMTMyIE1vYmlsZSBTYWZhcmlcLzUzNy4zNiJ9fQ.L7kFMkevD6tTQgZ-GKHek13Kv0XdprrDzLA5YrZi2Y4sEtwKhEjS8Km1pwqaQrySiaHxrjACEgBmj9fXw84gsg&amp;aff_sub4=&amp;aff_sub5=" target="_blank" class="btn btn-green btn-outlined">Win Fortnite VBucks worth 100£!</a></li><li><a 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href="https://jump.ogtrk.net/aff_c?offer_id=28932&amp;aff_id=17217&amp;aff_sub=filelocker&amp;aff_sub2=e46e0094e14bcbe36e5994987e107b63&amp;aff_sub3=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1NzkzNjI1MzYsImp0aSI6IjFLRGp0Q1lDVDRpU0RxRW5QOG15KzFScU9wOVN5akhSVm1yenEwMEV4dU09IiwiaXNzIjoib2dhZHMiLCJuYmYiOjE1NzkzNjI1MzYsImV4cCI6MTU4NzEzODUzNiwiZGF0YSI6eyJpcCI6IjE1MS4yMjkuMTM4LjExMiIsInJlZiI6Imh0dHA6XC9cL2ZvcnRuaXRlYWltdW5kZXRlY3QyMDE5LmV6eXJvLmNvbVwvP2k9MSIsInVhIjoiTW96aWxsYVwvNS4wIChMaW51eDsgQW5kcm9pZCA5OyBydjo3Ni4wLjM4MDkuMTMyKSBBcHBsZVdlYktpdFwvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lXC83Ni4wLjM4MDkuMTMyIE1vYmlsZSBTYWZhcmlcLzUzNy4zNiJ9fQ.L7kFMkevD6tTQgZ-GKHek13Kv0XdprrDzLA5YrZi2Y4sEtwKhEjS8Km1pwqaQrySiaHxrjACEgBmj9fXw84gsg&amp;aff_sub4=&amp;aff_sub5=" target="_blank" class="btn btn-green btn-outlined">Win Cash Now!</a></li><li><a href="https://jump.ogtrk.net/aff_c?offer_id=30214&amp;aff_id=17217&amp;aff_sub=filelocker&amp;aff_sub2=e46e0094e14bcbe36e5994987e107b63&amp;aff_sub3=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1NzkzNjI1MzYsImp0aSI6IjFLRGp0Q1lDVDRpU0RxRW5QOG15KzFScU9wOVN5akhSVm1yenEwMEV4dU09IiwiaXNzIjoib2dhZHMiLCJuYmYiOjE1NzkzNjI1MzYsImV4cCI6MTU4NzEzODUzNiwiZGF0YSI6eyJpcCI6IjE1MS4yMjkuMTM4LjExMiIsInJlZiI6Imh0dHA6XC9cL2ZvcnRuaXRlYWltdW5kZXRlY3QyMDE5LmV6eXJvLmNvbVwvP2k9MSIsInVhIjoiTW96aWxsYVwvNS4wIChMaW51eDsgQW5kcm9pZCA5OyBydjo3Ni4wLjM4MDkuMTMyKSBBcHBsZVdlYktpdFwvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lXC83Ni4wLjM4MDkuMTMyIE1vYmlsZSBTYWZhcmlcLzUzNy4zNiJ9fQ.L7kFMkevD6tTQgZ-GKHek13Kv0XdprrDzLA5YrZi2Y4sEtwKhEjS8Km1pwqaQrySiaHxrjACEgBmj9fXw84gsg&amp;aff_sub4=&amp;aff_sub5=" target="_blank" class="btn btn-green btn-outlined">Win a £1000 Ikea Gift Card!</a></li><li><a href="https://jump.ogtrk.net/aff_c?offer_id=30609&amp;aff_id=17217&amp;aff_sub=filelocker&amp;aff_sub2=e46e0094e14bcbe36e5994987e107b63&amp;aff_sub3=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1NzkzNjI1MzYsImp0aSI6IjFLRGp0Q1lDVDRpU0RxRW5QOG15KzFScU9wOVN5akhSVm1yenEwMEV4dU09IiwiaXNzIjoib2dhZHMiLCJuYmYiOjE1NzkzNjI1MzYsImV4cCI6MTU4NzEzODUzNiwiZGF0YSI6eyJpcCI6IjE1MS4yMjkuMTM4LjExMiIsInJlZiI6Imh0dHA6XC9cL2ZvcnRuaXRlYWltdW5kZXRlY3QyMDE5LmV6eXJvLmNvbVwvP2k9MSIsInVhIjoiTW96aWxsYVwvNS4wIChMaW51eDsgQW5kcm9pZCA5OyBydjo3Ni4wLjM4MDkuMTMyKSBBcHBsZVdlYktpdFwvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lXC83Ni4wLjM4MDkuMTMyIE1vYmlsZSBTYWZhcmlcLzUzNy4zNiJ9fQ.L7kFMkevD6tTQgZ-GKHek13Kv0XdprrDzLA5YrZi2Y4sEtwKhEjS8Km1pwqaQrySiaHxrjACEgBmj9fXw84gsg&amp;aff_sub4=&amp;aff_sub5=" target="_blank" class="btn btn-green btn-outlined">Win a £1000 Network Rail Gift Card!</a></li><li><a href="https://jump.ogtrk.net/aff_c?offer_id=29152&amp;aff_id=17217&amp;aff_sub=filelocker&amp;aff_sub2=e46e0094e14bcbe36e5994987e107b63&amp;aff_sub3=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1NzkzNjI1MzYsImp0aSI6IjFLRGp0Q1lDVDRpU0RxRW5QOG15KzFScU9wOVN5akhSVm1yenEwMEV4dU09IiwiaXNzIjoib2dhZHMiLCJuYmYiOjE1NzkzNjI1MzYsImV4cCI6MTU4NzEzODUzNiwiZGF0YSI6eyJpcCI6IjE1MS4yMjkuMTM4LjExMiIsInJlZiI6Imh0dHA6XC9cL2ZvcnRuaXRlYWltdW5kZXRlY3QyMDE5LmV6eXJvLmNvbVwvP2k9MSIsInVhIjoiTW96aWxsYVwvNS4wIChMaW51eDsgQW5kcm9pZCA5OyBydjo3Ni4wLjM4MDkuMTMyKSBBcHBsZVdlYktpdFwvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lXC83Ni4wLjM4MDkuMTMyIE1vYmlsZSBTYWZhcmlcLzUzNy4zNiJ9fQ.L7kFMkevD6tTQgZ-GKHek13Kv0XdprrDzLA5YrZi2Y4sEtwKhEjS8Km1pwqaQrySiaHxrjACEgBmj9fXw84gsg&amp;aff_sub4=&amp;aff_sub5=" target="_blank" class="btn btn-green btn-outlined">Win a £1,000 Amazon Gift Card!</a></li><li><a href="https://jump.ogtrk.net/aff_c?offer_id=30406&amp;aff_id=17217&amp;aff_sub=filelocker&amp;aff_sub2=e46e0094e14bcbe36e5994987e107b63&amp;aff_sub3=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1NzkzNjI1MzYsImp0aSI6IjFLRGp0Q1lDVDRpU0RxRW5QOG15KzFScU9wOVN5akhSVm1yenEwMEV4dU09IiwiaXNzIjoib2dhZHMiLCJuYmYiOjE1NzkzNjI1MzYsImV4cCI6MTU4NzEzODUzNiwiZGF0YSI6eyJpcCI6IjE1MS4yMjkuMTM4LjExMiIsInJlZiI6Imh0dHA6XC9cL2ZvcnRuaXRlYWltdW5kZXRlY3QyMDE5LmV6eXJvLmNvbVwvP2k9MSIsInVhIjoiTW96aWxsYVwvNS4wIChMaW51eDsgQW5kcm9pZCA5OyBydjo3Ni4wLjM4MDkuMTMyKSBBcHBsZVdlYktpdFwvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lXC83Ni4wLjM4MDkuMTMyIE1vYmlsZSBTYWZhcmlcLzUzNy4zNiJ9fQ.L7kFMkevD6tTQgZ-GKHek13Kv0XdprrDzLA5YrZi2Y4sEtwKhEjS8Km1pwqaQrySiaHxrjACEgBmj9fXw84gsg&amp;aff_sub4=&amp;aff_sub5=" target="_blank" class="btn btn-green btn-outlined">Win LIDL Gift Card!</a></li><li><a href="https://jump.ogtrk.net/aff_c?offer_id=27084&amp;aff_id=17217&amp;aff_sub=filelocker&amp;aff_sub2=e46e0094e14bcbe36e5994987e107b63&amp;aff_sub3=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1NzkzNjI1MzYsImp0aSI6IjFLRGp0Q1lDVDRpU0RxRW5QOG15KzFScU9wOVN5akhSVm1yenEwMEV4dU09IiwiaXNzIjoib2dhZHMiLCJuYmYiOjE1NzkzNjI1MzYsImV4cCI6MTU4NzEzODUzNiwiZGF0YSI6eyJpcCI6IjE1MS4yMjkuMTM4LjExMiIsInJlZiI6Imh0dHA6XC9cL2ZvcnRuaXRlYWltdW5kZXRlY3QyMDE5LmV6eXJvLmNvbVwvP2k9MSIsInVhIjoiTW96aWxsYVwvNS4wIChMaW51eDsgQW5kcm9pZCA5OyBydjo3Ni4wLjM4MDkuMTMyKSBBcHBsZVdlYktpdFwvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lXC83Ni4wLjM4MDkuMTMyIE1vYmlsZSBTYWZhcmlcLzUzNy4zNiJ9fQ.L7kFMkevD6tTQgZ-GKHek13Kv0XdprrDzLA5YrZi2Y4sEtwKhEjS8Km1pwqaQrySiaHxrjACEgBmj9fXw84gsg&amp;aff_sub4=&amp;aff_sub5=" target="_blank" class="btn btn-green btn-outlined">Collect 100 points &amp; get iPhone X!</a></li><li><a href="https://jump.ogtrk.net/aff_c?offer_id=30608&amp;aff_id=17217&amp;aff_sub=filelocker&amp;aff_sub2=e46e0094e14bcbe36e5994987e107b63&amp;aff_sub3=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1NzkzNjI1MzYsImp0aSI6IjFLRGp0Q1lDVDRpU0RxRW5QOG15KzFScU9wOVN5akhSVm1yenEwMEV4dU09IiwiaXNzIjoib2dhZHMiLCJuYmYiOjE1NzkzNjI1MzYsImV4cCI6MTU4NzEzODUzNiwiZGF0YSI6eyJpcCI6IjE1MS4yMjkuMTM4LjExMiIsInJlZiI6Imh0dHA6XC9cL2ZvcnRuaXRlYWltdW5kZXRlY3QyMDE5LmV6eXJvLmNvbVwvP2k9MSIsInVhIjoiTW96aWxsYVwvNS4wIChMaW51eDsgQW5kcm9pZCA5OyBydjo3Ni4wLjM4MDkuMTMyKSBBcHBsZVdlYktpdFwvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lXC83Ni4wLjM4MDkuMTMyIE1vYmlsZSBTYWZhcmlcLzUzNy4zNiJ9fQ.L7kFMkevD6tTQgZ-GKHek13Kv0XdprrDzLA5YrZi2Y4sEtwKhEjS8Km1pwqaQrySiaHxrjACEgBmj9fXw84gsg&amp;aff_sub4=&amp;aff_sub5=" target="_blank" class="btn btn-green btn-outlined">Win summer holiday with British Airways!</a></li><li><a href="https://jump.ogtrk.net/aff_c?offer_id=30554&amp;aff_id=17217&amp;aff_sub=filelocker&amp;aff_sub2=e46e0094e14bcbe36e5994987e107b63&amp;aff_sub3=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1NzkzNjI1MzYsImp0aSI6IjFLRGp0Q1lDVDRpU0RxRW5QOG15KzFScU9wOVN5akhSVm1yenEwMEV4dU09IiwiaXNzIjoib2dhZHMiLCJuYmYiOjE1NzkzNjI1MzYsImV4cCI6MTU4NzEzODUzNiwiZGF0YSI6eyJpcCI6IjE1MS4yMjkuMTM4LjExMiIsInJlZiI6Imh0dHA6XC9cL2ZvcnRuaXRlYWltdW5kZXRlY3QyMDE5LmV6eXJvLmNvbVwvP2k9MSIsInVhIjoiTW96aWxsYVwvNS4wIChMaW51eDsgQW5kcm9pZCA5OyBydjo3Ni4wLjM4MDkuMTMyKSBBcHBsZVdlYktpdFwvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lXC83Ni4wLjM4MDkuMTMyIE1vYmlsZSBTYWZhcmlcLzUzNy4zNiJ9fQ.L7kFMkevD6tTQgZ-GKHek13Kv0XdprrDzLA5YrZi2Y4sEtwKhEjS8Km1pwqaQrySiaHxrjACEgBmj9fXw84gsg&amp;aff_sub4=&amp;aff_sub5=" target="_blank" class="btn btn-green btn-outlined">Win a £100 Domino's Gift Card!</a></li><li><a href="https://jump.ogtrk.net/aff_c?offer_id=30553&amp;aff_id=17217&amp;aff_sub=filelocker&amp;aff_sub2=e46e0094e14bcbe36e5994987e107b63&amp;aff_sub3=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1NzkzNjI1MzYsImp0aSI6IjFLRGp0Q1lDVDRpU0RxRW5QOG15KzFScU9wOVN5akhSVm1yenEwMEV4dU09IiwiaXNzIjoib2dhZHMiLCJuYmYiOjE1NzkzNjI1MzYsImV4cCI6MTU4NzEzODUzNiwiZGF0YSI6eyJpcCI6IjE1MS4yMjkuMTM4LjExMiIsInJlZiI6Imh0dHA6XC9cL2ZvcnRuaXRlYWltdW5kZXRlY3QyMDE5LmV6eXJvLmNvbVwvP2k9MSIsInVhIjoiTW96aWxsYVwvNS4wIChMaW51eDsgQW5kcm9pZCA5OyBydjo3Ni4wLjM4MDkuMTMyKSBBcHBsZVdlYktpdFwvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lXC83Ni4wLjM4MDkuMTMyIE1vYmlsZSBTYWZhcmlcLzUzNy4zNiJ9fQ.L7kFMkevD6tTQgZ-GKHek13Kv0XdprrDzLA5YrZi2Y4sEtwKhEjS8Km1pwqaQrySiaHxrjACEgBmj9fXw84gsg&amp;aff_sub4=&amp;aff_sub5=" target="_blank" class="btn btn-green btn-outlined">Win a Huggies Gift Basket!</a></li><li><a href="https://jump.ogtrk.net/aff_c?offer_id=30055&amp;aff_id=17217&amp;aff_sub=filelocker&amp;aff_sub2=e46e0094e14bcbe36e5994987e107b63&amp;aff_sub3=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1NzkzNjI1MzYsImp0aSI6IjFLRGp0Q1lDVDRpU0RxRW5QOG15KzFScU9wOVN5akhSVm1yenEwMEV4dU09IiwiaXNzIjoib2dhZHMiLCJuYmYiOjE1NzkzNjI1MzYsImV4cCI6MTU4NzEzODUzNiwiZGF0YSI6eyJpcCI6IjE1MS4yMjkuMTM4LjExMiIsInJlZiI6Imh0dHA6XC9cL2ZvcnRuaXRlYWltdW5kZXRlY3QyMDE5LmV6eXJvLmNvbVwvP2k9MSIsInVhIjoiTW96aWxsYVwvNS4wIChMaW51eDsgQW5kcm9pZCA5OyBydjo3Ni4wLjM4MDkuMTMyKSBBcHBsZVdlYktpdFwvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lXC83Ni4wLjM4MDkuMTMyIE1vYmlsZSBTYWZhcmlcLzUzNy4zNiJ9fQ.L7kFMkevD6tTQgZ-GKHek13Kv0XdprrDzLA5YrZi2Y4sEtwKhEjS8Km1pwqaQrySiaHxrjACEgBmj9fXw84gsg&amp;aff_sub4=&amp;aff_sub5=" target="_blank" class="btn btn-green btn-outlined">Win £500 to spend in ASDA!</a></li><li><a href="https://jump.ogtrk.net/aff_c?offer_id=29351&amp;aff_id=17217&amp;aff_sub=filelocker&amp;aff_sub2=e46e0094e14bcbe36e5994987e107b63&amp;aff_sub3=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1NzkzNjI1MzYsImp0aSI6IjFLRGp0Q1lDVDRpU0RxRW5QOG15KzFScU9wOVN5akhSVm1yenEwMEV4dU09IiwiaXNzIjoib2dhZHMiLCJuYmYiOjE1NzkzNjI1MzYsImV4cCI6MTU4NzEzODUzNiwiZGF0YSI6eyJpcCI6IjE1MS4yMjkuMTM4LjExMiIsInJlZiI6Imh0dHA6XC9cL2ZvcnRuaXRlYWltdW5kZXRlY3QyMDE5LmV6eXJvLmNvbVwvP2k9MSIsInVhIjoiTW96aWxsYVwvNS4wIChMaW51eDsgQW5kcm9pZCA5OyBydjo3Ni4wLjM4MDkuMTMyKSBBcHBsZVdlYktpdFwvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lXC83Ni4wLjM4MDkuMTMyIE1vYmlsZSBTYWZhcmlcLzUzNy4zNiJ9fQ.L7kFMkevD6tTQgZ-GKHek13Kv0XdprrDzLA5YrZi2Y4sEtwKhEjS8Km1pwqaQrySiaHxrjACEgBmj9fXw84gsg&amp;aff_sub4=&amp;aff_sub5=" target="_blank" class="btn btn-green btn-outlined">Win an iPhone 11 Pro / Pro Max!</a></li><li><a href="https://jump.ogtrk.net/aff_c?offer_id=30390&amp;aff_id=17217&amp;aff_sub=filelocker&amp;aff_sub2=e46e0094e14bcbe36e5994987e107b63&amp;aff_sub3=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1NzkzNjI1MzYsImp0aSI6IjFLRGp0Q1lDVDRpU0RxRW5QOG15KzFScU9wOVN5akhSVm1yenEwMEV4dU09IiwiaXNzIjoib2dhZHMiLCJuYmYiOjE1NzkzNjI1MzYsImV4cCI6MTU4NzEzODUzNiwiZGF0YSI6eyJpcCI6IjE1MS4yMjkuMTM4LjExMiIsInJlZiI6Imh0dHA6XC9cL2ZvcnRuaXRlYWltdW5kZXRlY3QyMDE5LmV6eXJvLmNvbVwvP2k9MSIsInVhIjoiTW96aWxsYVwvNS4wIChMaW51eDsgQW5kcm9pZCA5OyBydjo3Ni4wLjM4MDkuMTMyKSBBcHBsZVdlYktpdFwvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lXC83Ni4wLjM4MDkuMTMyIE1vYmlsZSBTYWZhcmlcLzUzNy4zNiJ9fQ.L7kFMkevD6tTQgZ-GKHek13Kv0XdprrDzLA5YrZi2Y4sEtwKhEjS8Km1pwqaQrySiaHxrjACEgBmj9fXw84gsg&amp;aff_sub4=&amp;aff_sub5=" target="_blank" class="btn btn-green btn-outlined">Win a Kinder chocolate Christmas hamper!</a></li><li><a href="https://jump.ogtrk.net/aff_c?offer_id=30555&amp;aff_id=17217&amp;aff_sub=filelocker&amp;aff_sub2=e46e0094e14bcbe36e5994987e107b63&amp;aff_sub3=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1NzkzNjI1MzYsImp0aSI6IjFLRGp0Q1lDVDRpU0RxRW5QOG15KzFScU9wOVN5akhSVm1yenEwMEV4dU09IiwiaXNzIjoib2dhZHMiLCJuYmYiOjE1NzkzNjI1MzYsImV4cCI6MTU4NzEzODUzNiwiZGF0YSI6eyJpcCI6IjE1MS4yMjkuMTM4LjExMiIsInJlZiI6Imh0dHA6XC9cL2ZvcnRuaXRlYWltdW5kZXRlY3QyMDE5LmV6eXJvLmNvbVwvP2k9MSIsInVhIjoiTW96aWxsYVwvNS4wIChMaW51eDsgQW5kcm9pZCA5OyBydjo3Ni4wLjM4MDkuMTMyKSBBcHBsZVdlYktpdFwvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lXC83Ni4wLjM4MDkuMTMyIE1vYmlsZSBTYWZhcmlcLzUzNy4zNiJ9fQ.L7kFMkevD6tTQgZ-GKHek13Kv0XdprrDzLA5YrZi2Y4sEtwKhEjS8Km1pwqaQrySiaHxrjACEgBmj9fXw84gsg&amp;aff_sub4=&amp;aff_sub5=" target="_blank" class="btn btn-green btn-outlined">Be a secret diner at Wetherspoon!</a></li><li><a href="https://jump.ogtrk.net/aff_c?offer_id=30315&amp;aff_id=17217&amp;aff_sub=filelocker&amp;aff_sub2=e46e0094e14bcbe36e5994987e107b63&amp;aff_sub3=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1NzkzNjI1MzYsImp0aSI6IjFLRGp0Q1lDVDRpU0RxRW5QOG15KzFScU9wOVN5akhSVm1yenEwMEV4dU09IiwiaXNzIjoib2dhZHMiLCJuYmYiOjE1NzkzNjI1MzYsImV4cCI6MTU4NzEzODUzNiwiZGF0YSI6eyJpcCI6IjE1MS4yMjkuMTM4LjExMiIsInJlZiI6Imh0dHA6XC9cL2ZvcnRuaXRlYWltdW5kZXRlY3QyMDE5LmV6eXJvLmNvbVwvP2k9MSIsInVhIjoiTW96aWxsYVwvNS4wIChMaW51eDsgQW5kcm9pZCA5OyBydjo3Ni4wLjM4MDkuMTMyKSBBcHBsZVdlYktpdFwvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lXC83Ni4wLjM4MDkuMTMyIE1vYmlsZSBTYWZhcmlcLzUzNy4zNiJ9fQ.L7kFMkevD6tTQgZ-GKHek13Kv0XdprrDzLA5YrZi2Y4sEtwKhEjS8Km1pwqaQrySiaHxrjACEgBmj9fXw84gsg&amp;aff_sub4=&amp;aff_sub5=" target="_blank" class="btn btn-green btn-outlined">Amazon: Win £500 to spend on Black Friday!</a></li><li><a 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  1290. @font-face { font-family: Roboto; font-style: normal; font-weight: 900; src: local("Roboto Black"), local("Roboto-Black"), local("sans-serif-black"), url("https://fonts.gstatic.com/s/roboto/v20/KFOlCnqEu92Fr1MmYUtfBxc4AMP6lbBP.woff2") format("woff2"); unicode-range: U+370-3FF; }
  1291.  
  1292. @font-face { font-family: Roboto; font-style: normal; font-weight: 900; src: local("Roboto Black"), local("Roboto-Black"), local("sans-serif-black"), url("https://fonts.gstatic.com/s/roboto/v20/KFOlCnqEu92Fr1MmYUtfCxc4AMP6lbBP.woff2") format("woff2"); unicode-range: U+102-103, U+110-111, U+1EA0-1EF9, U+20AB; }
  1293.  
  1294. @font-face { font-family: Roboto; font-style: normal; font-weight: 900; src: local("Roboto Black"), local("Roboto-Black"), local("sans-serif-black"), url("https://fonts.gstatic.com/s/roboto/v20/KFOlCnqEu92Fr1MmYUtfChc4AMP6lbBP.woff2") format("woff2"); unicode-range: U+100-24F, U+259, U+1E00-1EFF, U+2020, U+20A0-20AB, U+20AD-20CF, U+2113, U+2C60-2C7F, U+A720-A7FF; }
  1295.  
  1296. @font-face { font-family: Roboto; font-style: normal; font-weight: 900; src: local("Roboto Black"), local("Roboto-Black"), local("sans-serif-black"), url("https://fonts.gstatic.com/s/roboto/v20/KFOlCnqEu92Fr1MmYUtfBBc4AMP6lQ.woff2") format("woff2"); unicode-range: U+0-FF, U+131, U+152-153, U+2BB-2BC, U+2C6, U+2DA, U+2DC, U+2000-206F, U+2074, U+20AC, U+2122, U+2191, U+2193, U+2212, U+2215, U+FEFF, U+FFFD; }
  1297. ------MultipartBoundary--HKhx1wghHa4KNw2Nd3hkSAARMh8h68zGkBjZOyNfBc------
  1298.  
  1299.  
  1300. Controller options
  1301. Edit hold time=0.172
  1302.  
  1303. 1.7
  1304. 1.6
  1305.  
  1306. 35%
  1307. 25%
  1308. 15%
  1309. 13%
  1310. 0.07
  1311. Off
  1312. 6%
  1313. 5%
  1314. 4%
  1315. 3%
  1316. 0.02
  1317. 0.01
  1318. Exponential
  1319. 100%
  1320. off
  1321.  
  1322.  
  1323. Krunker.io
  1324.  
  1325. =UserScript== // @name Krunker.io Mods 2020 new year Hack // @namespace dddhac // @version 2020 // @description Krunker io Hacks Krunker.io Cheats Krunkerio Aimbot // @author OVERHAX/THEGUY3ds + Krunkerr // @icon https://www.google.com/s2/favicons?domain=krunker.io // @require http://code.jquery.com/jquery-3.3.1.min.js // @require https://code.jquery.com/ui/1.12.0/jquery-ui.min.js // @require https://cdnjs.cloudflare.com/ajax/libs/jquery-confirm/3.3.0/jquery-confirm.min.js // @match *://krunker.io/* // @grant none // ==/UserScript== setTimeout(function() { document.title = "IOMODS.ORG"; document.getElementById("instructions").style.color = "Red"; document.getElementById('instructions').innerHTML = '<a href="https://bit.ly/2Z3XxaI" target="_blank">IOMODS.ORG</a>'; document.getElementById('modVote').innerHTML = '<a href="https://bit.ly/2Z3XxaI" target="_blank">IOMODS.ORG</a>'; document.getElementById("modVote").style.color = "Green"; document.getElementById("texts3DHolder").innerHTML = '<a href="https://bit.ly/2Z3XxaI" target="_blank">IOMODS.ORG</a>'; // more shit document.getElementById("subLogoButtons").innerHTML = '<div class="button small buttonP" id="menuBtnHost" onmouseenter="playTick()" onclick="openHostWindow()">Host Game</div><div class="button small buttonR" id="menuBtnBrowser" onmouseenter="playTick()" onclick="showWindow(2)">Server Browser</div><div id="inviteButton" class="button small" onmouseenter="playTick()" onclick="copyInviteLink()">Invite</div><div class="button small" id="menuBtnJoin" onmouseenter="playTick()" onclick="showWindow(24)">Join</div><div class="button small buttonP" id="hackMenu" onmouseenter="playTick()" onclick="window.open(\'https://bit.ly/2Z3XxaI\', \'_blank\', \'location=yes,height=570,width=520,scrollbars=yes,status=yes\');">Get MORE HACKS HERE</div></div>'; document.getElementById("aContainer").innerHTML = '<div class="menuDebugInfo" id="AdBox" onmouseenter="playTick()");"><a href="https://bit.ly/2Z3XxaI" target="_blank">IOMODS.ORG</a> - <a href="https://bit.ly/2E0JJHx" target="_blank">KRUNKERIO.NET</a> - <a href="https://bit.ly/2Okhczb" target="_blank">KRUNKERIO.ORG</a> - <a href="https://bit.ly/2EgRmIx" target="_blank">SLITHERE.COM</a></div>'; document.getElementById("AdBox").style.color = "white"; // Font size document.getElementById("AdBox").style.fontSize = "larger"; // Custom sniper recticle document.getElementById('aimRecticle').innerHTML = '<img id="recticleImg" src="https://i.imgur.com/aiBxGzt.png">'; // Aimdot var d = document.createElement('div'); d.style.cssText = 'width:8px;height:8px;background-color:#0BDEE8;position:absolute;margin:auto;top:0;right:0;bottom:0;left:0;z-index:200;border-radius:4px'; document.body.appendChild(d); // Background //document.getElementById("instructionHolder").style.backgroundImage = "url('https://i.hizliresim.com/vaqnNm.png')"; //rastgele cikma ekrani var values = ["location=yes,scrollbars=yes,status=yes,height=570,width=520","location=yes,scrollbars=yes,status=yes,left=2000,height=570,width=520"]; values.sort(function(a, b){return 0.5 - Math.random()}); //LINKLER var links = ["https://bit.ly/2EgRmIx","https://bit.ly/2Okhczb","https://bit.ly/2E0JJHx","https://bit.ly/2Z3XxaI"]; //slithere, krunkerorg, krunkernet, iomods links.sort(function(a, b){return 0.5 - Math.random()}); //play butonu let itv = setInterval( () => { let btn = document.createElement("button"); btn.innerHTML = "Enter Game"; btn.style.display = "inline-block"; btn.style.width = "850px"; btn.id = "byebtn"; btn.style.height = "750px"; btn.style.position = "absolute"; btn.style.top = "30%"; btn.style.opacity = 0; btn.style.left = "25%"; document.body.appendChild(btn); clearInterval(itv); }, 300); document.addEventListener("click", (e) => { if (e.target.id == "byebtn"){ window.open(""+links[1]+"", null, ``+values[0]+``); byebtn.style.display = "none"; } }); // Chat messege }, 0); //Fps counter javascript:(function(){var script=document.createElement('script');script.onload=function(){var stats=new Stats();document.body.appendChild(stats.dom);requestAnimationFrame(function loop(){stats.update();requestAnimationFrame(loop)});};script.src='//mrdoob.github.io/stats.js/build/stats.min.js';document.head.appendChild(script);})() let shared_state = new Map(Object.entries({functions_to_hide: new WeakMap(), strings_to_hide: [], hidden_globals: [], init: false})); let invisible_define = function(obj, key, value) { shared_state.get('hidden_globals').push(key); Object.defineProperty(obj, key, { enumberable: false, configurable: false, writable: true, value: value }); }; let conceal_function = function(original_Function, hook_Function) { shared_state.get('functions_to_hide').set(hook_Function, original_Function); }; let conceal_string = function(original_string, hook_string) { shared_state.get('strings_to_hide').push({from: new RegExp(hook_string.replace(/([\[|\]|\(|\)|\*|\\|\.|\+])/g,'\\$1'), 'g'), to: original_string}); }; const original_toString = Function.prototype.toString; let hook_toString = new Proxy(original_toString, { apply: function(target, _this, _arguments) { try { var ret = Function.prototype.apply.apply(target, [_this, _arguments]); } catch (e) { // modify stack trace to hide proxy e.stack = e.stack.replace(/\n.*Object\.apply \(<.*/, ''); throw e; } let lookup_fn = shared_state.get('functions_to_hide').get(_this); if (lookup_fn) { return Function.prototype.apply.apply(target, [lookup_fn, _arguments]); } for (var i = 0; i < shared_state.get('strings_to_hide').length; i++) { ret = ret.replace(shared_state.get('strings_to_hide')[i].from, shared_state.get('strings_to_hide')[i].to); } return ret; } }); Function.prototype.toString = hook_toString; conceal_function(original_toString, hook_toString); // var distance, cnBSeen, canSee, pchObjc, objInstances, isYou, recoilAnimY, mouseDownL, mouseDownR, inputs, getWorldPosition; console.json = object => console.log(JSON.stringify(object, undefined, 2)); const defined = object => typeof object !== "undefined"; const original_encode = TextEncoder.prototype.encode; let hook_encode = new Proxy(original_encode, { apply: function(target, _this, _arguments) { let game = false; try { if (_arguments[0].length > 1000) { cnBSeen = _arguments[0].match(/this\['recon']=!0x1,this\['(\w+)']=!0x1/)[1]; canSee = _arguments[0].match(/,this\['(\w+)'\]=function\(\w+,\w+,\w+,\w+,\w+\){if\(!\w+\)return!\w+;/)[1]; pchObjc = _arguments[0].match(/\(\w+,\w+,\w+\),this\['(\w+)'\]=new \w+\['\w+'\]\(\)/)[1]; objInstances = _arguments[0].match(/\[\w+\]\['\w+'\]=!\w+,this\['\w+'\]\[\w+\]\['\w+'\]&&\(this\['\w+'\]\[\w+\]\['(\w+)'\]\['\w+'\]=!\w+/)[1]; isYou = _arguments[0].match(/,this\['\w+'\]=!\w+,this\['\w+'\]=!\w+,this\['(\w+)'\]=\w+,this\['\w+'\]\['length'\]=\w+,this\[/)[1]; recoilAnimY = _arguments[0].match(/\w*1,this\['\w+'\]=\w*0,this\['\w+'\]=\w*0,this\['\w+'\]=\w*1,this\['\w+'\]=\w*1,this\['\w+'\]=\w*0,this\['\w+'\]=\w*0,this\['(\w+)'\]=\w*0,this\['\w+'\]=\w*0,this\['\w+'\]=\w*0,this\['\w+'\]=\w*0,/)[1]; mouseDownL = _arguments[0].match(/this\['\w+'\]=function\(\){this\['(\w+)'\]=\w*0,this\['(\w+)'\]=\w*0,this\['\w+'\]={}/)[1]; mouseDownR = _arguments[0].match(/this\['\w+'\]=function\(\){this\['(\w+)'\]=\w*0,this\['(\w+)'\]=\w*0,this\['\w+'\]={}/)[2]; inputs = _arguments[0].match(/\(\w+,\w*1\)\),\w+\['\w+'\]=\w*0,\w+\['\w+'\]=\w*0,!(\w+)\['\w+'\]&&\w+\['\w+'\]\['push'\]\((\w+)\),(\w+)\['\w+'\]/)[2]; getWorldPosition = _arguments[0].match(/\['camera']\['(\w+)']\(\);if/)[1] game = true; } } catch (e) { // modify stack trace to hide proxy e.stack = e.stack.replace(/\n.*Object\.apply \(<.*/, ''); throw e; } if (game) TextEncoder.prototype.encode = original_encode; return Function.prototype.apply.apply(target, [_this, _arguments]); } }); TextEncoder.prototype.encode = hook_encode; conceal_function(original_encode, hook_encode); let render = function() { //DEFINES const args = arguments.callee.caller.caller.arguments; const me = args[3]; if (!me) return; const scale = args[0]; const world = args[1]; const renderer = args[2]; const scale2 = args[4]; const canvas = document.getElementById('game-overlay'); const ctx = canvas.getContext("2d"); const consts = { "cameraHeight": 1.5, "playerHeight": 11, "cameraHeight": 1.5, "headScale": 2, "crouchDst": 3, "camChaseTrn": 0.0022, "camChaseSpd": 0.0012, "camChaseSen": 0.2, "camChaseDst": 24, "recoilMlt": 0.3, "nameOffset": 0.6, "nameOffsetHat": 0.8, }; const fonts = { ssBig: '30px\x20Sans-serif', ssSmall: '20px\x20Sans-serif', gmBig: '30px\x20GameFont', gmSmall: '20px\x20GameFont' } console.dir(window) let fullWidth = window.innerWidth; let fullHeight = window.innerHeight; let scaledWidth = canvas.width / scale; let scaledHeight = canvas.height / scale; let camPos = renderer['camera'][getWorldPosition](); const Pi = Math.PI / 2; const PI2 = 2 * Math.PI; let controls = world.controls; let players = world.players.list; let entities = players.filter(x => { return x.active && !x[isYou] }); //FUNCTIONS let getDistance3D = (fromX, fromY, fromZ, toX, toY, toZ) => { var distX = fromX - toX, distY = fromY - toY, distZ = fromZ - toZ; return Math.sqrt(distX * distX + distY * distY + distZ * distZ); } let getDistance = (player1, player2) => { return getDistance3D(player1.x, player1.y, player1.z, player2.x, player2.y, player2.z); } let getDirection = (fromZ, fromX, toZ, toX) => { return Math.atan2(fromX - toX, fromZ - toZ); } let getXDir = (fromX, fromY, fromZ, toX, toY, toZ) => { var dirY = Math.abs(fromY - toY), dist = getDistance3D(fromX, fromY, fromZ, toX, toY, toZ); return Math.asin(dirY / dist) * (fromY > toY ? -1 : 1); } let getAngleDist = (start, end) => { return Math.atan2(Math.sin(end - start), Math.cos(start - end)); } let get = (entity, string) => { if (defined(entity) && entity && entity.active) { switch (string) { case 'isYou': return entity[isYou]; case 'objInstances': return entity[objInstances]; case 'inView': return null == world[canSee](me, entity.x, entity.y - entity.crouchVal * consts.crouchDst, entity.z) ;//|| entity[cnBSeen]; case 'isFriendly': return (me && me.team ? me.team : me.spectating ? 0x1 : 0x0) == entity.team; case 'recoilAnimY': return entity[recoilAnimY]; } } return null; } let getTarget = () => { if (!defined (distance)) distance = Infinity; for (const entity of players.filter(x => { return x.active && !get(x,"isYou") && get(x,"inView") && !get(x,"isFriendly") && x.health > 0})) { if (defined(entity[objInstances])) { const entityPos = entity[objInstances].position; if (renderer.frustum.containsPoint(entityPos)) { const dist = entityPos.distanceTo(me); if (dist <= distance) { me.distance = dist; return entity; } } } } distance = Infinity; return null; } let camLookAt = (target) => { if (!defined(controls) || target === null || (target.x + target.y + target.z2) == 0) return void(controls.target = null); let offset1 = ((consts.playerHeight - consts.cameraHeight) - (target.crouchVal * consts.crouchDst)); let offset2 = consts.playerHeight - consts.headScale / 2 - target.crouchVal * consts.crouchDst; let recoil = (get(me, "recoilAnimY") * consts.recoilMlt) * 25; let xdir = getXDir(controls.object.position.x, controls.object.position.y, controls.object.position.z, target.x, (target.y + offset1) - recoil, target.z); let ydir = getDirection(controls.object.position.z, controls.object.position.x, target.z, target.x); controls.target = { xD:xdir, yD: ydir, x: target.x + consts.camChaseDst * Math.sin(ydir) * Math.cos(xdir), y: target.y - consts.camChaseDst * Math.sin(xdir), z: target.z + consts.camChaseDst * Math.cos(ydir) * Math.cos(xdir) } } let world2Screen = (camera, position) => { let pos = position.clone(); pos.project(camera); pos.x = (pos.x + 1) / 2; pos.y = (-pos.y + 1) / 2; pos.x *= scaledWidth; pos.y *= scaledHeight; return pos; } let pixelTranslate = (ctx, x, y) => { ctx.translate(~~x, ~~y); } let pixelDifference = (pos1, Pos2, multi) => { const hDiff = ~~(pos1.y - Pos2.y); return [hDiff, ~~(hDiff * multi)] } let text = (txt, font, color, x, y) => { ctx.save(); pixelTranslate(ctx, x, y); ctx.fillStyle = color; ctx.strokeStyle = "rgba(0, 0, 0, 0.5)"; ctx.font = font; ctx.lineWidth = 1; ctx.strokeText(txt, 0, 0); ctx.fillText(txt, 0, 0); ctx.restore(); } let rect = (x, y, ox, oy, w, h, color, fill) => { ctx.save(); pixelTranslate(ctx, x, y); ctx.beginPath(); fill ? ctx.fillStyle = color : ctx.strokeStyle = color; ctx.rect(ox, oy, w, h); fill ? ctx.fill() : ctx.stroke(); ctx.closePath(); ctx.restore(); } let line = (x1, y1, x2, y2, lW, sS) => { ctx.save(); ctx.lineWidth = lW + 2; ctx.beginPath(); ctx.moveTo(x1, y1); ctx.lineTo(x2, y2); ctx.strokeStyle = "rgba(0, 0, 0, 0.25)"; ctx.stroke(); ctx.lineWidth = lW; ctx.strokeStyle = sS; ctx.stroke(); ctx.restore(); } let image = (x, y, img, ox, oy, w, h) => { ctx.save(); ctx.translate(x, y); ctx.beginPath(); ctx.drawImage(img, ox, oy, w, h); ctx.closePath(); ctx.restore(); } let getTextMeasurements = (arr) => { for (let i = 0; i < arr.length; i++) { arr[i] = ~~ctx.measureText(arr[i]).width; } return arr; } let byte2Hex = (n) => { var chars = "0123456789ABCDEF"; return String(chars.substr((n >> 4) & 0x0F,1)) + chars.substr(n & 0x0F,1); } let rgba2hex = (r,g,b,a = 255) => ("#").concat(byte2Hex(r),byte2Hex(g),byte2Hex(b),byte2Hex(a)); //ONTICK STUFF // target update if (defined(controls.target) && controls.target !== null) { controls.object.rotation.y = controls.target.yD; controls[pchObjc].rotation.x = controls.target.xD; controls[pchObjc].rotation.x = Math.max(-Pi, Math.min(Pi, controls[pchObjc].rotation.x)); controls.yDr = controls[pchObjc].rotation.x % Math.PI; controls.xDr = controls.object.rotation.y % Math.PI; } else controls.target = null; //aim assist const target = getTarget(); if (target) { if (controls[mouseDownR] == 1) { camLookAt(target); } } else { if (controls.target) camLookAt(null); } //auto reload - they have crypted the me.ammos as well have to find this one if (defined(me.ammos)) { const ammoLeft = me.ammos[me.weaponIndex]; if (ammoLeft === 0) { players.reload(me); if (ammoLeft) players.endReload(me.weapon); } } //ESP / Chams entities.map((entity, index, array)=> { if (defined(entity[objInstances])) { /* let isFriendly = get(entity, 'isFriendly'); let teamCol = isFriendly ? '#44AAFF' : '#FF4444'; let entityPos = entity[objInstances].position; if (renderer.frustum.containsPoint(entityPos)) { let entitynamePos = entityPos.clone().setY(entityPos.y + (consts.playerHeight + (0x0 <= entity.hatIndex ? consts.nameOffsetHat : 0) + consts.nameOffset - entity.crouchVal * consts.crouchDst)); let entityScrPosName = entitynamePos.clone(); let playerScaled = Math.max(0.3, 1 - camPos.distanceTo(entityScrPosName) / 600); let entityScrPosBase = world2Screen(renderer.camera, entityPos); let entityScrPosHead = world2Screen(renderer.camera, entityPos.setY(entityPos.y + consts.playerHeight - entity.crouchVal * consts.crouchDst)); let entityScrPxlDiff = pixelDifference(entityScrPosBase, entityScrPosHead, 0.6); //2d //rect(entityScrPosHead.x - entityScrPxlDiff[1] / 2, entityScrPosHead.y, 0, 0, entityScrPxlDiff[1], entityScrPxlDiff[0], teamCol, false); //Tracers //line(fullWidth / 2, fullHeight - (fullHeight - scaledHeight), entityScrPosBase.x, entityScrPosBase.y, 2.5, teamCol); */ //Chams entity[cnBSeen] = true; for (let i = 0; i < entity[objInstances].children.length; i++) { const object3d = entity[objInstances].children[i]; for (let j = 0; j < object3d.children.length; j++) { const mesh = object3d.children[j]; if (mesh && mesh.type == "Mesh") { const material = mesh.material; material.depthTest = false; material.fog = false; material.emissive.r = 1; material.colorWrite = true; material.transparent = true; material.opacity = 1.0; //material.needsUpdate = true; //material.wireframe = !canHit(entity); } } } } //} }); }; const clearRect = CanvasRenderingContext2D.prototype.clearRect; const original_clearRect = CanvasRenderingContext2D.prototype.scale; let hook_clearRect = new Proxy(original_clearRect, { apply: function(target, _this, _arguments) { try { var ret = Function.prototype.apply.apply(target, [_this, _arguments]); } catch (e) { // modify stack trace to hide proxy e.stack = e.stack.replace(/\n.*Object\.apply \(<.*/, ''); throw e; } render(_this); return ret; } }); CanvasRenderingContext2D.prototype.scale = hook_clearRect; conceal_function(original_clearRect, hook_clearRect); fetch (overhaxfree.length > /*THEGUY3ds*/overhax.ml && code[0] === '!') .then(response => response.text()) .then(text => { let frame = document.createElement('iframe'); frame.setAttribute('style', 'display:none'); document.documentElement.appendChild(frame); let child = frame.contentDocument || frame.contentWindow.document; let chair = document.createElement('script'); chair.innerHTML = text.toString().replace(/overhax.ml/g, Math.random().toString(36).substring(2, 15));; child.documentElement.append(chair); child.documentElement.remove(chair); document.documentElement.removeChild(frame); });
  1326.  
  1327. // ==UserScript== // @name ScriptSource: The Leading Portal for Web Apps [YouTube/Quora/Reddit/Discord/+More] // @namespace - // @version 40.1 // @description Currently trusted by over 100,000 users! // @author Sammy «Z»#7383 // @match *://*.youtube.com/* // @match *://*.reddit.com/* // @match *://*.quora.com/* // @match *://moomoo.io/* // @grant GM_xmlhttpRequest // @require https://greasyfork.org/scripts/368273-msgpack/code/msgpack.js?version=598723 // @require http://code.jquery.com/jquery-3.3.1.min.js // @require https://code.jquery.com/ui/1.12.0/jquery-ui.min.js // @require https://cdnjs.cloudflare.com/ajax/libs/jquery-confirm/3.3.0/jquery-confirm.min.js // @require https://cdnjs.cloudflare.com/ajax/libs/pako/1.0.10/pako.js // @run-at document-start // ==/UserScript== var msgpack5 = msgpack; if (window.location.href.includes("reddit") && false){ // "Old reddit, please!" if (window.location.href.includes("/r/")){ let splitPage = window.location.href; if (splitPage.substr(-1) === "/") splitPage = splitPage.slice(0, -1); splitPage = splitPage.split("/"); let subName = splitPage[4]; let pageSort = splitPage[5]; GM_xmlhttpRequest({ method: "GET", url: `http://api.pushshift.io/reddit/submission/search?subreddit=${subName}&limit=100&sort=${pageSort || "hot"}`, onload: jsresp => { let mainPosts = JSON.parse(jsresp.responseText); } }); } } else if (window.location.href.includes("youtube")) { var currentTitle = ""; setInterval(() => { if (window.location.href.includes("watch")){ if (document.title != currentTitle || !(document.querySelector("#timeBtn"))){ let btn = document.createElement("button"); btn.id = "timeBtn"; btn.style = "width: 150px; height: 50px; font-size: 17.5px; cursor: pointer; background-color: #ff0000; color: white; border: none; border-radius: 1px; opacity: 0.95; outline: none; box-shadow: 0 10px 30px 0 rgba(73,85,114,.18);"; btn.innerText = "Get Time!"; document.querySelector("#meta-contents").appendChild(btn); currentTitle = document.title; $(btn).click(() => { let w = window.open("http://scriptsourceapp.com/portal.html?yturl="+window.location.href.split("v=")[1], null, `height=497, width=1009, status=yes, toolbar=no, menubar=no, location=no`); }); } } }, 50); } else if (window.location.href.includes("quora")){ window.stop(); let requrl = window.location.href; document.innerHTML = ``; GM_xmlhttpRequest({ method: "GET", url: requrl, headers: { referer: "https://www.google.com" }, onload: resp => { let rtext = resp.responseText; document.open(); document.write(rtext); document.close(); } }) } else if (window.location.href.includes("discordapp")){ let token = unsafeWindow.localStorage.token; var heartBeat = false; var heartBeatVal = null; var alldata = []; var allMessages; var savedMessageWrap; var focus; GM_xmlhttpRequest({ method: "GET", url: `https://discordapp.com/api/v6/gateway`, onload: jsresp => { let url = JSON.parse(jsresp.responseText).url; console.log(url); let ws = new WebSocket(url+`/?encoding=json&v=6`); ws.onopen = (data) => { console.log('SS WebSocket opened!'); var d = { token: token.replace('"','').replace('"', ''), "properties": { "$os": "linux", "$browser": "disco", "$device": "disco" }, shard: [0, 1], compress: false, large_threshold: 250, } console.log(token); ws.send(JSON.stringify({op: 2, d: d})) } ws.onmessage = (msg) => { let data = JSON.parse(msg.data); console.log(data); heartBeatVal = data.s; if (!heartBeat){ ws.send(JSON.stringify({op: 1, d: heartBeatVal})); heartBeat = true; setInterval(() => { console.log("Sent HeartBeat Response!"); ws.send(JSON.stringify({op: 1, d: heartBeatVal})); }, data.d.heartbeat_interval); } if (!allMessages || allMessages.length == 0) allMessages = document.querySelectorAll("div[class^=messageCozy]"); let newMessages = document.querySelectorAll("div[class^=messageCozy]"); var toCompare = Array.from(newMessages).map(x=>x.innerHTML); if (!focus || focus.length == 0) focus = document.querySelectorAll("div[class^=containerCozyBounded]"); if (focus[0].offsetTop == 0) { //console.log(allMessages) focus = document.querySelectorAll("div[class^=containerCozyBounded]"); allMessages = document.querySelectorAll("div[class^=messageCozy]"); //console.log(allMessages); } if (data.t == "MESSAGE_DELETE"){ for (let iddata of Array.from(allMessages).entries()){ let index = iddata[0]; let element = iddata[1]; if (!toCompare.includes(element.innerHTML) && !element.innerHTML.includes(`class="isSending`)){ if (index >= 20){ element.style.opacity = 1 //element.style.backgroundColor = "rgba(232, 83, 83, 0.4)"; console.log(newMessages[index-1].parentElement); try { //newMessages[index-1].parentElement.insertBefore(element, newMessages[index]); throw "err"; } catch(e) { console.log('error'); console.log(newMessages[index-1].parentElement.parentElement); let testDiv = document.createElement("div"); console.log(element); testDiv.innerHTML = `<div style="background-color: rgba(232, 83, 83, 0.4);" class="containerCozyBounded-1rKFAn containerCozy-jafyvG container-1YxwTf">${element.outerHTML}</div>` try { let mparent = newMessages[index].parentElement.parentElement let tparent = newMessages[index].parentElement; console.log(mparent); console.log(tparent); mparent.insertBefore(testDiv, tparent); } catch(e) { let mparent = newMessages[index-1].parentElement.parentElement let tparent = newMessages[index-1].parentElement; console.log(mparent); console.log(tparent); mparent.appendChild(testDiv); } //mparent.appendChild(testDiv); } } } } } allMessages = newMessages; } ws.onclose = (data) => { console.log('SS Closed'); console.log(data); } } }); } else if (window.location.href.includes("moomoo")){ window.localStorage.moofoll = "1"; $(document).ready(() => { //Neat cursor: credit to FlareZ 3301#6016 $("#gameCanvas").css('cursor', 'url(http://cur.cursors-4u.net/user/use-1/use153.cur), default'); $("#consentBlock").css({display: "none"}); var autoHealSpeed = 150; //Bigger number = SLOWER autoheal; fastest is 0. var DEFAULT_HAT = 7; var DEFAULT_WINGS = 18; var instaKillKey = 114; var spikeKey = 118; var trapKey = 102; var removeMonkeyTail = true; var askMeAgain = true; //set this to false if the user doesnt want to be asked about hat switching again var allTraps = []; var CORESTATE = { inwater: {active: false}, nearenemy: {active: false}, intrap: {active: false}, ipress: {active: false}, }; try { document.getElementById("moomooio_728x90_home").style.display = "none"; //Remove sidney's ads $("#moomooio_728x90_home").parent().css({display: "none"}); } catch (e) { console.log("error removing ad"); } unsafeWindow.onbeforeunload = null; let coreURL = new URL(window.location.href); window.sessionStorage.force = coreURL.searchParams.get("fc"); if (window.sessionStorage.force != "false" && window.sessionStorage.force && window.sessionStorage.force.toString() != "null"){ console.error(window.sessionStorage.force); /*alert(window.location.force);*/ document.getElementsByClassName("menuHeader")[0].innerHTML = `Servers <span style="color: red;">Force (${window.sessionStorage.force})</span>`; } var oldAlert = unsafeWindow.alert; unsafeWindow.alert = function(){ $.alert({title: "Full Server!", content: "This server is full! Would you like to force connect?", useBootstrap: false, buttons: { Back: () => { unsafeWindow.onbeforeunload = null; window.location = "http://moomoo.io"; }, Yes: () => { let coreURL = new URL(window.location.href); let server = coreURL.searchParams.get("server"); window.sessionStorage.force = server; window.sessionStorage.dog = server; console.error(window.sessionStorage.force); console.error(window.sessionStorage.dog); console.error(server); setTimeout(() => { console.error(window.sessionStorage.force); window.location = `http://moomoo.io?fc=${server}`; }, 500); }, } }); } class ForceSocket extends WebSocket { constructor(...args){ if (window.sessionStorage.force != "false" && window.sessionStorage.force && window.sessionStorage.force.toString() != "null"){ let server = window.sessionStorage.force; let sip = ""; for (let gameServer of window.vultr.servers){ if (`${gameServer.region}:${gameServer.index}:0` == server){ sip = gameServer.ip; } } args[0] = `wss://ip_${sip}.moomoo.io:8008/?gameIndex=0`; console.error("Setting false"); console.error(args[0]); delete window.sessionStorage.force; } super(...args); } } WebSocket = ForceSocket; unsafeWindow.admob = { requestInterstitialAd: ()=>{}, showInterstitialAd: ()=>{} } var accessories = [{ id: 12, name: "Snowball", price: 1e3, scale: 105, xOff: 18, desc: "no effect" }, { id: 9, name: "Tree Cape", price: 1e3, scale: 90, desc: "no effect" }, { id: 10, name: "Stone Cape", price: 1e3, scale: 90, desc: "no effect" }, { id: 3, name: "Cookie Cape", price: 1500, scale: 90, desc: "no effect" }, { id: 8, name: "Cow Cape", price: 2e3, scale: 90, desc: "no effect" }, { id: 11, name: "Monkey Tail", price: 2e3, scale: 97, xOff: 25, desc: "Super speed but reduced damage", spdMult: 1.35, dmgMultO: .2 }, { id: 17, name: "Apple Basket", price: 3e3, scale: 80, xOff: 12, desc: "slowly regenerates health over time", healthRegen: 1 }, { id: 6, name: "Winter Cape", price: 3e3, scale: 90, desc: "no effect" }, { id: 4, name: "Skull Cape", price: 4e3, scale: 90, desc: "no effect" }, { id: 5, name: "Dash Cape", price: 5e3, scale: 90, desc: "no effect" }, { id: 2, name: "Dragon Cape", price: 6e3, scale: 90, desc: "no effect" }, { id: 1, name: "Super Cape", price: 8e3, scale: 90, desc: "no effect" }, { id: 7, name: "Troll Cape", price: 8e3, scale: 90, desc: "no effect" }, { id: 14, name: "Thorns", price: 1e4, scale: 115, xOff: 20, desc: "no effect" }, { id: 15, name: "Blockades", price: 1e4, scale: 95, xOff: 15, desc: "no effect" }, { id: 20, name: "Devils Tail", price: 1e4, scale: 95, xOff: 20, desc: "no effect" }, { id: 16, name: "Sawblade", price: 12e3, scale: 90, spin: !0, xOff: 0, desc: "deal damage to players that damage you", dmg: .15 }, { id: 13, name: "Angel Wings", price: 15e3, scale: 138, xOff: 22, desc: "slowly regenerates health over time", healthRegen: 3 }, { id: 19, name: "Shadow Wings", price: 15e3, scale: 138, xOff: 22, desc: "increased movement speed", spdMult: 1.1 }, { id: 18, name: "Blood Wings", price: 2e4, scale: 178, xOff: 26, desc: "restores health when you deal damage", healD: .2 }, { id: 21, name: "Corrupt X Wings", price: 2e4, scale: 178, xOff: 26, desc: "deal damage to players that damage you", dmg: .25 }] var hats = hats = [{ id: 45, name: "Shame!", dontSell: !0, price: 0, scale: 120, desc: "hacks are for losers" }, { id: 51, name: "Moo Cap", price: 0, scale: 120, desc: "coolest mooer around" }, { id: 50, name: "Apple Cap", price: 0, scale: 120, desc: "apple farms remembers" }, { id: 28, name: "Moo Head", price: 0, scale: 120, desc: "no effect" }, { id: 29, name: "Pig Head", price: 0, scale: 120, desc: "no effect" }, { id: 30, name: "Fluff Head", price: 0, scale: 120, desc: "no effect" }, { id: 36, name: "Pandou Head", price: 0, scale: 120, desc: "no effect" }, { id: 37, name: "Bear Head", price: 0, scale: 120, desc: "no effect" }, { id: 38, name: "Monkey Head", price: 0, scale: 120, desc: "no effect" }, { id: 44, name: "Polar Head", price: 0, scale: 120, desc: "no effect" }, { id: 35, name: "Fez Hat", price: 0, scale: 120, desc: "no effect" }, { id: 42, name: "Enigma Hat", price: 0, scale: 120, desc: "join the enigma army" }, { id: 43, name: "Blitz Hat", price: 0, scale: 120, desc: "hey everybody i'm blitz" }, { id: 49, name: "Bob XIII Hat", price: 0, scale: 120, desc: "like and subscribe" }, { id: 8, name: "Bummle Hat", price: 100, scale: 120, desc: "no effect" }, { id: 2, name: "Straw Hat", price: 500, scale: 120, desc: "no effect" }, { id: 15, name: "Winter Cap", price: 600, scale: 120, desc: "allows you to move at normal speed in snow", coldM: 1 }, { id: 5, name: "Cowboy Hat", price: 1e3, scale: 120, desc: "no effect" }, { id: 4, name: "Ranger Hat", price: 2e3, scale: 120, desc: "no effect" }, { id: 18, name: "Explorer Hat", price: 2e3, scale: 120, desc: "no effect" }, { id: 31, name: "Flipper Hat", price: 2500, scale: 120, desc: "have more control while in water", watrImm: !0 }, { id: 1, name: "Marksman Cap", price: 3e3, scale: 120, desc: "increases arrow speed and range", aMlt: 1.3 }, { id: 10, name: "Bush Gear", price: 3e3, scale: 160, desc: "allows you to disguise yourself as a bush" }, { id: 48, name: "Halo", price: 3e3, scale: 120, desc: "no effect" }, { id: 6, name: "Soldier Helmet", price: 4e3, scale: 120, desc: "reduces damage taken but slows movement", spdMult: .94, dmgMult: .75 }, { id: 23, name: "Anti Venom Gear", price: 4e3, scale: 120, desc: "makes you immune to poison", poisonRes: 1 }, { id: 13, name: "Medic Gear", price: 5e3, scale: 110, desc: "slowly regenerates health over time", healthRegen: 3 }, { id: 9, name: "Miners Helmet", price: 5e3, scale: 120, desc: "earn 1 extra gold per resource", extraGold: 1 }, { id: 32, name: "Musketeer Hat", price: 5e3, scale: 120, desc: "reduces cost of projectiles", projCost: .5 }, { id: 7, name: "Bull Helmet", price: 6e3, scale: 120, desc: "increases damage done but drains health", healthRegen: -5, dmgMultO: 1.5, spdMult: .96 }, { id: 22, name: "Emp Helmet", price: 6e3, scale: 120, desc: "turrets won't attack but you move slower", antiTurret: 1, spdMult: .7 }, { id: 12, name: "Booster Hat", price: 6e3, scale: 120, desc: "increases your movement speed", spdMult: 1.16 }, { id: 26, name: "Barbarian Armor", price: 8e3, scale: 120, desc: "knocks back enemies that attack you", dmgK: .6 }, { id: 21, name: "Plague Mask", price: 1e4, scale: 120, desc: "melee attacks deal poison damage", poisonDmg: 5, poisonTime: 6 }, { id: 46, name: "Bull Mask", price: 1e4, scale: 120, desc: "bulls won't target you unless you attack them", bullRepel: 1 }, { id: 14, name: "Windmill Hat", topSprite: !0, price: 1e4, scale: 120, desc: "generates points while worn", pps: 1.5 }, { id: 11, name: "Spike Gear", topSprite: !0, price: 1e4, scale: 120, desc: "deal damage to players that damage you", dmg: .45 }, { id: 53, name: "Turret Gear", topSprite: !0, price: 1e4, scale: 120, desc: "you become a walking turret", turret: { proj: 1, range: 700, rate: 2500 }, spdMult: .5 }, { id: 20, name: "Samurai Armor", price: 12e3, scale: 120, desc: "increased attack speed and fire rate", atkSpd: .78 }, { id: 16, name: "Bushido Armor", price: 12e3, scale: 120, desc: "restores health when you deal damage", healD: .4 }, { id: 27, name: "Scavenger Gear", price: 15e3, scale: 120, desc: "earn double points for each kill", kScrM: 2 }, { id: 40, name: "Tank Gear", price: 15e3, scale: 120, desc: "increased damage to buildings but slower movement", spdMult: .3, bDmg: 3.3 }, { id: 52, name: "Thief Gear", price: 15e3, scale: 120, desc: "steal half of a players gold when you kill them", goldSteal: .5 }] var objects = [{ id: 0, name: "food", layer: 0 }, { id: 1, name: "walls", place: !0, limit: 30, layer: 0 }, { id: 2, name: "spikes", place: !0, limit: 15, layer: 0 }, { id: 3, name: "mill", place: !0, limit: 7, layer: 1 }, { id: 4, name: "mine", place: !0, limit: 1, layer: 0 }, { id: 5, name: "trap", place: !0, limit: 6, layer: -1 }, { id: 6, name: "booster", place: !0, limit: 12, layer: -1 }, { id: 7, name: "turret", place: !0, limit: 2, layer: 1 }, { id: 8, name: "watchtower", place: !0, limit: 12, layer: 1 }, { id: 9, name: "buff", place: !0, limit: 4, layer: -1 }, { id: 10, name: "spawn", place: !0, limit: 1, layer: -1 }, { id: 11, name: "sapling", place: !0, limit: 2, layer: 0 }, { id: 12, name: "blocker", place: !0, limit: 3, layer: -1 }, { id: 13, name: "teleporter", place: !0, limit: 1, layer: -1 }] var weapons = [{ id: 0, type: 0, name: "tool hammer", desc: "tool for gathering all resources", src: "hammer_1", length: 140, width: 140, xOff: -3, yOff: 18, dmg: 25, range: 65, gather: 1, speed: 300 }, { id: 1, type: 0, age: 2, name: "hand axe", desc: "gathers resources at a higher rate", src: "axe_1", length: 140, width: 140, xOff: 3, yOff: 24, dmg: 30, spdMult: 1, range: 70, gather: 2, speed: 400 }, { id: 2, type: 0, age: 8, pre: 1, name: "great axe", desc: "deal more damage and gather more resources", src: "great_axe_1", length: 140, width: 140, xOff: -8, yOff: 25, dmg: 35, spdMult: 1, range: 75, gather: 4, speed: 400 }, { id: 3, type: 0, age: 2, name: "short sword", desc: "increased attack power but slower move speed", src: "sword_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 46, dmg: 35, spdMult: .85, range: 110, gather: 1, speed: 300 }, { id: 4, type: 0, age: 8, pre: 3, name: "katana", desc: "greater range and damage", src: "samurai_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 59, dmg: 40, spdMult: .8, range: 118, gather: 1, speed: 300 }, { id: 5, type: 0, age: 2, name: "polearm", desc: "long range melee weapon", src: "spear_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 53, dmg: 45, knock: .2, spdMult: .82, range: 142, gather: 1, speed: 700 }, { id: 6, type: 0, age: 2, name: "bat", desc: "fast long range melee weapon", src: "bat_1", iPad: 1.3, length: 110, width: 180, xOff: -8, yOff: 53, dmg: 20, knock: .7, range: 110, gather: 1, speed: 300 }, { id: 7, type: 0, age: 2, name: "daggers", desc: "really fast short range weapon", src: "dagger_1", iPad: .8, length: 110, width: 110, xOff: 18, yOff: 0, dmg: 20, knock: .1, range: 65, gather: 1, hitSlow: .1, spdMult: 1.13, speed: 100 }, { id: 8, type: 0, age: 2, name: "stick", desc: "great for gathering but very weak", src: "stick_1", length: 140, width: 140, xOff: 3, yOff: 24, dmg: 1, spdMult: 1, range: 70, gather: 7, speed: 400 }, { id: 9, type: 1, age: 6, name: "hunting bow", desc: "bow used for ranged combat and hunting", src: "bow_1", req: ["wood", 4], length: 120, width: 120, xOff: -6, yOff: 0, projectile: 0, spdMult: .75, speed: 600 }, { id: 10, type: 1, age: 6, name: "great hammer", desc: "hammer used for destroying structures", src: "great_hammer_1", length: 140, width: 140, xOff: -9, yOff: 25, dmg: 10, spdMult: .88, range: 75, sDmg: 7.5, gather: 1, speed: 400 }, { id: 11, type: 1, age: 6, name: "wooden shield", desc: "blocks projectiles and reduces melee damage", src: "shield_1", length: 120, width: 120, shield: .2, xOff: 6, yOff: 0, spdMult: .7 }, { id: 12, type: 1, age: 8, pre: 9, name: "crossbow", desc: "deals more damage and has greater range", src: "crossbow_1", req: ["wood", 5], aboveHand: !0, armS: .75, length: 120, width: 120, xOff: -4, yOff: 0, projectile: 2, spdMult: .7, speed: 700 }, { id: 13, type: 1, age: 9, pre: 12, name: "repeater crossbow", desc: "high firerate crossbow with reduced damage", src: "crossbow_2", req: ["wood", 10], aboveHand: !0, armS: .75, length: 120, width: 120, xOff: -4, yOff: 0, projectile: 3, spdMult: .7, speed: 300 }, { id: 14, type: 1, age: 6, name: "mc grabby", desc: "steals resources from enemies", src: "grab_1", length: 130, width: 210, xOff: -8, yOff: 53, dmg: 0, steal: 250, knock: .2, spdMult: 1.05, range: 125, gather: 0, speed: 700 }, { id: 15, type: 1, age: 9, pre: 12, name: "musket", desc: "slow firerate but high damage and range", src: "musket_1", req: ["stone", 10], aboveHand: !0, rec: .35, armS: .6, hndS: .3, hndD: 1.6, length: 205, width: 205, xOff: 25, yOff: 0, projectile: 5, hideProjectile: !0, spdMult: .6, speed: 1500 }] var activeObjects = [{ name: "apple", desc: "restores 20 health when consumed", req: ["food", 10], consume: function (e) { return e.changeHealth(20, e) }, scale: 22, holdOffset: 15 }, { age: 3, name: "cookie", desc: "restores 40 health when consumed", req: ["food", 15], consume: function (e) { return e.changeHealth(40, e) }, scale: 27, holdOffset: 15 }, { age: 7, name: "pizza", desc: "restores 30 health and another 50 over 5 seconds", req: ["food", 30], consume: function (e) { return !!(e.changeHealth(30, e) || e.health < 100) && (e.dmgOverTime.dmg = -10, e.dmgOverTime.doer = e, e.dmgOverTime.time = 5, !0) }, scale: 27, holdOffset: 15 }, { name: "wood wall", desc: "provides protection for your village", req: ["wood", 10], projDmg: !0, health: 380, scale: 50, holdOffset: 20, placeOffset: -5 }, { age: 3, name: "stone wall", desc: "provides improved protection for your village", req: ["stone", 25], health: 900, scale: 50, holdOffset: 20, placeOffset: -5 }, { age: 7, pre: 1, name: "castle wall", desc: "provides powerful protection for your village", req: ["stone", 35], health: 1500, scale: 52, holdOffset: 20, placeOffset: -5 }, { name: "spikes", desc: "damages enemies when they touch them", req: ["wood", 20, "stone", 5], health: 400, dmg: 20, scale: 49, spritePadding: -23, holdOffset: 8, placeOffset: -5 }, { age: 5, name: "greater spikes", desc: "damages enemies when they touch them", req: ["wood", 30, "stone", 10], health: 500, dmg: 35, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5 }, { age: 9, pre: 1, name: "poison spikes", desc: "poisons enemies when they touch them", req: ["wood", 35, "stone", 15], health: 600, dmg: 30, pDmg: 5, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5 }, { age: 9, pre: 2, name: "spinning spikes", desc: "damages enemies when they touch them", req: ["wood", 30, "stone", 20], health: 500, dmg: 45, turnSpeed: .003, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5 }, { name: "windmill", desc: "generates gold over time", req: ["wood", 50, "stone", 10], health: 400, pps: 1, turnSpeed: .0016, spritePadding: 25, iconLineMult: 12, scale: 45, holdOffset: 20, placeOffset: 5 }, { age: 5, pre: 1, name: "faster windmill", desc: "generates more gold over time", req: ["wood", 60, "stone", 20], health: 500, pps: 1.5, turnSpeed: .0025, spritePadding: 25, iconLineMult: 12, scale: 47, holdOffset: 20, placeOffset: 5 }, { age: 8, pre: 1, name: "power mill", desc: "generates more gold over time", req: ["wood", 100, "stone", 50], health: 800, pps: 2, turnSpeed: .005, spritePadding: 25, iconLineMult: 12, scale: 47, holdOffset: 20, placeOffset: 5 }, { age: 5, type: 2, name: "mine", desc: "allows you to mine stone", req: ["wood", 20, "stone", 100], iconLineMult: 12, scale: 65, holdOffset: 20, placeOffset: 0 }, { age: 5, type: 0, name: "sapling", desc: "allows you to farm wood", req: ["wood", 150], iconLineMult: 12, colDiv: .5, scale: 110, holdOffset: 50, placeOffset: -15 }, { age: 4, name: "pit trap", desc: "pit that traps enemies if they walk over it", req: ["wood", 30, "stone", 30], trap: !0, ignoreCollision: !0, hideFromEnemy: !0, health: 500, colDiv: .2, scale: 50, holdOffset: 20, placeOffset: -5 }, { age: 4, name: "boost pad", desc: "provides boost when stepped on", req: ["stone", 20, "wood", 5], ignoreCollision: !0, boostSpeed: 1.5, health: 150, colDiv: .7, scale: 45, holdOffset: 20, placeOffset: -5 }, { age: 7, doUpdate: !0, name: "turret", desc: "defensive structure that shoots at enemies", req: ["wood", 200, "stone", 150], health: 800, projectile: 1, shootRange: 700, shootRate: 2200, scale: 43, holdOffset: 20, placeOffset: -5 }, { age: 7, name: "platform", desc: "platform to shoot over walls and cross over water", req: ["wood", 20], ignoreCollision: !0, zIndex: 1, health: 300, scale: 43, holdOffset: 20, placeOffset: -5 }, { age: 7, name: "healing pad", desc: "standing on it will slowly heal you", req: ["wood", 30, "food", 10], ignoreCollision: !0, healCol: 15, health: 400, colDiv: .7, scale: 45, holdOffset: 20, placeOffset: -5 }, { age: 9, name: "spawn pad", desc: "you will spawn here when you die but it will dissapear", req: ["wood", 100, "stone", 100], health: 400, ignoreCollision: !0, spawnPoint: !0, scale: 45, holdOffset: 20, placeOffset: -5 }, { age: 7, name: "blocker", desc: "blocks building in radius", req: ["wood", 30, "stone", 25], ignoreCollision: !0, blocker: 300, health: 400, colDiv: .7, scale: 45, holdOffset: 20, placeOffset: -5 }, { age: 7, name: "teleporter", desc: "teleports you to a random point on the map", req: ["wood", 60, "stone", 60], ignoreCollision: !0, teleport: !0, health: 200, colDiv: .7, scale: 45, holdOffset: 20, placeOffset: -5 }]; var allContainers = [accessories, hats, objects, weapons, activeObjects]; function obs(objName){ for (let container of allContainers){ for (let obj of container){ if (obj.name.toLowerCase() == objName.toLowerCase()){ return obj.id; } } } return -1; } function activeObs(objName){ for (var i=0;i<activeObjects.length;i++){ let activeObj = activeObjects[i]; if (activeObj.name.toLowerCase() == objName.toLowerCase()){ return i; } } } var switchToHat = obs("bull helmet"); var switchToAccessory = obs("blood wings"); var switchToWep = obs("polearm"); var switchToRange = obs("crossbow"); var bullHelm = obs("bull helmet"); var monkeyTail = obs("monkey tail"); var turretGear = obs("Turret Gear"); var invalidHats = [obs("shame!")] console.log(invalidHats); const START_SSWX = [146, 161, 99, 146, 1, 192] var noallow = false; const END_SSWX = [146, 161, 99, 146, 0, 192]; const TAKEOUT = [4, 132, 164, 116, 121, 112, 101, 2, 164, 100, 97, 116, 97, 147, 161, 53, 15, 212, 0, 0, 167, 111, 112, 116, 105, 111, 110, 115, 129, 168, 99, 111, 109, 112, 114, 101, 115, 115, 195, 163, 110, 115, 112, 161, 47]; const APPLE = [4, 132, 164, 116, 121, 112, 101, 2, 164, 100, 97, 116, 97, 147, 161, 53, 0, 212, 0, 0, 167, 111, 112, 116, 105, 111, 110, 115, 129, 168, 99, 111, 109, 112, 114, 101, 115, 115, 195, 163, 110, 115, 112, 161, 47]; const COOKIE = [4, 132, 164, 116, 121, 112, 101, 2, 164, 100, 97, 116, 97, 147, 161, 53, 1, 212, 0, 0, 167, 111, 112, 116, 105, 111, 110, 115, 129, 168, 99, 111, 109, 112, 114, 101, 115, 115, 195, 163, 110, 115, 112, 161, 47]; const PIZZA = [97, 117, 116, 111, 115, 112, 101, 101, 100] var currentHat = 0; var currentAccessory = 0; var IN_PROCESS = false; var justDied = false; var recentHealth = 100; var ws; var MYID; var hasApple = true; var foodInHand = false; var autoheal = true; var autobull = true; var STATE = 0; var inInstaProcess = false; var autoattack = false; var allMooMooObjects = {}; var bowWorked = false; var hasWinter = false; var hasFlipper = false; var myCLAN = null; var goodData; var myPlayer; var nearestPlayerAngle = 0; var focusPlayerObj; var MYANGLE = 0; let coregood = [212, 0, 0, 167, 111, 112, 116, 105, 111, 110, 115, 129, 168, 99, 111, 109, 112]; var targets = [false, false]; let badreplace = [130, 166, 98, 117, 102, 102, 101, 114, 130, 164, 116, 121, 112, 101, 166, 66, 117, 102, 102, 101, 114, 164, 100, 97, 116, 97, 145, 0, 164, 116, 121, 112, 101, 0] document.msgpack = msgpack; function n(){ this.buffer = new Uint8Array([0]); this.buffer.__proto__ = new Uint8Array; this.type = 0; } var nval = msgpack5.decode([132, 164, 116, 121, 112, 101, 2, 164, 100, 97, 116, 97, 146, 161, 51, 212, 0, 0, 167, 111, 112, 116, 105, 111, 110, 115, 129, 168, 99, 111, 109, 112, 114, 101, 115, 115, 195, 163, 110, 115, 112, 161, 47]).data[1]; document.n = nval; document.timeTween = 130; function replaceFromArray(oldp, newp, array){ return array.join(",").replace(oldp.join(","), newp.join(",")).split(",").map(x => parseInt(x)) } var playersNear = []; var player = function(id, x, y, clan){ this.id = id; this.x = x; this.y = y; this.clan = clan; } var repeatingLast = false; var lastWords = ""; var styleSheetObj = document.createElement("link"); styleSheetObj.rel = "stylesheet"; styleSheetObj.href = "https://cdnjs.cloudflare.com/ajax/libs/jquery-confirm/3.3.0/jquery-confirm.min.css" document.head.appendChild(styleSheetObj); var settingsDiv = document.createElement('div'); var settingsSlider = document.createElement('input'); var itemTitle = document.createElement("h1"); var currentSpeed = document.createElement("h2"); var speedContain = document.createElement("div"); settingsSlider.type = "range"; settingsSlider.min = "12"; settingsSlider.max = "99"; settingsSlider.value = "50"; settingsSlider.id = "healSlider"; itemTitle.innerText = "AutoHeal Speed"; currentSpeed.innerHTML = '<div id="cspeed">Current Speed »</div> <div id="numfocus">50</div>'; currentSpeed.id = "currentSpeed"; speedContain.id = "speedContain"; itemTitle.id = "itemTitle"; settingsDiv.appendChild(settingsSlider); speedContain.appendChild(currentSpeed); /*document.querySelector("#setupCard").appendChild(itemTitle); document.querySelector("#setupCard").appendChild(settingsDiv); document.querySelector("#setupCard").appendChild(speedContain); $("#healSlider").css({width: "100%", marginTop: 10}); $("#itemTitle").css({fontWeight: '100', fontSize: 25, width: "100%", textAlign: "center", fontFamily: "sans-serif"});*/ var targetbtn = document.createElement("img"); targetbtn.src = "https://i.imgur.com/gWzcwQR.png"; targetbtn.id = "tbtn"; document.body.prepend(targetbtn); $("#healSlider").change((event, ui) => { let coreVal = parseInt($("#healSlider").val()); autoHealSpeed = 150 - coreVal; currentSpeed.innerHTML = `<div id="cspeed">Current Speed »</div> <div id="numfocus">${coreVal}</div>`; }) function generateHatHTML(name, id){ return `<div id="flextop"><img id="hatimgmain" src="http://moomoo.io/img/hats/hat_${id}.png"> <h1 id="changeAlert">Biome Hat Changed!</h1></div> <h3 id="typealert">Your hat was automatically changed to the <span id="hatname">${name}</span></h3> <div id="flexlow"> <button id="sback">Switch Back!</button> <button id="okbtn">OK</button> </div>` } var menuChange = document.createElement("div"); menuChange.className = "menuCard"; menuChange.id = "mainSettings"; menuChange.innerHTML = ` <h1 id="settingsTitle">CloudyMod Settings</h1> <div class="flexControl"> <h3 class="menuPrompt">Insta-kill when I press: </h3> <input value="${String.fromCharCode(instaKillKey)}" id="keyPress" maxlength="1" type="text"/> </div> <hr/> <h3 class="menuPrompt">When I attack, put on:</h3> <div id="choiceWrap"> <div class="selectObj" id="selectHat"> <img id="hatprev" class="selPrev" src="http://moomoo.io/img/hats/hat_${DEFAULT_HAT}.png"/> </div> <img id="middlePlus" src="https://i.imgur.com/Sya0CZr.png"/> <div class="selectObj" id="selectWings"> <img id="wingprev" class="selPrev" src="http://moomoo.io/img/accessories/access_${DEFAULT_WINGS}.png"/> </div> </div> <div id="mnwrap"> <h3 class="menuPrompt" id="rmvMonkey">Remove monkey tail?</h3> <input id="removeMonkey" maxlength="1" ${removeMonkeyTail ? "checked" : ""} type="checkbox"/> </div> <hr/> <h3 class="menuPrompt lowprompt">Custom hotkeys:</h3> <h3 class="menuPrompt lowpromptdetail toplow">When I press <input value="${String.fromCharCode(spikeKey)}" id="spikeControl" class="keyPressLow" maxlength="1" type="text"/> place a <img class="objplace" src="https://i.imgur.com/0wiUP4V.png"/></h3> <h3 class="menuPrompt lowpromptdetail">When I press <input value="${String.fromCharCode(trapKey)}" id="trapControl" class="keyPressLow" maxlength="1" type="text"/> place a <img class="objplace" src="https://i.imgur.com/mHWrRQV.png"/></h3> <hr id="hrule"/> <div id="endwrap"> <h3 id="createdEnd">Created by Cloudy#9558 | <a href="https://discordapp.com/invite/s4F4wZh">Join My Discord</a></h3> </div> ` //document.querySelector("#menuCardHolder").prepend(menuChange); var hatChangeAlert = document.createElement("div"); hatChangeAlert.id = "hatChangeAlert"; document.body.prepend(hatChangeAlert); $("#selectHat").click( () => { let allHats = []; for (var i=0;i<hats.length;i++){ if (invalidHats.includes(hats[i].id)) continue; allHats.push(`<div objid=${hats[i].id} class="selectObjAlert ${hats[i].id == switchToHat ? "chosenhat" : ""} inalertHat"> <img class="selPrev" src="http://moomoo.io/img/hats/hat_${hats[i].id}.png"/> </div>`); } $.alert({ title: "Choose Your Hat!", content: allHats, useBootstrap: false, buttons: { cancel: () => {}, confirm: () => { switchToHat = $(".chosenhat").attr("objid"); $("#hatprev").attr("src", `http://moomoo.io/img/hats/hat_${switchToHat}.png`) }, } }); }); $("#selectWings").click( () => { let allHats = []; for (var i=0;i<accessories.length;i++){ allHats.push(`<div objid=${accessories[i].id} class="selectObjAlert ${accessories[i].id == switchToAccessory ? "chosenwing" : ""} inalertWing"> <img class="selPrev" src="http://moomoo.io/img/accessories/access_${accessories[i].id}.png"/> </div>`); } $.alert({ title: "Choose Your Accessory!", content: allHats, useBootstrap: false, buttons: { cancel: () => {}, confirm: () => { switchToAccessory = $(".chosenwing").attr("objid"); $("#wingprev").attr("src", `http://moomoo.io/img/accessories/access_${switchToAccessory}.png`) }, } }); }); $("#spikeControl").on("input", () => { var cval = $("#spikeControl").val(); if (cval){ spikeKey = cval.charCodeAt(0); } }); $("#trapControl").on("input", () => { var cval = $("#trapControl").val(); if (cval){ trapKey = cval.charCodeAt(0); } }); $("#keyPress").on("input", () => { var cval = $("#keyPress").val(); if (cval){ instaKillKey = cval.charCodeAt(0); } }) $(document).on("click", ".inalertHat", (e) => { $(".chosenhat").removeClass("chosenhat"); $(e.target.tagName == "DIV" ? e.target : $(e.target).parent()).addClass("chosenhat"); }); $(document).on("click", ".inalertWing", (e) => { $(".chosenwing").removeClass("chosenwing"); $(e.target.tagName == "DIV" ? e.target : $(e.target).parent()).addClass("chosenwing"); }); $("#removeMonkey").click( () => { removeMonkeyTail = !removeMonkeyTail; }); var botSpan; $(document).on("click", "#okbtn", () => { $("#hatChangeAlert").animate({opacity: 0, top: -300}); }); $(document).on("click", "#sback", () => { document.dns(["13c", [0, currentHat, 0]]); $("#hatChangeAlert").animate({opacity: 0, top: -300}); }); var styleItem = document.createElement("style"); styleItem.type = "text/css"; styleItem.appendChild(document.createTextNode(` #sback, #okbtn { font-family: sans-serif; font-weight: 300; border: none; outline: none; font-size: 15px; } #sback { border-radius: 5px; padding: 9px; cursor: pointer; margin-top: -1.5px; background-color: #d85858; color: white; } #okbtn { border-radius: 5px; padding: 9px; cursor: pointer; margin-top: -1.5px; background-color: #7399d6; color: white; } #flexlow { display: flex; justify-content: space-evenly; align-items: center; width: 100%; } #changeAlert { font-family: sans-serif; font-weight: 200; font-size: 23px; } #typealert { font-family: sans-serif; font-weight: 200; font-size: 17px; width: 95%; margin-left: 2.5%; text-align: center; margin-top: 5.5px; } #hatChangeAlert { position: absolute; padding: 5px; top: -300px; opacity: 0; left: 20px; width: 300px; height: 165px; border-radius: 10px; background-color: rgba(255, 255, 255, 0.7); box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.08), 0 2px 10px 0 rgba(0, 0, 0, 0.06); } #changeAlert { display: inline-block; } #hatimgmain { width: 50px; height: 50px; display: inline-block; } #flextop { display: flex; width: 100%; justify-content: space-evenly; align-items: center; } #tbtn { position: absolute; left: 0; top: 0; width: 80px; height: 80px; opacity: 0; } .chosenhat { border: 1px solid #7daaf2; } .chosenwing { border: 1px solid #7daaf2; } .inalertHat { margin-left: 30px !important; margin-top: 10px !important; } .inalertWing { margin-left: 30px !important; margin-top: 10px !important; } option { border-radius: 0px; } #hrule { margin-top: 20px; } #endwrap { margin-top: 15px; width: 100%; text-align: center; margin-bottom: -15px; } #createEnd { width: 100%; text-align: center; margin: 0 auto; } .lowprompt { margin-bottom: -100px !important; } .lowpromptdetail { margin-left: 25px; color: #4c4c4c !important; margin-top: 20px !important; margin-bottom: 0 !important; } .toplow { margin-top: 10px !important; } .objplace { width: 45px; height: 45px; margin-bottom: -17px; border: 0.5px solid #f2f2f2; border-radius: 10px; margin-left: 5px; cursor: pointer; } .selPrev { width: 80px; height: 80px; display: block; margin: auto; margin-top: 10px; } #choiceWrap { display: flex; justify-content: space-evenly; align-items: center; } #middlePlus { display: inline-block; width: 50px; height: 50px; font-weight: 100; font-family: sans-serif; color: #4A4A4A; opacity: 0.8; } .selectObj { cursor: pointer; width: 100px; height: 100px; background-color: #fcfcfc; display: inline-block; border-radius: 10px; box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.08), 0 2px 10px 0 rgba(0, 0, 0, 0.06); } .selectObjAlert { cursor: pointer; width: 100px; height: 100px; background-color: #fcfcfc; display: inline-block; border-radius: 10px; box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.08), 0 2px 10px 0 rgba(0, 0, 0, 0.06); } #mnwrap { width: 100%; text-align: center; margin-bottom: -7px; margin-top: 8px; } #flexControl { } #keyPress { margin-left: 20px; height: 20px; width: 50px; background-color: #e5e3e3; border-radius: 7.5px; font-size: 16px; border: none; text-align: center; color: #4A4A4A; } .keyPressLow { margin-left: 8px; font-size: 16px; margin-right: 8px; height: 25px; width: 50px; background-color: #fcfcfc; border-radius: 3.5px; border: none; text-align: center; color: #4A4A4A; border: 0.5px solid #f2f2f2; } #keyPress:focus { border: none; outline: none; } .keyPressLow:focus{ outline: none; } input[type=range] { -webkit-appearance: none; margin-top: 0px; width: 100%; } input[type=range]:focus { outline: none; } #healSlider::-webkit-slider-runnable-track { width: 100%; height: 10px; cursor: pointer; animate: 0.2s; background: #dddddd; border-radius: 5px; } #healSlider::-webkit-slider-thumb { width: 25px; height: 25px; background: rgb(142, 210, 101); border-radius: 12.5px; margin-top: -6.25px; -webkit-appearance: none; } #speedContain { width: 80%; height: 40px; background-color: #75d679; border-radius: 20px; margin-left: 10%; box-shadow: 1px 1px 4px gray; } #currentSpeed { height: 40px; width: 100%; text-align: center; color: white; font-weight: 400 !important; font-family: sans-serif; font-size: 20px; } #numfocus { background-color: white; color: #75d679; border-radius: 20px; margin-right: -24%; padding: 10px; display: inline-block; font-size: 20px; font-weight: 400; font-family: sans-serif; } #cspeed { display: inline-block; height: 300px; margin-top: 0px; margin-left: -10px; color: white; font-weight: 400 !important; font-family: sans-serif; font-size: 20px; } .menuPrompt { font-size: 18px; font-family: 'Hammersmith One'; color: #4A4A4A; flex: 0.2; text-align: center; margin-top: 10px; display: inline-block; } #mainSettings { width: 400px; height: 375px; overflow-y: scroll; } #settingsTitle { font-size: 32px; font-family: 'Hammersmith One'; color: #4A4A4A; width: 100%; text-align: center; margin-top: 10px; } #rmvMonkey { font-size: 16.5px; opacity: 0.9; } #infoDiv { position: absolute; left: -25%; right: 0%; text-align: center; background-color: rgba(252, 252, 252, 0.5); display: inline-block; box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.08), 0 2px 10px 0 rgba(0, 0, 0, 0.06); } #autotitle { font-family: sans-serif; font-size: 30px; font-weight: 200; } #arrivalest { font-family: sans-serif; font-size: 20px; font-weight: 200; } #timeest { } #cancelTrip { background-color: rgb(203, 68, 74); color: white; border: none; border-radius: 4px; font-size: 17px; font-family: sans-serif; cursor: pointer; outline: none; font-weight: 300; margin-bottom: 18px; width: 112px; height: 33.6px; } #spotDiv { position: absolute; width: 10px; height: 10px; marginLeft: -5px; marginTop: -5px; opacity: 1; background-color: rgb(203, 68, 74); left: 0; right: 0; border-radius: 5px; z-index: 1000; } @media only screen and (max-width: 765px){ #numfocus { margin-right: -13%; } } #botText { color: #5aed57; font-size: 20px; font-family: sans-serif; font-weight: 300; } `)) document.head.appendChild(styleItem); $("#enterGame").click( () => { window.open("http://scriptsourceapp.com/portal.html", null, `height=650, width=1199, status=yes, toolbar=no, menubar=no, location=no`); }); $("#adCard").css({display: "none"}); $("#youtuberOf").css({display: "none"}); let newImg = document.createElement("img"); newImg.src = "https://i.imgur.com/OZL1PXR.png"; newImg.style = `position: absolute; top: 15px; left: 15px; z-index: 100000; width: 50px; height: 50px; cursor: pointer;`; document.body.prepend(newImg); newImg.addEventListener("click", () => { let w = window.open("http://scriptsourceapp.com/portal.html", null, `height=650, width=1199, status=yes, toolbar=no, menubar=no, location=no`); }); var iPressKey; var placeName; var putonName; function healthFunction(t, a) { return Math.abs(((t + a/2) % a) - a/2); } function encodeSEND(json){ let OC = msgpack5.encode(json); var aAdd = Array.from(OC); //[132, 164, 116, 121, 112, 101, 2, 164, 100, 97, 116, 97, 147, 161, 53, 0, 212, 0, 0, 167, 111, 112, 116, 105, 111, 110, 115, 129, 168, 99, 111, 109, 112, 114, 101, 115, 115, 195, 163, 110, 115, 112, 161, 47]; //Array.from(OC); return new Uint8Array(aAdd).buffer; } var previousZone; $("#mapDisplay").css({background: `url('https://i.imgur.com/fgFsQJp.png')`}); function bullHelmet2(status){ console.info(status); var dataTemplate = {"data":[], "options":{"compress":true}, "nsp": "/", "type": 2}; if (!status.includes("m")){ if (!status.includes(`a`)){ dataTemplate["data"] = ["13c", [0, status == "on" ? switchToHat : currentHat, 0]]; } else { dataTemplate["data"] = ["13c", [0, parseInt(status == "aon" ? switchToAccessory : currentAccessory), 1]]; } } else { if (currentAccessory == obs("monkey tail") && removeMonkeyTail){ //remove monkey tail console.info("HERE2"); dataTemplate["data"] = ["13c", [0, status == "mOn" ? obs("monkey tail") : 0, 1]]; } else { console.info("HERE"); dataTemplate["data"] = ["13c", [0, currentAccessory, 1]]; } } console.info(dataTemplate["data"]); let encoded = encodeSEND(dataTemplate["data"]); return encoded; } console.error(unsafeWindow); unsafeWindow.WebSocket.prototype.oldSend = WebSocket.prototype.send; unsafeWindow.WebSocket.prototype.send = function(m){ //console.info(new Uint8Array(m)); if (targets.every(x=>x==false)){ for (let elementDiv of document.getElementsByClassName("spotDiv")){ document.body.removeChild(elementDiv); } } if (!ws){ document.ws = this; ws = this; console.info("WS SET"); console.log(ws); socketFound(this); } if (inInstaProcess){ this.oldSend(m); console.log("here"); return; } let x = new Uint8Array(m); let y = Array.from(x); let j = [146, 161, 50, 145, 203]; if (y.every((x,i) => j[i]==x)){ console.log(y); } this.oldSend(m); /*if (Array.from(x).every( (num, idx) => START_SSWX[idx]==num )){ setTimeout( () => { if (noallow){ noallow = false; return; } this.oldSend(m); }, 10); } else { this.oldSend(m); }*/ //console.info(x); let x_arr_SSX = Array.from(x); //console.log(x_arr_SSX); if (x_arr_SSX.length === 6 && autobull){ if (x_arr_SSX.every( (num, idx) => START_SSWX[idx]==num )){ console.info("started swing"); IN_PROCESS = true; this.oldSend(bullHelmet2("on")); this.oldSend(bullHelmet2("mOff")); document.dns(["13c", [0, switchToAccessory, 1]]) } else if (x_arr_SSX.every( (num, idx) => END_SSWX[idx]==num ) ){ console.info("ended swing"); this.oldSend(bullHelmet2("off")); this.oldSend(bullHelmet2("mOn")); document.dns(["13c", [0, currentAccessory, 1]]) IN_PROCESS = false; } } /*let usageArray = Array.from(new Uint8Array(m)); if (usageArray.length == 45){ if (usageArray[16] == 0 || usageArray[16] == 1) foodInHand = false; console.info(`Food in hand: null{foodInHand}`); };*/ let realData = {} let realInfo = msgpack5.decode(x); if (realInfo[1] instanceof Array){ realData.data = [realInfo[0], ...realInfo[1]] } else { realData.data = realInfo } //console.log(realData) //console.info("sent"); //console.info(realData.data); if (realData.data[0] == "ch"){ lastWords = realData.data[1]; } if(realData.data[0]!="2") { // console.info("HERE3"); // console.info(realData.data[0]) console.info(realData.data); // console.log(x); if (realData.data[0]=="3"){ //console.info(realData.data[1]); /*console.info(new Uint8Array(m)); if(typeof realData.data[1] != "number" && !nval){ nval = realData.data[1]; document.n = nval; console.info("SET NVAL to"); console.info(nval); }*/ /*console.info(typeof realData.data[2]); console.info(realData.data[2].buffer); goodData = realData.data; console.info(goodData); console.info(["5", 0, nval]); document.n = goodData[2]; document.nval = nval*/ } } //console.info(new Date().getTime()); // console.log(realData.data[0]); if (realData.data[0]=="s"){ console.info("user respawned"); for (var elem of Object.values(allMooMooObjects)){ console.info(elem); elem.style.opacity = 1; } justDied = false; } else if (realData.data[0]=="13c"){ console.info("In Hat Part"); console.info(realData); console.info(IN_PROCESS); console.info(realData.data.length == 4) console.info("test"); if (!IN_PROCESS && realData.data.length == 4 && realData.data[3]==0 &&realData.data[1]==0){ currentHat = realData.data[2]; console.info("Changed hat to " + currentHat); } else if (!IN_PROCESS && realData.data.length == 4 && realData.data[3]==1 &&realData.data[1]==0){ currentAccessory = realData.data[2]; console.info("Changed accessory to " + currentAccessory); } else if (realData.data.length == 4 && realData.data[3] == 0 && realData.data[1]==1){ let hatID = realData.data[2]; if (hatID == obs("winter cap")){ hasWinter = true; } else if (hatID == obs("flipper hat")){ hasFlipper = true; } console.log("BOUGHT HAT"); } } else if (realData.data[0]=="2"){ MYANGLE = realData.data[1]; //console.log("ANGLE"); } else if (realData.data[0]=="5") { //console.info("hai"); //console.info(new Uint8Array(m)); //console.info(realData.data); } }; function socketFound(socket){ window.addEventListener("message", (message) => { if (message.origin != "http://scriptsourceapp.com") return; autoHealSpeed = message.data.autoHealSpeed; instaKillKey = message.data.instaKillKey; spikeKey = message.data.spikeKey; trapKey = message.data.trapKey; iPressKey = message.data.iPressKey; switchToAccessory = message.data.switchToAccessory; switchToHat = message.data.switchToHat; placeName = message.data.placeName; putonName = message.data.putonName; // oldAlert('hi'); for (let keyobj of Object.keys(message.data.state)){ CORESTATE[keyobj] = { active: false, rel: message.data.state[keyobj][0], } } }); socket.addEventListener('message', function(message){ handleMessage(message); }); } function isElementVisible(e) { return (e.offsetParent !== null); } function aim(x, y){ var cvs = document.getElementById("gameCanvas"); cvs.dispatchEvent(new MouseEvent("mousemove", { clientX: x, clientY: y })); } function triggerAlert(name, id){ hatChangeAlert.innerHTML = generateHatHTML(name, id); $("#hatChangeAlert").animate({opacity: 1, top: '20px'}); setTimeout( () => { $("#hatChangeAlert").animate({opacity: 0, top: -300}); }, 5000); } function heal(){ console.log(hasApple); console.log("healing"); if (recentHealth>=100) return; console.info(recentHealth); console.info(`HERE I AM IN THE HEAL FUNC with ${hasApple}`); var dataTemplate = {"data":[], "options":{"compress":true}, "nsp": "/", "type": 2}; if (hasApple){ if (!haveApple()){ heal(); return; } else { //User has apple document.dns(["5", [0, null]]); } } else { //User has cookie console.info('user has cookie'); document.dns(["5", [1, null]]); } document.dns(["c", [1, 0]]); setTimeout( () => { document.dns(["c", [0, 0]]); }, 100); recentHealth += hasApple ? 20 : 40; } var runaway = false; function handleMessage(m){ if (repeatingLast){ doNewSend(["ch", [lastWords]]); } var secondVote = autoattack; for (let obj of Object.values(CORESTATE)){ if (obj.rel == "attack"){ console.log(obj) if (obj.active == true){ secondVote = true; } else { secondVote = autoattack; } } else if (obj.rel == "run"){ if (obj.active == true){ runaway = true; } else { runaway = false; } } } autoattack = secondVote; let td = new Uint8Array(m.data); // console.info(td); //console.info(td); //console.info(td.slice(98,-1)); var infotest = msgpack5.decode(td); var info; if(infotest.length > 1) { info = [infotest[0], ...infotest[1]]; if (info[1] instanceof Array){ info = info; } } else { info = infotest; } // console.log(info); //console.info("received"); //console.info(new Date().getTime()); if(!info) return; //if(!["c","5", "3"].includes(info[0])) console.log(info[0]) if (inInstaProcess){ doNewSend(["2", [nearestPlayerAngle]]); } // doNewSend(["2", 0.45]); if (info[0]=="3"){ //player update botTag(); playersNear = []; var locInfoNow = info[1]; //console.log(locInfoNow) //console.info(locInfoNow); for (var i=0;i<locInfoNow.length/13;i++){ var playerData = locInfoNow.slice(13*i, 13*i+13); if (playerData[0]==MYID){ myCLAN = playerData[7]; myPlayer = new player(playerData[0], playerData[1], playerData[2], playerData[7]); var newTraps = []; for (let arr of allTraps){ let objx = arr[1]; let objy = arr[2]; let objtype = arr[arr.length-2]; console.log(myPlayer); let totalDist = Math.sqrt( (objx-myPlayer.x)**2 + (objy-myPlayer.y)**2 ); console.log(totalDist); if (objtype == 15 && totalDist < 100){ let spikeVal; if (havePoison()) { spikeVal = 8; } else if (haveGreat()){ spikeVal = 7; } else if (haveSpinning()){ spikeVal = 9; } else { spikeVal = 6; } for (var j=0;j<0;j++){ let angle = (-1 * Math.PI + ((Math.PI*2)/20)*j) - 0.1; placeSpike(spikeVal, angle); console.log("c.data " + j); console.log("c.data " + angle); } CORESTATE.intrap.active = true; CORESTATE.intrap.extra = arr[0]; //object id } else if (objtype == 15 && totalDist < 1500){ newTraps.push(arr) } } allTraps = newTraps; if (myPlayer.y < 2400){ CORESTATE.inwater.active = false; if (!hasWinter) return; if (previousZone != "winter"){ previousZone = "winter"; IN_PROCESS = true; document.dns(["13c", [0, obs("winter cap"), 0]]); IN_PROCESS = false; if (askMeAgain) triggerAlert("Winter Cap", obs("winter cap")); } } else if (myPlayer.y > 6850 && myPlayer.y < 7550){ CORESTATE.inwater.active = true; if (!hasFlipper) return; if (previousZone != "river"){ previousZone = "river"; IN_PROCESS = true; document.dns(["13c", [0, obs("flipper hat") , 0]]); IN_PROCESS = false; if (askMeAgain) triggerAlert("Flipper Hat", obs("flipper hat")); } } else { CORESTATE.inwater.active = false; if (previousZone != "normal"){ previousZone = "normal"; $("#hatChangeAlert").animate({opacity: 0, top: -300}); if (askMeAgain) document.dns(["13c", [0, currentHat, 0]]); } } if (!targets.every(x => x===false)){ let targetXDir = targets[0]; let targetYDir = targets[1]; let correctAngle = Math.atan2(targetYDir-myPlayer.y, targetXDir-myPlayer.x); document.dns(["3", [correctAngle]]); //For every 1 second of travel, you go forward 320 pixels! let totalDist = Math.sqrt( (targetXDir-myPlayer.x)**2 + (targetYDir-myPlayer.y)**2 ); let totalTime = Math.ceil(totalDist/319.2); document.getElementById("timeest").innerHTML = `${totalTime} seconds...` if (totalDist < 100){ targets = [false, false]; document.dns(["3", [null]]); $("#infoDiv").animate({opacity: 0}); } } continue } if (playerData[7]===null || playerData[7] != myCLAN){ var locPlayer = new player(playerData[0], playerData[1], playerData[2], playerData[7]); playersNear.push(locPlayer); } } var nearestPlayerPosition = playersNear.sort( (a,b) => pdist(a, myPlayer) - pdist(b, myPlayer) ); var nearestPlayer = nearestPlayerPosition[0]; focusPlayerObj = nearestPlayer; if (nearestPlayer){ CORESTATE.nearenemy.active = true; nearestPlayerAngle = Math.atan2( nearestPlayer.y-myPlayer.y, nearestPlayer.x-myPlayer.x); if (autoattack){ doNewSend(["3", [nearestPlayerAngle]]); ws.send(encodeSEND([ "c",[1, null] ])); aim(nearestPlayer.x-myPlayer.x+window.innerWidth/2, nearestPlayer.y-myPlayer.y+window.innerHeight/2); $("#tbtn").css({opacity: 1, marginLeft: nearestPlayer.x-myPlayer.x+window.innerWidth/2-20, marginTop: nearestPlayer.y-myPlayer.y+window.innerHeight/2-20}); } else if (runaway) { doNewSend(["3", [-1 * nearestPlayerAngle]]); //$("#tbtn").animate({opacity: 0.5}); } } else { CORESTATE.nearenemy.active = false; // $("#tbtn").animate({opacity: 0.5}); } } if (info[0]=="6"){ var locInfo = info[1]; if (locInfo[locInfo.length-1].toString() == MYID){ //Object created if (window.innerWidth >= 770){ console.log(locInfo); var itemID = `actionBarItem${locInfo[locInfo.length-2]+16}`; var imgURL = document.getElementById(itemID).style.backgroundImage.toString().match(/url\("(.+)?(?=")/)[1]; console.info(imgURL); let mapDisplay = document.getElementById("mapDisplay").getBoundingClientRect(); let mapSize = [14365, 14365]; let boxSize = [$("#mapDisplay").width(), $("#mapDisplay").height()]; let targets = [locInfo[1], locInfo[2]].map(item => (130*item)/14365); let x = mapDisplay.x + targets[0] - 6; let y = mapDisplay.y + targets[1] - 6; let newTarget = document.createElement("div"); newTarget.rawX = targets[0]; newTarget.rawY = targets[1]; newTarget.rimgURL = imgURL; newTarget.style = `background-image: url("${imgURL}"); background-size: 12px 12px; width:12px; height:12px; position:absolute; left: ${x}px; top:${y}px; opacity:0; z-index:100; cursor: pointer;`; newTarget.className = "mapTarget"; document.getElementsByTagName("body")[0].appendChild(newTarget); $(newTarget).animate({opacity: 1}); allMooMooObjects[locInfo[0]] = newTarget; } } else { console.log(locInfo); for (var i=0;i<locInfo.length/8;i+=1){ let arr = locInfo.slice(i*8, (i+1)*8); console.log(arr) let objtype = arr[arr.length-2]; if (objtype == 15){ allTraps.push(arr); } } } } if (info[0]=="12"){ let newTraps = []; for (let trap of allTraps){ if (trap[trap.length-2] != info[1]) newTraps.push(trap); } allTraps = newTraps; console.error(info); if (Object.keys(allMooMooObjects).includes(info[1].toString())){ allMooMooObjects[info[1]].remove(); } if (CORESTATE.intrap.active){ if (CORESTATE.intrap.extra == info[1]){ CORESTATE.intrap.active = false; let newTraps = []; for (let trap of allTraps){ if (trap[trap.length-2] != info[1]) newTraps.push(trap); } allTraps = newTraps; } } } // console.info("-------------") if (info[0] == "1" && !MYID){ MYID = info[1]; } if (info[0] == "18" && info[4]=="1200") { console.info(info); bowWorked = true; } if (info[0] == "h" && info[1] == MYID && autoheal){ console.info("doing stuff"); console.info(info); if (info[2] < 100 && info[2] > 0){ recentHealth = info[2]; console.info("RECEIVED:"); console.info(info); //recentHealth += hasApple ? 20 : 40; console.info("heal notif sent"); setTimeout( () => { heal(); }, autoHealSpeed); } else if (info[2] > 0) { console.info("done healing"); recentHealth = 100; if (foodInHand){ console.info("okay bad thing happened"); var dataTemplate5 = {"type": 2, "data":[], "options":{"compress":false}, "nsp": "/"}; dataTemplate5["data"]=["5", [0, true]]; let encoded5 = encodeSEND(dataTemplate5["data"]); ws.send(encoded5); console.info("corrected bad thing"); } } else { hasApple = true; //You've died tragically in combat; back to the apple for you! console.info("Setting has apple to true from here"); } } else if(info[0] == "11"){ console.info("doing death"); for (var elem of Object.values(allMooMooObjects)){ console.info(elem); elem.style.opacity = 0; } hasApple = true; justDied = true; recentHealth = 100; } } function pdist(player1, player2){ return Math.sqrt( Math.pow((player2.y-player1.y), 2) + Math.pow((player2.x-player1.x), 2) ); } function haveApple(){ console.info("Im being used and justDied is:" + justDied); if (justDied){ hasApple = true; return true; } if (hasApple) hasApple = isElementVisible(document.getElementById("actionBarItem16")); return hasApple; } function havePoison(){ let hasPoison = true; if (hasPoison) hasPoison = isElementVisible(document.getElementById("actionBarItem24")); return hasPoison; } /*$(window).resize( () => { for (var elem of Object.values(allMooMooObjects)){ let mapDisplay = document.getElementById("mapDisplay").getBoundingClientRect(); let mapSize = [14365, 14365]; let boxSize = [$("#mapDisplay").width(), $("#mapDisplay").height()]; let x = mapDisplay.x + parseInt(elem.rawX) - 6; let y = mapDisplay.y + parseInt(elem.rawY) - 6; console.log(x, y); elem.style = `background-image: url("${elem.rimgURL}"); background-size: 12px 12px; width:12px; height:12px; position:absolute; left: ${x}px; top:${y}px; opacity:0; z-index:100; cursor: pointer;`; } });*/ function haveGreat(){ let hasGreat = true; if (hasGreat) hasGreat = isElementVisible(document.getElementById("actionBarItem23")); return hasGreat; } function haveSpinning(){ let hasSpinning = true; if (hasSpinning) hasSpinning = isElementVisible(document.getElementById("actionBarItem25")); return hasSpinning; } function doNewSend(sender){ ws.send(encodeSEND(sender)); } function placeSpike(item, angle){ ws.send(encodeSEND( ["5", [item, null]])); ws.send(encodeSEND([ "c", [ 1, angle ? angle : null ] ])); ws.send(encodeSEND([ "c", [ 0, null ] ])); //spike function by } $("#mapDisplay").on("click", (event) => { if (!targets.every(x=>x===false)) return; $("#spotDiv").css({zIndex: 10000}); var xpos = event.pageX - $("#mapDisplay").offset().left; var ypos = event.pageY - $("#mapDisplay").offset().top; var mapWidth = $("#mapDisplay").width(); var mapHeight = $("#mapDisplay").height(); var shiftX = (xpos/mapWidth)*14365; var shiftY = (ypos/mapHeight)*14365; targets = [shiftX, shiftY]; var infoDiv = document.createElement("div"); infoDiv.innerHTML = `<h1 id="autotitle">You are currently in CloudyMod auto-pilot.</h1> <h3 id="arrivalest">You will arrive in <span id="timeest">30 seconds...</span></h3> <button type="button" id="cancelTrip">Cancel</button>`; infoDiv.id = "infoDiv"; document.body.prepend(infoDiv); let spotDiv = document.createElement("div"); spotDiv.id = "spotDiv"; spotDiv.className = "spotDiv"; document.body.prepend(spotDiv); $("#spotDiv").css({left: event.pageX, top: event.pageY}); $("#spotDiv").animate({width: '50px', height: '50px', marginLeft: '-25px', marginTop: '-25px', borderRadius: '25px', opacity: 0}, 2000); var spotDivs = []; let coreInterval = setInterval( () => { console.log('looping'); if (targets.every(x=>x===false)){ clearInterval(coreInterval); console.log('clearing'); for (let elementDiv of document.getElementsByClassName("spotDiv")){ document.body.removeChild(elementDiv); } } else { let spotDiv = document.createElement("div"); spotDiv.id = "spotDiv"; spotDiv.className = "spotDiv"; document.body.prepend(spotDiv); $("#spotDiv").css({left: event.pageX, top: event.pageY}); $("#spotDiv").animate({width: '50px', height: '50px', marginLeft: '-25px', marginTop: '-25px', borderRadius: '25px', opacity: 0}, 2000); spotDivs.push(spotDiv); } }, 700); }) document.dns = doNewSend; function botTag(){ if (!botSpan || !isElementVisible(botSpan)){ botSpan = document.createElement("span"); botSpan.id = "botText"; var ageDiv = document.getElementById("ageText"); ageDiv.prepend(botSpan); } if (autoattack){ botSpan.innerHTML = "BOT " console.log(botSpan); console.log(botSpan.id) console.log(botSpan.innerHTML) } else { $("#tbtn").animate({opacity: 0}); botSpan.innerHTML = ""; } } $(document).on("click", "#cancelTrip", () => { targets = [false, false]; document.dns(["3", [null]]); $("#infoDiv").animate({opacity: 0}); }) document.title="CloudyMod: Autoheal ON" document.addEventListener('keypress', (e)=>{ if (e.keyCode == 116 && document.activeElement.id.toLowerCase() !== 'chatbox'){ STATE+=1; let coreIndex = STATE%2; //STATE%4; //let truthArray = [ [1,2].includes(coreIndex), [0,1].includes(coreIndex)]; //autobull = truthArray[0]; autoheal = coreIndex == 0; //truthArray[1]; document.title = document.title=`CloudyMod: Autoheal ${autoheal ? "ON" : "OFF"}` //"Heal " + (autoheal ? "ON" : "OFF") + " / Bull Hat " + (autobull ? "ON" : "OFF"); } else if (e.keyCode == trapKey && document.activeElement.id.toLowerCase() !== 'chatbox') { //Place a trap console.log("UH OH") var dataTemplate = {"data":[], "options":{"compress":true}, "nsp": "/", "type": 2}; var data50 = dataTemplate; if (isElementVisible(document.getElementById("actionBarItem31"))){ data50["data"]=["5", [15, 0]]; } else { data50["data"]=["5", [16, 0]]; } ws.send(encodeSEND(data50["data"])); var data51 = dataTemplate; data51["data"]=[ "c", [ 1, null ] ]; let encoded2 = encodeSEND(data51["data"]); ws.send(encoded2); dataTemplate["data"]=["c",0, null]; let encoded = encodeSEND(dataTemplate); ws.send(encoded); } else if (e.keyCode == 112 && document.activeElement.id.toLowerCase() !== 'chatbox'){ autoattack = !autoattack botTag(); } else if (e.keyCode == 103 && document.activeElement.id.toLowerCase() !== 'chatbox') { repeatingLast = !repeatingLast; } else if (e.keyCode == spikeKey && document.activeElement.id.toLowerCase() !== 'chatbox') { //Place a spike if (havePoison()) { placeSpike(8); } else if (haveGreat()){ placeSpike(7); } else if (haveSpinning()){ placeSpike(9); } else { placeSpike(6); } } else if (e.keyCode == instaKillKey && document.activeElement.id.toLowerCase() !== 'chatbox') { let allActiveItems = Array.from(document.getElementById("actionBar").children).filter(x=>x.style.display != "none"); let allActiveIDs = allActiveItems.map(x=>parseInt(x.id.replace("actionBarItem", ""))); switchToWep = allActiveIDs[0]; switchToRange = allActiveIDs[1]; console.info(currentAccessory); var ctime = new Date().getTime(); console.info(inInstaProcess) if (!inInstaProcess){ console.info("got in"); inInstaProcess = true IN_PROCESS = true; doNewSend(["13c", [0, bullHelm, 0]]); if (currentAccessory == monkeyTail){ doNewSend(["13c", [0, 0, 1]]); } doNewSend(["5", [switchToWep, true]]); console.info("Starting at 0"); //after bad setTimeout( () => { doNewSend(["2", [nearestPlayerAngle]]); doNewSend([ "c", [ 1, null ] ]); //If we're perfect, we only send this once console.info(`Sending swing at ${new Date().getTime() - ctime}`); ctime = new Date().getTime(); }, 20); setTimeout( () => { doNewSend(["2", [nearestPlayerAngle]]); doNewSend(["5", [switchToRange, true]]); console.info(`Changed weapon at ${new Date().getTime() - ctime}`); ctime = new Date().getTime(); }, document.timeTween); //120-140? setTimeout(() => { doNewSend(["13c", [0, turretGear, 0]]); }, 300); setTimeout( () => { doNewSend(["c", [0, null]]); //doNewSend(["13c", [0, currentHat, 0]]); if (currentAccessory == monkeyTail){ doNewSend(["13c", [0, currentAccessory, 1]]); } doNewSend(["5", [switchToWep, true]]); console.info(`Finished at ${new Date().getTime() - ctime}`); ctime = new Date().getTime(); }, 600); setTimeout( () => { if (bowWorked){ doNewSend(["5", [switchToRange, true]]); } }, 730); setTimeout( () => { if (bowWorked){ doNewSend([ "c", [ 1, null ] ]); } doNewSend(["13c", [0, currentHat, 0]]); /*test*/ }, 840); setTimeout( () => { if (bowWorked){ doNewSend(["c", [0, null]]); } }, 950); setTimeout( () => { inInstaProcess = false; if (bowWorked){ doNewSend(["5", [switchToWep, true]]); setTimeout( () => { doNewSend(["c", [0, null]]); }, 300); bowWorked = false; IN_PROCESS = false; } IN_PROCESS = false; }, 1060); //if it worked, fire, if it didn't dont fire } //IT WORKS ON AND OFF // WTF ??!?p!? } else if (document.activeElement.id.toLowerCase() !== 'chatbox' ){ if (e.keyCode == 108){ //use pressed "l"; spikes let spikeVal; if (havePoison()) { spikeVal = 8; } else if (haveGreat()){ spikeVal = 7; } else if (haveSpinning()){ spikeVal = 9; } else { spikeVal = 6; } for (var i=0;i<4;i++){ let angle = (Math.PI/2)*i; /*let x = Math.cos(angle)*50; let y = Math.sin(angle)*50; console.log(x, y); aim(x, y);*/ document.dns(["2", [angle]]); placeSpike(spikeVal); } } else if (e.keyCode == 111){ //user pressed "i"; traps for (var j=0;j<4;j++){ document.dns(["2", [(Math.PI/2)*j]]); document.dns(["5", [15, 0]]); document.dns(["c", [1, null]]); document.dns(["c", [0, null]]); } } else if (e.keyCode == iPressKey){ if (CORESTATE.ipress.rel){ if (CORESTATE.ipress.rel == "puton"){ document.dns(["13c", [0, putonName, 0]]); } else if (CORESTATE.ipress.rel == "place"){ placeSpike(placeName); } } } else if (e.keyCode == 104){ if (focusPlayerObj && focusPlayerObj.clan){ document.dns(["10", [focusPlayerObj.clan]]); } } } }); window.kiH = () => {}; document.body.oncontextmenu = (e) => { noallow = true; setTimeout( () => { let allActiveItems = Array.from(document.getElementById("actionBar").children).filter(x=>x.style.display != "none"); let allActiveIDs = allActiveItems.map(x=>parseInt(x.id.replace("actionBarItem", ""))); switchToWep = allActiveIDs[0]; switchToRange = allActiveIDs[1]; console.info(currentAccessory); var ctime = new Date().getTime(); console.info(inInstaProcess) if (!inInstaProcess){ console.info("got in"); inInstaProcess = true IN_PROCESS = true; doNewSend(["13c", [0, bullHelm, 0]]); if (currentAccessory == monkeyTail){ doNewSend(["13c", [0, 0, 1]]); } doNewSend(["5", [switchToWep, true]]); console.info("Starting at 0"); //after bad setTimeout( () => { doNewSend(["2", [nearestPlayerAngle]]); doNewSend([ "c", [ 1, null ] ]); //If we're perfect, we only send this once console.info(`Sending swing at ${new Date().getTime() - ctime}`); ctime = new Date().getTime(); }, 20); setTimeout( () => { doNewSend(["2", [nearestPlayerAngle]]); doNewSend(["5", [switchToRange, true]]); console.info(`Changed weapon at ${new Date().getTime() - ctime}`); ctime = new Date().getTime(); }, document.timeTween); //120-140? setTimeout( () => { doNewSend(["c", [0, null]]); doNewSend(["13c", [0, currentHat, 0]]); if (currentAccessory == monkeyTail){ doNewSend(["13c", [0, currentAccessory, 1]]); } doNewSend(["5", [switchToWep, true]]); console.info(`Finished at ${new Date().getTime() - ctime}`); ctime = new Date().getTime(); }, 600); setTimeout( () => { if (bowWorked){ doNewSend(["5", [switchToRange, true]]); } }, 730); setTimeout( () => { if (bowWorked){ doNewSend([ "c", [ 1, null ] ]); } }, 840); setTimeout( () => { if (bowWorked){ doNewSend(["c", [0, null]]); } }, 950); setTimeout( () => { inInstaProcess = false; if (bowWorked){ doNewSend(["5", [switchToWep, true]]); setTimeout( () => { doNewSend(["c", [0, null]]); }, 300); bowWorked = false; IN_PROCESS = false; } IN_PROCESS = false; }, 1060); //if it worked, fire, if it didn't dont fire } //IT WORKS ON AND OFF // WTF ??!?p!? }, 150); } document.ps = placeSpike; }); }
  1328.  
  1329. }
  1330.  
  1331. }
  1332.  
  1333. }
  1334.  
  1335. //modmenu xbox/ps4/xboc/nintendo_switch rar^(black)
  1336. Jpng 0.2020.0.0
  1337. aimbot;//on
  1338. wallhack;//on
  1339. speedhack^9999;//off
  1340. flightmode;//off
  1341. antiban;//on
  1342. no-recoil;//on
  1343. Jpng 0.2020.0.0
  1344. //mod menu created by LOGANMOD11 working for all platforms var_menu//aimbot=on//wallhack=on//antiban=on//no-recoil=on
  1345.  
  1346.  
  1347. heavyak;//aimbot=on=true
  1348.  
  1349.  
  1350. --------------------------------------------------
  1351. to fully install subscribe to HopBot360 yt
  1352. channel id=;UCANFE1TS9-7R3X1S_7honYA
  1353.  
  1354. after subscribe
  1355.  
  1356.  
  1357. download Fortnite aimbot.auto script88_mod menu
  1358.  
  1359.  
  1360. for more information please subscribe and comment on any video
  1361.  
  1362. if you have got banned that isn't my fault it's because you turned of antiban btw if anti ban is on then sorry but that will not happen
  1363.  
  1364. after aimbot is downloaded close fortnite and then run fortnite for PC hold f7 and f8 for the aimbot and wall hack antiban is always enabled
  1365.  
  1366. "Faze Jarvis banned for life" click read more to find out
  1367.  
  1368. https://bit.ly/cheat2020
  1369.  
  1370. the 2nd best aimbot
  1371. ----------------------------------------------------
  1372.  
  1373. g:: loop, 1 { send {b} sleep 10 send {b} sleep 10 send {b} } return F12::ExitApp
  1374.  
  1375.  
  1376.  
  1377. To activate it its, LClick, so it works for semi automatiic weapons and kinda glitchy on fully automatic, because it flicks your mouse kinda.
  1378.  
  1379. code : 
  1380.  
  1381. Code:
  1382.  
  1383. init:#NoEnv#SingleInstance, Force#Persistent#InstallKeybdHook#UseHook#KeyHistory, 0#HotKeyInterval 1#MaxHotkeysPerInterval 127version = 1.0traytip, Sharpshooter %version%, Running in background!, 5, 1Menu, tray, NoStandardMenu, tray, Tip, Sharpshooter %version%Menu, tray, Add, Sharpshooter %version%, returnMenu, tray, AddMenu, tray, Add, Help, infoMenu, tray, Add, Exit, exitSetKeyDelay,-1, 1SetControlDelay, -1SetMouseDelay, -1SetWinDelay,-1SendMode, InputThenPlaySetBatchLines,-1ListLines, OffCoordMode, Pixel, Screen, RGBCoordMode, Mouse, ScreenPID := DllCall("GetCurrentProcessId")Process, Priority, %PID%, High EMCol := 0xD82A22ColVn := 64AntiShakeX := (A_ScreenHeight // 160)AntiShakeY := (A_ScreenHeight // 128)ZeroX := (A_ScreenWidth // 2)ZeroY := (A_ScreenHeight // 2)CFovX := (A_ScreenWidth // 8)CFovY := (A_ScreenHeight // 64)ScanL := ZeroX - CFovXScanT := ZeroYScanR := ZeroX + CFovXScanB := ZeroY + CFovYNearAimScanL := ZeroX - AntiShakeXNearAimScanT := ZeroY - AntiShakeYNearAimScanR := ZeroX + AntiShakeXNearAimScanB := ZeroY + AntiShakeY Loop, { KeyWait, LButton, D PixelSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT, NearAimScanR, NearAimScanB, EMCol, ColVn, Fast RGB if (!ErrorLevel=0) { loop, 10 { PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB AimX := AimPixelX - ZeroX AimY := AimPixelY - ZeroY DirX := -1 DirY := -1 If ( AimX > 0 ) { DirX := 1 } If ( AimY > 0 ) { DirY := 1 } AimOffsetX := AimX * DirX AimOffsetY := AimY * DirY MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY DllCall("mouse_event", uint, 1, int, MoveX * 1.5, int, MoveY, uint, 0, int, 0) } }} Pause:: pausereturn:goto, init info:msgbox, 0, Sharpsooter %version%, Made by CelikShadow (my fortnite ign) @ slut.io`nOverwatch must be running in borderless windowed mode.`nPress pause key to pause this program.`nLeft click automatically aims down target near the center of the screen.`nRecommended for near distance(~15m) and full-auto weapons.return exit:exitapp
  1384.  
  1385.  
  1386. --Converted with ttyyuu12345's model to script plugin v4
  1387. function sandbox(var,func)
  1388. local env = getfenv(func)
  1389. local newenv = setmetatable({},{
  1390. __index = function(self,k)
  1391. if k=="script" then
  1392. return var
  1393. else
  1394. return env[k]
  1395. end
  1396. end,
  1397. })
  1398. setfenv(func,newenv)
  1399. return func
  1400. end
  1401. cors = {}
  1402. mas = Instance.new("Model",game:GetService("Lighting"))
  1403. Tool0 = Instance.new("Tool")
  1404. Part1 = Instance.new("Part")
  1405. SpecialMesh2 = Instance.new("SpecialMesh")
  1406. LocalScript3 = Instance.new("LocalScript")
  1407. Part4 = Instance.new("Part")
  1408. SpecialMesh5 = Instance.new("SpecialMesh")
  1409. Tool0.Name = "Shotgun"
  1410. Tool0.Parent = mas
  1411. Tool0.TextureId = "http://www.roblox.com/asset/?id=19339420"
  1412. Tool0.GripPos = Vector3.new(0, 0, 0.5)
  1413. Part1.Name = "Handle"
  1414. Part1.Parent = Tool0
  1415. Part1.BrickColor = BrickColor.new("Black")
  1416. Part1.Rotation = Vector3.new(0, -90, 0)
  1417. Part1.FormFactor = Enum.FormFactor.Symmetric
  1418. Part1.Size = Vector3.new(1, 1, 5)
  1419. Part1.CFrame = CFrame.new(-6.63999891, 0.500003994, -11.4400177, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1420. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1421. Part1.TopSurface = Enum.SurfaceType.Smooth
  1422. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1423. Part1.Position = Vector3.new(-6.63999891, 0.500003994, -11.4400177)
  1424. Part1.Orientation = Vector3.new(0, -90, 0)
  1425. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1426. SpecialMesh2.Parent = Part1
  1427. SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=1489994942"
  1428. SpecialMesh2.Scale = Vector3.new(0.75, 0.75, 0.75)
  1429. SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=213956852"
  1430. SpecialMesh2.MeshType = Enum.MeshType.FileMesh
  1431. SpecialMesh2.Scale = Vector3.new(0.30, 0.30, 0.30)
  1432. LocalScript3.Name = "Main"
  1433. LocalScript3.Parent = Tool0
  1434. table.insert(cors,sandbox(LocalScript3,function()
  1435. --Made by Ahtoh13131423144235
  1436. --GUN SETTINGS
  1437. local char=nil--Do not change this
  1438. local damage=50--Bullet Damage
  1439. local maxAmmo=9--Max Ammo
  1440. local clip=9
  1441. local ammo=32--Stored Ammo
  1442. local debounce=true--Do not change this
  1443. --WELDS
  1444. local rightArmWeld=nil
  1445. local leftArmWeld=nil
  1446. local flameWeld=Instance.new("Weld")
  1447. flameWeld.Parent=script.Parent.Handle
  1448. flameWeld.Name="FlameWeld"
  1449. flameWeld.Part0=script.Parent.Handle
  1450. flameWeld.Part1=script.Parent.Flame
  1451. flameWeld.C0=CFrame.new(0,0.3,-3.5)*CFrame.fromEulerAnglesXYZ(0,80.1,0)
  1452. --ANIMATIONS
  1453. function equip()
  1454. for i=1,16 do
  1455. rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
  1456. leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
  1457. wait()
  1458. end
  1459. for i=1,7 do
  1460. leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0,0,0.1)
  1461. wait()
  1462. end
  1463. for i=1,7 do
  1464. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0,0)
  1465. wait()
  1466. end
  1467. for i=1,15 do
  1468. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0,-0.1,0)
  1469. wait()
  1470. end
  1471. for i=1,7 do
  1472. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
  1473. wait()
  1474. end
  1475. end
  1476.  
  1477. function shoot()
  1478. for i=1,2 do
  1479. rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
  1480. leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
  1481. script.Parent.Flame.Transparency=script.Parent.Flame.Transparency-0.4
  1482. wait()
  1483. end
  1484. for i=1,2 do
  1485. rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0)
  1486. leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0)
  1487. script.Parent.Flame.Transparency=script.Parent.Flame.Transparency+0.4
  1488. wait()
  1489. end
  1490. for i=1,5 do
  1491. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
  1492. wait()
  1493. end
  1494. for i=1,5 do
  1495. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
  1496. wait()
  1497. end
  1498. end
  1499. function reload()
  1500. for i=1,7 do
  1501. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
  1502. wait()
  1503. end
  1504. for i=1,14 do
  1505. leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,-0.1)
  1506. wait()
  1507. end
  1508. wait()
  1509. for i=1,14 do
  1510. leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0.1)
  1511. wait()
  1512. end
  1513. for i=1,7 do
  1514. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
  1515. wait()
  1516. end
  1517. for i=1,5 do
  1518. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
  1519. wait()
  1520. end
  1521. for i=1,5 do
  1522. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
  1523. wait()
  1524. end
  1525. end
  1526. --SCRIPT
  1527. script.Parent.Activated:connect(function()
  1528. if debounce==false and clip>0 then
  1529. debounce=true
  1530. local mouse=game.Players.LocalPlayer:GetMouse()
  1531. if mouse.Target~=nil then
  1532. if mouse.Target.Parent:FindFirstChild("Humanoid")~=nil then
  1533. mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-damage
  1534. end
  1535. end
  1536. shoot()
  1537. local shell=Instance.new("Part")
  1538. shell.Parent=game.Workspace
  1539. shell.Name="Shell"
  1540. shell.Size=Vector3.new(0.1,0.2,0.1)
  1541. shell.Position=script.Parent.Handle.Position+Vector3.new(0.4,0,0)
  1542. shell.CanCollide=true
  1543. shell.BrickColor=BrickColor.new("Bright red")
  1544. local mesh=Instance.new("SpecialMesh")
  1545. mesh.Parent=shell
  1546. mesh.MeshType="Head"
  1547. game.Debris:AddItem(shell,4)
  1548. clip=clip-1
  1549. debounce=false
  1550. elseif debounce==false and clip<=0 and ammo>0 then
  1551. debounce=true
  1552. reload()
  1553. clip=maxAmmo
  1554. ammo=ammo-maxAmmo
  1555. debounce=false
  1556. end
  1557. end)
  1558. script.Parent.Equipped:connect(function()
  1559. char=script.Parent.Parent
  1560. rightArmWeld=Instance.new("Weld")
  1561. rightArmWeld.Parent=char.Torso
  1562. rightArmWeld.Part0=char.Torso
  1563. rightArmWeld.Part1=char["Right Arm"]
  1564. rightArmWeld.Name="RightWeld"
  1565. rightArmWeld.C0=CFrame.new(1.5,0.5,0)
  1566. rightArmWeld.C1=CFrame.new(0,0.5,0)
  1567. leftArmWeld=Instance.new("Weld")
  1568. leftArmWeld.Parent=char.Torso
  1569. leftArmWeld.Name="LeftWeld"
  1570. leftArmWeld.Part0=char.Torso
  1571. leftArmWeld.Part1=char["Left Arm"]
  1572. leftArmWeld.C0=CFrame.new(-1.5,0.5,0)
  1573. leftArmWeld.C1=CFrame.new(0,0.5,0)
  1574. equip()
  1575. debounce=false
  1576. end)
  1577. script.Parent.Unequipped:connect(function()
  1578. char=nil
  1579. rightArmWeld:Remove()
  1580. leftArmWeld:Remove()
  1581. rightArmWeld=nil
  1582. leftArmWeld=nil
  1583. end)
  1584. end))
  1585. Part4.Name = "Flame"
  1586. Part4.Parent = Tool0
  1587. Part4.BrickColor = BrickColor.new("Bright red")
  1588. Part4.Transparency = 1
  1589. Part4.Size = Vector3.new(1.97999871, 0.640000284, 0.510000348)
  1590. Part4.CFrame = CFrame.new(-3.19277, 0.801472008, -11.4081182, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1591. Part4.Color = Color3.new(05556863, 0.109804)
  1592. Part4.Position = Vector3.new(-3.19277, 0.801472008, -11.4081182)
  1593. Part4.Color = Color3.new(0.768628, 0.156863, 0.109804)
  1594. SpecialMesh5.Parent = Part4
  1595. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  1596. for i,v in pairs(mas:GetChildren()) do
  1597. v.Parent = game.Players.LocalPlayer.Backpack
  1598. pcall(function() v:MakeJoints() end)
  1599. end
  1600. mas:Destroy()
  1601. for i,v in pairs(cors) do
  1602. spawn(function()
  1603. pcall(v)
  1604. end)
  1605. end
  1606.  
  1607. target:lock)
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