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- | id | short_effect |
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- | 1 | Inflicts regular damage with no additional effect. |
- | 2 | Puts the target to sleep. |
- | 3 | Has a $effect_chance% chance to [poison]{mechanic:poison} the target. |
- | 4 | Heals the user by half the damage inflicted. |
- | 5 | Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
- | 6 | Has a $effect_chance% chance to [freeze]{mechanic:freeze} the target. |
- | 7 | Has a $effect_chance% chance to [paralyze]{mechanic:paralysis} the target. |
- | 8 | User faints. |
- | 9 | Only works on sleeping Pok�mon. Heals the user by half the damage inflicted. |
- | 10 | Uses the target's last used move. |
- | 11 | Raises the user's Attack by one stage. |
- | 12 | Raises the user's Defense by one stage. |
- | 14 | Raises the user's Special Attack by one stage. |
- | 17 | Raises the user's evasion by one stage. |
- | 18 | Never misses. |
- | 19 | Lowers the target's Attack by one stage. |
- | 20 | Lowers the target's Defense by one stage. |
- | 21 | Lowers the target's Speed by one stage. |
- | 24 | Lowers the target's accuracy by one stage. |
- | 25 | Lowers the target's evasion by one stage. |
- | 26 | Resets all Pok�mon's stats, accuracy, and evasion. |
- | 27 | User waits for two turns, then hits back for twice the damage it took. |
- | 28 | Hits every turn for 2-3 turns, then confuses the user. |
- | 29 | Immediately ends wild battles. Forces trainers to switch Pok�mon. |
- | 30 | Hits 2-5 times in one turn. |
- | 31 | User's type changes to the type of one of its moves at random. |
- | 32 | Has a $effect_chance% chance to make the target flinch. |
- | 33 | Heals the user by half its max HP. |
- | 34 | Badly poisons the target, inflicting more damage every turn. |
- | 35 | Scatters money on the ground worth five times the user's level. |
- | 36 | Reduces damage from special attacks by 50% for five turns. |
- | 37 | Has a $effect_chance% chance to [burn]{mechanic:burn}, [freeze]{mechanic:freeze}, or [paralyze]{mechanic:paralysis} the target. |
- | 38 | User sleeps for two turns, completely healing itself. |
- | 39 | Causes a one-hit KO. |
- | 40 | Requires a turn to charge before attacking. |
- | 41 | Inflicts damage equal to half the target's HP. |
- | 42 | Inflicts 40 points of damage. |
- | 43 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
- | 44 | Has an increased chance for a critical hit. |
- | 45 | Hits twice in one turn. |
- | 46 | If the user misses, it takes half the damage it would have inflicted in recoil. |
- | 47 | Protects the user's stats from being changed by enemy moves. |
- | 48 | Increases the user's chance to score a critical hit. |
- | 49 | User receives 1/4 the damage it inflicts in recoil. |
- | 50 | Confuses the target. |
- | 51 | Raises the user's Attack by two stages. |
- | 52 | Raises the user's Defense by two stages. |
- | 53 | Raises the user's Speed by two stages. |
- | 54 | Raises the user's Special Attack by two stages. |
- | 55 | Raises the user's Special Defense by two stages. |
- | 58 | User becomes a copy of the target until it leaves battle. |
- | 59 | Lowers the target's Attack by two stages. |
- | 60 | Lowers the target's Defense by two stages. |
- | 61 | Lowers the target's Speed by two stages. |
- | 63 | Lowers the target's Special Defense by two stages. |
- | 66 | Reduces damage from physical attacks by half. |
- | 67 | Poisons the target. |
- | 68 | Paralyzes the target. |
- | 69 | Has a $effect_chance% chance to lower the target's Attack by one stage. |
- | 70 | Has a $effect_chance% chance to lower the target's Defense by one stage. |
- | 71 | Has a $effect_chance% chance to lower the target's Speed by one stage. |
- | 72 | Has a $effect_chance% chance to lower the target's Special Attack by one stage. |
- | 73 | Has a $effect_chance% chance to lower the target's Special Defense by one stage. |
- | 74 | Has a $effect_chance% chance to lower the target's accuracy by one stage. |
- | 76 | User charges for one turn before attacking. Has a $effect_chance% chance to make the target flinch. |
- | 77 | Has a $effect_chance% chance to confuse the target. |
- | 78 | Hits twice in the same turn. Has a $effect_chance% chance to poison the target. |
- | 79 | Never misses. |
- | 80 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
- | 81 | User foregoes its next turn to recharge. |
- | 82 | If the user is hit after using this move, its Attack rises by one stage. |
- | 83 | Copies the target's last used move. |
- | 84 | Randomly selects and uses any move in the game. |
- | 85 | Seeds the target, stealing HP from it every turn. |
- | 86 | Does nothing. |
- | 87 | Disables the target's last used move for 1-8 turns. |
- | 88 | Inflicts damage equal to the user's level. |
- | 89 | Inflicts damage between 50% and 150% of the user's level. |
- | 90 | Inflicts twice the damage the user received from the last physical hit it took. |
- | 91 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
- | 92 | Sets the user's and targets's HP to the average of their current HP. |
- | 93 | Has a $effect_chance% chance to make the target flinch. Only works if the user is sleeping. |
- | 94 | Changes the user's type to a random type either resistant or immune to the last move used against it. |
- | 95 | Ensures that the user's next move will hit the target. |
- | 96 | Permanently becomes the target's last used move. |
- | 98 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
- | 99 | If the user faints this turn, the target automatically will, too. |
- | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
- | 101 | Lowers the PP of the target's last used move by 4. |
- | 102 | Cannot lower the target's HP below 1. |
- | 103 | Cures the entire party of major status effects. |
- | 104 | Inflicts regular damage with no additional effect. |
- | 105 | Hits three times, increasing power by 100% with each successful hit. |
- | 106 | Takes the target's item. |
- | 107 | Prevents the target from leaving battle. |
- | 108 | Target loses 1/4 its max HP every turn as long as it's asleep. |
- | 109 | Raises the user's evasion by two stages. |
- | 110 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
- | 112 | Prevents any moves from hitting the user this turn. |
- | 113 | Scatters Spikes, hurting opposing Pok�mon that switch in. |
- | 114 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
- | 115 | User and target both faint after three turns. |
- | 116 | Changes the weather to a sandstorm for five turns. |
- | 117 | Prevents the user's HP from lowering below 1 this turn. |
- | 118 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
- | 119 | Raises the target's Attack by two stages and confuses the target. |
- | 120 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
- | 121 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
- | 122 | Power increases with happiness, up to a maximum of 102. |
- | 123 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
- | 124 | Power increases as happiness decreases, up to a maximum of 102. |
- | 125 | Protects the user's field from major status ailments and confusion for five turns. |
- | 126 | Has a $effect_chance% chance to [burn]{mechanic:burn} the target. Lets frozen Pok�mon thaw themselves. |
- | 127 | Power varies randomly from 10 to 150. |
- | 128 | Allows the trainer to switch out the user and pass effects along to its replacement. |
- | 129 | Has double power against, and can hit, Pok�mon attempting to switch out. |
- | 130 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
- | 131 | Inflicts 20 points of damage. |
- | 133 | Heals the user by half its max HP. Affected by weather. |
- | 136 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
- | 137 | Changes the weather to rain for five turns. |
- | 138 | Changes the weather to sunny for five turns. |
- | 139 | Has a $effect_chance% chance to raise the user's Defense by one stage. |
- | 140 | Has a $effect_chance% chance to raise the user's Attack by one stage. |
- | 141 | Has a $effect_chance% chance to raise all of the user's stats by one stage. |
- | 143 | User pays half its max HP to max out its Attack. |
- | 144 | Discards the user's stat changes and copies the target's. |
- | 145 | Inflicts twice the damage the user received from the last special hit it took. |
- | 146 | Raises the user's Defense by one stage. User charges for one turn before attacking. |
- | 147 | Has a $effect_chance% chance to make the target flinch. |
- | 148 | Inflicts regular damage and can hit Dig users. |
- | 149 | Hits the target two turns later. |
- | 150 | Inflicts regular damage and can hit Pok�mon in the air. |
- | 151 | Has a $effect_chance% chance to make the target flinch. |
- | 152 | Requires a turn to charge before attacking. |
- | 153 | Has a $effect_chance% chance to paralyze the target. |
- | 154 | Immediately ends wild battles. No effect otherwise. |
- | 155 | Hits once for every conscious Pok�mon the trainer has. |
- | 156 | User flies high into the air, dodging all attacks, and hits next turn. |
- | 157 | Raises user's Defense by one stage. |
- | 159 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
- | 160 | Forced to use this move for several turns. Pok�mon cannot fall asleep in that time. |
- | 161 | Stores energy up to three times for use with Spit Up and Swallow. |
- | 162 | Power is 100 times the amount of energy Stockpiled. |
- | 163 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
- | 165 | Changes the weather to a hailstorm for five turns. |
- | 166 | Prevents the target from using the same move twice in a row. |
- | 167 | Raises the target's Special Attack by one stage and confuses the target. |
- | 168 | Burns the target. |
- | 169 | Lowers the target's Attack and Special Attack by two stages. User faints. |
- | 170 | Power doubles if user is burned, paralyzed, or poisoned. |
- | 171 | If the user takes damage before attacking, the attack is canceled. |
- | 172 | If the target is paralyzed, inflicts double damage and cures the paralysis. |
- | 173 | Redirects the target's single-target effects to the user for this turn. |
- | 174 | Uses a move which depends upon the terrain. |
- | 175 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
- | 176 | For the next few turns, the target can only use damaging moves. |
- | 177 | Ally's next move inflicts half more damage. |
- | 178 | User and target swap items. |
- | 179 | Copies the target's ability. |
- | 180 | User will recover half its max HP at the end of the next turn. |
- | 181 | Randomly selects and uses one of the trainer's other Pok�mon's moves. |
- | 182 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
- | 183 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
- | 184 | Reflects back the first effect move used on the user this turn. |
- | 185 | User recovers the item it last used up. |
- | 186 | Inflicts double damage if the user takes damage before attacking this turn. |
- | 187 | Destroys Reflect and Light Screen. |
- | 188 | Target sleeps at the end of the next turn. |
- | 189 | Target drops its held item. |
- | 190 | Lowers the target's HP to equal the user's. |
- | 191 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
- | 192 | User and target swap abilities. |
- | 193 | Prevents the target from using any moves that the user also knows. |
- | 194 | Cleanses the user of a burn, paralysis, or poison. |
- | 195 | If the user faints this turn, the PP of the move that fainted it drops to 0. |
- | 196 | Steals the target's move, if it's self-targeted. |
- | 197 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
- | 198 | Has a $effect_chance% chance to inflict a status effect which depends upon the terrain. |
- | 199 | User receives 1/3 the damage inflicted in recoil. |
- | 200 | Confuses the target. |
- | 201 | Has an increased chance for a critical hit and a $effect_chance% chance to [burn]{mechanic:burn} the target. |
- | 202 | Halves all Electric-type damage. |
- | 203 | Has a $effect_chance% chance to badly poison the target. |
- | 204 | If there be weather, this move has doubled power and the weather's type. |
- | 205 | Lowers the user's Special Attack by two stages after inflicting damage. |
- | 206 | Lowers the target's Attack and Defense by one stage. |
- | 207 | Raises the user's Defense and Special Defense by one stage. |
- | 208 | Inflicts regular damage and can hit Bounce and Fly users. |
- | 209 | Raises the user's Attack and Defense by one stage. |
- | 210 | Has an increased chance for a critical hit and a $effect_chance% chance to poison the target. |
- | 211 | Halves all Fire-type damage. |
- | 212 | Raises the user's Special Attack and Special Defense by one stage. |
- | 213 | Raises the user's Attack and Speed by one stage. |
- | 214 | User's type changes to match the terrain. |
- | 215 | Heals the user by half its max HP. |
- | 216 | Disables moves and immunities that involve flying or levitating for five turns. |
- | 217 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
- | 218 | If the target is asleep, has double power and wakes it up. |
- | 219 | Lowers user's Speed by one stage. |
- | 220 | Power raises when the user has lower Speed, up to a maximum of 150. |
- | 221 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
- | 222 | Has double power against Pok�mon that have less than half their max HP remaining. |
- | 223 | Power and type depend on the held berry. |
- | 224 | Hits through Protect and Detect. |
- | 225 | If target has a berry, inflicts double damage and uses the berry. |
- | 226 | For three turns, friendly Pok�mon have doubled Speed. |
- | 227 | Raises one of a friendly Pok�mon's stats at random by two stages. |
- | 228 | Strikes back at the last Pok�mon to hit the user this turn with 1.5� the damage. |
- | 229 | User must switch out after attacking. |
- | 230 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
- | 231 | Power is doubled if the target has already moved this turn. |
- | 232 | Power is doubled if the target has already received damage this turn. |
- | 233 | Target cannot use held items. |
- | 234 | Throws held item at the target; power depends on the item. |
- | 235 | Transfers the user's major status effect to the target. |
- | 236 | Power increases when this move has less PP, up to a maximum of 200. |
- | 237 | Prevents target from restoring its HP for five turns. |
- | 238 | Power increases against targets with more HP remaining, up to a maximum of 110 power. |
- | 239 | User swaps Attack and Defense. |
- | 240 | Nullifies target's ability until it leaves battle. |
- | 241 | Prevents the target from scoring critical hits for five turns. |
- | 242 | Uses the target's move against it before it attacks, with power increased by half. |
- | 243 | Uses the target's last used move. |
- | 244 | User swaps Attack and Special Attack changes with the target. |
- | 245 | User swaps Defense and Special Defense changes with the target. |
- | 246 | Power increases against targets with more raised stats, up to a maximum of 200. |
- | 247 | Can only be used after all of the user's other moves have been used. |
- | 248 | Changes the target's ability to Insomnia. |
- | 249 | Only works if the target is about to use a damaging move. |
- | 250 | Scatters poisoned spikes, poisoning opposing Pok�mon that switch in. |
- | 251 | User and target swap stat changes. |
- | 252 | Restores 1/16 of the user's max HP each turn. |
- | 253 | User is immune to Ground moves and effects for five turns. |
- | 254 | User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
- | 255 | User takes 1/4 its max HP in recoil. |
- | 256 | User dives underwater, dodging all attacks, and hits next turn. |
- | 257 | User digs underground, dodging all attacks, and hits next turn. |
- | 258 | Inflicts regular damage and can hit Dive users. |
- | 259 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
- | 260 | For five turns, slower Pok�mon will act before faster Pok�mon. |
- | 261 | Has a $effect_chance% chance to freeze the target. |
- | 262 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
- | 263 | User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to paralyze the target. |
- | 264 | User bounces high into the air, dodging all attacks, and hits next turn. |
- | 266 | Lowers the target's Special Attack by two stages if it's the opposite gender. |
- | 267 | Causes damage when opposing Pok�mon switch in. |
- | 268 | Has a higher chance to confuse the target when the recorded sound is louder. |
- | 269 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
- | 270 | User receives 1/2 the damage inflicted in recoil. |
- | 271 | User faints, and its replacement is fully healed. |
- | 272 | Has a $effect_chance% chance to lower the target's Special Defense by two stages. |
- | 273 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
- | 274 | Has a $effect_chance% chance to [burn]{mechanic:burn} the target and a $effect_chance% chance to make the target flinch. |
- | 275 | Has a $effect_chance% chance to freeze the target and a $effect_chance% chance to make the target flinch. |
- | 276 | Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch. |
- | 277 | Has a $effect_chance% chance to raise the user's Special Attack by one stage. |
- | 278 | Raises the user's Attack and accuracy by one stage. |
- | 279 | Prevents any multi-target moves from hitting friendly Pok�mon this turn. |
- | 280 | Averages Defense and Special Defense with the target. |
- | 281 | Averages Attack and Special Attack with the target. |
- | 282 | All Pok�mon's Defense and Special Defense are swapped for 5 turns. |
- | 283 | Inflicts damage based on the target's Defense, not Special Defense. |
- | 284 | Inflicts double damage if the target is Poisoned. |
- | 285 | Raises the user's Speed by two stages and halves the user's weight. |
- | 286 | Moves have 100% accuracy against the target for three turns. |
- | 287 | Negates held items for five turns. |
- | 288 | Removes any immunity to Ground damage. |
- | 289 | Always scores a critical hit. |
- | 290 | Deals splash damage to Pok�mon next to the target. |
- | 291 | Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
- | 292 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
- | 293 | Hits any Pok�mon that shares a type with the user. |
- | 294 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
- | 295 | Changes the target's type to Water. |
- | 296 | Inflicts regular damage. Raises the user's Speed by one stage. |
- | 297 | Lowers the target's Special Defense by two stages. |
- | 298 | Calculates damage with the target's attacking stat. |
- | 299 | Changes the target's ability to Simple. |
- | 300 | Copies the user's ability onto the target. |
- | 301 | Makes the target act next this turn. |
- | 302 | Has double power if it's used more than once per turn. |
- | 303 | Power increases by 100% for each consecutive use by any friendly Pok�mon, to a maximum of 200. |
- | 304 | Ignores the target's stat modifiers. |
- | 305 | Removes all of the target's stat modifiers. |
- | 306 | Power is higher the more the user's stats have been raised, to a maximum of 31�. |
- | 307 | Prevents any priority moves from hitting friendly Pok�mon this turn. |
- | 308 | User switches places with the friendly Pok�mon opposite it. |
- | 309 | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
- | 310 | Heals the target for half its max HP. |
- | 311 | Has double power if the target has a major status ailment. |
- | 312 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
- | 313 | Raises the user's Attack by one stage and its Speed by two stages. |
- | 314 | Ends wild battles. Forces trainers to switch Pok�mon. |
- | 315 | Destroys the target's held berry. |
- | 316 | Makes the target act last this turn. |
- | 317 | Raises the user's Attack and Special Attack by one stage. |
- | 318 | Has double power if the user has no held item. |
- | 319 | User becomes the target's type. |
- | 320 | Has double power if a friendly Pok�mon fainted last turn. |
- | 321 | Inflicts damage equal to the user's remaining HP. User faints. |
- | 322 | Raises the user's Special Attack by three stages. |
- | 323 | Raises the user's Attack, Defense, and accuracy by one stage each. |
- | 324 | Gives the user's held item to the target. |
- | 325 | With [Grass Pledge]{move:grass-pledge}, halves opposing Pok�mon's Speed for four turns. |
- | 326 | With [Water Pledge]{move:water-pledge}, doubles the effect chance of friendly Pok�mon's moves for four turns. |
- | 327 | With [Fire Pledge]{move:fire-pledge}, damages opposing Pok�mon for 1/8 their max HP every turn for four turns. |
- | 328 | Raises the user's Attack and Special Attack by one stage each. |
- | 329 | Raises the user's Defense by three stages. |
- | 330 | Has a $effect_chance% chance to put the target to sleep. |
- | 331 | Lowers the target's Speed by one stage. |
- | 332 | Requires a turn to charge before attacking. Has a $effect_chance% chance to paralyze the target. |
- | 333 | Requires a turn to charge before attacking. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. |
- | 335 | Lowers the user's Defense, Special Defense, and Speed by one stage each. |
- | 336 | With [Fusion Bolt]{move:fusion-bolt}, inflicts double damage. |
- | 337 | With [Fusion Flare]{move:fusion-flare}, inflicts double damage. |
- | 338 | Has a $effect_chance% chance to confuse the target. |
- | 10001 | Has an increased chance for a critical hit in Hyper Mode. |
- | 10002 | User receives 1/2 its HP in recoil. |
- | 10003 | Halves HP of all Pok�mon on the field. Must recharge |
- | 10004 | Lowers the target's evasion by two stages. |
- | 10005 | Removes [Light Screen]{move:light-screen}, [Reflect]{move:reflect}, and [Safeguard]{move:safeguard}. |
- | 10006 | Changes the weather to Shadow Sky for five turns. |
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