DrFetus

EO4 Warped Savior Data

Jun 12th, 2017
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  1. This is a writeup listing out the details of the Warped Savior fight in EO4. This will list out the effects of its skills, and its exact behaviors. It can be weakened with chemicals beforehand to make the fight easier. This will halve the Warped Savior’s HP and double all of the damage it takes from every damage type. Not only that, every enemy involved in this fight will be forced to use weaker versions of their skills. The fight first starts with the Insatiable Pupa
  2.  
  3. Insatiable Pupa
  4. Level: 99
  5. HP: 10000
  6. STR: 90
  7. VIT: 80
  8. TEC: 82
  9. AGI: 67
  10. LUC: 66
  11. Exp: 0
  12. Drop 1: N/A
  13. Drop 2: N/A
  14. Drop 3: N/A
  15.  
  16. Damage Resistances:
  17. Cut: 100%
  18. Bash: 100%
  19. Stab: 100%
  20. Fire: 100%
  21. Ice: 100%
  22. Volt: 100%
  23.  
  24. Ailment Resistances:
  25. Sleep: 30%
  26. Panic: 20%
  27. Poison: 40%
  28. Blind: 20%
  29. Curse: 30%
  30. Paralysis: 20%
  31.  
  32. Bind Resistances:
  33. Head: 30%
  34. Arm: 30%
  35. Leg: 30%
  36.  
  37. Other Resistances:
  38. Death: 0%
  39. Petrification: 0%
  40. Stun: 20%
  41.  
  42. Skills:
  43.  
  44. Peptic Juices: Uses the head. Deals 60% ranged TEC-based Untyped damage to the entire party, and decreases their physical defenses by 25% for 6 turns. Has an action speed of +/-0. Has an accuracy of 99. It’s not an Almighty attack, as it actually doesn't have a damage type at all. So it can't be blocked by Aegis Shield.
  45. Heavy Press: Uses the legs. Deals 150% melee STR-based Bash damage to one party member, also dealing splash damage. Has an action speed of -5. Has an accuracy of 99.
  46. Ground Shake: Uses the legs. Deals 120% melee STR-based Bash damage to the entire party, and has a 15% chance to inflict Stun. Has an action speed of -2. Has an accuracy of 99.
  47. Guardian Thread: Uses the head. Decreases the amount of damage the Insatiable Pupa takes from physical and elemental attacks by 50% for 4 turns. Has an action speed of +20.
  48. Delay Charge: Does not use a body part. Stops the Insatiable Pupa from doing anything for 10 turns. If the Insatiable Pupa takes 10000 damage during that time frame, it will be stunned. Has an action speed of +/-0.
  49. Loosed Power: Does not use a body part. Deals 1000% ranged TEC-based Almighty damage to the entire party. Has an action speed of -50. Has an accuracy of 900. If there are any survivors, the party proceeds to fight the Warped Savior.
  50.  
  51. If the chemicals were not applied, the Insatiable Pupa will use stronger versions of its skills.
  52.  
  53. Peptic Juices: Power increases from 60% to 100%. The defense debuff increases from 25% to 50%.
  54. Heavy Press: Power increases from 150% to 230%. Action speed increases from -5 to 0.
  55. Ground Shake: Power increases from 120% to 180%. Chance to inflict Stun increases from 15% to 50%. Action speed increases from -2 to +8.
  56. Guardian Thread: Defense buff increases from 50% to 90%.
  57. Delay Charge: No change.
  58. Loosed Power: No change.
  59.  
  60. Insatiable Pupa’s AI Script:
  61.  
  62. If the chemicals were applied:
  63. If Delay Charge was cast, cast Loosed Power and summon the Warped Savior upon cast. (Standard targeting.)
  64.  
  65. Cast Delay Charge on turn 7. (Targets self.)
  66.  
  67. Cast Guardian Thread on turn 4. (Targets self.)
  68.  
  69. Cast Peptic Juices on turn 1. (Standard targeting.)
  70.  
  71. From 50% HP to death:
  72. 29% chance to cast Heavy Press. (Standard targeting.)
  73. 71% chance to cast Ground Shake. (Standard targeting.)
  74.  
  75. From 100% to 51% HP:
  76. 69% chance to cast Heavy Press. (Standard targeting.)
  77. 31% chance to cast Ground Shake. (Standard targeting.)
  78.  
  79. If the chemicals were not applied:
  80. If Delay Charge was cast, cast Loosed Power (Level 2) and summon the Warped Savior upon cast. (Standard targeting.)
  81.  
  82. Cast Delay Charge on turn 7. (Targets self.)
  83.  
  84. Cast Guardian Thread (Level 2) on turn 4. (Targets self.)
  85.  
  86. Cast Peptic Juices (Level 2) on turn 1. (Standard targeting.)
  87.  
  88. From 50% HP to death:
  89. 29% chance to cast Heavy Press (Level 2). (Standard targeting.)
  90. 71% chance to cast Ground Shake (Level 2). (Standard targeting.)
  91.  
  92. From 100% to 51% HP:
  93. 69% chance to cast Heavy Press (Level 2). (Standard targeting.)
  94. 31% chance to cast Ground Shake (Level 2). (Standard targeting.)
  95.  
  96. Once the Insatiable Pupa dies, the fight with the Warped Savior begins. It also has 4 tentacles helping it out.
  97.  
  98. Immoral Bud
  99. Level: 90
  100. HP: 3000
  101. STR: 85
  102. VIT: 75
  103. TEC: 88
  104. AGI: 75
  105. LUC: 66
  106. Exp: 0
  107. Drop 1: N/A
  108. Drop 2: N/A
  109. Drop 3: N/A
  110.  
  111. Damage Resistances:
  112. Cut: 100%
  113. Bash: 100%
  114. Stab: 100%
  115. Fire: 100%
  116. Ice: 100%
  117. Volt: 100%
  118.  
  119. Ailment Resistances:
  120. Sleep: 30%
  121. Panic: 30%
  122. Poison: 50%
  123. Blind: 20%
  124. Curse: 20%
  125. Paralysis: 30%
  126.  
  127. Bind Resistances:
  128. Head: 30%
  129. Arm: 30%
  130. Leg: 30%
  131.  
  132. Other Resistances:
  133. Death: 20%
  134. Petrification: 20%
  135. Stun: 20%
  136.  
  137. Skills:
  138.  
  139. Riot Lance: Uses the arms. Randomly hits the party 5 to 7 times and deals 100% melee STR-based Stab damage per hit. Has a 20% chance to inflict head bind, arm bind, and leg bind. Has an action speed of -5. Has an accuracy of 99.
  140. Raging Bud: Uses the arms. Deals 140% melee STR-based Stab damage to one party member. Has a 50% chance to inflict Stun. Has an action speed of +30. Has an accuracy of 99.
  141. Head Crusher: Uses the arms. Deals 150% melee STR-based Stab damage to one party member and damages a party member in the back. Has a 20% chance to inflict head bind. Has an action speed of +/-0. Has an accuracy of 99.
  142. Tentacle Rod: Uses the arms. Deals 100% melee STR-based Stab damage to one row, and decreases their physical and elemental defenses by 50% for 4 turns. Has a 20% chance to inflict Paralysis. Has an action speed of +/-0. Has an accuracy of 99.
  143.  
  144. If the chemicals were not applied, the Immoral Bud will use stronger versions of its skills.
  145.  
  146. Riot Lance: Power increases from 100% to 180%. Chance to inflict head bind, arm bind, and leg bind increases from 20% to 40%. Action speed increases from -5 to +5.
  147. Raging Bud: Power increases from 140% to 200%.
  148. Head Crusher: Power increases from 150% to 230%. Chance to inflict head bind increases from 20% to 30%.
  149. Tentacle Rod: Power increases from 100% to 150%. Chance to inflict Paralysis increases from 20% to 30%.
  150.  
  151. Immoral Bud’s AI Script:
  152.  
  153. If the chemicals were applied:
  154. Do nothing on even numbered turns.
  155.  
  156. If Warped Savior cast Holy Chest, do nothing. (Display message about getting ready.)
  157.  
  158. If Warped Savior cast Open Shell, do nothing until Close Shell is cast. (Targets self.)
  159.  
  160. If Warped Savior is at or below 35% HP:
  161. If Warped Savior cast Open Shell, cast Riot Lance if the Conceited Bud is alive. (Standard targeting.)
  162.  
  163. 29% chance to cast Tentacle Rod. (Standard targeting.)
  164.  
  165. If Warped Savior is at or below 25% HP:
  166. 44% chance to cast Raging Bud. (Standard targeting.)
  167. If Raging Bud does not get cast, 79% chance to cast Head Crusher. (Standard targeting.)
  168. If Head Crusher does not get cast, use a regular attack. (Standard targeting.)
  169.  
  170. Else:
  171. 49% chance to cast Head Crusher. (Standard targeting.)
  172. 51% chance to use a regular attack. (Standard targeting.)
  173.  
  174. If the chemicals were not applied:
  175. If Warped Savior cast Holy Chest, do nothing (Display message about getting ready.)
  176.  
  177. If Warped Savior cast Open Shell, do nothing until Close Shell is cast. (Targets self.)
  178.  
  179. If Warped Savior is at or below 70% HP:
  180. If Warped Savior cast Open Shell, cast Riot Lance (Level 2) if the Conceited Bud is alive. (Standard targeting.)
  181.  
  182. 29% chance to cast Tentacle Rod (Level 2). (Standard targeting.)
  183.  
  184. If Warped Savior is at or below 50% HP:
  185. 44% chance to cast Raging Bud (Level 2). (Standard targeting.)
  186. If Raging Bud does not get cast, 79% chance to cast Head Crusher (Level 2). (Standard targeting.)
  187. If Head Crusher does not get cast, use a regular attack. (Standard targeting.)
  188.  
  189. Else:
  190. 49% chance to cast Head Crusher (Level 2). (Standard targeting.)
  191. 51% chance to use a regular attack (Level 2). (Standard targeting.)
  192.  
  193. Conceited Bud
  194. Level: 90
  195. HP: 3000
  196. STR: 85
  197. VIT: 75
  198. TEC: 88
  199. AGI: 75
  200. LUC: 66
  201. Exp: 0
  202. Drop 1: N/A
  203. Drop 2: N/A
  204. Drop 3: N/A
  205.  
  206. Damage Resistances:
  207. Cut: 100%
  208. Bash: 100%
  209. Stab: 100%
  210. Fire: 100%
  211. Ice: 100%
  212. Volt: 100%
  213.  
  214. Ailment Resistances:
  215. Sleep: 30%
  216. Panic: 30%
  217. Poison: 50%
  218. Blind: 20%
  219. Curse: 20%
  220. Paralysis: 30%
  221.  
  222. Bind Resistances:
  223. Head: 30%
  224. Arm: 30%
  225. Leg: 30%
  226.  
  227. Other Resistances:
  228. Death: 20%
  229. Petrification: 20%
  230. Stun: 20%
  231.  
  232. Skills:
  233.  
  234. Riot Lance: Uses the arms. Randomly hits the party 5 to 7 times and deals 100% melee STR-based Stab damage per hit. Has a 20% chance to inflict head bind, arm bind, and leg bind. Has an action speed of -5. Has an accuracy of 99.
  235. Raging Bud: Uses the arms. Deals 140% melee STR-based Stab damage to one party member. Has a 50% chance to inflict Stun. Has an action speed of +30. Has an accuracy of 99.
  236. Head Crusher: Uses the arms. Deals 150% melee STR-based Stab damage to one party member and damages a party member in the back. Has a 20% chance to inflict head bind. Has an action speed of +/-0. Has an accuracy of 99.
  237. Tentacle Rod: Uses the arms. Deals 100% melee STR-based Stab damage to one row, and decreases their physical and elemental defenses by 50% for 4 turns. Has a 20% chance to inflict Paralysis. Has an action speed of +/-0. Has an accuracy of 99.
  238.  
  239. If the chemicals were not applied, the Conceited Bud will use stronger versions of its skills.
  240.  
  241. Riot Lance: Power increases from 100% to 180%. Chance to inflict head bind, arm bind, and leg bind increases from 20% to 40%. Action speed increases from -5 to +5.
  242. Raging Bud: Power increases from 140% to 200%.
  243. Head Crusher: Power increases from 150% to 230%. Chance to inflict head bind increases from 20% to 30%.
  244. Tentacle Rod: Power increases from 100% to 150%. Chance to inflict Paralysis increases from 20% to 30%.
  245.  
  246. Conceited Bud’s AI Script:
  247.  
  248. If the chemicals were applied:
  249. Do nothing on even numbered turns.
  250.  
  251. If Warped Savior cast Holy Chest, do nothing. (Display message about getting ready.)
  252.  
  253. If Warped Savior cast Open Shell, do nothing until Close Shell is cast. (Targets self.)
  254.  
  255. If Warped Savior is at or below 35% HP:
  256. If Warped Savior cast Open Shell, cast Riot Lance if the Immoral Bud is alive. (Standard targeting.)
  257.  
  258. 29% chance to cast Tentacle Rod. (Standard targeting.)
  259.  
  260. If Warped Savior is at or below 25% HP:
  261. 44% chance to cast Raging Bud. (Standard targeting.)
  262. If Raging Bud does not get cast, 79% chance to cast Head Crusher. (Standard targeting.)
  263. If Head Crusher does not get cast, use a regular attack. (Standard targeting.)
  264.  
  265. Else:
  266. 49% chance to cast Head Crusher. (Standard targeting.)
  267. 51% chance to use a regular attack. (Standard targeting.)
  268.  
  269. If the chemicals were not applied:
  270. If Warped Savior cast Holy Chest, do nothing (Display message about getting ready.)
  271.  
  272. If Warped Savior cast Open Shell, do nothing until Close Shell is cast. (Targets self.)
  273.  
  274. If Warped Savior is at or below 70% HP:
  275. If Warped Savior cast Open Shell, cast Riot Lance if the Immoral Bud is alive. (Standard targeting.)
  276.  
  277. 29% chance to cast Tentacle Rod (Level 2). (Standard targeting.)
  278.  
  279. If Warped Savior is at or below 50% HP:
  280. 44% chance to cast Raging Bud (Level 2). (Standard targeting.)
  281. If Raging Bud does not get cast, 79% chance to cast Head Crusher (Level 2). (Standard targeting.)
  282. If Head Crusher does not get cast, use a regular attack. (Standard targeting.)
  283.  
  284. Else:
  285. 49% chance to cast Head Crusher (Level 2). (Standard targeting.)
  286. 51% chance to use a regular attack. (Standard targeting.)
  287.  
  288. Cowardice Claw
  289. Level: 90
  290. HP: 3000
  291. STR: 99
  292. VIT: 80
  293. TEC: 99
  294. AGI: 70
  295. LUC: 63
  296. Exp: 0
  297. Drop 1: N/A
  298. Drop 2: N/A
  299. Drop 3: N/A
  300.  
  301. Damage Resistances:
  302. Cut: 100%
  303. Bash: 100%
  304. Stab: 100%
  305. Fire: 100%
  306. Ice: 100%
  307. Volt: 100%
  308.  
  309. Ailment Resistances:
  310. Sleep: 20%
  311. Panic: 20%
  312. Poison: 50%
  313. Blind: 30%
  314. Curse: 30%
  315. Paralysis: 20%
  316.  
  317. Bind Resistances:
  318. Head: 30%
  319. Arm: 30%
  320. Leg: 30%
  321.  
  322. Other Resistances:
  323. Death: 20%
  324. Petrification: 20%
  325. Stun: 20%
  326.  
  327. Skills:
  328.  
  329. Guillotine: Uses the legs. Deals 250% ranged STR-based Cut damage to the entire party. Has an action speed of -5. Has an accuracy of 99.
  330. Hangman: Uses the legs. Deals 100% ranged STR-based Cut damage to one party member. Has a 20% chance to inflict Instant Death. Has an action speed of +/-0. Has an accuracy of 99.
  331. Arm Crusher: Uses the legs. Deals 170% ranged STR-based Cut damage to one party member, also dealing splash damage. Has a 20% chance to inflict arm bind. Has an action speed of +/-0. Has an accuracy of 99.
  332. Grand Scissors: Uses the legs. Deals 170% ranged STR-based Stab damage to one row, and decreases their physical and elemental offenses by 50% for 4 turns. Has a 20% chance to inflict Blind. Has an action speed of +/-0. Has an accuracy of 99.
  333.  
  334. If the chemicals were not applied, the Cowardice Claw will use stronger versions of its skills.
  335.  
  336. Guillotine: Power increases from 250% to 400%. Action speed increases from -5 to +5.
  337. Hangman: Power increases from 100% to 180%. Chance to inflict Instant Death increases from 20% to 30%.
  338. Arm Crusher: Power increases from 170% to 250%. Chance to inflict arm bind increases from 20% to 30%.
  339. Grand Scissors: Power increases from 170% to 220%. Chance to inflict Blind. increases from 20% to 30%.
  340.  
  341. Cowardice Claw’s AI Script:
  342.  
  343. If the chemicals were applied:
  344. Do nothing on odd numbered turns.
  345.  
  346. If Warped Savior cast Holy Chest, do nothing. (Display message about getting ready.)
  347.  
  348. If Warped Savior cast Open Shell, do nothing until Close Shell is cast. (Targets self.)
  349.  
  350. If Warped Savior is at or below 35% HP:
  351. If Warped Savior cast Open Shell, cast Guillotine if the Covetous Claw is alive. (Standard targeting.)
  352.  
  353. 29% chance to cast Grand Scissors. (Standard targeting.)
  354.  
  355. If Warped Savior is at or below 25% HP:
  356. 44% chance to cast Hangman. (Standard targeting.)
  357. If Raging Bud does not get cast, 79% chance to cast Arm Crusher. (Standard targeting.)
  358. If Head Crusher does not get cast, use a regular attack. (Standard targeting.)
  359.  
  360. Else:
  361. 49% chance to cast Arm Crusher. (Standard targeting.)
  362. 51% chance to use a regular attack. (Standard targeting.)
  363.  
  364. If the chemicals were not applied:
  365. If Warped Savior cast Holy Chest, do nothing. (Display message about getting ready.)
  366.  
  367. If Warped Savior cast Open Shell, do nothing until Close Shell is cast. (Targets self.)
  368.  
  369. If Warped Savior is at or below 35% HP:
  370. If Warped Savior cast Open Shell, cast Guillotine (Level 2) if the Covetous Claw is alive. (Standard targeting.)
  371.  
  372. 29% chance to cast Grand Scissors (Level 2). (Standard targeting.)
  373.  
  374. If Warped Savior is at or below 25% HP:
  375. 44% chance to cast Hangman (Level 2). (Standard targeting.)
  376. If Raging Bud does not get cast, 79% chance to cast Arm Crusher (Level 2). (Standard targeting.)
  377. If Head Crusher does not get cast, use a regular attack. (Standard targeting.)
  378.  
  379. Else:
  380. 49% chance to cast Arm Crusher (Level 2). (Standard targeting.)
  381. 51% chance to use a regular attack. (Standard targeting.)
  382.  
  383. Covetous Claw
  384. Level: 90
  385. HP: 3000
  386. STR: 99
  387. VIT: 80
  388. TEC: 99
  389. AGI: 70
  390. LUC: 63
  391. Exp: 0
  392. Drop 1: N/A
  393. Drop 2: N/A
  394. Drop 3: N/A
  395.  
  396. Damage Resistances:
  397. Cut: 100%
  398. Bash: 100%
  399. Stab: 100%
  400. Fire: 100%
  401. Ice: 100%
  402. Volt: 100%
  403.  
  404. Ailment Resistances:
  405. Sleep: 20%
  406. Panic: 20%
  407. Poison: 50%
  408. Blind: 30%
  409. Curse: 30%
  410. Paralysis: 20%
  411.  
  412. Bind Resistances:
  413. Head: 30%
  414. Arm: 30%
  415. Leg: 30%
  416.  
  417. Other Resistances:
  418. Death: 20%
  419. Petrification: 20%
  420. Stun: 20%
  421.  
  422. Skills:
  423.  
  424. Guillotine: Uses the legs. Deals 250% ranged STR-based Cut damage to the entire party. Has an action speed of -5. Has an accuracy of 99.
  425. Hangman: Uses the legs. Deals 100% ranged STR-based Cut damage to one party member. Has a 20% chance to inflict Instant Death. Has an action speed of +/-0. Has an accuracy of 99.
  426. Arm Crusher: Uses the legs. Deals 170% ranged STR-based Cut damage to one party member, also dealing splash damage. Has a 20% chance to inflict arm bind. Has an action speed of +/-0. Has an accuracy of 99.
  427. Grand Scissors: Uses the legs. Deals 170% ranged STR-based Stab damage to one row, and decreases their physical and elemental offenses by 50% for 4 turns. Has a 20% chance to inflict Blind. Has an action speed of +/-0. Has an accuracy of 99.
  428.  
  429. If the chemicals were not applied, the Covetous Claw will use stronger versions of its skills.
  430.  
  431. Guillotine: Power increases from 250% to 400%. Action speed increases from -5 to +5.
  432. Hangman: Power increases from 100% to 180%. Chance to inflict Instant Death increases from 20% to 30%.
  433. Arm Crusher: Power increases from 170% to 250%. Chance to inflict arm bind increases from 20% to 30%.
  434. Grand Scissors: Power increases from 170% to 220%. Chance to inflict Blind. increases from 20% to 30%.
  435.  
  436. Covetous Claw’s AI Script:
  437.  
  438. If the chemicals were applied:
  439. Do nothing on odd numbered turns.
  440.  
  441. If Warped Savior cast Holy Chest, do nothing. (Display message about getting ready.)
  442.  
  443. If Warped Savior cast Open Shell, do nothing until Close Shell is cast. (Targets self.)
  444.  
  445. If Warped Savior is at or below 35% HP:
  446. If Warped Savior cast Open Shell, cast Guillotine if the Cowardice Claw is alive. (Standard targeting.)
  447.  
  448. 29% chance to cast Grand Scissors. (Standard targeting.)
  449.  
  450. If Warped Savior is at or below 25% HP:
  451. 44% chance to cast Hangman. (Standard targeting.)
  452. If Raging Bud does not get cast, 79% chance to cast Arm Crusher. (Standard targeting.)
  453. If Head Crusher does not get cast, use a regular attack. (Standard targeting.)
  454.  
  455. Else:
  456. 49% chance to cast Arm Crusher. (Standard targeting.)
  457. 51% chance to use a regular attack. (Standard targeting.)
  458.  
  459. If the chemicals were not applied:
  460. If Warped Savior cast Holy Chest, do nothing. (Display message about getting ready.)
  461.  
  462. If Warped Savior cast Open Shell, do nothing until Close Shell is cast. (Targets self.)
  463.  
  464. If Warped Savior is at or below 35% HP:
  465. If Warped Savior cast Open Shell, cast Guillotine (Level 2) if the Cowardice Claw is alive. (Standard targeting.)
  466.  
  467. 29% chance to cast Grand Scissors (Level 2). (Standard targeting.)
  468.  
  469. If Warped Savior is at or below 25% HP:
  470. 44% chance to cast Hangman (Level 2). (Standard targeting.)
  471. If Raging Bud does not get cast, 79% chance to cast Arm Crusher (Level 2). (Standard targeting.)
  472. If Head Crusher does not get cast, use a regular attack. (Standard targeting.)
  473.  
  474. Else:
  475. 49% chance to cast Arm Crusher (Level 2). (Standard targeting.)
  476. 51% chance to use a regular attack. (Standard targeting.)
  477.  
  478. Warped Savior
  479. Level: 90
  480. HP: 70000 (35000 if the chemicals were applied.)
  481. STR: 99
  482. VIT: 80
  483. TEC: 99
  484. AGI: 70
  485. LUC: 63
  486. Exp: 0
  487. Drop 1: Warped Core
  488. Drop 2: N/A
  489. Drop 3: N/A
  490.  
  491. Damage Resistances:
  492. Cut: 100% (200% if its eye is open and the chemicals were applied.)
  493. Bash: 100% (200% if its eye is open and the chemicals were applied.)
  494. Stab: 100% (200% if its eye is open and the chemicals were applied.)
  495. Fire: 100% (200% if its eye is open and the chemicals were applied.)
  496. Ice: 100% (200% if its eye is open and the chemicals were applied.)
  497. Volt: 100% (200% if its eye is open and the chemicals were applied.)
  498. Almighty: 100% (200% if its eye is open and the chemicals were applied.)
  499.  
  500. Note: While Warped Savior has its eye closed, every instance of damage it takes will be reduced by 90%, including Poison damage.
  501.  
  502. Ailment Resistances:
  503. Sleep: 5%
  504. Panic: 0%
  505. Poison: 40%
  506. Blind: 10%
  507. Curse: 0%
  508. Paralysis: 10%
  509.  
  510. Bind Resistances:
  511. Head: 1%
  512. Arm: 30%
  513. Leg: 30%
  514.  
  515. Other Resistances:
  516. Death: 0%
  517. Petrification: 0%
  518. Stun: 1%
  519.  
  520. Skills:
  521.  
  522. Megido Flame: Uses the head. Deals 140% ranged TEC-based Fire damage to all party members. Has an action speed of -15. Has an accuracy of 99.
  523. Chaos Blizzard: Uses the head. Deals 140% ranged TEC-based Ice damage to all party members. Has an action speed of -15. Has an accuracy of 99.
  524. Volt Cyclone: Uses the head. Deals 140% ranged TEC-based Volt damage to all party members. Has an action speed of -15. Has an accuracy of 99.
  525. Holy Chest: Uses the head. Deals ranged TEC-based Almighty damage to the entire party. Damage increases depending on how many tentacles were alive at the time of casting. Deals 50%/100%/200%/300%/400% damage if 0/1/2/3/4 tentacles were alive. Has an action speed of -20. Has an accuracy of 120.
  526. Chaotic Embrace: Uses the head: Has a 10% chance to inflict Petrification, Curse, Poison, Sleep, Panic, Paralysis, and Blind on the entire party. The Poison ticks for 200 damage. Has an action speed of -10.
  527. Vanishing Wave: Does not use a body part. Dispels all buffs on the party. Has an action speed of +50.
  528. Vanish Barrier: Does not use a body part. Doubles the TP cost of the party’s next actions. Has an action speed of +100.
  529. Open Shell: Does not use a body part. Opens the Warped Savior’s eye, and dispels every single ailment, bind, and debuffs that were on the Warped Savior. Has an action speed of -60.
  530. Close Shell: Does not use a body part. Closes the Warped Savior’s eye. Has an action speed of +200.
  531.  
  532. If the chemicals were not applied, the Warped Savior gets access to 2 extra skills:
  533.  
  534. Hollow Barrier: Uses the head. Decreases the party’s Burst Gauge by 100 points. Has an action speed of -100.
  535. Ragnarok: Does not use a body part. Instantly kills the entire party. The Instant Death is guaranteed, and pierces resistances and immunities. Has an action speed of +100.
  536.  
  537. The Warped Savior’s other skills also get stronger if the chemicals were not applied:
  538.  
  539. Megido Flame: Power increases from 140% to 550%. Action speed increases from -15 to +5. Accuracy increases from 99 to 150.
  540. Chaos Blizzard: Power increases from 140% to 550%. Action speed increases from -15 to +5. Accuracy increases from 99 to 150.
  541. Volt Cyclone: Power increases from 140% to 550%. Action speed increases from -15 to +5. Accuracy increases from 99 to 150.
  542. Holy Chest: Power increases from 50%/100%/200%/300%/400% to 200%/300%/400%/550%/800%. Action speed increases from -20 to -10.
  543. Chaotic Embrace: Chance to inflict Petrification, Curse, Poison, Sleep, Panic, Paralysis, and Blind increases from 10% to 30%. Poison damage increases from 200 to 500. Action speed increases from -10 to -5.
  544. Vanishing Wave: No change.
  545. Vanish Barrier: No change.
  546. Open Shell: No change.
  547. Close Shell: No change.
  548.  
  549. Warped Savior’s AI Script:
  550.  
  551. If the chemicals were applied:
  552. Prevent the Immoral Bud, Conceited Bud, Cowardice Claw, and Covetous Claw from doing anything once Open Shell is cast.
  553.  
  554. Follow this attack pattern:
  555. Turn 1: Cast Vanish Barrier. (Standard targeting.)
  556. Set a turn countdown starting from 3. The countdown will also go down by 1 for every tentacle that is killed.
  557. Turn 2: Do nothing. (Targets self.)
  558. Turn 3: Do nothing. (Targets self.)
  559. Turn 4: Do nothing. (Targets self.)
  560. Turn 5: Cast Open Shell. (Targets self.)
  561. Turn 6: Cast Vanishing Wave. (Standard targeting.)
  562. Turn 7: Megido Flame. (Standard targeting.)
  563. Turn 8: Chaos Blizzard. (Standard targeting.)
  564. Turn 9: Volt Cyclone. (Standard targeting.)
  565. Turn 10: Chaotic Embrace. (Standard targeting.)
  566. Turn 11: Holy Chest. (Standard targeting.)
  567. Turn 12: Cast Close Shell. Revive all tentacles upon cast. (Targets self.)
  568.  
  569. Loop from the beginning of the pattern.
  570.  
  571. If the chemicals were not applied:
  572. Prevent the Immoral Bud, Conceited Bud, Cowardice Claw, and Covetous Claw from doing anything once Open Shell is cast.
  573.  
  574. Follow this attack pattern:
  575. Turn 1: Cast Hollow Barrier (Level 2). (Standard targeting.)
  576. Set a turn countdown starting from 3. The countdown will also go down by 1 for every tentacle that is killed.
  577. Turn 2: Do nothing. (Targets self.)
  578. Turn 3: Do nothing. (Targets self.)
  579. Turn 4: Do nothing. (Targets self.)
  580. Turn 5: Cast Open Shell (Level 2). (Targets self.)
  581. Turn 6: Cast Ragnarok (Level 2). (Standard targeting.)
  582. Turns 7-9: The Warped Savior will randomly pick one of the following attack patterns to follow for the next 3 turns. All of the skills have standard targeting and are level 2:
  583. {Megido Flame, Chaos Blizzard, Volt Cyclone}
  584. {Chaos Blizzard, Volt Cyclone, Megido Flame}
  585. {Volt Cyclone, Megido Flame, Chaos Blizzard}
  586. During this time, Chaotic Embrace (Level 2) has a 51% chance of being cast if it wasn't cast at least once during this timeframe. It is also guaranteed to come out at least once, so if it hasn't been cast by the 3rd turn, it will be cast on that turn.
  587. Turn 10: Cast Holy Chest (Level 2). (Standard targeting.)
  588. Turn 11: Cast Close Shell (Level 2). Revive all tentacles upon cast. (Targets self.)
  589. Turn 12: Cast Vanish Barrier (Level 2). (Standard targeting.)
  590. Turn 13: Cast Open Shell (Level 2). (Standard targeting.)
  591. Turn 14: Cast Vanishing Wave (Level 2). (Standard targeting.)
  592. Turns 15-17: The Warped Savior will randomly pick one of the following attack patterns to follow for the next 3 turns. All of the skills have standard targeting and are level 2:
  593. {Megido Flame, Chaos Blizzard, Volt Cyclone}
  594. {Chaos Blizzard, Volt Cyclone, Megido Flame}
  595. {Volt Cyclone, Megido Flame, Chaos Blizzard}
  596. During this time, Chaotic Embrace (Level 2) has a 51% chance of being cast if it wasn't cast at least once during this timeframe. It is also guaranteed to come out at least once, so if it hasn't been cast by the 3rd turn, it will be cast on that turn.
  597. Turn 18: Cast Holy Chest (Level 2). (Standard targeting.)
  598. Turn 19: Cast Close Shell (Level 2). Revive all tentacles upon cast. (Targets self.)
  599. Turn 20: Cast Hollow Barrier (Level 2). (Standard targeting.)
  600. Turn 21: Cast Open Shell (Level 2). (Standard targeting.)
  601. Turn 22: Cast Ragnarok (Level 2). (Standard targeting.)
  602.  
  603. Loop from turn 7 once turn 22 is reached.
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