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  1. NullReferenceException: Object reference not set to an instance of an object
  2. EventHorizon.Rogue.ViewModels.Games.BattleVMCamera.TryFocusOnLocalTeam (EventHorizon.Common.Domain.Cameras.InvalidPositionResolutionMode invalidPositionResolutionMode) (at Assets/scripts/Rogue/ViewModels/Games/BattleVMCamera.cs:257)
  3. EventHorizon.Rogue.ViewModels.Games.BattleVMCamera.SetStartPosition (EventHorizon.Rogue.Domain.IDungeon dungeon) (at Assets/scripts/Rogue/ViewModels/Games/BattleVMCamera.cs:245)
  4. EventHorizon.Rogue.ViewModels.Games.BattleVMCamera.OnPhysicsLoaded (EventHorizon.Rogue.Domain.IDungeon dungeon) (at Assets/scripts/Rogue/ViewModels/Games/BattleVMCamera.cs:95)
  5. EventHorizon.Rogue.ViewModels.Games.BattleVM.OnPhysicsLoaded (EventHorizon.Rogue.Domain.IDungeon dungeon) (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:1789)
  6. EventHorizon.Rogue.ViewModels.Games.BattleVM.InitPhysicsAsync () (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:1616)
  7. UnityEngine.Debug:LogException(Exception, Object)
  8. EventHorizon.Common.Domain.Logging.UnityLogger:Log(Exception, Object) (at Assets/scripts/Common/Domain/Logging/UnityLogger.cs:67)
  9. EventHorizon.Common.Domain.Logging.Logs:Exception(Exception, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:99)
  10. EventHorizon.Rogue.ViewModels.Games.<InitPhysicsAsync>d__483:MoveNext() (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:1620)
  11. System.Threading.Tasks.TaskCompletionSource`1:SetResult(Boolean)
  12. EventHorizon.Common.Domain.<StartWaitingForFrames>d__13:MoveNext() (at Assets/scripts/Common/Domain/ICoroutineRunner.cs:137)
  13. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
  14.  
  15. NullReferenceException: Object reference not set to an instance of an object
  16. EventHorizon.Rogue.Domain.Networking.ReplicatedUnit+<>c__DisplayClass137_0.<RPC_UnitKilled>g__OnUnitPhysicsSet|0 (EventHorizon.Rogue.Domain.Gameplay.Units.IUnitPhysics unitPhysics) (at Assets/scripts/Rogue/Domain/Networking/ReplicatedUnit.cs:2125)
  17. EventHorizon.Rogue.Domain.Gameplay.Unit.SetPhysicsAsync (EventHorizon.Rogue.Domain.Gameplay.Units.IUnitPhysics physics) (at Assets/scripts/Rogue/Domain/Gameplay/Unit.cs:2156)
  18. EventHorizon.Rogue.View.Battles.BattlePhysicsFactory.CreateUnitPhysicsAsync (EventHorizon.Rogue.Domain.Gameplay.IBattle battle, EventHorizon.Rogue.Domain.Gameplay.IUnit unit) (at Assets/scripts/Rogue/View/Battles/BattlePhysicsFactory.cs:512)
  19. UnityEngine.Debug:LogException(Exception, Object)
  20. EventHorizon.Common.Domain.Logging.UnityLogger:Log(Exception, Object) (at Assets/scripts/Common/Domain/Logging/UnityLogger.cs:67)
  21. EventHorizon.Common.Domain.Logging.Logs:Exception(Exception, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:99)
  22. EventHorizon.Rogue.View.Battles.<CreateUnitPhysicsAsync>d__54:MoveNext() (at Assets/scripts/Rogue/View/Battles/BattlePhysicsFactory.cs:516)
  23. System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder`1:SetResult(PhysicsResult`1)
  24. EventHorizon.Rogue.View.Battles.<CreatePhysicsAsync>d__55`1:MoveNext() (at Assets/scripts/Rogue/View/Battles/BattlePhysicsFactory.cs:535)
  25. System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder`1:SetResult(PhysicsResult`1)
  26. EventHorizon.Rogue.View.<CreatePhysicsAsync>d__4`1:MoveNext() (at Assets/scripts/Rogue/View/BasePhysicsFactory.cs:130)
  27. System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder`1:SetResult(SafeAssetReference`1)
  28. EventHorizon.Common.View.Assets.<TryLoadAssetAsync>d__28`1:MoveNext() (at Assets/scripts/Common/View/Assets/BaseAssetFactory.cs:282)
  29. System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder`1:SetResult(SafeAssetReference`1)
  30. EventHorizon.Common.View.Assets.<TryLoadAssetAsync>d__28`1:MoveNext() (at Assets/scripts/Common/View/Assets/BaseAssetFactory.cs:282)
  31. System.Runtime.CompilerServices.MoveNextRunner:Run()
  32. EventHorizon.Common.Domain.CallbackWrapper:Invoke() (at Assets/scripts/ThreadUtils/ThreadUtils.cs:41)
  33. EventHorizon.Rogue.View.GameLogicRunner:OnFirstUpdated() (at Assets/scripts/Rogue/View/GameLogicRunner.cs:107)
  34. EventHorizon.Rogue.View.EarliestUnityEvents:Update() (at Assets/scripts/Rogue/View/EarliestUnityEvents.cs:34)
  35.  
  36. Null battle when trying to subscribe
  37. UnityEngine.Debug:LogError (object,UnityEngine.Object)
  38. EventHorizon.Common.Domain.Logging.UnityLogger:Log (string,EventHorizon.Common.Domain.Logging.LogType,EventHorizon.Common.Domain.Logging.LogFlagAggregate,object) (at Assets/scripts/Common/Domain/Logging/UnityLogger.cs:51)
  39. EventHorizon.Common.Domain.Logging.Logs:Error (string,object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:68)
  40. EventHorizon.Rogue.Domain.Serialization.BattleSync:EnsureBattleSubscription () (at Assets/scripts/Rogue/Domain/Serialization/BattleSync.cs:120)
  41. EventHorizon.Rogue.Domain.Serialization.BattleSync:.ctor (EventHorizon.Rogue.Domain.Serialization.GameSync,EventHorizon.Rogue.Domain.Networking.IRogueNetworkService,EventHorizon.Rogue.Domain.Gameplay.IGame,EventHorizon.Rogue.Domain.IGameTemplatesProvider,EventHorizon.Rogue.Domain.Gameplay.Units.IUnitFactory,EventHorizon.Rogue.Domain.IWeatherService,EventHorizon.Rogue.Domain.Gameplay.IBattleFactory,EventHorizon.Rogue.Domain.IFxContext,EventHorizon.Common.Domain.ICoroutineRunner,EventHorizon.Rogue.Domain.Root,EventHorizon.Common.Services.Cameras.CameraService,EventHorizon.Common.Domain.ITimeService,EventHorizon.Rogue.Domain.IConfig) (at Assets/scripts/Rogue/Domain/Serialization/BattleSync.cs:68)
  42. EventHorizon.Rogue.Domain.Serialization.GameSync:OnGameStarted (EventHorizon.Rogue.Domain.Gameplay.IGame,bool) (at Assets/scripts/Rogue/Domain/Serialization/GameSync.cs:1058)
  43. EventHorizon.Rogue.Domain.Root/<StartGameAsync>d__119:MoveNext () (at Assets/scripts/Rogue/Domain/Root.cs:830)
  44. System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<EventHorizon.Rogue.Domain.Root/<StartGameAsync>d__119> (EventHorizon.Rogue.Domain.Root/<StartGameAsync>d__119&)
  45. EventHorizon.Rogue.Domain.Root:StartGameAsync (EventHorizon.Rogue.Domain.Gameplay.IGame,bool)
  46. EventHorizon.Rogue.Domain.Root/<InternalCreateGameAsync>d__118:MoveNext () (at Assets/scripts/Rogue/Domain/Root.cs:804)
  47. System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder`1<EventHorizon.Rogue.Domain.LoadingScope>:SetResult (EventHorizon.Rogue.Domain.LoadingScope)
  48. EventHorizon.Rogue.Domain.LoadingScope/<CreateAsync>d__11:MoveNext () (at Assets/scripts/Rogue/Domain/LoadingScope.cs:57)
  49. UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
  50.  
  51. NullReferenceException: Object reference not set to an instance of an object
  52. EventHorizon.Rogue.ViewModels.Games.BattleVMCamera.TryFocusOnLocalTeam (EventHorizon.Common.Domain.Cameras.InvalidPositionResolutionMode invalidPositionResolutionMode) (at Assets/scripts/Rogue/ViewModels/Games/BattleVMCamera.cs:257)
  53. EventHorizon.Rogue.ViewModels.Games.BattleVMCamera.SetStartPosition (EventHorizon.Rogue.Domain.IDungeon dungeon) (at Assets/scripts/Rogue/ViewModels/Games/BattleVMCamera.cs:245)
  54. EventHorizon.Rogue.ViewModels.Games.BattleVMCamera.OnPhysicsLoaded (EventHorizon.Rogue.Domain.IDungeon dungeon) (at Assets/scripts/Rogue/ViewModels/Games/BattleVMCamera.cs:95)
  55. EventHorizon.Rogue.ViewModels.Games.BattleVM.OnPhysicsLoaded (EventHorizon.Rogue.Domain.IDungeon dungeon) (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:1789)
  56. EventHorizon.Rogue.ViewModels.Games.BattleVM.InitPhysicsAsync () (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:1616)
  57. UnityEngine.Debug:LogException(Exception, Object)
  58. EventHorizon.Common.Domain.Logging.UnityLogger:Log(Exception, Object) (at Assets/scripts/Common/Domain/Logging/UnityLogger.cs:67)
  59. EventHorizon.Common.Domain.Logging.Logs:Exception(Exception, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:99)
  60. EventHorizon.Rogue.ViewModels.Games.<InitPhysicsAsync>d__483:MoveNext() (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:1620)
  61. System.Threading.Tasks.TaskCompletionSource`1:SetResult(Boolean)
  62. EventHorizon.Common.Domain.<StartWaitingForFrames>d__13:MoveNext() (at Assets/scripts/Common/Domain/ICoroutineRunner.cs:137)
  63. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
  64.  
  65. NullReferenceException: Object reference not set to an instance of an object
  66. EventHorizon.Rogue.View.FogOfWar.FogOfWarPhysics.Update () (at Assets/scripts/Rogue/View/FogOfWar/FogOfWarPhysics.cs:248)
  67.  
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