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CJD2524

GoS - Calculation Formula

Apr 3rd, 2013
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  1.  
  2.  
  3. CALCULATION FORMULA
  4.  
  5.  
  6. (*) Square brackets show the alternative calculation for Magic Attacks.
  7.  
  8.  
  9. 1. DAMAGE
  10.  
  11.  
  12. Attack : User's PATK[MATK] * Skill's POW + Fixed Damage
  13.  
  14. Defense : Target's PDEF[MDEF] / 2 * Ignores Defense + Shield's PDEF[MDEF] / 2
  15.  
  16. Magnification: Weapon's Magnification [MATK=100] + Skill's Magnification - 100 [ If Weapon's Magnification is 0 the result is 1 ]
  17.  
  18. Added Damage : ( Attack - Target's MDEF ) * Added Damage Percentage * Weapon Magnification * Elemental Correction
  19.  
  20. Total Damage : {(Attack - Defense) * Magnification * Elemental Correction + Added Damage } * ( 100 ± Variance ) * Critical Correction
  21.  
  22. Final Damage : Total Damage * Slayer Correction * Land Power Correction * ( 100 - Physical [Magic] Barrier ) * { 100 - Divine Barrier * ( 100 - Exorcism ) }
  23.  
  24.  
  25.  
  26. (*) Weapon's Magnification isn't referring to Slayer Strength apparently, some unused variable.
  27.  
  28. (*) Elemental/Attribute Correction, also covers Elemental Strength.
  29.  
  30.  
  31. 2. HIT PROBABILITY
  32.  
  33.  
  34. ( User's ACC * Skill's ACC ) - Target's EVA = X(%)
  35.  
  36. If Skill's ACC is 999, hit is guaranteed (only ignoring EVA).
  37.  
  38. If the result is less than 5%, then it will be corrected to 5%.
  39.  
  40. Hit Probability is never going to be less than 5%.
  41.  
  42.  
  43. 3. CRITICAL SUCCESS RATE
  44.  
  45.  
  46. (POT/2+20) + Skill Critical (‰)
  47.  
  48. Formula is missing added CRT+XX from Weapons, Growth Trees, Commander Spell, Manussya Stance (Skill), Manussya grants +33% Critical Hit Success Rate, fixed. The amount of Success Rate (+X%) gained by Youmu's Leader Power is currently unknown.
  49.  
  50. (?) Manussya's Physical Strikeback is calculated differently, not to be confused with Counter (Counter Beacon).
  51.  
  52.  
  53. 4. ACTION ORDER (ORDER BEHAVIOR)
  54.  
  55.  
  56. ( User's SPD + 20 ) * Skill's SPD * ( 100% ~ 120% )
  57.  
  58. Up to 20% of SPD Correction (Random Order Correction), meaning a slower enemy or character can act prior to a faster one randomly.
  59.  
  60. Growth, Weapons and Aya's Leader Power, all which enhance Casting Speed, add the enhancement value to the Skill's SPD.
  61.  
  62. EXAMPLE:
  63.  
  64. Private Square (Skill's SPD 1), + Aya's Leader Power (Casting SPD +10%) = Private Square Skill's SPD 11
  65.  
  66. Private Square (Skill's SPD 1), + Aya's Leader Power (Casting SPD +10%) + Quicken 2 (Casting SPD +100%) = Private Square Skill's SPD 111
  67.  
  68.  
  69. SPD Correction is multiplied by the Speed Bonus of the current Formation, in case there is any.
  70.  
  71. For the 2nd and Subsequent Enemy's Actions Behavior, the following formula is used:
  72.  
  73. [ Previous Action Order Result * Enemy's Set Value ( 30% ~ 100% ) ] * Skill's SPD
  74.  
  75.  
  76. (*) Set Value seems to be fixed randomly between 30~100%, Enemy's SPD is already in the formula as "Previous Action Order Result".
  77.  
  78. (*) There was a 95% Value crossed out in the formula, either a correction or an update from a patch.
  79.  
  80.  
  81.  
  82. 5. SUPPLEMENTAL INFORMATION
  83.  
  84.  
  85. (*) General Elemental Strength enhacements will modify SLA/STA/STK Damage dealt, always using the regular formula.
  86.  
  87. Through Growth (ex: Invest With) or Nitori's Leader Power, in case Enemy has Element Resistance damage dealt is reduced.
  88.  
  89.  
  90. (*) Straw Doll Kamikaze Damage Calculation = (Current HP/2) * (PATK/100) + PATK
  91.  
  92.  
  93. (*) Abyss Beam and Hyper Destruction Beam damage increases as it Hits more Targets.
  94.  
  95. 2nd Target -> 125% Damage, 3rd Target -> 150% Damage -> 4th Target -> 200% Damage -> 5th Target -> 300% Damage
  96.  
  97. Both work as Column Attacks, starting from the top of the screen and finishing on the bottom, the lower a character is in the formation the more damage it will receive.
  98.  
  99.  
  100. (*) Nitori's Chaser Damage over Multi-Hits:
  101.  
  102. 1 Hit -> 100% Damage, 2 Hits -> 50% Damage, 3 Hits -> 25% Damage, 4 Hits -> 12% Damage, 5 Hits -> 6% Damage -> 6+ Hits -> 1% Damage.
  103.  
  104. This applies to a single Multi-Hit Attack Chased, it resets on the following Chaser, even if it happens on the same turn.
  105.  
  106.  
  107. (*) Amount of Ignores Defense granted by Growth Trees:
  108.  
  109. Ignores Defense 20: Weakness Analysis (Remilia)
  110. Ignores Defense 25: Bludgenoning (Crusher), Way of Beatdown (Rock), Weak Point Aiming (Rapier)
  111. Ignores Defense 33: Secrets of Antimagic (Reimu)
  112. Ignores Defense 50: Clone (Remilia)
  113.  
  114. If Growth and Skill Ignores Defense overlap together the values are added (flat), max value 100 (Ignores All PDEF/MDEF)
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