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  1. ////////////////////////////////////////////////////////////////////
  2. //DeRap: Produced from mikero's Dos Tools Dll version 6.04
  3. //'now' is Thu May 17 18:07:09 2018 : 'file' last modified on Thu Nov 24 01:43:53 2016
  4. //http://dev-heaven.net/projects/list_files/mikero-pbodll
  5. ////////////////////////////////////////////////////////////////////
  6.  
  7. #define _ARMA_
  8.  
  9. //Class Y:\bk2018\UG-C Dev\UG-C Dev Cloud\Modder\30 Platzierbare Objekte (Brücken, Straßen, Bänke, etc.)\MM_Building\mm_buildings\Prison\proxy\config.bin{
  10. class CfgPatches
  11. {
  12.     class MainSection
  13.     {
  14.         units[] = {"Land_Fence","Land_MainSection"};
  15.         weapons[] = {};
  16.         requiredVersion = 0.1;
  17.         requiredAddons[] = {"A3_Boat_F"};
  18.     };
  19. };
  20. class CfgVehicleClasses
  21. {
  22.     class snb_buildings
  23.     {
  24.         displayName = "Australian Buildings";
  25.     };
  26. };
  27. class CfgVehicles
  28. {
  29.     class Ruins_F;
  30.     class House;
  31.     class House_F: House{};
  32.     class Land_Fence: House_F
  33.     {
  34.         vehicleClass = "snb_buildings";
  35.         textSingular = "Australian Prison Fence";
  36.         displayName = "Australian Prison Fence";
  37.         model = "\MM_Buildings\Prison\Proxy\Fence.p3d";
  38.         cost = 100;
  39.         armor = 1000000000;
  40.         mapSize = 4;
  41.         scope = 2;
  42.         author = "Mattaust";
  43.         destrType = "DestructNo";
  44.     };
  45.     class Land_MainSection: House_F
  46.     {
  47.         vehicleClass = "snb_buildings";
  48.         textSingular = "Australian Correctional Facility";
  49.         displayName = "Australian Correctional Facility";
  50.         model = "\MM_Buildings\Prison\Proxy\MainSection.p3d";
  51.         cost = 100;
  52.         armor = 100000;
  53.         coefInsideHeur = 0.25;
  54.         coefInside = 2;
  55.         ExtCameraPosition[] = {0,2,-20};
  56.         placement = "vertical";
  57.         mapSize = 24;
  58.         scope = 2;
  59.         author = "Mattaust";
  60.         class Reflectors
  61.         {
  62.             class Light_1
  63.             {
  64.                 color[] = {1000,1000,1200};
  65.                 ambient[] = {6,5,4};
  66.                 intensity = 5;
  67.                 size = 1;
  68.                 innerAngle = 90;
  69.                 outerAngle = 270;
  70.                 coneFadeCoef = 1;
  71.                 position = "Light1_pos";
  72.                 direction = "Light1_dir";
  73.                 hitpoint = "Light1_hitpoint";
  74.                 selection = "Light1";
  75.                 useFlare = 1;
  76.                 flareSize = 0.8;
  77.                 flareMaxDistance = 250;
  78.                 class Attenuation
  79.                 {
  80.                     start = 0;
  81.                     constant = 20;
  82.                     linear = 0;
  83.                     quadratic = 0.5;
  84.                     hardLimitStart = 40;
  85.                     hardLimitEnd = 60;
  86.                 };
  87.             };
  88.             class Light_2: Light_1
  89.             {
  90.                 position = "light2_pos";
  91.                 direction = "light2_dir";
  92.                 hitpoint = "light2";
  93.                 selection = "light2";
  94.             };
  95.             class Light_3: Light_1
  96.             {
  97.                 position = "light3_pos";
  98.                 direction = "light3_dir";
  99.                 hitpoint = "light3";
  100.                 selection = "light3";
  101.             };
  102.             class Light_4: Light_1
  103.             {
  104.                 position = "light4_pos";
  105.                 direction = "light4_dir";
  106.                 hitpoint = "light4";
  107.                 selection = "light4";
  108.             };
  109.             class Light_5: Light_1
  110.             {
  111.                 position = "light5_pos";
  112.                 direction = "light5_dir";
  113.                 hitpoint = "light5";
  114.                 selection = "light5";
  115.             };
  116.             class Light_6: Light_1
  117.             {
  118.                 position = "light6_pos";
  119.                 direction = "light6_dir";
  120.                 hitpoint = "light6";
  121.                 selection = "light6";
  122.             };
  123.         };
  124.         aggregateReflectors[] = {{"Light_1;Light_2;Light_3;Light_4;Light_5;Light_6"}};
  125.         class AnimationSources
  126.         {
  127.             class Zeroanimation
  128.             {
  129.                 source = "user";
  130.                 animPeriod = 0;
  131.                 initPhase = 0;
  132.                 sound = "GenericDoorsSound";
  133.             };
  134.             class OneAnimation
  135.             {
  136.                 source = "user";
  137.                 animPeriod = 0;
  138.                 initPhase = 0;
  139.                 sound = "PrisonCellsSound";
  140.             };
  141.             class TwoAnimation
  142.             {
  143.                 source = "user";
  144.                 animPeriod = 0;
  145.                 initPhase = 0;
  146.                 sound = "PrisonBuzzerCell";
  147.             };
  148.         };
  149.         class UserActions
  150.         {
  151.             class OpenDoor1
  152.             {
  153.                 displayName = "Open Door";
  154.                 position = "Interact1";
  155.                 radius = 1;
  156.                 onlyForplayer = "false";
  157.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""Door1""<0.4";
  158.                 statement = "this animate [""Door1"", 1]";
  159.             };
  160.             class Closedoor1
  161.             {
  162.                 displayName = "Close Door";
  163.                 position = "Interact1";
  164.                 radius = 1;
  165.                 onlyForplayer = "false";
  166.                 condition = "this animationPhase ""Door1""==1";
  167.                 statement = "this animate [""Door1"", 0]";
  168.             };
  169.             class OpenDoor2
  170.             {
  171.                 displayName = "Open Door";
  172.                 position = "Interact2";
  173.                 radius = 1;
  174.                 onlyForplayer = "false";
  175.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""Door2""<0.4";
  176.                 statement = "this animate [""Door2"", 1]";
  177.             };
  178.             class Closedoor2
  179.             {
  180.                 displayName = "Close Door";
  181.                 position = "Interact2";
  182.                 radius = 1;
  183.                 onlyForplayer = "false";
  184.                 condition = "this animationPhase ""Door2""==1";
  185.                 statement = "this animate [""Door2"", 0]";
  186.             };
  187.             class OpenDoor3
  188.             {
  189.                 displayName = "Open Door";
  190.                 position = "Interact3";
  191.                 radius = 1;
  192.                 onlyForplayer = "false";
  193.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""Door3""<0.4";
  194.                 statement = "this animate [""Door3"", 1]";
  195.             };
  196.             class Closedoor3
  197.             {
  198.                 displayName = "Close Door";
  199.                 position = "Interact3";
  200.                 radius = 1;
  201.                 onlyForplayer = "false";
  202.                 condition = "this animationPhase ""Door3""==1";
  203.                 statement = "this animate [""Door3"", 0]";
  204.             };
  205.             class OpenDoor4
  206.             {
  207.                 displayName = "Open Door";
  208.                 position = "Interact4";
  209.                 radius = 1;
  210.                 onlyForplayer = "false";
  211.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""Door4""<0.4";
  212.                 statement = "this animate [""Door4"", 1]";
  213.             };
  214.             class Closedoor4
  215.             {
  216.                 displayName = "Close Door";
  217.                 position = "Interact4";
  218.                 radius = 1;
  219.                 onlyForplayer = "false";
  220.                 condition = "this animationPhase ""Door4""==1";
  221.                 statement = "this animate [""Door4"", 0]";
  222.             };
  223.             class OpenDoor5
  224.             {
  225.                 displayName = "Open Door";
  226.                 position = "Interact5";
  227.                 radius = 1;
  228.                 onlyForplayer = "false";
  229.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""Door5""<0.4";
  230.                 statement = "this animate [""Door5"", 1]";
  231.             };
  232.             class Closedoor5
  233.             {
  234.                 displayName = "Close Door";
  235.                 position = "Interact5";
  236.                 radius = 1;
  237.                 onlyForplayer = "false";
  238.                 condition = "this animationPhase ""Door5""==1";
  239.                 statement = "this animate [""Door5"", 0]";
  240.             };
  241.             class OpenDoor6
  242.             {
  243.                 displayName = "Open Door";
  244.                 position = "Interact6";
  245.                 radius = 1;
  246.                 onlyForplayer = "false";
  247.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""Door6""<0.4";
  248.                 statement = "this animate [""Door6"", 1]";
  249.             };
  250.             class Closedoor6
  251.             {
  252.                 displayName = "Close Door";
  253.                 position = "Interact6";
  254.                 radius = 1;
  255.                 onlyForplayer = "false";
  256.                 condition = "this animationPhase ""Door6""==1";
  257.                 statement = "this animate [""Door6"", 0]";
  258.             };
  259.             class OpenDoor7
  260.             {
  261.                 displayName = "Open Door";
  262.                 position = "Interact7";
  263.                 radius = 1;
  264.                 onlyForplayer = "false";
  265.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""Door7""<0.4";
  266.                 statement = "this animate [""Door7"", 1]";
  267.             };
  268.             class Closedoor7
  269.             {
  270.                 displayName = "Close Door";
  271.                 position = "Interact7";
  272.                 radius = 1;
  273.                 onlyForplayer = "false";
  274.                 condition = "this animationPhase ""Door7""==1";
  275.                 statement = "this animate [""Door7"", 0]";
  276.             };
  277.             class OpenDoor8
  278.             {
  279.                 displayName = "Open Door";
  280.                 position = "Interact8";
  281.                 radius = 1;
  282.                 onlyForplayer = "false";
  283.                 condition = "this animationPhase ""Door8""<0.4";
  284.                 statement = "this animate [""Door8"", 1]";
  285.             };
  286.             class Closedoor8
  287.             {
  288.                 displayName = "Close Door";
  289.                 position = "Interact8";
  290.                 radius = 1;
  291.                 onlyForplayer = "false";
  292.                 condition = "this animationPhase ""Door8""==1";
  293.                 statement = "this animate [""Door8"", 0]";
  294.             };
  295.             class OpenDoor9
  296.             {
  297.                 displayName = "Open Door";
  298.                 position = "Interact9";
  299.                 radius = 1;
  300.                 onlyForplayer = "false";
  301.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""Door9""<0.4";
  302.                 statement = "this animate [""Door9"", 1]";
  303.             };
  304.             class Closedoor9
  305.             {
  306.                 displayName = "Close Door";
  307.                 position = "Interact9";
  308.                 radius = 1;
  309.                 onlyForplayer = "false";
  310.                 condition = "this animationPhase ""Door9""==1";
  311.                 statement = "this animate [""Door9"", 0]";
  312.             };
  313.             class OpenDoor10
  314.             {
  315.                 displayName = "Open Door";
  316.                 position = "Interact10";
  317.                 radius = 1;
  318.                 onlyForplayer = "false";
  319.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""Door10""<0.4";
  320.                 statement = "this animate [""Door10"", 1]";
  321.             };
  322.             class Closedoor10
  323.             {
  324.                 displayName = "Close Door";
  325.                 position = "Interact10";
  326.                 radius = 1;
  327.                 onlyForplayer = "false";
  328.                 condition = "this animationPhase ""Door10""==1";
  329.                 statement = "this animate [""Door10"", 0]";
  330.             };
  331.             class OpenDoor11
  332.             {
  333.                 displayName = "Open Door";
  334.                 position = "Interact11";
  335.                 radius = 1;
  336.                 onlyForplayer = "false";
  337.                 condition = "this animationPhase ""Door11""<0.4";
  338.                 statement = "this animate [""Door11"", 1]";
  339.             };
  340.             class Closedoor11
  341.             {
  342.                 displayName = "Close Door";
  343.                 position = "Interact11";
  344.                 radius = 1;
  345.                 onlyForplayer = "false";
  346.                 condition = "this animationPhase ""Door11""==1";
  347.                 statement = "this animate [""Door11"", 0]";
  348.             };
  349.             class OpenDoor12
  350.             {
  351.                 displayName = "Open Door";
  352.                 position = "Interact12";
  353.                 radius = 1;
  354.                 onlyForplayer = "false";
  355.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""Door12""<0.4";
  356.                 statement = "this animate [""Door12"", 1]";
  357.             };
  358.             class Closedoor12
  359.             {
  360.                 displayName = "Close Door";
  361.                 position = "Interact12";
  362.                 radius = 1;
  363.                 onlyForplayer = "false";
  364.                 condition = "this animationPhase ""Door12""==1";
  365.                 statement = "this animate [""Door12"", 0]";
  366.             };
  367.             class OpenDoor13
  368.             {
  369.                 displayName = "Open Door";
  370.                 position = "Interact13";
  371.                 radius = 1;
  372.                 onlyForplayer = "false";
  373.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""Door13""<0.4";
  374.                 statement = "this animate [""Door13"", 1]";
  375.             };
  376.             class Closedoor13
  377.             {
  378.                 displayName = "Close Door";
  379.                 position = "Interact13";
  380.                 radius = 1;
  381.                 onlyForplayer = "false";
  382.                 condition = "this animationPhase ""Door13""==1";
  383.                 statement = "this animate [""Door13"", 0]";
  384.             };
  385.             class OpenDoor14
  386.             {
  387.                 displayName = "Open Door";
  388.                 position = "Interact14";
  389.                 radius = 1;
  390.                 onlyForplayer = "false";
  391.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""Door14""<0.4";
  392.                 statement = "this animate [""Door14"", 1]";
  393.             };
  394.             class Closedoor14
  395.             {
  396.                 displayName = "Close Door";
  397.                 position = "Interact14";
  398.                 radius = 1;
  399.                 onlyForplayer = "false";
  400.                 condition = "this animationPhase ""Door14""==1";
  401.                 statement = "this animate [""Door14"", 0]";
  402.             };
  403.             class OpenS1
  404.             {
  405.                 displayName = "Open Solitary Door";
  406.                 position = "InteractS1";
  407.                 radius = 1;
  408.                 onlyForplayer = "false";
  409.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""S1""<0.4";
  410.                 statement = "this animate [""S1"", 1]";
  411.             };
  412.             class CloseS1
  413.             {
  414.                 displayName = "Close Solitary Door";
  415.                 position = "InteractS1";
  416.                 radius = 1;
  417.                 onlyForplayer = "false";
  418.                 condition = "this animationPhase ""S1""==1";
  419.                 statement = "this animate [""S1"", 0]";
  420.             };
  421.             class OpenS2
  422.             {
  423.                 displayName = "Open Solitary Door";
  424.                 position = "InteractS2";
  425.                 radius = 1;
  426.                 onlyForplayer = "false";
  427.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""S2""<0.4";
  428.                 statement = "this animate [""S2"", 1]";
  429.             };
  430.             class CloseS2
  431.             {
  432.                 displayName = "Close Solitary Door";
  433.                 position = "InteractS2";
  434.                 radius = 1;
  435.                 onlyForplayer = "false";
  436.                 condition = "this animationPhase ""S2""==1";
  437.                 statement = "this animate [""S2"", 0]";
  438.             };
  439.             class OpenS3
  440.             {
  441.                 displayName = "Open Solitary Door";
  442.                 position = "InteractS3";
  443.                 radius = 1;
  444.                 onlyForplayer = "false";
  445.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""S3""<0.4";
  446.                 statement = "this animate [""S3"", 1]";
  447.             };
  448.             class CloseS3
  449.             {
  450.                 displayName = "Close Solitary Door";
  451.                 position = "InteractS3";
  452.                 radius = 1;
  453.                 onlyForplayer = "false";
  454.                 condition = "this animationPhase ""S3""==1";
  455.                 statement = "this animate [""S3"", 0]";
  456.             };
  457.             class OpenS4
  458.             {
  459.                 displayName = "Open Solitary Door";
  460.                 position = "InteractS4";
  461.                 radius = 1;
  462.                 onlyForplayer = "false";
  463.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""S4""<0.4";
  464.                 statement = "this animate [""S4"", 1]";
  465.             };
  466.             class CloseS4
  467.             {
  468.                 displayName = "Close Solitary Door";
  469.                 position = "InteractS4";
  470.                 radius = 1;
  471.                 onlyForplayer = "false";
  472.                 condition = "this animationPhase ""S4""==1";
  473.                 statement = "this animate [""S4"", 0]";
  474.             };
  475.             class OpenS5
  476.             {
  477.                 displayName = "Open Solitary Door";
  478.                 position = "InteractS5";
  479.                 radius = 1;
  480.                 onlyForplayer = "false";
  481.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""S5""<0.4";
  482.                 statement = "this animate [""S5"", 1]";
  483.             };
  484.             class CloseS5
  485.             {
  486.                 displayName = "Close Solitary Door";
  487.                 position = "InteractS5";
  488.                 radius = 1;
  489.                 onlyForplayer = "false";
  490.                 condition = "this animationPhase ""S5""==1";
  491.                 statement = "this animate [""S5"", 0]";
  492.             };
  493.             class OpenS6
  494.             {
  495.                 displayName = "Open Solitary Door";
  496.                 position = "InteractS6";
  497.                 radius = 1;
  498.                 onlyForplayer = "false";
  499.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""S6""<0.4";
  500.                 statement = "this animate [""S6"", 1]";
  501.             };
  502.             class CloseS6
  503.             {
  504.                 displayName = "Close Solitary Door";
  505.                 position = "InteractS6";
  506.                 radius = 1;
  507.                 onlyForplayer = "false";
  508.                 condition = "this animationPhase ""S6""==1";
  509.                 statement = "this animate [""S6"", 0]";
  510.             };
  511.             class OpenS7
  512.             {
  513.                 displayName = "Open Solitary Door";
  514.                 position = "InteractS7";
  515.                 radius = 1;
  516.                 onlyForplayer = "false";
  517.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""S7""<0.4";
  518.                 statement = "this animate [""S7"", 1]";
  519.             };
  520.             class CloseS7
  521.             {
  522.                 displayName = "Close Solitary Door";
  523.                 position = "InteractS7";
  524.                 radius = 1;
  525.                 onlyForplayer = "false";
  526.                 condition = "this animationPhase ""S7""==1";
  527.                 statement = "this animate [""S7"", 0]";
  528.             };
  529.             class OpenA1
  530.             {
  531.                 displayName = "Open Cell";
  532.                 position = "InteractA1";
  533.                 radius = 1;
  534.                 onlyForplayer = "false";
  535.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""A1""==0";
  536.                 statement = "this animate [""A1"", -1]";
  537.             };
  538.             class CloseA1
  539.             {
  540.                 displayName = "Close Cell";
  541.                 position = "InteractA1";
  542.                 radius = 1;
  543.                 onlyForplayer = "false";
  544.                 condition = "this animationPhase ""A1""<0";
  545.                 statement = "this animate [""A1"", 0]";
  546.             };
  547.             class OpenA2
  548.             {
  549.                 displayName = "Open Cell";
  550.                 position = "InteractA2";
  551.                 radius = 1;
  552.                 onlyForplayer = "false";
  553.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""A2""==0";
  554.                 statement = "this animate [""A2"", -1]";
  555.             };
  556.             class CloseA2
  557.             {
  558.                 displayName = "Close Cell";
  559.                 position = "InteractA2";
  560.                 radius = 1;
  561.                 onlyForplayer = "false";
  562.                 condition = "this animationPhase ""A2""<0";
  563.                 statement = "this animate [""A2"", 0]";
  564.             };
  565.             class OpenA3
  566.             {
  567.                 displayName = "Open Cell";
  568.                 position = "InteractA3";
  569.                 radius = 1;
  570.                 onlyForplayer = "false";
  571.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""A3""==0";
  572.                 statement = "this animate [""A3"", -1]";
  573.             };
  574.             class CloseA3
  575.             {
  576.                 displayName = "Close Cell";
  577.                 position = "InteractA3";
  578.                 radius = 1;
  579.                 onlyForplayer = "false";
  580.                 condition = "this animationPhase ""A3""<0";
  581.                 statement = "this animate [""A3"", 0]";
  582.             };
  583.             class OpenA4
  584.             {
  585.                 displayName = "Open Cell";
  586.                 position = "InteractA4";
  587.                 radius = 1;
  588.                 onlyForplayer = "false";
  589.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""A4""==0";
  590.                 statement = "this animate [""A4"", -1]";
  591.             };
  592.             class CloseA4
  593.             {
  594.                 displayName = "Close Cell";
  595.                 position = "InteractA4";
  596.                 radius = 1;
  597.                 onlyForplayer = "false";
  598.                 condition = "this animationPhase ""A4""<0";
  599.                 statement = "this animate [""A4"", 0]";
  600.             };
  601.             class OpenA5
  602.             {
  603.                 displayName = "Open Cell";
  604.                 position = "InteractA5";
  605.                 radius = 1;
  606.                 onlyForplayer = "false";
  607.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""A5""==0";
  608.                 statement = "this animate [""A5"", -1]";
  609.             };
  610.             class CloseA5
  611.             {
  612.                 displayName = "Close Cell";
  613.                 position = "InteractA5";
  614.                 radius = 1;
  615.                 onlyForplayer = "false";
  616.                 condition = "this animationPhase ""A5""<0";
  617.                 statement = "this animate [""A5"", 0]";
  618.             };
  619.             class OpenA6
  620.             {
  621.                 displayName = "Open Cell";
  622.                 position = "InteractA6";
  623.                 radius = 1;
  624.                 onlyForplayer = "false";
  625.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""A6""==0";
  626.                 statement = "this animate [""A6"", -1]";
  627.             };
  628.             class CloseA6
  629.             {
  630.                 displayName = "Close Cell";
  631.                 position = "InteractA6";
  632.                 radius = 1;
  633.                 onlyForplayer = "false";
  634.                 condition = "this animationPhase ""A6""<0";
  635.                 statement = "this animate [""A6"", 0]";
  636.             };
  637.             class OpenA7
  638.             {
  639.                 displayName = "Open Cell";
  640.                 position = "InteractA7";
  641.                 radius = 1;
  642.                 onlyForplayer = "false";
  643.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""A7""==0";
  644.                 statement = "this animate [""A7"", -1]";
  645.             };
  646.             class CloseA7
  647.             {
  648.                 displayName = "Close Cell";
  649.                 position = "InteractA7";
  650.                 radius = 1;
  651.                 onlyForplayer = "false";
  652.                 condition = "this animationPhase ""A7""<0";
  653.                 statement = "this animate [""A7"", 0]";
  654.             };
  655.             class OpenA8
  656.             {
  657.                 displayName = "Open Cell";
  658.                 position = "InteractA8";
  659.                 radius = 1;
  660.                 onlyForplayer = "false";
  661.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""A8""==0";
  662.                 statement = "this animate [""A8"", -1]";
  663.             };
  664.             class CloseA8
  665.             {
  666.                 displayName = "Close Cell";
  667.                 position = "InteractA8";
  668.                 radius = 1;
  669.                 onlyForplayer = "false";
  670.                 condition = "this animationPhase ""A8""<0";
  671.                 statement = "this animate [""A8"", 0]";
  672.             };
  673.             class OpenA9
  674.             {
  675.                 displayName = "Open Cell";
  676.                 position = "InteractA9";
  677.                 radius = 1;
  678.                 onlyForplayer = "false";
  679.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""A9""==0";
  680.                 statement = "this animate [""A9"", -1]";
  681.             };
  682.             class CloseA9
  683.             {
  684.                 displayName = "Close Cell";
  685.                 position = "InteractA9";
  686.                 radius = 1;
  687.                 onlyForplayer = "false";
  688.                 condition = "this animationPhase ""A9""<0";
  689.                 statement = "this animate [""A9"", 0]";
  690.             };
  691.             class OpenA10
  692.             {
  693.                 displayName = "Open Cell";
  694.                 position = "InteractA10";
  695.                 radius = 1;
  696.                 onlyForplayer = "false";
  697.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""A10""==0";
  698.                 statement = "this animate [""A10"", -1]";
  699.             };
  700.             class CloseA10
  701.             {
  702.                 displayName = "Close Cell";
  703.                 position = "InteractA10";
  704.                 radius = 1;
  705.                 onlyForplayer = "false";
  706.                 condition = "this animationPhase ""A10""<0";
  707.                 statement = "this animate [""A10"", 0]";
  708.             };
  709.             class OpenA11
  710.             {
  711.                 displayName = "Open Cell";
  712.                 position = "InteractA11";
  713.                 radius = 1;
  714.                 onlyForplayer = "false";
  715.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""A11""==0";
  716.                 statement = "this animate [""A11"", -1]";
  717.             };
  718.             class CloseA11
  719.             {
  720.                 displayName = "Close Cell";
  721.                 position = "InteractA11";
  722.                 radius = 1;
  723.                 onlyForplayer = "false";
  724.                 condition = "this animationPhase ""A11""<0";
  725.                 statement = "this animate [""A11"", 0]";
  726.             };
  727.             class OpenA12
  728.             {
  729.                 displayName = "Open Cell";
  730.                 position = "InteractA12";
  731.                 radius = 1;
  732.                 onlyForplayer = "false";
  733.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""A12""==0";
  734.                 statement = "this animate [""A12"", -1]";
  735.             };
  736.             class CloseA12
  737.             {
  738.                 displayName = "Close Cell";
  739.                 position = "InteractA12";
  740.                 radius = 1;
  741.                 onlyForplayer = "false";
  742.                 condition = "this animationPhase ""A12""<0";
  743.                 statement = "this animate [""A12"", 0]";
  744.             };
  745.             class OpenB1
  746.             {
  747.                 displayName = "Open Cell";
  748.                 position = "InteractB1";
  749.                 radius = 1;
  750.                 onlyForplayer = "false";
  751.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""B1""==0";
  752.                 statement = "this animate [""B1"", -1]";
  753.             };
  754.             class CloseB1
  755.             {
  756.                 displayName = "Close Cell";
  757.                 position = "InteractB1";
  758.                 radius = 1;
  759.                 onlyForplayer = "false";
  760.                 condition = "this animationPhase ""B1""<0";
  761.                 statement = "this animate [""B1"", 0]";
  762.             };
  763.             class OpenB2
  764.             {
  765.                 displayName = "Open Cell";
  766.                 position = "InteractB2";
  767.                 radius = 1;
  768.                 onlyForplayer = "false";
  769.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""B2""==0";
  770.                 statement = "this animate [""B2"", -1]";
  771.             };
  772.             class CloseB2
  773.             {
  774.                 displayName = "Close Cell";
  775.                 position = "InteractB2";
  776.                 radius = 1;
  777.                 onlyForplayer = "false";
  778.                 condition = "this animationPhase ""B2""<0";
  779.                 statement = "this animate [""B2"", 0]";
  780.             };
  781.             class OpenB3
  782.             {
  783.                 displayName = "Open Cell";
  784.                 position = "InteractB3";
  785.                 radius = 1;
  786.                 onlyForplayer = "false";
  787.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""B3""==0";
  788.                 statement = "this animate [""B3"", -1]";
  789.             };
  790.             class CloseB3
  791.             {
  792.                 displayName = "Close Cell";
  793.                 position = "InteractB3";
  794.                 radius = 1;
  795.                 onlyForplayer = "false";
  796.                 condition = "this animationPhase ""B3""<0";
  797.                 statement = "this animate [""B3"", 0]";
  798.             };
  799.             class OpenB4
  800.             {
  801.                 displayName = "Open Cell";
  802.                 position = "InteractB4";
  803.                 radius = 1;
  804.                 onlyForplayer = "false";
  805.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""B4""==0";
  806.                 statement = "this animate [""B4"", -1]";
  807.             };
  808.             class CloseB4
  809.             {
  810.                 displayName = "Close Cell";
  811.                 position = "InteractB4";
  812.                 radius = 1;
  813.                 onlyForplayer = "false";
  814.                 condition = "this animationPhase ""B4""<0";
  815.                 statement = "this animate [""B4"", 0]";
  816.             };
  817.             class OpenB5
  818.             {
  819.                 displayName = "Open Cell";
  820.                 position = "InteractB5";
  821.                 radius = 1;
  822.                 onlyForplayer = "false";
  823.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""B5""==0";
  824.                 statement = "this animate [""B5"", -1]";
  825.             };
  826.             class CloseB5
  827.             {
  828.                 displayName = "Close Cell";
  829.                 position = "InteractB5";
  830.                 radius = 1;
  831.                 onlyForplayer = "false";
  832.                 condition = "this animationPhase ""B5""<0";
  833.                 statement = "this animate [""B5"", 0]";
  834.             };
  835.             class OpenB6
  836.             {
  837.                 displayName = "Open Cell";
  838.                 position = "InteractB6";
  839.                 radius = 1;
  840.                 onlyForplayer = "false";
  841.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""B6""==0";
  842.                 statement = "this animate [""B6"", -1]";
  843.             };
  844.             class CloseB6
  845.             {
  846.                 displayName = "Close Cell";
  847.                 position = "InteractB6";
  848.                 radius = 1;
  849.                 onlyForplayer = "false";
  850.                 condition = "this animationPhase ""B6""<0";
  851.                 statement = "this animate [""B6"", 0]";
  852.             };
  853.             class OpenB7
  854.             {
  855.                 displayName = "Open Cell";
  856.                 position = "InteractB7";
  857.                 radius = 1;
  858.                 onlyForplayer = "false";
  859.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""B7""==0";
  860.                 statement = "this animate [""B7"", -1]";
  861.             };
  862.             class CloseB7
  863.             {
  864.                 displayName = "Close Cell";
  865.                 position = "InteractB7";
  866.                 radius = 1;
  867.                 onlyForplayer = "false";
  868.                 condition = "this animationPhase ""B7""<0";
  869.                 statement = "this animate [""B7"", 0]";
  870.             };
  871.             class OpenB8
  872.             {
  873.                 displayName = "Open Cell";
  874.                 position = "InteractB8";
  875.                 radius = 1;
  876.                 onlyForplayer = "false";
  877.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""B8""==0";
  878.                 statement = "this animate [""B8"", -1]";
  879.             };
  880.             class CloseB8
  881.             {
  882.                 displayName = "Close Cell";
  883.                 position = "InteractB8";
  884.                 radius = 1;
  885.                 onlyForplayer = "false";
  886.                 condition = "this animationPhase ""B8""<0";
  887.                 statement = "this animate [""B8"", 0]";
  888.             };
  889.             class OpenB9
  890.             {
  891.                 displayName = "Open Cell";
  892.                 position = "InteractB9";
  893.                 radius = 1;
  894.                 onlyForplayer = "false";
  895.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""B9""==0";
  896.                 statement = "this animate [""B9"", -1]";
  897.             };
  898.             class CloseB9
  899.             {
  900.                 displayName = "Close Cell";
  901.                 position = "InteractB9";
  902.                 radius = 1;
  903.                 onlyForplayer = "false";
  904.                 condition = "this animationPhase ""B9""<0";
  905.                 statement = "this animate [""B9"", 0]";
  906.             };
  907.             class OpenB10
  908.             {
  909.                 displayName = "Open Cell";
  910.                 position = "InteractB10";
  911.                 radius = 1;
  912.                 onlyForplayer = "false";
  913.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""B10""==0";
  914.                 statement = "this animate [""B10"", -1]";
  915.             };
  916.             class CloseB10
  917.             {
  918.                 displayName = "Close Cell";
  919.                 position = "InteractB10";
  920.                 radius = 1;
  921.                 onlyForplayer = "false";
  922.                 condition = "this animationPhase ""B10""<0";
  923.                 statement = "this animate [""B10"", 0]";
  924.             };
  925.             class OpenB11
  926.             {
  927.                 displayName = "Open Cell";
  928.                 position = "InteractB11";
  929.                 radius = 1;
  930.                 onlyForplayer = "false";
  931.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""B11""==0";
  932.                 statement = "this animate [""B11"", -1]";
  933.             };
  934.             class CloseB11
  935.             {
  936.                 displayName = "Close Cell";
  937.                 position = "InteractB11";
  938.                 radius = 1;
  939.                 onlyForplayer = "false";
  940.                 condition = "this animationPhase ""B11""<0";
  941.                 statement = "this animate [""B11"", 0]";
  942.             };
  943.             class OpenB12
  944.             {
  945.                 displayName = "Open Cell";
  946.                 position = "InteractB12";
  947.                 radius = 1;
  948.                 onlyForplayer = "false";
  949.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""B12""==0";
  950.                 statement = "this animate [""B12"", -1]";
  951.             };
  952.             class CloseB12
  953.             {
  954.                 displayName = "Close Cell";
  955.                 position = "InteractB12";
  956.                 radius = 1;
  957.                 onlyForplayer = "false";
  958.                 condition = "this animationPhase ""B12""<0";
  959.                 statement = "this animate [""B12"", 0]";
  960.             };
  961.             class OpenC1
  962.             {
  963.                 displayName = "Open Cell";
  964.                 position = "InteractC1";
  965.                 radius = 1;
  966.                 onlyForplayer = "false";
  967.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""C1""==0";
  968.                 statement = "this animate [""C1"", -1]";
  969.             };
  970.             class CloseC1
  971.             {
  972.                 displayName = "Close Cell";
  973.                 position = "InteractC1";
  974.                 radius = 1;
  975.                 onlyForplayer = "false";
  976.                 condition = "this animationPhase ""C1""<0";
  977.                 statement = "this animate [""C1"", 0]";
  978.             };
  979.             class OpenC2
  980.             {
  981.                 displayName = "Open Cell";
  982.                 position = "InteractC2";
  983.                 radius = 1;
  984.                 onlyForplayer = "false";
  985.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""C2""==0";
  986.                 statement = "this animate [""C2"", -1]";
  987.             };
  988.             class CloseC2
  989.             {
  990.                 displayName = "Close Cell";
  991.                 position = "InteractC2";
  992.                 radius = 1;
  993.                 onlyForplayer = "false";
  994.                 condition = "this animationPhase ""C2""<0";
  995.                 statement = "this animate [""C2"", 0]";
  996.             };
  997.             class OpenC3
  998.             {
  999.                 displayName = "Open Cell";
  1000.                 position = "InteractC3";
  1001.                 radius = 1;
  1002.                 onlyForplayer = "false";
  1003.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""C3""==0";
  1004.                 statement = "this animate [""C3"", -1]";
  1005.             };
  1006.             class CloseC3
  1007.             {
  1008.                 displayName = "Close Cell";
  1009.                 position = "InteractC3";
  1010.                 radius = 1;
  1011.                 onlyForplayer = "false";
  1012.                 condition = "this animationPhase ""C3""<0";
  1013.                 statement = "this animate [""C3"", 0]";
  1014.             };
  1015.             class OpenC4
  1016.             {
  1017.                 displayName = "Open Cell";
  1018.                 position = "InteractC4";
  1019.                 radius = 1;
  1020.                 onlyForplayer = "false";
  1021.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""C4""==0";
  1022.                 statement = "this animate [""C4"", -1]";
  1023.             };
  1024.             class CloseC4
  1025.             {
  1026.                 displayName = "Close Cell";
  1027.                 position = "InteractC4";
  1028.                 radius = 1;
  1029.                 onlyForplayer = "false";
  1030.                 condition = "this animationPhase ""C4""<0";
  1031.                 statement = "this animate [""C4"", 0]";
  1032.             };
  1033.             class OpenC5
  1034.             {
  1035.                 displayName = "Open Cell";
  1036.                 position = "InteractC5";
  1037.                 radius = 1;
  1038.                 onlyForplayer = "false";
  1039.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""C5""==0";
  1040.                 statement = "this animate [""C5"", -1]";
  1041.             };
  1042.             class CloseC5
  1043.             {
  1044.                 displayName = "Close Cell";
  1045.                 position = "InteractC5";
  1046.                 radius = 1;
  1047.                 onlyForplayer = "false";
  1048.                 condition = "this animationPhase ""C5""<0";
  1049.                 statement = "this animate [""C5"", 0]";
  1050.             };
  1051.             class OpenC6
  1052.             {
  1053.                 displayName = "Open Cell";
  1054.                 position = "InteractC6";
  1055.                 radius = 1;
  1056.                 onlyForplayer = "false";
  1057.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""C6""==0";
  1058.                 statement = "this animate [""C6"", -1]";
  1059.             };
  1060.             class CloseC6
  1061.             {
  1062.                 displayName = "Close Cell";
  1063.                 position = "InteractC6";
  1064.                 radius = 1;
  1065.                 onlyForplayer = "false";
  1066.                 condition = "this animationPhase ""C6""<0";
  1067.                 statement = "this animate [""C6"", 0]";
  1068.             };
  1069.             class OpenC7
  1070.             {
  1071.                 displayName = "Open Cell";
  1072.                 position = "InteractC7";
  1073.                 radius = 1;
  1074.                 onlyForplayer = "false";
  1075.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""C7""==0";
  1076.                 statement = "this animate [""C7"", -1]";
  1077.             };
  1078.             class CloseC7
  1079.             {
  1080.                 displayName = "Close Cell";
  1081.                 position = "InteractC7";
  1082.                 radius = 1;
  1083.                 onlyForplayer = "false";
  1084.                 condition = "this animationPhase ""C7""<0";
  1085.                 statement = "this animate [""C7"", 0]";
  1086.             };
  1087.             class OpenC8
  1088.             {
  1089.                 displayName = "Open Cell";
  1090.                 position = "InteractC8";
  1091.                 radius = 1;
  1092.                 onlyForplayer = "false";
  1093.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""C8""==0";
  1094.                 statement = "this animate [""C8"", -1]";
  1095.             };
  1096.             class CloseC8
  1097.             {
  1098.                 displayName = "Close Cell";
  1099.                 position = "InteractC8";
  1100.                 radius = 1;
  1101.                 onlyForplayer = "false";
  1102.                 condition = "this animationPhase ""C8""<0";
  1103.                 statement = "this animate [""C8"", 0]";
  1104.             };
  1105.             class OpenC9
  1106.             {
  1107.                 displayName = "Open Cell";
  1108.                 position = "InteractC9";
  1109.                 radius = 1;
  1110.                 onlyForplayer = "false";
  1111.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""C9""==0";
  1112.                 statement = "this animate [""C9"", -1]";
  1113.             };
  1114.             class CloseC9
  1115.             {
  1116.                 displayName = "Close Cell";
  1117.                 position = "InteractC9";
  1118.                 radius = 1;
  1119.                 onlyForplayer = "false";
  1120.                 condition = "this animationPhase ""C9""<0";
  1121.                 statement = "this animate [""C9"", 0]";
  1122.             };
  1123.             class OpenC10
  1124.             {
  1125.                 displayName = "Open Cell";
  1126.                 position = "InteractC10";
  1127.                 radius = 1;
  1128.                 onlyForplayer = "false";
  1129.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""C10""==0";
  1130.                 statement = "this animate [""C10"", -1]";
  1131.             };
  1132.             class CloseC10
  1133.             {
  1134.                 displayName = "Close Cell";
  1135.                 position = "InteractC10";
  1136.                 radius = 1;
  1137.                 onlyForplayer = "false";
  1138.                 condition = "this animationPhase ""C10""<0";
  1139.                 statement = "this animate [""C10"", 0]";
  1140.             };
  1141.             class OpenC11
  1142.             {
  1143.                 displayName = "Open Cell";
  1144.                 position = "InteractC11";
  1145.                 radius = 1;
  1146.                 onlyForplayer = "false";
  1147.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""C11""==0";
  1148.                 statement = "this animate [""C11"", -1]";
  1149.             };
  1150.             class CloseC11
  1151.             {
  1152.                 displayName = "Close Cell";
  1153.                 position = "InteractC11";
  1154.                 radius = 1;
  1155.                 onlyForplayer = "false";
  1156.                 condition = "this animationPhase ""C11""<0";
  1157.                 statement = "this animate [""C11"", 0]";
  1158.             };
  1159.             class OpenC12
  1160.             {
  1161.                 displayName = "Open Cell";
  1162.                 position = "InteractC12";
  1163.                 radius = 1;
  1164.                 onlyForplayer = "false";
  1165.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""C12""==0";
  1166.                 statement = "this animate [""C12"", -1]";
  1167.             };
  1168.             class CloseC12
  1169.             {
  1170.                 displayName = "Close Cell";
  1171.                 position = "InteractC12";
  1172.                 radius = 1;
  1173.                 onlyForplayer = "false";
  1174.                 condition = "this animationPhase ""C12""<0";
  1175.                 statement = "this animate [""C12"", 0]";
  1176.             };
  1177.             class OpenD1
  1178.             {
  1179.                 displayName = "Open Cell";
  1180.                 position = "InteractD1";
  1181.                 radius = 1;
  1182.                 onlyForplayer = "false";
  1183.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""D1""==0";
  1184.                 statement = "this animate [""D1"", -1]";
  1185.             };
  1186.             class CloseD1
  1187.             {
  1188.                 displayName = "Close Cell";
  1189.                 position = "InteractD1";
  1190.                 radius = 1;
  1191.                 onlyForplayer = "false";
  1192.                 condition = "this animationPhase ""D1""<0";
  1193.                 statement = "this animate [""D1"", 0]";
  1194.             };
  1195.             class OpenD2
  1196.             {
  1197.                 displayName = "Open Cell";
  1198.                 position = "InteractD2";
  1199.                 radius = 1;
  1200.                 onlyForplayer = "false";
  1201.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""D2""==0";
  1202.                 statement = "this animate [""D2"", -1]";
  1203.             };
  1204.             class CloseD2
  1205.             {
  1206.                 displayName = "Close Cell";
  1207.                 position = "InteractD2";
  1208.                 radius = 1;
  1209.                 onlyForplayer = "false";
  1210.                 condition = "this animationPhase ""D2""<0";
  1211.                 statement = "this animate [""D2"", 0]";
  1212.             };
  1213.             class OpenD3
  1214.             {
  1215.                 displayName = "Open Cell";
  1216.                 position = "InteractD3";
  1217.                 radius = 1;
  1218.                 onlyForplayer = "false";
  1219.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""D3""==0";
  1220.                 statement = "this animate [""D3"", -1]";
  1221.             };
  1222.             class CloseD3
  1223.             {
  1224.                 displayName = "Close Cell";
  1225.                 position = "InteractD3";
  1226.                 radius = 1;
  1227.                 onlyForplayer = "false";
  1228.                 condition = "this animationPhase ""D3""<0";
  1229.                 statement = "this animate [""D3"", 0]";
  1230.             };
  1231.             class OpenD4
  1232.             {
  1233.                 displayName = "Open Cell";
  1234.                 position = "InteractD4";
  1235.                 radius = 1;
  1236.                 onlyForplayer = "false";
  1237.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""D4""==0";
  1238.                 statement = "this animate [""D4"", -1]";
  1239.             };
  1240.             class CloseD4
  1241.             {
  1242.                 displayName = "Close Cell";
  1243.                 position = "InteractD4";
  1244.                 radius = 1;
  1245.                 onlyForplayer = "false";
  1246.                 condition = "this animationPhase ""D4""<0";
  1247.                 statement = "this animate [""D4"", 0]";
  1248.             };
  1249.             class OpenD5
  1250.             {
  1251.                 displayName = "Open Cell";
  1252.                 position = "InteractD5";
  1253.                 radius = 1;
  1254.                 onlyForplayer = "false";
  1255.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""D5""==0";
  1256.                 statement = "this animate [""D5"", -1]";
  1257.             };
  1258.             class CloseD5
  1259.             {
  1260.                 displayName = "Close Cell";
  1261.                 position = "InteractD5";
  1262.                 radius = 1;
  1263.                 onlyForplayer = "false";
  1264.                 condition = "this animationPhase ""D5""<0";
  1265.                 statement = "this animate [""D5"", 0]";
  1266.             };
  1267.             class OpenD6
  1268.             {
  1269.                 displayName = "Open Cell";
  1270.                 position = "InteractD6";
  1271.                 radius = 1;
  1272.                 onlyForplayer = "false";
  1273.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""D6""==0";
  1274.                 statement = "this animate [""D6"", -1]";
  1275.             };
  1276.             class CloseD6
  1277.             {
  1278.                 displayName = "Close Cell";
  1279.                 position = "InteractD6";
  1280.                 radius = 1;
  1281.                 onlyForplayer = "false";
  1282.                 condition = "this animationPhase ""D6""<0";
  1283.                 statement = "this animate [""D6"", 0]";
  1284.             };
  1285.             class OpenD7
  1286.             {
  1287.                 displayName = "Open Cell";
  1288.                 position = "InteractD7";
  1289.                 radius = 1;
  1290.                 onlyForplayer = "false";
  1291.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""D7""==0";
  1292.                 statement = "this animate [""D7"", -1]";
  1293.             };
  1294.             class CloseD7
  1295.             {
  1296.                 displayName = "Close Cell";
  1297.                 position = "InteractD7";
  1298.                 radius = 1;
  1299.                 onlyForplayer = "false";
  1300.                 condition = "this animationPhase ""D7""<0";
  1301.                 statement = "this animate [""D7"", 0]";
  1302.             };
  1303.             class OpenD8
  1304.             {
  1305.                 displayName = "Open Cell";
  1306.                 position = "InteractD8";
  1307.                 radius = 1;
  1308.                 onlyForplayer = "false";
  1309.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""D8""==0";
  1310.                 statement = "this animate [""D8"", -1]";
  1311.             };
  1312.             class CloseD8
  1313.             {
  1314.                 displayName = "Close Cell";
  1315.                 position = "InteractD8";
  1316.                 radius = 1;
  1317.                 onlyForplayer = "false";
  1318.                 condition = "this animationPhase ""D8""<0";
  1319.                 statement = "this animate [""D8"", 0]";
  1320.             };
  1321.             class OpenD9
  1322.             {
  1323.                 displayName = "Open Cell";
  1324.                 position = "InteractD9";
  1325.                 radius = 1;
  1326.                 onlyForplayer = "false";
  1327.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""D9""==0";
  1328.                 statement = "this animate [""D9"", -1]";
  1329.             };
  1330.             class CloseD9
  1331.             {
  1332.                 displayName = "Close Cell";
  1333.                 position = "InteractD9";
  1334.                 radius = 1;
  1335.                 onlyForplayer = "false";
  1336.                 condition = "this animationPhase ""D9""<0";
  1337.                 statement = "this animate [""D9"", 0]";
  1338.             };
  1339.             class OpenD10
  1340.             {
  1341.                 displayName = "Open Cell";
  1342.                 position = "InteractD10";
  1343.                 radius = 1;
  1344.                 onlyForplayer = "false";
  1345.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""D10""==0";
  1346.                 statement = "this animate [""D10"", -1]";
  1347.             };
  1348.             class CloseD10
  1349.             {
  1350.                 displayName = "Close Cell";
  1351.                 position = "InteractD10";
  1352.                 radius = 1;
  1353.                 onlyForplayer = "false";
  1354.                 condition = "this animationPhase ""D10""<0";
  1355.                 statement = "this animate [""D10"", 0]";
  1356.             };
  1357.             class OpenD11
  1358.             {
  1359.                 displayName = "Open Cell";
  1360.                 position = "InteractD11";
  1361.                 radius = 1;
  1362.                 onlyForplayer = "false";
  1363.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""D11""==0";
  1364.                 statement = "this animate [""D11"", -1]";
  1365.             };
  1366.             class CloseD11
  1367.             {
  1368.                 displayName = "Close Cell";
  1369.                 position = "InteractD11";
  1370.                 radius = 1;
  1371.                 onlyForplayer = "false";
  1372.                 condition = "this animationPhase ""D11""<0";
  1373.                 statement = "this animate [""D11"", 0]";
  1374.             };
  1375.             class OpenD12
  1376.             {
  1377.                 displayName = "Open Cell";
  1378.                 position = "InteractD12";
  1379.                 radius = 1;
  1380.                 onlyForplayer = "false";
  1381.                 condition = "(('ID_Card_DOJ' in assignedItems player) OR ('ID_Card_Police' in assignedItems player)) && this animationPhase ""D12""==0";
  1382.                 statement = "this animate [""D12"", -1]";
  1383.             };
  1384.             class CloseD12
  1385.             {
  1386.                 displayName = "Close Cell";
  1387.                 position = "InteractD12";
  1388.                 radius = 1;
  1389.                 onlyForplayer = "false";
  1390.                 condition = "this animationPhase ""D12""<0";
  1391.                 statement = "this animate [""D12"", 0]";
  1392.             };
  1393.             class LockdownAEngage
  1394.             {
  1395.                 displayName = "Engage LOCKDOWN";
  1396.                 position = "InteractMulti";
  1397.                 radius = 1;
  1398.                 onlyForplayer = "false";
  1399.                 condition = "this animationPhase ""LockdownA""==0";
  1400.                 statement = "this animate [""LockdownA"", -0.04]; this animate [""LockdownB"", -0.04]; this animate [""Door1"",0]; this animate [""Door2"",0]; this animate [""Door3"",0]; this animate [""Door4"",0]; this animate [""Door5"",0]; this animate [""Door6"",0]; this animate [""Door7"",0]; this animate [""Door8"",0]; this animate [""Door9"",0]; this animate [""Door10"",0]; this animate [""Door11"",0]; this animate [""Door12"",0]; this animate [""Door13"",0]; this animate [""Door14"",0]; this animate [""A1"",0]; this animate [""A2"",0]; this animate [""A3"",0]; this animate [""A4"",0]; this animate [""A5"",0]; this animate [""A6"",0]; this animate [""A7"",0]; this animate [""A8"",0];this animate [""A9"",0]; this animate [""A10"",0]; this animate [""A11"",0]; this animate [""A12"",0]; this animate [""B1"",0]; this animate [""B2"",0]; this animate [""B3"",0]; this animate [""B4"",0]; this animate [""B5"",0]; this animate [""B6"",0]; this animate [""B7"",0]; this animate [""B8"",0];this animate [""B9"",0]; this animate [""B10"",0]; this animate [""B11"",0]; this animate [""B12"",0]; this animate [""C1"",0]; this animate [""C2"",0]; this animate [""C3"",0]; this animate [""C4"",0]; this animate [""C5"",0]; this animate [""C6"",0]; this animate [""C7"",0]; this animate [""C8"",0];this animate [""C9"",0]; this animate [""C10"",0]; this animate [""C11"",0]; this animate [""C12"",0]; this animate [""D1"",0]; this animate [""D2"",0]; this animate [""D3"",0]; this animate [""D4"",0]; this animate [""D5"",0]; this animate [""D6"",0]; this animate [""D7"",0]; this animate [""D8"",0]; this animate [""D9"",0]; this animate [""D10"",0]; this animate [""D11"",0]; this animate [""D12"",0]";
  1401.             };
  1402.             class LockdownADisengage
  1403.             {
  1404.                 displayName = "Disengage LOCKDOWN";
  1405.                 position = "InteractMulti";
  1406.                 radius = 1;
  1407.                 onlyForplayer = "false";
  1408.                 condition = "this animationPhase ""LockdownA""<0";
  1409.                 statement = "this animate [""LockdownA"",0]; this animate [""LockdownB"", 0]";
  1410.             };
  1411.             class LockdownBEngage
  1412.             {
  1413.                 displayName = "Engage LOCKDOWN";
  1414.                 position = "InteractMulti2";
  1415.                 radius = 1;
  1416.                 onlyForplayer = "false";
  1417.                 condition = "this animationPhase ""LockdownB""==0";
  1418.                 statement = "this animate [""LockdownB"", -0.04]; this animate [""LockdownA"", -0.04]; this animate [""Door1"",0]; this animate [""Door2"",0]; this animate [""Door3"",0]; this animate [""Door4"",0]; this animate [""Door5"",0]; this animate [""Door6"",0]; this animate [""Door7"",0]; this animate [""Door8"",0]; this animate [""Door9"",0]; this animate [""Door10"",0]; this animate [""Door11"",0]; this animate [""Door12"",0]; this animate [""Door13"",0]; this animate [""Door14"",0]; this animate [""A1"",0]; this animate [""A2"",0]; this animate [""A3"",0]; this animate [""A4"",0]; this animate [""A5"",0]; this animate [""A6"",0]; this animate [""A7"",0]; this animate [""A8"",0];this animate [""A9"",0]; this animate [""A10"",0]; this animate [""A11"",0]; this animate [""A12"",0]; this animate [""B1"",0]; this animate [""B2"",0]; this animate [""B3"",0]; this animate [""B4"",0]; this animate [""B5"",0]; this animate [""B6"",0]; this animate [""B7"",0]; this animate [""B8"",0];this animate [""B9"",0]; this animate [""B10"",0]; this animate [""B11"",0]; this animate [""B12"",0]; this animate [""C1"",0]; this animate [""C2"",0]; this animate [""C3"",0]; this animate [""C4"",0]; this animate [""C5"",0]; this animate [""C6"",0]; this animate [""C7"",0]; this animate [""C8"",0];this animate [""C9"",0]; this animate [""C10"",0]; this animate [""C11"",0]; this animate [""C12"",0]; this animate [""D1"",0]; this animate [""D2"",0]; this animate [""D3"",0]; this animate [""D4"",0]; this animate [""D5"",0]; this animate [""D6"",0]; this animate [""D7"",0]; this animate [""D8"",0]; this animate [""D9"",0]; this animate [""D10"",0]; this animate [""D11"",0]; this animate [""D12"",0]";
  1419.             };
  1420.             class LockdownBDisengage
  1421.             {
  1422.                 displayName = "Disengage LOCKDOWN";
  1423.                 position = "InteractMulti2";
  1424.                 radius = 1;
  1425.                 onlyForplayer = "false";
  1426.                 condition = "this animationPhase ""LockdownB""<0";
  1427.                 statement = "this animate [""LockdownB"",0]; this animate [""LockdownA"", 0]";
  1428.             };
  1429.             class Open1
  1430.             {
  1431.                 displayName = "Open No. 1";
  1432.                 position = "InteractMulti";
  1433.                 radius = 1;
  1434.                 onlyForplayer = "false";
  1435.                 condition = "this animationPhase ""Door6""<0.4";
  1436.                 statement = "this animate [""Door6"", 1]";
  1437.             };
  1438.             class Close1
  1439.             {
  1440.                 displayName = "Close No. 1";
  1441.                 position = "InteractMulti";
  1442.                 radius = 1;
  1443.                 onlyForplayer = "false";
  1444.                 condition = "this animationPhase ""Door6""==1";
  1445.                 statement = "this animate [""Door6"", 0]";
  1446.             };
  1447.             class Open2
  1448.             {
  1449.                 displayName = "Open No. 2";
  1450.                 position = "InteractMulti";
  1451.                 radius = 1;
  1452.                 onlyForplayer = "false";
  1453.                 condition = "this animationPhase ""Door2""<0.4";
  1454.                 statement = "this animate [""Door2"", 1]";
  1455.             };
  1456.             class Close2
  1457.             {
  1458.                 displayName = "Close No. 2";
  1459.                 position = "InteractMulti";
  1460.                 radius = 1;
  1461.                 onlyForplayer = "false";
  1462.                 condition = "this animationPhase ""Door2""==1";
  1463.                 statement = "this animate [""Door2"", 0]";
  1464.             };
  1465.             class Open3
  1466.             {
  1467.                 displayName = "Open No. 3";
  1468.                 position = "InteractMulti";
  1469.                 radius = 1;
  1470.                 onlyForplayer = "false";
  1471.                 condition = "this animationPhase ""Door3""<0.4";
  1472.                 statement = "this animate [""Door3"", 1]";
  1473.             };
  1474.             class Close3
  1475.             {
  1476.                 displayName = "Close No. 3";
  1477.                 position = "InteractMulti";
  1478.                 radius = 1;
  1479.                 onlyForplayer = "false";
  1480.                 condition = "this animationPhase ""Door3""==1";
  1481.                 statement = "this animate [""Door3"", 0]";
  1482.             };
  1483.             class Open4
  1484.             {
  1485.                 displayName = "Open No. 4";
  1486.                 position = "InteractMulti";
  1487.                 radius = 1;
  1488.                 onlyForplayer = "false";
  1489.                 condition = "this animationPhase ""Door4""<0.4";
  1490.                 statement = "this animate [""Door4"", 1]";
  1491.             };
  1492.             class Close4
  1493.             {
  1494.                 displayName = "Close No. 4";
  1495.                 position = "InteractMulti";
  1496.                 radius = 1;
  1497.                 onlyForplayer = "false";
  1498.                 condition = "this animationPhase ""Door4""==1";
  1499.                 statement = "this animate [""Door4"", 0]";
  1500.             };
  1501.             class Open5
  1502.             {
  1503.                 displayName = "Open No. 5";
  1504.                 position = "InteractMulti";
  1505.                 radius = 1;
  1506.                 onlyForplayer = "false";
  1507.                 condition = "this animationPhase ""Door5""<0.4";
  1508.                 statement = "this animate [""Door5"", 1]";
  1509.             };
  1510.             class Close5
  1511.             {
  1512.                 displayName = "Close No. 5";
  1513.                 position = "InteractMulti";
  1514.                 radius = 1;
  1515.                 onlyForplayer = "false";
  1516.                 condition = "this animationPhase ""Door5""==1";
  1517.                 statement = "this animate [""Door5"", 0]";
  1518.             };
  1519.             class LockAllCells
  1520.             {
  1521.                 displayName = "Close All Cells";
  1522.                 position = "InteractMulti2";
  1523.                 radius = 1;
  1524.                 onlyForplayer = "false";
  1525.                 condition = "this animationPhase ""LockdownA""==0";
  1526.                 statement = "this animate [""Green"",0]; this animate [""Red"",0]; this animate [""A1"",0]; this animate [""A2"",0]; this animate [""A3"",0]; this animate [""A4"",0]; this animate [""A5"",0]; this animate [""A6"",0]; this animate [""A7"",0]; this animate [""A8"",0];this animate [""A9"",0]; this animate [""A10"",0]; this animate [""A11"",0]; this animate [""A12"",0]; this animate [""B1"",0]; this animate [""B2"",0]; this animate [""B3"",0]; this animate [""B4"",0]; this animate [""B5"",0]; this animate [""B6"",0]; this animate [""B7"",0]; this animate [""B8"",0];this animate [""B9"",0]; this animate [""B10"",0]; this animate [""B11"",0]; this animate [""B12"",0]; this animate [""C1"",0]; this animate [""C2"",0]; this animate [""C3"",0]; this animate [""C4"",0]; this animate [""C5"",0]; this animate [""C6"",0]; this animate [""C7"",0]; this animate [""C8"",0];this animate [""C9"",0]; this animate [""C10"",0]; this animate [""C11"",0]; this animate [""C12"",0]; this animate [""D1"",0]; this animate [""D2"",0]; this animate [""D3"",0]; this animate [""D4"",0]; this animate [""D5"",0]; this animate [""D6"",0]; this animate [""D7"",0]; this animate [""D8"",0];this animate [""D9"",0]; this animate [""D10"",0]; this animate [""D11"",0]; this animate [""D12"",0]";
  1527.             };
  1528.             class UnlockAllCells
  1529.             {
  1530.                 displayName = "Open All Cells";
  1531.                 position = "InteractMulti2";
  1532.                 radius = 1;
  1533.                 onlyForplayer = "false";
  1534.                 condition = "this animationPhase ""LockdownA""==0";
  1535.                 statement = "this animate [""Red"",0.05]; this animate [""Green"",-0.05]; this animate [""A1"",-1]; this animate [""A2"",-1]; this animate [""A3"",-1]; this animate [""A4"",-1]; this animate [""A5"",-1]; this animate [""A6"",-1]; this animate [""A7"",-1]; this animate [""A8"",-1];this animate [""A9"",-1]; this animate [""A10"",-1]; this animate [""A11"",-1]; this animate [""A12"",-1]; this animate [""B1"",-1]; this animate [""B2"",-1]; this animate [""B3"",-1]; this animate [""B4"",-1]; this animate [""B5"",-1]; this animate [""B6"",-1]; this animate [""B7"",-1]; this animate [""B8"",-1];this animate [""B9"",-1]; this animate [""B10"",-1]; this animate [""B11"",-1]; this animate [""B12"",-1]; this animate [""C1"",-1]; this animate [""C2"",-1]; this animate [""C3"",-1]; this animate [""C4"",-1]; this animate [""C5"",-1]; this animate [""C6"",-1]; this animate [""C7"",-1]; this animate [""C8"",-1];this animate [""C9"",-1]; this animate [""C10"",-1]; this animate [""C11"",-1]; this animate [""C12"",-1]; this animate [""D1"",-1]; this animate [""D2"",-1]; this animate [""D3"",-1]; this animate [""D4"",-1]; this animate [""D5"",-1]; this animate [""D6"",-1]; this animate [""D7"",-1]; this animate [""D8"",-1];this animate [""D9"",-1]; this animate [""D10"",-1]; this animate [""D11"",-1]; this animate [""D12"",-1]";
  1536.             };
  1537.         };
  1538.     };
  1539. };
  1540. class cfgMods
  1541. {
  1542.     author = 76561198014191701;
  1543.     timepacked = 1457387700;
  1544. };
  1545. //};
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