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May 22nd, 2017
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class doorTrigger : MonoBehaviour {
  6.  
  7. private bool inTrigger;
  8. public GameObject player;
  9. public carManager carMan;
  10.  
  11. void Update()
  12. {
  13. if(inTrigger == true)
  14. {
  15. if (Input.GetKeyDown(KeyCode.E))
  16. {
  17. carMan.vehicleControl(player);
  18. inTrigger = false;
  19. }
  20. }
  21. }
  22.  
  23. void OnTriggerEnter (Collider col) {
  24. inTrigger = true;
  25. player = col.gameObject;
  26. }
  27. void OnTriggerExit()
  28. {
  29. inTrigger = false;
  30. player = null;
  31. }
  32. }
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