GregroxMun

AKR 2.6 Changelog

Jan 17th, 2021 (edited)
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  1. -Remove all existing terrain material modifications from all planets.
  2. -Accidentally nuked Dres' heightmap. Fixed.
  3. -transplanted the materials of Stock Vall onto Alternis Eeloo, of Stock Tylo onto Alternis Tylo, of Stock Moho onto Alternis Moho (which actually looked fine anyway), and of Stock Bop onto Alternis Pol
  4. -Removed Laythe, Pol, and Eeloo materials on account of they don't work (and can't work.)
  5. -reverted Laythe PQS material to 2.5.0 settings.
  6. -Fix Jool.
  7. -Minmus looks fine now. A little too bright, but i think i can fix it.
  8. -Figured out why Eve is lame--heightmap was poorly designed. Boosted heightmap height to compensate.
  9. -Eve's Plateau is now colored entirely by landcontrol and Eve looks much better due to having a better heightmap deformity setting.
  10. -Gilly is no longer completely black.
  11. -replace broken Laythe shader.
  12. -Increase contrast, remove steepPower from Ike material.
  13. -set inverseRotThresholdAltitude to less than SOI altitude for Minmus and Bop.
  14. -fix fade distances, hopefully.
  15.  
  16.  
  17. -Laythe terrain material tweak
  18. -minmus darkened to match scaledspace tint of 73.5%
  19. -added rocks to eve.
  20. -added things which might at a glance be confused for rocks to eve.
  21. -Fix laythe terrain.
  22. -fix fade distance for EVE.
  23. -fix minmus saturation
  24.  
  25. -Change references to Jool to AKR_Jool in mod support.
  26. -fix a typo in IC descriptions.
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