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- NullReferenceException: Object reference not set to an instance of an object
- EventHorizon.Rogue.ViewModels.Games.BattleVMCamera.TryFocusOnLocalTeam (EventHorizon.Common.Domain.Cameras.InvalidPositionResolutionMode invalidPositionResolutionMode) (at Assets/scripts/Rogue/ViewModels/Games/BattleVMCamera.cs:257)
- EventHorizon.Rogue.ViewModels.Games.BattleVMCamera.SetStartPosition (EventHorizon.Rogue.Domain.IDungeon dungeon) (at Assets/scripts/Rogue/ViewModels/Games/BattleVMCamera.cs:245)
- EventHorizon.Rogue.ViewModels.Games.BattleVMCamera.OnPhysicsLoaded (EventHorizon.Rogue.Domain.IDungeon dungeon) (at Assets/scripts/Rogue/ViewModels/Games/BattleVMCamera.cs:95)
- EventHorizon.Rogue.ViewModels.Games.BattleVM.OnPhysicsLoaded (EventHorizon.Rogue.Domain.IDungeon dungeon) (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:1789)
- EventHorizon.Rogue.ViewModels.Games.BattleVM.InitPhysicsAsync () (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:1616)
- UnityEngine.Debug:LogException(Exception, Object)
- EventHorizon.Common.Domain.Logging.UnityLogger:Log(Exception, Object) (at Assets/scripts/Common/Domain/Logging/UnityLogger.cs:67)
- EventHorizon.Common.Domain.Logging.Logs:Exception(Exception, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:99)
- EventHorizon.Rogue.ViewModels.Games.<InitPhysicsAsync>d__483:MoveNext() (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:1620)
- System.Threading.Tasks.TaskCompletionSource`1:SetResult(Boolean)
- EventHorizon.Common.Domain.<StartWaitingForFrames>d__13:MoveNext() (at Assets/scripts/Common/Domain/ICoroutineRunner.cs:137)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
- NullReferenceException: Object reference not set to an instance of an object
- EventHorizon.Rogue.Domain.Networking.ReplicatedUnit+<>c__DisplayClass137_0.<RPC_UnitKilled>g__OnUnitPhysicsSet|0 (EventHorizon.Rogue.Domain.Gameplay.Units.IUnitPhysics unitPhysics) (at Assets/scripts/Rogue/Domain/Networking/ReplicatedUnit.cs:2125)
- EventHorizon.Rogue.Domain.Gameplay.Unit.SetPhysicsAsync (EventHorizon.Rogue.Domain.Gameplay.Units.IUnitPhysics physics) (at Assets/scripts/Rogue/Domain/Gameplay/Unit.cs:2156)
- EventHorizon.Rogue.View.Battles.BattlePhysicsFactory.CreateUnitPhysicsAsync (EventHorizon.Rogue.Domain.Gameplay.IBattle battle, EventHorizon.Rogue.Domain.Gameplay.IUnit unit) (at Assets/scripts/Rogue/View/Battles/BattlePhysicsFactory.cs:512)
- UnityEngine.Debug:LogException(Exception, Object)
- EventHorizon.Common.Domain.Logging.UnityLogger:Log(Exception, Object) (at Assets/scripts/Common/Domain/Logging/UnityLogger.cs:67)
- EventHorizon.Common.Domain.Logging.Logs:Exception(Exception, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:99)
- EventHorizon.Rogue.View.Battles.<CreateUnitPhysicsAsync>d__54:MoveNext() (at Assets/scripts/Rogue/View/Battles/BattlePhysicsFactory.cs:516)
- System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder`1:SetResult(PhysicsResult`1)
- EventHorizon.Rogue.View.Battles.<CreatePhysicsAsync>d__55`1:MoveNext() (at Assets/scripts/Rogue/View/Battles/BattlePhysicsFactory.cs:535)
- System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder`1:SetResult(PhysicsResult`1)
- EventHorizon.Rogue.View.<CreatePhysicsAsync>d__4`1:MoveNext() (at Assets/scripts/Rogue/View/BasePhysicsFactory.cs:130)
- System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder`1:SetResult(SafeAssetReference`1)
- EventHorizon.Common.View.Assets.<TryLoadAssetAsync>d__28`1:MoveNext() (at Assets/scripts/Common/View/Assets/BaseAssetFactory.cs:282)
- System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder`1:SetResult(SafeAssetReference`1)
- EventHorizon.Common.View.Assets.<TryLoadAssetAsync>d__28`1:MoveNext() (at Assets/scripts/Common/View/Assets/BaseAssetFactory.cs:282)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- EventHorizon.Common.Domain.CallbackWrapper:Invoke() (at Assets/scripts/ThreadUtils/ThreadUtils.cs:41)
- EventHorizon.Rogue.View.GameLogicRunner:OnFirstUpdated() (at Assets/scripts/Rogue/View/GameLogicRunner.cs:107)
- EventHorizon.Rogue.View.EarliestUnityEvents:Update() (at Assets/scripts/Rogue/View/EarliestUnityEvents.cs:34)
- Null battle when trying to subscribe
- UnityEngine.Debug:LogError (object,UnityEngine.Object)
- EventHorizon.Common.Domain.Logging.UnityLogger:Log (string,EventHorizon.Common.Domain.Logging.LogType,EventHorizon.Common.Domain.Logging.LogFlagAggregate,object) (at Assets/scripts/Common/Domain/Logging/UnityLogger.cs:51)
- EventHorizon.Common.Domain.Logging.Logs:Error (string,object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:68)
- EventHorizon.Rogue.Domain.Serialization.BattleSync:EnsureBattleSubscription () (at Assets/scripts/Rogue/Domain/Serialization/BattleSync.cs:120)
- EventHorizon.Rogue.Domain.Serialization.BattleSync:.ctor (EventHorizon.Rogue.Domain.Serialization.GameSync,EventHorizon.Rogue.Domain.Networking.IRogueNetworkService,EventHorizon.Rogue.Domain.Gameplay.IGame,EventHorizon.Rogue.Domain.IGameTemplatesProvider,EventHorizon.Rogue.Domain.Gameplay.Units.IUnitFactory,EventHorizon.Rogue.Domain.IWeatherService,EventHorizon.Rogue.Domain.Gameplay.IBattleFactory,EventHorizon.Rogue.Domain.IFxContext,EventHorizon.Common.Domain.ICoroutineRunner,EventHorizon.Rogue.Domain.Root,EventHorizon.Common.Services.Cameras.CameraService,EventHorizon.Common.Domain.ITimeService,EventHorizon.Rogue.Domain.IConfig) (at Assets/scripts/Rogue/Domain/Serialization/BattleSync.cs:68)
- EventHorizon.Rogue.Domain.Serialization.GameSync:OnGameStarted (EventHorizon.Rogue.Domain.Gameplay.IGame,bool) (at Assets/scripts/Rogue/Domain/Serialization/GameSync.cs:1058)
- EventHorizon.Rogue.Domain.Root/<StartGameAsync>d__119:MoveNext () (at Assets/scripts/Rogue/Domain/Root.cs:830)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<EventHorizon.Rogue.Domain.Root/<StartGameAsync>d__119> (EventHorizon.Rogue.Domain.Root/<StartGameAsync>d__119&)
- EventHorizon.Rogue.Domain.Root:StartGameAsync (EventHorizon.Rogue.Domain.Gameplay.IGame,bool)
- EventHorizon.Rogue.Domain.Root/<InternalCreateGameAsync>d__118:MoveNext () (at Assets/scripts/Rogue/Domain/Root.cs:804)
- System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder`1<EventHorizon.Rogue.Domain.LoadingScope>:SetResult (EventHorizon.Rogue.Domain.LoadingScope)
- EventHorizon.Rogue.Domain.LoadingScope/<CreateAsync>d__11:MoveNext () (at Assets/scripts/Rogue/Domain/LoadingScope.cs:57)
- UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
- NullReferenceException: Object reference not set to an instance of an object
- EventHorizon.Rogue.ViewModels.Games.BattleVMCamera.TryFocusOnLocalTeam (EventHorizon.Common.Domain.Cameras.InvalidPositionResolutionMode invalidPositionResolutionMode) (at Assets/scripts/Rogue/ViewModels/Games/BattleVMCamera.cs:257)
- EventHorizon.Rogue.ViewModels.Games.BattleVMCamera.SetStartPosition (EventHorizon.Rogue.Domain.IDungeon dungeon) (at Assets/scripts/Rogue/ViewModels/Games/BattleVMCamera.cs:245)
- EventHorizon.Rogue.ViewModels.Games.BattleVMCamera.OnPhysicsLoaded (EventHorizon.Rogue.Domain.IDungeon dungeon) (at Assets/scripts/Rogue/ViewModels/Games/BattleVMCamera.cs:95)
- EventHorizon.Rogue.ViewModels.Games.BattleVM.OnPhysicsLoaded (EventHorizon.Rogue.Domain.IDungeon dungeon) (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:1789)
- EventHorizon.Rogue.ViewModels.Games.BattleVM.InitPhysicsAsync () (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:1616)
- UnityEngine.Debug:LogException(Exception, Object)
- EventHorizon.Common.Domain.Logging.UnityLogger:Log(Exception, Object) (at Assets/scripts/Common/Domain/Logging/UnityLogger.cs:67)
- EventHorizon.Common.Domain.Logging.Logs:Exception(Exception, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:99)
- EventHorizon.Rogue.ViewModels.Games.<InitPhysicsAsync>d__483:MoveNext() (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:1620)
- System.Threading.Tasks.TaskCompletionSource`1:SetResult(Boolean)
- EventHorizon.Common.Domain.<StartWaitingForFrames>d__13:MoveNext() (at Assets/scripts/Common/Domain/ICoroutineRunner.cs:137)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
- NullReferenceException: Object reference not set to an instance of an object
- EventHorizon.Rogue.View.FogOfWar.FogOfWarPhysics.Update () (at Assets/scripts/Rogue/View/FogOfWar/FogOfWarPhysics.cs:248)
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