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  1. Log uploaded on Wednesday, March 20, 2019, 2:26:34 AM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
  5. [1.0]ResourcePackCore: HealthDifferenceAuraCore(1.0.0.0), RPC_NonPowerTempControl(1.0.0.0), RPC_TerrainAffordance(1.0.0.0)
  6. Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
  7. 【ZP】Rice cultivating civilization【1.0】: Zipangu(1.0.0.0), ZPMOD_Kakashi(1.0.0.0)
  8. Graphic Chair Overhaul: AnimalAccessories(1.0.6952.26145)
  9. Mod Manager: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), ModManager(av:1.0.0.0,fv:1.16.756)
  10.  
  11. Active Harmony patches:
  12. Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
  13. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  14. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  15. DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
  16. Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
  17. Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
  18. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  19. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  20. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  21. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  22. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  23. InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
  24. JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
  25. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  26. MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
  27. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  28. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  29. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  30. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  31. Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo
  32. Pawn_DraftController.set_Drafted: post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted
  33. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  34. ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
  35. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  36. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  37. ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
  38. Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
  39. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  40. WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
  41. WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix
  42. WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
  43. Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib, HugsLib.AllowTool, fluffy.modmanager
  44.  
  45. Platform information: (hidden, hold Shift while publishing to include)
  46.  
  47. Log file contents:
  48. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  49. GfxDevice: [Renderer information redacted]
  50. Begin MonoManager ReloadAssembly
  51. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  52. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  53. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  54. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  55. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  56. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  57. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  58. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  59. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  60. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  61. desktop: 1920x1080 60Hz; virtual: 3000x1920 at -1080,-535
  62. RimWorld 1.0.2150 rev801
  63.  
  64. [HugsLib] version 6.1.1
  65.  
  66. Translation data for language English has 4 errors. Generate translation report for more info.
  67.  
  68. [HugsLib] initializing AllowTool
  69.  
  70. Setting up 2 worker threads for Enlighten.
  71.   Thread -> id: 2a7c -> priority: 1
  72.   Thread -> id: 283c -> priority: 1
  73. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  74. GfxDevice: creating device client; threaded=1
  75. Direct3D:
  76.     Version:  Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
  77.     Renderer: NVIDIA GeForce GTX 1050 Ti
  78.     Vendor:   NVIDIA
  79.     VRAM:     4029 MB (via DXGI)
  80.     Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  81. Begin MonoManager ReloadAssembly
  82. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  83. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  84. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  85. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  86. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  87. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  88. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  89. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  90. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  91. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  92. desktop: 1920x1080 60Hz; virtual: 3000x1920 at -1080,-535
  93. RimWorld 1.0.2150 rev801
  94.  
  95. [HugsLib] version 6.1.1
  96.  
  97. Translation data for language English has 7 errors. Generate translation report for more info.
  98.  
  99. [HugsLib] initializing AllowTool
  100.  
  101. Setting up 2 worker threads for Enlighten.
  102.   Thread -> id: 2258 -> priority: 1
  103.   Thread -> id: 1a60 -> priority: 1
  104. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  105. GfxDevice: creating device client; threaded=1
  106. Direct3D:
  107.     Version:  Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
  108.     Renderer: NVIDIA GeForce GTX 1050 Ti
  109.     Vendor:   NVIDIA
  110.     VRAM:     4029 MB (via DXGI)
  111.     Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  112. Begin MonoManager ReloadAssembly
  113. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  114. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  115. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  116. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  117. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  118. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  119. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  120. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  121. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  122. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  123. desktop: 1920x1080 60Hz; virtual: 3000x1920 at -1080,-535
  124. RimWorld 1.0.2150 rev801
  125.  
  126. [HugsLib] version 6.1.1
  127.  
  128. Translation data for language English has 7 errors. Generate translation report for more info.
  129.  
  130. [HugsLib] initializing AllowTool
  131.  
  132. Setting up 2 worker threads for Enlighten.
  133.   Thread -> id: 28dc -> priority: 1
  134.   Thread -> id: 2054 -> priority: 1
  135. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  136. GfxDevice: creating device client; threaded=1
  137. Direct3D:
  138.     Version:  Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
  139.     Renderer: NVIDIA GeForce GTX 1050 Ti
  140.     Vendor:   NVIDIA
  141.     VRAM:     4029 MB (via DXGI)
  142.     Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  143. Begin MonoManager ReloadAssembly
  144. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  145. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  146. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  147. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  148. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  149. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  150. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  151. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  152. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  153. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  154. desktop: 1920x1080 60Hz; virtual: 3000x1920 at -1080,-535
  155. RimWorld 1.0.2150 rev801
  156.  
  157. [HugsLib] version 6.1.1
  158.  
  159. XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="ArtableFurnitureBase"><defName>DiningChair</defName><label>dining chair</label><description>A comfortable and attractive chair. Can be used at tables, work stations, and elsewhere.</description><graphicData><texPath>Things/Building/Furniture/DiningChair</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><damageData><rectN>(0.25,0.234375,0.5,0.28125)</rectN><rectS>(0.25,0.234375,0.5,0.28125)</rectS><rectE>(0.28125,0.25,0.453125,0.25)</rectE><rectW>(0.28125,0.25,0.453125,0.25)</rectW></damageData><shadowData><volume>(0.23, 0.26, 0.23)</volume></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><statBases><MaxHitPoints>170</MaxHitPoints><WorkToBuild>8000</WorkToBuild><Mass>5</Mass><Flammability>1.0</Flammability><Beauty>8</Beauty><Comfort>0.70</Comfort></statBases><socialPropernessMatters>true</socialPropernessMatters><stuffCategories><li>Metallic</li><li>Woody</li></stuffCategories><costStuffCount>45</costStuffCount><pathCost>30</pathCost><designationHotKey>Misc7</designationHotKey><fillPercent>0.35</fillPercent><defaultPlacingRot>South</defaultPlacingRot><building><isSittable>true</isSittable></building><constructionSkillPrerequisite>4</constructionSkillPrerequisite><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><comps><li Class="DoubleGraphicLayer.CompProperties_SecondLayer"><graphicData><texPath>Things/Building/Furniture/Diningchair/DiningChair_back</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li></comps><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ZP_ConfectionerySaucer</li></linkableFacilities></li></comps></ThingDef>
  160.  
  161. XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="FurnitureWithQualityBase"><defName>Armchair</defName><label>armchair</label><description>A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.</description><graphicData><texPath>Things/Building/Furniture/Armchair</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3)</drawSize><damageData><rectN>(0,0,1,0.703125)</rectN><rectS>(0.09375,0,0.84375,1)</rectS><rectE>(0,0,0.84375,0.625)</rectE><rectW>(0.15625,0,0.84375,0.625)</rectW></damageData><shadowData><volume>(0.3, 0.33, 0.3)</volume></shadowData></graphicData><uiIconScale>0.9</uiIconScale><altitudeLayer>Building</altitudeLayer><statBases><MaxHitPoints>220</MaxHitPoints><WorkToBuild>14000</WorkToBuild><Mass>18</Mass><Flammability>1.0</Flammability><Beauty>4</Beauty><Comfort>0.8</Comfort></statBases><socialPropernessMatters>true</socialPropernessMatters><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><costStuffCount>110</costStuffCount><pathCost>30</pathCost><fillPercent>0.40</fillPercent><designationHotKey>Misc8</designationHotKey><defaultPlacingRot>South</defaultPlacingRot><constructionSkillPrerequisite>5</constructionSkillPrerequisite><building><isSittable>true</isSittable></building><comps><li Class="DoubleGraphicLayer.CompProperties_SecondLayer"><graphicData><texPath>Things/Building/Furniture/Armchair/Armchair_back</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li></comps><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ZP_ConfectionerySaucer</li></linkableFacilities></li></comps></ThingDef>
  162.  
  163. Translation data for language English has 7 errors. Generate translation report for more info.
  164.  
  165. [HugsLib] initializing AllowTool
  166.  
  167. Setting up 2 worker threads for Enlighten.
  168.   Thread -> id: 2248 -> priority: 1
  169.   Thread -> id: 9cc -> priority: 1
  170. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  171. GfxDevice: creating device client; threaded=1
  172. Direct3D:
  173.     Version:  Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
  174.     Renderer: NVIDIA GeForce GTX 1050 Ti
  175.     Vendor:   NVIDIA
  176.     VRAM:     4029 MB (via DXGI)
  177.     Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  178. Begin MonoManager ReloadAssembly
  179. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  180. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  181. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  182. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  183. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  184. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  185. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  186. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  187. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  188. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  189. desktop: 1920x1080 60Hz; virtual: 3000x1920 at -1080,-535
  190. RimWorld 1.0.2150 rev801
  191.  
  192. [HugsLib] version 6.1.1
  193.  
  194. XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="ArtableFurnitureBase"><defName>DiningChair</defName><label>dining chair</label><description>A comfortable and attractive chair. Can be used at tables, work stations, and elsewhere.</description><graphicData><texPath>Things/Building/Furniture/DiningChair</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><damageData><rectN>(0.25,0.234375,0.5,0.28125)</rectN><rectS>(0.25,0.234375,0.5,0.28125)</rectS><rectE>(0.28125,0.25,0.453125,0.25)</rectE><rectW>(0.28125,0.25,0.453125,0.25)</rectW></damageData><shadowData><volume>(0.23, 0.26, 0.23)</volume></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><statBases><MaxHitPoints>170</MaxHitPoints><WorkToBuild>8000</WorkToBuild><Mass>5</Mass><Flammability>1.0</Flammability><Beauty>8</Beauty><Comfort>0.70</Comfort></statBases><socialPropernessMatters>true</socialPropernessMatters><stuffCategories><li>Metallic</li><li>Woody</li></stuffCategories><costStuffCount>45</costStuffCount><pathCost>30</pathCost><designationHotKey>Misc7</designationHotKey><fillPercent>0.35</fillPercent><defaultPlacingRot>South</defaultPlacingRot><building><isSittable>true</isSittable></building><constructionSkillPrerequisite>4</constructionSkillPrerequisite><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><comps><li Class="DoubleGraphicLayer.CompProperties_SecondLayer"><graphicData><texPath>Things/Building/Furniture/Diningchair/DiningChair_back</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li></comps><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ZP_ConfectionerySaucer</li></linkableFacilities></li></comps></ThingDef>
  195.  
  196. XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="FurnitureWithQualityBase"><defName>Armchair</defName><label>armchair</label><description>A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.</description><graphicData><texPath>Things/Building/Furniture/Armchair</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3)</drawSize><damageData><rectN>(0,0,1,0.703125)</rectN><rectS>(0.09375,0,0.84375,1)</rectS><rectE>(0,0,0.84375,0.625)</rectE><rectW>(0.15625,0,0.84375,0.625)</rectW></damageData><shadowData><volume>(0.3, 0.33, 0.3)</volume></shadowData></graphicData><uiIconScale>0.9</uiIconScale><altitudeLayer>Building</altitudeLayer><statBases><MaxHitPoints>220</MaxHitPoints><WorkToBuild>14000</WorkToBuild><Mass>18</Mass><Flammability>1.0</Flammability><Beauty>4</Beauty><Comfort>0.8</Comfort></statBases><socialPropernessMatters>true</socialPropernessMatters><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><costStuffCount>110</costStuffCount><pathCost>30</pathCost><fillPercent>0.40</fillPercent><designationHotKey>Misc8</designationHotKey><defaultPlacingRot>South</defaultPlacingRot><constructionSkillPrerequisite>5</constructionSkillPrerequisite><building><isSittable>true</isSittable></building><comps><li Class="DoubleGraphicLayer.CompProperties_SecondLayer"><graphicData><texPath>Things/Building/Furniture/Armchair/Armchair_back</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li></comps><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ZP_ConfectionerySaucer</li></linkableFacilities></li></comps></ThingDef>
  197.  
  198. Translation data for language English has 4 errors. Generate translation report for more info.
  199.  
  200. [HugsLib] initializing AllowTool
  201.  
  202. Setting up 2 worker threads for Enlighten.
  203.   Thread -> id: 28f0 -> priority: 1
  204.   Thread -> id: 598 -> priority: 1
  205. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  206. GfxDevice: creating device client; threaded=1
  207. Direct3D:
  208.     Version:  Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
  209.     Renderer: NVIDIA GeForce GTX 1050 Ti
  210.     Vendor:   NVIDIA
  211.     VRAM:     4029 MB (via DXGI)
  212.     Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  213. Begin MonoManager ReloadAssembly
  214. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  215. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  216. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  217. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  218. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  219. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  220. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  221. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  222. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  223. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  224. desktop: 1920x1080 60Hz; virtual: 3000x1920 at -1080,-535
  225. RimWorld 1.0.2150 rev801
  226.  
  227. [HugsLib] version 6.1.1
  228.  
  229. [HugsLib] initializing AllowTool
  230.  
  231. Setting up 2 worker threads for Enlighten.
  232.   Thread -> id: 1864 -> priority: 1
  233.   Thread -> id: 3028 -> priority: 1
  234. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  235. GfxDevice: creating device client; threaded=1
  236. Direct3D:
  237.     Version:  Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
  238.     Renderer: NVIDIA GeForce GTX 1050 Ti
  239.     Vendor:   NVIDIA
  240.     VRAM:     4029 MB (via DXGI)
  241.     Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  242. Begin MonoManager ReloadAssembly
  243. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  244. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  245. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  246. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  247. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  248. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  249. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  250. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  251. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  252. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  253. desktop: 1920x1080 60Hz; virtual: 3000x1920 at -1080,-535
  254. RimWorld 1.0.2150 rev801
  255.  
  256. [HugsLib] version 6.1.1
  257.  
  258. XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="ArtableFurnitureBase"><defName>DiningChair</defName><label>dining chair</label><description>A comfortable and attractive chair. Can be used at tables, work stations, and elsewhere.</description><graphicData><texPath>Things/Building/Furniture/DiningChair</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><damageData><rectN>(0.25,0.234375,0.5,0.28125)</rectN><rectS>(0.25,0.234375,0.5,0.28125)</rectS><rectE>(0.28125,0.25,0.453125,0.25)</rectE><rectW>(0.28125,0.25,0.453125,0.25)</rectW></damageData><shadowData><volume>(0.23, 0.26, 0.23)</volume></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><statBases><MaxHitPoints>170</MaxHitPoints><WorkToBuild>8000</WorkToBuild><Mass>5</Mass><Flammability>1.0</Flammability><Beauty>8</Beauty><Comfort>0.70</Comfort></statBases><socialPropernessMatters>true</socialPropernessMatters><stuffCategories><li>Metallic</li><li>Woody</li></stuffCategories><costStuffCount>45</costStuffCount><pathCost>30</pathCost><designationHotKey>Misc7</designationHotKey><fillPercent>0.35</fillPercent><defaultPlacingRot>South</defaultPlacingRot><building><isSittable>true</isSittable></building><constructionSkillPrerequisite>4</constructionSkillPrerequisite><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ZP_ConfectionerySaucer</li></linkableFacilities></li></comps><comps><li Class="DoubleGraphicLayer.CompProperties_SecondLayer"><graphicData><texPath>Things/Building/Furniture/Diningchair/DiningChair_back</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li></comps></ThingDef>
  259.  
  260. XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="FurnitureWithQualityBase"><defName>Armchair</defName><label>armchair</label><description>A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.</description><graphicData><texPath>Things/Building/Furniture/Armchair</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3)</drawSize><damageData><rectN>(0,0,1,0.703125)</rectN><rectS>(0.09375,0,0.84375,1)</rectS><rectE>(0,0,0.84375,0.625)</rectE><rectW>(0.15625,0,0.84375,0.625)</rectW></damageData><shadowData><volume>(0.3, 0.33, 0.3)</volume></shadowData></graphicData><uiIconScale>0.9</uiIconScale><altitudeLayer>Building</altitudeLayer><statBases><MaxHitPoints>220</MaxHitPoints><WorkToBuild>14000</WorkToBuild><Mass>18</Mass><Flammability>1.0</Flammability><Beauty>4</Beauty><Comfort>0.8</Comfort></statBases><socialPropernessMatters>true</socialPropernessMatters><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><costStuffCount>110</costStuffCount><pathCost>30</pathCost><fillPercent>0.40</fillPercent><designationHotKey>Misc8</designationHotKey><defaultPlacingRot>South</defaultPlacingRot><constructionSkillPrerequisite>5</constructionSkillPrerequisite><building><isSittable>true</isSittable></building><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ZP_ConfectionerySaucer</li></linkableFacilities></li></comps><comps><li Class="DoubleGraphicLayer.CompProperties_SecondLayer"><graphicData><texPath>Things/Building/Furniture/Armchair/Armchair_back</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li></comps></ThingDef>
  261.  
  262. Translation data for language English has 4 errors. Generate translation report for more info.
  263.  
  264. [HugsLib] initializing AllowTool
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