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- [04/25/2019 - 02:45:00PM] error: (FF00E853): the animation graph (Workshop) cannot currently process event "TurnOff".
- stack:
- [ (FF00E853)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
- [ (FF00E853)].simsettlements:asamsensor.OnPowerOff() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 59
- [ (FF00DE15)].simsettlements:simplot.OnPowerOff() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 424
- [04/25/2019 - 02:45:00PM] error: (FF00E853): the animation graph (Workshop) cannot currently process event "TurnOn".
- stack:
- [ (FF00E853)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
- [ (FF00E853)].simsettlements:asamsensor.OnPowerOn() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 50
- [ (FF00DE15)].simsettlements:simplot.OnPowerOn() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 390
- [04/25/2019 - 02:45:01PM] [min01script <Min01 (0005DEE4)>] WorkshopObjectMoved received
- [04/25/2019 - 02:45:02PM] error: Cannot call getLinkedRef() on a None object, aborting function call
- stack:
- [ (FF00E853)].simsettlements:asamsensor.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 31
- [04/25/2019 - 02:45:03PM] error: Cannot call GetFormID() on a None object, aborting function call
- stack:
- [ (FF00E87E)].simsettlements:asamsensor.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 20
- [04/25/2019 - 02:45:03PM] warning: Assigning None to a non-object variable named "::temp0"
- stack:
- [ (FF00E87E)].simsettlements:asamsensor.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 20
- [04/25/2019 - 02:45:04PM] error: (FF00E87E): the animation graph (Workshop) cannot currently process event "Reset".
- stack:
- [ (FF00E87E)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
- [ (FF00DE15)].simsettlements:simplot.DisconnectFromGrid() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 3244
- [ (FF00DE15)].simsettlements:simplot.ObjectSpawned() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 1568
- [ (FF00DE15)].simsettlements:simplot.UpdateIndicators() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1738
- [ (FF00DE15)].simsettlements:simplot.HandleWorkshopObjectMovedEvent() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1134
- <truncated stack>
- [04/25/2019 - 02:45:04PM] error: (FF00E87E): the animation graph (Workshop) cannot currently process event "TurnOn".
- stack:
- [ (FF00E87E)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
- [ (FF00E87E)].simsettlements:asamsensor.OnPowerOn() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 50
- [ (FF00DE15)].simsettlements:simplot.ObjectSpawned() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 1577
- [ (FF00DE15)].simsettlements:simplot.UpdateIndicators() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1738
- [ (FF00DE15)].simsettlements:simplot.HandleWorkshopObjectMovedEvent() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1134
- <truncated stack>
- [04/25/2019 - 02:45:10PM] error: Cannot call IsPlaying() on a None object, aborting function call
- stack:
- [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20
- [04/25/2019 - 02:45:10PM] warning: Assigning None to a non-object variable named "::temp2"
- stack:
- [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20
- [04/25/2019 - 02:45:10PM] error: Cannot call GetStageDone() on a None object, aborting function call
- stack:
- [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20
- [04/25/2019 - 02:45:10PM] warning: Assigning None to a non-object variable named "::temp5"
- stack:
- [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20
- [04/25/2019 - 02:45:10PM] error: Cannot call Start() on a None object, aborting function call
- stack:
- [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 21
- [04/25/2019 - 02:45:22PM] [min01script <Min01 (0005DEE4)>] WorkshopObjectMoved received
- [04/25/2019 - 02:45:22PM] error: Cannot call getLinkedRef() on a None object, aborting function call
- stack:
- [ (FF00E80E)].simsettlements:asamsensor.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 31
- [04/25/2019 - 02:45:24PM] error: Cannot call GetFormID() on a None object, aborting function call
- stack:
- [ (FF00E8D8)].simsettlements:asamsensor.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 20
- [04/25/2019 - 02:45:24PM] warning: Assigning None to a non-object variable named "::temp0"
- stack:
- [ (FF00E8D8)].simsettlements:asamsensor.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 20
- [04/25/2019 - 02:45:24PM] error: (FF00E8D8): the animation graph (Workshop) cannot currently process event "Reset".
- stack:
- [ (FF00E8D8)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
- [ (FF00DDEB)].simsettlements:simplot.DisconnectFromGrid() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 3244
- [ (FF00DDEB)].simsettlements:simplot.ObjectSpawned() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 1568
- [ (FF00DDEB)].simsettlements:simplot.UpdateIndicators() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1738
- [ (FF00DDEB)].simsettlements:simplot.HandleWorkshopObjectMovedEvent() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1134
- <truncated stack>
- [04/25/2019 - 02:45:25PM] [min01script <Min01 (0005DEE4)>] WorkshopObjectPowerStageChanged received
- [04/25/2019 - 02:45:25PM] error: (FF00E8D8): the animation graph (Workshop) cannot currently process event "TurnOff".
- stack:
- [ (FF00E8D8)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
- [ (FF00E8D8)].simsettlements:asamsensor.OnPowerOff() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 59
- [ (FF00DDEB)].simsettlements:simplot.OnPowerOff() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 424
- [ (FF00DDEB)].AutoBuilder:AutoBuildPlot.UpdatePlotModifiers() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 3570
- [ (FF00DDEB)].simsettlements:simplot.UpdatePlotModifiers() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 1399
- <truncated stack>
- [04/25/2019 - 02:45:30PM] [min01script <Min01 (0005DEE4)>] WorkshopObjectMoved received
- [04/25/2019 - 02:45:31PM] error: Cannot call getLinkedRef() on a None object, aborting function call
- stack:
- [ (FF00E8D8)].simsettlements:asamsensor.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 31
- [04/25/2019 - 02:45:33PM] error: Cannot call GetFormID() on a None object, aborting function call
- stack:
- [ (FF00E8F8)].simsettlements:asamsensor.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 20
- [04/25/2019 - 02:45:33PM] warning: Assigning None to a non-object variable named "::temp0"
- stack:
- [ (FF00E8F8)].simsettlements:asamsensor.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 20
- [04/25/2019 - 02:45:34PM] error: (FF00E8F8): the animation graph (Workshop) cannot currently process event "Reset".
- stack:
- [ (FF00E8F8)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
- [ (FF00DDEB)].simsettlements:simplot.DisconnectFromGrid() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 3244
- [ (FF00DDEB)].simsettlements:simplot.ObjectSpawned() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 1568
- [ (FF00DDEB)].simsettlements:simplot.UpdateIndicators() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1738
- [ (FF00DDEB)].simsettlements:simplot.HandleWorkshopObjectMovedEvent() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1134
- <truncated stack>
- [04/25/2019 - 02:45:35PM] [min01script <Min01 (0005DEE4)>] WorkshopObjectPowerStageChanged received
- [04/25/2019 - 02:45:35PM] error: (FF00E8F8): the animation graph (Workshop) cannot currently process event "TurnOff".
- stack:
- [ (FF00E8F8)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
- [ (FF00E8F8)].simsettlements:asamsensor.OnPowerOff() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 59
- [ (FF00DDEB)].simsettlements:simplot.OnPowerOff() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 424
- [ (FF00DDEB)].AutoBuilder:AutoBuildPlot.UpdatePlotModifiers() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 3570
- [ (FF00DDEB)].simsettlements:simplot.UpdatePlotModifiers() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 1399
- <truncated stack>
- [04/25/2019 - 02:46:13PM] [min01script <Min01 (0005DEE4)>] WorkshopActorUnassigned received
- [04/25/2019 - 02:46:14PM] [min01script <Min01 (0005DEE4)>] WorkshopObjectMoved received
- [04/25/2019 - 02:46:15PM] error: Cannot call getLinkedRef() on a None object, aborting function call
- stack:
- [ (FF007D6E)].simsettlements:asamsensor.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 31
- [04/25/2019 - 02:46:20PM] [min01script <Min01 (0005DEE4)>] WorkshopObjectMoved received
- [04/25/2019 - 02:46:32PM] error: Cannot call GetFormID() on a None object, aborting function call
- stack:
- [ (FF00E985)].simsettlements:asamsensor.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 20
- [04/25/2019 - 02:46:32PM] warning: Assigning None to a non-object variable named "::temp0"
- stack:
- [ (FF00E985)].simsettlements:asamsensor.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 20
- [04/25/2019 - 02:46:34PM] error: (FF00E985): the animation graph (Workshop) cannot currently process event "Reset".
- stack:
- [ (FF00E985)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
- [ (FF00D9A5)].simsettlements:simplot.DisconnectFromGrid() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 3244
- [ (FF00D9A5)].simsettlements:simplot.ObjectSpawned() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 1568
- [ (FF00D9A5)].simsettlements:simplot.UpdateIndicators() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1738
- [ (FF00D9A5)].simsettlements:simplot.HandleWorkshopObjectMovedEvent() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1134
- <truncated stack>
- [04/25/2019 - 02:46:34PM] [min01script <Min01 (0005DEE4)>] WorkshopObjectPowerStageChanged received
- [04/25/2019 - 02:46:34PM] error: (FF00E985): the animation graph (Workshop) cannot currently process event "TurnOff".
- stack:
- [ (FF00E985)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
- [ (FF00E985)].simsettlements:asamsensor.OnPowerOff() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 59
- [ (FF00D9A5)].simsettlements:simplot.OnPowerOff() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 424
- [ (FF00D9A5)].AutoBuilder:AutoBuildPlot.UpdatePlotModifiers() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 3570
- [ (FF00D9A5)].simsettlements:simplot.UpdatePlotModifiers() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 1399
- <truncated stack>
- [04/25/2019 - 02:46:36PM] [min01script <Min01 (0005DEE4)>] WorkshopObjectPowerStageChanged received
- [04/25/2019 - 02:46:36PM] error: (FF00E985): the animation graph (Workshop) cannot currently process event "TurnOff".
- stack:
- [ (FF00E985)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
- [ (FF00E985)].simsettlements:asamsensor.OnPowerOff() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 59
- [ (FF00D9A5)].simsettlements:simplot.OnPowerOff() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 424
- [ (FF00D9A5)].AutoBuilder:AutoBuildPlot.UpdatePlotModifiers() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 3570
- [ (FF00D9A5)].simsettlements:simplot.UpdatePlotModifiers() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 1399
- <truncated stack>
- [04/25/2019 - 02:48:10PM] error: Cannot call IsPlaying() on a None object, aborting function call
- stack:
- [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20
- [04/25/2019 - 02:48:10PM] warning: Assigning None to a non-object variable named "::temp2"
- stack:
- [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20
- [04/25/2019 - 02:48:10PM] error: Cannot call GetStageDone() on a None object, aborting function call
- stack:
- [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20
- [04/25/2019 - 02:48:10PM] warning: Assigning None to a non-object variable named "::temp5"
- stack:
- [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20
- [04/25/2019 - 02:48:10PM] error: Cannot call Start() on a None object, aborting function call
- stack:
- [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 21
- [04/25/2019 - 02:49:16PM] [min01script <Min01 (0005DEE4)>] WorkshopObjectPowerStageChanged received
- [04/25/2019 - 02:49:16PM] error: (FF00E8F8): the animation graph (Workshop) cannot currently process event "TurnOn".
- stack:
- [ (FF00E8F8)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
- [ (FF00E8F8)].simsettlements:asamsensor.OnPowerOn() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 50
- [ (FF00DDEB)].simsettlements:simplot.OnPowerOn() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 390
- [04/25/2019 - 02:50:01PM] [min01script <Min01 (0005DEE4)>] WorkshopObjectPowerStageChanged received
- [04/25/2019 - 02:50:01PM] error: (FF005F16): the animation graph (Workshop) cannot currently process event "TurnOn".
- stack:
- [ (FF005F16)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
- [ (FF005F16)].simsettlements:asamsensor.OnPowerOn() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 50
- [ (FF00D9AA)].simsettlements:simplot.OnPowerOn() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 390
- [04/25/2019 - 02:50:01PM] error: (FF00E985): the animation graph (Workshop) cannot currently process event "TurnOn".
- stack:
- [ (FF00E985)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
- [ (FF00E985)].simsettlements:asamsensor.OnPowerOn() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 50
- [ (FF00D9A5)].simsettlements:simplot.OnPowerOn() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 390
- [04/25/2019 - 02:50:01PM] error: (FF00D4F1): the animation graph (Workshop) cannot currently process event "TurnOn".
- stack:
- [ (FF00D4F1)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
- [ (FF00D4F1)].simsettlements:asamsensor.OnPowerOn() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 50
- [ (FF00D92E)].simsettlements:simplot.OnPowerOn() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 390
- [04/25/2019 - 02:50:01PM] [min01script <Min01 (0005DEE4)>] WorkshopObjectPowerStageChanged received
- [04/25/2019 - 02:50:01PM] [min01script <Min01 (0005DEE4)>] WorkshopObjectPowerStageChanged received
- [04/25/2019 - 02:50:46PM] [min01script <Min01 (0005DEE4)>] WorkshopObjectBuilt received
- [04/25/2019 - 02:50:47PM] error: Cannot call PlotTypeOverride() on a None object, aborting function call
- stack:
- [kgConq_OutpostManager (120055F1)].simsettlementsconqueror:outpostmanager.::remote_AutoBuilder:AutoBuildParentScript_OnPlotLevelChanged() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlementsConqueror\OutpostManager.psc" Line 963
- [04/25/2019 - 02:50:49PM] [min01script <Min01 (0005DEE4)>] WorkshopObjectPowerStageChanged received
- [04/25/2019 - 02:50:56PM] error: Cannot call GetFormID() on a None object, aborting function call
- stack:
- [ (FF00EC23)].simsettlements:asamsensor.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 20
- [04/25/2019 - 02:50:56PM] warning: Assigning None to a non-object variable named "::temp0"
- stack:
- [ (FF00EC23)].simsettlements:asamsensor.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 20
- [04/25/2019 - 02:50:57PM] error: (FF00EC23): the animation graph (Workshop) cannot currently process event "Reset".
- stack:
- [ (FF00EC23)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
- [ (FF00EBE4)].simsettlements:simplot.DisconnectFromGrid() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 3244
- [ (FF00EBE4)].simsettlements:simplot.ObjectSpawned() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 1568
- [ (FF00EBE4)].simsettlements:simplot.UpdateIndicators() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1738
- [ (FF00EBE4)].AutoBuilder:AutoBuildPlot.ResetPlot() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1555
- <truncated stack>
- [04/25/2019 - 02:51:03PM] [min01script <Min01 (0005DEE4)>] WorkshopObjectPowerStageChanged received
- [04/25/2019 - 02:51:03PM] error: (FF00EC23): the animation graph (Workshop) cannot currently process event "TurnOn".
- stack:
- [ (FF00EC23)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
- [ (FF00EC23)].simsettlements:asamsensor.OnPowerOn() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 50
- [ (FF00EBE4)].simsettlements:simplot.OnPowerOn() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 390
- [04/25/2019 - 02:51:07PM] error: Cannot call IsPlaying() on a None object, aborting function call
- stack:
- [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20
- [04/25/2019 - 02:51:07PM] warning: Assigning None to a non-object variable named "::temp2"
- stack:
- [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20
- [04/25/2019 - 02:51:07PM] error: Cannot call GetStageDone() on a None object, aborting function call
- stack:
- [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20
- [04/25/2019 - 02:51:07PM] warning: Assigning None to a non-object variable named "::temp5"
- stack:
- [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20
- [04/25/2019 - 02:51:07PM] error: Cannot call Start() on a None object, aborting function call
- stack:
- [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 21
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