G4U55

Untitled

Dec 17th, 2018
438
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.72 KB | None | 0 0
  1. THE LONG DARK - REDUX version 1.4.1 RELEASE NOTES
  2.  
  3. We’ve just released the completely overhauled versions of Episodes One and Two. This reflects over a year of effort to improve our Story Mode experience based on player feedback, and to strengthen the technical foundation of our game in anticipation of the remaining three episodes to complete WINTERMUTE, which will be unlocked as they are completed.
  4.  
  5. The “Redux” represents thousands of fixes and improvements, as well as entirely new content. The number of changes are too numerous to list here. Generally, the changes are along the following themes:
  6.  
  7. * Narrative Presentation: New dialogue mode; all story is now experienced in first-person; all dialogue is fully voiced and animated. All cinematic moments have been redone.
  8. * Narrative Content: All dialogue has been re-written and re-recorded. While the high-level story arc of Episodes One and Two remains the same, many of the supporting details have changed. We’ve introduced new plot elements, new locations, a new introduction, and overall a general layer of presentation polish on narrative content.
  9. * Mission Structure: We’ve opened up the mission structure; previously there were several plot elements or side mission content (ex. Jeremiah’s Survival School) missions that were prerequisites to progressing in the story. As much as possible, while maintaining a logical story flow, we’ve made the mission structure more flexible. Side content is properly optional now and can be accessed over time and in between key narrative moments.
  10. * Gameplay Improvements: In addition to opening up the structure somewhat, we’ve also retuned many of the mission objectives to provide the right amount of challenge. We’ve worked to reduce the amount of backtracking that is required to complete missions (while maintaining the right amount of open-world exploration to keep things interesting). We’ve completely overhauled the Bear Hunt mission structure, integrating it more fully into Episode Two, adding new Bear Spear gameplay, and adding climactic new encounter to complete that story. We’ve also made improvements to how we present mission information to the player. And finally, we’ve retuned the Survival “needs” per Story Experiene (Green, Capable, Hardened) and increased the amount of ammunition (Rifle, Distress Pistol) available in the world.
  11.  
  12. We hope you enjoy the “Redux” versions of Episodes One and Two. Please note that “Predux” (i.e. the previous version of the episodes) story saves are not compatible with Redux. If you have previously completed Episodes One and Two and you have no interest in experiencing the Redux versions, you will still be able to progress into Episode Three once it is unlocked in 2019.
  13.  
  14.  
  15. DECEMBER SURVIVAL MODE UPDATE
  16.  
  17. The “Redux” game update includes some improvements to the game’s Survival Mode, notably:
  18.  
  19.  
  20. * New Craftable Item: Rabbitskin Hat. This completes the suite of craftable clothing options in the game.
  21. * New Health Buff: Well Fed. If you avoid Starvation for 72 hours, you will get a buff to Condition and Carrying Capacity. The 72-hour timer gets reset every time you begin to Starve.
  22. * New Challenge: Archivist. Scour Great Bear to collect the last memories contained in several Aurora-animated computers.
  23.  
  24. Please note that the Bear Spear is currently a Story-mode only tool. It will be added to Survival Mode in a future update.
  25.  
  26. As part of the Redux overhaul, we’ve also made the following changes to the User Interface:
  27.  
  28. * Revised the HUD condition indicators. The game also now defaults to an “Always On” HUD configuration, which can be changed in the Display settings.
  29. * Improved the Fire/Stove interaction interface, to clarify Firestarting, Fuel-Adding, Cooking, and Water production activities. This replaces the “direct placement” action from the Radial as the default, primary Fire/Stove interaction type, although we have also maintained the radial placement system for those who wish to use it.
  30. * General improvements to the Map, Objectives, and Knowledge areas of the Journal (for Story mode only).
  31. * Added new Load screens with gameplay and world information.
  32.  
  33. ... in addition to the dozens of general improvements listed below.
  34.  
  35. *****
  36.  
  37. THE LONG DARK v. 1.41 CHANGELIST
  38.  
  39. KNOWN ISSUES
  40.  
  41. Due to Unity issues, we are seeing lower than expected performance in some areas of the game on Xbox One and Xbox One S. We are investigating this issue and will release a fix ASAP. Xbox One X is not affected by this issue.
  42. There are some rendering issues when using the latest NVidia drivers on Linux. We are working on a solution. This issue does not affect AMD video cards.
  43.  
  44. GENERAL FIXES
  45.  
  46. * General performance improvements across the game
  47. * Widespread audio optimizations
  48. * Upgraded to a new version of Unity, enabling widespread improvements across the game
  49.  
  50. GENERAL ART FIXES
  51.  
  52. * [Enviro] Numerous optimizations to improve performance
  53. * [Enviro] Fixed numerous areas the player could become stuck in
  54. * [Enviro] Fixed numerous areas the player could get outside of the intended play area
  55. * [Enviro] Fixed numerous clipping and floating objects
  56. * [Enviro] Performed various optimizations to avoid texture popping
  57. * [Enviro] Improved alignment on some power lines
  58. * [Enviro] Updated many snow banks, rocks, and fauna
  59. * [Enviro] Numerous environment improvements
  60. * [Enviro] Improved Aurora visuals; reduced the visible banding effect
  61. * [Enviro] Improved blood decal lifetime
  62. * [Enviro] Improved waterfall splash effects appearance when dark
  63. * [Enviro] Improved light flicker visuals during an Aurora event
  64. * [Enviro] Update to many items to prevent floating after an object is broken down
  65. * [Enviro] Improved decal sorting
  66. * [Enviro] Improved grass reflections lighting for time of day
  67. * [Enviro] Fixed many instances of grass clipping through trees and railway tracks
  68. * [Broken Railroad] Fixed invisible rocks near Rope Climb
  69. * [Broken Railroad] Fixed overlapping pipes and debris near the Maintenance Yard
  70. * [Carter Dam] Fixed box clipping into wall
  71. * [Mystery Lake] Fixed corpses spawning sunken into the ground
  72. * [Coastal Highway] Fixed stretched snow textures around some cabins
  73. * [Mystery Lake] Fixed visual artifacts in river terrain
  74. * [Mountain Town] Fixed flickering textures on mountain near Milton
  75. * [Mountain Town] Fixed missing texture on rocks near transition to Mystery Lake
  76. * [Mountain Town] Fixed missing collison on the barn at Paradise Meadow Farms
  77. * [Mountain Town] Fixed flickering textures on the cars outside of Milton
  78. * [Mountain Town] Fixed player being able to clip through parts of the silo
  79.  
  80. USER INTERFACE
  81.  
  82. * [Mac/PC/Linux] Fixed Xbox One menu buttons appearing for 1 frame when using a PS4 controller
  83. * [PC/Mac/Linux] Fixed selection swapping back and forth when cursor placed between two buttons
  84. * [UI] Improved the visibility of HUD button prompt when using a controller
  85. * [UI] Improved Main Menu appearing off-center in 21:9
  86. * [UI] Fixed back button taking player to wrong screen when viewing a Note at the end of a Survival Game
  87. * [UI] Fixed Reticle appearing over non-interactable cabinets
  88. * [UI] Fixed alignment of UI when reading a note
  89. * [UI] Fixed Online Messaging only showing only the latest announcement, instead of all new announcements
  90. * [UI] Fixed Back button option being highlighted by mistake in certain scenarios
  91. * [UI] Fixed player being unable to back out of Save/Load menu if it was empty
  92.  
  93. WINTERMUTE FIXES
  94.  
  95. * [WINTERMUTE] Improved map markers to allow merging of critical information when multiple icons are at the same location
  96. * [WINTERMUTE] Fixed frightened Wolves becoming aggressive after game is saved and loaded
  97. * [WINTERMUTE] Fixed conditions that caused players to start Episode Two holding a lantern
  98. * [WINTERMUTE] Fixed pelts not curing if partially cured when completing Episode One
  99. * [WINTERMUTE] Added option to easily start Episode Two if the player quit after completing Episode One
  100. * [WINTERMUTE] Fixed issue that caused audio to cut out when entering certain cars in Milton
  101. * [WINTERMUTE] Fixed multiple sound effects playing when climbing rope breaks
  102. * [WINTERMUTE] Fixed Neighbours Note clipping into ground
  103. * [WINTERMUTE] Fixed deer carcass disappearing when loading an autosave
  104. * [WINTERMUTE] Fixed Wolves not always fleeing from flares
  105. * [WINTERMUTE] Fixed Wolves being able to attack players while in Dialogue Mode
  106. * [WINTERMUTE] Fixed weather not restoring correctly when loading a game
  107. * [WINTERMUTE] Improved accuracy of the Episode Completion stat
  108. * [WINTERMUTE] Fixed issue that caused players to be pushed into another room when opening the vault door in the Bank
  109. * [WINTERMUTE] Numerous wildlife pathfinding updates
  110.  
  111.  
  112. SURVIVAL MODE
  113.  
  114. * [Survival Mode] Fixed player being able to use weapons while afflicted with a sprained wrist by saving then reloading the game
  115. * [Survival Mode] Fixed issue with mapping in Mountain Town on some legacy save files
  116. * [Survival Mode] All bedrolls now use the same skill when repairing
  117. * [Survival Mode] Prevented deer from fleeing to inaccessible areas in the Ravine transition
  118. * [Survival Mode] Fixed items becoming lost under the Farmhouse in Pleasant Valley after a struggle
  119. * [Survival Mode] Fixed animal sound effects playing when leaving Trapper’s Cabin
  120. * [Survival Mode] Fixed issue where a cairn found in Coastal Highway could be found twice
  121. * [Survival Mode] Fixed issue that could cause Rifles placed on racks to fall off when player exits the building
  122. * [Survival Mode] Fixed Bear spawning in terrain in Mystery Lake
  123.  
  124. ALL GAME MODES
  125.  
  126. * [All] General gameplay tuning across a variety of systems.
  127. * [All] Improved aiming mechanics for thrown Stones, to make Rabbit Hunting a bit easier.
  128. * [All] Retuned Wolf flee behaviour to react to being hit by a thrown Stone (probability is subject to Experience Mode).
  129. * [PC/Mac/Linux] Fixed cinematic audio continuing to play when the game is minimized
  130. * [All] Bear breath effect optimization
  131. * [All] Male survivor can no longer be heard breathing when Survivor Voiceover is turned Off
  132. * [All] Fixed players arms becoming stuck if entering a wolf struggle while holding a Flashlight
  133. * [All] Decreased campfires placement size to avoid players trapping themselves
  134. * [All] Fixed condition that could result in the the player becoming stuck when picking up a stunned Rabbit
  135. * [All] Fixed exploit that allowed Encumbered players to travel uphills at regular speed by crouching and standing repeatedly
  136. * [All] Fixed Cooking Pots sinking into cooking surfaces
  137. * [All] Improved how items snap onto cooking surfaces
  138. * [All] Fixed last Cartridge in a stack dropping as a box
  139. * [All] Fixed Bows and Rifles floating above placed location
  140. * [All] Fixed placed Campfires sinking slightly after player leaves area
  141. * [All] Fixed “You are not thirsty” message appearing incorrectly when trying to drink soda or tea
  142. * [All] Fixed player becoming stuck in animation if attacked by a wolf while reloading the Rifle
  143. * [All] Fixed Distress Pistol becoming stuck in hand if the reload button was pressed rapidly
  144. * [All] Fixed instances where subtitles could play when turned off
  145. * [All] Fixed issue where the fade to black after wolf struggle hid the get up animation
  146. * [All] Fixed unplugging the controller during movie a not pausing playback
  147. * [All] Fixed Ropes becoming inaccessible if player saves and reloads while on a ledge
  148. * [All] Adjusted Flashlight lighting effect
  149. * [All] Player can no longer enter a door when a Struggle has been initiated
  150. * [All] Improved wildlife pathfinding in Milton
  151. * [All] Fixed issue that caused Aurora to not appear correctly when using OpenGL
  152. * [All] Improved wildlife pathfinding in Paradise Meadows Farm
  153. * [All] Fixed player being able to throw a Flare while opening a car trunk
  154. * [All] Fixed flickering sky that could occur during wind storm
  155. * [All] Fixed not being able to place a Campfire on concrete
  156. * [All] Fixed unlocked lockers in Trapper’s Cabin requiring a pry bar to open
  157.  
  158.  
  159. CUSTOM EXPERIENCE SETTINGS
  160.  
  161. * [Custom Settings] Updated several description strings to reflect specific settings more accurately.
  162. * [Custom Settings] Fixed "Struggle player strength bonus" option not working correctly
  163. * [Custom Settings] Fixed "Struggle damage received modifier" option not working correctly
  164. * [Custom Settings] Fixed “Stick, Branch, and Stone spawn frequency” always being set to high
  165. * [Custom Settings] Fixed Hidden Caches in River Valley not appearing as empty in Custom Mode
  166. * [Custom Settings] Fixed animals fleeing when Custom Mode set to Interloper mode
  167. * [Custom Settings] Fixed Blizzard Frequency not working correctly
  168. * [Custom Settings] Fixed Wildlife Respawn Frequency not working correctly
  169. * [Custom Settings] Fixed Wolf Spawn Chance settings not matching intended preset
  170. * [Custom Settings] Fixed Cabin Fever and Parasites being On when using the Pilgrim preset
  171. * [Custom Settings] Fixed Medical Treatment voice over playing when Survivor Monologue was disabled
  172. * [Custom Settings] Fixed Custom Experience options being unavailable until user scrolls to the bottom of the menu
  173. * [Custom Settings] Fixed "Interrupt If Freezing Starts While Sleeping" option not taking effect
  174.  
  175. PS4-ONLY FIXES
  176.  
  177. * [PS4] Fixed missing Bear breath
  178. * [PS4] Improved stability when transitioning scenes
  179. * [PS4] Optimized Aurora performance
  180. * [PS4] Improved lighting performance
  181. * [PS4] Fixed cursor not resetting to correct position
  182. * [PS4] Improved visual effects on Flares when thrown
  183.  
  184. XBOX-ONLY FIXES
  185.  
  186. * [Xbox] Fixed grass rotating to face the camera
  187. * [Xbox] Improved performance when in the Whaling Station
  188. * [Xbox] Improved performance during strong wind conditions
  189. * [Xbox] Improved performance on breath effects
  190.  
  191. STEAM-ONLY FIXES
  192.  
  193. * [Steam] Episode 2 now unlocked properly when player has the “ Leaving the Old World Behind” achievement
Advertisement
Add Comment
Please, Sign In to add comment