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Kirby TableTop First Draft

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Mar 17th, 2018
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  1. Banned Abilities: Crash, Festival, Paint, Light, Sleep, Burning, Freeze, Balloon, Ball, Backdrop, Throw, Missile, Mini, Smash Bros., Cupid
  2.  
  3. Battle System: Battles are turn-based. Players may do one action on their turn. There are three main actions a player may take:
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  5. Attack
  6. ---
  7. Fight with one of your available attacks. Everyone has access to a basic attack and a special attack that costs some stamina points. These special attacks may help your allies with stat boosts, inflict status conditions on your enemies, or simply deal more damage. You'll gain more special attacks as the game goes on that are pertinent to your abilities.
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  9. Each attack has its own power range controlled by dice added onto a character's base strength, as well as a critical hit roll. Accuracy may only be reduced via status effects.
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  11. Defend
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  13. Put your guard up and defend from enemy attacks. This will reduce the damage you take, as well as reduce the chance of being inflicted with a status effect. If you defend, any attacks that have a chance of missing will hit you if you are attacked.
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  15. Inventory
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  17. Use an item from your inventory. Items can heal or power up allies, damage or disable enemies, or have other effects. Players can use one item if they choose this action, and they may use it either on themselves or other players.
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  19. =================================
  20. BATTLE INFORMATION:
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  22. Attack Formula: ((Base Strength + (Attack's Dice Roll * Crit Roll) * Boost/Debuff) - ((Enemy Defense * Weakness/Resistance) * Boost/Debuff)
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  24. Weakness Multiplier: 1.25
  25. Resistance Multiplier: 0.75
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  27. Defending on your turn cuts damage taken by 25%. Items/abilities can either boost or debuff a unit's defenses or strength.
  28.  
  29. STATUS EFFECTS:
  30. All status effects last for 1d4 turns unless otherwise stated.
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  32. Asleep: Makes you unable to use any action. Heals 1d3 health each turn. Wakes up upon being damaged.
  33. Blinded: Might make your attacks and items miss. (Flip a coin to decide if action succeeds)
  34. Frozen: Makes you unable to use any action. Players can attack you to send you flying toward enemies to deal damage. Unfrozen upon being damaged by fire.
  35. Poisoned: Takes 1d3 damage at the end of each turn. (Lasts for the duration of a battle)
  36. Burned: Takes 1d6 damage at the end of each turn.
  37. Targeted: Enemies will focus their attacks on you.
  38. Invisible: Take no damage upon being attacked.
  39. Paralyzed: A coin is flipped; if tails, lose your turn.
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  41. ==================================
  42. PLAYER BUILDS:
  43.  
  44. Player Stats:
  45. HP : Hit Points. If your hit points reach 0, you faint.
  46. SP : Special Points. These allow you to perform special attacks. If you don't have enough SP to perform an attack, you cannot use it.
  47. Atk : Attack. This is your base strength that is added onto attack rolls.
  48. Def : Defense. This decreases damage from enemy attacks.
  49. Spd : Speed. This determines attack order.
  50.  
  51. Players have 24 points to add onto their base stats at level 1. A stat may not exceed 10 at level 1. HP starts with a base of 3.
  52.  
  53. Leveling Up:
  54. ---
  55. Players gain experience points for every enemy they defeat. Enemies drop a certain amount of points; every time the party gains 100 experience points, the players currently in that party all level up. Players gain 2 points in both HP and SP and 4 points to distribute to stats as they please upon every level up.
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  57. ---
  58.  
  59. When creating a character, put in their name, appearance/species, personality, and a short backstory. Show their stats and specify their basic and special attack.
  60.  
  61. EXAMPLE:
  62. Name: Walter Doo
  63. Appearance: A blue Waddle Doo with a coiffed comb-over and an orange bow tie.
  64. Personality: Refined and dignified with an air of sophistication about him.
  65. Backstory: He volunteered to serve as a shining example of a player character for us all. What a good man.
  66.  
  67. Stats:
  68. HP : 7
  69. SP : 5
  70. ATK : 5
  71. SPD : 8
  72. DEF : 3
  73.  
  74. Basic: A swift kick to the kneecaps
  75. Special: A simple beam whip that shocks opponents
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