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Linked Sword

Apr 6th, 2019
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  1. --{{Linked Sword remake by SezHu. Made for Darkross. Whoever it is that spread this around, I hope you kill yourself.}}--
  2. wait(1 / 60)
  3. Effects = { }
  4. local Player = game.Players.localPlayer
  5. local Mouse = Player:GetMouse()
  6. local Character = Player.Character
  7. local Humanoid = Character.Humanoid
  8. local Head = Character.Head
  9. local RootPart = Character.HumanoidRootPart
  10. local Torso = Character.Torso
  11. local LeftArm = Character["Left Arm"]
  12. local RightArm = Character["Right Arm"]
  13. local LeftLeg = Character["Left Leg"]
  14. local RightLeg = Character["Right Leg"]
  15. local Camera = game.Workspace.CurrentCamera
  16. local RootJoint = RootPart.RootJoint
  17. local Equipped = false
  18. local Attack = false
  19. local Anim = 'Idle'
  20. local Idle = 0
  21. local Combo = 1
  22. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  23. local Velocity = RootPart.Velocity.y
  24. local Sine = 0
  25. local Change = 1
  26. Character.Humanoid.Name = "help"
  27. humanoid = Character.help
  28.  
  29. local RbxUtility = LoadLibrary("RbxUtility")
  30. local Create = RbxUtility.Create
  31.  
  32. humanoid.WalkSpeed = 13
  33. humanoid.JumpPower = 60
  34. humanoid.Animator.Parent = nil
  35. Character.Animate.Parent = nil
  36.  
  37. local newMotor = function(part0, part1, c0, c1)
  38. local w = Create('Motor'){
  39. Parent = part0,
  40. Part0 = part0,
  41. Part1 = part1,
  42. C0 = c0,
  43. C1 = c1,
  44. }
  45. return w
  46. end
  47.  
  48. function clerp(a, b, t)
  49. return a:lerp(b, t)
  50. end
  51.  
  52. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  53. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  54.  
  55. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  56. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  57. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  58. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  59. RootJoint.C1 = CFrame.new(0, 0, 0)
  60. RootJoint.C0 = CFrame.new(0, 0, 0)
  61. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  62. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  63.  
  64. local rarmc1 = RW.C1
  65. local larmc1 = LW.C1
  66. local rlegc1 = RH.C1
  67. local llegc1 = LH.C1
  68.  
  69. local resetc1 = false
  70.  
  71. function PlayAnimationFromTable(table, speed, bool)
  72. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  73. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  74. RW.C0 = clerp(RW.C0, table[3], speed)
  75. LW.C0 = clerp(LW.C0, table[4], speed)
  76. RH.C0 = clerp(RH.C0, table[5], speed)
  77. LH.C0 = clerp(LH.C0, table[6], speed)
  78. if bool == true then
  79. if resetc1 == false then
  80. resetc1 = true
  81. RootJoint.C1 = RootJoint.C1
  82. Torso.Neck.C1 = Torso.Neck.C1
  83. RW.C1 = rarmc1
  84. LW.C1 = larmc1
  85. RH.C1 = rlegc1
  86. LH.C1 = llegc1
  87. end
  88. end
  89. end
  90.  
  91. ArtificialHB = Create("BindableEvent"){
  92. Parent = script,
  93. Name = "Heartbeat",
  94. }
  95.  
  96. script:WaitForChild("Heartbeat")
  97.  
  98. frame = 1 / 45
  99. tf = 0
  100. allowframeloss = false
  101. tossremainder = false
  102. lastframe = tick()
  103. script.Heartbeat:Fire()
  104.  
  105. game:GetService("RunService").Heartbeat:connect(function(s, p)
  106. tf = tf + s
  107. if tf >= frame then
  108. if allowframeloss then
  109. script.Heartbeat:Fire()
  110. lastframe = tick()
  111. else
  112. for i = 1, math.floor(tf / frame) do
  113. script.Heartbeat:Fire()
  114. end
  115. lastframe = tick()
  116. end
  117. if tossremainder then
  118. tf = 0
  119. else
  120. tf = tf - frame * math.floor(tf / frame)
  121. end
  122. end
  123. end)
  124.  
  125. function swait(num)
  126. if num == 0 or num == nil then
  127. ArtificialHB.Event:wait()
  128. else
  129. for i = 0, num do
  130. ArtificialHB.Event:wait()
  131. end
  132. end
  133. end
  134.  
  135. local m = Create("Model"){
  136. Parent = Character,
  137. Name = "WeaponModel"
  138. }
  139.  
  140. function RemoveOutlines(part)
  141. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  142. end
  143.  
  144. CFuncs = {
  145. Part = {
  146. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  147. local Part = Create("Part"){
  148. Parent = Parent,
  149. Reflectance = Reflectance,
  150. Transparency = Transparency,
  151. CanCollide = false,
  152. Locked = true,
  153. BrickColor = BrickColor.new(tostring(BColor)),
  154. Name = Name,
  155. Size = Size,
  156. Material = Material,
  157. }
  158. RemoveOutlines(Part)
  159. if Size == Vector3.new() then
  160. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  161. else
  162. Part.Size = Size
  163. end
  164. return Part
  165. end;
  166. };
  167.  
  168. Mesh = {
  169. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  170. local Msh = Create(Mesh){
  171. Parent = Part,
  172. Offset = OffSet,
  173. Scale = Scale,
  174. }
  175. if Mesh == "SpecialMesh" then
  176. Msh.MeshType = MeshType
  177. Msh.MeshId = MeshId
  178. end
  179. return Msh
  180. end;
  181. };
  182.  
  183. Weld = {
  184. Create = function(Parent, Part0, Part1, C0, C1)
  185. local Weld = Create("Weld"){
  186. Parent = Parent,
  187. Part0 = Part0,
  188. Part1 = Part1,
  189. C0 = C0,
  190. C1 = C1,
  191. }
  192. return Weld
  193. end;
  194. };
  195.  
  196. Sound = {
  197. Create = function(id, par, vol, pit)
  198. coroutine.resume(coroutine.create(function()
  199. local S = Create("Sound"){
  200. Volume = vol,
  201. Pitch = pit or 1,
  202. SoundId = "rbxassetid://" .. id,
  203. Parent = par or workspace,
  204. }
  205. wait()
  206. S:play()
  207. game:GetService("Debris"):AddItem(S, 10)
  208. end))
  209. end;
  210. };
  211.  
  212. ParticleEmitter = {
  213. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  214. local Particle = Create("ParticleEmitter"){
  215. Parent = Parent,
  216. Color = ColorSequence.new(Color1, Color2),
  217. LightEmission = LightEmission,
  218. Size = Size,
  219. Texture = Texture,
  220. Transparency = Transparency,
  221. ZOffset = ZOffset,
  222. Acceleration = Accel,
  223. Drag = Drag,
  224. LockedToPart = LockedToPart,
  225. VelocityInheritance = VelocityInheritance,
  226. EmissionDirection = EmissionDirection,
  227. Enabled = Enabled,
  228. Lifetime = LifeTime,
  229. Rate = Rate,
  230. Rotation = Rotation,
  231. RotSpeed = RotSpeed,
  232. Speed = Speed,
  233. VelocitySpread = VelocitySpread,
  234. }
  235. return Particle
  236. end;
  237. };
  238.  
  239. CreateTemplate = {
  240.  
  241. };
  242. }
  243.  
  244.  
  245. SwordHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHandle",Vector3.new(0.869999945, 0.450000048, 0.440000325))
  246. SwordHandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],SwordHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.185770988, 0.870510101, 0.408577919, 0.203587696, 0.0859783739, 0.975274265, 0.215029001, 0.967887759, -0.130214334, -0.955151618, 0.236222297, 0.178562179))
  247.  
  248. FSwordHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHandle",Vector3.new(0.869999945, 0.450000048, 0.440000325))
  249. FSwordHandleWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.185770988, 0.870510101, 0.408577919, 0.203587696, 0.0859783739, 0.975274265, 0.215029001, 0.967887759, -0.130214334, -0.955151618, 0.236222297, 0.178562179))
  250.  
  251. SwordHitbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHitbox",Vector3.new(2.86000085, 0.780000031, 0.490000904))
  252. SwordHitboxWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordHitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.40326214, -0.0246145725, 0.0822520256, 0.996526599, -0.0713239759, 0.0429853499, -0.0685022175, -0.995603502, -0.063884899, 0.04735291, 0.0607184023, -0.997031152))
  253. Sword=CFuncs.Part.Create(m,Enum.Material.Plastic,0.40000000596046,0,"Dark stone grey","Sword",Vector3.new(1, 0.800000012, 4))
  254. SwordWeld=CFuncs.Weld.Create(m,FSwordHandle,Sword,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00868201256, -0.0434961319, -1.57871437, -0.0685393885, -0.995604873, -0.0638238713, -0.0473001003, -0.060659457, 0.997037172, -0.996526659, 0.0713551864, -0.0429345965))
  255. CFuncs.Mesh.Create("SpecialMesh",Sword,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  256. SwordTip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordTip",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  257. SwordTipWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordTip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.99350071, 0.0115001202, -0.0282430649, 0.996526718, -0.0713239908, 0.0429855287, 0.0685023069, 0.995603621, 0.0638830736, -0.0473529696, -0.0607165657, 0.997031391))
  258. SwordBase=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordBase",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  259. SwordBaseWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordBase,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.965875626, -0.108898878, -0.0282406807, 0.996527016, -0.0713239983, 0.0429854989, 0.0685023293, 0.995603859, 0.0638830885, -0.0473529994, -0.0607165806, 0.997031689))
  260. sw00ng=CFuncs.Mesh.Create("SpecialMesh",Sword,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  261. sw00ng.TextureId = "rbxasset://textures/SwordTexture.png"
  262. Dodgebox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Dodgebox",Vector3.new(0.380000204, 0.440000057, 0.370000631))
  263. DodgeboxWeld=CFuncs.Weld.Create(m,Character["Left Arm"],Dodgebox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19000053, 0.0500006676, 0.00499725342, -5.2829273e-07, -1, 9.87201929e-08, -1.00000012, 5.32949343e-07, -2.98023224e-08, 2.98023224e-08, -9.68575478e-08, -1.00000012))
  264. RHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RHandle",Vector3.new(4.92000628, 0.740000546, 0.839999795))
  265. RHandleWeld=CFuncs.Weld.Create(m,Character["Left Arm"],RHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.891376376, 0.0220794678, -0.335389137, -0.0211870149, 0.999322236, 0.0301050469, 0.985142112, 0.0157343224, 0.171019673, 0.170430094, 0.0332811475, -0.98480773))
  266. kaboomsky=CFuncs.Mesh.Create("SpecialMesh",RHandle,Enum.MeshType.FileMesh,"rbxasset://fonts/rocketlauncher.mesh",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.75, 0.75))
  267. RocketMaker=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RocketMaker",Vector3.new(0.349999934, 0.350000024, 0.369999945))
  268. RocketMakerWeld=CFuncs.Weld.Create(m,RHandle,RocketMaker,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.6350019, 0.17499733, 0.0449929237, 0.999999702, 0, 7.4505806e-09, 0, 1.72555447e-05, -1, 0, 1.00000012, 1.72555447e-05))
  269.  
  270. kaboomsky=CFuncs.Mesh.Create("SpecialMesh",RHandle,Enum.MeshType.FileMesh,"rbxasset://fonts/rocketlauncher.mesh",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.75, 0.75))
  271. kaboomsky.TextureId = "rbxasset://textures/rocketlaunchertex.png"
  272.  
  273.  
  274.  
  275. swordtrail = Instance.new("Trail", SwordHitbox)
  276. A2 = Instance.new('Attachment',SwordBase)
  277. A3 = Instance.new('Attachment',SwordTip)
  278. swordtrail.Lifetime = .1
  279. swordtrail.Enabled = false
  280. swordtrail.Attachment0 = A2
  281. swordtrail.Attachment1 = A3
  282. local startColor = Color3.new(0, 0, 0)
  283. local endColor = Color3.new(200,200, 200)
  284. local startT = .2
  285. local endT = .8
  286.  
  287. local sequence = ColorSequence.new(startColor, endColor)
  288. local sequence2 = NumberSequence.new(startT, endT)
  289.  
  290. swordtrail.Color = sequence
  291. swordtrail.Transparency = sequence2
  292.  
  293.  
  294. function RayCast(Position, Direction, Range, Ignore)
  295. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  296. end
  297.  
  298. FindNearestTorso = function(pos)
  299. local list = (game.Workspace:children())
  300. local torso = nil
  301. local dist = 1000
  302. local temp, human, temp2 = nil, nil, nil
  303. for x = 1, #list do
  304. temp2 = list[x]
  305. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  306. temp = temp2:findFirstChild("Torso")
  307. human = temp2:findFirstChild("Humanoid")
  308. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  309. local dohit = true
  310. if dohit == true then
  311. torso = temp
  312. dist = (temp.Position - pos).magnitude
  313. end
  314. end
  315. end
  316. end
  317. return torso, dist
  318. end
  319.  
  320. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  321. if hit.Parent == nil then
  322. return
  323. end
  324. local h = hit.Parent:FindFirstChild("Humanoid")
  325. for _, v in pairs(hit.Parent:children()) do
  326. if v:IsA("Humanoid") then
  327. h = v
  328. end
  329. end
  330. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  331. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  332. if hit.Parent.DebounceHit.Value == true then
  333. return
  334. end
  335. end
  336. local c = Create("ObjectValue"){
  337. Name = "creator",
  338. Value = game:service("Players").LocalPlayer,
  339. Parent = h,
  340. }
  341. game:GetService("Debris"):AddItem(c, .5)
  342. if HitSound ~= nil and HitPitch ~= nil then
  343. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  344. end
  345. local Damage = math.random(minim, maxim)
  346. local blocked = false
  347. local block = hit.Parent:findFirstChild("Block")
  348. if block ~= nil then
  349. if block.className == "IntValue" then
  350. if block.Value > 0 then
  351. blocked = true
  352. block.Value = block.Value - 1
  353. print(block.Value)
  354. end
  355. end
  356. end
  357. if blocked == false then
  358. h.Health = h.Health - Damage
  359. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Bloxxed!", 1, BrickColor.new(Torso.Color).Color)
  360. else
  361. h.Health = h.Health - (Damage / 2)
  362. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Bloxxed!", 1, BrickColor.new(Torso.Color).Color)
  363. end
  364. if Type == "Knockdown" then
  365. local hum = hit.Parent.Humanoid
  366. hum.PlatformStand = true
  367. coroutine.resume(coroutine.create(function(HHumanoid)
  368. swait(1)
  369. HHumanoid.PlatformStand = false
  370. end), hum)
  371. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  372. local bodvol = Create("BodyVelocity"){
  373. velocity = angle * knockback,
  374. P = 5000,
  375. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  376. Parent = hit,
  377. }
  378. local rl = Create("BodyAngularVelocity"){
  379. P = 3000,
  380. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  381. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  382. Parent = hit,
  383. }
  384. game:GetService("Debris"):AddItem(bodvol, .5)
  385. game:GetService("Debris"):AddItem(rl, .5)
  386. elseif Type == "Normal" then
  387. local vp = Create("BodyVelocity"){
  388. P = 500,
  389. maxForce = Vector3.new(math.huge, 0, math.huge),
  390. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  391. }
  392. hit.Parent.Torso:BreakJoints()
  393. if knockback > 0 then
  394. vp.Parent = hit.Parent.Torso
  395. end
  396. game:GetService("Debris"):AddItem(vp, .5)
  397. elseif Type == "Up" then
  398. local bodyVelocity = Create("BodyVelocity"){
  399. velocity = Vector3.new(0, 20, 0),
  400. P = 5000,
  401. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  402. Parent = hit,
  403. }
  404. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  405. elseif Type == "DarkUp" then
  406. coroutine.resume(coroutine.create(function()
  407. for i = 0, 1, 0.1 do
  408. swait()
  409. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  410. end
  411. end))
  412. local bodyVelocity = Create("BodyVelocity"){
  413. velocity = Vector3.new(0, 20, 0),
  414. P = 5000,
  415. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  416. Parent = hit,
  417. }
  418. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  419. elseif Type == "Snare" then
  420. local bp = Create("BodyPosition"){
  421. P = 2000,
  422. D = 100,
  423. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  424. position = hit.Parent.Torso.Position,
  425. Parent = hit.Parent.Torso,
  426. }
  427. game:GetService("Debris"):AddItem(bp, 1)
  428. elseif Type == "Freeze" then
  429. local BodPos = Create("BodyPosition"){
  430. P = 50000,
  431. D = 1000,
  432. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  433. position = hit.Parent.Torso.Position,
  434. Parent = hit.Parent.Torso,
  435. }
  436. local BodGy = Create("BodyGyro") {
  437. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  438. P = 20e+003,
  439. Parent = hit.Parent.Torso,
  440. cf = hit.Parent.Torso.CFrame,
  441. }
  442. hit.Parent.Torso.Anchored = true
  443. coroutine.resume(coroutine.create(function(Part)
  444. swait(1.5)
  445. Part.Anchored = false
  446. end), hit.Parent.Torso)
  447. game:GetService("Debris"):AddItem(BodPos, 3)
  448. game:GetService("Debris"):AddItem(BodGy, 3)
  449. end
  450. local debounce = Create("BoolValue"){
  451. Name = "DebounceHit",
  452. Parent = hit.Parent,
  453. Value = true,
  454. }
  455. game:GetService("Debris"):AddItem(debounce, Delay)
  456. c = Create("ObjectValue"){
  457. Name = "creator",
  458. Value = Player,
  459. Parent = h,
  460. }
  461. game:GetService("Debris"):AddItem(c, .5)
  462. end
  463. end
  464.  
  465. function ShowDamage(Pos, Text, Time, Color)
  466. local Rate = (1 / 30)
  467. local Pos = (Pos or Vector3.new(0, 0, 0))
  468. local Text = (Text or "")
  469. local Time = (Time or 2)
  470. local Color = (Color or Color3.new(1, 0, 1))
  471. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  472. EffectPart.Anchored = true
  473. local BillboardGui = Create("BillboardGui"){
  474. Size = UDim2.new(3, 0, 3, 0),
  475. Adornee = EffectPart,
  476. Parent = EffectPart,
  477. }
  478. local TextLabel = Create("TextLabel"){
  479. BackgroundTransparency = 1,
  480. Size = UDim2.new(1, 0, 1, 0),
  481. Text = Text,
  482. Font = "SourceSansLight",
  483. TextColor3 = Color,
  484. TextScaled = true,
  485. Parent = BillboardGui,
  486. }
  487. game.Debris:AddItem(EffectPart, (Time))
  488. EffectPart.Parent = game:GetService("Workspace")
  489. delay(0, function()
  490. local Frames = (Time / Rate)
  491. for Frame = 1, Frames do
  492. wait(Rate)
  493. local Percent = (Frame / Frames)
  494. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  495. TextLabel.TextTransparency = Percent
  496. end
  497. if EffectPart and EffectPart.Parent then
  498. EffectPart:Destroy()
  499. end
  500. end)
  501. end
  502.  
  503. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  504. for _, c in pairs(workspace:children()) do
  505. local hum = c:findFirstChild("Humanoid")
  506. if hum ~= nil then
  507. local head = c:findFirstChild("Torso")
  508. if head ~= nil then
  509. local targ = head.Position - Part.Position
  510. local mag = targ.magnitude
  511. if mag <= Magnitude and c.Name ~= Player.Name then
  512. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  513. end
  514. end
  515. end
  516. end
  517. end
  518.  
  519. EffectModel = Create("Model"){
  520. Parent = Character,
  521. Name = "EffectModel",
  522. }
  523.  
  524. Effects = {
  525. Block = {
  526. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  527. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  528. prt.Anchored = true
  529. prt.CFrame = cframe
  530. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  531. game:GetService("Debris"):AddItem(prt, 10)
  532. if Type == 1 or Type == nil then
  533. table.insert(Effects, {
  534. prt,
  535. "Block1",
  536. delay,
  537. x3,
  538. y3,
  539. z3,
  540. msh
  541. })
  542. elseif Type == 2 then
  543. table.insert(Effects, {
  544. prt,
  545. "Block2",
  546. delay,
  547. x3,
  548. y3,
  549. z3,
  550. msh
  551. })
  552. elseif Type == 3 then
  553. table.insert(Effects, {
  554. prt,
  555. "Block3",
  556. delay,
  557. x3,
  558. y3,
  559. z3,
  560. msh,
  561. Part
  562. })
  563. elseif Type == 4 then
  564. table.insert(Effects, {
  565. prt,
  566. "Block2Fire",
  567. delay,
  568. x3,
  569. y3,
  570. z3,
  571. msh
  572. })
  573. end
  574. end
  575. };
  576.  
  577. Sphere = {
  578. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  579. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  580. prt.Anchored = true
  581. prt.CFrame = cframe
  582. if parent == nil then
  583. prt.Parent = workspace
  584. else
  585. prt.Parent = parent
  586. end
  587. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  588. game:GetService("Debris"):AddItem(prt, 10)
  589. table.insert(Effects, {
  590. prt,
  591. "Cylinder",
  592. delay,
  593. x3,
  594. y3,
  595. z3,
  596. msh
  597. })
  598. end
  599. };
  600.  
  601. Blood = {
  602. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  603. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  604. prt.Anchored = true
  605. prt.CFrame = cframe
  606. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  607. game:GetService("Debris"):AddItem(prt, 10)
  608. table.insert(Effects, {
  609. prt,
  610. "Blood",
  611. delay,
  612. x3,
  613. y3,
  614. z3,
  615. msh
  616. })
  617. end
  618. };
  619.  
  620. Blast = {
  621. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  622. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  623. prt.Anchored = true
  624. prt.CFrame = cframe
  625. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  626. game:GetService("Debris"):AddItem(prt, 10)
  627. table.insert(Effects, {
  628. prt,
  629. "Block4",
  630. delay,
  631. x3,
  632. y3,
  633. z3,
  634. msh,
  635. Part
  636. })
  637. end
  638. };
  639.  
  640. Ring = {
  641. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  642. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  643. prt.Anchored = true
  644. prt.CFrame = cframe
  645. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  646. game:GetService("Debris"):AddItem(prt, 10)
  647. table.insert(Effects, {
  648. prt,
  649. "Cylinder",
  650. delay,
  651. x3,
  652. y3,
  653. z3,
  654. msh
  655. })
  656. end
  657. };
  658.  
  659. Cylinder = {
  660. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  661. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  662. prt.Anchored = true
  663. prt.CFrame = cframe
  664. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  665. game:GetService("Debris"):AddItem(prt, 10)
  666. table.insert(Effects, {
  667. prt,
  668. "Cylinder",
  669. delay,
  670. x3,
  671. y3,
  672. z3,
  673. msh
  674. })
  675. end
  676. };
  677.  
  678. Head = {
  679. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  680. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  681. prt.Anchored = true
  682. prt.CFrame = cframe
  683. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  684. game:GetService("Debris"):AddItem(prt, 10)
  685. table.insert(Effects, {
  686. prt,
  687. "Cylinder",
  688. delay,
  689. x3,
  690. y3,
  691. z3,
  692. msh
  693. })
  694. end
  695. };
  696.  
  697. Wave = {
  698. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  699. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  700. prt.Anchored = true
  701. prt.CFrame = cframe
  702. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  703. game:GetService("Debris"):AddItem(prt, 10)
  704. table.insert(Effects, {
  705. prt,
  706. "Cylinder",
  707. delay,
  708. x3,
  709. y3,
  710. z3,
  711. msh
  712. })
  713. end
  714. };
  715.  
  716. Break = {
  717. Create = function(brickcolor, cframe, x1, y1, z1)
  718. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  719. prt.Anchored = true
  720. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  721. game:GetService("Debris"):AddItem(prt, 10)
  722. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  723. local num = math.random(10, 50) / 1000
  724. table.insert(Effects, {
  725. prt,
  726. "Shatter",
  727. num,
  728. prt.CFrame,
  729. math.random() - math.random(),
  730. 0,
  731. math.random(50, 100) / 100
  732. })
  733. end
  734. };
  735.  
  736. Elec = {
  737. Create = function(brickcolor, cff, x, y, z)
  738. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  739. prt.Anchored = true
  740. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  741. prt.CFrame = CFrame.new(prt.Position)
  742. game:GetService("Debris"):AddItem(prt, 10)
  743. xval = math.random() / 9
  744. yval = math.random() / 9
  745. zval = math.random() / 9
  746. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  747. eul1 = math.random(-50, 50)
  748. eul2 = math.random(-50, 50)
  749. eul3 = math.random(-50, 50)
  750. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  751. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  752. table.insert(Effects, {
  753. prt,
  754. "Elec",
  755. .05,
  756. x,
  757. y,
  758. z,
  759. xval,
  760. yval,
  761. zval,
  762. msh,
  763. euld,
  764. euld2
  765. })
  766. end
  767. };
  768.  
  769. Elec2 = {
  770. Create = function(brickcolor, cff, x, y, z)
  771. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  772. prt.Anchored = true
  773. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  774. prt.CFrame = CFrame.new(prt.Position)
  775. game:GetService("Debris"):AddItem(prt, 10)
  776. xval = math.random() / 7
  777. yval = math.random() / 7
  778. zval = math.random() / 7
  779. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  780. eul1 = math.random(-50, 50)
  781. eul2 = math.random(-50, 50)
  782. eul3 = math.random(-50, 50)
  783. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  784. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  785. table.insert(Effects, {
  786. prt,
  787. "Elec",
  788. .1,
  789. x,
  790. y,
  791. z,
  792. xval,
  793. yval,
  794. zval,
  795. msh,
  796. euld,
  797. euld2
  798. })
  799. end
  800. };
  801.  
  802. Clone = {
  803. Create = function()
  804. for _, v in pairs(Torso.Parent:children()) do
  805. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  806. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  807. c.Anchored = true
  808. c.CFrame = v.CFrame
  809. game:GetService("Debris"):AddItem(c, 5)
  810. local cmsh = nil
  811. if v.Name == "Head" then
  812. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  813. else
  814. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  815. end
  816. table.insert(Effects, {
  817. c,
  818. "Cylinder",
  819. 0.05,
  820. 0.1,
  821. 0.1,
  822. 0.1,
  823. cmsh
  824. })
  825. end
  826. end
  827. end
  828. };
  829.  
  830. EffectTemplate = {
  831.  
  832. };
  833. }
  834.  
  835.  
  836.  
  837. function basicatk3()
  838. Attack = true
  839. for i = 0, 1, 0.1 do
  840. swait()
  841. PlayAnimationFromTable({
  842. CFrame.new(-0.0142343417, 0.0233179983, 0.020687107, 0.573575377, 0, -0.819152832, 0, 1, 0, 0.819152832, 0, 0.573575377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  843. CFrame.new(2.98023224e-07, 1.49992621, 2.16066837e-07, 0.608099699, -0.0691893846, 0.790839791, 0, 0.99619478, 0.0871555731, -0.793860614, -0.0529992878, 0.605785728) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  844. CFrame.new(2.05688548, 0.769726157, 0.0676793456, -0.311439514, -0.945715487, -0.092885226, 0.945463896, -0.298567384, -0.130214006, 0.09541291, -0.128373384, 0.987125456) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  845. CFrame.new(-0.411215395, 0.158524469, -0.878887057, 0.250847429, -0.870902896, 0.422615528, 0.960933626, 0.276778936, -3.5065608e-07, -0.116970763, 0.406105578, 0.906309128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  846. CFrame.new(0.657444179, -1.99999833, -0.128117085, 0.896965504, -0.0924630314, 0.432323426, 0.14320904, 0.98592627, -0.0862591267, -0.418263227, 0.139284089, 0.897583365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  847. CFrame.new(-0.494430214, -2.06444812, 0.151889086, 0.924378932, -0.0320322104, 0.380128324, -0.00379799958, 0.995646238, 0.093135722, -0.381456703, -0.0875364318, 0.920232713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  848. }, .3, false)
  849. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  850. end
  851. swordtrail.Enabled = true
  852. local con = SwordHitbox.Touched:connect(function(hit)
  853. Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  854. CFuncs.Sound.Create("12222208", SwordHitbox, 1, 1)
  855. for i = 0, 1, 0.1 do
  856. swait()
  857. PlayAnimationFromTable({
  858. CFrame.new(-0.0142339114, 0.0233179983, 0.0206872839, 0.642787755, 0, 0.766044497, 0, 1, 0, -0.766044497, 0, 0.642787755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  859. CFrame.new(9.59248496e-07, 1.49992597, 4.65522191e-07, 0.60942173, 0, -0.792846382, 0, 1, 0, 0.792846322, 0, 0.609421849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  860. CFrame.new(1.73596513, 0.521444082, -0.798278034, 0.809956312, -0.584440529, 0.0489933714, 0.032929007, -0.0380880162, -0.998731732, 0.585565269, 0.810542405, -0.0116045829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  861. CFrame.new(-1.85990238, 0.325684935, -0.117992491, 0.89608562, 0.442657262, 0.0329447091, -0.4075903, 0.849945962, -0.333859384, -0.175786465, 0.285738617, 0.942047179) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  862. CFrame.new(0.425910503, -2.07023525, 0.0920312852, 0.940003216, -0.0248685181, 0.340258449, -0.0248680059, 0.98969233, 0.141034499, -0.340258539, -0.141034409, 0.929695547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  863. CFrame.new(-0.614895225, -2, -0.0110759763, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  864. }, .3, false)
  865. Torso.Velocity=RootPart.CFrame.lookVector*50
  866. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(.5, .5, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-90)), .5)
  867. end
  868. Torso.Velocity=RootPart.CFrame.lookVector*0
  869. con:Disconnect()
  870. swordtrail.Enabled = false
  871. Attack = false
  872. end
  873.  
  874. function basicatk1()
  875. Attack = true
  876. CFuncs.Sound.Create("12222216", SwordHitbox, 1, 1)
  877. local con = SwordHitbox.Touched:connect(function(hit)
  878. Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  879. for i = 0, 1, 0.1 do
  880. swait()
  881. PlayAnimationFromTable({
  882. CFrame.new(-0.0142327882, 0.0233180653, 0.0206850152, 0.342022419, 9.53674316e-07, -0.939693272, -1.97067857e-06, 0.999999821, -2.77161598e-06, 0.939691842, -3.1888485e-06, 0.342018187) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  883. CFrame.new(-3.0002484e-06, 1.49992502, -4.16819603e-06, 0.536599159, 0, 0.843837321, 0, 1, 0, -0.843837321, 0, 0.536599159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  884. CFrame.new(1.86725414, 0.520918071, 0.271278173, -0.192566082, -0.920491397, -0.340020508, 0.967886448, -0.121106967, -0.220293105, 0.16159907, -0.371522188, 0.914252102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  885. CFrame.new(-1.63878369, 0.0883156657, 0.277901947, 0.932158768, 0.313689649, 0.180773243, -0.33414492, 0.937619865, 0.0960013121, -0.139381975, -0.149892926, 0.978828311) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  886. CFrame.new(0.631921172, -2.00664234, -0.186664119, 0.932272255, -0.109707505, 0.344721258, 0.134574026, 0.989692569, -0.0489756428, -0.335795075, 0.0920491666, 0.937426567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  887. CFrame.new(-0.51753515, -2, 0.082954295, 0.939693093, 0, 0.342018992, 0, 1, 0, -0.342019022, 0, 0.939693093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  888. }, .3, false)
  889. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 1)
  890. end
  891. swordtrail.Enabled = true
  892. for i = 0, .5, 0.1 do
  893. swait()
  894. PlayAnimationFromTable({
  895. CFrame.new(-0.0142326681, 0.0233180001, 0.0206871442, 1.78813934e-07, 0, 1.00000203, 0, 1, 0, -1.00000203, 0, 1.49011612e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  896. CFrame.new(0, 1.49992609, 0, 0.462487102, 0, -0.886626124, 0, 1, 0, 0.886626124, 0, 0.462487072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  897. CFrame.new(1.59986377, 0.488647908, -0.460965931, 0.695726395, -0.716896534, 0.0449903496, 0.0475609899, -0.0165210012, -0.998731732, 0.716730595, 0.696983814, 0.0226022154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  898. CFrame.new(-1.80470943, 0.308719665, 0.00611042976, 0.864646077, 0.492070675, 0.1012609, -0.498273998, 0.865697801, 0.0478584878, -0.0641115457, -0.0918363109, 0.993708193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  899. CFrame.new(0.450665146, -1.87432182, 0.242756784, 0.938798666, 0.182527304, -0.29213196, -0.024868004, 0.881770015, 0.471023679, 0.343567908, -0.434931636, 0.832343459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  900. CFrame.new(-0.463921428, -2, -0.403737426, 0.766046047, 0, -0.642788887, 0, 1, 0, 0.642788887, 0, 0.766046047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  901. }, .3, false)
  902. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(.5, .5, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-90)), 1)
  903. end
  904.  
  905.  
  906. for i = 0, .5, 0.1 do
  907. swait()
  908. PlayAnimationFromTable({
  909. CFrame.new(-0.0142326681, 0.0233180001, 0.0206871442, 1.78813934e-07, 0, 1.00000203, 0, 1, 0, -1.00000203, 0, 1.49011612e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  910. CFrame.new(0, 1.49992609, 0, 0.462487102, 0, -0.886626124, 0, 1, 0, 0.886626124, 0, 0.462487072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  911. CFrame.new(1.59986377, 0.488647908, -0.460965931, 0.695726395, -0.716896534, 0.0449903496, 0.0475609899, -0.0165210012, -0.998731732, 0.716730595, 0.696983814, 0.0226022154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  912. CFrame.new(-1.80470943, 0.308719665, 0.00611042976, 0.864646077, 0.492070675, 0.1012609, -0.498273998, 0.865697801, 0.0478584878, -0.0641115457, -0.0918363109, 0.993708193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  913. CFrame.new(0.450665146, -1.87432182, 0.242756784, 0.938798666, 0.182527304, -0.29213196, -0.024868004, 0.881770015, 0.471023679, 0.343567908, -0.434931636, 0.832343459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  914. CFrame.new(-0.463921428, -2, -0.403737426, 0.766046047, 0, -0.642788887, 0, 1, 0, 0.642788887, 0, 0.766046047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  915. }, .3, false)
  916. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), .1)
  917. end
  918. swordtrail.Enabled = false
  919. con:Disconnect()
  920. Attack = false
  921. end
  922.  
  923.  
  924.  
  925.  
  926.  
  927. function basicatk2()
  928. Attack = true
  929. CFuncs.Sound.Create("12222216", SwordHitbox, 1, .8)
  930. local con = SwordHitbox.Touched:connect(function(hit)
  931. Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  932. for i = 0, .5, 0.1 do
  933. PlayAnimationFromTable({
  934. CFrame.new(0.199326009, 0, -0.0621959642, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  935. CFrame.new(0, 1.49999201, 0, 0.866025805, 0, -0.499999762, 0, 1, 0, 0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  936. CFrame.new(0.930871904, 0.250794977, -1.28154397, -0.0386770852, 0.569197655, -0.821290731, -0.998659015, 0.00628901878, 0.0513885207, 0.0344153345, 0.822176874, 0.568191111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  937. CFrame.new(-1.60257423, 0.0277413726, -0.076416865, 0.0147553682, 0.129409567, 0.991481602, 0.224142969, 0.965926051, -0.12940973, -0.974444628, 0.224143118, -0.0147536397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  938. CFrame.new(0.624383092, -1.99999106, -0.0120142996, 0.707107008, 0, -0.707106769, 0, 1, 0, 0.707106769, 0, 0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  939. CFrame.new(-0.482958466, -1.99999106, -0.129410326, 0.707106769, 0, 0.707107008, 0, 1, 0, -0.707107008, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  940. }, .3, false)
  941. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  942. end
  943. swordtrail.Enabled = true
  944. for i = 0, .5, 0.1 do
  945. swait()
  946. PlayAnimationFromTable({
  947. CFrame.new(0.366101086, 0, -0.414826214, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  948. CFrame.new(0, 1.49999201, 0, 0.342023224, 0, -0.939691603, 0, 1, 0, 0.939691603, 0, 0.342023224) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  949. CFrame.new(0.0553627312, 1.3573252, -1.17095125, 0.785249949, 0.559134185, 0.265991658, 0.545306027, -0.827990174, 0.130666092, 0.293298304, 0.0424413234, -0.955078542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  950. CFrame.new(-1.60256672, 0.0277402997, -0.0764263347, 0.0147550702, 0.129409924, 0.991481423, 0.224143073, 0.965925932, -0.129410043, -0.974444628, 0.224143118, -0.0147539973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  951. CFrame.new(0.624385655, -1.99999106, -0.0120021999, 0.707108498, 0, -0.70710516, 0, 1, 0, 0.70710516, 0, 0.707108498) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  952. CFrame.new(-0.48295331, -1.99999106, -0.129420042, 0.70710516, 0, 0.707108498, 0, 1, 0, -0.707108498, 0, 0.70710516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  953. }, .3, false)
  954. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  955. end
  956. for i = 0, .5, 0.1 do
  957. swait()
  958. PlayAnimationFromTable({
  959. CFrame.new(0.366099417, -0.200000986, -0.414823025, 0.582563281, 0.271655113, 0.766044199, -0.42261821, 0.906307876, -1.75809453e-06, -0.694272339, -0.323743135, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  960. CFrame.new(-0.231262937, 1.54721832, -0.0511251986, 0.851651847, -0.42261821, -0.309973061, 0.397132277, 0.906307876, -0.144540951, 0.342016667, -1.75809453e-06, 0.939694047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  961. CFrame.new(-0.0908454061, 1.16592097, -1.08897507, -0.0772816539, 0.583855987, 0.808170736, 0.727612376, -0.521148086, 0.446077228, 0.681621552, 0.622508645, -0.384545565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  962. CFrame.new(-1.61299813, 0.0366990864, 0.314264029, -0.455841899, 0.169077203, 0.87385428, 0.0347501114, 0.984423816, -0.172343403, -0.889382243, -0.048194766, -0.454617083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  963. CFrame.new(1.21119905, -1.34869587, -0.183849275, 0.851651549, -0.252021521, -0.459537864, 0.397132158, 0.882479608, 0.252023607, 0.342017442, -0.39713347, 0.851650953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  964. CFrame.new(0.0580956787, -1.95897889, 0.369651437, 0.640855312, -0.42261821, 0.640857816, 0.298834234, 0.906307876, 0.298838168, -0.707108855, -1.75809453e-06, 0.707104981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  965. }, .3, false)
  966. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  967. end
  968. for i = 0, .5, 0.1 do
  969. swait()
  970. PlayAnimationFromTable({
  971. CFrame.new(0.366085619, -1.19999647, -0.414817601, 0.582568169, -0.412207156, 0.700499654, -0.422613144, 0.582565188, 0.69427377, -0.694271266, -0.700502098, 0.165179759) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  972. CFrame.new(0.112729274, 1.56678414, 0.254275501, 0.577656388, 0.0997146964, -0.810166836, -0.213354647, 0.976452529, -0.0319427848, 0.787904203, 0.191304803, 0.585328698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  973. CFrame.new(1.96889925, 0.746382177, -0.185331225, 0.0769328177, -0.997015715, 0.00641870499, 0.879773498, 0.0648541152, -0.470948815, 0.469127119, 0.0418784246, 0.882137418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  974. CFrame.new(-1.88176703, 0.136358321, 0.177449048, -0.455846965, 0.778092861, 0.43217504, 0.703643739, 0.612389445, -0.360367835, -0.545058966, 0.139824644, -0.826655984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  975. CFrame.new(0.90178746, -1.14663219, -0.653959215, 0.851655245, 0.190028608, -0.488439023, -0.00672882795, 0.935840786, 0.352359027, 0.524059415, -0.296801776, 0.798292339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  976. CFrame.new(-0.830604553, -2.07172632, -0.233860642, 0.784890771, 0.0754829049, -0.615019679, -0.147760659, 0.986719251, -0.0674703121, 0.601758778, 0.143832445, 0.785620093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  977. }, .3, false)
  978. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  979. end
  980. swordtrail.Enabled = false
  981. con:Disconnect()
  982. Attack = false
  983. end
  984.  
  985.  
  986. function dodgeball()
  987. Attack = true
  988. humanoid.AutoRotate = false
  989. local spawnPos = Torso.Position
  990. orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Crimson"), "ref", Vector3.new(2,2,2))
  991. orb1.Anchored=true
  992. orb1.CanCollide=false
  993.  
  994. game:GetService("Debris"):AddItem(orb1, 10)
  995. orb1.Elasticity = 1
  996. local mbewm2 = Instance.new("SpecialMesh", orb1)
  997. mbewm2.MeshType = "Sphere"
  998. mbewm2.Scale = Vector3.new(1,1,1)
  999. game:GetService("Debris"):AddItem(orb1, 3)
  1000. for i = 0, 2, 0.1 do
  1001. orb1.CFrame = Dodgebox.CFrame
  1002. swait()
  1003. PlayAnimationFromTable({
  1004. CFrame.new(-0.0142339477, 0.0233179312, 0.0206872448, 0.642789185, 7.39382813e-08, 0.766043305, -4.8651782e-07, 1, 3.11712938e-07, -0.766043305, -5.73050784e-07, 0.642789245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1005. CFrame.new(-3.34310243e-06, 1.49992716, -2.40420513e-06, 0.609423697, -6.78923243e-07, -0.792844892, 8.58872227e-08, 1, -7.90281774e-07, 0.792844832, 4.13525413e-07, 0.609423757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1006. CFrame.new(1.70033991, 0.0784267411, 0.291652292, 0.980928302, -0.190888226, -0.0366283059, 0.192193046, 0.924432218, 0.329373628, -0.0290131569, -0.330131561, 0.943489075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1007. CFrame.new(-1.9394995, 0.331927955, -0.314799666, 0.117194936, 0.856613636, -0.502472639, -0.987918258, 0.0488963015, -0.14706032, -0.101404801, 0.513636589, 0.851994693) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1008. CFrame.new(0.596234262, -2.04406619, 0.245654553, 0.999976635, 0.00595425069, -0.00338888168, -0.00461965939, 0.95128876, 0.308266908, 0.00505927205, -0.308244109, 0.951293945) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1009. CFrame.new(-0.699660361, -2.00000048, 0.0218301564, 0.984807849, -4.44691977e-07, 0.173648536, 4.41870725e-07, 1, 5.48861863e-08, -0.173648536, 2.26791599e-08, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1010. }, .3, false)
  1011. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1012. end
  1013. local con = orb1.Touched:connect(function(hit)
  1014. CFuncs.Sound.Create("112503990", Torso, 1, .8)end)
  1015. orb1.Anchored=false
  1016. orb1.CanCollide=true
  1017.  
  1018. local roketsped = 500
  1019. local spawnPosition = (RootPart.CFrame * CFrame.new(0, 0, -3)).p
  1020. orb1.CFrame = CFrame.new(spawnPosition, Mouse.hit.p)
  1021. orb1.Velocity = orb1.CFrame.lookVector * roketsped
  1022. local GRAVITY_ACCELERATION = 196.2
  1023. local bodyForce = Instance.new('BodyForce', orb1)
  1024. bodyForce.Name = 'Antigravity'
  1025. bodyForce.force = Vector3.new(0, orb1:GetMass() * GRAVITY_ACCELERATION, 0)
  1026.  
  1027. game:GetService("Debris"):AddItem(orb1, 8)
  1028.  
  1029. for i = 0, 1, 0.1 do
  1030. swait()
  1031. PlayAnimationFromTable({
  1032. CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1033. CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1034. CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1035. CFrame.new(-1.58664989, 0.765351355, -0.846855521, -0.120212317, 0.321875662, -0.939119458, -0.987918437, -0.131986037, 0.0812216997, -0.0978073403, 0.937537193, 0.333853245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1036. CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1037. CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1038. }, .3, false)
  1039. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1040. end
  1041. humanoid.AutoRotate = true
  1042. Attack = false
  1043. while orb1 do
  1044. swait()
  1045. MagnitudeDamage(orb1, 4, 0, 0, 100, "Normal", "112503990", 1)
  1046. end
  1047.  
  1048. end
  1049.  
  1050.  
  1051. function roketlunch()
  1052. Attack = true
  1053. humanoid.WalkSpeed = 0
  1054. humanoid.JumpPower = 0
  1055. RHandle.Transparency = 0
  1056. Sword.Transparency = 1
  1057. for i = 0, 1, 0.1 do
  1058. swait()
  1059. PlayAnimationFromTable({
  1060. CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1061. CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1062. CFrame.new(1.28755724, 0.00418370962, -0.0650342703, 0.890014946, 0.230696142, -0.393259257, -0.298804998, 0.946620405, -0.120936036, 0.344367683, 0.225142673, 0.911439359) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1063. CFrame.new(-1.59552705, 0.053297095, -0.298519343, 0.986049891, 0.15347448, -0.0644321442, -0.162331849, 0.801095366, -0.576103032, -0.036800772, 0.578525543, 0.814833522) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1064. CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1065. CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1066. }, .3, false)
  1067. end
  1068.  
  1069.  
  1070. for i = 0, 3, 0.1 do
  1071. swait()
  1072. PlayAnimationFromTable({
  1073. CFrame.new(-0.0142319426, -1.08839262, 0.0206871927, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1074. CFrame.new(0.0154080922, 1.55223548, -0.0916156173, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1075. CFrame.new(0.428888142, 0.573096275, -1.0865351, 0.629741013, 0.73693651, -0.245664269, -0.133446366, -0.208918005, -0.968785584, -0.765257001, 0.64286691, -0.0332227312) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1076. CFrame.new(-1.24049437, 0.563232303, -0.47247985, 0.974705219, -0.150607079, -0.165128678, -0.176947653, -0.0686892122, -0.981820583, 0.136526525, 0.986204565, -0.0936013013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1077. CFrame.new(0.542829335, -1.05595815, -0.494429678, 0.999206185, -0.0391747355, 0.00724902749, 0.0392762125, 0.999124289, -0.0144301355, -0.00667738914, 0.0147034377, 0.999869585) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1078. CFrame.new(-0.433013409, -1.47995389, 0.259185165, 1, -2.98023224e-08, 0, 0, 0.17364727, 0.984807968, 2.98023224e-08, -0.984807849, 0.173647255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1079. }, .3, false)
  1080. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1081. end
  1082.  
  1083. local roket=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Smoky grey"), "ref", Vector3.new(1,1,2))
  1084. roket.Anchored=false
  1085. roket.CanCollide=true
  1086. local roketsped = 100
  1087. local spawnPosition = (RootPart.CFrame * CFrame.new(0, 0, -6)).p
  1088. roket.CFrame = CFrame.new(spawnPosition, Mouse.hit.p) --NOTE: This must be done before assigning Parent
  1089. roket.Velocity = roket.CFrame.lookVector * roketsped
  1090. CFuncs.Sound.Create("31761785", roket, 3, 1)
  1091. local GRAVITY_ACCELERATION = 196.2
  1092. local bodyForce = Instance.new('BodyForce', roket)
  1093. bodyForce.Name = 'Antigravity'
  1094. bodyForce.force = Vector3.new(0, roket:GetMass() * GRAVITY_ACCELERATION, 0)
  1095.  
  1096. game:GetService("Debris"):AddItem(roket, 8)
  1097. local con = roket.Touched:connect(function(hit)
  1098. MagnitudeDamage(roket, 10, 0, 0, 100, "Normal", "112503990", 1) Effects.Sphere.Create(BrickColor.new(roket.Color), roket.CFrame, 3, 3, 3, 3, 3, 3, 0.03) roket.Transparency = 1 CFuncs.Sound.Create("169628396", Character, .1, 1) local boo = Instance.new("Explosion", roket) boo.Position = roket.Position boo.BlastRadius = 30
  1099. boo.BlastPressure = 500 roket:Destroy() end)
  1100. for i = 0, 2, 0.1 do
  1101. swait()
  1102. PlayAnimationFromTable({
  1103. CFrame.new(-0.0142334783, -1.08840001, 0.0206862688, 1.00000119, 7.67409801e-07, -2.98023224e-08, 6.21078584e-07, 0.984811127, -0.173649758, 2.38418579e-07, 0.173647732, 0.984807074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1104. CFrame.new(-0.0153429285, 1.61389816, 0.0791989863, 0.999084234, -0.0110745579, -0.0413306355, 0.00743017718, 0.996153533, -0.0873102993, 0.0421385169, 0.0869232267, 0.995323479) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1105. CFrame.new(0.489735812, 0.316905022, -1.24634087, 0.629742265, 0.683080673, -0.369899511, -0.387131512, -0.136858344, -0.911810875, -0.67346406, 0.717405558, 0.178256541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1106. CFrame.new(-1.24049377, 0.367668957, -0.636619806, 0.974705458, -0.198001236, -0.103657492, -0.119579755, -0.0701957047, -0.990339994, 0.188812226, 0.977685094, -0.092097044) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1107. CFrame.new(0.542830348, -1.16139019, -0.103446305, 0.999207258, -0.0391742066, 0.00724938512, 0.0346246623, 0.943902194, 0.328414857, -0.0197079182, -0.327904552, 0.944504917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1108. CFrame.new(-0.433018923, -1.30207276, 0.749731183, 1.00000107, -2.38418579e-07, 6.00692658e-07, 7.78585672e-07, -0.173647717, 0.984811127, 5.96046448e-08, -0.984807074, -0.173649803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1109. }, .3, false)
  1110. Torso.Velocity=RootPart.CFrame.lookVector*-20
  1111. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1112. end
  1113. RHandle.Transparency = 1
  1114. Sword.Transparency = 0
  1115.  
  1116. humanoid.WalkSpeed = 13
  1117. humanoid.JumpPower = 60
  1118. Attack = false
  1119. end
  1120.  
  1121.  
  1122.  
  1123. function fireinDhole()
  1124. Attack = true
  1125. local bomb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Crimson"), "ref", Vector3.new(1,1,1))
  1126. bomb1.Anchored=true
  1127. bomb1.CanCollide=true
  1128. game:GetService("Debris"):AddItem(orb1, 10)
  1129. bomb1.Elasticity = .3
  1130. local mbewm2 = Instance.new("SpecialMesh", bomb1)
  1131. mbewm2.MeshId = "rbxasset://fonts/timebomb.mesh"
  1132. mbewm2.TextureId = "rbxasset://textures/bombtex.png"
  1133. mbewm2.Scale = Vector3.new(1,1,1)
  1134.  
  1135. CFuncs.Sound.Create("11565378", bomb1, 1, 1)
  1136. for i = 0, 2, 0.1 do
  1137. swait()
  1138. PlayAnimationFromTable({
  1139. CFrame.new(-0.0142339477, 0.0233179312, 0.0206872448, 0.642789185, 7.39382813e-08, 0.766043305, -4.8651782e-07, 1, 3.11712938e-07, -0.766043305, -5.73050784e-07, 0.642789245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1140. CFrame.new(-3.34310243e-06, 1.49992716, -2.40420513e-06, 0.609423697, -6.78923243e-07, -0.792844892, 8.58872227e-08, 1, -7.90281774e-07, 0.792844832, 4.13525413e-07, 0.609423757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1141. CFrame.new(1.70033991, 0.0784267411, 0.291652292, 0.980928302, -0.190888226, -0.0366283059, 0.192193046, 0.924432218, 0.329373628, -0.0290131569, -0.330131561, 0.943489075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1142. CFrame.new(-1.66880238, 0.166423663, -0.183722675, 0.845035851, 0.182852611, -0.502473533, -0.291941375, 0.945062757, -0.147059917, 0.447978795, 0.270963728, 0.851994097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1143. CFrame.new(0.596234262, -2.04406619, 0.245654553, 0.999976635, 0.00595425069, -0.00338888168, -0.00461965939, 0.95128876, 0.308266908, 0.00505927205, -0.308244109, 0.951293945) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1144. CFrame.new(-0.699660361, -2.00000048, 0.0218301564, 0.984807849, -4.44691977e-07, 0.173648536, 4.41870725e-07, 1, 5.48861863e-08, -0.173648536, 2.26791599e-08, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1145. }, .3, false)
  1146. bomb1.CFrame = Dodgebox.CFrame
  1147. end
  1148. for i = 0, .5, 0.1 do
  1149. swait()
  1150. PlayAnimationFromTable({
  1151. CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1152. CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1153. CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1154. CFrame.new(-1.53036773, 0.2318203, -0.558730543, 0.939119756, 0.343578428, -0.00287370384, -0.0812207609, 0.213862434, -0.973481536, -0.333852679, 0.914449036, 0.228748128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1155. CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1156. CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1157. }, .3, false)
  1158. bomb1.CFrame = Dodgebox.CFrame
  1159. end
  1160. bomb1.CFrame = RootPart.CFrame * CFrame.new(0,0,-3)
  1161. bomb1.Anchored=false
  1162. bomb1.Velocity=RootPart.CFrame.lookVector*50
  1163. for i = 0, .5, 0.1 do
  1164. swait()
  1165. PlayAnimationFromTable({
  1166. CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1167. CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1168. CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1169. CFrame.new(-1.53036773, 0.2318203, -0.558730543, 0.939119756, 0.343578428, -0.00287370384, -0.0812207609, 0.213862434, -0.973481536, -0.333852679, 0.914449036, 0.228748128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170. CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1171. CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1172. }, .3, false)
  1173. end
  1174. Attack = false
  1175. wait(4)
  1176. MagnitudeDamage(bomb1, 30, 0, 0, 400, "Normal", "112503990", 1)
  1177. Effects.Sphere.Create(BrickColor.new(Torso.Color), bomb1.CFrame, 3, 3, 3, 3, 3, 3, 0.03)
  1178. CFuncs.Sound.Create("169628396", bomb1, 3, 1)
  1179. bomb1.Transparency = 1
  1180. bomb1.Anchored=true
  1181. bomb1.CanCollide=false
  1182. local boo = Instance.new("Explosion", bomb1)
  1183. boo.Position = bomb1.Position
  1184. boo.BlastRadius = 30
  1185. boo.BlastPressure = 500
  1186. end
  1187.  
  1188.  
  1189.  
  1190.  
  1191. Mouse.KeyDown:connect(function(Key)
  1192. Key = Key:lower()
  1193. if Attack == false and Key == 'z' then
  1194. dodgeball()
  1195. elseif Attack == false and Key == 'x' then
  1196. roketlunch()
  1197. elseif Attack == false and Key == 'c' then
  1198. fireinDhole()
  1199. end
  1200. end)
  1201.  
  1202.  
  1203.  
  1204. Mouse.Button1Up:connect(function()
  1205. if Attack == false and Combo== 1 then
  1206. basicatk1()
  1207. Combo=2
  1208. elseif Attack == false and Combo== 2 then
  1209. basicatk2()
  1210. Combo=3
  1211. elseif Attack == false and Combo== 3 then
  1212. basicatk3()
  1213. Combo=1
  1214. end
  1215. end)
  1216.  
  1217.  
  1218.  
  1219.  
  1220.  
  1221. --{{Linked Sword remake by SezHu. Made for WolfyKi11er.}}--
  1222. while true do
  1223. swait()
  1224. for i, v in pairs(Character:GetChildren()) do
  1225. if v:IsA("Part") then
  1226. v.Material = "SmoothPlastic"
  1227. elseif v:IsA("Accessory") then
  1228. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1229. end
  1230. end
  1231. for i, v in pairs(Character:GetChildren()) do
  1232. if v:IsA'Model' then
  1233. for _, c in pairs(v:GetChildren()) do
  1234. if c:IsA'Part' then
  1235. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1236. end
  1237. end
  1238. end
  1239. end
  1240. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1241. Velocity = RootPart.Velocity.y
  1242. Sine = Sine + Change
  1243. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1244. if RootPart.Velocity.y > 1 and hit == nil then
  1245. Anim = "Jump"
  1246. if Attack == false then
  1247. Change = 1
  1248. PlayAnimationFromTable({
  1249. CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1250. CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1251. CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1252. CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1253. CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1254. CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1255. }, .3, false)
  1256. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1257. end
  1258. elseif RootPart.Velocity.y < -1 and hit == nil then
  1259. Anim = "Fall"
  1260. if Attack == false then
  1261. Change = 1
  1262. PlayAnimationFromTable({
  1263. CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264. CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1265. CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266. CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1267. CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1268. CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1269. }, .3, false)
  1270. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1271. end
  1272. elseif TorsoVelocity < 1 and hit ~= nil then
  1273. Anim = "Idle"
  1274. if Attack == false then
  1275. Change = 1
  1276. PlayAnimationFromTable({
  1277. CFrame.new(-0.014233104, 0.0233179983, 0.020687025, 0.866024911, 0, -0.500000954, 0, 1, 0, 0.500000954, 0, 0.866024852) * CFrame.new(0, 0 + .05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1278. CFrame.new(0, 1.49992597, 0, 0.886625588, 0, 0.462487936, 0, 1, 0, -0.462487817, 0, 0.886625707) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .08 * math.cos(Sine/25), 0, 0),
  1279. CFrame.new(1.70001733, 0.169989109, 0.310000241, 0.827918112, -0.251382649, -0.501356483, 0.215029001, 0.967887759, -0.130214334, 0.51799041, 6.03497028e-07, 0.855386436) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 + 2 * math.cos(Sine/25)), math.rad(0), math.rad(0)),
  1280. CFrame.new(-1.61998975, 0.0599977374, 2.55400209e-06, 0.981399894, 0.191975057, 4.17232513e-07, -0.191975072, 0.981399834, 9.87734779e-07, -2.38418579e-07, -1.05053186e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 2 * math.cos(Sine/25))),
  1281. CFrame.new(0.649993002, -1.99999797, 9.67067535e-07, 0.98969245, -0.143209025, 1.16229057e-06, 0.14320904, 0.98969245, -1.03930267e-06, -1.01327896e-06, 1.19954348e-06, 1) * CFrame.new(0, 0 - .08 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0 + .01 * math.cos(Sine/25)),
  1282. CFrame.new(-0.500000954, -2, -9.53674316e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .08 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1283. }, .3, false)
  1284. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1285. end
  1286. elseif TorsoVelocity > 2 and hit ~= nil then
  1287. Anim = "Walk"
  1288. if Attack == false then
  1289. PlayAnimationFromTable({
  1290. CFrame.new(-0.0142326364, 0.023318341, 0.0206875801, 1.00000012, 1.5803721e-08, 5.96046448e-08, 2.72463048e-08, 1, 5.61747235e-08, 2.98023224e-08, 2.44280045e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(-.2, math.rad(0 - 10 * math.cos(Sine/6)/2), 0),
  1291. CFrame.new(1.03447394e-06, 1.49992573, -8.27737608e-07, 0.999084234, 2.72463048e-08, -0.0427876711, 2.93197502e-08, 1, 2.55612349e-08, 0.0427877009, 5.61747235e-08, 0.999084353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292. CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 - 30 * math.cos(Sine/6)/2), 0, 0),
  1293. CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, 0, 0 - .3 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 + 30 * math.cos(Sine/6)/2), 0, 0),
  1294. CFrame.new(.5, -1.64 - 0.8 * math.cos(Sine / 6) / 2, 0 + 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-50 * math.sin(Sine / 6)), math.rad(-3), math.rad(0)),
  1295. CFrame.new(-.5, -1.64 + 0.8 * math.cos(Sine / 6) / 2, 0 - 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(50 * math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .3, false)
  1296. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1297. end
  1298. end
  1299.  
  1300. if #Effects > 0 then
  1301. for e = 1, #Effects do
  1302. if Effects[e] ~= nil then
  1303. local Thing = Effects[e]
  1304. if Thing ~= nil then
  1305. local Part = Thing[1]
  1306. local Mode = Thing[2]
  1307. local Delay = Thing[3]
  1308. local IncX = Thing[4]
  1309. local IncY = Thing[5]
  1310. if Thing[1].Transparency <= 1 then
  1311. if Thing[2] == "Block1" then
  1312. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1313. Mesh = Thing[7]
  1314. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1315. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1316. elseif Thing[2] == "Ice" then
  1317. if Thing[6] <= Thing[5] then
  1318. Thing[6] = Thing[6] + .05
  1319. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1320. else
  1321. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1322. end
  1323. elseif Thing[2] == "Shatter" then
  1324. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1325. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1326. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1327. Thing[6] = Thing[6] + Thing[5]
  1328. elseif Thing[2] == "Block2" then
  1329. Thing[1].CFrame = Thing[1].CFrame
  1330. Mesh = Thing[7]
  1331. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1332. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1333. elseif Thing[2] == "Block3" then
  1334. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1335. Mesh = Thing[7]
  1336. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1337. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1338. elseif Thing[2] == "Block4" then
  1339. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1340. Mesh = Thing[7]
  1341. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1342. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1343. elseif Thing[2] == "Block2Fire" then
  1344. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1345. Mesh = Thing[7]
  1346. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1347. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1348. if Thing[1].Transparency >= .3 then
  1349. Thing[1].BrickColor = BrickColor.new("Bright red")
  1350. else
  1351. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1352. end
  1353. elseif Thing[2] == "Cylinder" then
  1354. Mesh = Thing[7]
  1355. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1356. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1357. elseif Thing[2] == "Blood" then
  1358. Mesh = Thing[7]
  1359. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1360. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1361. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1362. elseif Thing[2] == "Elec" then
  1363. Mesh = Thing[10]
  1364. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1365. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1366. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1367. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1368. elseif Thing[2] == "Disappear" then
  1369. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1370. end
  1371. else
  1372. Part.Parent = nil
  1373. table.remove(Effects, e)
  1374. end
  1375. end
  1376. end
  1377. end
  1378. end
  1379. Humanoid.Health = math.huge
  1380. end
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