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Falconis

Bioaugmentation Shop

Dec 29th, 2018
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  1. Bioaugments Available
  2.  
  3. First Augment of Perfection (Edge) - Prepares the body for accepting Bioaugmentation, this is the first step for all bioaugments. Choose a category: body, mind, or spirit. Gives +1 to all Skill Rolls in the chosen category. Can be taken one time for each category.
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  5. Second Augment of Perfection (Edge)
  6. Prerequisite: First Augment of Perfection(Body) or (Mind) or (Spirit)
  7. Effect: Prepares the body to accept greater bioaugmentation. Gives +1 to all stats.
  8.  
  9. Third Augment of Perfection (Edge)
  10. Prerequisite: Second Augment of Perfection, A suitable skill.
  11. Effect: Breaks the limits of humanity. Prepares the body for greater bioaugmentation. Select a skill at Master Rank (6d6): That skill is raised to Heroic Rank(7d6).
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  14. BODY
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  16. Adaptive Integument System(Edge)
  17. Prerequisite: First Augment of Perfection (Body)
  18. Effect: Gain 5 Physical Damage Reduction. Furthermore by spending 1AP as a Swift Reaction upon taking damage, the user may change the Damage Reduction Type to Special, or back to Physical.
  19.  
  20. Abnormality Rejection Formula (Feature)
  21. Prerequisite: First Augment of Perfection(Body)
  22. Trigger: You suffer from a status ailment.
  23. Effect: You may pay 1 tick of hp to act as if you were not suffering from the status effect until the start of your next turn. This may be activated even if you would not be otherwise able to use moves, abilities, or features. Additionally you permanently gain a +2 to rolls to remove status ailments.
  24.  
  25. Dermal Integrity Scaffold (Feature)
  26. Prerequisite: First Augment of Perfection(Body)
  27. Effect: Once per scene, the first time you gain an injury, you instead do not gain an injury. In addition, this Augment doubles the Natural Healing Rate of the bearer as if they were wearing a bandage.
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  30. Vulnerability Rejection Formula (Feature)
  31. Prerequisite: Second Augment of Perfection, Abnormality Rejection Formula
  32. Effect: Gain the Marvel Scale ability OR Gain the Tangled Feet ability. Additionally you permanently gain a +2 to rolls to remove status ailments.
  33.  
  34. Skeletal Integrity Mesh (Feature)
  35. Prerequisite: Second Augment of Perfection, Dermal Integrity Scaffold
  36. Effect: Gain the Battle Armour ability OR Gain the Full Metal Body ability. In addition having 5 or more injuries does not stop you from recovering through rest.
  37.  
  38. Transcendental Physicality Catalyst (Feature)
  39. Prerequisite: Second Augment of Perfection, First Augment of Perfection(Body)
  40. Effect: Increase your power capability by half of your Athletics Rank. Increase your Jump Capabilities by half of your Acrobatics Rank. Increase your overland and swim capabilities by half of your Combat Rank.
  41.  
  42. Calamity Mitigation Shielding (Feature)
  43. Prerequisite: Second Augment of Perfection, Adaptive Integument System
  44. Effect: Gain the ability Delayed Reaction. In addition whenever you switch your Damage Reduction from Adaptive Integument System, gain 5 Temporary HP.
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  49. Supplementary Prehensile Manipulator (Feature)
  50. Prerequisite: First Augment of Perfection(Body), Third Augment of Perfection
  51. You gain an additional hand equipment slot in the form of a new limb or a limb modified to be used naturally as a grasping manipulator . Choose one of the following bonuses:
  52. Bonus 1: Learn the moves Tail Whip and Helping Hand
  53. Bonus 2: Gain the Pickpocket Ability
  54. Bonus 3: Gain three skill stunts related to the use of your new limb.
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  60. MIND
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  62. Neuroplasticity Stimulation Cocktail(Edge)
  63. Prerequisite: First Augment of Perfection(Mind)
  64. Trigger: You make an education roll (survival Included). Effect: You may Drain 1AP. If you do so, make the roll twice and take the better result.
  65.  
  66. Multifaceted Oracular Proccessing Organ(Feature)
  67. Prerequisite: First Augment of Perfection(Mind)
  68. Effect: Gain the Compound Eyes Ability.
  69.  
  70. Kinesic Superego Suppression Formula(Feature)
  71. Prerequisite: First Augment of Perfection(Mind)
  72. Effect: The first step towards full body language control, the suppression of subconscious tells. When making a Guile, Intimidate, or Charm check, you may reroll any die with a value of one. This feature may only apply to a single check once.
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  76. SPIRIT
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  78.  
  79. Vomeronasal Pheromone Sieve (Edge)
  80. Prerequisite: First Augment of Perfection(Spirit)
  81. Effect: Sensitive tissues installed in the nostrils detect scents more clearly. While in the presence of a target you can smell, AP spent to modify charm checks gain a further +X, where x is your charm rank.
  82.  
  83. Hyperactive Cognition Precept(Feature)
  84. Prerequisite: First Augment of Perfection(Spirit)
  85. Effect: Gain the Move Lock-On and Gain the Insomnia Ability.
  86.  
  87. Apostasy Excoriation Catalyst (Feature)
  88. Prerequisite: First Augment of Perfection(Spirit)
  89. Effect: You gain intuitive knowledge about the Loyalty of visible pokemon and trainers towards any other thing in sight. Command checks to control unruly pokemon are lowered by your Command Rank. In addition you may add your Command Rank to Maneuver: Manipulate checks. Upon a successful check, the target gains the volatile status affliction "Shaken".
  90.  
  91. Shaken: While shaken, Pokemon act as if they are one Loyalty Rank lower than their actual rank. Upon making an attack the Shaken Pokemon or Trainer must roll accuracy twice and take the lesser result. At the end of each turn, roll a DC12 Save Check; if they succeed they are cured of Shaken
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  93.  
  94. Predictive Chronology Sensitivity Matrix (Feature)
  95. Prerequisite: First Augment of Perfection (Spirit), Second Augment of Perfection
  96. Effect: Your evasion and accuracy rolls are increased by half of your intuition rank. In addition, once per scene, you may increase this bonus to your full intuition rank for one full round as a free action OR add your intuition rank to a skill check as a free action.
  97.  
  98. Faux Attunement Method (edge)
  99. Prerequisite: Second Augment of Perfection, First Augment of Perfection (Spirit)
  100. Effect: Choose a type. This edge acts as Elemental Connection(edge) of that type. This edge cannot be used to qualify for edges or features which require an Elemental Connection as a prerequisite.
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  104. Exponential Escalation Edict (feature)
  105. Prerequisite: Third Augment of Perfection, First Augment of Perfection (Spirit)
  106. Trigger: You gain or lose Combat Stages
  107. Effect: Gain +1 Combat Stage in the triggering Combat Stat.
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