JoeDamillio

Defeat Ganon TAS Notes (3/02/17)

Mar 2nd, 2017
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  1. *Out of Link's House
  2. For some reason it is 1 frame faster to nudge 1 frame on the door. (1951 nudge, 1952 clean door)
  3.  
  4. *Outside/General Pumping
  5. At the time of writing this, I don't know how well I'm actually frame advancing for best pumping (No <+> ^+v), but it's saving quite big chunks over no pumping. I keep testing pumps vs no pumps just to make sure I'm doing the pumping somewhat correctly.
  6.  
  7. *Uncle
  8. Need full diagonal in water to level with the floor, so water pumping loses time. I save-stated after I loaded the room with the lantern/green guards by accident, so they approached the same regardless of input. The damage boost was the fastest way I could bypass them.
  9.  
  10. *Into Reverse Old Man Cave
  11. Do not stay flush with the wall you're pumping on when you jump down into the reverse entrance. This drops Link further below it, resulting in a farther walk. To avoid this, simply be 1 pixel away from the wall when dropping.
  12.  
  13. *Clip into GTower
  14. I paused to the mirror to show the concept for sword buffer players, that you can superbunny (mirror on same frame as an entrance) into Ganon's Tower. I paused on the frame you press ^+Y to make superbunny activate, to give time for the viewer to see the visual cue (2nd pixel Bunny is overlapping the arrow counter). This lets you sword clip as the Bunny, being a lot faster than mirror conveyor glitch clip/select buffering. Jumping off a ledge will deactivate the glitch, so you need to walk down the automatic stairs as shown. For TAS, I did not need to do any of the superbunny preperation, but it's good for a real-time player to see and understand the situation that's possible. At this time, I haven't compared superbunny vs conveyor glitch clip, it's obvious that it's a lot faster so I left it at that.
  15.  
  16. *Into Dwarf's Hut
  17. You really want to pump these stairs. Just in real-time it can be 20 frames faster to do so, over no pumping/very minimal pumps.
  18.  
  19. *Superbunny into 300 Rupee Chest Hut
  20. Use the 1st frame the Bunny's ears are completely gone from the door for a visual cue to press ^ + Y on the same frame.
  21.  
  22. *Bottle Hut
  23. This movement is tricky. Going to the bottle, you don't want to nudge the first barrel, so enter with v and adjust < then <v some frames after the v input. This will save 5-6 frames.
  24.  
  25. *Ganonpot
  26. I used my method of <v + <^ + 6x <v. The visual cue here is simple, look for the first frame Link's hat is V-shaped.
  27.  
  28. Don't think there's anything else to mention.
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