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- // WebGL2 textures:
- // 2d, 3d, 2d-array, cube
- // option A
- // different classes for Texture2D, TextureCube, etc
- var createTextureCube = require('glo-texture/cube')
- var texCube = createTextureCube(gl, images, {
- format: gl.RGB
- })
- // option B
- // same Texture class, handles different upload() behaviour
- var createTexture = require('glo-texture')
- var texCube = createTexture(gl, images, {
- target: gl.TEXTURE_CUBE_MAP,
- format: gl.RGB
- })
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