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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class doorTrigger : MonoBehaviour {
- private bool inTrigger;
- public GameObject player;
- public carManager carMan;
- void Update()
- {
- if(inTrigger == true)
- {
- if (Input.GetKeyDown(KeyCode.E))
- {
- carMan.vehicleControl(player);
- inTrigger = false;
- }
- }
- }
- void OnTriggerEnter (Collider col) {
- inTrigger = true;
- player = col.gameObject;
- }
- void OnTriggerExit()
- {
- inTrigger = false;
- player = null;
- }
- }
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