Advertisement
Kalashnikov

Untitled

Nov 16th, 2011
85
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 45.09 KB | None | 0 0
  1. +-------+---------------------------------------------------------------------------------------------------------------------------------+
  2. | id | short_effect |
  3. +-------+---------------------------------------------------------------------------------------------------------------------------------+
  4. | 1 | Inflicts regular damage with no additional effect. |
  5. | 2 | Puts the target to sleep. |
  6. | 3 | Has a $effect_chance% chance to [poison]{mechanic:poison} the target. |
  7. | 4 | Heals the user by half the damage inflicted. |
  8. | 5 | Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
  9. | 6 | Has a $effect_chance% chance to [freeze]{mechanic:freeze} the target. |
  10. | 7 | Has a $effect_chance% chance to [paralyze]{mechanic:paralysis} the target. |
  11. | 8 | User faints. |
  12. | 9 | Only works on sleeping Pok�mon. Heals the user by half the damage inflicted. |
  13. | 10 | Uses the target's last used move. |
  14. | 11 | Raises the user's Attack by one stage. |
  15. | 12 | Raises the user's Defense by one stage. |
  16. | 14 | Raises the user's Special Attack by one stage. |
  17. | 17 | Raises the user's evasion by one stage. |
  18. | 18 | Never misses. |
  19. | 19 | Lowers the target's Attack by one stage. |
  20. | 20 | Lowers the target's Defense by one stage. |
  21. | 21 | Lowers the target's Speed by one stage. |
  22. | 24 | Lowers the target's accuracy by one stage. |
  23. | 25 | Lowers the target's evasion by one stage. |
  24. | 26 | Resets all Pok�mon's stats, accuracy, and evasion. |
  25. | 27 | User waits for two turns, then hits back for twice the damage it took. |
  26. | 28 | Hits every turn for 2-3 turns, then confuses the user. |
  27. | 29 | Immediately ends wild battles. Forces trainers to switch Pok�mon. |
  28. | 30 | Hits 2-5 times in one turn. |
  29. | 31 | User's type changes to the type of one of its moves at random. |
  30. | 32 | Has a $effect_chance% chance to make the target flinch. |
  31. | 33 | Heals the user by half its max HP. |
  32. | 34 | Badly poisons the target, inflicting more damage every turn. |
  33. | 35 | Scatters money on the ground worth five times the user's level. |
  34. | 36 | Reduces damage from special attacks by 50% for five turns. |
  35. | 37 | Has a $effect_chance% chance to [burn]{mechanic:burn}, [freeze]{mechanic:freeze}, or [paralyze]{mechanic:paralysis} the target. |
  36. | 38 | User sleeps for two turns, completely healing itself. |
  37. | 39 | Causes a one-hit KO. |
  38. | 40 | Requires a turn to charge before attacking. |
  39. | 41 | Inflicts damage equal to half the target's HP. |
  40. | 42 | Inflicts 40 points of damage. |
  41. | 43 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
  42. | 44 | Has an increased chance for a critical hit. |
  43. | 45 | Hits twice in one turn. |
  44. | 46 | If the user misses, it takes half the damage it would have inflicted in recoil. |
  45. | 47 | Protects the user's stats from being changed by enemy moves. |
  46. | 48 | Increases the user's chance to score a critical hit. |
  47. | 49 | User receives 1/4 the damage it inflicts in recoil. |
  48. | 50 | Confuses the target. |
  49. | 51 | Raises the user's Attack by two stages. |
  50. | 52 | Raises the user's Defense by two stages. |
  51. | 53 | Raises the user's Speed by two stages. |
  52. | 54 | Raises the user's Special Attack by two stages. |
  53. | 55 | Raises the user's Special Defense by two stages. |
  54. | 58 | User becomes a copy of the target until it leaves battle. |
  55. | 59 | Lowers the target's Attack by two stages. |
  56. | 60 | Lowers the target's Defense by two stages. |
  57. | 61 | Lowers the target's Speed by two stages. |
  58. | 63 | Lowers the target's Special Defense by two stages. |
  59. | 66 | Reduces damage from physical attacks by half. |
  60. | 67 | Poisons the target. |
  61. | 68 | Paralyzes the target. |
  62. | 69 | Has a $effect_chance% chance to lower the target's Attack by one stage. |
  63. | 70 | Has a $effect_chance% chance to lower the target's Defense by one stage. |
  64. | 71 | Has a $effect_chance% chance to lower the target's Speed by one stage. |
  65. | 72 | Has a $effect_chance% chance to lower the target's Special Attack by one stage. |
  66. | 73 | Has a $effect_chance% chance to lower the target's Special Defense by one stage. |
  67. | 74 | Has a $effect_chance% chance to lower the target's accuracy by one stage. |
  68. | 76 | User charges for one turn before attacking. Has a $effect_chance% chance to make the target flinch. |
  69. | 77 | Has a $effect_chance% chance to confuse the target. |
  70. | 78 | Hits twice in the same turn. Has a $effect_chance% chance to poison the target. |
  71. | 79 | Never misses. |
  72. | 80 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
  73. | 81 | User foregoes its next turn to recharge. |
  74. | 82 | If the user is hit after using this move, its Attack rises by one stage. |
  75. | 83 | Copies the target's last used move. |
  76. | 84 | Randomly selects and uses any move in the game. |
  77. | 85 | Seeds the target, stealing HP from it every turn. |
  78. | 86 | Does nothing. |
  79. | 87 | Disables the target's last used move for 1-8 turns. |
  80. | 88 | Inflicts damage equal to the user's level. |
  81. | 89 | Inflicts damage between 50% and 150% of the user's level. |
  82. | 90 | Inflicts twice the damage the user received from the last physical hit it took. |
  83. | 91 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
  84. | 92 | Sets the user's and targets's HP to the average of their current HP. |
  85. | 93 | Has a $effect_chance% chance to make the target flinch. Only works if the user is sleeping. |
  86. | 94 | Changes the user's type to a random type either resistant or immune to the last move used against it. |
  87. | 95 | Ensures that the user's next move will hit the target. |
  88. | 96 | Permanently becomes the target's last used move. |
  89. | 98 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
  90. | 99 | If the user faints this turn, the target automatically will, too. |
  91. | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
  92. | 101 | Lowers the PP of the target's last used move by 4. |
  93. | 102 | Cannot lower the target's HP below 1. |
  94. | 103 | Cures the entire party of major status effects. |
  95. | 104 | Inflicts regular damage with no additional effect. |
  96. | 105 | Hits three times, increasing power by 100% with each successful hit. |
  97. | 106 | Takes the target's item. |
  98. | 107 | Prevents the target from leaving battle. |
  99. | 108 | Target loses 1/4 its max HP every turn as long as it's asleep. |
  100. | 109 | Raises the user's evasion by two stages. |
  101. | 110 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
  102. | 112 | Prevents any moves from hitting the user this turn. |
  103. | 113 | Scatters Spikes, hurting opposing Pok�mon that switch in. |
  104. | 114 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
  105. | 115 | User and target both faint after three turns. |
  106. | 116 | Changes the weather to a sandstorm for five turns. |
  107. | 117 | Prevents the user's HP from lowering below 1 this turn. |
  108. | 118 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
  109. | 119 | Raises the target's Attack by two stages and confuses the target. |
  110. | 120 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
  111. | 121 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
  112. | 122 | Power increases with happiness, up to a maximum of 102. |
  113. | 123 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
  114. | 124 | Power increases as happiness decreases, up to a maximum of 102. |
  115. | 125 | Protects the user's field from major status ailments and confusion for five turns. |
  116. | 126 | Has a $effect_chance% chance to [burn]{mechanic:burn} the target. Lets frozen Pok�mon thaw themselves. |
  117. | 127 | Power varies randomly from 10 to 150. |
  118. | 128 | Allows the trainer to switch out the user and pass effects along to its replacement. |
  119. | 129 | Has double power against, and can hit, Pok�mon attempting to switch out. |
  120. | 130 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
  121. | 131 | Inflicts 20 points of damage. |
  122. | 133 | Heals the user by half its max HP. Affected by weather. |
  123. | 136 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
  124. | 137 | Changes the weather to rain for five turns. |
  125. | 138 | Changes the weather to sunny for five turns. |
  126. | 139 | Has a $effect_chance% chance to raise the user's Defense by one stage. |
  127. | 140 | Has a $effect_chance% chance to raise the user's Attack by one stage. |
  128. | 141 | Has a $effect_chance% chance to raise all of the user's stats by one stage. |
  129. | 143 | User pays half its max HP to max out its Attack. |
  130. | 144 | Discards the user's stat changes and copies the target's. |
  131. | 145 | Inflicts twice the damage the user received from the last special hit it took. |
  132. | 146 | Raises the user's Defense by one stage. User charges for one turn before attacking. |
  133. | 147 | Has a $effect_chance% chance to make the target flinch. |
  134. | 148 | Inflicts regular damage and can hit Dig users. |
  135. | 149 | Hits the target two turns later. |
  136. | 150 | Inflicts regular damage and can hit Pok�mon in the air. |
  137. | 151 | Has a $effect_chance% chance to make the target flinch. |
  138. | 152 | Requires a turn to charge before attacking. |
  139. | 153 | Has a $effect_chance% chance to paralyze the target. |
  140. | 154 | Immediately ends wild battles. No effect otherwise. |
  141. | 155 | Hits once for every conscious Pok�mon the trainer has. |
  142. | 156 | User flies high into the air, dodging all attacks, and hits next turn. |
  143. | 157 | Raises user's Defense by one stage. |
  144. | 159 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
  145. | 160 | Forced to use this move for several turns. Pok�mon cannot fall asleep in that time. |
  146. | 161 | Stores energy up to three times for use with Spit Up and Swallow. |
  147. | 162 | Power is 100 times the amount of energy Stockpiled. |
  148. | 163 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
  149. | 165 | Changes the weather to a hailstorm for five turns. |
  150. | 166 | Prevents the target from using the same move twice in a row. |
  151. | 167 | Raises the target's Special Attack by one stage and confuses the target. |
  152. | 168 | Burns the target. |
  153. | 169 | Lowers the target's Attack and Special Attack by two stages. User faints. |
  154. | 170 | Power doubles if user is burned, paralyzed, or poisoned. |
  155. | 171 | If the user takes damage before attacking, the attack is canceled. |
  156. | 172 | If the target is paralyzed, inflicts double damage and cures the paralysis. |
  157. | 173 | Redirects the target's single-target effects to the user for this turn. |
  158. | 174 | Uses a move which depends upon the terrain. |
  159. | 175 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
  160. | 176 | For the next few turns, the target can only use damaging moves. |
  161. | 177 | Ally's next move inflicts half more damage. |
  162. | 178 | User and target swap items. |
  163. | 179 | Copies the target's ability. |
  164. | 180 | User will recover half its max HP at the end of the next turn. |
  165. | 181 | Randomly selects and uses one of the trainer's other Pok�mon's moves. |
  166. | 182 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
  167. | 183 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
  168. | 184 | Reflects back the first effect move used on the user this turn. |
  169. | 185 | User recovers the item it last used up. |
  170. | 186 | Inflicts double damage if the user takes damage before attacking this turn. |
  171. | 187 | Destroys Reflect and Light Screen. |
  172. | 188 | Target sleeps at the end of the next turn. |
  173. | 189 | Target drops its held item. |
  174. | 190 | Lowers the target's HP to equal the user's. |
  175. | 191 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
  176. | 192 | User and target swap abilities. |
  177. | 193 | Prevents the target from using any moves that the user also knows. |
  178. | 194 | Cleanses the user of a burn, paralysis, or poison. |
  179. | 195 | If the user faints this turn, the PP of the move that fainted it drops to 0. |
  180. | 196 | Steals the target's move, if it's self-targeted. |
  181. | 197 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
  182. | 198 | Has a $effect_chance% chance to inflict a status effect which depends upon the terrain. |
  183. | 199 | User receives 1/3 the damage inflicted in recoil. |
  184. | 200 | Confuses the target. |
  185. | 201 | Has an increased chance for a critical hit and a $effect_chance% chance to [burn]{mechanic:burn} the target. |
  186. | 202 | Halves all Electric-type damage. |
  187. | 203 | Has a $effect_chance% chance to badly poison the target. |
  188. | 204 | If there be weather, this move has doubled power and the weather's type. |
  189. | 205 | Lowers the user's Special Attack by two stages after inflicting damage. |
  190. | 206 | Lowers the target's Attack and Defense by one stage. |
  191. | 207 | Raises the user's Defense and Special Defense by one stage. |
  192. | 208 | Inflicts regular damage and can hit Bounce and Fly users. |
  193. | 209 | Raises the user's Attack and Defense by one stage. |
  194. | 210 | Has an increased chance for a critical hit and a $effect_chance% chance to poison the target. |
  195. | 211 | Halves all Fire-type damage. |
  196. | 212 | Raises the user's Special Attack and Special Defense by one stage. |
  197. | 213 | Raises the user's Attack and Speed by one stage. |
  198. | 214 | User's type changes to match the terrain. |
  199. | 215 | Heals the user by half its max HP. |
  200. | 216 | Disables moves and immunities that involve flying or levitating for five turns. |
  201. | 217 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
  202. | 218 | If the target is asleep, has double power and wakes it up. |
  203. | 219 | Lowers user's Speed by one stage. |
  204. | 220 | Power raises when the user has lower Speed, up to a maximum of 150. |
  205. | 221 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
  206. | 222 | Has double power against Pok�mon that have less than half their max HP remaining. |
  207. | 223 | Power and type depend on the held berry. |
  208. | 224 | Hits through Protect and Detect. |
  209. | 225 | If target has a berry, inflicts double damage and uses the berry. |
  210. | 226 | For three turns, friendly Pok�mon have doubled Speed. |
  211. | 227 | Raises one of a friendly Pok�mon's stats at random by two stages. |
  212. | 228 | Strikes back at the last Pok�mon to hit the user this turn with 1.5� the damage. |
  213. | 229 | User must switch out after attacking. |
  214. | 230 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
  215. | 231 | Power is doubled if the target has already moved this turn. |
  216. | 232 | Power is doubled if the target has already received damage this turn. |
  217. | 233 | Target cannot use held items. |
  218. | 234 | Throws held item at the target; power depends on the item. |
  219. | 235 | Transfers the user's major status effect to the target. |
  220. | 236 | Power increases when this move has less PP, up to a maximum of 200. |
  221. | 237 | Prevents target from restoring its HP for five turns. |
  222. | 238 | Power increases against targets with more HP remaining, up to a maximum of 110 power. |
  223. | 239 | User swaps Attack and Defense. |
  224. | 240 | Nullifies target's ability until it leaves battle. |
  225. | 241 | Prevents the target from scoring critical hits for five turns. |
  226. | 242 | Uses the target's move against it before it attacks, with power increased by half. |
  227. | 243 | Uses the target's last used move. |
  228. | 244 | User swaps Attack and Special Attack changes with the target. |
  229. | 245 | User swaps Defense and Special Defense changes with the target. |
  230. | 246 | Power increases against targets with more raised stats, up to a maximum of 200. |
  231. | 247 | Can only be used after all of the user's other moves have been used. |
  232. | 248 | Changes the target's ability to Insomnia. |
  233. | 249 | Only works if the target is about to use a damaging move. |
  234. | 250 | Scatters poisoned spikes, poisoning opposing Pok�mon that switch in. |
  235. | 251 | User and target swap stat changes. |
  236. | 252 | Restores 1/16 of the user's max HP each turn. |
  237. | 253 | User is immune to Ground moves and effects for five turns. |
  238. | 254 | User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
  239. | 255 | User takes 1/4 its max HP in recoil. |
  240. | 256 | User dives underwater, dodging all attacks, and hits next turn. |
  241. | 257 | User digs underground, dodging all attacks, and hits next turn. |
  242. | 258 | Inflicts regular damage and can hit Dive users. |
  243. | 259 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
  244. | 260 | For five turns, slower Pok�mon will act before faster Pok�mon. |
  245. | 261 | Has a $effect_chance% chance to freeze the target. |
  246. | 262 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
  247. | 263 | User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to paralyze the target. |
  248. | 264 | User bounces high into the air, dodging all attacks, and hits next turn. |
  249. | 266 | Lowers the target's Special Attack by two stages if it's the opposite gender. |
  250. | 267 | Causes damage when opposing Pok�mon switch in. |
  251. | 268 | Has a higher chance to confuse the target when the recorded sound is louder. |
  252. | 269 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
  253. | 270 | User receives 1/2 the damage inflicted in recoil. |
  254. | 271 | User faints, and its replacement is fully healed. |
  255. | 272 | Has a $effect_chance% chance to lower the target's Special Defense by two stages. |
  256. | 273 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
  257. | 274 | Has a $effect_chance% chance to [burn]{mechanic:burn} the target and a $effect_chance% chance to make the target flinch. |
  258. | 275 | Has a $effect_chance% chance to freeze the target and a $effect_chance% chance to make the target flinch. |
  259. | 276 | Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch. |
  260. | 277 | Has a $effect_chance% chance to raise the user's Special Attack by one stage. |
  261. | 278 | Raises the user's Attack and accuracy by one stage. |
  262. | 279 | Prevents any multi-target moves from hitting friendly Pok�mon this turn. |
  263. | 280 | Averages Defense and Special Defense with the target. |
  264. | 281 | Averages Attack and Special Attack with the target. |
  265. | 282 | All Pok�mon's Defense and Special Defense are swapped for 5 turns. |
  266. | 283 | Inflicts damage based on the target's Defense, not Special Defense. |
  267. | 284 | Inflicts double damage if the target is Poisoned. |
  268. | 285 | Raises the user's Speed by two stages and halves the user's weight. |
  269. | 286 | Moves have 100% accuracy against the target for three turns. |
  270. | 287 | Negates held items for five turns. |
  271. | 288 | Removes any immunity to Ground damage. |
  272. | 289 | Always scores a critical hit. |
  273. | 290 | Deals splash damage to Pok�mon next to the target. |
  274. | 291 | Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
  275. | 292 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
  276. | 293 | Hits any Pok�mon that shares a type with the user. |
  277. | 294 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
  278. | 295 | Changes the target's type to Water. |
  279. | 296 | Inflicts regular damage. Raises the user's Speed by one stage. |
  280. | 297 | Lowers the target's Special Defense by two stages. |
  281. | 298 | Calculates damage with the target's attacking stat. |
  282. | 299 | Changes the target's ability to Simple. |
  283. | 300 | Copies the user's ability onto the target. |
  284. | 301 | Makes the target act next this turn. |
  285. | 302 | Has double power if it's used more than once per turn. |
  286. | 303 | Power increases by 100% for each consecutive use by any friendly Pok�mon, to a maximum of 200. |
  287. | 304 | Ignores the target's stat modifiers. |
  288. | 305 | Removes all of the target's stat modifiers. |
  289. | 306 | Power is higher the more the user's stats have been raised, to a maximum of 31�. |
  290. | 307 | Prevents any priority moves from hitting friendly Pok�mon this turn. |
  291. | 308 | User switches places with the friendly Pok�mon opposite it. |
  292. | 309 | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
  293. | 310 | Heals the target for half its max HP. |
  294. | 311 | Has double power if the target has a major status ailment. |
  295. | 312 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
  296. | 313 | Raises the user's Attack by one stage and its Speed by two stages. |
  297. | 314 | Ends wild battles. Forces trainers to switch Pok�mon. |
  298. | 315 | Destroys the target's held berry. |
  299. | 316 | Makes the target act last this turn. |
  300. | 317 | Raises the user's Attack and Special Attack by one stage. |
  301. | 318 | Has double power if the user has no held item. |
  302. | 319 | User becomes the target's type. |
  303. | 320 | Has double power if a friendly Pok�mon fainted last turn. |
  304. | 321 | Inflicts damage equal to the user's remaining HP. User faints. |
  305. | 322 | Raises the user's Special Attack by three stages. |
  306. | 323 | Raises the user's Attack, Defense, and accuracy by one stage each. |
  307. | 324 | Gives the user's held item to the target. |
  308. | 325 | With [Grass Pledge]{move:grass-pledge}, halves opposing Pok�mon's Speed for four turns. |
  309. | 326 | With [Water Pledge]{move:water-pledge}, doubles the effect chance of friendly Pok�mon's moves for four turns. |
  310. | 327 | With [Fire Pledge]{move:fire-pledge}, damages opposing Pok�mon for 1/8 their max HP every turn for four turns. |
  311. | 328 | Raises the user's Attack and Special Attack by one stage each. |
  312. | 329 | Raises the user's Defense by three stages. |
  313. | 330 | Has a $effect_chance% chance to put the target to sleep. |
  314. | 331 | Lowers the target's Speed by one stage. |
  315. | 332 | Requires a turn to charge before attacking. Has a $effect_chance% chance to paralyze the target. |
  316. | 333 | Requires a turn to charge before attacking. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
  317. | 335 | Lowers the user's Defense, Special Defense, and Speed by one stage each. |
  318. | 336 | With [Fusion Bolt]{move:fusion-bolt}, inflicts double damage. |
  319. | 337 | With [Fusion Flare]{move:fusion-flare}, inflicts double damage. |
  320. | 338 | Has a $effect_chance% chance to confuse the target. |
  321. | 10001 | Has an increased chance for a critical hit in Hyper Mode. |
  322. | 10002 | User receives 1/2 its HP in recoil. |
  323. | 10003 | Halves HP of all Pok�mon on the field. Must recharge |
  324. | 10004 | Lowers the target's evasion by two stages. |
  325. | 10005 | Removes [Light Screen]{move:light-screen}, [Reflect]{move:reflect}, and [Safeguard]{move:safeguard}. |
  326. | 10006 | Changes the weather to Shadow Sky for five turns. |
  327. +-------+---------------------------------------------------------------------------------------------------------------------------------+
  328.  
  329.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement