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- CALCULATION FORMULA
- (*) Square brackets show the alternative calculation for Magic Attacks.
- 1. DAMAGE
- Attack : User's PATK[MATK] * Skill's POW + Fixed Damage
- Defense : Target's PDEF[MDEF] / 2 * Ignores Defense + Shield's PDEF[MDEF] / 2
- Magnification: Weapon's Magnification [MATK=100] + Skill's Magnification - 100 [ If Weapon's Magnification is 0 the result is 1 ]
- Added Damage : ( Attack - Target's MDEF ) * Added Damage Percentage * Weapon Magnification * Elemental Correction
- Total Damage : {(Attack - Defense) * Magnification * Elemental Correction + Added Damage } * ( 100 ± Variance ) * Critical Correction
- Final Damage : Total Damage * Slayer Correction * Land Power Correction * ( 100 - Physical [Magic] Barrier ) * { 100 - Divine Barrier * ( 100 - Exorcism ) }
- (*) Weapon's Magnification isn't referring to Slayer Strength apparently, some unused variable.
- (*) Elemental/Attribute Correction, also covers Elemental Strength.
- 2. HIT PROBABILITY
- ( User's ACC * Skill's ACC ) - Target's EVA = X(%)
- If Skill's ACC is 999, hit is guaranteed (only ignoring EVA).
- If the result is less than 5%, then it will be corrected to 5%.
- Hit Probability is never going to be less than 5%.
- 3. CRITICAL SUCCESS RATE
- (POT/2+20) + Skill Critical (‰)
- Formula is missing added CRT+XX from Weapons, Growth Trees, Commander Spell, Manussya Stance (Skill), Manussya grants +33% Critical Hit Success Rate, fixed. The amount of Success Rate (+X%) gained by Youmu's Leader Power is currently unknown.
- (?) Manussya's Physical Strikeback is calculated differently, not to be confused with Counter (Counter Beacon).
- 4. ACTION ORDER (ORDER BEHAVIOR)
- ( User's SPD + 20 ) * Skill's SPD * ( 100% ~ 120% )
- Up to 20% of SPD Correction (Random Order Correction), meaning a slower enemy or character can act prior to a faster one randomly.
- Growth, Weapons and Aya's Leader Power, all which enhance Casting Speed, add the enhancement value to the Skill's SPD.
- EXAMPLE:
- Private Square (Skill's SPD 1), + Aya's Leader Power (Casting SPD +10%) = Private Square Skill's SPD 11
- Private Square (Skill's SPD 1), + Aya's Leader Power (Casting SPD +10%) + Quicken 2 (Casting SPD +100%) = Private Square Skill's SPD 111
- SPD Correction is multiplied by the Speed Bonus of the current Formation, in case there is any.
- For the 2nd and Subsequent Enemy's Actions Behavior, the following formula is used:
- [ Previous Action Order Result * Enemy's Set Value ( 30% ~ 100% ) ] * Skill's SPD
- (*) Set Value seems to be fixed randomly between 30~100%, Enemy's SPD is already in the formula as "Previous Action Order Result".
- (*) There was a 95% Value crossed out in the formula, either a correction or an update from a patch.
- 5. SUPPLEMENTAL INFORMATION
- (*) General Elemental Strength enhacements will modify SLA/STA/STK Damage dealt, always using the regular formula.
- Through Growth (ex: Invest With) or Nitori's Leader Power, in case Enemy has Element Resistance damage dealt is reduced.
- (*) Straw Doll Kamikaze Damage Calculation = (Current HP/2) * (PATK/100) + PATK
- (*) Abyss Beam and Hyper Destruction Beam damage increases as it Hits more Targets.
- 2nd Target -> 125% Damage, 3rd Target -> 150% Damage -> 4th Target -> 200% Damage -> 5th Target -> 300% Damage
- Both work as Column Attacks, starting from the top of the screen and finishing on the bottom, the lower a character is in the formation the more damage it will receive.
- (*) Nitori's Chaser Damage over Multi-Hits:
- 1 Hit -> 100% Damage, 2 Hits -> 50% Damage, 3 Hits -> 25% Damage, 4 Hits -> 12% Damage, 5 Hits -> 6% Damage -> 6+ Hits -> 1% Damage.
- This applies to a single Multi-Hit Attack Chased, it resets on the following Chaser, even if it happens on the same turn.
- (*) Amount of Ignores Defense granted by Growth Trees:
- Ignores Defense 20: Weakness Analysis (Remilia)
- Ignores Defense 25: Bludgenoning (Crusher), Way of Beatdown (Rock), Weak Point Aiming (Rapier)
- Ignores Defense 33: Secrets of Antimagic (Reimu)
- Ignores Defense 50: Clone (Remilia)
- If Growth and Skill Ignores Defense overlap together the values are added (flat), max value 100 (Ignores All PDEF/MDEF)
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