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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. ----------------------------------
  87.  
  88. --Made by goodguyaiden------------
  89. --Infinity war gauntlet-----------
  90. --prob my biggest project---------
  91. --sorry i couldnt do reality------
  92.  
  93. ----------------------------------
  94.  
  95. wait(0.2)
  96. plr = game.Players.LocalPlayer
  97. repeat wait() until plr.Character
  98. char = plr.Character
  99. local mouse = plr:GetMouse()
  100. local Player = game:service'Players'.localPlayer
  101. local chara = Player.Character
  102. Player=game:GetService("Players").LocalPlayer
  103. Character=Player.Character
  104. PlayerGui=Player.PlayerGui
  105. Backpack=Player.Backpack
  106. Torso=Character.Torso
  107. Head=Character.Head
  108. Humanoid=Character.Humanoid
  109. m=Instance.new('Model',Character)
  110. LeftArm=Character["Left Arm"]
  111. LeftLeg=Character["Left Leg"]
  112. RightArm=Character["Right Arm"]
  113. RightLeg=Character["Right Leg"]
  114. LS=Torso["Left Shoulder"]
  115. LH=Torso["Left Hip"]
  116. RS=Torso["Right Shoulder"]
  117. RH=Torso["Right Hip"]
  118. Face = Head.face
  119. Neck=Torso.Neck
  120. it=Instance.new
  121. attacktype=1
  122. vt=Vector3.new
  123. cf=CFrame.new
  124. cl3=Color3.new
  125. rgb=Color3.fromRGB
  126. bcn=BrickColor.new
  127. euler=CFrame.fromEulerAnglesXYZ
  128. angles=CFrame.Angles
  129. Humanoid.WalkSpeed = 16
  130. Player = game:GetService("Players").LocalPlayer
  131. PlayerGui = Player.PlayerGui
  132. Cam = workspace.CurrentCamera
  133. Backpack = Player.Backpack
  134. Character = Player.Character
  135. Humanoid = Character.Humanoid
  136. Mouse = Player:GetMouse()
  137. RootPart = Character["HumanoidRootPart"]
  138. Torso = Character["Torso"]
  139. Head = Character["Head"]
  140. RightArm = Character["Right Arm"]
  141. LeftArm = Character["Left Arm"]
  142. RightLeg = Character["Right Leg"]
  143. LeftLeg = Character["Left Leg"]
  144. RootJoint = RootPart["RootJoint"]
  145. Neck = Torso["Neck"]
  146. RightShoulder = Torso["Right Shoulder"]
  147. LeftShoulder = Torso["Left Shoulder"]
  148. RightHip = Torso["Right Hip"]
  149. LeftHip = Torso["Left Hip"]
  150. pumpk = Instance.new("Sound")
  151. pumpk.Parent = game.Players.LocalPlayer.Character.Head
  152. pumpk.SoundId = "rbxassetid://1771675015"
  153. pumpk.Volume = 2
  154. pumpk.Looped = true
  155. pumpk:Play()
  156. game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 99999999999999999
  157. game.Players.LocalPlayer.Character.Humanoid.Health = 99999999999999
  158.  
  159. IT = Instance.new
  160. CF = CFrame.new
  161. VT = Vector3.new
  162. RAD = math.rad
  163. C3 = Color3.new
  164. UD2 = UDim2.new
  165. BRICKC = BrickColor.new
  166. ANGLES = CFrame.Angles
  167. EULER = CFrame.fromEulerAnglesXYZ
  168. COS = math.cos
  169. ACOS = math.acos
  170. SIN = math.sin
  171. ASIN = math.asin
  172. ABS = math.abs
  173. MRANDOM = math.random
  174. FLOOR = math.floor
  175. Animation_Speed = 3
  176. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  177. local Speed = 12
  178. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  179. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  180. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  181. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  182. local DAMAGEMULTIPLIER = 1
  183. local ANIM = "Idle"
  184. local ATTACK = false
  185. local EQUIPPED = false
  186. local HOLD = false
  187. local COMBO = 1
  188. local Rooted = false
  189. local SINE = 0
  190. local KEYHOLD = false
  191. local CHANGE = 2 / Animation_Speed
  192. local WALKINGANIM = false
  193. local VALUE1 = false
  194. local VALUE2 = false
  195. local ROBLOXIDLEANIMATION = IT("Animation")
  196. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  197. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  198. --ROBLOXIDLEANIMATION.Parent = Humanoid
  199. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  200. WEAPONGUI.Name = "Weapon GUI"
  201. local Weapon = IT("Model")
  202. Weapon.Name = "Adds"
  203. local Effects = IT("Folder", Weapon)
  204. Effects.Name = "Effects"
  205. local ANIMATOR = Humanoid.Animator
  206. local ANIMATE = Character.Animate
  207. local UNANCHOR = true
  208. local PLAYANIMS = true
  209. ArtificialHB = Instance.new("BindableEvent", script)
  210. ArtificialHB.Name = "ArtificialHB"
  211.  
  212.  
  213. Player_Size = 1 --Size of the player.
  214. Animation_Speed = 3
  215. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  216.  
  217. local Speed = 16
  218. local Effects2 = {}
  219.  
  220.  
  221.  
  222. script:WaitForChild("ArtificialHB")
  223.  
  224. frame = Frame_Speed
  225. tf = 0
  226. allowframeloss = false
  227. tossremainder = false
  228. lastframe = tick()
  229. script.ArtificialHB:Fire()
  230.  
  231. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  232. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  233. end
  234.  
  235. function PositiveAngle(NUMBER)
  236. if NUMBER >= 0 then
  237. NUMBER = 0
  238. end
  239. return NUMBER
  240. end
  241.  
  242. function NegativeAngle(NUMBER)
  243. if NUMBER <= 0 then
  244. NUMBER = 0
  245. end
  246. return NUMBER
  247. end
  248.  
  249. function Swait(NUMBER)
  250. if NUMBER == 0 or NUMBER == nil then
  251. ArtificialHB.Event:wait()
  252. else
  253. for i = 1, NUMBER do
  254. ArtificialHB.Event:wait()
  255. end
  256. end
  257. end
  258.  
  259. function QuaternionFromCFrame(cf)
  260. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  261. local trace = m00 + m11 + m22
  262. if trace > 0 then
  263. local s = math.sqrt(1 + trace)
  264. local recip = 0.5 / s
  265. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  266. else
  267. local i = 0
  268. if m11 > m00 then
  269. i = 1
  270. end
  271. if m22 > (i == 0 and m00 or m11) then
  272. i = 2
  273. end
  274. if i == 0 then
  275. local s = math.sqrt(m00 - m11 - m22 + 1)
  276. local recip = 0.5 / s
  277. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  278. elseif i == 1 then
  279. local s = math.sqrt(m11 - m22 - m00 + 1)
  280. local recip = 0.5 / s
  281. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  282. elseif i == 2 then
  283. local s = math.sqrt(m22 - m00 - m11 + 1)
  284. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  285. end
  286. end
  287. end
  288.  
  289. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  290. local xs, ys, zs = x + x, y + y, z + z
  291. local wx, wy, wz = w * xs, w * ys, w * zs
  292. local xx = x * xs
  293. local xy = x * ys
  294. local xz = x * zs
  295. local yy = y * ys
  296. local yz = y * zs
  297. local zz = z * zs
  298. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  299. end
  300.  
  301. function QuaternionSlerp(a, b, t)
  302. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  303. local startInterp, finishInterp;
  304. if cosTheta >= 0.0001 then
  305. if (1 - cosTheta) > 0.0001 then
  306. local theta = ACOS(cosTheta)
  307. local invSinTheta = 1 / SIN(theta)
  308. startInterp = SIN((1 - t) * theta) * invSinTheta
  309. finishInterp = SIN(t * theta) * invSinTheta
  310. else
  311. startInterp = 1 - t
  312. finishInterp = t
  313. end
  314. else
  315. if (1 + cosTheta) > 0.0001 then
  316. local theta = ACOS(-cosTheta)
  317. local invSinTheta = 1 / SIN(theta)
  318. startInterp = SIN((t - 1) * theta) * invSinTheta
  319. finishInterp = SIN(t * theta) * invSinTheta
  320. else
  321. startInterp = t - 1
  322. finishInterp = t
  323. end
  324. end
  325. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  326. end
  327.  
  328. function Clerp(a, b, t)
  329. local qa = {QuaternionFromCFrame(a)}
  330. local qb = {QuaternionFromCFrame(b)}
  331. local ax, ay, az = a.x, a.y, a.z
  332. local bx, by, bz = b.x, b.y, b.z
  333. local _t = 1 - t
  334. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  335. end
  336.  
  337. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  338. local frame = IT("Frame")
  339. frame.BackgroundTransparency = TRANSPARENCY
  340. frame.BorderSizePixel = BORDERSIZEPIXEL
  341. frame.Position = POSITION
  342. frame.Size = SIZE
  343. frame.BackgroundColor3 = COLOR
  344. frame.BorderColor3 = BORDERCOLOR
  345. frame.Name = NAME
  346. frame.Parent = PARENT
  347. return frame
  348. end
  349.  
  350. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  351. local label = IT("TextLabel")
  352. label.BackgroundTransparency = 1
  353. label.Size = UD2(1, 0, 1, 0)
  354. label.Position = UD2(0, 0, 0, 0)
  355. label.TextColor3 = TEXTCOLOR
  356. label.TextStrokeTransparency = STROKETRANSPARENCY
  357. label.TextTransparency = TRANSPARENCY
  358. label.FontSize = TEXTFONTSIZE
  359. label.Font = TEXTFONT
  360. label.BorderSizePixel = BORDERSIZEPIXEL
  361. label.TextScaled = false
  362. label.Text = TEXT
  363. label.Name = NAME
  364. label.Parent = PARENT
  365. return label
  366. end
  367.  
  368. function NoOutlines(PART)
  369. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  370. end
  371.  
  372.  
  373. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  374. local NEWWELD = IT(TYPE)
  375. NEWWELD.Part0 = PART0
  376. NEWWELD.Part1 = PART1
  377. NEWWELD.C0 = C0
  378. NEWWELD.C1 = C1
  379. NEWWELD.Parent = PARENT
  380. return NEWWELD
  381. end
  382.  
  383. local S = IT("Sound")
  384.  
  385. function CreateSound(ID, PARENT, VOLUME, PITCH)
  386. local NEWSOUND = nil
  387. coroutine.resume(coroutine.create(function()
  388. NEWSOUND = S:Clone()
  389. NEWSOUND.Parent = PARENT
  390. NEWSOUND.Volume = VOLUME
  391. NEWSOUND.Pitch = PITCH
  392. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  393. Swait()
  394. NEWSOUND:play()
  395. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  396. end))
  397. return NEWSOUND
  398. end
  399.  
  400. function CFrameFromTopBack(at, top, back)
  401. local right = top:Cross(back)
  402. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  403. end
  404.  
  405. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  406. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  407. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  408. wave.CFrame = CFRAME
  409. coroutine.resume(coroutine.create(function(PART)
  410. for i = 1, WAIT do
  411. Swait()
  412. mesh.Scale = mesh.Scale + GROW
  413. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  414. if DOESROT == true then
  415. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  416. end
  417. wave.Transparency = wave.Transparency + (0.5/WAIT)
  418. if wave.Transparency > 0.99 then
  419. wave:remove()
  420. end
  421. end
  422. end))
  423. end
  424.  
  425. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  426. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  427. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  428. wave.CFrame = CFRAME
  429. coroutine.resume(coroutine.create(function(PART)
  430. for i = 1, WAIT do
  431. Swait()
  432. mesh.Scale = mesh.Scale + GROW
  433. if DOESROT == true then
  434. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  435. end
  436. wave.Transparency = wave.Transparency + (0.5/WAIT)
  437. if wave.Transparency > 0.99 then
  438. wave:remove()
  439. end
  440. end
  441. end))
  442. end
  443.  
  444. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  445. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  446. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  447. wave.CFrame = CFRAME
  448. coroutine.resume(coroutine.create(function(PART)
  449. for i = 1, WAIT do
  450. Swait()
  451. mesh.Scale = mesh.Scale + GROW
  452. wave.Transparency = wave.Transparency + (1/WAIT)
  453. if wave.Transparency > 0.99 then
  454. wave:remove()
  455. end
  456. end
  457. end))
  458. end
  459.  
  460. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  461. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  462. local mesh = nil
  463. if KIND == "Base" then
  464. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  465. elseif KIND == "Thin" then
  466. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  467. elseif KIND == "Round" then
  468. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  469. end
  470. wave.CFrame = CFRAME
  471. coroutine.resume(coroutine.create(function(PART)
  472. for i = 1, WAIT do
  473. Swait()
  474. mesh.Scale = mesh.Scale + GROW/10
  475. wave.Transparency = wave.Transparency + (0.5/WAIT)
  476. if wave.Transparency > 0.99 then
  477. wave:remove()
  478. end
  479. end
  480. end))
  481. end
  482.  
  483. function MakeForm(PART,TYPE)
  484. if TYPE == "Cyl" then
  485. local MSH = IT("CylinderMesh",PART)
  486. elseif TYPE == "Ball" then
  487. local MSH = IT("SpecialMesh",PART)
  488. MSH.MeshType = "Sphere"
  489. elseif TYPE == "Wedge" then
  490. local MSH = IT("SpecialMesh",PART)
  491. MSH.MeshType = "Wedge"
  492. end
  493. end
  494.  
  495.  
  496. function CheckTableForString(Table, String)
  497. for i, v in pairs(Table) do
  498. if string.find(string.lower(String), string.lower(v)) then
  499. return true
  500. end
  501. end
  502. return false
  503. end
  504.  
  505. function CheckIntangible(Hit)
  506. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  507. if Hit and Hit.Parent then
  508. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  509. return true
  510. end
  511. end
  512. return false
  513. end
  514.  
  515. Debris = game:GetService("Debris")
  516.  
  517. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  518. local Direction = CFrame.new(StartPos, Vec).lookVector
  519. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  520. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  521. if RayHit and CheckIntangible(RayHit) then
  522. if DelayIfHit then
  523. wait()
  524. end
  525. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  526. end
  527. return RayHit, RayPos, RayNormal
  528. end
  529.  
  530. function turnto(position)
  531. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  532. end
  533.  
  534.  
  535.  
  536. game:GetService("RunService").Heartbeat:connect(function(s, p)
  537. tf = tf + s
  538. if tf >= frame then
  539. if allowframeloss then
  540. script.ArtificialHB:Fire()
  541. lastframe = tick()
  542. else
  543. for i = 1, math.floor(tf / frame) do
  544. script.ArtificialHB:Fire()
  545. end
  546. lastframe = tick()
  547. end
  548. if tossremainder then
  549. tf = 0
  550. else
  551. tf = tf - frame * math.floor(tf / frame)
  552. end
  553. end
  554. end)
  555. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  556. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  557. end
  558.  
  559. function PositiveAngle(NUMBER)
  560. if NUMBER >= 0 then
  561. NUMBER = 0
  562. end
  563. return NUMBER
  564. end
  565.  
  566. function NegativeAngle(NUMBER)
  567. if NUMBER <= 0 then
  568. NUMBER = 0
  569. end
  570. return NUMBER
  571. end
  572.  
  573. function Swait(NUMBER)
  574. if NUMBER == 0 or NUMBER == nil then
  575. ArtificialHB.Event:wait()
  576. else
  577. for i = 1, NUMBER do
  578. ArtificialHB.Event:wait()
  579. end
  580. end
  581. end
  582.  
  583. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  584. local NEWMESH = IT(MESH)
  585. if MESH == "SpecialMesh" then
  586. NEWMESH.MeshType = MESHTYPE
  587. if MESHID ~= "nil" and MESHID ~= "" then
  588. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  589. end
  590. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  591. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  592. end
  593. end
  594. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  595. NEWMESH.Scale = SCALE
  596. NEWMESH.Parent = PARENT
  597. return NEWMESH
  598. end
  599.  
  600. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  601. local NEWPART = IT("Part")
  602. NEWPART.formFactor = FORMFACTOR
  603. NEWPART.Reflectance = REFLECTANCE
  604. NEWPART.Transparency = TRANSPARENCY
  605. NEWPART.CanCollide = false
  606. NEWPART.Locked = true
  607. NEWPART.Anchored = true
  608. if ANCHOR == false then
  609. NEWPART.Anchored = false
  610. end
  611. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  612. NEWPART.Name = NAME
  613. NEWPART.Size = SIZE
  614. NEWPART.Position = Torso.Position
  615. NEWPART.Material = MATERIAL
  616. NEWPART:BreakJoints()
  617. NEWPART.Parent = PARENT
  618. return NEWPART
  619. end
  620.  
  621. local function weldBetween(a, b)
  622. local weldd = Instance.new("ManualWeld")
  623. weldd.Part0 = a
  624. weldd.Part1 = b
  625. weldd.C0 = CFrame.new()
  626. weldd.C1 = b.CFrame:inverse() * a.CFrame
  627. weldd.Parent = a
  628. return weldd
  629. end
  630.  
  631.  
  632. function QuaternionFromCFrame(cf)
  633. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  634. local trace = m00 + m11 + m22
  635. if trace > 0 then
  636. local s = math.sqrt(1 + trace)
  637. local recip = 0.5 / s
  638. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  639. else
  640. local i = 0
  641. if m11 > m00 then
  642. i = 1
  643. end
  644. if m22 > (i == 0 and m00 or m11) then
  645. i = 2
  646. end
  647. if i == 0 then
  648. local s = math.sqrt(m00 - m11 - m22 + 1)
  649. local recip = 0.5 / s
  650. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  651. elseif i == 1 then
  652. local s = math.sqrt(m11 - m22 - m00 + 1)
  653. local recip = 0.5 / s
  654. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  655. elseif i == 2 then
  656. local s = math.sqrt(m22 - m00 - m11 + 1)
  657. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  658. end
  659. end
  660. end
  661.  
  662. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  663. local xs, ys, zs = x + x, y + y, z + z
  664. local wx, wy, wz = w * xs, w * ys, w * zs
  665. local xx = x * xs
  666. local xy = x * ys
  667. local xz = x * zs
  668. local yy = y * ys
  669. local yz = y * zs
  670. local zz = z * zs
  671. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  672. end
  673.  
  674. function QuaternionSlerp(a, b, t)
  675. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  676. local startInterp, finishInterp;
  677. if cosTheta >= 0.0001 then
  678. if (1 - cosTheta) > 0.0001 then
  679. local theta = ACOS(cosTheta)
  680. local invSinTheta = 1 / SIN(theta)
  681. startInterp = SIN((1 - t) * theta) * invSinTheta
  682. finishInterp = SIN(t * theta) * invSinTheta
  683. else
  684. startInterp = 1 - t
  685. finishInterp = t
  686. end
  687. else
  688. if (1 + cosTheta) > 0.0001 then
  689. local theta = ACOS(-cosTheta)
  690. local invSinTheta = 1 / SIN(theta)
  691. startInterp = SIN((t - 1) * theta) * invSinTheta
  692. finishInterp = SIN(t * theta) * invSinTheta
  693. else
  694. startInterp = t - 1
  695. finishInterp = t
  696. end
  697. end
  698. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  699. end
  700.  
  701. function Clerp(a, b, t)
  702. local qa = {QuaternionFromCFrame(a)}
  703. local qb = {QuaternionFromCFrame(b)}
  704. local ax, ay, az = a.x, a.y, a.z
  705. local bx, by, bz = b.x, b.y, b.z
  706. local _t = 1 - t
  707. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  708. end
  709.  
  710. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  711. local frame = IT("Frame")
  712. frame.BackgroundTransparency = TRANSPARENCY
  713. frame.BorderSizePixel = BORDERSIZEPIXEL
  714. frame.Position = POSITION
  715. frame.Size = SIZE
  716. frame.BackgroundColor3 = COLOR
  717. frame.BorderColor3 = BORDERCOLOR
  718. frame.Name = NAME
  719. frame.Parent = PARENT
  720. return frame
  721. end
  722.  
  723. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  724. local label = IT("TextLabel")
  725. label.BackgroundTransparency = 1
  726. label.Size = UD2(1, 0, 1, 0)
  727. label.Position = UD2(0, 0, 0, 0)
  728. label.TextColor3 = TEXTCOLOR
  729. label.TextStrokeTransparency = STROKETRANSPARENCY
  730. label.TextTransparency = TRANSPARENCY
  731. label.FontSize = TEXTFONTSIZE
  732. label.Font = TEXTFONT
  733. label.BorderSizePixel = BORDERSIZEPIXEL
  734. label.TextScaled = false
  735. label.Text = TEXT
  736. label.Name = NAME
  737. label.Parent = PARENT
  738. return label
  739. end
  740.  
  741. function NoOutlines(PART)
  742. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  743. end
  744.  
  745. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  746. local NEWWELD = IT(TYPE)
  747. NEWWELD.Part0 = PART0
  748. NEWWELD.Part1 = PART1
  749. NEWWELD.C0 = C0
  750. NEWWELD.C1 = C1
  751. NEWWELD.Parent = PARENT
  752. return NEWWELD
  753. end
  754.  
  755. local S = IT("Sound")
  756. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  757. local NEWSOUND = nil
  758. coroutine.resume(coroutine.create(function()
  759. NEWSOUND = S:Clone()
  760. NEWSOUND.Parent = PARENT
  761. NEWSOUND.Volume = VOLUME
  762. NEWSOUND.Pitch = PITCH
  763. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  764. NEWSOUND:play()
  765. if DOESLOOP == true then
  766. NEWSOUND.Looped = true
  767. else
  768. repeat wait(1) until NEWSOUND.Playing == false
  769. NEWSOUND:remove()
  770. end
  771. end))
  772. return NEWSOUND
  773. end
  774.  
  775. function MakeForm(PART,TYPE)
  776. if TYPE == "Cyl" then
  777. local MSH = IT("CylinderMesh",PART)
  778. elseif TYPE == "Ball" then
  779. local MSH = IT("SpecialMesh",PART)
  780. MSH.MeshType = "Sphere"
  781. elseif TYPE == "Wedge" then
  782. local MSH = IT("SpecialMesh",PART)
  783. MSH.MeshType = "Wedge"
  784. end
  785. end
  786.  
  787. function CFrameFromTopBack(at, top, back)
  788. local right = top:Cross(back)
  789. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  790. end
  791.  
  792. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  793. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  794. if HITFLOOR ~= nil then
  795. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  796. if HITFLOOR.Name == "BloodPuddle" then
  797. local DIST = (Position - HITFLOOR.Position).Magnitude
  798. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  799. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  800. end
  801. else
  802. if HITFLOOR.Anchored == true then
  803. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  804. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  805. MakeForm(BLOOD,"Cyl")
  806. coroutine.resume(coroutine.create(function()
  807. Swait(75)
  808. while true do
  809. Swait()
  810. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  811. if BLOOD.Size.Z < 0.051 then
  812. BLOOD:remove()
  813. break
  814. end
  815. end
  816. end))
  817. end
  818. end
  819. end
  820. end
  821. end
  822.  
  823. function SprayBlood(POSITION,DIRECTION,BloodSize)
  824. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false)
  825. BLOOD.CFrame = CF(POSITION)
  826. MakeForm(BLOOD,"Ball")
  827. local bv = Instance.new("BodyVelocity",BLOOD)
  828. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  829. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75
  830. bv.Name = "MOVE"
  831. Debris:AddItem(bv,0.05)
  832. coroutine.resume(coroutine.create(function()
  833. local HASTOUCHEDGROUND = false
  834. local HIT = BLOOD.Touched:Connect(function(hit)
  835. if hit.Anchored == true then
  836. HASTOUCHEDGROUND = true
  837. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  838. end
  839. end)
  840. wait(5)
  841. if HASTOUCHEDGROUND == false then
  842. BLOOD:remove()
  843. end
  844. end))
  845. end
  846.  
  847. Debris = game:GetService("Debris")
  848.  
  849. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  850. local DIRECTION = CF(StartPos,EndPos).lookVector
  851. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  852. end
  853.  
  854. function turnto(position)
  855. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  856. end
  857.  
  858. function recurse(root,callback,i)
  859. i= i or 0
  860. for _,v in pairs(root:GetChildren()) do
  861. i = i + 1
  862. callback(i,v)
  863.  
  864. if #v:GetChildren() > 0 then
  865. i = recurse(v,callback,i)
  866. end
  867. end
  868.  
  869. return i
  870. end
  871.  
  872. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  873. attachmentName = attachmentName.."RigAttachment"
  874. local constraint = Instance.new(className.."Constraint")
  875. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  876. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  877. constraint.Name = "RagdollConstraint"..part1.Name
  878.  
  879. for _,propertyData in next,properties or {} do
  880. constraint[propertyData[1]] = propertyData[2]
  881. end
  882.  
  883. constraint.Parent = character
  884. end
  885.  
  886. function getAttachment0(character, attachmentName)
  887. for _,child in next,character:GetChildren() do
  888. local attachment = child:FindFirstChild(attachmentName)
  889. if attachment then
  890. return attachment
  891. end
  892. end
  893. end
  894.  
  895. function R15Ragdoll(character)
  896. recurse(character, function(_,v)
  897. if v:IsA("Attachment") then
  898. v.Axis = Vector3.new(0, 1, 0)
  899. v.SecondaryAxis = Vector3.new(0, 0, 1)
  900. v.Rotation = Vector3.new(0, 0, 0)
  901. end
  902. end)
  903. for _,child in next,character:GetChildren() do
  904. if child:IsA("Accoutrement") then
  905. for _,part in next,child:GetChildren() do
  906. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  907. local attachment1 = part:FindFirstChildOfClass("Attachment")
  908. local attachment0 = getAttachment0(character,attachment1.Name)
  909. if attachment0 and attachment1 then
  910. local constraint = Instance.new("HingeConstraint")
  911. constraint.Attachment0 = attachment0
  912. constraint.Attachment1 = attachment1
  913. constraint.LimitsEnabled = true
  914. constraint.UpperAngle = 0
  915. constraint.LowerAngle = 0
  916. constraint.Parent = character
  917. end
  918. elseif part.Name == "HumanoidRootPart" then
  919. part:remove()
  920. end
  921. end
  922. end
  923. end
  924.  
  925. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  926. {"LimitsEnabled",true};
  927. {"UpperAngle",5};
  928. })
  929. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  930. {"LimitsEnabled",true};
  931. {"UpperAngle",15};
  932. })
  933.  
  934. local handProperties = {
  935. {"LimitsEnabled", true};
  936. {"UpperAngle",0};
  937. {"LowerAngle",0};
  938. }
  939. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  940. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  941.  
  942. local shinProperties = {
  943. {"LimitsEnabled", true};
  944. {"UpperAngle", 0};
  945. {"LowerAngle", -75};
  946. }
  947. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  948. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  949.  
  950. local footProperties = {
  951. {"LimitsEnabled", true};
  952. {"UpperAngle", 15};
  953. {"LowerAngle", -45};
  954. }
  955. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  956. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  957.  
  958. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  959. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  960. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  961. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  962. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  963. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  964. end
  965.  
  966. function Ragdoll(Character2,CharTorso)
  967. Character2:BreakJoints()
  968. local hum = Character2:findFirstChild("Humanoid")
  969. hum:remove()
  970. local function Scan(ch)
  971. local e
  972. for e = 1,#ch do
  973. Scan(ch[e]:GetChildren())
  974. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  975. ch[e]:remove()
  976. end
  977. end
  978. end
  979. local NEWHUM = IT("Humanoid")
  980. NEWHUM.Name = "Corpse"
  981. NEWHUM.Health = 0
  982. NEWHUM.MaxHealth = 0
  983. NEWHUM.PlatformStand = true
  984. NEWHUM.Parent = Character2
  985. NEWHUM.DisplayDistanceType = "None"
  986.  
  987. local ch = Character2:GetChildren()
  988. local i
  989. for i = 1,#ch do
  990. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  991. ch[i]:remove()
  992. end
  993. end
  994.  
  995. local Torso2 = Character2.Torso
  996. local movevector = Vector3.new()
  997.  
  998. if Torso2 then
  999. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1000. local Head = Character2:FindFirstChild("Head")
  1001. if Head then
  1002. local Neck = Instance.new("Weld")
  1003. Neck.Name = "Neck"
  1004. Neck.Part0 = Torso2
  1005. Neck.Part1 = Head
  1006. Neck.C0 = CFrame.new(0, 1.5, 0)
  1007. Neck.C1 = CFrame.new()
  1008. Neck.Parent = Torso2
  1009.  
  1010. end
  1011. local Limb = Character2:FindFirstChild("Right Arm")
  1012. if Limb then
  1013.  
  1014. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1015. local Joint = Instance.new("Glue")
  1016. Joint.Name = "RightShoulder"
  1017. Joint.Part0 = Torso2
  1018. Joint.Part1 = Limb
  1019. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1020. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1021. Joint.Parent = Torso2
  1022.  
  1023. local B = Instance.new("Part")
  1024. B.TopSurface = 0
  1025. B.BottomSurface = 0
  1026. B.formFactor = "Symmetric"
  1027. B.Size = Vector3.new(1, 1, 1)
  1028. B.Transparency = 1
  1029. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1030. B.Parent = Character2
  1031. local W = Instance.new("Weld")
  1032. W.Part0 = Limb
  1033. W.Part1 = B
  1034. W.C0 = CFrame.new(0, -0.5, 0)
  1035. W.Parent = Limb
  1036.  
  1037. end
  1038. local Limb = Character2:FindFirstChild("Left Arm")
  1039. if Limb then
  1040.  
  1041. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1042. local Joint = Instance.new("Glue")
  1043. Joint.Name = "LeftShoulder"
  1044. Joint.Part0 = Torso2
  1045. Joint.Part1 = Limb
  1046. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1047. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1048. Joint.Parent = Torso2
  1049.  
  1050. local B = Instance.new("Part")
  1051. B.TopSurface = 0
  1052. B.BottomSurface = 0
  1053. B.formFactor = "Symmetric"
  1054. B.Size = Vector3.new(1, 1, 1)
  1055. B.Transparency = 1
  1056. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1057. B.Parent = Character2
  1058. local W = Instance.new("Weld")
  1059. W.Part0 = Limb
  1060. W.Part1 = B
  1061. W.C0 = CFrame.new(0, -0.5, 0)
  1062. W.Parent = Limb
  1063.  
  1064. end
  1065. local Limb = Character2:FindFirstChild("Right Leg")
  1066. if Limb then
  1067.  
  1068. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1069. local Joint = Instance.new("Glue")
  1070. Joint.Name = "RightHip"
  1071. Joint.Part0 = Torso2
  1072. Joint.Part1 = Limb
  1073. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1074. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1075. Joint.Parent = Torso2
  1076.  
  1077. local B = Instance.new("Part")
  1078. B.TopSurface = 0
  1079. B.BottomSurface = 0
  1080. B.formFactor = "Symmetric"
  1081. B.Size = Vector3.new(1, 1, 1)
  1082. B.Transparency = 1
  1083. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1084. B.Parent = Character2
  1085. local W = Instance.new("Weld")
  1086. W.Part0 = Limb
  1087. W.Part1 = B
  1088. W.C0 = CFrame.new(0, -0.5, 0)
  1089. W.Parent = Limb
  1090.  
  1091. end
  1092. local Limb = Character2:FindFirstChild("Left Leg")
  1093. if Limb then
  1094.  
  1095. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1096. local Joint = Instance.new("Glue")
  1097. Joint.Name = "LeftHip"
  1098. Joint.Part0 = Torso2
  1099. Joint.Part1 = Limb
  1100. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1101. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1102. Joint.Parent = Torso2
  1103.  
  1104. local B = Instance.new("Part")
  1105. B.TopSurface = 0
  1106. B.BottomSurface = 0
  1107. B.formFactor = "Symmetric"
  1108. B.Size = Vector3.new(1, 1, 1)
  1109. B.Transparency = 1
  1110. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1111. B.Parent = Character2
  1112. local W = Instance.new("Weld")
  1113. W.Part0 = Limb
  1114. W.Part1 = B
  1115. W.C0 = CFrame.new(0, -0.5, 0)
  1116. W.Parent = Limb
  1117.  
  1118. end
  1119. --[
  1120. local Bar = Instance.new("Part")
  1121. Bar.TopSurface = 0
  1122. Bar.BottomSurface = 0
  1123. Bar.formFactor = "Symmetric"
  1124. Bar.Size = Vector3.new(1, 1, 1)
  1125. Bar.Transparency = 1
  1126. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1127. Bar.Parent = Character2
  1128. local Weld = Instance.new("Weld")
  1129. Weld.Part0 = Torso2
  1130. Weld.Part1 = Bar
  1131. Weld.C0 = CFrame.new(0, 0.5, 0)
  1132. Weld.Parent = Torso2
  1133. --]]
  1134. end
  1135. Character2.Parent = workspace
  1136. Debris:AddItem(Character2,5)
  1137.  
  1138. return Character2,Torso2
  1139. end
  1140.  
  1141. local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
  1142. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "1757389224", "1757405356", VT(0.07,0.07,0.07), VT(0,0, 0))
  1143. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, LeftArm, Gun, CF(0.2, -1, 0.2) * ANGLES(RAD(330), RAD(0), RAD(20)), CF(0, 0, 0))
  1144.  
  1145. canworld = true
  1146.  
  1147. we = true
  1148.  
  1149. function time()
  1150. CreateSound("907330619", Head, 10, 1)
  1151. wait(1)
  1152. local function weld(lol)
  1153. local weld = Instance.new("Weld", plr.Character.Torso)
  1154. weld.Part0 = plr.Character.Torso
  1155. weld.Part1 = lol
  1156. weld.C0 = plr.Character.Torso.CFrame:inverse()
  1157. weld.C1 = lol.CFrame:inverse()
  1158. end
  1159. wait(1.4)
  1160.  
  1161. for i, v in pairs(game.Players:GetChildren()) do
  1162. t = v.Character:FindFirstChild("Torso")
  1163. if t then
  1164. t.Anchored = true
  1165. plr.Character:FindFirstChild("Torso").Anchored = false
  1166. end
  1167. RA = v.Character:FindFirstChild("Right Arm")
  1168. if RA then
  1169. RA.Anchored = true
  1170. plr.Character:FindFirstChild("Right Arm").Anchored = false
  1171. end
  1172. LA = v.Character:FindFirstChild("Left Arm")
  1173. if LA then
  1174. LA.Anchored = true
  1175. plr.Character:FindFirstChild("Left Arm").Anchored = false
  1176. end
  1177. RL = v.Character:FindFirstChild("Right Leg")
  1178. if RL then
  1179. RL.Anchored = true
  1180. plr.Character:FindFirstChild("Right Leg").Anchored = false
  1181. end
  1182. LL = v.Character:FindFirstChild("Left Leg")
  1183. if LL then
  1184. LL.Anchored = true
  1185. plr.Character:FindFirstChild("Left Leg").Anchored = false
  1186. end
  1187. end
  1188.  
  1189. game.Lighting.TimeOfDay="00:00:00"
  1190. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  1191. wait(0.1)
  1192. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  1193. wait(0.1)
  1194. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  1195. wait(0.1)
  1196. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  1197. wait(0.1)
  1198. game.Lighting.OutdoorAmbient=Color3.new(255, 255, 355)
  1199. wait(10)
  1200. for i, v in pairs(game.Players:GetChildren()) do
  1201. t = v.Character:FindFirstChild("Torso")
  1202. if t then
  1203. t.Anchored = false
  1204. end
  1205. RA = v.Character:FindFirstChild("Right Arm")
  1206. if RA then
  1207. RA.Anchored = false
  1208. end
  1209. LA = v.Character:FindFirstChild("Left Arm")
  1210. if LA then
  1211. LA.Anchored = false
  1212. end
  1213. RL = v.Character:FindFirstChild("Right Leg")
  1214. if RL then
  1215. RL.Anchored = false
  1216. end
  1217. LL = v.Character:FindFirstChild("Left Leg")
  1218. if LL then
  1219. LL.Anchored = false
  1220. end
  1221. end
  1222.  
  1223.  
  1224. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  1225. wait(0.1)
  1226. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  1227. wait(0.1)
  1228. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  1229. wait(0.1)
  1230. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  1231.  
  1232. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1233. game.Lighting.TimeOfDay="15:00:00"
  1234.  
  1235. end
  1236.  
  1237. function Space()
  1238. sky = Instance.new('Sky', game.Lighting)
  1239. sky.MoonTextureId = 'rbxasset://sky/moon.png'
  1240. sky.SkyboxBk = 'http://www.roblox.com/asset/?id=159248188'
  1241. sky.SkyboxDn = 'http://www.roblox.com/asset/?id=159248183'
  1242. sky.SkyboxFt = 'http://www.roblox.com/asset/?id=159248187'
  1243. sky.SkyboxLf = 'http://www.roblox.com/asset/?id=159248173'
  1244. sky.SkyboxRt = 'http://www.roblox.com/asset/?id=159248192'
  1245. sky.SkyboxUp = 'http://www.roblox.com/asset/?id=159248176'
  1246. sky.Name = 'Space'
  1247.  
  1248. for i,v in pairs(workspace:getChildren()) do
  1249. if v.ClassName == 'Part' and v.Name == 'Base' then
  1250. v.Transparency = 1
  1251. v.Size = Vector3.new(2048, 1, 2048)
  1252. end
  1253. end
  1254. workspace.Gravity = 10
  1255. end
  1256.  
  1257.  
  1258. function Space2()
  1259. sky = game.Lighting:findFirstChild('Space')
  1260. sky:Destroy()
  1261.  
  1262. for i,v in pairs(workspace:getChildren()) do
  1263. if v.ClassName == 'Part' and v.Name == 'Base' then
  1264. v.Transparency = 0
  1265. v.Size = Vector3.new(2048, 1, 2048)
  1266. end
  1267. end
  1268. workspace.Gravity = 196.5
  1269. end
  1270. function Mind()
  1271. ATTACK = true
  1272. Rooted = true
  1273. CreateSound("907332856", Head, 10, 1)
  1274. for i=0, 1, 0.1 / Animation_Speed do
  1275. Swait()
  1276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-20), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1282. end
  1283. for i=0, 1, 0.1 / Animation_Speed do
  1284. Swait()
  1285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(180), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1291. end
  1292. local Wind = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Wind", VT(0, 0, 0),false)
  1293. local HandleMesh = CreateMesh("SpecialMesh", Wind, "FileMesh", "495572467", "495572476", VT(1,1,1), VT(0,0, 0))
  1294. local Weld = CreateWeldOrSnapOrMotor("Weld", Wind, Torso, Wind, CF(0, 0, -15) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1295. for i=0, 1, 0.1 / Animation_Speed do
  1296. Swait()
  1297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1303. end
  1304. Wind:remove()
  1305. local broken = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "broken", VT(0, 0, 0),false)
  1306. local HandleMesh = CreateMesh("SpecialMesh", broken, "FileMesh", "926826971", "926827014", VT(1,1,1), VT(0,0, 0))
  1307. local Weld = CreateWeldOrSnapOrMotor("Weld", broken, Torso, broken, CF(0, 0, -15) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1308. for i=0, 1, 0.1 / Animation_Speed do
  1309. Swait()
  1310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1314. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1316. end
  1317. broken:remove()
  1318. ATTACK = false
  1319. Rooted = false
  1320. end
  1321.  
  1322. function power2()
  1323. we = true
  1324. ATTACK = true
  1325. Rooted = true
  1326. CreateSound("1843115950", Head, 10, 1)
  1327. for i=0, 1, 0.1 / Animation_Speed do
  1328. Swait()
  1329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-20), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1333. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1335. end
  1336. for i=0, 1, 0.1 / Animation_Speed do
  1337. Swait()
  1338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(444), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1344. end
  1345. local Wind = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Wind", VT(0, 0, 0),false)
  1346. local HandleMesh = CreateMesh("SpecialMesh", Wind, "FileMesh", "433838302", "1031083476", VT(3,3,3), VT(0,0, 0))
  1347. local Weld = CreateWeldOrSnapOrMotor("Weld", Wind, Torso, Wind, CF(0, 0, -5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1348. game.Players.LocalPlayer.Character["Wind"].Touched:connect(function(hit)
  1349. local humanoid = hit.Parent:findFirstChild("Humanoid")
  1350. if we == true then
  1351. humanoid:TakeDamage(50)
  1352. end
  1353. end)
  1354. for i=0, 1, 0.1 / Animation_Speed do
  1355. Swait()
  1356. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(444), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1362. end
  1363. for i=0, 1, 0.1 / Animation_Speed do
  1364. Swait()
  1365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(444), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1371. end
  1372. we = false
  1373. Wind:remove()
  1374. ATTACK = false
  1375. Rooted = false
  1376. end
  1377.  
  1378. function all_together_now()
  1379. ATTACK = true
  1380. Rooted = true
  1381. CreateSound("907329532", Head, 10, 1)
  1382. for i=0, 1, 0.1 / Animation_Speed do
  1383. Swait()
  1384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1390. end
  1391. for i=0, 1, 0.1 / Animation_Speed do
  1392. Swait()
  1393. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1399. end
  1400. for i=0, 1, 0.1 / Animation_Speed do
  1401. Swait()
  1402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1408. end
  1409. for i=0, 1, 0.1 / Animation_Speed do
  1410. Swait()
  1411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1417. end
  1418. CreateSound("217767125", Head, 10, 1)
  1419. for i,v in pairs(workspace:GetChildren()) do
  1420. if v.ClassName == "Model" then
  1421. local human = v:FindFirstChildOfClass("Humanoid")
  1422. if human and human.Parent.Name ~= chara.Name then
  1423. human.Parent:BreakJoints()
  1424. end
  1425. end
  1426. end
  1427.  
  1428. for i=0, 1, 0.1 / Animation_Speed do
  1429. Swait()
  1430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(444), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1436. end
  1437. CreateSound("907333294", Head, 10, 1)
  1438. for i=0, 1, 0.1 / Animation_Speed do
  1439. Swait()
  1440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(180), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1446. end
  1447. for i=0, 1, 0.1 / Animation_Speed do
  1448. Swait()
  1449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(444), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1455. end
  1456. for i=0, 1, 0.1 / Animation_Speed do
  1457. Swait()
  1458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(444), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1462. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1464. end
  1465. ATTACK = false
  1466. Rooted = false
  1467. end
  1468.  
  1469. function Taunt()
  1470. ATTACK = true
  1471. Rooted = true
  1472. CreateSound("907331038", Head, 10, 1)
  1473. for i=0, 1, 0.1 / Animation_Speed do
  1474. Swait()
  1475. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(180), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(180), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1479. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1481. end
  1482. for i=0, 1, 0.1 / Animation_Speed do
  1483. Swait()
  1484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(180), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(180), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1490. end
  1491. for i=0, 1, 0.1 / Animation_Speed do
  1492. Swait()
  1493. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1494. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(180), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(180), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1497. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1499. end
  1500. for i=0, 1, 0.1 / Animation_Speed do
  1501. Swait()
  1502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(180), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(180), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1508. end
  1509. ATTACK = false
  1510. Rooted = false
  1511. end
  1512.  
  1513. function power()
  1514. we = true
  1515. ATTACK = true
  1516. Rooted = true
  1517. CreateSound("1843115950", Head, 10, 1)
  1518. for i=0, 1, 0.1 / Animation_Speed do
  1519. Swait()
  1520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-20), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1524. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1526. end
  1527. game.Players.LocalPlayer.Character["Gun"].Touched:connect(function(hit)
  1528. local humanoid = hit.Parent:findFirstChild("Humanoid")
  1529. if we == true then
  1530. humanoid:TakeDamage(50)
  1531. end
  1532. end)
  1533. for i=0, 1, 0.1 / Animation_Speed do
  1534. Swait()
  1535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-30), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1541. end
  1542. we = false
  1543. ATTACK = false
  1544. Rooted = false
  1545. end
  1546.  
  1547. function MouseDown(Mouse)
  1548. end
  1549.  
  1550. function MouseUp(Mouse)
  1551. HOLD = false
  1552. end
  1553.  
  1554. function KeyDown(Key)
  1555. KEYHOLD = true
  1556. if Key == "f" and ATTACK == false then
  1557. Taunt()
  1558. end
  1559. if Key == "h" and ATTACK == false then
  1560. all_together_now()
  1561. end
  1562. if Key == "g" and ATTACK == false then
  1563. Mind()
  1564. end
  1565. if Key == "q" and ATTACK == false then
  1566. power()
  1567. end
  1568. if Key == "r" and ATTACK == false then
  1569. Space()
  1570. end
  1571. if Key == "p" and ATTACK == false then
  1572. time()
  1573. end
  1574. if Key == "t" and ATTACK == false then
  1575. Space2()
  1576. end
  1577. if Key == "e" and ATTACK == false then
  1578. power2()
  1579. end
  1580. end
  1581.  
  1582. function KeyUp(Key)
  1583. KEYHOLD = false
  1584. end
  1585.  
  1586. Mouse.Button1Down:connect(function(NEWKEY)
  1587. MouseDown(NEWKEY)
  1588. end)
  1589. Mouse.Button1Up:connect(function(NEWKEY)
  1590. MouseUp(NEWKEY)
  1591. end)
  1592. Mouse.KeyDown:connect(function(NEWKEY)
  1593. KeyDown(NEWKEY)
  1594. end)
  1595. Mouse.KeyUp:connect(function(NEWKEY)
  1596. KeyUp(NEWKEY)
  1597. end)
  1598.  
  1599. while true do
  1600. Swait()
  1601. script.Parent = WEAPONGUI
  1602. ANIMATE.Parent = nil
  1603. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1604. v:Stop();
  1605. end
  1606. SINE = SINE + CHANGE
  1607. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1608. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1609. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1610. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1611. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1612. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1613. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1614. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1615. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1616. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1617. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1618. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1619. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1620. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1621. end
  1622. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1623. ANIM = "Jump"
  1624. if PLAYANIMS == true then
  1625. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1631. end
  1632. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1633. ANIM = "Fall"
  1634. if PLAYANIMS == true then
  1635. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-100), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1641. end
  1642. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1643. ANIM = "Idle"
  1644. if PLAYANIMS == true then
  1645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-180), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1651. end
  1652. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1653. ANIM = "Walk"
  1654. if PLAYANIMS == true then
  1655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-180), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.2) * ANGLES(RAD(90 * COS(SINE / WALKSPEEDVALUE)), RAD(90), RAD(0)), 1)
  1660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0.2) * ANGLES(RAD(-90 * COS(SINE / WALKSPEEDVALUE)), RAD(-90), RAD(0)), 1)
  1661. end
  1662. end
  1663. end
  1664. if Rooted == false then
  1665. Disable_Jump = false
  1666. Humanoid.WalkSpeed = Speed
  1667. elseif Rooted == true then
  1668. Disable_Jump = true
  1669. Humanoid.WalkSpeed = 0
  1670. end
  1671.  
  1672. Humanoid.Health = Humanoid.Health + 1
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