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- import math
- import bpy
- #Duplicate the 'guideCam' X times, rotate as needed to keep focus on origin
- #Usage "blender -b model.blend -P rotateCam.py"
- selectCamera = "guideCam"
- initial = 25
- divBy = 8
- rotAroundX = 0
- rotAroundY = 0
- scn = bpy.context.scene
- srcCam = bpy.data.objects[selectCamera]
- initX = srcCam.location.x
- initY = srcCam.location.y
- maxRads = 6.28318530718
- for i in range(0, divBy):
- rot = (maxRads / divBy) * i
- setX = rotAroundX + math.cos(rot) * (initX - rotAroundX) - math.sin(rot) * (initY - rotAroundY)
- setY = rotAroundY + math.sin(rot) * (initX - rotAroundX) + math.cos(rot) * (initY - rotAroundY)
- newCam = srcCam.copy()
- newCam.name = "cam" + str(chr(65 + i))
- newCam.location.x = setX
- newCam.location.y = setY
- newRot = srcCam.rotation_euler[2] + rot
- if newRot > maxRads:
- newRot -= maxRads
- newCam.rotation_euler[2] = newRot
- scn.objects.link(newCam)
- bpy.ops.wm.save_as_mainfile(filepath=bpy.data.filepath)
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