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Aug 10th, 2019
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  1. Character Sheet
  2.  
  3. Name: Xavier Beltmont
  4. Race:Human
  5. Class:Hunter
  6. Subclass: Bounty Hunter (Martial)
  7. Gender: Male
  8. Physical Appearance: Pale skin, gothic hairstyle, thin body contexture, toned muscles, by his physique he seems to be 21 and 23 years old, he does not possess beard, any tattoos or piercing.
  9.  
  10. Character Background: Xavier was created in a lab that was created by a private corporation. Their objective was create someone that could deal with the problematic clients in the streets. Once Xavier grown up he worked for the private corporation as a security operative. +1 Persona +1 Accuracy
  11.  
  12. History (Optional): Since child Xavier has been taught and trained by one purpose. Clean the shit of the big corporations, deal with the things that the big corporations do not want nobody knows. After many years taking care of the security of the corporation Xavier discovered that the big corporation that created him was working on what they call "A better fixer" and that he was not someone usefull anymore. Xavier took care of make sure to prove to the corporation that created him that they make a big mistake. He destroyed the lab that created him burning all the place until everything was totally destroyed and then he dissapeared like a ghost in the shadows. Xavier works now as a freelance bounty hunter working for everyone and cleaning their shit as he used to do in the past.
  13.  
  14. Character Measurements: 5' 10" (178 cm), 149 lb (67.6), Thin body.
  15. Penis Size (Optional/If Applicable): Erect length (17.03 cm)
  16.  
  17. Language: Romani Confusci
  18. Credits: 200
  19.  
  20. Weapons:
  21. S19 Eagle:
  22. The eagle has been in use for around 300 years. Based off the old Desert Eagle designs, it allows for a compact, yet powerful, punch.
  23. Type: Small Arm-Pistol-one handed
  24. Weight: 10 lbs
  25. Credits: Free - Standard issue to registered Adventurers and Military
  26. Damage: 1d5 (Roll 1d6-1)
  27. Magazine Size: 8 Shots
  28. Magazine Cost: 20 Credits
  29. Crit Range: 17-20
  30.  
  31. S19 Eagle:
  32. The eagle has been in use for around 300 years. Based off the old Desert Eagle designs, it allows for a compact, yet powerful, punch.
  33. Type: Small Arm-Pistol-one handed
  34. Weight: 10 lbs
  35. Credits: Free - Standard issue to registered Adventurers and Military
  36. Damage: 1d5 (Roll 1d6-1)
  37. Magazine Size: 8 Shots
  38. Magazine Cost: 20 Credits
  39. Crit Range: 17-20
  40.  
  41. Armor:
  42. Valkyrie Flight Armor:
  43. Developed for space combat, the Valkyrie Armor was a joint effort between Grey and Human engineers for agile, yet durable armor. While not offering the same protection as other Assault armor types, it allows for quick movement, as well as the ability to fly in bursts.
  44. Defense: +2
  45. Suit HP: 20
  46. Credits: 5,200
  47. Notes: Capable of flight(3 rounds, 1d4 rounds recharge), increased movement speed (Increases range of movement to cover two areas instead of one).This can be used as both light Environ armor or Medium Assault Armor.
  48. Suit Weight: 40 lbs
  49.  
  50. Other:
  51. CL1 Personal Computer - The CL1 Personal Computer is a computer placed around the wrist. Cheap, but effective, it allows to bring up standard information on the galactic net, known information about history, and even ship designs. Tech upgrades are available.
  52.  
  53. Universal Translator:
  54. A device that can be built into computers, suits, etc. This translates known languages into an understandable form, while translating your own language into something the other creature can understand. Given time, it can eventually translate unknown languages as well.
  55. Credits: 1000
  56.  
  57. Sight Scope:
  58. Credits: 500
  59. Adds a sight scope to the weapon, gaining +1 to Accuracy while wielding the weapon. Can only be applied to firearms. Androids can equip this as an upgrade, adding +1 to any weapon they use.
  60.  
  61. Sight Scope:
  62. Credits: 500
  63. Adds a sight scope to the weapon, gaining +1 to Accuracy while wielding the weapon. Can only be applied to firearms. Androids can equip this as an upgrade, adding +1 to any weapon they use.
  64.  
  65. Energy Net:
  66. An energy net is a device used to capture stunned creatures. Using an energy net on a stunned or unconscious enemy causes them to be restrained and unable to move. Battery life lasts for 2 hours.
  67. Credits: 300 each.
  68.  
  69. Energy Net:
  70. An energy net is a device used to capture stunned creatures. Using an energy net on a stunned or unconscious enemy causes them to be restrained and unable to move. Battery life lasts for 2 hours.
  71. Credits: 300 each.
  72.  
  73. Upgrades:
  74. Basic Display:
  75. Type: Technology Upgrade
  76. Credits: 1000
  77. Installs a initially blank display onto a suit. Doing so, allows you to upgrade the device in the future, to allow for Ocular Upgrades, without having to remove an eye. Capable of holding 2 different displays. Each Ocular Upgrade, is listed as a Technology Upgrade for benefits reference.
  78.  
  79. HUD Display:
  80. Credits: 1000
  81. Installs a HUD to a suit or ocular implants. Doing so puts an image of any computer information you need to know, motion sensor, or ship designs/mapping if you have the information and upgrades.
  82.  
  83. Ocular Augment - Infrared Implants:
  84. Credits: 5000 (free)
  85. Requires Prosthetic: Ocular Implant
  86. Allows user to see in heat rather than normal vision, picking up any object that gives off thermal. This allows the user to see through stealth systems.
  87.  
  88. Computer Upgrade - Black Box:
  89. Credits:3000 (Free)
  90. Putting a black box into a computer is quite illegal, but gives you the ability to gain better, even top secret, information.
  91.  
  92.  
  93. Character Skills: (All characters start off with all skills from their class, any they gain from their race, any additional ones from their IQ score, as well as 2 free skills)
  94.  
  95. Character Statistics:
  96. (All new characters Start with 50 points they can allocate into the following stats)
  97. HP: 10
  98. Accuracy: 15 +1
  99. Defense: 10
  100. Psionic: 0
  101. Mental Resistance: 5
  102. Technology: 5
  103. Persona: 10 +1
  104. Luck: 5
  105.  
  106. IQ: 120
  107. Physical Force: (Determines how much a character can lift or wear upon them.)
  108. Psionic Force: (Determines how much weight one can carry or enforce with their psionic powers.)
  109. Total Weight: (Adding in your natural weight and weight of gear.)
  110. Action Points: 3 points per turn - Default (3 spaces per point)
  111.  
  112. HP Regen/hour: 1 - Default Health you regain per hour outside of combat (start 1 HP/hour)
  113. HP Regen/round: 0 - Default Health you regain per round inside of combat
  114.  
  115. Sexual Stats:
  116. (All characters gain 20 points to allocate.)
  117. Sexual Endurance: ('HP' for sexual encounter. All characters start out with a 5)
  118. Sexual Prowess: (Ability in the sack - Sexual 'Damage')
  119. Sexual Resistance: (How easily you cum - Sexual 'Defense')
  120. Libido: (How much of a slut you are (You dirty girl) - Every point put in this stat gives you 1 point you can point in any other sexual stat, but will also give you a -1 to your roll against being seduced, making you easier to seduce. Max is 20)
  121. Fertility: (Determines how easy character is to get pregnant/pregnant. Affected by Luck.)
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