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- <?php
- namespace xPaw;
- defined('BASEPATH') OR exit('No direct script access allowed');
- class MinecraftPing
- {
- /*
- * Queries Minecraft server
- * Returns array on success, false on failure.
- *
- * WARNING: This method was added in snapshot 13w41a (Minecraft 1.7)
- *
- * Written by xPaw
- *
- * Website: http://xpaw.me
- * GitHub: https://github.com/xPaw/PHP-Minecraft-Query
- *
- * ---------
- *
- * This method can be used to get server-icon.png too.
- * Something like this:
- *
- * $Server = new MinecraftPing( 'localhost' );
- * $Info = $Server->Query();
- * echo '<img width="64" height="64" src="' . Str_Replace( "\n", "", $Info[ 'favicon' ] ) . '">';
- *
- */
- private $Socket;
- private $ServerAddress;
- private $ServerPort;
- private $Timeout;
- public function __construct( $Address, $Port = 25565, $Timeout = 2, $ResolveSRV = true )
- {
- $this->ServerAddress = $Address;
- $this->ServerPort = (int)$Port;
- $this->Timeout = (int)$Timeout;
- if( $ResolveSRV )
- {
- $this->ResolveSRV();
- }
- $this->Connect( );
- }
- public function __destruct( )
- {
- $this->Close( );
- }
- public function Close( )
- {
- if( $this->Socket !== null )
- {
- fclose( $this->Socket );
- $this->Socket = null;
- }
- }
- public function Connect( )
- {
- $connectTimeout = $this->Timeout;
- $this->Socket = @fsockopen( $this->ServerAddress, $this->ServerPort, $errno, $errstr, $connectTimeout );
- if( !$this->Socket )
- {
- $this->Socket = null;
- throw new MinecraftPingException( "Failed to connect or create a socket: $errno ($errstr)" );
- }
- // Set Read/Write timeout
- stream_set_timeout( $this->Socket, $this->Timeout );
- }
- public function Query( )
- {
- $TimeStart = microtime(true); // for read timeout purposes
- // See http://wiki.vg/Protocol (Status Ping)
- $Data = "\x00"; // packet ID = 0 (varint)
- $Data .= "\x04"; // Protocol version (varint)
- $Data .= Pack( 'c', StrLen( $this->ServerAddress ) ) . $this->ServerAddress; // Server (varint len + UTF-8 addr)
- $Data .= Pack( 'n', $this->ServerPort ); // Server port (unsigned short)
- $Data .= "\x01"; // Next state: status (varint)
- $Data = Pack( 'c', StrLen( $Data ) ) . $Data; // prepend length of packet ID + data
- fwrite( $this->Socket, $Data ); // handshake
- fwrite( $this->Socket, "\x01\x00" ); // status ping
- $Length = $this->ReadVarInt( ); // full packet length
- if( $Length < 10 )
- {
- return FALSE;
- }
- $this->ReadVarInt( ); // packet type, in server ping it's 0
- $Length = $this->ReadVarInt( ); // string length
- $Data = "";
- do
- {
- if (microtime(true) - $TimeStart > $this->Timeout)
- {
- throw new MinecraftPingException( 'Server read timed out' );
- }
- $Remainder = $Length - StrLen( $Data );
- $block = fread( $this->Socket, $Remainder ); // and finally the json string
- // abort if there is no progress
- if (!$block)
- {
- throw new MinecraftPingException( 'Server returned too few data' );
- }
- $Data .= $block;
- } while( StrLen($Data) < $Length );
- if( $Data === FALSE )
- {
- throw new MinecraftPingException( 'Server didn\'t return any data' );
- }
- $Data = JSON_Decode( $Data, true );
- if( JSON_Last_Error( ) !== JSON_ERROR_NONE )
- {
- if( Function_Exists( 'json_last_error_msg' ) )
- {
- throw new MinecraftPingException( JSON_Last_Error_Msg( ) );
- }
- else
- {
- throw new MinecraftPingException( 'JSON parsing failed' );
- }
- return FALSE;
- }
- return $Data;
- }
- public function QueryOldPre17( )
- {
- fwrite( $this->Socket, "\xFE\x01" );
- $Data = fread( $this->Socket, 512 );
- $Len = StrLen( $Data );
- if( $Len < 4 || $Data[ 0 ] !== "\xFF" )
- {
- return FALSE;
- }
- $Data = SubStr( $Data, 3 ); // Strip packet header (kick message packet and short length)
- $Data = iconv( 'UTF-16BE', 'UTF-8', $Data );
- // Are we dealing with Minecraft 1.4+ server?
- if( $Data[ 1 ] === "\xA7" && $Data[ 2 ] === "\x31" )
- {
- $Data = Explode( "\x00", $Data );
- return Array(
- 'HostName' => $Data[ 3 ],
- 'Players' => IntVal( $Data[ 4 ] ),
- 'MaxPlayers' => IntVal( $Data[ 5 ] ),
- 'Protocol' => IntVal( $Data[ 1 ] ),
- 'Version' => $Data[ 2 ]
- );
- }
- $Data = Explode( "\xA7", $Data );
- return Array(
- 'HostName' => SubStr( $Data[ 0 ], 0, -1 ),
- 'Players' => isset( $Data[ 1 ] ) ? IntVal( $Data[ 1 ] ) : 0,
- 'MaxPlayers' => isset( $Data[ 2 ] ) ? IntVal( $Data[ 2 ] ) : 0,
- 'Protocol' => 0,
- 'Version' => '1.3'
- );
- }
- private function ReadVarInt( )
- {
- $i = 0;
- $j = 0;
- while( true )
- {
- $k = @fgetc( $this->Socket );
- if( $k === FALSE )
- {
- return 0;
- }
- $k = Ord( $k );
- $i |= ( $k & 0x7F ) << $j++ * 7;
- if( $j > 5 )
- {
- throw new MinecraftPingException( 'VarInt too big' );
- }
- if( ( $k & 0x80 ) != 128 )
- {
- break;
- }
- }
- return $i;
- }
- private function ResolveSRV()
- {
- if( ip2long( $this->ServerAddress ) !== false )
- {
- return;
- }
- $Record = @dns_get_record( '_minecraft._tcp.' . $this->ServerAddress, DNS_SRV );
- if( empty( $Record ) )
- {
- return;
- }
- if( isset( $Record[ 0 ][ 'target' ] ) )
- {
- $this->ServerAddress = $Record[ 0 ][ 'target' ];
- }
- if( isset( $Record[ 0 ][ 'port' ] ) )
- {
- $this->ServerPort = $Record[ 0 ][ 'port' ];
- }
- }
- }
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