tripl3ag3nt

No MSG movement differences

Feb 26th, 2018
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  1. Times where movement differs from me in all sub 1 sonic story no msg times:
  2. Time on the right is timestamp in their video
  3.  
  4. Town:
  5. sharu - spindashing to left of person - 0:30
  6.  
  7. Mission 1:
  8. sharu - homing attacking 4 times - 1:45
  9.  
  10. Wave Ocean:
  11. sharu - jumping off rock to get to loop bottom - 3:10
  12. - mach speed strats differ slightly - 4:34
  13. - gets hit early to pick up rings for cave then goes for cave - 5:08
  14.  
  15. Town:
  16. sharu - spin kicks to hit boxes after clips - 6:30
  17. focus - clip on the earlier part of the wall
  18.  
  19. Egg Cerberus:
  20. sharu - jumps off second rail very fast - 7:16
  21.  
  22. Dusty Desert:
  23. sharu - goes inbetween the very first pillar and the wall - 8:22
  24. - sets up skip fast by jumping over the dash panel - 8:36
  25. - jumps completely over spring - 9:07
  26. - jumps from lower part of L - 9:11
  27. - drops onto sand before beginning homing attacking - 9:15
  28.  
  29. Silver:
  30.  
  31. Town:
  32. sharu - after spindash runs out, just walks up to captain so as to not knock him down
  33.  
  34. Mission 5:
  35.  
  36. Town:
  37. focus - spindash up stairs
  38.  
  39. Mission 11:
  40. sharu - homing attacks the robots on the roof instead of antigrav - 13:30
  41. - lands on the ledge onf the cylinder before homing attacking the last robot - 14:05
  42. focus - homing attacks first robot into boxes
  43. Town:
  44. sharu - homing attacks into the cutscene instead of spindashing - 14:42
  45. focus - homing attack into cutscene
  46.  
  47. Mission 12:
  48. sharu - homing attack chains the last group of enemies instead of antigrav - 15:50
  49. - runs on the back corner near the red barrels - 15:57
  50. focus - spindashed first enemy
  51. - hit middle three robots in a line
  52.  
  53. White Acropolis:
  54. sharu - turns around the corner after hitting sharu speed using the bumpers - 17:20
  55. - goes off the side of the ramp instead of off the middle - 17:39
  56. focus - clips through wall on right after sharu speed
  57.  
  58. Crisis City:
  59. sharu - stays to the left at the beginning of the board section - 19:11
  60. - tilts camera down only at turn right after first speed cap - 19:17
  61. - consciously lines up with the line for the dss speed - 19:20
  62. - turns up right before jumping - 19:22
  63. - stays to the right after turning the corner with the green roof - 19:30
  64.  
  65. - rail skip - 20:10
  66. - takes different path through the rails - 20:25
  67. - homing attacks the spring 20:44
  68. - takes the left path and homing attacks the ring box - 21:00
  69. - homing attacks over the spheres on the left side & homing attacks spring in box - 21:13
  70.  
  71. - homing attacks bird - 21:55
  72.  
  73. - jumps over middle car - 22:44
  74. - goes around pole on the left - 22:52
  75.  
  76. focus - jumps off rail really early
  77. - goes up the rail after indoor part, not down
  78. - points camera down on spring to loop
  79.  
  80. - doesn't HA first few birds
  81.  
  82. Flame Core:
  83. sharu - doesn't go for the spring strat - 24:48
  84. - doesn't homing attack on the lava - ~25:30
  85. - homing attacks once - 25:52
  86. - doesn't jump from rail to rail - 26:24
  87. - does tube clip under the lava plume - 26:32
  88. - lands in a calculated spot next to stalagmite, then in 3 HAs he's on lava - 26:39
  89. - clips through right side of door - 26:43
  90. - spindashes into knuckles - 26:56
  91. - lands and does the knuckles spin thing - 27:18
  92. dax - homing attacks the bird right off the door
  93. - jump out of dash at edge of lava
  94. - cuts knux skip waaaay closer than usual
  95. focus - homing attacks before bird chain, takes birds not capsule
  96. - jumps and homing attacks into ring trail at end instead of spindash
  97. - light dash trail of rings on land before end
  98. - spindashes towards knux
  99.  
  100. Iblis:
  101. sharu - homing attacks the ball a lot so that it breaks and he can homing attack the eye faster - 28:41
  102. - goes to the left ball for the second hit - 28:55
  103. - just stands still under the ball and doesnt get hit - 29:05 (?) lol
  104. - hits both balls before iblis charges for final hit - 30:15
  105. - jumps at the highest point of iblis' recoil - 30:29
  106. focus - gets 2'31 in PB :O :O :O
  107.  
  108. Town:
  109. sharu - takes completely different route to radical train - 31:53
  110.  
  111. Radical Train:
  112. sharu - takes right rail - 32:21
  113. - homing attacks to the beginning of the conveyor - 32:44
  114. - lures beetles so that he can homing the pole and cancel it - 32:58
  115. - points camera down - 33:11
  116. - homing attacks after landing - 33:19
  117. - goes for farthest right speed pad - 34:05
  118. - hits tip of land to make him go as far as possible - 34:10
  119. - gets an extra light dash - 34:15
  120. - jumps to conserve speed (?) - 34:24
  121. - don't have to homing attack robot on that platform
  122. ghast - spindash into the loop
  123. focus - spinkicks out of start dash pad into spindash
  124. - spindash into loop
  125. - takes dash pad instead of rails on the top right
  126.  
  127. Egg Genesis:
  128. sharu - uses daniel's rock launch strat/movement
  129. focus - tilts camera up to better time rockets
  130. - possibly faster final genesis fall (?)
  131.  
  132. Town:
  133. focus - homing attacks all the way
  134.  
  135. Tropical Jungle:
  136. sharu - gets hit by the same robot you have to beat at the end - 39:40
  137. - antigravs relatively early for log clip
  138. focus - jumps early off the rail to hit bud
  139. - hits farthest left robot instead of going right for log
  140. - homing attacks right out of the beginning in the 2nd section
  141. - mashes homing attacks at end of 2nd water part of 2nd section
  142.  
  143. Tails Wave Ocean:
  144. sharu - does an extra fly before setting up the skip - 41:00
  145. - flies around the house to the left at the end of the rail - 41:16
  146. - starts flying earlier before the flight boosters - 41:46
  147. focus - uses speedpad in TWO skip setup
  148. - possibly better post-skip movement (?)
  149.  
  150. Town:
  151. sharu - blue gems to the old man - 43:05
  152. - homing attacks up steps - 43:33
  153. - homing attacks to other trial NPCs - 44:37
  154. focus - blue gems to old man
  155.  
  156. Mission 19:
  157. sharu - blue gems around to hit the leader - 44:30
  158. - homing attacks the tree to fall faster - 44:50
  159. focus - blue gems around to hit the leader
  160.  
  161. Mission 20:
  162. sharu - picks amy - 46:40
  163. focus - picks amy
  164.  
  165. Town:
  166. sharu - homing attacks early off the eagle - 47:25
  167.  
  168. Kingdom Valley
  169. sharu - homing attacks the tree on the far right then early HA during drop - 47:47
  170. - homing attacks instead of spindash out of the first checkpoint - 48:05
  171. - light dashes on the bridge - 48:08
  172. - misses dash pads on purpose and blue gems - 48:14
  173. - spindashes to hit green ball - 48:22
  174. - jumps off eagle early - 48:34
  175.  
  176. - spinkicks the boulder - 49:59
  177. - uses red gem in the early part for some reason (?) - 50:00
  178. - blue gems instead of hitting dash pads - 50:27
  179.  
  180. - jumps over the little bump - 52:00
  181. - hits both ring trails at the end - 52:41
  182. ghast - blue gem when he lands on ground of pillar inside
  183. focus - homing attacks the first enemies instead of spindash
  184. - blue gem out of first check
  185. - takes trick ring
  186. - spinkicks boulders
  187. - blue gems into jump into green ball
  188. - early eagle HA
  189.  
  190. - doesn't HA for pillars next to one another
  191. (possibly worth checking early HA on eagle? here)
  192.  
  193. - blue gems as soon as he hits bottom of enemy pit, homing attacks door to spindash
  194. - out of light dash through boulders, quick BB to homing, to blue to green ball
  195. - blue gems into vine room
  196. - blue gems other enemy room
  197. - doesn't take light dash over water
  198. - does stupid hard door clip
  199.  
  200. - light dash twice on vertical right water
  201. - doesn't have to hold a direction on last stretch of light dash
  202.  
  203. Bells:
  204. sharu - spindashes down the stairs - 53:35
  205. - blue gems after getting past the person - 53:40
  206. - homing attacks to the left side of the roof - 53:40
  207. - bounces really quickly once on the top ridge (no need for twice) - 53:42
  208. - homing attacks right from the roof onto the spring - 53:58
  209. - blue gems around the left side of the buildings - 54:17
  210. - homign attacks before sky gem lands and homing attacks into portal - 54:39
  211. focus - just watch his PB's bells wtf actually for real tho
  212.  
  213. Aquatic base:
  214. sharu - lots of stuff, lol, can't keep track, pls revisit
  215. - clips through left side of door and homing attacks balls - 55:59
  216. - manages to not get hit by the laser here - 56:44
  217. - spindashes and then jumps out of dash low enough so that he doesn't lock on - 56:51
  218. - doesn't walk slightly forward with knux - 57:18
  219. - gets hit intentionally on the last enemy in the gate cycle so as to blue gem through boxes - 57:59
  220. focus - jumps out of dash to the left of first door and blue gems through tunnels
  221. - blue gems to the right of the big robot and then BB into homing onto pads
  222. (worth testing if sky gem is faster here?)
  223. - blue gems into speedpads on this second stretch
  224. - blue gems up to AB skip ledge and jump throws sky gem
  225. - blue gems that last part of 1st section
  226.  
  227. - spindashes into loop
  228. - manages to hot get hit by laser by alternating dashpad vs. blue gem
  229. - sky gems around the right side to hit knux instead of bounce strat
  230. - takes the upwards tube normally
  231. - does cerb clip on that red section door
  232. - gets hit by last robot to blue gem through boxes
  233. (worth looking into cerb clips on all doors ?)
  234. (also optimal sky gem height for vertical tube)
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