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- #include "stdafx.h"
- #include <stack>
- #include "utils.h"
- #include "config.h"
- #include "char.h"
- #include "char_manager.h"
- #include "item_manager.h"
- #include "desc.h"
- #include "desc_client.h"
- #include "desc_manager.h"
- #include "packet.h"
- #include "affect.h"
- #include "skill.h"
- #include "start_position.h"
- #include "mob_manager.h"
- #include "db.h"
- #include "log.h"
- #include "vector.h"
- #include "buffer_manager.h"
- #include "questmanager.h"
- #include "fishing.h"
- #include "party.h"
- #include "dungeon.h"
- #include "refine.h"
- #include "unique_item.h"
- #include "war_map.h"
- #include "xmas_event.h"
- #include "marriage.h"
- #include "monarch.h"
- #include "polymorph.h"
- #include "blend_item.h"
- #include "castle.h"
- #include "BattleArena.h"
- #include "arena.h"
- #include "pcbang.h"
- #include "threeway_war.h"
- #include "PulseManager.h"
- #include "safebox.h"
- #include "shop.h"
- #ifdef ENABLE_NEWSTUFF
- #include "pvp.h"
- #endif
- #include "../../common/VnumHelper.h"
- #include "DragonSoul.h"
- #include "buff_on_attributes.h"
- #include "belt_inventory_helper.h"
- #include "../../common/CommonDefines.h"
- #if defined(__BL_OFFICIAL_LOOT_FILTER__)
- #include "loot_filter.h"
- #endif
- #ifdef ENABLE_SWITCHBOT_WORLDARD
- #include "switchbonus.h"
- #endif
- #ifdef ENABLE_AFFECT_ITEMS_PLUS
- static const int IGNORED_AFF_ITEMS[] = {71101,71016,71001,71094}; //Insert item vnums here for ignoring.
- #endif
- #define ENABLE_EFFECT_EXTRAPOT
- #define ENABLE_BOOKS_STACKFIX
- enum {ITEM_BROKEN_METIN_VNUM = 28960};
- extern int stone_chance; // Chance Stone Chance
- // CHANGE_ITEM_ATTRIBUTES
- // const DWORD CHARACTER::msc_dwDefaultChangeItemAttrCycle = 10;
- const char CHARACTER::msc_szLastChangeItemAttrFlag[] = "Item.LastChangeItemAttr";
- // const char CHARACTER::msc_szChangeItemAttrCycleFlag[] = "change_itemattr_cycle";
- // END_OF_CHANGE_ITEM_ATTRIBUTES
- const BYTE g_aBuffOnAttrPoints[] = { POINT_ENERGY, POINT_COSTUME_ATTR_BONUS };
- struct FFindStone
- {
- std::map<DWORD, LPCHARACTER> m_mapStone;
- void operator()(LPENTITY pEnt)
- {
- if (pEnt->IsType(ENTITY_CHARACTER) == true)
- {
- LPCHARACTER pChar = (LPCHARACTER)pEnt;
- if (pChar->IsStone() == true)
- {
- m_mapStone[(DWORD)pChar->GetVID()] = pChar;
- }
- }
- }
- };
- static bool IS_SUMMON_ITEM(int vnum)
- {
- switch (vnum)
- {
- case 22000:
- case 22010:
- case 22011:
- case 22020:
- case ITEM_MARRIAGE_RING:
- return true;
- }
- return false;
- }
- static bool IS_MONKEY_DUNGEON(int map_index)
- {
- switch (map_index)
- {
- case 5:
- case 25:
- case 45:
- case 108:
- case 109:
- return true;;
- }
- return false;
- }
- bool IS_SUMMONABLE_ZONE(int map_index)
- {
- if (IS_MONKEY_DUNGEON(map_index))
- return false;
- // 성
- if (IS_CASTLE_MAP(map_index))
- return false;
- switch (map_index)
- {
- case 66 :
- // case 71 : // araxnes 2os
- // case 72 : // eksoria_01
- // case 73 : // eksoria_02
- case 193 :
- #if 0
- case 184 :
- case 185 :
- case 186 :
- case 187 :
- case 188 :
- case 189 :
- #endif
- // case 216 : // asca
- // case 217 : // spiderdungeon_03
- // case 208 : // dwmatio drakou
- case 113 : // OX Event 맵
- return false;
- }
- if (CBattleArena::IsBattleArenaMap(map_index)) return false;
- if (map_index > 10000) return false;
- return true;
- }
- bool IS_BOTARYABLE_ZONE(int nMapIndex)
- {
- if (!g_bEnableBootaryCheck) return true;
- switch (nMapIndex)
- {
- case 1 :
- case 3 :
- case 21 :
- case 23 :
- case 41 :
- case 43 :
- return true;
- }
- return false;
- }
- static bool FN_check_item_socket(LPITEM item)
- {
- for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
- {
- if (item->GetSocket(i) != item->GetProto()->alSockets[i])
- return false;
- }
- return true;
- }
- // item socket 복사 -- by mhh
- static void FN_copy_item_socket(LPITEM dest, LPITEM src)
- {
- for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
- {
- dest->SetSocket(i, src->GetSocket(i));
- }
- }
- static bool FN_check_item_sex(LPCHARACTER ch, LPITEM item)
- {
- if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_MALE))
- {
- if (SEX_MALE==GET_SEX(ch))
- return false;
- }
- if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_FEMALE))
- {
- if (SEX_FEMALE==GET_SEX(ch))
- return false;
- }
- return true;
- }
- /////////////////////////////////////////////////////////////////////////////
- // ITEM HANDLING
- /////////////////////////////////////////////////////////////////////////////
- bool CHARACTER::CanHandleItem(bool bSkipCheckRefine, bool bSkipObserver)
- {
- if (!bSkipObserver)
- if (m_bIsObserver)
- return false;
- if (GetMyShop())
- return false;
- if (!bSkipCheckRefine)
- if (m_bUnderRefine)
- return false;
- if (IsCubeOpen() || NULL != DragonSoul_RefineWindow_GetOpener())
- return false;
- #if defined(__BL_MAILBOX__)
- if (GetMailBox())
- return false;
- #endif
- #if defined(__BL_TRANSMUTATION__)
- if (GetTransmutation())
- return false;
- #endif
- if (IsWarping())
- return false;
- #ifdef ENABLE_ACCE_SYSTEM
- if ((m_bAcceCombination) || (m_bAcceAbsorption))
- return false;
- #endif
- return true;
- }
- #ifdef ENABLE_SWITCHBOT_WORLDARD
- LPITEM CHARACTER::GetSwitchBotItem(WORD wCell) const
- {
- return GetItem(TItemPos(SWITCHBOT, wCell));
- }
- #endif
- LPITEM CHARACTER::GetInventoryItem(WORD wCell) const
- {
- return GetItem(TItemPos(INVENTORY, wCell));
- }
- LPITEM CHARACTER::GetItem(TItemPos Cell) const
- {
- if (!m_PlayerSlots)
- return nullptr;
- if (!IsValidItemPosition(Cell))
- return NULL;
- WORD wCell = Cell.cell;
- BYTE window_type = Cell.window_type;
- switch (window_type)
- {
- case INVENTORY:
- case EQUIPMENT:
- if (wCell >= INVENTORY_AND_EQUIP_SLOT_MAX)
- {
- sys_err("CHARACTER::GetInventoryItem: invalid item cell %d", wCell);
- return NULL;
- }
- return m_PlayerSlots->pItems[wCell];
- case DRAGON_SOUL_INVENTORY:
- if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
- {
- sys_err("CHARACTER::GetInventoryItem: invalid DS item cell %d", wCell);
- return NULL;
- }
- return m_PlayerSlots->pDSItems[wCell];
- #ifdef ENABLE_SWITCHBOT_WORLDARD
- case SWITCHBOT:
- if (wCell >= SWITCHBOT_SLOT_MAX)
- {
- sys_err("CHARACTER::GetInventoryItem: invalid SWITCHBOT item cell %d", wCell);
- return NULL;
- }
- return m_PlayerSlots->pSBItems[wCell];
- #endif
- default:
- return NULL;
- }
- return NULL;
- }
- #ifdef __SWAP_ITEM_SYSTEM__
- LPITEM CHARACTER::GetItem_NEW(const TItemPos& Cell) const
- {
- LPITEM cellItem = GetItem(Cell);
- if (cellItem)
- return cellItem;
- //There's no item in this cell, but that does not mean there is not an item which currently uses up this cell.
- WORD bCell = Cell.cell;
- BYTE bPage = bCell / (INVENTORY_MAX_NUM / INVENTORY_PAGE_COUNT);
- for (int j = -2; j < 0; ++j)
- {
- BYTE p = bCell + (5 * j);
- if (p / (INVENTORY_MAX_NUM / INVENTORY_PAGE_COUNT) != bPage)
- continue;
- if (p >= INVENTORY_MAX_NUM) //Eeh just for the sake of...
- continue;
- LPITEM curCellItem = GetItem(TItemPos(INVENTORY, p));
- if (!curCellItem)
- continue;
- if (p + (curCellItem->GetSize() - 1) * 5 < Cell.cell) //Doesn't reach Cell.cell
- continue;
- return curCellItem;
- }
- return NULL;
- }
- #endif
- #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__)
- void CHARACTER::SetItem(TItemPos Cell, LPITEM pItem, bool bHighlight)
- #else
- void CHARACTER::SetItem(TItemPos Cell, LPITEM pItem)
- #endif
- {
- if (!m_PlayerSlots)
- return;
- WORD wCell = Cell.cell;
- BYTE window_type = Cell.window_type;
- if ((unsigned long)((CItem*)pItem) == 0xff || (unsigned long)((CItem*)pItem) == 0xffffffff)
- {
- sys_err("!!! FATAL ERROR !!! item == 0xff (char: %s cell: %u)", GetName(), wCell);
- core_dump();
- return;
- }
- if (pItem && pItem->GetOwner())
- {
- assert(!"GetOwner exist");
- return;
- }
- switch(window_type)
- {
- case INVENTORY:
- case EQUIPMENT:
- {
- if (wCell >= INVENTORY_AND_EQUIP_SLOT_MAX)
- {
- sys_err("CHARACTER::SetItem: invalid item cell %d", wCell);
- return;
- }
- LPITEM pOld = m_PlayerSlots->pItems[wCell];
- if (pOld)
- {
- if (wCell < INVENTORY_MAX_NUM)
- {
- for (int i = 0; i < pOld->GetSize(); ++i)
- {
- int p = wCell + (i * 5);
- if (p >= INVENTORY_MAX_NUM)
- continue;
- if (m_PlayerSlots->pItems[p] && m_PlayerSlots->pItems[p] != pOld)
- continue;
- m_PlayerSlots->bItemGrid[p] = 0;
- }
- }
- else
- m_PlayerSlots->bItemGrid[wCell] = 0;
- }
- if (pItem)
- {
- if (wCell < INVENTORY_MAX_NUM)
- {
- for (int i = 0; i < pItem->GetSize(); ++i)
- {
- int p = wCell + (i * 5);
- if (p >= INVENTORY_MAX_NUM)
- continue;
- // wCell + 1 로 하는 것은 빈곳을 체크할 때 같은
- // 아이템은 예외처리하기 위함
- m_PlayerSlots->bItemGrid[p] = wCell + 1;
- }
- }
- else
- m_PlayerSlots->bItemGrid[wCell] = wCell + 1;
- }
- m_PlayerSlots->pItems[wCell] = pItem;
- }
- break;
- case DRAGON_SOUL_INVENTORY:
- {
- LPITEM pOld = m_PlayerSlots->pDSItems[wCell];
- if (pOld)
- {
- if (wCell < DRAGON_SOUL_INVENTORY_MAX_NUM)
- {
- for (int i = 0; i < pOld->GetSize(); ++i)
- {
- int p = wCell + (i * DRAGON_SOUL_BOX_COLUMN_NUM);
- if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
- continue;
- if (m_PlayerSlots->pDSItems[p] && m_PlayerSlots->pDSItems[p] != pOld)
- continue;
- m_PlayerSlots->wDSItemGrid[p] = 0;
- }
- }
- else
- m_PlayerSlots->wDSItemGrid[wCell] = 0;
- }
- if (pItem)
- {
- if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
- {
- sys_err("CHARACTER::SetItem: invalid DS item cell %d", wCell);
- return;
- }
- if (wCell < DRAGON_SOUL_INVENTORY_MAX_NUM)
- {
- for (int i = 0; i < pItem->GetSize(); ++i)
- {
- int p = wCell + (i * DRAGON_SOUL_BOX_COLUMN_NUM);
- if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
- continue;
- m_PlayerSlots->wDSItemGrid[p] = wCell + 1;
- }
- }
- else
- m_PlayerSlots->wDSItemGrid[wCell] = wCell + 1;
- }
- m_PlayerSlots->pDSItems[wCell] = pItem;
- }
- break;
- #ifdef ENABLE_SWITCHBOT_WORLDARD
- case SWITCHBOT:
- {
- if (wCell >= SWITCHBOT_SLOT_MAX)
- {
- sys_err("CHARACTER::SetItem: invalid SWITCHBOT item cell %d", wCell);
- return;
- }
- LPITEM pOld = m_PlayerSlots->pSBItems[wCell];
- if (pOld && pItem)
- {
- return;
- }
- if(pItem)
- {
- CSwitchBonus::Instance().SendSBItem(this,pItem);
- }else{
- CSwitchBonus::Instance().ClearSB(this);
- }
- m_PlayerSlots->pSBItems[wCell] = pItem;
- }
- break;
- #endif
- default:
- sys_err ("Invalid Inventory type %d", window_type);
- return;
- }
- if (GetDesc())
- {
- if (pItem)
- {
- TPacketGCItemSet pack;
- pack.header = HEADER_GC_ITEM_SET;
- pack.Cell = Cell;
- pack.count = pItem->GetCount();
- pack.vnum = pItem->GetVnum();
- pack.flags = pItem->GetFlag();
- pack.anti_flags = pItem->GetAntiFlag();
- #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__)
- pack.highlight = bHighlight;
- #else
- pack.highlight = (Cell.window_type == DRAGON_SOUL_INVENTORY);
- #endif
- thecore_memcpy(pack.alSockets, pItem->GetSockets(), sizeof(pack.alSockets));
- thecore_memcpy(pack.aAttr, pItem->GetAttributes(), sizeof(pack.aAttr));
- #if defined(__BL_TRANSMUTATION__)
- pack.dwTransmutationVnum = pItem->GetTransmutationVnum();
- #endif
- GetDesc()->Packet(&pack, sizeof(TPacketGCItemSet));
- }
- else
- {
- TPacketGCItemDelDeprecated pack;
- pack.header = HEADER_GC_ITEM_DEL;
- pack.Cell = Cell;
- pack.count = 0;
- pack.vnum = 0;
- memset(pack.alSockets, 0, sizeof(pack.alSockets));
- memset(pack.aAttr, 0, sizeof(pack.aAttr));
- #if defined(__BL_TRANSMUTATION__)
- pack.dwTransmutationVnum = 0;
- #endif
- GetDesc()->Packet(&pack, sizeof(TPacketGCItemDelDeprecated));
- }
- }
- if (pItem)
- {
- pItem->SetCell(this, wCell);
- switch (window_type)
- {
- case INVENTORY:
- case EQUIPMENT:
- if ((wCell < INVENTORY_MAX_NUM) || (BELT_INVENTORY_SLOT_START <= wCell && BELT_INVENTORY_SLOT_END > wCell))
- pItem->SetWindow(INVENTORY);
- else
- pItem->SetWindow(EQUIPMENT);
- break;
- case DRAGON_SOUL_INVENTORY:
- pItem->SetWindow(DRAGON_SOUL_INVENTORY);
- break;
- #ifdef ENABLE_SWITCHBOT_WORLDARD
- case SWITCHBOT:
- pItem->SetWindow(SWITCHBOT);
- break;
- #endif
- }
- }
- #ifdef ENABLE_ITEM_SAFE_FLUSH
- if (pItem && m_PlayerSlots)
- m_PlayerSlots->setTouchedItems.emplace(pItem->GetID());
- #endif
- }
- LPITEM CHARACTER::GetWear(BYTE bCell) const
- {
- if (!m_PlayerSlots)
- return nullptr;
- if (bCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX)
- {
- sys_err("CHARACTER::GetWear: invalid wear cell %d", bCell);
- return NULL;
- }
- return m_PlayerSlots->pItems[INVENTORY_MAX_NUM + bCell];
- }
- void CHARACTER::SetWear(BYTE bCell, LPITEM item)
- {
- if (bCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX)
- {
- sys_err("CHARACTER::SetItem: invalid item cell %d", bCell);
- return;
- }
- #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__)
- SetItem(TItemPos(INVENTORY, INVENTORY_MAX_NUM + bCell), item, false);
- #else
- SetItem(TItemPos (INVENTORY, INVENTORY_MAX_NUM + bCell), item);
- #endif
- /*
- if (!item && bCell == WEAR_WEAPON)
- {
- if (IsAffectFlag(AFF_GWIGUM))
- RemoveAffect(SKILL_GWIGEOM);
- if (IsAffectFlag(AFF_GEOMGYEONG))
- RemoveAffect(SKILL_GEOMKYUNG);
- }
- */
- #ifdef ENABLE_MOUNT_LIKE_HORSE
- if (item)
- CalcMountBonusBySeal(item);
- #endif
- }
- void CHARACTER::ClearItem()
- {
- int i;
- LPITEM item;
- for (i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i)
- {
- if ((item = GetInventoryItem(i)))
- {
- item->SetSkipSave(true);
- ITEM_MANAGER::instance().FlushDelayedSave(item);
- item->RemoveFromCharacter();
- M2_DESTROY_ITEM(item);
- SyncQuickslot(QUICKSLOT_TYPE_ITEM, i, 255);
- }
- }
- for (i = 0; i < DRAGON_SOUL_INVENTORY_MAX_NUM; ++i)
- {
- if ((item = GetItem(TItemPos(DRAGON_SOUL_INVENTORY, i))))
- {
- item->SetSkipSave(true);
- ITEM_MANAGER::instance().FlushDelayedSave(item);
- item->RemoveFromCharacter();
- M2_DESTROY_ITEM(item);
- }
- }
- #ifdef ENABLE_SWITCHBOT_WORLDARD
- for (i = 0; i < SWITCHBOT_SLOT_MAX; ++i)
- {
- if ((item = GetItem(TItemPos(SWITCHBOT, i))))
- {
- item->SetSkipSave(true);
- ITEM_MANAGER::instance().FlushDelayedSave(item);
- item->RemoveFromCharacter();
- M2_DESTROY_ITEM(item);
- }
- }
- #endif
- }
- bool CHARACTER::IsEmptyItemGrid(TItemPos Cell, BYTE bSize, int iExceptionCell) const
- {
- if (!m_PlayerSlots)
- return false;
- switch (Cell.window_type)
- {
- case INVENTORY:
- {
- UINT bCell = Cell.cell;
- // bItemCell은 0이 false임을 나타내기 위해 + 1 해서 처리한다.
- // 따라서 iExceptionCell에 1을 더해 비교한다.
- ++iExceptionCell;
- if (Cell.IsBeltInventoryPosition())
- {
- LPITEM beltItem = GetWear(WEAR_BELT);
- if (NULL == beltItem)
- return false;
- if (false == CBeltInventoryHelper::IsAvailableCell(bCell - BELT_INVENTORY_SLOT_START, beltItem->GetValue(0)))
- return false;
- if (m_PlayerSlots->bItemGrid[bCell])
- {
- if (m_PlayerSlots->bItemGrid[bCell] == iExceptionCell)
- return true;
- return false;
- }
- if (bSize == 1)
- return true;
- }
- else if (bCell >= INVENTORY_MAX_NUM)
- return false;
- if (m_PlayerSlots->bItemGrid[bCell])
- {
- if (m_PlayerSlots->bItemGrid[bCell] == iExceptionCell)
- {
- if (bSize == 1)
- return true;
- int j = 1;
- BYTE bPage = bCell / (INVENTORY_MAX_NUM / INVENTORY_PAGE_COUNT);
- do
- {
- UINT p = bCell + (5 * j);
- if (p >= INVENTORY_MAX_NUM)
- return false;
- if (p / (INVENTORY_MAX_NUM / INVENTORY_PAGE_COUNT) != bPage)
- return false;
- if (m_PlayerSlots->bItemGrid[p])
- if (m_PlayerSlots->bItemGrid[p] != iExceptionCell)
- return false;
- } while (++j < bSize);
- return true;
- }
- else
- return false;
- }
- if (1 == bSize)
- return true;
- else
- {
- int j = 1;
- BYTE bPage = bCell / (INVENTORY_MAX_NUM / INVENTORY_PAGE_COUNT);
- do
- {
- UINT p = bCell + (5 * j);
- if (p >= INVENTORY_MAX_NUM)
- return false;
- if (p / (INVENTORY_MAX_NUM / INVENTORY_PAGE_COUNT) != bPage)
- return false;
- if (m_PlayerSlots->bItemGrid[p])
- if (m_PlayerSlots->bItemGrid[p] != iExceptionCell)
- return false;
- } while (++j < bSize);
- return true;
- }
- }
- break;
- #ifdef ENABLE_SWITCHBOT_WORLDARD
- case SWITCHBOT:
- {
- WORD wCell = Cell.cell;
- if (wCell >= SWITCHBOT_SLOT_MAX){
- return false;
- }
- if(m_PlayerSlots->pSBItems[wCell]){
- return false;
- }
- return true;
- }
- break;
- #endif
- case DRAGON_SOUL_INVENTORY:
- {
- WORD wCell = Cell.cell;
- if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
- return false;
- // bItemCell은 0이 false임을 나타내기 위해 + 1 해서 처리한다.
- // 따라서 iExceptionCell에 1을 더해 비교한다.
- iExceptionCell++;
- if (m_PlayerSlots->wDSItemGrid[wCell])
- {
- if (m_PlayerSlots->wDSItemGrid[wCell] == iExceptionCell)
- {
- if (bSize == 1)
- return true;
- int j = 1;
- do
- {
- int p = wCell + (DRAGON_SOUL_BOX_COLUMN_NUM * j);
- if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
- return false;
- if (m_PlayerSlots->wDSItemGrid[p])
- if (m_PlayerSlots->wDSItemGrid[p] != iExceptionCell)
- return false;
- }
- while (++j < bSize);
- return true;
- }
- else
- return false;
- }
- // 크기가 1이면 한칸을 차지하는 것이므로 그냥 리턴
- if (1 == bSize)
- return true;
- else
- {
- int j = 1;
- do
- {
- int p = wCell + (DRAGON_SOUL_BOX_COLUMN_NUM * j);
- if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
- return false;
- if (m_PlayerSlots->bItemGrid[p])
- if (m_PlayerSlots->wDSItemGrid[p] != iExceptionCell)
- return false;
- }
- while (++j < bSize);
- return true;
- }
- }
- }
- return false;
- }
- int CHARACTER::GetEmptyInventory(BYTE size) const
- {
- for ( int i = 0; i < INVENTORY_MAX_NUM; ++i)
- if (IsEmptyItemGrid(TItemPos (INVENTORY, i), size))
- return i;
- return -1;
- }
- int CHARACTER::GetEmptyDragonSoulInventory(LPITEM pItem) const
- {
- if (NULL == pItem || !pItem->IsDragonSoul())
- return -1;
- if (!DragonSoul_IsQualified())
- {
- return -1;
- }
- BYTE bSize = pItem->GetSize();
- WORD wBaseCell = DSManager::instance().GetBasePosition(pItem);
- if (WORD_MAX == wBaseCell)
- return -1;
- for (int i = 0; i < DRAGON_SOUL_BOX_SIZE; ++i)
- if (IsEmptyItemGrid(TItemPos(DRAGON_SOUL_INVENTORY, i + wBaseCell), bSize))
- return i + wBaseCell;
- return -1;
- }
- void CHARACTER::CopyDragonSoulItemGrid(std::vector<WORD>& vDragonSoulItemGrid) const
- {
- vDragonSoulItemGrid.resize(DRAGON_SOUL_INVENTORY_MAX_NUM);
- std::copy(m_PlayerSlots->wDSItemGrid, m_PlayerSlots->wDSItemGrid + DRAGON_SOUL_INVENTORY_MAX_NUM, vDragonSoulItemGrid.begin());
- }
- int CHARACTER::CountEmptyInventory() const
- {
- int count = 0;
- for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
- if (GetInventoryItem(i))
- count += GetInventoryItem(i)->GetSize();
- return (INVENTORY_MAX_NUM - count);
- }
- void TransformRefineItem(LPITEM pkOldItem, LPITEM pkNewItem)
- {
- // ACCESSORY_REFINE
- if (pkOldItem->IsAccessoryForSocket())
- {
- for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
- {
- pkNewItem->SetSocket(i, pkOldItem->GetSocket(i));
- }
- //pkNewItem->StartAccessorySocketExpireEvent();
- }
- // END_OF_ACCESSORY_REFINE
- else
- {
- for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
- {
- if (!pkOldItem->GetSocket(i))
- break;
- else
- pkNewItem->SetSocket(i, 1);
- }
- int slot = 0;
- for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
- {
- long socket = pkOldItem->GetSocket(i);
- if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM)
- pkNewItem->SetSocket(slot++, socket);
- }
- }
- pkOldItem->CopyAttributeTo(pkNewItem);
- }
- void NotifyRefineSuccess(LPCHARACTER ch, LPITEM item, const char* way)
- {
- if (NULL != ch && item != NULL)
- {
- ch->ChatPacket(CHAT_TYPE_COMMAND, "RefineSuceeded");
- LogManager::instance().RefineLog(ch->GetPlayerID(), item->GetName(), item->GetID(), item->GetRefineLevel(), 1, way);
- }
- }
- void NotifyRefineFail(LPCHARACTER ch, LPITEM item, const char* way, int success = 0)
- {
- if (NULL != ch && NULL != item)
- {
- ch->ChatPacket(CHAT_TYPE_COMMAND, "RefineFailed");
- LogManager::instance().RefineLog(ch->GetPlayerID(), item->GetName(), item->GetID(), item->GetRefineLevel(), success, way);
- }
- }
- void CHARACTER::SetRefineNPC(LPCHARACTER ch)
- {
- if ( ch != NULL )
- {
- m_dwRefineNPCVID = ch->GetVID();
- }
- else
- {
- m_dwRefineNPCVID = 0;
- }
- }
- bool CHARACTER::DoRefine(LPITEM item, bool bMoneyOnly)
- {
- if (!CanHandleItem(true))
- {
- ClearRefineMode();
- return false;
- }
- #ifdef ENABLE_STONES_STACKFIX
- DWORD pos = GetEmptyInventory(item->GetSize());
- if (-1 == pos){
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
- return false;
- }
- #endif
- if (quest::CQuestManager::instance().GetEventFlag("update_refine_time") != 0)
- {
- if (get_global_time() < quest::CQuestManager::instance().GetEventFlag("update_refine_time") + (60 * 5))
- {
- sys_log(0, "can't refine %d %s", GetPlayerID(), GetName());
- return false;
- }
- }
- const TRefineTable * prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet());
- if (!prt)
- return false;
- DWORD result_vnum = item->GetRefinedVnum();
- // REFINE_COST
- int cost = ComputeRefineFee(prt->cost);
- int RefineChance = GetQuestFlag("main_quest_lv7.refine_chance");
- if (RefineChance > 0)
- {
- if (!item->CheckItemUseLevel(20) || item->GetType() != ITEM_WEAPON)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무료 개량 기회는 20 이하의 무기만 가능합니다"));
- return false;
- }
- cost = 0;
- SetQuestFlag("main_quest_lv7.refine_chance", RefineChance - 1);
- }
- // END_OF_REFINE_COST
- if (result_vnum == 0)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 개량할 수 없습니다."));
- return false;
- }
- if (item->GetType() == ITEM_USE && item->GetSubType() == USE_TUNING)
- return false;
- TItemTable * pProto = ITEM_MANAGER::instance().GetTable(item->GetRefinedVnum());
- if (!pProto)
- {
- sys_err("DoRefine NOT GET ITEM PROTO %d", item->GetRefinedVnum());
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
- return false;
- }
- // REFINE_COST
- if (GetGold() < cost)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 돈이 부족합니다."));
- return false;
- }
- if (!bMoneyOnly && !RefineChance)
- {
- for (int i = 0; i < prt->material_count; ++i)
- {
- if (CountSpecifyItem(prt->materials[i].vnum) < prt->materials[i].count)
- {
- if (test_server)
- {
- ChatPacket(CHAT_TYPE_INFO, "Find %d, count %d, require %d", prt->materials[i].vnum, CountSpecifyItem(prt->materials[i].vnum), prt->materials[i].count);
- }
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 재료가 부족합니다."));
- return false;
- }
- }
- for (int i = 0; i < prt->material_count; ++i)
- RemoveSpecifyItem(prt->materials[i].vnum, prt->materials[i].count);
- }
- int prob = number(1, 100);
- if (IsRefineThroughGuild() || bMoneyOnly)
- prob -= 10;
- // END_OF_REFINE_COST
- if (prob <= prt->prob)
- {
- LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false);
- if (pkNewItem)
- {
- ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem);
- LogManager::instance().ItemLog(this, pkNewItem, "REFINE SUCCESS", pkNewItem->GetName());
- BYTE bCell = item->GetCell();
- // DETAIL_REFINE_LOG
- NotifyRefineSuccess(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER");
- DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -cost);
- #ifdef ENABLE_STONES_STACKFIX
- if (item->GetType() == ITEM_METIN) {
- item->SetCount(item->GetCount() - 1);
- pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, pos));
- ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
- }
- else {
- ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)");
- ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
- pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
- }
- #else
- pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
- ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)");
- #endif
- ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
- sys_log(0, "Refine Success %d", cost);
- pkNewItem->AttrLog();
- //PointChange(POINT_GOLD, -cost);
- sys_log(0, "PayPee %d", cost);
- PayRefineFee(cost);
- sys_log(0, "PayPee End %d", cost);
- }
- else
- {
- // DETAIL_REFINE_LOG
- sys_err("cannot create item %u", result_vnum);
- NotifyRefineFail(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER");
- // END_OF_DETAIL_REFINE_LOG
- }
- }
- else
- {
- DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -cost);
- NotifyRefineFail(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER");
- item->AttrLog();
- #ifdef ENABLE_STONES_STACKFIX
- item->SetCount(item->GetCount() - 1);
- #else
- ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)");
- #endif
- //PointChange(POINT_GOLD, -cost);
- PayRefineFee(cost);
- }
- return true;
- }
- enum enum_RefineScrolls
- {
- CHUKBOK_SCROLL = 0,
- HYUNIRON_CHN = 1,
- YONGSIN_SCROLL = 2,
- MUSIN_SCROLL = 3,
- YAGONG_SCROLL = 4,
- MEMO_SCROLL = 5,
- BDRAGON_SCROLL = 6,
- #if defined(__SOUL_SYSTEM__)
- SOUL_AWAKE_SCROLL = 8,
- SOUL_EVOLVE_SCROLL = 9,
- #endif
- };
- #if defined(__SOUL_SYSTEM__)
- bool CHARACTER::DoRefineSoul(LPITEM item)
- {
- if (!CanHandleItem(true))
- {
- ClearRefineMode();
- return false;
- }
- ClearRefineMode();
- const TRefineTable* prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet());
- if (!prt)
- return false;
- if (m_iRefineAdditionalCell < 0)
- return false;
- LPITEM item_scroll = GetInventoryItem(m_iRefineAdditionalCell);
- if (item_scroll == nullptr)
- return false;
- if (!(item_scroll->GetType() == ITEM_USE && item_scroll->GetSubType() == USE_TUNING))
- return false;
- if (item_scroll->GetVnum() == item->GetVnum())
- return false;
- DWORD result_vnum = item->GetRefinedVnum();
- if (result_vnum == 0)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("´o AI≫o °³·®CO ¼o ¾ø½A´I´U."));
- return false;
- }
- TItemTable* proto = ITEM_MANAGER::instance().GetTable(item->GetRefinedVnum());
- if (!proto)
- {
- sys_err("DoRefineSoul NOT GET ITEM PROTO %d", item->GetRefinedVnum());
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("AI ¾ÆAIAUAº °³·®CO ¼o ¾ø½A´I´U."));
- return false;
- }
- int prob = number(1, 100);
- int success_prob = prt->prob;
- switch (item_scroll->GetValue(0))
- {
- case SOUL_AWAKE_SCROLL:
- success_prob = 100;
- break;
- case SOUL_EVOLVE_SCROLL:
- success_prob = soul_refine_prob[MINMAX(0, item->GetValue(1), SOUL_GRADE_MAX)];
- break;
- }
- item_scroll->SetCount(item_scroll->GetCount() - 1);
- if (prob <= success_prob)
- {
- LPITEM new_item = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false);
- if (new_item)
- {
- WORD wCell = item->GetCell();
- LogManager::instance().ItemLog(this, new_item, "SOUL REFINE FAIL", new_item->GetName());
- ChatPacket(CHAT_TYPE_COMMAND, "RefineSoulSuceeded");
- ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (SOUL REFINE FAIL)");
- new_item->AddToCharacter(this, TItemPos(INVENTORY, wCell));
- ITEM_MANAGER::instance().FlushDelayedSave(new_item);
- }
- else
- {
- sys_err("cannot create item %u", result_vnum);
- ChatPacket(CHAT_TYPE_COMMAND, "RefineSoulFailed");
- }
- }
- else
- {
- ChatPacket(CHAT_TYPE_COMMAND, "RefineSoulFailed");
- }
- return true;
- }
- #endif
- bool CHARACTER::DoRefineWithScroll(LPITEM item)
- {
- if (!CanHandleItem(true))
- {
- ClearRefineMode();
- return false;
- }
- #ifdef ENABLE_STONES_STACKFIX
- DWORD pos = GetEmptyInventory(item->GetSize());
- if (-1 == pos){
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
- return false;
- }
- #endif
- ClearRefineMode();
- if (quest::CQuestManager::instance().GetEventFlag("update_refine_time") != 0)
- {
- if (get_global_time() < quest::CQuestManager::instance().GetEventFlag("update_refine_time") + (60 * 5))
- {
- sys_log(0, "can't refine %d %s", GetPlayerID(), GetName());
- return false;
- }
- }
- const TRefineTable * prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet());
- if (!prt)
- return false;
- LPITEM pkItemScroll;
- if (m_iRefineAdditionalCell < 0)
- return false;
- pkItemScroll = GetInventoryItem(m_iRefineAdditionalCell);
- if (!pkItemScroll)
- return false;
- if (!(pkItemScroll->GetType() == ITEM_USE && pkItemScroll->GetSubType() == USE_TUNING))
- return false;
- if (pkItemScroll->GetVnum() == item->GetVnum())
- return false;
- DWORD result_vnum = item->GetRefinedVnum();
- DWORD result_fail_vnum = item->GetRefineFromVnum();
- if (result_vnum == 0)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 개량할 수 없습니다."));
- return false;
- }
- // MUSIN_SCROLL
- if (pkItemScroll->GetValue(0) == MUSIN_SCROLL)
- {
- if (item->GetRefineLevel() >= 4)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 개량서로 더 이상 개량할 수 없습니다."));
- return false;
- }
- }
- // END_OF_MUSIC_SCROLL
- else if (pkItemScroll->GetValue(0) == MEMO_SCROLL)
- {
- if (item->GetRefineLevel() != pkItemScroll->GetValue(1))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 개량서로 개량할 수 없습니다."));
- return false;
- }
- }
- else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL)
- {
- if (item->GetType() != ITEM_METIN || item->GetRefineLevel() != 4)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템으로 개량할 수 없습니다."));
- return false;
- }
- }
- TItemTable * pProto = ITEM_MANAGER::instance().GetTable(item->GetRefinedVnum());
- if (!pProto)
- {
- sys_err("DoRefineWithScroll NOT GET ITEM PROTO %d", item->GetRefinedVnum());
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
- return false;
- }
- if (GetGold() < prt->cost)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 돈이 부족합니다."));
- return false;
- }
- for (int i = 0; i < prt->material_count; ++i)
- {
- if (CountSpecifyItem(prt->materials[i].vnum) < prt->materials[i].count)
- {
- if (test_server)
- {
- ChatPacket(CHAT_TYPE_INFO, "Find %d, count %d, require %d", prt->materials[i].vnum, CountSpecifyItem(prt->materials[i].vnum), prt->materials[i].count);
- }
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 재료가 부족합니다."));
- return false;
- }
- }
- for (int i = 0; i < prt->material_count; ++i)
- RemoveSpecifyItem(prt->materials[i].vnum, prt->materials[i].count);
- int prob = number(1, 100);
- int success_prob = prt->prob;
- bool bDestroyWhenFail = false;
- const char* szRefineType = "SCROLL";
- if (pkItemScroll->GetValue(0) == HYUNIRON_CHN ||
- pkItemScroll->GetValue(0) == YONGSIN_SCROLL ||
- pkItemScroll->GetValue(0) == YAGONG_SCROLL)
- {
- const char hyuniron_prob[9] = { 100, 75, 65, 55, 45, 40, 35, 25, 20 };
- const char yagong_prob[9] = { 100, 100, 90, 80, 70, 60, 50, 30, 20 };
- if (pkItemScroll->GetValue(0) == YONGSIN_SCROLL)
- {
- success_prob = hyuniron_prob[MINMAX(0, item->GetRefineLevel(), 8)];
- }
- else if (pkItemScroll->GetValue(0) == YAGONG_SCROLL)
- {
- success_prob = yagong_prob[MINMAX(0, item->GetRefineLevel(), 8)];
- }
- else if (pkItemScroll->GetValue(0) == HYUNIRON_CHN) {} // @fixme121
- else
- {
- sys_err("REFINE : Unknown refine scroll item. Value0: %d", pkItemScroll->GetValue(0));
- }
- if (test_server)
- {
- ChatPacket(CHAT_TYPE_INFO, "[Only Test] Success_Prob %d, RefineLevel %d ", success_prob, item->GetRefineLevel());
- }
- if (pkItemScroll->GetValue(0) == HYUNIRON_CHN)
- bDestroyWhenFail = true;
- // DETAIL_REFINE_LOG
- if (pkItemScroll->GetValue(0) == HYUNIRON_CHN)
- {
- szRefineType = "HYUNIRON";
- }
- else if (pkItemScroll->GetValue(0) == YONGSIN_SCROLL)
- {
- szRefineType = "GOD_SCROLL";
- }
- else if (pkItemScroll->GetValue(0) == YAGONG_SCROLL)
- {
- szRefineType = "YAGONG_SCROLL";
- }
- // END_OF_DETAIL_REFINE_LOG
- }
- // DETAIL_REFINE_LOG
- if (pkItemScroll->GetValue(0) == MUSIN_SCROLL)
- {
- success_prob = 100;
- szRefineType = "MUSIN_SCROLL";
- }
- // END_OF_DETAIL_REFINE_LOG
- else if (pkItemScroll->GetValue(0) == MEMO_SCROLL)
- {
- success_prob = 100;
- szRefineType = "MEMO_SCROLL";
- }
- else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL)
- {
- success_prob = 80;
- szRefineType = "BDRAGON_SCROLL";
- }
- pkItemScroll->SetCount(pkItemScroll->GetCount() - 1);
- if (prob <= success_prob)
- {
- LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false);
- if (pkNewItem)
- {
- ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem);
- LogManager::instance().ItemLog(this, pkNewItem, "REFINE SUCCESS", pkNewItem->GetName());
- BYTE bCell = item->GetCell();
- NotifyRefineSuccess(this, item, szRefineType);
- DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -prt->cost);
- #ifdef ENABLE_STONES_STACKFIX
- if (item->GetType() == ITEM_METIN) {
- item->SetCount(item->GetCount() - 1);
- pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, pos));
- ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
- }
- else {
- ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)");
- ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
- pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
- }
- #else
- pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
- ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)");
- #endif
- ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
- pkNewItem->AttrLog();
- //PointChange(POINT_GOLD, -prt->cost);
- PayRefineFee(prt->cost);
- }
- else
- {
- sys_err("cannot create item %u", result_vnum);
- NotifyRefineFail(this, item, szRefineType);
- }
- }
- else if (!bDestroyWhenFail && result_fail_vnum)
- {
- LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_fail_vnum, 1, 0, false);
- if (pkNewItem)
- {
- ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem);
- LogManager::instance().ItemLog(this, pkNewItem, "REFINE FAIL", pkNewItem->GetName());
- BYTE bCell = item->GetCell();
- DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -prt->cost);
- NotifyRefineFail(this, item, szRefineType, -1);
- #ifdef ENABLE_STONES_STACKFIX
- if (item->GetType() == ITEM_METIN) {
- item->SetCount(item->GetCount() - 1);
- pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, pos));
- ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
- }
- else {
- ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)");
- ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
- pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
- }
- #else
- pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
- ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)");
- #endif
- ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
- pkNewItem->AttrLog();
- //PointChange(POINT_GOLD, -prt->cost);
- PayRefineFee(prt->cost);
- }
- else
- {
- sys_err("cannot create item %u", result_fail_vnum);
- NotifyRefineFail(this, item, szRefineType);
- }
- }
- else
- {
- NotifyRefineFail(this, item, szRefineType);
- PayRefineFee(prt->cost);
- }
- return true;
- }
- bool CHARACTER::RefineInformation(BYTE bCell, BYTE bType, int iAdditionalCell)
- {
- if (bCell > INVENTORY_MAX_NUM)
- return false;
- LPITEM item = GetInventoryItem(bCell);
- if (!item)
- return false;
- // REFINE_COST
- if (bType == REFINE_TYPE_MONEY_ONLY && !GetQuestFlag("deviltower_zone.can_refine"))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사귀 타워 완료 보상은 한번까지 사용가능합니다."));
- return false;
- }
- // END_OF_REFINE_COST
- TPacketGCRefineInformation p;
- p.header = HEADER_GC_REFINE_INFORMATION;
- p.pos = bCell;
- p.src_vnum = item->GetVnum();
- p.result_vnum = item->GetRefinedVnum();
- p.type = bType;
- if (p.result_vnum == 0)
- {
- sys_err("RefineInformation p.result_vnum == 0");
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
- return false;
- }
- if (item->GetType() == ITEM_USE && item->GetSubType() == USE_TUNING)
- {
- if (bType == 0)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 이 방식으로는 개량할 수 없습니다."));
- return false;
- }
- else
- {
- LPITEM itemScroll = GetInventoryItem(iAdditionalCell);
- if (!itemScroll || item->GetVnum() == itemScroll->GetVnum())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 개량서를 합칠 수는 없습니다."));
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("축복의 서와 현철을 합칠 수 있습니다."));
- return false;
- }
- }
- }
- #if defined(__SOUL_SYSTEM__)
- if (bType == REFINE_TYPE_SOUL_AWAKE || bType == REFINE_TYPE_SOUL_EVOLVE)
- {
- p.cost = 0;
- p.prob = bType == REFINE_TYPE_SOUL_AWAKE ? 100 : soul_refine_prob[MINMAX(0, item->GetValue(1), SOUL_GRADE_MAX)];
- p.material_count = 0;
- std::memset(p.materials, 0, sizeof(p.materials));
- GetDesc()->Packet(&p, sizeof(TPacketGCRefineInformation));
- SetRefineMode(iAdditionalCell);
- return true;
- }
- #endif
- CRefineManager & rm = CRefineManager::instance();
- const TRefineTable* prt = rm.GetRefineRecipe(item->GetRefineSet());
- if (!prt)
- {
- sys_err("RefineInformation NOT GET REFINE SET %d", item->GetRefineSet());
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
- return false;
- }
- // REFINE_COST
- //MAIN_QUEST_LV7
- if (GetQuestFlag("main_quest_lv7.refine_chance") > 0)
- {
- if (!item->CheckItemUseLevel(20) || item->GetType() != ITEM_WEAPON)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무료 개량 기회는 20 이하의 무기만 가능합니다"));
- return false;
- }
- p.cost = 0;
- }
- else
- p.cost = ComputeRefineFee(prt->cost);
- //END_MAIN_QUEST_LV7
- p.prob = prt->prob;
- if (bType == REFINE_TYPE_MONEY_ONLY)
- {
- p.material_count = 0;
- memset(p.materials, 0, sizeof(p.materials));
- }
- else
- {
- p.material_count = prt->material_count;
- thecore_memcpy(&p.materials, prt->materials, sizeof(prt->materials));
- }
- // END_OF_REFINE_COST
- GetDesc()->Packet(&p, sizeof(TPacketGCRefineInformation));
- SetRefineMode(iAdditionalCell);
- return true;
- }
- bool CHARACTER::RefineItem(LPITEM pkItem, LPITEM pkTarget)
- {
- if (!CanHandleItem())
- return false;
- if (pkItem->GetSubType() == USE_TUNING)
- {
- // MUSIN_SCROLL
- if (pkItem->GetValue(0) == MUSIN_SCROLL)
- RefineInformation(pkTarget->GetCell(), REFINE_TYPE_MUSIN, pkItem->GetCell());
- // END_OF_MUSIN_SCROLL
- else if (pkItem->GetValue(0) == HYUNIRON_CHN)
- RefineInformation(pkTarget->GetCell(), REFINE_TYPE_HYUNIRON, pkItem->GetCell());
- else if (pkItem->GetValue(0) == BDRAGON_SCROLL)
- {
- if (pkTarget->GetRefineSet() != 702) return false;
- RefineInformation(pkTarget->GetCell(), REFINE_TYPE_BDRAGON, pkItem->GetCell());
- }
- #if defined(__SOUL_SYSTEM__)
- else if (pkItem->GetValue(0) == SOUL_AWAKE_SCROLL)
- {
- if (pkTarget->GetValue(0) >= SOUL_GRADE_ILUMINED) return false;
- RefineInformation(pkTarget->GetCell(), REFINE_TYPE_SOUL_AWAKE, pkItem->GetCell());
- }
- else if (pkItem->GetValue(0) == SOUL_EVOLVE_SCROLL)
- {
- if (pkTarget->GetValue(0) >= SOUL_GRADE_ILUMINED) return false;
- RefineInformation(pkTarget->GetCell(), REFINE_TYPE_SOUL_EVOLVE, pkItem->GetCell());
- }
- #endif
- else
- {
- if (pkTarget->GetRefineSet() == 501) return false;
- RefineInformation(pkTarget->GetCell(), REFINE_TYPE_SCROLL, pkItem->GetCell());
- }
- }
- else if (pkItem->GetSubType() == USE_DETACHMENT && IS_SET(pkTarget->GetFlag(), ITEM_FLAG_REFINEABLE))
- {
- LogManager::instance().ItemLog(this, pkTarget, "USE_DETACHMENT", pkTarget->GetName());
- bool bHasMetinStone = false;
- for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++)
- {
- long socket = pkTarget->GetSocket(i);
- if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM)
- {
- bHasMetinStone = true;
- break;
- }
- }
- if (bHasMetinStone)
- {
- for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
- {
- long socket = pkTarget->GetSocket(i);
- if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM)
- {
- AutoGiveItem(socket);
- //TItemTable* pTable = ITEM_MANAGER::instance().GetTable(pkTarget->GetSocket(i));
- //pkTarget->SetSocket(i, pTable->alValues[2]);
- pkTarget->SetSocket(i, ITEM_BROKEN_METIN_VNUM);
- }
- }
- pkItem->SetCount(pkItem->GetCount() - 1);
- return true;
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 수 있는 메틴석이 없습니다."));
- return false;
- }
- }
- return false;
- }
- EVENTFUNC(kill_campfire_event)
- {
- char_event_info* info = dynamic_cast<char_event_info*>( event->info );
- if ( info == NULL )
- {
- sys_err( "kill_campfire_event> <Factor> Null pointer" );
- return 0;
- }
- LPCHARACTER ch = info->ch;
- if (ch == NULL) { // <Factor>
- return 0;
- }
- ch->m_pkMiningEvent = NULL;
- M2_DESTROY_CHARACTER(ch);
- return 0;
- }
- bool CHARACTER::GiveRecallItem(LPITEM item)
- {
- int idx = GetMapIndex();
- int iEmpireByMapIndex = -1;
- if (idx < 20)
- iEmpireByMapIndex = 1;
- else if (idx < 40)
- iEmpireByMapIndex = 2;
- else if (idx < 60)
- iEmpireByMapIndex = 3;
- else if (idx < 10000)
- iEmpireByMapIndex = 0;
- switch (idx)
- {
- case 66:
- case 216:
- iEmpireByMapIndex = -1;
- break;
- }
- if (iEmpireByMapIndex && GetEmpire() != iEmpireByMapIndex)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("기억해 둘 수 없는 위치 입니다."));
- return false;
- }
- int pos;
- if (item->GetCount() == 1)
- {
- item->SetSocket(0, GetX());
- item->SetSocket(1, GetY());
- }
- else if ((pos = GetEmptyInventory(item->GetSize())) != -1)
- {
- LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), 1);
- if (NULL != item2)
- {
- item2->SetSocket(0, GetX());
- item2->SetSocket(1, GetY());
- item2->AddToCharacter(this, TItemPos(INVENTORY, pos));
- item->SetCount(item->GetCount() - 1);
- }
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다."));
- return false;
- }
- return true;
- }
- void CHARACTER::ProcessRecallItem(LPITEM item)
- {
- int idx;
- if ((idx = SECTREE_MANAGER::instance().GetMapIndex(item->GetSocket(0), item->GetSocket(1))) == 0)
- return;
- int iEmpireByMapIndex = -1;
- if (idx < 20)
- iEmpireByMapIndex = 1;
- else if (idx < 40)
- iEmpireByMapIndex = 2;
- else if (idx < 60)
- iEmpireByMapIndex = 3;
- else if (idx < 10000)
- iEmpireByMapIndex = 0;
- switch (idx)
- {
- case 66:
- case 216:
- iEmpireByMapIndex = -1;
- break;
- // 악룡군도 일때
- case 301:
- case 302:
- case 303:
- case 304:
- if( GetLevel() < 90 )
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템의 레벨 제한보다 레벨이 낮습니다."));
- return;
- }
- else
- break;
- }
- if (iEmpireByMapIndex && GetEmpire() != iEmpireByMapIndex)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("기억된 위치가 타제국에 속해 있어서 귀환할 수 없습니다."));
- item->SetSocket(0, 0);
- item->SetSocket(1, 0);
- }
- else
- {
- sys_log(1, "Recall: %s %d %d -> %d %d", GetName(), GetX(), GetY(), item->GetSocket(0), item->GetSocket(1));
- WarpSet(item->GetSocket(0), item->GetSocket(1));
- item->SetCount(item->GetCount() - 1);
- }
- }
- void CHARACTER::__OpenPrivateShop()
- {
- #ifdef ENABLE_OPEN_SHOP_WITH_ARMOR
- ChatPacket(CHAT_TYPE_COMMAND, "OpenPrivateShop");
- #else
- unsigned bodyPart = GetPart(PART_MAIN);
- switch (bodyPart)
- {
- case 0:
- case 1:
- case 2:
- ChatPacket(CHAT_TYPE_COMMAND, "OpenPrivateShop");
- break;
- default:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다."));
- break;
- }
- #endif
- }
- // MYSHOP_PRICE_LIST
- /*
- void CHARACTER::SendMyShopPriceListCmd(DWORD dwItemVnum, DWORD dwItemPrice)
- {
- char szLine[256];
- snprintf(szLine, sizeof(szLine), "MyShopPriceList %u %u", dwItemVnum, dwItemPrice);
- ChatPacket(CHAT_TYPE_COMMAND, szLine);
- sys_log(0, szLine);
- }
- */
- void CHARACTER::SendMyShopPriceListCmd(DWORD dwItemVnum, long long dwItemPrice)
- {
- char szLine[256];
- snprintf(szLine, sizeof(szLine), "MyShopPriceList %u %lld", dwItemVnum, dwItemPrice);
- ChatPacket(CHAT_TYPE_COMMAND, szLine);
- sys_log(0, szLine);
- }
- //
- //
- void CHARACTER::UseSilkBotaryReal(const TPacketMyshopPricelistHeader* p)
- {
- const TItemPriceInfo* pInfo = (const TItemPriceInfo*)(p + 1);
- if (!p->byCount)
- SendMyShopPriceListCmd(1, 0);
- else {
- for (int idx = 0; idx < p->byCount; idx++)
- SendMyShopPriceListCmd(pInfo[ idx ].dwVnum, pInfo[ idx ].dwPrice);
- }
- __OpenPrivateShop();
- }
- //
- //
- void CHARACTER::UseSilkBotary(void)
- {
- if (m_bNoOpenedShop) {
- DWORD dwPlayerID = GetPlayerID();
- db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_REQ, GetDesc()->GetHandle(), &dwPlayerID, sizeof(DWORD));
- m_bNoOpenedShop = false;
- } else {
- __OpenPrivateShop();
- }
- }
- // END_OF_MYSHOP_PRICE_LIST
- #ifdef ENABLE_NEW_AFFECT_POTION
- void CHARACTER::SetAffectPotion(LPITEM item)
- {
- if (!item)
- return;
- int iPotionAffects[] = {AFFECT_POTION_1, AFFECT_POTION_2, AFFECT_POTION_3, AFFECT_POTION_4, AFFECT_POTION_5, AFFECT_POTION_6};
- int iPotionVnums[] = {50821, 50822, 50823, 50824, 50825, 50826};
- for (int i = 0; i < _countof(iPotionVnums); i++)
- {
- if (item->GetVnum() == iPotionVnums[i])
- #ifdef ENABLE_DEWS_PLUS
- AddAffect(iPotionAffects[i], APPLY_NONE, 0, AFF_NONE, INFINITE_AFFECT_DURATION, 0, false, false);
- #else
- AddAffect(iPotionAffects[i], APPLY_NONE, 0, AFF_NONE, item->GetSocket(2), 0, false, false);
- #endif
- }
- }
- void CHARACTER::RemoveAffectPotion(LPITEM item)
- {
- if (!item)
- return;
- int iPotionAffects[] = {AFFECT_POTION_1, AFFECT_POTION_2, AFFECT_POTION_3, AFFECT_POTION_4, AFFECT_POTION_5, AFFECT_POTION_6};
- int iPotionVnums[] = {50821, 50822, 50823, 50824, 50825, 50826};
- for (int i = 0; i < _countof(iPotionVnums); i++)
- {
- if (item->GetVnum() == iPotionVnums[i])
- RemoveAffect(iPotionAffects[i]);
- }
- }
- #endif
- int CalculateConsume(LPCHARACTER ch)
- {
- static const int WARP_NEED_LIFE_PERCENT = 30;
- static const int WARP_MIN_LIFE_PERCENT = 10;
- // CONSUME_LIFE_WHEN_USE_WARP_ITEM
- int consumeLife = 0;
- {
- // CheckNeedLifeForWarp
- const int curLife = ch->GetHP();
- const int needPercent = WARP_NEED_LIFE_PERCENT;
- const int needLife = ch->GetMaxHP() * needPercent / 100;
- if (curLife < needLife)
- {
- ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("남은 생명력 양이 모자라 사용할 수 없습니다."));
- return -1;
- }
- consumeLife = needLife;
- const int minPercent = WARP_MIN_LIFE_PERCENT;
- const int minLife = ch->GetMaxHP() * minPercent / 100;
- if (curLife - needLife < minLife)
- consumeLife = curLife - minLife;
- if (consumeLife < 0)
- consumeLife = 0;
- }
- // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
- return consumeLife;
- }
- int CalculateConsumeSP(LPCHARACTER lpChar)
- {
- static const int NEED_WARP_SP_PERCENT = 30;
- const int curSP = lpChar->GetSP();
- const int needSP = lpChar->GetMaxSP() * NEED_WARP_SP_PERCENT / 100;
- if (curSP < needSP)
- {
- lpChar->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("남은 정신력 양이 모자라 사용할 수 없습니다."));
- return -1;
- }
- return needSP;
- }
- #ifdef ENABLE_YMIR_AFFECT_FIX
- /*********************************************************************
- * date : 2016.07.19
- * file : char_item.cpp
- * author : VegaS
- * description :
- A guy from another forum say that:
- * ''I need help to correct some potions and other item, what putting on F1, F2, F3 and F4, uses, log out,
- * ''enter the game by clicking and gives bug and gets the double effect.''
- * I see all people have other protection about this with other method shit in python like a :
- * He blocked inventory for open to 5 second to login or you cannot used quickslot on taskbar for 5 second or he change type on item_proto client for cannot put in taskbar etc..or other people make a restriction
- * in char_quickslot.cpp in function add, but that is not good is much better for make a timer for that, no for restriction item to put in other zone.
- */
- bool CHARACTER::CheckTimeUsed(LPITEM item)
- {
- switch (item->GetVnum())
- {
- /****************
- * Type = 27 -> ITEM_BLEND (Delete the other case you do not want for check)
- */
- case 50821: case 50822: case 50823: case 50824: case 50825: case 50826:
- /****************
- * SubType = 7 -> USE_ABILITY_UP (Delete the other case you do not want for check)
- */
- case 27866: case 27868: case 27870: case 27873: case 39026: case 50093: case 50094:
- case 50123: case 50801: case 50802: case 50817: case 50818: case 50819: case 50820:
- /****************
- * SubType = 8 -> USE_AFFECT (Delete the other case you do not want for check)
- */
- case 39010: case 39017: case 39018: case 39019: case 39020: case 39024: case 39025:
- case 39031: case 50813: case 50814: case 71014: case 71015: case 71016: case 71017:
- case 71027: case 71028: case 71029: case 71030: case 71034: case 71044: case 71045:
- case 71101: case 71102: case 71153: case 71154: case 71155: case 71156: case 72025:
- case 72026: case 72027: case 72031: case 72032: case 72033: case 72034: case 72035:
- case 72036: case 72037: case 72038: case 72039: case 72040: case 72041: case 72042:
- case 72046: case 72047: case 72048: case 72312: case 72313: case 72501: case 72502:
- case 76003: case 76017: case 76018:
- int pGetTime[] = {10}; // Set timer for how you need a long after you login for can use item
- int pGetFlag = GetQuestFlag("item.last_time"); // Get questflag where him set from input_login.cpp (Not change)
- const char* pGetMessage[] = {"|cFFd0ffcc|H|hYou cannot use |cFFc9ff00|H|h[%s] |cFFd0ffcc|H|honly after passing |cFFec03e2|H|h[%u] |cFFd0ffcc|H|hseconds of logging!"}; // Get message when you use time so fast
- if (pGetFlag) // Initializate questflag on item
- {
- if (get_global_time() < pGetFlag + pGetTime[0]) // Initializate to get a + second for questflag
- {
- ChatPacket(CHAT_TYPE_INFO, pGetMessage[0], item->GetName(), pGetTime[0]); // Get message
- return false; // Returns false if you use the item quicker than those seconds
- }
- }
- break;
- }
- return true;
- }
- #endif
- // #define ENABLE_FIREWORK_STUN
- // #define ENABLE_ADDSTONE_FAILURE
- bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
- {
- int iLimitRealtimeStartFirstUseFlagIndex = -1;
- //int iLimitTimerBasedOnWearFlagIndex = -1;
- WORD wDestCell = DestCell.cell;
- BYTE bDestInven = DestCell.window_type;
- for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
- {
- long limitValue = item->GetProto()->aLimits[i].lValue;
- switch (item->GetProto()->aLimits[i].bType)
- {
- case LIMIT_LEVEL:
- if (GetLevel() < limitValue)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템의 레벨 제한보다 레벨이 낮습니다."));
- return false;
- }
- break;
- case LIMIT_REAL_TIME_START_FIRST_USE:
- iLimitRealtimeStartFirstUseFlagIndex = i;
- break;
- case LIMIT_TIMER_BASED_ON_WEAR:
- //iLimitTimerBasedOnWearFlagIndex = i;
- break;
- }
- }
- if (test_server)
- {
- sys_log(0, "USE_ITEM %s, Inven %d, Cell %d, ItemType %d, SubType %d", item->GetName(), bDestInven, wDestCell, item->GetType(), item->GetSubType());
- }
- #ifdef ENABLE_IBEAST_MAP_RESTRICTION
- if (IsOnRestrictedMap())
- {
- for (int i = 0; i < sizeof(MapRestrictedItemVnums) / sizeof(*MapRestrictedItemVnums); i++)
- if (MapRestrictedItemVnums[i] == item->GetVnum())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("can_not_use_item"));
- return false;
- }
- }
- #endif
- if ( CArenaManager::instance().IsLimitedItem( GetMapIndex(), item->GetVnum() ) == true )
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- return false;
- }
- #ifdef ENABLE_NEWSTUFF
- else if (g_NoPotionsOnPVP && CPVPManager::instance().IsFighting(GetPlayerID()) && IsLimitedPotionOnPVP(item->GetVnum()))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- return false;
- }
- #endif
- // @fixme402 (IsLoadedAffect to block affect hacking)
- if (!IsLoadedAffect())
- {
- ChatPacket(CHAT_TYPE_INFO, "Affects are not loaded yet!");
- return false;
- }
- // @fixme141 BEGIN
- if (TItemPos(item->GetWindow(), item->GetCell()).IsBeltInventoryPosition())
- {
- LPITEM beltItem = GetWear(WEAR_BELT);
- if (NULL == beltItem)
- {
- ChatPacket(CHAT_TYPE_INFO, "<Belt> You can't use this item if you have no equipped belt.");
- return false;
- }
- if (false == CBeltInventoryHelper::IsAvailableCell(item->GetCell() - BELT_INVENTORY_SLOT_START, beltItem->GetValue(0)))
- {
- ChatPacket(CHAT_TYPE_INFO, "<Belt> You can't use this item if you don't upgrade your belt.");
- return false;
- }
- }
- // @fixme141 END
- if (-1 != iLimitRealtimeStartFirstUseFlagIndex)
- {
- if (0 == item->GetSocket(1))
- {
- long duration = (0 != item->GetSocket(0)) ? item->GetSocket(0) : item->GetProto()->aLimits[iLimitRealtimeStartFirstUseFlagIndex].lValue;
- if (0 == duration)
- duration = 60 * 60 * 24 * 7;
- item->SetSocket(0, time(0) + duration);
- item->StartRealTimeExpireEvent();
- }
- if (false == item->IsEquipped())
- item->SetSocket(1, item->GetSocket(1) + 1);
- }
- switch (item->GetType())
- {
- case ITEM_HAIR:
- return ItemProcess_Hair(item, wDestCell);
- case ITEM_POLYMORPH:
- return ItemProcess_Polymorph(item);
- case ITEM_QUEST:
- #ifdef ENABLE_QUEST_DND_EVENT
- if (IS_SET(item->GetFlag(), ITEM_FLAG_APPLICABLE))
- {
- LPITEM item2;
- if (!GetItem(DestCell) || !(item2 = GetItem(DestCell)))
- return false;
- if (item2->IsExchanging() || item2->IsEquipped()) // @fixme114
- return false;
- quest::CQuestManager::instance().DND(GetPlayerID(), item, item2, false);
- return true;
- }
- #endif
- if (GetArena() != NULL || IsObserverMode() == true)
- {
- if (item->GetVnum() == 50051 || item->GetVnum() == 50052 || item->GetVnum() == 50053)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- return false;
- }
- }
- #if defined(__BL_MAILBOX__)
- if (item->GetVnum() == MOBILE_MAILBOX)
- {
- CMailBox::Open(this);
- }
- #endif
- #ifdef __AUTO_QUQUE_ATTACK__
- if (item->GetVnum() >= 61400 && item->GetVnum() <= 61405)
- {
- if (item->isLocked() || item->IsExchanging())
- return false;
- else if (FindAffect(AFFECT_AUTO_METIN_FARM)) {
- ChatPacket(CHAT_TYPE_INFO, "You has already affect.");
- return false;
- }
- ChatPacket(CHAT_TYPE_INFO, "Affect successfully added.");
- AddAffect(AFFECT_AUTO_METIN_FARM, 0, 0, AFF_NONE, item->GetValue(0) == 999 ? INFINITE_AFFECT_DURATION : 60 * 60 * 24 * item->GetValue(0), 0, false);
- item->SetCount(item->GetCount() - 1);
- return true;
- }
- #endif
- #ifdef __RENEWAL_BRAVE_CAPE__
- if (item->GetVnum() >= 20570 && item->GetVnum() <= 20575)
- {
- if (FindAffect(AFFECT_BRAVE_CAPE))
- {
- ChatPacket(CHAT_TYPE_INFO, "You already has this affect!");
- return false;
- }
- const int timeAdd = item->GetValue(0) > 30 ? INFINITE_AFFECT_DURATION : 60 * 60 * 24 * item->GetValue(0);
- if (!timeAdd)
- {
- ChatPacket(CHAT_TYPE_INFO, "[SYSTEM] Contact game master. This item not has time data!");
- return false;
- }
- AddAffect(AFFECT_BRAVE_CAPE, POINT_NONE, 0, AFF_NONE, timeAdd, 0, 0, false);
- item->SetCount(item->GetCount() - 1);
- return true;
- }
- #endif
- if (!IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE | ITEM_FLAG_QUEST_USE_MULTIPLE))
- {
- if (item->GetSIGVnum() == 0)
- {
- quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
- }
- else
- {
- quest::CQuestManager::instance().SIGUse(GetPlayerID(), item->GetSIGVnum(), item, false);
- }
- }
- break;
- case ITEM_CAMPFIRE:
- {
- float fx, fy;
- GetDeltaByDegree(GetRotation(), 100.0f, &fx, &fy);
- LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), (long)(GetX()+fx), (long)(GetY()+fy));
- if (!tree)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("모닥불을 피울 수 없는 지점입니다."));
- return false;
- }
- if (tree->IsAttr((long)(GetX()+fx), (long)(GetY()+fy), ATTR_WATER))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물 속에 모닥불을 피울 수 없습니다."));
- return false;
- }
- LPCHARACTER campfire = CHARACTER_MANAGER::instance().SpawnMob(fishing::CAMPFIRE_MOB, GetMapIndex(), (long)(GetX()+fx), (long)(GetY()+fy), 0, false, number(0, 359));
- char_event_info* info = AllocEventInfo<char_event_info>();
- info->ch = campfire;
- campfire->m_pkMiningEvent = event_create(kill_campfire_event, info, PASSES_PER_SEC(40));
- item->SetCount(item->GetCount() - 1);
- }
- break;
- case ITEM_UNIQUE:
- {
- switch (item->GetSubType())
- {
- case USE_ABILITY_UP:
- {
- switch (item->GetValue(0))
- {
- case APPLY_MOV_SPEED:
- AddAffect(AFFECT_UNIQUE_ABILITY, POINT_MOV_SPEED, item->GetValue(2), AFF_MOV_SPEED_POTION, item->GetValue(1), 0, true, true);
- break;
- case APPLY_ATT_SPEED:
- AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ATT_SPEED, item->GetValue(2), AFF_ATT_SPEED_POTION, item->GetValue(1), 0, true, true);
- break;
- case APPLY_STR:
- AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ST, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
- break;
- case APPLY_DEX:
- AddAffect(AFFECT_UNIQUE_ABILITY, POINT_DX, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
- break;
- case APPLY_CON:
- AddAffect(AFFECT_UNIQUE_ABILITY, POINT_HT, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
- break;
- case APPLY_INT:
- AddAffect(AFFECT_UNIQUE_ABILITY, POINT_IQ, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
- break;
- case APPLY_CAST_SPEED:
- AddAffect(AFFECT_UNIQUE_ABILITY, POINT_CASTING_SPEED, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
- break;
- case APPLY_RESIST_MAGIC:
- AddAffect(AFFECT_UNIQUE_ABILITY, POINT_RESIST_MAGIC, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
- break;
- case APPLY_ATT_GRADE_BONUS:
- AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ATT_GRADE_BONUS,
- item->GetValue(2), 0, item->GetValue(1), 0, true, true);
- break;
- case APPLY_DEF_GRADE_BONUS:
- AddAffect(AFFECT_UNIQUE_ABILITY, POINT_DEF_GRADE_BONUS,
- item->GetValue(2), 0, item->GetValue(1), 0, true, true);
- break;
- }
- }
- if (GetDungeon())
- GetDungeon()->UsePotion(this);
- if (GetWarMap())
- GetWarMap()->UsePotion(this, item);
- item->SetCount(item->GetCount() - 1);
- break;
- default:
- {
- if (item->GetSubType() == USE_SPECIAL)
- {
- sys_log(0, "ITEM_UNIQUE: USE_SPECIAL %u", item->GetVnum());
- switch (item->GetVnum())
- {
- case 71049:
- if (g_bEnableBootaryCheck)
- {
- if (IS_BOTARYABLE_ZONE(GetMapIndex()) == true)
- {
- UseSilkBotary();
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인 상점을 열 수 없는 지역입니다"));
- }
- }
- else
- {
- UseSilkBotary();
- }
- break;
- }
- }
- else
- {
- if (!item->IsEquipped())
- EquipItem(item);
- else
- UnequipItem(item);
- }
- }
- break;
- }
- }
- break;
- case ITEM_COSTUME:
- case ITEM_WEAPON:
- case ITEM_ARMOR:
- case ITEM_ROD:
- case ITEM_RING:
- case ITEM_BELT:
- // #ifdef __PET_SYSTEM__
- // case ITEM_NORMAL_PET:
- // #endif
- // MINING
- case ITEM_PICK:
- // END_OF_MINING
- if (!item->IsEquipped())
- EquipItem(item);
- else
- UnequipItem(item);
- break;
- case ITEM_DS:
- {
- if (!item->IsEquipped())
- return false;
- return DSManager::instance().PullOut(this, NPOS, item);
- break;
- }
- case ITEM_SPECIAL_DS:
- if (!item->IsEquipped())
- EquipItem(item);
- else
- UnequipItem(item);
- break;
- case ITEM_FISH:
- {
- if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- return false;
- }
- #ifdef ENABLE_NEWSTUFF
- else if (g_NoPotionsOnPVP && CPVPManager::instance().IsFighting(GetPlayerID()) && !IsAllowedPotionOnPVP(item->GetVnum()))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- return false;
- }
- #endif
- if (item->GetSubType() == FISH_ALIVE)
- fishing::UseFish(this, item);
- }
- break;
- case ITEM_TREASURE_BOX:
- {
- return false;
- }
- break;
- case ITEM_TREASURE_KEY:
- {
- LPITEM item2;
- if (!GetItem(DestCell) || !(item2 = GetItem(DestCell)))
- return false;
- if (item2->IsExchanging() || item2->IsEquipped()) // @fixme114
- return false;
- if (item2->GetType() != ITEM_TREASURE_BOX)
- {
- ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠로 여는 물건이 아닌것 같다."));
- return false;
- }
- if (item->GetValue(0) == item2->GetValue(0))
- {
- DWORD dwBoxVnum = item2->GetVnum();
- std::vector <DWORD> dwVnums;
- std::vector <DWORD> dwCounts;
- std::vector <LPITEM> item_gets(0);
- int count = 0;
- if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
- {
- ITEM_MANAGER::instance().RemoveItem(item);
- ITEM_MANAGER::instance().RemoveItem(item2);
- for (int i = 0; i < count; i++){
- switch (dwVnums[i])
- {
- case CSpecialItemGroup::GOLD:
- #if defined(__CHATTING_WINDOW_RENEWAL__)
- ChatPacket(CHAT_TYPE_MONEY_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
- #else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
- #endif
- break;
- case CSpecialItemGroup::EXP:
- #if defined(__CHATTING_WINDOW_RENEWAL__)
- ChatPacket(CHAT_TYPE_EXP_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
- ChatPacket(CHAT_TYPE_EXP_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]);
- #else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]);
- #endif
- break;
- case CSpecialItemGroup::MOB:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
- break;
- case CSpecialItemGroup::SLOW:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!"));
- break;
- case CSpecialItemGroup::DRAIN_HP:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다."));
- break;
- case CSpecialItemGroup::POISON:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
- break;
- #ifdef ENABLE_WOLFMAN_CHARACTER
- case CSpecialItemGroup::BLEEDING:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
- break;
- #endif
- case CSpecialItemGroup::MOB_GROUP:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
- break;
- default:
- if (item_gets[i])
- {
- #if defined(__CHATTING_WINDOW_RENEWAL__)
- if (dwCounts[i] > 1)
- ChatPacket(CHAT_TYPE_ITEM_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]);
- else
- ChatPacket(CHAT_TYPE_ITEM_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName());
- #else
- if (dwCounts[i] > 1)
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]);
- else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName());
- #endif
- }
- }
- }
- }
- else
- {
- ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠가 맞지 않는 것 같다."));
- return false;
- }
- }
- else
- {
- ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠가 맞지 않는 것 같다."));
- return false;
- }
- }
- break;
- #ifdef ENABLE_CHEST_OPEN_RENEWAL
- case ITEM_GIFTBOX:
- {
- int iEmptyCell;
- const char* string;
- if (item->IsDragonSoul())
- {
- iEmptyCell = GetEmptyDragonSoulInventory(item);
- string = "There isn't enough space in your ds inventory.";
- }
- else
- {
- iEmptyCell = GetEmptyInventory(item->GetSize());
- string = "There isn't enough space in your inventory.";
- }
- if (iEmptyCell == -1)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT(string));
- return false;
- }
- OpenChestItem(item);
- }
- break;
- #else
- case ITEM_GIFTBOX:
- {
- #ifdef ENABLE_NEWSTUFF
- if (g_BoxUseTimeLimitValue && !PulseManager::Instance().IncreaseClock(GetPlayerID(), ePulse::BoxOpening, std::chrono::milliseconds(g_BoxUseTimeLimitValue)))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 골드를 버릴 수 없습니다."));
- return false;
- }
- #endif
- DWORD dwBoxVnum = item->GetVnum();
- std::vector <DWORD> dwVnums;
- std::vector <DWORD> dwCounts;
- std::vector <LPITEM> item_gets(0);
- int count = 0;
- if( dwBoxVnum > 51500 && dwBoxVnum < 52000 )
- {
- if( !(this->DragonSoul_IsQualified()) )
- {
- ChatPacket(CHAT_TYPE_INFO,LC_TEXT("먼저 용혼석 퀘스트를 완료하셔야 합니다."));
- return false;
- }
- }
- if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
- {
- item->SetCount(item->GetCount()-1);
- for (int i = 0; i < count; i++){
- switch (dwVnums[i])
- {
- case CSpecialItemGroup::GOLD:
- #if defined(__CHATTING_WINDOW_RENEWAL__)
- ChatPacket(CHAT_TYPE_MONEY_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
- #else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
- #endif
- break;
- case CSpecialItemGroup::EXP:
- #if defined(__CHATTING_WINDOW_RENEWAL__)
- ChatPacket(CHAT_TYPE_EXP_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
- ChatPacket(CHAT_TYPE_EXP_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]);
- #else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]);
- #endif
- break;
- case CSpecialItemGroup::MOB:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
- break;
- case CSpecialItemGroup::SLOW:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!"));
- break;
- case CSpecialItemGroup::DRAIN_HP:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다."));
- break;
- case CSpecialItemGroup::POISON:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
- break;
- #ifdef ENABLE_WOLFMAN_CHARACTER
- case CSpecialItemGroup::BLEEDING:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
- break;
- #endif
- case CSpecialItemGroup::MOB_GROUP:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
- break;
- default:
- if (item_gets[i])
- {
- #if defined(__CHATTING_WINDOW_RENEWAL__)
- if (dwCounts[i] > 1)
- ChatPacket(CHAT_TYPE_ITEM_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]);
- else
- ChatPacket(CHAT_TYPE_ITEM_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName());
- #else
- if (dwCounts[i] > 1)
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]);
- else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName());
- #endif
- }
- }
- }
- }
- else
- {
- ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다."));
- return false;
- }
- }
- break;
- #endif
- case ITEM_SKILLFORGET:
- {
- if (!item->GetSocket(0))
- {
- ITEM_MANAGER::instance().RemoveItem(item);
- return false;
- }
- DWORD dwVnum = item->GetSocket(0);
- if (SkillLevelDown(dwVnum))
- {
- ITEM_MANAGER::instance().RemoveItem(item);
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("스킬 레벨을 내리는데 성공하였습니다."));
- }
- else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("스킬 레벨을 내릴 수 없습니다."));
- }
- break;
- case ITEM_SKILLBOOK:
- {
- if (IsPolymorphed())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
- return false;
- }
- DWORD dwVnum = 0;
- if (item->GetVnum() == 50300)
- {
- dwVnum = item->GetSocket(0);
- }
- else
- {
- dwVnum = item->GetValue(0);
- }
- if (0 == dwVnum)
- {
- ITEM_MANAGER::instance().RemoveItem(item);
- return false;
- }
- if (true == LearnSkillByBook(dwVnum))
- {
- #ifdef ENABLE_BOOKS_STACKFIX
- item->SetCount(item->GetCount() - 1);
- #else
- ITEM_MANAGER::instance().RemoveItem(item);
- #endif
- int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
- if (distribution_test_server)
- iReadDelay /= 3;
- SetSkillNextReadTime(dwVnum, get_global_time() + iReadDelay);
- }
- }
- break;
- case ITEM_USE:
- {
- if (item->GetVnum() > 50800 && item->GetVnum() <= 50820)
- {
- if (test_server)
- sys_log (0, "ADD addtional effect : vnum(%d) subtype(%d)", item->GetOriginalVnum(), item->GetSubType());
- int affect_type = AFFECT_EXP_BONUS_EURO_FREE;
- int apply_type = aApplyInfo[item->GetValue(0)].bPointType;
- int apply_value = item->GetValue(2);
- int apply_duration = item->GetValue(1);
- switch (item->GetSubType())
- {
- case USE_ABILITY_UP:
- #ifdef ENABLE_YMIR_AFFECT_FIX
- if ((CheckTimeUsed(item) == false)) { return false; }
- #endif
- if (FindAffect(affect_type, apply_type))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
- return false;
- }
- {
- switch (item->GetValue(0))
- {
- case APPLY_MOV_SPEED:
- AddAffect(affect_type, apply_type, apply_value, AFF_MOV_SPEED_POTION, apply_duration, 0, true, true);
- break;
- case APPLY_ATT_SPEED:
- AddAffect(affect_type, apply_type, apply_value, AFF_ATT_SPEED_POTION, apply_duration, 0, true, true);
- break;
- case APPLY_STR:
- case APPLY_DEX:
- case APPLY_CON:
- case APPLY_INT:
- case APPLY_CAST_SPEED:
- case APPLY_RESIST_MAGIC:
- case APPLY_ATT_GRADE_BONUS:
- case APPLY_DEF_GRADE_BONUS:
- AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, true, true);
- break;
- }
- }
- if (GetDungeon())
- GetDungeon()->UsePotion(this);
- if (GetWarMap())
- GetWarMap()->UsePotion(this, item);
- item->SetCount(item->GetCount() - 1);
- break;
- case USE_POTION_NODELAY:
- {
- if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
- {
- if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
- return false;
- }
- switch (item->GetVnum())
- {
- case 70020 :
- case 71018 :
- case 71019 :
- case 71020 :
- if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000)
- {
- if (m_nPotionLimit <= 0)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다."));
- return false;
- }
- }
- break;
- default :
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
- return false;
- break;
- }
- }
- #ifdef ENABLE_NEWSTUFF
- else if (g_NoPotionsOnPVP && CPVPManager::instance().IsFighting(GetPlayerID()) && !IsAllowedPotionOnPVP(item->GetVnum()))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- return false;
- }
- #endif
- bool used = false;
- if (item->GetValue(0) != 0)
- {
- if (GetHP() < GetMaxHP())
- {
- PointChange(POINT_HP, item->GetValue(0) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
- EffectPacket(SE_HPUP_RED);
- used = TRUE;
- }
- }
- if (item->GetValue(1) != 0)
- {
- if (GetSP() < GetMaxSP())
- {
- PointChange(POINT_SP, item->GetValue(1) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
- EffectPacket(SE_SPUP_BLUE);
- used = TRUE;
- }
- }
- if (item->GetValue(3) != 0)
- {
- if (GetHP() < GetMaxHP())
- {
- PointChange(POINT_HP, item->GetValue(3) * GetMaxHP() / 100);
- EffectPacket(SE_HPUP_RED);
- used = TRUE;
- }
- }
- if (item->GetValue(4) != 0)
- {
- if (GetSP() < GetMaxSP())
- {
- PointChange(POINT_SP, item->GetValue(4) * GetMaxSP() / 100);
- EffectPacket(SE_SPUP_BLUE);
- used = TRUE;
- }
- }
- if (used)
- {
- if (item->GetVnum() == 50085 || item->GetVnum() == 50086)
- {
- if (test_server)
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("월병 또는 종자 를 사용하였습니다"));
- SetUseSeedOrMoonBottleTime();
- }
- if (GetDungeon())
- GetDungeon()->UsePotion(this);
- if (GetWarMap())
- GetWarMap()->UsePotion(this, item);
- m_nPotionLimit--;
- //RESTRICT_USE_SEED_OR_MOONBOTTLE
- item->SetCount(item->GetCount() - 1);
- //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
- }
- }
- break;
- }
- return true;
- }
- if (item->GetVnum() >= 27863 && item->GetVnum() <= 27883)
- {
- if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- return false;
- }
- #ifdef ENABLE_NEWSTUFF
- else if (g_NoPotionsOnPVP && CPVPManager::instance().IsFighting(GetPlayerID()) && !IsAllowedPotionOnPVP(item->GetVnum()))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- return false;
- }
- #endif
- }
- if (test_server)
- {
- sys_log (0, "USE_ITEM %s Type %d SubType %d vnum %d", item->GetName(), item->GetType(), item->GetSubType(), item->GetOriginalVnum());
- }
- switch (item->GetSubType())
- {
- #ifdef ENABLE_COSTUME_TIME_EXTENDER
- case USE_EXTEND_TIME:
- {
- LPITEM item2;
- if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
- return false;
- if (item2->IsExchanging() || item2->IsEquipped())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("costume_time_cannot_use"));
- return false;
- }
- switch (item2->GetSubType())
- {
- case COSTUME_BODY:
- case COSTUME_HAIR:
- case COSTUME_WEAPON:
- {
- item2->SetSocket(0, item2->GetSocket(0) + item->GetValue(0));
- item->SetCount(item->GetCount() - 1);
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("costume_time_added"));
- break;
- }
- default:
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("costume_time_wrong_item"));
- break;
- }
- }
- }
- break;
- #endif
- case USE_TIME_CHARGE_PER:
- {
- LPITEM pDestItem = GetItem(DestCell);
- if (NULL == pDestItem)
- {
- return false;
- }
- if (pDestItem->IsDragonSoul())
- {
- int ret;
- char buf[128];
- if (item->GetVnum() == DRAGON_HEART_VNUM)
- {
- ret = pDestItem->GiveMoreTime_Per((float)item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX));
- }
- else
- {
- ret = pDestItem->GiveMoreTime_Per((float)item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
- }
- if (ret > 0)
- {
- if (item->GetVnum() == DRAGON_HEART_VNUM)
- {
- sprintf(buf, "Inc %ds by item{VN:%d SOC%d:%ld}", ret, item->GetVnum(), ITEM_SOCKET_CHARGING_AMOUNT_IDX, item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX));
- }
- else
- {
- sprintf(buf, "Inc %ds by item{VN:%d VAL%d:%ld}", ret, item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
- }
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d초 만큼 충전되었습니다."), ret);
- item->SetCount(item->GetCount() - 1);
- LogManager::instance().ItemLog(this, item, "DS_CHARGING_SUCCESS", buf);
- return true;
- }
- else
- {
- if (item->GetVnum() == DRAGON_HEART_VNUM)
- {
- sprintf(buf, "No change by item{VN:%d SOC%d:%ld}", item->GetVnum(), ITEM_SOCKET_CHARGING_AMOUNT_IDX, item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX));
- }
- else
- {
- sprintf(buf, "No change by item{VN:%d VAL%d:%ld}", item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
- }
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("충전할 수 없습니다."));
- LogManager::instance().ItemLog(this, item, "DS_CHARGING_FAILED", buf);
- return false;
- }
- }
- else
- return false;
- }
- break;
- case USE_TIME_CHARGE_FIX:
- {
- LPITEM pDestItem = GetItem(DestCell);
- if (NULL == pDestItem)
- {
- return false;
- }
- if (pDestItem->IsDragonSoul())
- {
- int ret = pDestItem->GiveMoreTime_Fix(item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
- char buf[128];
- if (ret)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d초 만큼 충전되었습니다."), ret);
- sprintf(buf, "Increase %ds by item{VN:%d VAL%d:%ld}", ret, item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
- LogManager::instance().ItemLog(this, item, "DS_CHARGING_SUCCESS", buf);
- item->SetCount(item->GetCount() - 1);
- return true;
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("충전할 수 없습니다."));
- sprintf(buf, "No change by item{VN:%d VAL%d:%ld}", item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
- LogManager::instance().ItemLog(this, item, "DS_CHARGING_FAILED", buf);
- return false;
- }
- }
- else
- return false;
- }
- break;
- case USE_SPECIAL:
- switch (item->GetVnum())
- {
- #if defined(__BL_TRANSMUTATION__)
- case TRANSMUTATION_REVERSAL:
- LPITEM item2;
- if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
- return false;
- if (item2->IsExchanging())
- return false;
- if (item2->isLocked())
- return false;
- if (item2->GetTransmutationVnum() == 0)
- return false;
- item2->SetTransmutationVnum(0);
- item2->UpdatePacket();
- item->SetCount(item->GetCount() - 1);
- break;
- #endif
- case ITEM_NOG_POCKET:
- {
- /*
- 란주능력치 : item_proto value 의미
- 이동속도 value 1
- 공격력 value 2
- 경험치 value 3
- 지속시간 value 0 (단위 초)
- */
- if (FindAffect(AFFECT_NOG_ABILITY))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
- return false;
- }
- long time = item->GetValue(0);
- long moveSpeedPer = item->GetValue(1);
- long attPer = item->GetValue(2);
- long expPer = item->GetValue(3);
- AddAffect(AFFECT_NOG_ABILITY, POINT_MOV_SPEED, moveSpeedPer, AFF_MOV_SPEED_POTION, time, 0, true, true);
- AddAffect(AFFECT_NOG_ABILITY, POINT_MALL_ATTBONUS, attPer, AFF_NONE, time, 0, true, true);
- AddAffect(AFFECT_NOG_ABILITY, POINT_MALL_EXPBONUS, expPer, AFF_NONE, time, 0, true, true);
- item->SetCount(item->GetCount() - 1);
- }
- break;
- case ITEM_RAMADAN_CANDY:
- {
- /*
- 사탕능력치 : item_proto value 의미
- 이동속도 value 1
- 공격력 value 2
- 경험치 value 3
- 지속시간 value 0 (단위 초)
- */
- // @fixme147 BEGIN
- if (FindAffect(AFFECT_RAMADAN_ABILITY))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
- return false;
- }
- // @fixme147 END
- long time = item->GetValue(0);
- long moveSpeedPer = item->GetValue(1);
- long attPer = item->GetValue(2);
- long expPer = item->GetValue(3);
- AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MOV_SPEED, moveSpeedPer, AFF_MOV_SPEED_POTION, time, 0, true, true);
- AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MALL_ATTBONUS, attPer, AFF_NONE, time, 0, true, true);
- AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MALL_EXPBONUS, expPer, AFF_NONE, time, 0, true, true);
- item->SetCount(item->GetCount() - 1);
- }
- break;
- case ITEM_MARRIAGE_RING:
- {
- marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
- if (pMarriage)
- {
- if (pMarriage->ch1 != NULL)
- {
- if (CArenaManager::instance().IsArenaMap(pMarriage->ch1->GetMapIndex()) == true)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- break;
- }
- }
- if (pMarriage->ch2 != NULL)
- {
- if (CArenaManager::instance().IsArenaMap(pMarriage->ch2->GetMapIndex()) == true)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- break;
- }
- }
- int consumeSP = CalculateConsumeSP(this);
- if (consumeSP < 0)
- return false;
- PointChange(POINT_SP, -consumeSP, false);
- WarpToPID(pMarriage->GetOther(GetPlayerID()));
- }
- else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("결혼 상태가 아니면 결혼반지를 사용할 수 없습니다."));
- }
- break;
- case UNIQUE_ITEM_CAPE_OF_COURAGE:
- case 70057:
- case REWARD_BOX_UNIQUE_ITEM_CAPE_OF_COURAGE:
- AggregateMonster();
- item->SetCount(item->GetCount()-1);
- break;
- #ifdef ENABLE_ACCE_SYSTEM
- case ACCE_REVERSAL_VNUM_1:
- case ACCE_REVERSAL_VNUM_2:
- {
- LPITEM item2;
- if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
- return false;
- if (item2->IsExchanging() || item2->IsEquipped()) // @fixme114
- return false;
- if (!CleanAcceAttr(item, item2))
- return false;
- item->SetCount(item->GetCount()-1);
- break;
- }
- #endif
- case UNIQUE_ITEM_WHITE_FLAG:
- ForgetMyAttacker();
- item->SetCount(item->GetCount()-1);
- break;
- case UNIQUE_ITEM_TREASURE_BOX:
- break;
- case 30093:
- case 30094:
- case 30095:
- case 30096:
- {
- const int MAX_BAG_INFO = 26;
- static struct LuckyBagInfo
- {
- DWORD count;
- int prob;
- DWORD vnum;
- } b1[MAX_BAG_INFO] =
- {
- { 1000, 302, 1 },
- { 10, 150, 27002 },
- { 10, 75, 27003 },
- { 10, 100, 27005 },
- { 10, 50, 27006 },
- { 10, 80, 27001 },
- { 10, 50, 27002 },
- { 10, 80, 27004 },
- { 10, 50, 27005 },
- { 1, 10, 50300 },
- { 1, 6, 92 },
- { 1, 2, 132 },
- { 1, 6, 1052 },
- { 1, 2, 1092 },
- { 1, 6, 2082 },
- { 1, 2, 2122 },
- { 1, 6, 3082 },
- { 1, 2, 3122 },
- { 1, 6, 5052 },
- { 1, 2, 5082 },
- { 1, 6, 7082 },
- { 1, 2, 7122 },
- { 1, 1, 11282 },
- { 1, 1, 11482 },
- { 1, 1, 11682 },
- { 1, 1, 11882 },
- };
- LuckyBagInfo * bi = NULL;
- bi = b1;
- int pct = number(1, 1000);
- int i;
- for (i=0;i<MAX_BAG_INFO;i++)
- {
- if (pct <= bi[i].prob)
- break;
- pct -= bi[i].prob;
- }
- if (i>=MAX_BAG_INFO)
- return false;
- if (bi[i].vnum == 50300)
- {
- GiveRandomSkillBook();
- }
- else if (bi[i].vnum == 1)
- {
- PointChange(POINT_GOLD, 1000, true);
- }
- else
- {
- AutoGiveItem(bi[i].vnum, bi[i].count);
- }
- ITEM_MANAGER::instance().RemoveItem(item);
- }
- break;
- case 50004:
- {
- if (item->GetSocket(0))
- {
- item->SetSocket(0, item->GetSocket(0) + 1);
- }
- else
- {
- int iMapIndex = GetMapIndex();
- PIXEL_POSITION pos;
- if (SECTREE_MANAGER::instance().GetRandomLocation(iMapIndex, pos, 700))
- {
- item->SetSocket(0, 1);
- item->SetSocket(1, pos.x);
- item->SetSocket(2, pos.y);
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 곳에선 이벤트용 감지기가 동작하지 않는것 같습니다."));
- return false;
- }
- }
- int dist = 0;
- float distance = (DISTANCE_SQRT(GetX()-item->GetSocket(1), GetY()-item->GetSocket(2)));
- if (distance < 1000.0f)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이벤트용 감지기가 신비로운 빛을 내며 사라집니다."));
- struct TEventStoneInfo
- {
- DWORD dwVnum;
- int count;
- int prob;
- };
- const int EVENT_STONE_MAX_INFO = 15;
- TEventStoneInfo info_10[EVENT_STONE_MAX_INFO] =
- {
- { 27001, 10, 8 },
- { 27004, 10, 6 },
- { 27002, 10, 12 },
- { 27005, 10, 12 },
- { 27100, 1, 9 },
- { 27103, 1, 9 },
- { 27101, 1, 10 },
- { 27104, 1, 10 },
- { 27999, 1, 12 },
- { 25040, 1, 4 },
- { 27410, 1, 0 },
- { 27600, 1, 0 },
- { 25100, 1, 0 },
- { 50001, 1, 0 },
- { 50003, 1, 1 },
- };
- TEventStoneInfo info_7[EVENT_STONE_MAX_INFO] =
- {
- { 27001, 10, 1 },
- { 27004, 10, 1 },
- { 27004, 10, 9 },
- { 27005, 10, 9 },
- { 27100, 1, 5 },
- { 27103, 1, 5 },
- { 27101, 1, 10 },
- { 27104, 1, 10 },
- { 27999, 1, 14 },
- { 25040, 1, 5 },
- { 27410, 1, 5 },
- { 27600, 1, 5 },
- { 25100, 1, 5 },
- { 50001, 1, 0 },
- { 50003, 1, 5 },
- };
- TEventStoneInfo info_4[EVENT_STONE_MAX_INFO] =
- {
- { 27001, 10, 0 },
- { 27004, 10, 0 },
- { 27002, 10, 0 },
- { 27005, 10, 0 },
- { 27100, 1, 0 },
- { 27103, 1, 0 },
- { 27101, 1, 0 },
- { 27104, 1, 0 },
- { 27999, 1, 25 },
- { 25040, 1, 0 },
- { 27410, 1, 0 },
- { 27600, 1, 0 },
- { 25100, 1, 15 },
- { 50001, 1, 10 },
- { 50003, 1, 50 },
- };
- {
- TEventStoneInfo* info;
- if (item->GetSocket(0) <= 4)
- info = info_4;
- else if (item->GetSocket(0) <= 7)
- info = info_7;
- else
- info = info_10;
- int prob = number(1, 100);
- for (int i = 0; i < EVENT_STONE_MAX_INFO; ++i)
- {
- if (!info[i].prob)
- continue;
- if (prob <= info[i].prob)
- {
- if (info[i].dwVnum == 50001)
- {
- DWORD * pdw = M2_NEW DWORD[2];
- pdw[0] = info[i].dwVnum;
- pdw[1] = info[i].count;
- DBManager::instance().ReturnQuery(QID_LOTTO, GetPlayerID(), pdw,
- "INSERT INTO lotto_list VALUES(0, 'server%s', %u, NOW())",
- get_table_postfix(), GetPlayerID());
- }
- else
- AutoGiveItem(info[i].dwVnum, info[i].count);
- break;
- }
- prob -= info[i].prob;
- }
- }
- char chatbuf[CHAT_MAX_LEN + 1];
- int len = snprintf(chatbuf, sizeof(chatbuf), "StoneDetect %u 0 0", (DWORD)GetVID());
- if (len < 0 || len >= (int) sizeof(chatbuf))
- len = sizeof(chatbuf) - 1;
- ++len;
- TPacketGCChat pack_chat;
- pack_chat.header = HEADER_GC_CHAT;
- pack_chat.size = sizeof(TPacketGCChat) + len;
- pack_chat.type = CHAT_TYPE_COMMAND;
- pack_chat.id = 0;
- pack_chat.bEmpire = GetDesc()->GetEmpire();
- //pack_chat.id = vid;
- TEMP_BUFFER buf;
- buf.write(&pack_chat, sizeof(TPacketGCChat));
- buf.write(chatbuf, len);
- PacketAround(buf.read_peek(), buf.size());
- ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (DETECT_EVENT_STONE) 1");
- return true;
- }
- else if (distance < 20000)
- dist = 1;
- else if (distance < 70000)
- dist = 2;
- else
- dist = 3;
- const int STONE_DETECT_MAX_TRY = 10;
- if (item->GetSocket(0) >= STONE_DETECT_MAX_TRY)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이벤트용 감지기가 흔적도 없이 사라집니다."));
- ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (DETECT_EVENT_STONE) 0");
- AutoGiveItem(27002);
- return true;
- }
- if (dist)
- {
- char chatbuf[CHAT_MAX_LEN + 1];
- int len = snprintf(chatbuf, sizeof(chatbuf),
- "StoneDetect %u %d %d",
- (DWORD)GetVID(), dist, (int)GetDegreeFromPositionXY(GetX(), item->GetSocket(2), item->GetSocket(1), GetY()));
- if (len < 0 || len >= (int) sizeof(chatbuf))
- len = sizeof(chatbuf) - 1;
- ++len;
- TPacketGCChat pack_chat;
- pack_chat.header = HEADER_GC_CHAT;
- pack_chat.size = sizeof(TPacketGCChat) + len;
- pack_chat.type = CHAT_TYPE_COMMAND;
- pack_chat.id = 0;
- pack_chat.bEmpire = GetDesc()->GetEmpire();
- //pack_chat.id = vid;
- TEMP_BUFFER buf;
- buf.write(&pack_chat, sizeof(TPacketGCChat));
- buf.write(chatbuf, len);
- PacketAround(buf.read_peek(), buf.size());
- }
- }
- break;
- case 27989:
- case 76006:
- {
- LPSECTREE_MAP pMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());
- if (pMap != NULL)
- {
- item->SetSocket(0, item->GetSocket(0) + 1);
- FFindStone f;
- // <Factor> SECTREE::for_each -> SECTREE::for_each_entity
- pMap->for_each(f);
- if (f.m_mapStone.size() > 0)
- {
- std::map<DWORD, LPCHARACTER>::iterator stone = f.m_mapStone.begin();
- DWORD max = UINT_MAX;
- LPCHARACTER pTarget = stone->second;
- while (stone != f.m_mapStone.end())
- {
- DWORD dist = (DWORD)DISTANCE_SQRT(GetX()-stone->second->GetX(), GetY()-stone->second->GetY());
- if (dist != 0 && max > dist)
- {
- max = dist;
- pTarget = stone->second;
- }
- stone++;
- }
- if (pTarget != NULL)
- {
- int val = 3;
- if (max < 10000) val = 2;
- else if (max < 70000) val = 1;
- ChatPacket(CHAT_TYPE_COMMAND, "StoneDetect %u %d %d", (DWORD)GetVID(), val,
- (int)GetDegreeFromPositionXY(GetX(), pTarget->GetY(), pTarget->GetX(), GetY()));
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("감지기를 작용하였으나 감지되는 영석이 없습니다."));
- }
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("감지기를 작용하였으나 감지되는 영석이 없습니다."));
- }
- if (item->GetSocket(0) >= 6)
- {
- ChatPacket(CHAT_TYPE_COMMAND, "StoneDetect %u 0 0", (DWORD)GetVID());
- ITEM_MANAGER::instance().RemoveItem(item);
- }
- }
- break;
- }
- break;
- case 27996:
- item->SetCount(item->GetCount() - 1);
- AttackedByPoison(NULL); // @warme008
- break;
- case 27987:
- // 30 꽝
- {
- item->SetCount(item->GetCount() - 1);
- int r = number(1, 100);
- if (r <= 50)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 돌조각이 나왔습니다."));
- AutoGiveItem(27990);
- }
- else
- {
- const int prob_table_gb2312[] =
- {
- 95, 97, 99
- };
- const int * prob_table = prob_table_gb2312;
- if (r <= prob_table[0])
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개가 흔적도 없이 사라집니다."));
- }
- else if (r <= prob_table[1])
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 백진주가 나왔습니다."));
- AutoGiveItem(27992);
- }
- else if (r <= prob_table[2])
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 청진주가 나왔습니다."));
- AutoGiveItem(27993);
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 피진주가 나왔습니다."));
- AutoGiveItem(27994);
- }
- }
- }
- break;
- case 71013:
- CreateFly(number(FLY_FIREWORK1, FLY_FIREWORK6), this);
- item->SetCount(item->GetCount() - 1);
- break;
- case 50100:
- case 50101:
- case 50102:
- case 50103:
- case 50104:
- case 50105:
- case 50106:
- CreateFly(item->GetVnum() - 50100 + FLY_FIREWORK1, this);
- item->SetCount(item->GetCount() - 1);
- break;
- case 50200:
- if (g_bEnableBootaryCheck)
- {
- if (IS_BOTARYABLE_ZONE(GetMapIndex()) == true)
- {
- __OpenPrivateShop();
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인 상점을 열 수 없는 지역입니다"));
- }
- }
- #ifdef ENABLE_GM_RESTRICTION
- if (IsGM() == true)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("GameMasters can't build private shops."));
- return false;
- }
- #endif
- else
- {
- __OpenPrivateShop();
- }
- break;
- case fishing::FISH_MIND_PILL_VNUM:
- AddAffect(AFFECT_FISH_MIND_PILL, POINT_NONE, 0, AFF_FISH_MIND, 20*60, 0, true);
- item->SetCount(item->GetCount() - 1);
- break;
- case 50301:
- case 50302:
- case 50303:
- {
- if (IsPolymorphed() == true)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다."));
- return false;
- }
- int lv = GetSkillLevel(SKILL_LEADERSHIP);
- if (lv < item->GetValue(0))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 너무 어려워 이해하기가 힘듭니다."));
- return false;
- }
- if (lv >= item->GetValue(1))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 아무리 봐도 도움이 될 것 같지 않습니다."));
- return false;
- }
- if (LearnSkillByBook(SKILL_LEADERSHIP))
- {
- #ifdef ENABLE_BOOKS_STACKFIX
- item->SetCount(item->GetCount() - 1);
- #else
- ITEM_MANAGER::instance().RemoveItem(item);
- #endif
- int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
- if (distribution_test_server) iReadDelay /= 3;
- SetSkillNextReadTime(SKILL_LEADERSHIP, get_global_time() + iReadDelay);
- }
- }
- break;
- case 50304:
- case 50305:
- case 50306:
- {
- if (IsPolymorphed())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
- return false;
- }
- if (GetSkillLevel(SKILL_COMBO) == 0 && GetLevel() < 30)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨 30이 되기 전에는 습득할 수 있을 것 같지 않습니다."));
- return false;
- }
- if (GetSkillLevel(SKILL_COMBO) == 1 && GetLevel() < 50)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨 50이 되기 전에는 습득할 수 있을 것 같지 않습니다."));
- return false;
- }
- if (GetSkillLevel(SKILL_COMBO) >= 2)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("연계기는 더이상 수련할 수 없습니다."));
- return false;
- }
- int iPct = item->GetValue(0);
- if (LearnSkillByBook(SKILL_COMBO, iPct))
- {
- #ifdef ENABLE_BOOKS_STACKFIX
- item->SetCount(item->GetCount() - 1);
- #else
- ITEM_MANAGER::instance().RemoveItem(item);
- #endif
- int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
- if (distribution_test_server) iReadDelay /= 3;
- SetSkillNextReadTime(SKILL_COMBO, get_global_time() + iReadDelay);
- }
- }
- break;
- case 50311:
- case 50312:
- case 50313:
- {
- if (IsPolymorphed())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
- return false;
- }
- DWORD dwSkillVnum = item->GetValue(0);
- int iPct = MINMAX(0, item->GetValue(1), 100);
- if (GetSkillLevel(dwSkillVnum)>=20 || dwSkillVnum-SKILL_LANGUAGE1+1 == GetEmpire())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 완벽하게 알아들을 수 있는 언어이다."));
- return false;
- }
- if (LearnSkillByBook(dwSkillVnum, iPct))
- {
- #ifdef ENABLE_BOOKS_STACKFIX
- item->SetCount(item->GetCount() - 1);
- #else
- ITEM_MANAGER::instance().RemoveItem(item);
- #endif
- int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
- if (distribution_test_server) iReadDelay /= 3;
- SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
- }
- }
- break;
- case 50061 :
- {
- if (IsPolymorphed())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
- return false;
- }
- DWORD dwSkillVnum = item->GetValue(0);
- int iPct = MINMAX(0, item->GetValue(1), 100);
- if (GetSkillLevel(dwSkillVnum) >= 10)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
- return false;
- }
- if (LearnSkillByBook(dwSkillVnum, iPct))
- {
- #ifdef ENABLE_BOOKS_STACKFIX
- item->SetCount(item->GetCount() - 1);
- #else
- ITEM_MANAGER::instance().RemoveItem(item);
- #endif
- int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
- if (distribution_test_server) iReadDelay /= 3;
- SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
- }
- }
- break;
- case 50314: case 50315: case 50316:
- case 50323: case 50324:
- case 50325: case 50326:
- {
- if (IsPolymorphed() == true)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다."));
- return false;
- }
- int iSkillLevelLowLimit = item->GetValue(0);
- int iSkillLevelHighLimit = item->GetValue(1);
- int iPct = MINMAX(0, item->GetValue(2), 100);
- int iLevelLimit = item->GetValue(3);
- DWORD dwSkillVnum = 0;
- switch (item->GetVnum())
- {
- case 50314: case 50315: case 50316:
- dwSkillVnum = SKILL_POLYMORPH;
- break;
- case 50323: case 50324:
- dwSkillVnum = SKILL_ADD_HP;
- break;
- case 50325: case 50326:
- dwSkillVnum = SKILL_RESIST_PENETRATE;
- break;
- default:
- return false;
- }
- if (0 == dwSkillVnum)
- return false;
- if (GetLevel() < iLevelLimit)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책을 읽으려면 레벨을 더 올려야 합니다."));
- return false;
- }
- if (GetSkillLevel(dwSkillVnum) >= 40)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
- return false;
- }
- if (GetSkillLevel(dwSkillVnum) < iSkillLevelLowLimit)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 너무 어려워 이해하기가 힘듭니다."));
- return false;
- }
- if (GetSkillLevel(dwSkillVnum) >= iSkillLevelHighLimit)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책으로는 더 이상 수련할 수 없습니다."));
- return false;
- }
- if (LearnSkillByBook(dwSkillVnum, iPct))
- {
- #ifdef ENABLE_BOOKS_STACKFIX
- item->SetCount(item->GetCount() - 1);
- #else
- ITEM_MANAGER::instance().RemoveItem(item);
- #endif
- int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
- if (distribution_test_server) iReadDelay /= 3;
- SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
- }
- }
- break;
- case 50902:
- case 50903:
- case 50904:
- {
- if (IsPolymorphed())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
- return false;
- }
- DWORD dwSkillVnum = SKILL_CREATE;
- int iPct = MINMAX(0, item->GetValue(1), 100);
- if (GetSkillLevel(dwSkillVnum)>=40)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
- return false;
- }
- if (LearnSkillByBook(dwSkillVnum, iPct))
- {
- #ifdef ENABLE_BOOKS_STACKFIX
- item->SetCount(item->GetCount() - 1);
- #else
- ITEM_MANAGER::instance().RemoveItem(item);
- #endif
- int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
- if (distribution_test_server) iReadDelay /= 3;
- SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
- if (test_server)
- {
- ChatPacket(CHAT_TYPE_INFO, "[TEST_SERVER] Success to learn skill ");
- }
- }
- else
- {
- if (test_server)
- {
- ChatPacket(CHAT_TYPE_INFO, "[TEST_SERVER] Failed to learn skill ");
- }
- }
- }
- break;
- // MINING
- case ITEM_MINING_SKILL_TRAIN_BOOK:
- {
- if (IsPolymorphed())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
- return false;
- }
- DWORD dwSkillVnum = SKILL_MINING;
- int iPct = MINMAX(0, item->GetValue(1), 100);
- if (GetSkillLevel(dwSkillVnum)>=40)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
- return false;
- }
- if (LearnSkillByBook(dwSkillVnum, iPct))
- {
- #ifdef ENABLE_BOOKS_STACKFIX
- item->SetCount(item->GetCount() - 1);
- #else
- ITEM_MANAGER::instance().RemoveItem(item);
- #endif
- int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
- if (distribution_test_server) iReadDelay /= 3;
- SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
- }
- }
- break;
- // END_OF_MINING
- case ITEM_HORSE_SKILL_TRAIN_BOOK:
- {
- if (IsPolymorphed())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
- return false;
- }
- DWORD dwSkillVnum = SKILL_HORSE;
- int iPct = MINMAX(0, item->GetValue(1), 100);
- if (GetLevel() < 50)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 승마 스킬을 수련할 수 있는 레벨이 아닙니다."));
- return false;
- }
- if (!test_server && get_global_time() < GetSkillNextReadTime(dwSkillVnum))
- {
- if (FindAffect(AFFECT_SKILL_NO_BOOK_DELAY))
- {
- RemoveAffect(AFFECT_SKILL_NO_BOOK_DELAY);
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("주안술서를 통해 주화입마에서 빠져나왔습니다."));
- }
- else
- {
- SkillLearnWaitMoreTimeMessage(GetSkillNextReadTime(dwSkillVnum) - get_global_time());
- return false;
- }
- }
- if (GetPoint(POINT_HORSE_SKILL) >= 20 ||
- GetSkillLevel(SKILL_HORSE_WILDATTACK) + GetSkillLevel(SKILL_HORSE_CHARGE) + GetSkillLevel(SKILL_HORSE_ESCAPE) >= 60 ||
- GetSkillLevel(SKILL_HORSE_WILDATTACK_RANGE) + GetSkillLevel(SKILL_HORSE_CHARGE) + GetSkillLevel(SKILL_HORSE_ESCAPE) >= 60)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 승마 수련서를 읽을 수 없습니다."));
- return false;
- }
- if (number(1, 100) <= iPct)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("승마 수련서를 읽어 승마 스킬 포인트를 얻었습니다."));
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("얻은 포인트로는 승마 스킬의 레벨을 올릴 수 있습니다."));
- PointChange(POINT_HORSE_SKILL, 1);
- int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
- if (distribution_test_server) iReadDelay /= 3;
- if (!test_server)
- SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("승마 수련서 이해에 실패하였습니다."));
- }
- #ifdef ENABLE_BOOKS_STACKFIX
- item->SetCount(item->GetCount() - 1);
- #else
- ITEM_MANAGER::instance().RemoveItem(item);
- #endif
- }
- break;
- case 70102:
- case 70103:
- {
- if (GetAlignment() >= 0)
- return false;
- int delta = MIN(-GetAlignment(), item->GetValue(0));
- sys_log(0, "%s ALIGNMENT ITEM %d", GetName(), delta);
- UpdateAlignment(delta);
- item->SetCount(item->GetCount() - 1);
- if (delta / 10 > 0)
- {
- ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("마음이 맑아지는군. 가슴을 짓누르던 무언가가 좀 가벼워진 느낌이야."));
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치가 %d 증가하였습니다."), delta/10);
- }
- }
- break;
- case 71107:
- {
- int val = item->GetValue(0);
- int interval = item->GetValue(1);
- quest::PC* pPC = quest::CQuestManager::instance().GetPC(GetPlayerID());
- int last_use_time = pPC->GetFlag("mythical_peach.last_use_time");
- if (get_global_time() - last_use_time < interval * 60 * 60)
- {
- if (test_server == false)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 사용할 수 없습니다."));
- return false;
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("테스트 서버 시간제한 통과"));
- }
- }
- if (GetAlignment() == 200000)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치를 더 이상 올릴 수 없습니다."));
- return false;
- }
- if (200000 - GetAlignment() < val * 10)
- {
- val = (200000 - GetAlignment()) / 10;
- }
- int old_alignment = GetAlignment() / 10;
- UpdateAlignment(val*10);
- item->SetCount(item->GetCount()-1);
- pPC->SetFlag("mythical_peach.last_use_time", get_global_time());
- ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("마음이 맑아지는군. 가슴을 짓누르던 무언가가 좀 가벼워진 느낌이야."));
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치가 %d 증가하였습니다."), val);
- char buf[256 + 1];
- snprintf(buf, sizeof(buf), "%d %d", old_alignment, GetAlignment() / 10);
- LogManager::instance().CharLog(this, val, "MYTHICAL_PEACH", buf);
- }
- break;
- case 71109:
- case 72719:
- {
- LPITEM item2;
- if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
- return false;
- if (item2->IsExchanging() || item2->IsEquipped()) // @fixme114
- return false;
- if (item2->GetSocketCount() == 0)
- return false;
- switch( item2->GetType() )
- {
- case ITEM_WEAPON:
- break;
- case ITEM_ARMOR:
- switch (item2->GetSubType())
- {
- case ARMOR_EAR:
- case ARMOR_WRIST:
- case ARMOR_NECK:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 영석이 없습니다"));
- return false;
- }
- break;
- default:
- return false;
- }
- std::stack<long> socket;
- for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
- socket.push(item2->GetSocket(i));
- int idx = ITEM_SOCKET_MAX_NUM - 1;
- while (socket.size() > 0)
- {
- if (socket.top() > 2 && socket.top() != ITEM_BROKEN_METIN_VNUM)
- break;
- idx--;
- socket.pop();
- }
- if (socket.size() == 0)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 영석이 없습니다"));
- return false;
- }
- LPITEM pItemReward = AutoGiveItem(socket.top());
- if (pItemReward != NULL)
- {
- item2->SetSocket(idx, 1);
- char buf[256+1];
- snprintf(buf, sizeof(buf), "%s(%u) %s(%u)",
- item2->GetName(), item2->GetID(), pItemReward->GetName(), pItemReward->GetID());
- LogManager::instance().ItemLog(this, item, "USE_DETACHMENT_ONE", buf);
- item->SetCount(item->GetCount() - 1);
- }
- }
- break;
- case 70201:
- case 70202:
- case 70203:
- case 70204:
- case 70205:
- case 70206:
- {
- // NEW_HAIR_STYLE_ADD
- if (GetPart(PART_HAIR) >= 1001)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 헤어스타일에서는 염색과 탈색이 불가능합니다."));
- }
- // END_NEW_HAIR_STYLE_ADD
- else
- {
- quest::CQuestManager& q = quest::CQuestManager::instance();
- quest::PC* pPC = q.GetPC(GetPlayerID());
- if (pPC)
- {
- int last_dye_level = pPC->GetFlag("dyeing_hair.last_dye_level");
- if (last_dye_level == 0 ||
- last_dye_level+3 <= GetLevel() ||
- item->GetVnum() == 70201)
- {
- SetPart(PART_HAIR, item->GetVnum() - 70201);
- if (item->GetVnum() == 70201)
- pPC->SetFlag("dyeing_hair.last_dye_level", 0);
- else
- pPC->SetFlag("dyeing_hair.last_dye_level", GetLevel());
- item->SetCount(item->GetCount() - 1);
- UpdatePacket();
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d 레벨이 되어야 다시 염색하실 수 있습니다."), last_dye_level+3);
- }
- }
- }
- }
- break;
- case ITEM_NEW_YEAR_GREETING_VNUM:
- {
- DWORD dwBoxVnum = ITEM_NEW_YEAR_GREETING_VNUM;
- std::vector <DWORD> dwVnums;
- std::vector <DWORD> dwCounts;
- std::vector <LPITEM> item_gets;
- int count = 0;
- if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
- {
- for (int i = 0; i < count; i++)
- {
- if (dwVnums[i] == CSpecialItemGroup::GOLD)
- #if defined(__CHATTING_WINDOW_RENEWAL__)
- ChatPacket(CHAT_TYPE_MONEY_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
- #else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
- #endif
- }
- item->SetCount(item->GetCount() - 1);
- }
- }
- break;
- case ITEM_VALENTINE_ROSE:
- case ITEM_VALENTINE_CHOCOLATE:
- {
- DWORD dwBoxVnum = item->GetVnum();
- std::vector <DWORD> dwVnums;
- std::vector <DWORD> dwCounts;
- std::vector <LPITEM> item_gets(0);
- int count = 0;
- if (((item->GetVnum() == ITEM_VALENTINE_ROSE) && (SEX_MALE==GET_SEX(this))) ||
- ((item->GetVnum() == ITEM_VALENTINE_CHOCOLATE) && (SEX_FEMALE==GET_SEX(this))))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 열 수 없습니다."));
- return false;
- }
- if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
- item->SetCount(item->GetCount()-1);
- }
- break;
- case ITEM_WHITEDAY_CANDY:
- case ITEM_WHITEDAY_ROSE:
- {
- DWORD dwBoxVnum = item->GetVnum();
- std::vector <DWORD> dwVnums;
- std::vector <DWORD> dwCounts;
- std::vector <LPITEM> item_gets(0);
- int count = 0;
- if (((item->GetVnum() == ITEM_WHITEDAY_CANDY) && (SEX_MALE==GET_SEX(this))) ||
- ((item->GetVnum() == ITEM_WHITEDAY_ROSE) && (SEX_FEMALE==GET_SEX(this))))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 열 수 없습니다."));
- return false;
- }
- if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
- item->SetCount(item->GetCount()-1);
- }
- break;
- case 50011:
- {
- DWORD dwBoxVnum = 50011;
- std::vector <DWORD> dwVnums;
- std::vector <DWORD> dwCounts;
- std::vector <LPITEM> item_gets(0);
- int count = 0;
- if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
- {
- for (int i = 0; i < count; i++)
- {
- char buf[50 + 1];
- snprintf(buf, sizeof(buf), "%u %u", dwVnums[i], dwCounts[i]);
- LogManager::instance().ItemLog(this, item, "MOONLIGHT_GET", buf);
- //ITEM_MANAGER::instance().RemoveItem(item);
- item->SetCount(item->GetCount() - 1);
- switch (dwVnums[i])
- {
- case CSpecialItemGroup::GOLD:
- #if defined(__CHATTING_WINDOW_RENEWAL__)
- ChatPacket(CHAT_TYPE_MONEY_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
- #else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
- #endif
- break;
- case CSpecialItemGroup::EXP:
- #if defined(__CHATTING_WINDOW_RENEWAL__)
- ChatPacket(CHAT_TYPE_EXP_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
- ChatPacket(CHAT_TYPE_EXP_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]);
- #else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]);
- #endif
- break;
- case CSpecialItemGroup::MOB:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
- break;
- case CSpecialItemGroup::SLOW:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!"));
- break;
- case CSpecialItemGroup::DRAIN_HP:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다."));
- break;
- case CSpecialItemGroup::POISON:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
- break;
- #ifdef ENABLE_WOLFMAN_CHARACTER
- case CSpecialItemGroup::BLEEDING:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
- break;
- #endif
- case CSpecialItemGroup::MOB_GROUP:
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
- break;
- default:
- if (item_gets[i])
- {
- #if defined(__CHATTING_WINDOW_RENEWAL__)
- if (dwCounts[i] > 1)
- ChatPacket(CHAT_TYPE_ITEM_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]);
- else
- ChatPacket(CHAT_TYPE_ITEM_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName());
- #else
- if (dwCounts[i] > 1)
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]);
- else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName());
- #endif
- }
- break;
- }
- }
- }
- else
- {
- ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다."));
- return false;
- }
- }
- break;
- case ITEM_GIVE_STAT_RESET_COUNT_VNUM:
- {
- //PointChange(POINT_GOLD, -iCost);
- PointChange(POINT_STAT_RESET_COUNT, 1);
- item->SetCount(item->GetCount()-1);
- }
- break;
- case 50107:
- {
- if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- return false;
- }
- #ifdef ENABLE_NEWSTUFF
- else if (g_NoPotionsOnPVP && CPVPManager::instance().IsFighting(GetPlayerID()) && !IsAllowedPotionOnPVP(item->GetVnum()))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- return false;
- }
- #endif
- EffectPacket(SE_CHINA_FIREWORK);
- #ifdef ENABLE_FIREWORK_STUN
- AddAffect(AFFECT_CHINA_FIREWORK, POINT_STUN_PCT, 30, AFF_CHINA_FIREWORK, 5*60, 0, true);
- #endif
- item->SetCount(item->GetCount()-1);
- }
- break;
- case 50108:
- {
- if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- return false;
- }
- #ifdef ENABLE_NEWSTUFF
- else if (g_NoPotionsOnPVP && CPVPManager::instance().IsFighting(GetPlayerID()) && !IsAllowedPotionOnPVP(item->GetVnum()))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- return false;
- }
- #endif
- EffectPacket(SE_SPIN_TOP);
- #ifdef ENABLE_FIREWORK_STUN
- AddAffect(AFFECT_CHINA_FIREWORK, POINT_STUN_PCT, 30, AFF_CHINA_FIREWORK, 5*60, 0, true);
- #endif
- item->SetCount(item->GetCount()-1);
- }
- break;
- case ITEM_WONSO_BEAN_VNUM:
- PointChange(POINT_HP, GetMaxHP() - GetHP());
- item->SetCount(item->GetCount()-1);
- break;
- case ITEM_WONSO_SUGAR_VNUM:
- PointChange(POINT_SP, GetMaxSP() - GetSP());
- item->SetCount(item->GetCount()-1);
- break;
- case ITEM_WONSO_FRUIT_VNUM:
- PointChange(POINT_STAMINA, GetMaxStamina()-GetStamina());
- item->SetCount(item->GetCount()-1);
- break;
- case 90008: // VCARD
- case 90009: // VCARD
- VCardUse(this, this, item);
- break;
- case ITEM_ELK_VNUM:
- {
- int iGold = item->GetSocket(0);
- ITEM_MANAGER::instance().RemoveItem(item);
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), iGold);
- PointChange(POINT_GOLD, iGold);
- }
- break;
- case 70021:
- {
- int HealPrice = quest::CQuestManager::instance().GetEventFlag("MonarchHealGold");
- if (HealPrice == 0)
- HealPrice = 2000000;
- if (CMonarch::instance().HealMyEmpire(this, HealPrice))
- {
- char szNotice[256];
- snprintf(szNotice, sizeof(szNotice), LC_TEXT("군주의 축복으로 이지역 %s 유저는 HP,SP가 모두 채워집니다."), EMPIRE_NAME(GetEmpire()));
- SendNoticeMap(szNotice, GetMapIndex(), false);
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군주의 축복을 사용하였습니다."));
- }
- }
- break;
- case 27995:
- {
- }
- break;
- case 71092 :
- {
- if (m_pkChrTarget != NULL)
- {
- if (m_pkChrTarget->IsPolymorphed())
- {
- m_pkChrTarget->SetPolymorph(0);
- m_pkChrTarget->RemoveAffect(AFFECT_POLYMORPH);
- }
- }
- else
- {
- if (IsPolymorphed())
- {
- SetPolymorph(0);
- RemoveAffect(AFFECT_POLYMORPH);
- }
- }
- }
- break;
- case 71051 :
- {
- LPITEM item2;
- if (!IsValidItemPosition(DestCell) || !(item2 = GetInventoryItem(wDestCell)))
- return false;
- if (ITEM_COSTUME == item2->GetType()) // @fixme124
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("no_6_7_costumes_bonus."));
- return false;
- }
- if (item2->IsExchanging() || item2->IsEquipped()) // @fixme114
- return false;
- if (item2->GetAttributeSetIndex() == -1)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
- return false;
- }
- if (item2->AddRareAttribute() == true)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("67_on_equip_true"));
- int iAddedIdx = item2->GetRareAttrCount() + 4;
- char buf[21];
- snprintf(buf, sizeof(buf), "%u", item2->GetID());
- LogManager::instance().ItemLog(
- GetPlayerID(),
- item2->GetAttributeType(iAddedIdx),
- item2->GetAttributeValue(iAddedIdx),
- item->GetID(),
- "ADD_RARE_ATTR",
- buf,
- GetDesc()->GetHostName(),
- item->GetOriginalVnum());
- item->SetCount(item->GetCount() - 1);
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("max_67_on_epuip"));
- }
- }
- break;
- case 71052 :
- {
- LPITEM item2;
- if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
- return false;
- if (ITEM_COSTUME == item2->GetType()) // @fixme124
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("no_6_7_costumes_bonus."));
- return false;
- }
- if (item2->IsExchanging() || item2->IsEquipped()) // @fixme114
- return false;
- if (item2->GetAttributeSetIndex() == -1)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
- return false;
- }
- if (item2->ChangeRareAttribute() == true)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("67_on_change_true"));
- char buf[21];
- snprintf(buf, sizeof(buf), "%u", item2->GetID());
- LogManager::instance().ItemLog(this, item, "CHANGE_RARE_ATTR", buf);
- item->SetCount(item->GetCount() - 1);
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("no_67_on_equip"));
- }
- }
- break;
- /*
- // COSTUME BONUS CHANGE
- case 31230 : // random bonuses 1-3
- {
- // 유럽, 싱가폴, 베트남 진재가 사용금지
- LPITEM item2;
- if (!IsValidItemPosition(DestCell) || !(item2 = GetInventoryItem(wDestCell)))
- return false;
- if (ITEM_COSTUME != item2->GetType() || (ITEM_COSTUME == item2->GetType() && (item2->GetSubType() == COSTUME_ACCE || item2->GetSubType() == COSTUME_MOUNT))) // @fixme124
- {
- ChatPacket(CHAT_TYPE_INFO, "Only for costumes");
- return false;
- }
- if (item2->IsExchanging() || item2->IsEquipped()) // @fixme114
- return false;
- // if (item2->GetAttributeSetIndex() == -1)
- // {
- // ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
- // return false;
- // }
- int weapon_bonus_list[] = {3, 4, 5, 6, 15, 16, 12, 17, 63, 22, 19, 21}; // 12 (11)
- int armor_bonus_list[] = {23, 24, 1, 2, 9, 53, 39}; // 7 (6)
- int hair_bonus_list[] = {17, 63, 19, 22, 21, 45, 10, 11}; // 8 (7)
- int weapon_value_list[] = {
- 8, 10, 12, //bonus zwtikotita 3
- 8, 10, 12, //bonus eufuia 4
- 8, 10, 12, //bonus dinami 5
- 8, 10, 12, //bonus eukinisia 6
- 5, 10, 10, //bonus crit 15
- 5, 10, 10, //bonus diatrisi 16
- 5, 8, 8, //bonus poison 12
- 5, 10, 10, //bonus imi 17
- 5, 10, 15, //bonus terata 63
- 10, 20, 20, //bonus diavolos 22
- 10, 20, 20, //bonus ork 19
- 10, 20, 20 //bonus apethanto 21
- };
- int armor_value_list[] = {
- 5, 10, 10, //bonus apporofisi hp 23
- 5, 10, 10, //bonus apporofisi sp 24
- 1000, 2000, 3000, //megisto hp 1
- 100, 200, 300, //megisto sp 2
- 5, 10, 20, //taxitita mageias 9
- 25, 50, 75, //aksia epithesis 53
- 5, 10, 10 //pithanotita anaklasis fusikwn epithesewn
- };
- int hair_value_list[] = {
- 5, 10, 10, //bonus imi 17
- 5, 10, 15, //bonus terata 63
- 10, 20, 20, //bonus ork 19
- 10, 20, 20, //bonus diavolo 22
- 10, 20, 20, //bonus apethanto 21
- 10, 20, 20, //bonus diplasia antikeimena 45
- 5, 10, 20, //bonus anagenisi hp 10
- 5, 10, 20 //bonus anagenisi sp 11
- };
- bool is_costume_weapon = false;
- bool is_costume_armor = false;
- bool is_costume_hair = false;
- int bonus_number = 0;
- int bonus_count = 1;
- int bonus1 = 0;
- int bonus2 = 0;
- int bonus3 = 0;
- int bonus1_id = 0;
- int bonus2_id = 0;
- int bonus3_id = 0;
- int bonus1_value = 0;
- int bonus2_value = 0;
- int bonus3_value = 0;
- // TYPE PERC
- int type_perc = number(1, 100);
- if (type_perc <= 10){
- bonus_count = 3;
- } else if (type_perc <= 25){
- bonus_count = 2;
- }
- // ITEM TYPE
- if (item2->GetSubType() == COSTUME_WEAPON){
- is_costume_weapon = true;
- } else if (item2->GetSubType() == COSTUME_BODY){
- is_costume_armor = true;
- } else if (item2->GetSubType() == COSTUME_HAIR){
- is_costume_hair = true;
- }
- while(bonus_number != bonus_count)
- {
- if (bonus_count >= 1){
- if (is_costume_weapon){
- bonus1 = number(0, 11);
- bonus1_id = number((0+bonus1*3), (2+bonus1*3));
- bonus1_value = weapon_value_list[bonus1_id];
- bonus1 = weapon_bonus_list[bonus1];
- } else if (is_costume_armor){
- bonus1 = number(0, 6);
- bonus1_id = number((0+bonus1*3), (2+bonus1*3));
- bonus1_value = armor_value_list[bonus1_id];
- bonus1 = armor_bonus_list[bonus1];
- } else if (is_costume_hair){
- bonus1 = number(0, 7);
- bonus1_id = number((0+bonus1*3), (2+bonus1*3));
- bonus1_value = hair_value_list[bonus1_id];
- bonus1 = hair_bonus_list[bonus1];
- }
- }
- if (bonus_count >= 2){
- if (is_costume_weapon){
- bonus2 = number(0, 11);
- bonus2_id = number((0+bonus2*3), (2+bonus2*3));
- bonus2_value = weapon_value_list[bonus2_id];
- bonus2 = weapon_bonus_list[bonus2];
- } else if (is_costume_armor){
- bonus2 = number(0, 6);
- bonus2_id = number((0+bonus2*3), (2+bonus2*3));
- bonus2_value = armor_value_list[bonus2_id];
- bonus2 = armor_bonus_list[bonus2];
- } else if (is_costume_hair){
- bonus2 = number(0, 7);
- bonus2_id = number((0+bonus2*3), (2+bonus2*3));
- bonus2_value = hair_value_list[bonus2_id];
- bonus2 = hair_bonus_list[bonus2];
- }
- }
- if (bonus_count >= 3){
- if (is_costume_weapon){
- bonus3 = number(0, 11);
- bonus3_id = number((0+bonus3*3), (2+bonus3*3));
- bonus3_value = weapon_value_list[bonus3_id];
- bonus3 = weapon_bonus_list[bonus3];
- } else if (is_costume_armor){
- bonus3 = number(0, 6);
- bonus3_id = number((0+bonus3*3), (2+bonus3*3));
- bonus3_value = armor_value_list[bonus3_id];
- bonus3 = armor_bonus_list[bonus3];
- } else if (is_costume_hair){
- bonus3 = number(0, 7);
- bonus3_id = number((0+bonus3*3), (2+bonus3*3));
- bonus3_value = hair_value_list[bonus3_id];
- bonus3 = hair_bonus_list[bonus3];
- }
- }
- // PASS...
- if (bonus_count == 1 || (bonus_count == 2 && bonus1 != bonus2) || (bonus_count == 3 && bonus1 != bonus2 && bonus1 != bonus3 && bonus2 != bonus3)){
- bonus_number = bonus_count;
- }
- }
- // SET BONUS
- item2->ClearAttribute();
- if (bonus_count >= 1){
- item2->SetForceAttribute(0, bonus1, bonus1_value);
- }
- if (bonus_count >= 2){
- item2->SetForceAttribute(1, bonus2, bonus2_value);
- }
- if (bonus_count >= 3){
- item2->SetForceAttribute(2, bonus3, bonus3_value);
- }
- item->SetCount(item->GetCount() - 1);
- }
- break;
- case 31231 : // mix bonuses (same count)
- {
- LPITEM item2;
- if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
- return false;
- if (ITEM_COSTUME != item2->GetType() || (ITEM_COSTUME == item2->GetType() && (item2->GetSubType() == COSTUME_ACCE || item2->GetSubType() == COSTUME_MOUNT))) // @fixme124
- {
- ChatPacket(CHAT_TYPE_INFO, "Only for costumes");
- return false;
- }
- if (item2->IsExchanging() || item2->IsEquipped()) // @fixme114
- return false;
- if (item2->GetAttributeCount() == 0 || item2->GetAttributeCount() > 3)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
- return false;
- }
- int bonus_count = item2->GetAttributeCount();
- int weapon_bonus_list[] = {3, 4, 5, 6, 15, 16, 12, 17, 63, 22, 19, 21}; // 12 (11)
- int armor_bonus_list[] = {23, 24, 1, 2, 9, 53, 39}; // 7 (6)
- int hair_bonus_list[] = {17, 63, 19, 22, 21, 45, 10, 11}; // 8 (7)
- int weapon_value_list[] = {
- 8, 10, 12, //bonus zwtikotita 3
- 8, 10, 12, //bonus eufuia 4
- 8, 10, 12, //bonus dinami 5
- 8, 10, 12, //bonus eukinisia 6
- 5, 10, 10, //bonus crit 15
- 5, 10, 10, //bonus diatrisi 16
- 5, 8, 8, //bonus poison 12
- 5, 10, 10, //bonus imi 17
- 5, 10, 15, //bonus terata 63
- 10, 20, 20, //bonus diavolos 22
- 10, 20, 20, //bonus ork 19
- 10, 20, 20 //bonus apethanto 21
- };
- int armor_value_list[] = {
- 5, 10, 10, //bonus apporofisi hp 23
- 5, 10, 10, //bonus apporofisi sp 24
- 1000, 2000, 3000, //megisto hp 1
- 100, 200, 300, //megisto sp 2
- 5, 10, 20, //taxitita mageias 9
- 25, 50, 75, //aksia epithesis 53
- 5, 10, 10 //pithanotita anaklasis fusikwn epithesewn
- };
- int hair_value_list[] = {
- 5, 10, 10, //bonus imi 17
- 5, 10, 15, //bonus terata 63
- 10, 20, 20, //bonus ork 19
- 10, 20, 20, //bonus diavolo 22
- 10, 20, 20, //bonus apethanto 21
- 10, 20, 20, //bonus diplasia antikeimena 45
- 5, 10, 20, //bonus anagenisi hp 10
- 5, 10, 20 //bonus anagenisi sp 11
- };
- bool is_costume_weapon = false;
- bool is_costume_armor = false;
- bool is_costume_hair = false;
- int bonus_number = 0;
- int bonus1 = 0;
- int bonus2 = 0;
- int bonus3 = 0;
- int bonus1_id = 0;
- int bonus2_id = 0;
- int bonus3_id = 0;
- int bonus1_value = 0;
- int bonus2_value = 0;
- int bonus3_value = 0;
- // ITEM TYPE
- if (item2->GetSubType() == COSTUME_WEAPON){
- is_costume_weapon = true;
- } else if (item2->GetSubType() == COSTUME_BODY){
- is_costume_armor = true;
- } else if (item2->GetSubType() == COSTUME_HAIR){
- is_costume_hair = true;
- }
- while(bonus_number != bonus_count)
- {
- if (bonus_count >= 1){
- if (is_costume_weapon){
- bonus1 = number(0, 11);
- bonus1_id = number((0+bonus1*3), (2+bonus1*3));
- bonus1_value = weapon_value_list[bonus1_id];
- bonus1 = weapon_bonus_list[bonus1];
- } else if (is_costume_armor){
- bonus1 = number(0, 6);
- bonus1_id = number((0+bonus1*3), (2+bonus1*3));
- bonus1_value = armor_value_list[bonus1_id];
- bonus1 = armor_bonus_list[bonus1];
- } else if (is_costume_hair){
- bonus1 = number(0, 7);
- bonus1_id = number((0+bonus1*3), (2+bonus1*3));
- bonus1_value = hair_value_list[bonus1_id];
- bonus1 = hair_bonus_list[bonus1];
- }
- }
- if (bonus_count >= 2){
- if (is_costume_weapon){
- bonus2 = number(0, 11);
- bonus2_id = number((0+bonus2*3), (2+bonus2*3));
- bonus2_value = weapon_value_list[bonus2_id];
- bonus2 = weapon_bonus_list[bonus2];
- } else if (is_costume_armor){
- bonus2 = number(0, 6);
- bonus2_id = number((0+bonus2*3), (2+bonus2*3));
- bonus2_value = armor_value_list[bonus2_id];
- bonus2 = armor_bonus_list[bonus2];
- } else if (is_costume_hair){
- bonus2 = number(0, 7);
- bonus2_id = number((0+bonus2*3), (2+bonus2*3));
- bonus2_value = hair_value_list[bonus2_id];
- bonus2 = hair_bonus_list[bonus2];
- }
- }
- if (bonus_count >= 3){
- if (is_costume_weapon){
- bonus3 = number(0, 11);
- bonus3_id = number((0+bonus3*3), (2+bonus3*3));
- bonus3_value = weapon_value_list[bonus3_id];
- bonus3 = weapon_bonus_list[bonus3];
- } else if (is_costume_armor){
- bonus3 = number(0, 6);
- bonus3_id = number((0+bonus3*3), (2+bonus3*3));
- bonus3_value = armor_value_list[bonus3_id];
- bonus3 = armor_bonus_list[bonus3];
- } else if (is_costume_hair){
- bonus3 = number(0, 7);
- bonus3_id = number((0+bonus3*3), (2+bonus3*3));
- bonus3_value = hair_value_list[bonus3_id];
- bonus3 = hair_bonus_list[bonus3];
- }
- }
- // PASS...
- if (bonus_count == 1 || (bonus_count == 2 && bonus1 != bonus2) || (bonus_count == 3 && bonus1 != bonus2 && bonus1 != bonus3 && bonus2 != bonus3)){
- bonus_number = bonus_count;
- }
- }
- // SET BONUS
- item2->ClearAttribute();
- if (bonus_count >= 1){
- item2->SetForceAttribute(0, bonus1, bonus1_value);
- }
- if (bonus_count >= 2){
- item2->SetForceAttribute(1, bonus2, bonus2_value);
- }
- if (bonus_count >= 3){
- item2->SetForceAttribute(2, bonus3, bonus3_value);
- }
- item->SetCount(item->GetCount() - 1);
- }
- break;
- */
- case ITEM_AUTO_HP_RECOVERY_S:
- case ITEM_AUTO_HP_RECOVERY_M:
- case ITEM_AUTO_HP_RECOVERY_L:
- case ITEM_AUTO_HP_RECOVERY_X:
- case ITEM_AUTO_SP_RECOVERY_S:
- case ITEM_AUTO_SP_RECOVERY_M:
- case ITEM_AUTO_SP_RECOVERY_L:
- case ITEM_AUTO_SP_RECOVERY_X:
- case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS:
- case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S:
- case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS:
- case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S:
- case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S:
- case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S:
- {
- if (!PulseManager::Instance().IncreaseClock(GetPlayerID(), ePulse::UseElixir, std::chrono::milliseconds(5000)))
- {
- ChatPacket(CHAT_TYPE_INFO, "You will be able to use the elixir again in %.2f seconds.", PULSEMANAGER_CLOCK_TO_SEC2(GetPlayerID(), ePulse::UseElixir));
- return false;
- }
- EAffectTypes type = AFFECT_NONE;
- bool isSpecialPotion = false;
- if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true || GetMapIndex() == 213)
- {
- if(isSpecialPotion){
- //EAffectTypes type = AFFECT_NONE;
- isSpecialPotion = false;
- }
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
- return false;
- }
- #ifdef ENABLE_NEWSTUFF
- else if (g_NoPotionsOnPVP && CPVPManager::instance().IsFighting(GetPlayerID()) && !IsAllowedPotionOnPVP(item->GetVnum()))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- return false;
- }
- #endif
- switch (item->GetVnum())
- {
- case ITEM_AUTO_HP_RECOVERY_X:
- isSpecialPotion = true;
- case ITEM_AUTO_HP_RECOVERY_S:
- case ITEM_AUTO_HP_RECOVERY_M:
- case ITEM_AUTO_HP_RECOVERY_L:
- case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS:
- case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S:
- case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S:
- type = AFFECT_AUTO_HP_RECOVERY;
- break;
- case ITEM_AUTO_SP_RECOVERY_X:
- isSpecialPotion = true;
- case ITEM_AUTO_SP_RECOVERY_S:
- case ITEM_AUTO_SP_RECOVERY_M:
- case ITEM_AUTO_SP_RECOVERY_L:
- case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS:
- case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S:
- case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S:
- type = AFFECT_AUTO_SP_RECOVERY;
- break;
- }
- if (AFFECT_NONE == type)
- break;
- if (item->GetCount() > 1)
- {
- int pos = GetEmptyInventory(item->GetSize());
- if (-1 == pos)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다."));
- break;
- }
- item->SetCount( item->GetCount() - 1 );
- LPITEM item2 = ITEM_MANAGER::instance().CreateItem( item->GetVnum(), 1 );
- item2->AddToCharacter(this, TItemPos(INVENTORY, pos));
- if (item->GetSocket(1) != 0)
- {
- item2->SetSocket(1, item->GetSocket(1));
- }
- item = item2;
- }
- CAffect* pAffect = FindAffect( type );
- if (NULL == pAffect)
- {
- EPointTypes bonus = POINT_NONE;
- if (true == isSpecialPotion)
- {
- if (type == AFFECT_AUTO_HP_RECOVERY)
- {
- bonus = POINT_MAX_HP_PCT;
- }
- else if (type == AFFECT_AUTO_SP_RECOVERY)
- {
- bonus = POINT_MAX_SP_PCT;
- }
- }
- AddAffect( type, bonus, 4, item->GetID(), INFINITE_AFFECT_DURATION, 0, true, false);
- item->Lock(true);
- item->SetSocket(0, true);
- AutoRecoveryItemProcess( type );
- }
- else
- {
- if (item->GetID() == pAffect->dwFlag)
- {
- RemoveAffect( pAffect );
- item->Lock(false);
- item->SetSocket(0, false);
- }
- else
- {
- LPITEM old = FindItemByID( pAffect->dwFlag );
- if (NULL != old)
- {
- old->Lock(false);
- old->SetSocket(0, false);
- }
- RemoveAffect( pAffect );
- EPointTypes bonus = POINT_NONE;
- if (true == isSpecialPotion)
- {
- if (type == AFFECT_AUTO_HP_RECOVERY)
- {
- bonus = POINT_MAX_HP_PCT;
- }
- else if (type == AFFECT_AUTO_SP_RECOVERY)
- {
- bonus = POINT_MAX_SP_PCT;
- }
- }
- AddAffect( type, bonus, 4, item->GetID(), INFINITE_AFFECT_DURATION, 0, true, false);
- item->Lock(true);
- item->SetSocket(0, true);
- AutoRecoveryItemProcess( type );
- }
- }
- }
- break;
- }
- break;
- case USE_CLEAR:
- {
- switch (item->GetVnum())
- {
- #ifdef ENABLE_WOLFMAN_CHARACTER
- case 27124: // Bandage
- RemoveBleeding();
- break;
- #endif
- case 27874: // Grilled Perch
- default:
- // RemoveBadAffect();
- RemovePoison();
- RemoveFire();
- RemoveAffect(AFFECT_SLOW);
- break;
- }
- item->SetCount(item->GetCount() - 1);
- }
- break;
- case USE_INVISIBILITY:
- {
- if (item->GetVnum() == 70026)
- {
- quest::CQuestManager& q = quest::CQuestManager::instance();
- quest::PC* pPC = q.GetPC(GetPlayerID());
- if (pPC != NULL)
- {
- int last_use_time = pPC->GetFlag("mirror_of_disapper.last_use_time");
- if (get_global_time() - last_use_time < 10*60)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 사용할 수 없습니다."));
- return false;
- }
- pPC->SetFlag("mirror_of_disapper.last_use_time", get_global_time());
- }
- }
- AddAffect(AFFECT_INVISIBILITY, POINT_NONE, 0, AFF_INVISIBILITY, 300, 0, true);
- item->SetCount(item->GetCount() - 1);
- }
- break;
- case USE_POTION_NODELAY:
- {
- if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
- {
- if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
- return false;
- }
- switch (item->GetVnum())
- {
- case 70020 :
- case 71018 :
- case 71019 :
- case 71020 :
- if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000)
- {
- if (m_nPotionLimit <= 0)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다."));
- return false;
- }
- }
- break;
- default :
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
- return false;
- }
- }
- #ifdef ENABLE_NEWSTUFF
- else if (g_NoPotionsOnPVP && CPVPManager::instance().IsFighting(GetPlayerID()) && !IsAllowedPotionOnPVP(item->GetVnum()))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- return false;
- }
- #endif
- bool used = false;
- if (item->GetValue(0) != 0)
- {
- if (GetHP() < GetMaxHP())
- {
- PointChange(POINT_HP, item->GetValue(0) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
- EffectPacket(SE_HPUP_RED);
- used = TRUE;
- }
- }
- if (item->GetValue(1) != 0)
- {
- if (GetSP() < GetMaxSP())
- {
- PointChange(POINT_SP, item->GetValue(1) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
- EffectPacket(SE_SPUP_BLUE);
- used = TRUE;
- }
- }
- if (item->GetValue(3) != 0)
- {
- if (GetHP() < GetMaxHP())
- {
- PointChange(POINT_HP, item->GetValue(3) * GetMaxHP() / 100);
- EffectPacket(SE_HPUP_RED);
- used = TRUE;
- }
- }
- if (item->GetValue(4) != 0)
- {
- if (GetSP() < GetMaxSP())
- {
- PointChange(POINT_SP, item->GetValue(4) * GetMaxSP() / 100);
- EffectPacket(SE_SPUP_BLUE);
- used = TRUE;
- }
- }
- if (used)
- {
- if (item->GetVnum() == 50085 || item->GetVnum() == 50086)
- {
- if (test_server)
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("월병 또는 종자 를 사용하였습니다"));
- SetUseSeedOrMoonBottleTime();
- }
- if (GetDungeon())
- GetDungeon()->UsePotion(this);
- if (GetWarMap())
- GetWarMap()->UsePotion(this, item);
- m_nPotionLimit--;
- //RESTRICT_USE_SEED_OR_MOONBOTTLE
- item->SetCount(item->GetCount() - 1);
- //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
- }
- }
- break;
- case USE_POTION:
- if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
- {
- if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
- return false;
- }
- switch (item->GetVnum())
- {
- case 27001 :
- case 27002 :
- case 27003 :
- case 27004 :
- case 27005 :
- case 27006 :
- if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000)
- {
- if (m_nPotionLimit <= 0)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다."));
- return false;
- }
- }
- break;
- default :
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
- return false;
- }
- }
- #ifdef ENABLE_NEWSTUFF
- else if (g_NoPotionsOnPVP && CPVPManager::instance().IsFighting(GetPlayerID()) && !IsAllowedPotionOnPVP(item->GetVnum()))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- return false;
- }
- #endif
- if (item->GetValue(1) != 0)
- {
- if (GetPoint(POINT_SP_RECOVERY) + GetSP() >= GetMaxSP())
- {
- return false;
- }
- PointChange(POINT_SP_RECOVERY, item->GetValue(1) * MIN(200, (100 + GetPoint(POINT_POTION_BONUS))) / 100);
- StartAffectEvent();
- EffectPacket(SE_SPUP_BLUE);
- }
- if (item->GetValue(0) != 0)
- {
- if (GetPoint(POINT_HP_RECOVERY) + GetHP() >= GetMaxHP())
- {
- return false;
- }
- PointChange(POINT_HP_RECOVERY, item->GetValue(0) * MIN(200, (100 + GetPoint(POINT_POTION_BONUS))) / 100);
- StartAffectEvent();
- EffectPacket(SE_HPUP_RED);
- }
- if (GetDungeon())
- GetDungeon()->UsePotion(this);
- if (GetWarMap())
- GetWarMap()->UsePotion(this, item);
- item->SetCount(item->GetCount() - 1);
- m_nPotionLimit--;
- break;
- case USE_POTION_CONTINUE:
- {
- if (item->GetValue(0) != 0)
- {
- AddAffect(AFFECT_HP_RECOVER_CONTINUE, POINT_HP_RECOVER_CONTINUE, item->GetValue(0), 0, item->GetValue(2), 0, true);
- }
- else if (item->GetValue(1) != 0)
- {
- AddAffect(AFFECT_SP_RECOVER_CONTINUE, POINT_SP_RECOVER_CONTINUE, item->GetValue(1), 0, item->GetValue(2), 0, true);
- }
- else
- return false;
- }
- if (GetDungeon())
- GetDungeon()->UsePotion(this);
- if (GetWarMap())
- GetWarMap()->UsePotion(this, item);
- item->SetCount(item->GetCount() - 1);
- break;
- case USE_ABILITY_UP:
- {
- switch (item->GetValue(0))
- {
- case APPLY_MOV_SPEED:
- AddAffect(AFFECT_MOV_SPEED, POINT_MOV_SPEED, item->GetValue(2), AFF_MOV_SPEED_POTION, item->GetValue(1), 0, true);
- #ifdef ENABLE_EFFECT_EXTRAPOT
- EffectPacket(SE_DXUP_PURPLE);
- #endif
- break;
- case APPLY_ATT_SPEED:
- AddAffect(AFFECT_ATT_SPEED, POINT_ATT_SPEED, item->GetValue(2), AFF_ATT_SPEED_POTION, item->GetValue(1), 0, true);
- #ifdef ENABLE_EFFECT_EXTRAPOT
- EffectPacket(SE_SPEEDUP_GREEN);
- #endif
- break;
- case APPLY_STR:
- AddAffect(AFFECT_STR, POINT_ST, item->GetValue(2), 0, item->GetValue(1), 0, true);
- break;
- case APPLY_DEX:
- AddAffect(AFFECT_DEX, POINT_DX, item->GetValue(2), 0, item->GetValue(1), 0, true);
- break;
- case APPLY_CON:
- AddAffect(AFFECT_CON, POINT_HT, item->GetValue(2), 0, item->GetValue(1), 0, true);
- break;
- case APPLY_INT:
- AddAffect(AFFECT_INT, POINT_IQ, item->GetValue(2), 0, item->GetValue(1), 0, true);
- break;
- case APPLY_CAST_SPEED:
- AddAffect(AFFECT_CAST_SPEED, POINT_CASTING_SPEED, item->GetValue(2), 0, item->GetValue(1), 0, true);
- break;
- case APPLY_ATT_GRADE_BONUS:
- AddAffect(AFFECT_ATT_GRADE, POINT_ATT_GRADE_BONUS,
- item->GetValue(2), 0, item->GetValue(1), 0, true);
- break;
- case APPLY_DEF_GRADE_BONUS:
- AddAffect(AFFECT_DEF_GRADE, POINT_DEF_GRADE_BONUS,
- item->GetValue(2), 0, item->GetValue(1), 0, true);
- break;
- }
- }
- if (GetDungeon())
- GetDungeon()->UsePotion(this);
- if (GetWarMap())
- GetWarMap()->UsePotion(this, item);
- item->SetCount(item->GetCount() - 1);
- break;
- case USE_TALISMAN:
- {
- const int TOWN_PORTAL = 1;
- const int MEMORY_PORTAL = 2;
- if (GetMapIndex() == 200 || GetMapIndex() == 113)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 위치에서 사용할 수 없습니다."));
- return false;
- }
- if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- return false;
- }
- #ifdef ENABLE_NEWSTUFF
- else if (g_NoPotionsOnPVP && CPVPManager::instance().IsFighting(GetPlayerID()) && !IsAllowedPotionOnPVP(item->GetVnum()))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
- return false;
- }
- #endif
- if (m_pkWarpEvent)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이동할 준비가 되어있음으로 귀환부를 사용할수 없습니다"));
- return false;
- }
- // CONSUME_LIFE_WHEN_USE_WARP_ITEM
- int consumeLife = CalculateConsume(this);
- if (consumeLife < 0)
- return false;
- // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
- if (item->GetValue(0) == TOWN_PORTAL)
- {
- if (item->GetSocket(0) == 0)
- {
- if (!GetDungeon())
- if (!GiveRecallItem(item))
- return false;
- PIXEL_POSITION posWarp;
- if (SECTREE_MANAGER::instance().GetRecallPositionByEmpire(GetMapIndex(), GetEmpire(), posWarp))
- {
- // CONSUME_LIFE_WHEN_USE_WARP_ITEM
- PointChange(POINT_HP, -consumeLife, false);
- // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
- WarpSet(posWarp.x, posWarp.y);
- }
- else
- {
- sys_err("CHARACTER::UseItem : cannot find spawn position (name %s, %d x %d)", GetName(), GetX(), GetY());
- }
- }
- else
- {
- if (test_server)
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("원래 위치로 복귀"));
- ProcessRecallItem(item);
- }
- }
- else if (item->GetValue(0) == MEMORY_PORTAL)
- {
- if (item->GetSocket(0) == 0)
- {
- if (GetDungeon())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("던전 안에서는 %s%s 사용할 수 없습니다."),
- item->GetName(),
- "");
- return false;
- }
- if (!GiveRecallItem(item))
- return false;
- }
- else
- {
- // CONSUME_LIFE_WHEN_USE_WARP_ITEM
- PointChange(POINT_HP, -consumeLife, false);
- // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
- ProcessRecallItem(item);
- }
- }
- }
- break;
- case USE_TUNING:
- case USE_DETACHMENT:
- {
- LPITEM item2;
- if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
- return false;
- if (item2->IsExchanging() || item2->IsEquipped()) // @fixme114
- return false;
- if (item2->GetVnum() >= 28330 && item2->GetVnum() <= 28343)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("+3 영석은 이 아이템으로 개량할 수 없습니다"));
- return false;
- }
- #ifdef ENABLE_ACCE_SYSTEM
- if (item->GetValue(0) == ACCE_CLEAN_ATTR_VALUE0
- || item->GetVnum() == ACCE_REVERSAL_VNUM_1
- || item->GetVnum() == ACCE_REVERSAL_VNUM_2
- )
- {
- if (!CleanAcceAttr(item, item2))
- return false;
- item->SetCount(item->GetCount()-1);
- return true;
- }
- #endif
- #if defined(__SOUL_SYSTEM__)
- if (item->GetValue(0) == SOUL_AWAKE_SCROLL || item->GetValue(0) == SOUL_EVOLVE_SCROLL)
- {
- if (item2->GetValue(0) >= SOUL_GRADE_ILUMINED)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[Soul System] %s is already at the highest level."), item2->GetName());
- return false;
- }
- }
- #endif
- if (item2->GetVnum() >= 28430 && item2->GetVnum() <= 28443)
- {
- if (item->GetVnum() == 71056)
- {
- RefineItem(item, item2);
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("영석은 이 아이템으로 개량할 수 없습니다"));
- }
- }
- else
- {
- RefineItem(item, item2);
- }
- }
- break;
- case USE_CHANGE_COSTUME_ATTR:
- case USE_RESET_COSTUME_ATTR:
- {
- LPITEM item2;
- if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
- return false;
- if (item2->IsEquipped())
- {
- BuffOnAttr_RemoveBuffsFromItem(item2);
- }
- if (ITEM_COSTUME != item2->GetType())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
- return false;
- }
- if (item2->IsExchanging() || item2->IsEquipped()) // @fixme114
- return false;
- if (item2->GetAttributeSetIndex() == -1)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
- return false;
- }
- if (item2->GetAttributeCount() == 0)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변경할 속성이 없습니다."));
- return false;
- }
- switch (item->GetSubType())
- {
- case USE_CHANGE_COSTUME_ATTR:
- item2->ChangeAttribute();
- {
- char buf[21];
- snprintf(buf, sizeof(buf), "%u", item2->GetID());
- LogManager::instance().ItemLog(this, item, "CHANGE_COSTUME_ATTR", buf);
- }
- break;
- case USE_RESET_COSTUME_ATTR:
- item2->ClearAttribute();
- item2->AlterToMagicItem();
- {
- char buf[21];
- snprintf(buf, sizeof(buf), "%u", item2->GetID());
- LogManager::instance().ItemLog(this, item, "RESET_COSTUME_ATTR", buf);
- }
- break;
- }
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경하였습니다."));
- item->SetCount(item->GetCount() - 1);
- break;
- }
- // ACCESSORY_REFINE & ADD/CHANGE_ATTRIBUTES
- case USE_PUT_INTO_BELT_SOCKET:
- case USE_PUT_INTO_RING_SOCKET:
- case USE_PUT_INTO_ACCESSORY_SOCKET:
- case USE_ADD_ACCESSORY_SOCKET:
- case USE_CLEAN_SOCKET:
- case USE_CHANGE_ATTRIBUTE:
- case USE_CHANGE_ATTRIBUTE2 :
- case USE_ADD_ATTRIBUTE:
- case USE_ADD_ATTRIBUTE2:
- {
- LPITEM item2;
- if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
- return false;
- if (item2->IsEquipped())
- {
- BuffOnAttr_RemoveBuffsFromItem(item2);
- }
- if (ITEM_COSTUME == item2->GetType())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
- return false;
- }
- if (item2->IsExchanging() || item2->IsEquipped()) // @fixme114
- return false;
- switch (item->GetSubType())
- {
- case USE_CLEAN_SOCKET:
- {
- int i;
- for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
- {
- if (item2->GetSocket(i) == ITEM_BROKEN_METIN_VNUM)
- break;
- }
- if (i == ITEM_SOCKET_MAX_NUM)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("청소할 석이 박혀있지 않습니다."));
- return false;
- }
- int j = 0;
- for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
- {
- if (item2->GetSocket(i) != ITEM_BROKEN_METIN_VNUM && item2->GetSocket(i) != 0)
- item2->SetSocket(j++, item2->GetSocket(i));
- }
- for (; j < ITEM_SOCKET_MAX_NUM; ++j)
- {
- if (item2->GetSocket(j) > 0)
- item2->SetSocket(j, 1);
- }
- {
- char buf[21];
- snprintf(buf, sizeof(buf), "%u", item2->GetID());
- LogManager::instance().ItemLog(this, item, "CLEAN_SOCKET", buf);
- }
- item->SetCount(item->GetCount() - 1);
- }
- break;
- case USE_CHANGE_ATTRIBUTE :
- case USE_CHANGE_ATTRIBUTE2 : // @fixme123
- if (item2->GetAttributeSetIndex() == -1)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
- return false;
- }
- if (item2->GetAttributeCount() == 0)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변경할 속성이 없습니다."));
- return false;
- }
- if ((GM_PLAYER == GetGMLevel()) && (false == test_server) && (g_dwItemBonusChangeTime > 0))
- {
- DWORD dwChangeItemAttrCycle = g_dwItemBonusChangeTime;
- quest::PC* pPC = quest::CQuestManager::instance().GetPC(GetPlayerID());
- if (pPC)
- {
- DWORD dwNowSec = get_global_time();
- DWORD dwLastChangeItemAttrSec = pPC->GetFlag(msc_szLastChangeItemAttrFlag);
- if (dwLastChangeItemAttrSec + dwChangeItemAttrCycle > dwNowSec)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 바꾼지 %d분 이내에는 다시 변경할 수 없습니다.(%d 분 남음)"),
- dwChangeItemAttrCycle, dwChangeItemAttrCycle - (dwNowSec - dwLastChangeItemAttrSec));
- return false;
- }
- pPC->SetFlag(msc_szLastChangeItemAttrFlag, dwNowSec);
- }
- }
- if (item->GetSubType() == USE_CHANGE_ATTRIBUTE2)
- {
- int aiChangeProb[ITEM_ATTRIBUTE_MAX_LEVEL] =
- {
- 0, 0, 30, 40, 3
- };
- item2->ChangeAttribute(aiChangeProb);
- }
- else if (item->GetVnum() == 76014)
- {
- int aiChangeProb[ITEM_ATTRIBUTE_MAX_LEVEL] =
- {
- 0, 10, 50, 39, 1
- };
- item2->ChangeAttribute(aiChangeProb);
- }
- else
- {
- if (item->GetVnum() == 71151 || item->GetVnum() == 76023)
- {
- if ((item2->GetType() == ITEM_WEAPON)
- || (item2->GetType() == ITEM_ARMOR && item2->GetSubType() == ARMOR_BODY))
- {
- bool bCanUse = true;
- for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
- {
- if (item2->GetLimitType(i) == LIMIT_LEVEL && item2->GetLimitValue(i) > 40)
- {
- bCanUse = false;
- break;
- }
- }
- if (false == bCanUse)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("적용 레벨보다 높아 사용이 불가능합니다."));
- break;
- }
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무기와 갑옷에만 사용 가능합니다."));
- break;
- }
- }
- item2->ChangeAttribute();
- }
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경하였습니다."));
- {
- char buf[21];
- snprintf(buf, sizeof(buf), "%u", item2->GetID());
- LogManager::instance().ItemLog(this, item, "CHANGE_ATTRIBUTE", buf);
- }
- item->SetCount(item->GetCount() - 1);
- break;
- case USE_ADD_ATTRIBUTE :
- if (item2->GetAttributeSetIndex() == -1)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
- return false;
- }
- if (item2->GetAttributeCount() < 4)
- {
- if (item->GetVnum() == 71152 || item->GetVnum() == 76024)
- {
- if ((item2->GetType() == ITEM_WEAPON)
- || (item2->GetType() == ITEM_ARMOR && item2->GetSubType() == ARMOR_BODY))
- {
- bool bCanUse = true;
- for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
- {
- if (item2->GetLimitType(i) == LIMIT_LEVEL && item2->GetLimitValue(i) > 40)
- {
- bCanUse = false;
- break;
- }
- }
- if (false == bCanUse)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("적용 레벨보다 높아 사용이 불가능합니다."));
- break;
- }
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무기와 갑옷에만 사용 가능합니다."));
- break;
- }
- }
- char buf[21];
- snprintf(buf, sizeof(buf), "%u", item2->GetID());
- if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()])
- {
- item2->AddAttribute();
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 성공하였습니다."));
- int iAddedIdx = item2->GetAttributeCount() - 1;
- LogManager::instance().ItemLog(
- GetPlayerID(),
- item2->GetAttributeType(iAddedIdx),
- item2->GetAttributeValue(iAddedIdx),
- item->GetID(),
- "ADD_ATTRIBUTE_SUCCESS",
- buf,
- GetDesc()->GetHostName(),
- item->GetOriginalVnum());
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 실패하였습니다."));
- LogManager::instance().ItemLog(this, item, "ADD_ATTRIBUTE_FAIL", buf);
- }
- item->SetCount(item->GetCount() - 1);
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더이상 이 아이템을 이용하여 속성을 추가할 수 없습니다."));
- }
- break;
- case USE_ADD_ATTRIBUTE2 :
- if (item2->GetAttributeSetIndex() == -1)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
- return false;
- }
- if (item2->GetAttributeCount() == 4)
- {
- char buf[21];
- snprintf(buf, sizeof(buf), "%u", item2->GetID());
- if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()])
- {
- item2->AddAttribute();
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 성공하였습니다."));
- int iAddedIdx = item2->GetAttributeCount() - 1;
- LogManager::instance().ItemLog(
- GetPlayerID(),
- item2->GetAttributeType(iAddedIdx),
- item2->GetAttributeValue(iAddedIdx),
- item->GetID(),
- "ADD_ATTRIBUTE2_SUCCESS",
- buf,
- GetDesc()->GetHostName(),
- item->GetOriginalVnum());
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 실패하였습니다."));
- LogManager::instance().ItemLog(this, item, "ADD_ATTRIBUTE2_FAIL", buf);
- }
- item->SetCount(item->GetCount() - 1);
- }
- else if (item2->GetAttributeCount() == 5)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 이 아이템을 이용하여 속성을 추가할 수 없습니다."));
- }
- else if (item2->GetAttributeCount() < 4)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("먼저 재가비서를 이용하여 속성을 추가시켜 주세요."));
- }
- else
- {
- // wtf ?!
- sys_err("ADD_ATTRIBUTE2 : Item has wrong AttributeCount(%d)", item2->GetAttributeCount());
- }
- break;
- case USE_ADD_ACCESSORY_SOCKET:
- {
- char buf[21];
- snprintf(buf, sizeof(buf), "%u", item2->GetID());
- if (item2->IsAccessoryForSocket())
- {
- if (item2->GetAccessorySocketMaxGrade() < ITEM_ACCESSORY_SOCKET_MAX_NUM)
- {
- if (number(1, 100) <= 100)
- {
- item2->SetAccessorySocketMaxGrade(item2->GetAccessorySocketMaxGrade() + 1);
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소켓이 성공적으로 추가되었습니다."));
- LogManager::instance().ItemLog(this, item, "ADD_SOCKET_SUCCESS", buf);
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소켓 추가에 실패하였습니다."));
- LogManager::instance().ItemLog(this, item, "ADD_SOCKET_FAIL", buf);
- }
- item->SetCount(item->GetCount() - 1);
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 소켓을 추가할 공간이 없습니다."));
- }
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템으로 소켓을 추가할 수 없는 아이템입니다."));
- }
- }
- break;
- case USE_PUT_INTO_BELT_SOCKET:
- case USE_PUT_INTO_ACCESSORY_SOCKET:
- if (item2->IsAccessoryForSocket() && item->CanPutInto(item2))
- {
- char buf[21];
- snprintf(buf, sizeof(buf), "%u", item2->GetID());
- if (item2->GetAccessorySocketGrade() < item2->GetAccessorySocketMaxGrade())
- // if (item2->GetAccessorySocketGrade() <= item2->GetAccessorySocketMaxGrade())
- {
- if (number(1, 100) <= aiAccessorySocketPutPct[item2->GetAccessorySocketGrade()])
- {
- item2->SetAccessorySocketGrade(item2->GetAccessorySocketGrade() + 1);
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장착에 성공하였습니다."));
- LogManager::instance().ItemLog(this, item, "PUT_SOCKET_SUCCESS", buf);
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장착에 실패하였습니다."));
- LogManager::instance().ItemLog(this, item, "PUT_SOCKET_FAIL", buf);
- }
- item->SetCount(item->GetCount() - 1);
- }
- else
- {
- if (item2->GetAccessorySocketMaxGrade() == 0)
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("먼저 다이아몬드로 악세서리에 소켓을 추가해야합니다."));
- else if (item2->GetAccessorySocketMaxGrade() < ITEM_ACCESSORY_SOCKET_MAX_NUM)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 장착할 소켓이 없습니다."));
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다이아몬드로 소켓을 추가해야합니다."));
- }
- else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 보석을 장착할 수 없습니다."));
- }
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템을 장착할 수 없습니다."));
- }
- break;
- }
- if (item2->IsEquipped())
- {
- BuffOnAttr_AddBuffsFromItem(item2);
- }
- }
- break;
- // END_OF_ACCESSORY_REFINE & END_OF_ADD_ATTRIBUTES & END_OF_CHANGE_ATTRIBUTES
- case USE_BAIT:
- {
- if (m_pkFishingEvent)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시 중에 미끼를 갈아끼울 수 없습니다."));
- return false;
- }
- LPITEM weapon = GetWear(WEAR_WEAPON);
- if (!weapon || weapon->GetType() != ITEM_ROD)
- return false;
- if (weapon->GetSocket(2))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 꽂혀있던 미끼를 빼고 %s를 끼웁니다."), item->GetName());
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대에 %s를 미끼로 끼웁니다."), item->GetName());
- }
- weapon->SetSocket(2, item->GetValue(0));
- item->SetCount(item->GetCount() - 1);
- }
- break;
- case USE_MOVE:
- case USE_TREASURE_BOX:
- case USE_MONEYBAG:
- break;
- #ifdef ENABLE_AFFECT_ITEMS_PLUS
- case USE_AFFECT :
- {
- if (!PulseManager::Instance().IncreaseClock(GetPlayerID(), ePulse::UseAffectItem, std::chrono::milliseconds(5000)))
- {
- ChatPacket(CHAT_TYPE_INFO, "You will be able to use this item again in %.2f seconds.", PULSEMANAGER_CLOCK_TO_SEC2(GetPlayerID(), ePulse::UseAffectItem));
- return false;
- }
- #if defined(__BL_OFFICIAL_LOOT_FILTER__) && defined(__PREMIUM_LOOT_FILTER__)
- if (item->GetValue(0) == AFFECT_LOOTING_SYSTEM)
- {
- CAffect* pkAff = FindAffect(AFFECT_LOOTING_SYSTEM);
- long lDur = item->GetValue(3);
- if (pkAff)
- {
- if (lDur > 0)
- {
- if (pkAff->lDuration > LONG_MAX - lDur)
- {
- ChatPacket(CHAT_TYPE_NOTICE, "The duration of the affect cannot be increased any more.");
- return false;
- }
- }
- else
- {
- sys_err("AFFECT_LOOTING_SYSTEM, lDur not a positive value.");
- return false;
- }
- lDur += pkAff->lDuration;
- RemoveAffect(pkAff);
- ChatPacket(CHAT_TYPE_NOTICE, "Loot filter duration extended.");
- }
- else
- {
- ChatPacket(CHAT_TYPE_NOTICE, "Loot filter activated.");
- }
- AddAffect(AFFECT_LOOTING_SYSTEM, POINT_NONE, 0, AFF_NONE, lDur, 0, false);
- item->SetCount(item->GetCount() - 1);
- return true;
- }
- #endif
- #ifdef ENABLE_YMIR_AFFECT_FIX
- if ((CheckTimeUsed(item) == false)) { return false; }
- #endif
- int affect_type = item->GetValue(0);
- int apply_type = aApplyInfo[item->GetValue(1)].bPointType;
- int apply_value = item->GetValue(2);
- int affect_state_socket = 0;
- CAffect* pAffect = FindAffect(affect_type, apply_type);
- for (unsigned int i = 0; i < sizeof(IGNORED_AFF_ITEMS)/sizeof(*IGNORED_AFF_ITEMS); i++)
- {
- if ((unsigned int)IGNORED_AFF_ITEMS[i] == item->GetVnum())
- {
- if (FindAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
- return false;
- }
- AddAffect(affect_type, apply_type, apply_value, item->GetID(), item->GetValue(3), 0, false);
- item->SetCount(item->GetCount() - 1);
- return false;
- }
- }
- if (pAffect == NULL)
- {
- AddAffect(affect_type, apply_type, apply_value, item->GetID(), INFINITE_AFFECT_DURATION, 0, false);
- item->SetSocket(affect_state_socket, 1);
- item->Lock(true);
- }
- else
- {
- if (item->GetID() == pAffect->dwFlag)
- {
- RemoveAffect( pAffect );
- item->Lock(false);
- item->SetSocket(affect_state_socket, 0);
- }
- else
- {
- LPITEM old = FindItemByID( pAffect->dwFlag );
- if (NULL != old)
- {
- old->Lock(false);
- old->SetSocket(affect_state_socket, 0);
- }
- RemoveAffect(pAffect);
- AddAffect(affect_type, apply_type, apply_value, item->GetID(), INFINITE_AFFECT_DURATION, 0, false);
- item->SetSocket(affect_state_socket, 1);
- item->Lock(true);
- }
- }
- }
- break;
- #else
- case USE_AFFECT :
- {
- if (FindAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
- }
- else
- {
- // PC_BANG_ITEM_ADD
- if (item->IsPCBangItem() == true)
- {
- // PC방인지 체크해서 처리
- if (CPCBangManager::instance().IsPCBangIP(GetDesc()->GetHostName()) == false)
- {
- // PC방이 아님!
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 PC방에서만 사용할 수 있습니다."));
- return false;
- }
- }
- // END_PC_BANG_ITEM_ADD
- AddAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType, item->GetValue(2), 0, item->GetValue(3), 0, false);
- item->SetCount(item->GetCount() - 1);
- }
- }
- break;
- #endif
- case USE_CREATE_STONE:
- AutoGiveItem(number(28000, 28013));
- item->SetCount(item->GetCount() - 1);
- break;
- case USE_RECIPE :
- {
- LPITEM pSource1 = FindSpecifyItem(item->GetValue(1));
- DWORD dwSourceCount1 = item->GetValue(2);
- LPITEM pSource2 = FindSpecifyItem(item->GetValue(3));
- DWORD dwSourceCount2 = item->GetValue(4);
- if (dwSourceCount1 != 0)
- {
- if (pSource1 == NULL)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 조합을 위한 재료가 부족합니다."));
- return false;
- }
- }
- if (dwSourceCount2 != 0)
- {
- if (pSource2 == NULL)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 조합을 위한 재료가 부족합니다."));
- return false;
- }
- }
- if (pSource1 != NULL)
- {
- if (pSource1->GetCount() < dwSourceCount1)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("재료(%s)가 부족합니다."), pSource1->GetName());
- return false;
- }
- pSource1->SetCount(pSource1->GetCount() - dwSourceCount1);
- }
- if (pSource2 != NULL)
- {
- if (pSource2->GetCount() < dwSourceCount2)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("재료(%s)가 부족합니다."), pSource2->GetName());
- return false;
- }
- pSource2->SetCount(pSource2->GetCount() - dwSourceCount2);
- }
- LPITEM pBottle = FindSpecifyItem(50901);
- if (!pBottle || pBottle->GetCount() < 1)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빈 병이 모자릅니다."));
- return false;
- }
- pBottle->SetCount(pBottle->GetCount() - 1);
- if (number(1, 100) > item->GetValue(5))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 제조에 실패했습니다."));
- return false;
- }
- AutoGiveItem(item->GetValue(0));
- }
- break;
- }
- }
- break;
- case ITEM_METIN:
- {
- LPITEM item2;
- if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
- return false;
- if (item2->IsExchanging() || item2->IsEquipped()) // @fixme114
- return false;
- if (item2->GetType() == ITEM_PICK) return false;
- if (item2->GetType() == ITEM_ROD) return false;
- int i;
- for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
- {
- DWORD dwVnum;
- if ((dwVnum = item2->GetSocket(i)) <= 2)
- continue;
- TItemTable * p = ITEM_MANAGER::instance().GetTable(dwVnum);
- if (!p)
- continue;
- if (item->GetValue(5) == p->alValues[5])
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 종류의 메틴석은 여러개 부착할 수 없습니다."));
- return false;
- }
- }
- if (item2->GetType() == ITEM_ARMOR)
- {
- if (!IS_SET(item->GetWearFlag(), WEARABLE_BODY) || !IS_SET(item2->GetWearFlag(), WEARABLE_BODY))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 메틴석은 장비에 부착할 수 없습니다."));
- return false;
- }
- }
- else if (item2->GetType() == ITEM_WEAPON)
- {
- if (!IS_SET(item->GetWearFlag(), WEARABLE_WEAPON))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 메틴석은 무기에 부착할 수 없습니다."));
- return false;
- }
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("부착할 수 있는 슬롯이 없습니다."));
- return false;
- }
- for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
- if (item2->GetSocket(i) >= 1 && item2->GetSocket(i) <= 2 && item2->GetSocket(i) >= item->GetValue(2))
- {
- /*
- if (number(1, 100) <= 100)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 성공하였습니다."));
- item2->SetSocket(i, item->GetVnum());
- }
- else
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 실패하였습니다."));
- item2->SetSocket(i, ITEM_BROKEN_METIN_VNUM);
- }
- */
- // Stein Chance
- if (number(1, 100) <= stone_chance) // Erfolgreich
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 성공하였습니다."));
- item2->SetSocket(i, item->GetVnum());
- }
- else // Nicht Erfolgreich
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 실패하였습니다."));
- item2->SetSocket(i, ITEM_BROKEN_METIN_VNUM);
- }
- LogManager::instance().ItemLog(this, item2, "SOCKET", item->GetName());
- #ifdef ENABLE_STONES_STACKFIX
- item->SetCount(item->GetCount() - 1);
- #else
- ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (METIN)");
- #endif
- break;
- }
- if (i == ITEM_SOCKET_MAX_NUM)
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("부착할 수 있는 슬롯이 없습니다."));
- }
- break;
- case ITEM_AUTOUSE:
- case ITEM_MATERIAL:
- case ITEM_SPECIAL:
- case ITEM_TOOL:
- case ITEM_LOTTERY:
- break;
- case ITEM_TOTEM:
- {
- if (!item->IsEquipped())
- EquipItem(item);
- }
- break;
- /*
- case ITEM_BLEND:
- #ifdef ENABLE_YMIR_AFFECT_FIX
- if ((CheckTimeUsed(item) == false)) { return false; }
- #endif
- sys_log(0,"ITEM_BLEND!!");
- if (Blend_Item_find(item->GetVnum()))
- {
- int affect_type = AFFECT_BLEND;
- int apply_type = aApplyInfo[item->GetSocket(0)].bPointType;
- int apply_value = item->GetSocket(1);
- int apply_duration = item->GetSocket(2);
- if (FindAffect(affect_type, apply_type))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
- }
- else
- {
- if (FindAffect(AFFECT_EXP_BONUS_EURO_FREE, POINT_RESIST_MAGIC))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
- }
- else
- {
- AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, false);
- item->SetCount(item->GetCount() - 1);
- }
- }
- }
- break;
- */
- #ifdef ENABLE_DEWS_PLUS
- case ITEM_BLEND:
- sys_log(0,"ITEM_BLEND!!");
- if (Blend_Item_find(item->GetVnum()))
- {
- int affect_type = AFFECT_BLEND;
- if (item->GetSocket(0) >= (int)_countof(aApplyInfo))
- {
- sys_err ("INVALID BLEND ITEM(id : %d, vnum : %d). APPLY TYPE IS %d.", item->GetID(), item->GetVnum(), item->GetSocket(0));
- return false;
- }
- int apply_type = aApplyInfo[item->GetSocket(0)].bPointType;
- int apply_value = item->GetSocket(1);
- CAffect* pAffect = FindAffect(affect_type, apply_type);
- item->SetSocket(2, 0);
- if (pAffect == NULL)
- {
- AddAffect(affect_type, apply_type, apply_value, item->GetID(), INFINITE_AFFECT_DURATION, 0, false);
- item->SetSocket(2, 1);
- item->Lock(true);
- #ifdef ENABLE_NEW_AFFECT_POTION
- SetAffectPotion(item);
- #endif
- }
- else
- {
- if (item->GetID() == pAffect->dwFlag)
- {
- RemoveAffect( pAffect );
- item->Lock(false);
- item->SetSocket(2, 0);
- #ifdef ENABLE_NEW_AFFECT_POTION
- RemoveAffectPotion(item);
- #endif
- }
- else
- {
- LPITEM old = FindItemByID( pAffect->dwFlag );
- if (NULL != old)
- {
- old->Lock(false);
- old->SetSocket(2, 0);
- }
- RemoveAffect(pAffect);
- #ifdef ENABLE_NEW_AFFECT_POTION
- RemoveAffectPotion(item);
- #endif
- AddAffect(affect_type, apply_type, apply_value, item->GetID(), INFINITE_AFFECT_DURATION, 0, false);
- item->SetSocket(2, 1);
- item->Lock(true);
- #ifdef ENABLE_NEW_AFFECT_POTION
- SetAffectPotion(item);
- #endif
- }
- }
- }
- break;
- #else
- case ITEM_BLEND:
- // 새로운 약초들
- sys_log(0,"ITEM_BLEND!!");
- if (Blend_Item_find(item->GetVnum()))
- {
- int affect_type = AFFECT_BLEND;
- int apply_type = aApplyInfo[item->GetSocket(0)].bPointType;
- int apply_value = item->GetSocket(1);
- int apply_duration = item->GetSocket(2);
- if (FindAffect(affect_type, apply_type))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
- }
- else
- {
- if (FindAffect(AFFECT_EXP_BONUS_EURO_FREE, POINT_RESIST_MAGIC))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
- }
- else
- {
- AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, false);
- #ifdef ENABLE_NEW_AFFECT_POTION
- SetAffectPotion(item);
- #endif
- item->SetCount(item->GetCount() - 1);
- }
- }
- }
- break;
- #endif
- case ITEM_EXTRACT:
- {
- LPITEM pDestItem = GetItem(DestCell);
- if (NULL == pDestItem)
- {
- return false;
- }
- switch (item->GetSubType())
- {
- case EXTRACT_DRAGON_SOUL:
- if (pDestItem->IsDragonSoul())
- {
- return DSManager::instance().PullOut(this, NPOS, pDestItem, item);
- }
- return false;
- case EXTRACT_DRAGON_HEART:
- if (pDestItem->IsDragonSoul())
- {
- return DSManager::instance().ExtractDragonHeart(this, pDestItem, item);
- }
- return false;
- default:
- return false;
- }
- }
- break;
- #if defined(__SOUL_SYSTEM__)
- case ITEM_SOUL:
- {
- struct SoulData
- {
- WORD point_type;
- DWORD affect_flag;
- };
- std::unordered_map<BYTE, SoulData> soul_map
- {
- { RED_SOUL, { AFF_SOUL_RED, AFF_SOUL_RED }, },
- { BLUE_SOUL, { AFF_SOUL_BLUE, AFF_SOUL_BLUE }, },
- };
- const auto& it = soul_map.find(item->GetSubType());
- if (it == soul_map.end())
- {
- sys_err("ITEM_SOUL: Unknown SubType");
- return false;
- }
- const auto& soul = it->second;
- CAffect* affect = nullptr;
- for (auto const& it : GetAffectContainer())
- {
- if (it != nullptr && it->dwType == AFFECT_SOUL)
- {
- if (it->bApplyOn == soul.point_type)
- if (item->GetSocket(1) != TRUE)
- return false;
- affect = it;
- continue;
- }
- }
- if (item->GetSocket(1) != TRUE)
- {
- AddAffect(AFFECT_SOUL, soul.point_type, item->GetID(), affect ? AFF_NONE : soul.affect_flag, item->GetSocket(0), 0, false /* override */);
- if (affect)
- {
- std::vector<CAffect> tmp_affects;
- std::vector<CAffect*> to_remove;
- for (const auto& [k, v] : soul_map)
- {
- CAffect* affect = FindAffect(AFFECT_SOUL, v.point_type);
- if (affect)
- {
- tmp_affects.emplace_back(*affect);
- to_remove.emplace_back(affect);
- }
- }
- if (!to_remove.empty())
- {
- for (const auto& it : to_remove)
- RemoveAffect(it);
- }
- if (!tmp_affects.empty())
- {
- for (const auto& it : tmp_affects)
- AddAffect(it.dwType, it.bApplyOn, it.lApplyValue, AFF_NONE, it.lDuration, 0, false /* override */);
- }
- AddAffect(AFFECT_SOUL, AFF_SOUL_MIX, 0, AFF_SOUL_MIX, item->GetSocket(0), 0, false /* override */);
- }
- item->SetSocket(1, TRUE);
- item->Lock(true);
- }
- else
- {
- RemoveAffect(AFFECT_SOUL, soul.point_type);
- RemoveAffect(AFFECT_SOUL, AFF_SOUL_MIX); // AFF_SOUL_MIX
- std::vector<CAffect> tmp_affects;
- std::vector<CAffect*> to_remove;
- for (const auto& affect : GetAffectContainer())
- {
- if (affect != nullptr && affect->dwType == AFFECT_SOUL)
- {
- tmp_affects.emplace_back(*affect);
- to_remove.emplace_back(affect);
- }
- }
- for (const auto& affect : to_remove)
- RemoveAffect(affect);
- if (!tmp_affects.empty())
- {
- for (const auto& affect : tmp_affects)
- {
- auto it = std::find_if(soul_map.begin(), soul_map.end(), [&](const auto& kv_pair) {
- return kv_pair.second.point_type == affect.bApplyOn;
- });
- if (it != soul_map.end())
- AddAffect(affect.dwType, affect.bApplyOn, affect.lApplyValue, it->second.affect_flag, affect.lDuration, 0, false/*override*/);
- }
- }
- item->SetSocket(1, FALSE);
- item->Lock(false);
- }
- }
- break;
- #endif
- case ITEM_NONE:
- sys_err("Item type NONE %s", item->GetName());
- break;
- default:
- sys_log(0, "UseItemEx: Unknown type %s %d", item->GetName(), item->GetType());
- return false;
- }
- return true;
- }
- int g_nPortalLimitTime = 10;
- bool CHARACTER::UseItem(TItemPos Cell, TItemPos DestCell)
- {
- WORD wCell = Cell.cell;
- BYTE window_type = Cell.window_type;
- //WORD wDestCell = DestCell.cell;
- //BYTE bDestInven = DestCell.window_type;
- LPITEM item;
- if (!CanHandleItem())
- return false;
- if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell)))
- return false;
- sys_log(0, "%s: USE_ITEM %s (inven %d, cell: %d)", GetName(), item->GetName(), window_type, wCell);
- if (item->IsExchanging())
- return false;
- if (!item->CanUsedBy(this))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군직이 맞지않아 이 아이템을 사용할 수 없습니다."));
- return false;
- }
- if (IsStun())
- return false;
- if (false == FN_check_item_sex(this, item))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 사용할 수 없습니다."));
- return false;
- }
- //PREVENT_TRADE_WINDOW
- if (IS_SUMMON_ITEM(item->GetVnum()))
- {
- if (false == IS_SUMMONABLE_ZONE(GetMapIndex()))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot warp there."));
- return false;
- }
- if (CThreeWayWar::instance().IsThreeWayWarMapIndex(GetMapIndex()))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("삼거리 전투 참가중에는 귀환부,귀환기억부를 사용할수 없습니다."));
- return false;
- }
- int iPulse = thecore_pulse();
- if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(g_nPortalLimitTime))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime);
- if (test_server)
- ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(g_nPortalLimitTime));
- return false;
- }
- if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen()
- #if defined(__BL_TRANSMUTATION__)
- || GetTransmutation()
- #endif
- #if defined(__BL_MAILBOX__)
- || GetMailBox()
- #endif
- )
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 귀환부,귀환기억부 를 사용할수 없습니다."));
- return false;
- }
- //PREVENT_REFINE_HACK
- {
- if (iPulse - GetRefineTime() < PASSES_PER_SEC(g_nPortalLimitTime))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime);
- return false;
- }
- }
- //END_PREVENT_REFINE_HACK
- #if defined(__BL_MAILBOX__)
- {
- if (iPulse - GetMyMailBoxTime() < PASSES_PER_SEC(g_nPortalLimitTime))
- {
- ChatPacket(CHAT_TYPE_INFO, "You cannot use a Return Scroll %d seconds after opening a mailbox.", g_nPortalLimitTime);
- return false;
- }
- }
- #endif
- //PREVENT_ITEM_COPY
- {
- if (iPulse - GetMyShopTime() < PASSES_PER_SEC(g_nPortalLimitTime))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인상점 사용후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime);
- return false;
- }
- }
- //END_PREVENT_ITEM_COPY
- if (item->GetVnum() != 70302)
- {
- PIXEL_POSITION posWarp;
- int x = 0;
- int y = 0;
- double nDist = 0;
- const double nDistant = 5000.0;
- if (item->GetVnum() == 22010)
- {
- x = item->GetSocket(0) - GetX();
- y = item->GetSocket(1) - GetY();
- }
- else if (item->GetVnum() == 22000)
- {
- SECTREE_MANAGER::instance().GetRecallPositionByEmpire(GetMapIndex(), GetEmpire(), posWarp);
- if (item->GetSocket(0) == 0)
- {
- x = posWarp.x - GetX();
- y = posWarp.y - GetY();
- }
- else
- {
- x = item->GetSocket(0) - GetX();
- y = item->GetSocket(1) - GetY();
- }
- }
- nDist = sqrt(pow((float)x,2) + pow((float)y,2));
- if (nDistant > nDist)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이동 되어질 위치와 너무 가까워 귀환부를 사용할수 없습니다."));
- if (test_server)
- ChatPacket(CHAT_TYPE_INFO, "PossibleDistant %f nNowDist %f", nDistant,nDist);
- return false;
- }
- }
- //PREVENT_PORTAL_AFTER_EXCHANGE
- if (iPulse - GetExchangeTime() < PASSES_PER_SEC(g_nPortalLimitTime))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 귀환부,귀환기억부등을 사용할 수 없습니다."), g_nPortalLimitTime);
- return false;
- }
- //END_PREVENT_PORTAL_AFTER_EXCHANGE
- }
- std::vector<DWORD> faretres = { 79501, 79502, 79503, 79504 };
- const LPITEM weap = GetWear(WEAR_WEAPON);
- if (weap && weap->GetType() == ITEM_WEAPON && weap->GetSubType() != WEAPON_BOW && std::find(faretres.begin(), faretres.end(), item->GetVnum()) != faretres.end())
- {
- ChatPacket(CHAT_TYPE_INFO, "[Quiver]To equip the quiver you must be wearing a Bow.");
- return false;
- }
- // MOUNT BLOCK
- static const std::unordered_set<int> restrictedMaps = {1, 21, 41, 103, 105, 110, 111, 114, 118, 119, 120, 199, 213};
- if ((item->GetType() == 28 && item->GetSubType() == 2) && (restrictedMaps.find(GetMapIndex()) != restrictedMaps.end() || CWarMapManager::instance().IsWarMap(GetMapIndex())))
- {
- ChatPacket(CHAT_TYPE_INFO, "You can't ride here!");
- return false;
- }
- /*
- //psaria
- if ((item->GetType() == 3 && item->GetSubType() == 12) && (GetMapIndex() == 1 || GetMapIndex() == 3 || GetMapIndex() == 21 || GetMapIndex() == 23 || GetMapIndex() == 41
- || GetMapIndex() == 43 || GetMapIndex() == 65 || GetMapIndex() == 114 || CWarMapManager::instance().IsWarMap(GetMapIndex())))
- {
- ChatPacket(CHAT_TYPE_INFO, "You can't use fish here!");
- return false;
- }
- */
- #ifdef ENABLE_PVP_TALISMAN
- // TALISMAN BLOCK
- static const std::unordered_set<int> restrictedTalismanMaps = {1, 3, 21, 23, 41, 43};
- if (item->GetVnum() == PVP_TALISMAN_VNUM && (restrictedTalismanMaps.find(GetMapIndex()) != restrictedTalismanMaps.end() || CWarMapManager::instance().IsWarMap(GetMapIndex())))
- {
- ChatPacket(CHAT_TYPE_INFO, "You can't use Talisman here!");
- return false;
- }
- #endif
- if ((item->GetVnum() == 50200) || (item->GetVnum() == 71049))
- {
- if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen()
- #if defined(__BL_TRANSMUTATION__)
- || GetTransmutation()
- #endif
- #if defined(__BL_MAILBOX__)
- || GetMailBox()
- #endif
- )
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 보따리,비단보따리를 사용할수 없습니다."));
- return false;
- }
- }
- //END_PREVENT_TRADE_WINDOW
- // @fixme150 BEGIN
- if (quest::CQuestManager::instance().GetPCForce(GetPlayerID())->IsRunning() == true)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot use this item if you're using quests"));
- return false;
- }
- // @fixme150 END
- if (IS_SET(item->GetFlag(), ITEM_FLAG_LOG))
- {
- DWORD vid = item->GetVID();
- DWORD oldCount = item->GetCount();
- DWORD vnum = item->GetVnum();
- char hint[ITEM_NAME_MAX_LEN + 32 + 1];
- int len = snprintf(hint, sizeof(hint) - 32, "%s", item->GetName());
- if (len < 0 || len >= (int) sizeof(hint) - 32)
- len = (sizeof(hint) - 32) - 1;
- bool ret = UseItemEx(item, DestCell);
- if (NULL == ITEM_MANAGER::instance().FindByVID(vid))
- {
- LogManager::instance().ItemLog(this, vid, vnum, "REMOVE", hint);
- }
- else if (oldCount != item->GetCount())
- {
- snprintf(hint + len, sizeof(hint) - len, " %u", oldCount - 1);
- LogManager::instance().ItemLog(this, vid, vnum, "USE_ITEM", hint);
- }
- return (ret);
- }
- else
- return UseItemEx(item, DestCell);
- }
- bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount)
- {
- LPITEM item = NULL;
- #ifdef ENABLE_GM_RESTRICTION
- if (IsGM() == true)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("GameMasters can't drop items."));
- return false;
- }
- #endif
- const std::vector<WORD> m_dwBlockedMapIdx = { 1, 21, 41, 3, 23, 43 };
- if (std::find(m_dwBlockedMapIdx.begin(), m_dwBlockedMapIdx.end(), GetMapIndex()) != m_dwBlockedMapIdx.end())
- {
- ChatPacket(CHAT_TYPE_INFO, "You can't drop items at this map.");
- return false;
- }
- if (!CanHandleItem())
- {
- if (NULL != DragonSoul_RefineWindow_GetOpener())
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("강화창을 연 상태에서는 아이템을 옮길 수 없습니다."));
- return false;
- }
- #ifdef ENABLE_NEWSTUFF
- if (g_ItemDropTimeLimitValue && !PulseManager::Instance().IncreaseClock(GetPlayerID(), ePulse::ItemDrop, std::chrono::milliseconds(g_ItemDropTimeLimitValue)))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 골드를 버릴 수 없습니다."));
- return false;
- }
- #endif
- if (IsDead())
- return false;
- if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell)))
- return false;
- if (item->IsExchanging())
- return false;
- if (true == item->isLocked())
- return false;
- if (quest::CQuestManager::instance().GetPCForce(GetPlayerID())->IsRunning() == true)
- return false;
- if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_DROP | ITEM_ANTIFLAG_GIVE))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("버릴 수 없는 아이템입니다."));
- return false;
- }
- if (bCount == 0 || bCount > item->GetCount())
- bCount = item->GetCount();
- SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, 255);
- LPITEM pkItemToDrop;
- if (bCount == item->GetCount())
- {
- item->RemoveFromCharacter();
- pkItemToDrop = item;
- }
- else
- {
- if (bCount == 0)
- {
- if (test_server)
- sys_log(0, "[DROP_ITEM] drop item count == 0");
- return false;
- }
- item->SetCount(item->GetCount() - bCount);
- ITEM_MANAGER::instance().FlushDelayedSave(item);
- pkItemToDrop = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), bCount);
- // copy item socket -- by mhh
- FN_copy_item_socket(pkItemToDrop, item);
- char szBuf[51 + 1];
- snprintf(szBuf, sizeof(szBuf), "%u %u", pkItemToDrop->GetID(), pkItemToDrop->GetCount());
- LogManager::instance().ItemLog(this, item, "ITEM_SPLIT", szBuf);
- }
- PIXEL_POSITION pxPos = GetXYZ();
- if (pkItemToDrop->AddToGround(GetMapIndex(), pxPos))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("떨어진 아이템은 3분 후 사라집니다."));
- // #ifdef ENABLE_NEWSTUFF
- // pkItemToDrop->StartDestroyEvent(g_aiItemDestroyTime[ITEM_DESTROY_TIME_DROPITEM]);
- // #else
- pkItemToDrop->StartDestroyEvent(15);
- // #endif
- ITEM_MANAGER::instance().FlushDelayedSave(pkItemToDrop);
- char szHint[32 + 1];
- snprintf(szHint, sizeof(szHint), "%s %u %u", pkItemToDrop->GetName(), pkItemToDrop->GetCount(), pkItemToDrop->GetOriginalVnum());
- LogManager::instance().ItemLog(this, pkItemToDrop, "DROP", szHint);
- //Motion(MOTION_PICKUP);
- }
- return true;
- }
- bool CHARACTER::DestroyItem(TItemPos Cell)
- {
- LPITEM item = NULL;
- if (!CanHandleItem())
- {
- if (NULL != DragonSoul_RefineWindow_GetOpener())
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("강화창을 연 상태에서는 아이템을 옮길 수 없습니다."));
- return false;
- }
- if (IsDead())
- return false;
- if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell)))
- return false;
- if (item->IsExchanging())
- return false;
- if (true == item->isLocked())
- return false;
- if (quest::CQuestManager::instance().GetPCForce(GetPlayerID())->IsRunning() == true)
- return false;
- if (item->GetCount() <= 0)
- return false;
- SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, 255);
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You have deleted %s."), item->GetName());
- ITEM_MANAGER::instance().RemoveItem(item, "DESTROYED BY PLAYER");
- return true;
- }
- bool CHARACTER::DropGold(int gold)
- {
- /*
- if (gold <= 0 || gold > GetGold())
- return false;
- if (!CanHandleItem())
- return false;
- if (0 != g_GoldDropTimeLimitValue)
- {
- if (get_dword_time() < m_dwLastGoldDropTime+g_GoldDropTimeLimitValue)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 골드를 버릴 수 없습니다."));
- return false;
- }
- }
- m_dwLastGoldDropTime = get_dword_time();
- LPITEM item = ITEM_MANAGER::instance().CreateItem(1, gold);
- if (item)
- {
- PIXEL_POSITION pos = GetXYZ();
- if (item->AddToGround(GetMapIndex(), pos))
- {
- //Motion(MOTION_PICKUP);
- PointChange(POINT_GOLD, -gold, true);
- if (gold > 1000)
- LogManager::instance().CharLog(this, gold, "DROP_GOLD", "");
- #ifdef ENABLE_NEWSTUFF
- item->StartDestroyEvent(g_aiItemDestroyTime[ITEM_DESTROY_TIME_DROPGOLD]);
- #else
- item->StartDestroyEvent();
- #endif
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("떨어진 아이템은 %d분 후 사라집니다."), 150/60);
- }
- Save();
- return true;
- }
- */
- return false;
- }
- #ifdef ENABLE_CHEQUE_SYSTEM
- bool CHARACTER::DropCheque(int cheque)
- {
- return false; // If you don't want to be able to drop won
- /*
- if (cheque <= 0 || cheque > GetCheque())
- return false;
- if (cheque >= CHEQUE_MAX)
- return false;
- if (!CanHandleItem())
- return false;
- LPITEM item = ITEM_MANAGER::instance().CreateItem(80020, cheque);
- if (item)
- {
- PIXEL_POSITION pos = GetXYZ();
- if (item->AddToGround(GetMapIndex(), pos))
- {
- PointChange(POINT_CHEQUE, -cheque, true);
- item->StartDestroyEvent(60);
- }
- Save();
- return true;
- }
- return false;
- */
- }
- #endif
- bool CHARACTER::MoveItem(TItemPos Cell, TItemPos DestCell, BYTE count)
- {
- if (Cell.IsSamePosition(DestCell)) // @fixme196 (check same slot n same window aliases)
- return false;
- if (!IsValidItemPosition(Cell))
- return false;
- LPITEM item = NULL;
- if (!(item = GetItem(Cell)))
- return false;
- if (item->IsExchanging())
- return false;
- if (item->GetCount() < count)
- return false;
- if (INVENTORY == Cell.window_type && Cell.cell >= INVENTORY_MAX_NUM && IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE))
- return false;
- if (true == item->isLocked())
- return false;
- if (!IsValidItemPosition(DestCell))
- {
- return false;
- }
- if (!CanHandleItem())
- {
- if (NULL != DragonSoul_RefineWindow_GetOpener())
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("강화창을 연 상태에서는 아이템을 옮길 수 없습니다."));
- return false;
- }
- #ifdef ENABLE_MOUNT_LIKE_HORSE
- if (item->IsMount() && item->IsEquipped() && DestCell.IsDefaultInventoryPosition()) {
- StopRiding();
- HorseSummon(false);
- }
- #endif
- // MOUNT BLOCK
- static const std::unordered_set<int> restrictedMountMaps = {1, 21, 41, 114, 118, 119, 120, 199, 213};
- if ((item->GetType() == 28 && item->GetSubType() == 2) && (restrictedMountMaps.find(GetMapIndex()) != restrictedMountMaps.end() || CWarMapManager::instance().IsWarMap(GetMapIndex())))
- {
- ChatPacket(CHAT_TYPE_INFO, "You can't ride here!");
- return false;
- }
- #ifdef ENABLE_PVP_TALISMAN
- static const std::unordered_set<int> restrictedTalismanMaps = {1, 3, 21, 23, 41, 43};
- if (item->GetVnum() == PVP_TALISMAN_VNUM && (restrictedTalismanMaps.find(GetMapIndex()) != restrictedTalismanMaps.end() || CWarMapManager::instance().IsWarMap(GetMapIndex())))
- {
- ChatPacket(CHAT_TYPE_INFO, "You can't use this here!");
- return false;
- }
- #endif
- if (DestCell.IsBeltInventoryPosition() && false == CBeltInventoryHelper::CanMoveIntoBeltInventory(item))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 벨트 인벤토리로 옮길 수 없습니다."));
- return false;
- }
- if (Cell.IsEquipPosition())
- {
- if (!CanUnequipNow(item))
- return false;
- #ifdef ENABLE_WEAPON_COSTUME_SYSTEM
- int iWearCell = item->FindEquipCell(this);
- if (iWearCell == WEAR_WEAPON)
- {
- LPITEM costumeWeapon = GetWear(WEAR_COSTUME_WEAPON);
- if (costumeWeapon && !UnequipItem(costumeWeapon))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot unequip the costume weapon. Not enough space."));
- return false;
- }
- if (!IsEmptyItemGrid(DestCell, item->GetSize(), Cell.cell))
- return UnequipItem(item);
- }
- #endif
- }
- #ifdef ENABLE_SWITCHBOT_WORLDARD
- if (DestCell.IsSwitchBotPosition())
- {
- if (CSwitchBonus::Instance().CanMoveIntoSB(item) == false){
- return false;
- }
- if(GetItem(TItemPos(SWITCHBOT, 0))){
- return false;
- }
- }
- #endif
- if (DestCell.IsEquipPosition())
- {
- if (GetItem(DestCell))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 장비를 착용하고 있습니다."));
- return false;
- }
- EquipItem(item, DestCell.cell - INVENTORY_MAX_NUM);
- }
- else
- {
- if (item->IsDragonSoul())
- {
- if (item->IsEquipped())
- {
- return DSManager::instance().PullOut(this, DestCell, item);
- }
- else
- {
- if (DestCell.window_type != DRAGON_SOUL_INVENTORY)
- {
- return false;
- }
- if (!DSManager::instance().IsValidCellForThisItem(item, DestCell))
- return false;
- }
- }
- else if (DRAGON_SOUL_INVENTORY == DestCell.window_type)
- return false;
- LPITEM item2;
- if ((item2 = GetItem(DestCell)) && item != item2 && item2->IsStackable() &&
- !IS_SET(item2->GetAntiFlag(), ITEM_ANTIFLAG_STACK) &&
- item2->GetVnum() == item->GetVnum())
- {
- for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
- if (item2->GetSocket(i) != item->GetSocket(i))
- return false;
- if (count == 0)
- count = item->GetCount();
- sys_log(0, "%s: ITEM_STACK %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell,
- DestCell.window_type, DestCell.cell, count);
- count = MIN(g_bItemCountLimit - item2->GetCount(), count);
- item->SetCount(item->GetCount() - count);
- item2->SetCount(item2->GetCount() + count);
- return true;
- }
- // if (!IsEmptyItemGrid(DestCell, item->GetSize(), Cell.cell))
- if (!IsEmptyItemGrid(DestCell, item->GetSize(), Cell.window_type == DestCell.window_type ? Cell.cell : -1))
- {
- #ifdef __SWAP_ITEM_SYSTEM__
- if (count != 0 && count != item->GetCount())
- return false;
- if (!DestCell.IsDefaultInventoryPosition() || !Cell.IsDefaultInventoryPosition())
- return false;
- LPITEM targetItem = GetItem_NEW(DestCell);
- if (targetItem && targetItem->GetVID() == item->GetVID())
- return false;
- if (targetItem)
- {
- DestCell = TItemPos(INVENTORY, targetItem->GetCell());
- }
- #ifdef SWAP_ITEM_TASKBAR_FIX
- if (item->IsQuickslotRestricted())
- {
- int dstQS = GetQuickslotPosition(QUICKSLOT_TYPE_ITEM, DestCell.cell);
- if (dstQS >= 0)
- {
- this->ChatPacket(
- CHAT_TYPE_INFO,
- LC_TEXT("You cannot move this item into that slot; it is restricted.")
- );
- return false;
- }
- }
- #endif
- if (item->IsExchanging() || (targetItem && targetItem->IsExchanging()))
- return false;
- BYTE basePage = DestCell.cell / (INVENTORY_MAX_NUM / INVENTORY_PAGE_COUNT);
- std::map<WORD, LPITEM> moveItemMap;
- BYTE sizeLeft = item->GetSize();
- for (WORD i = 0; i < item->GetSize(); ++i)
- {
- WORD cellNumber = DestCell.cell + i * 5;
- BYTE cPage = cellNumber / (INVENTORY_MAX_NUM / INVENTORY_PAGE_COUNT);
- if (basePage != cPage)
- return false;
- LPITEM mvItem = GetItem(TItemPos(INVENTORY, cellNumber));
- if (mvItem)
- {
- if (mvItem->GetSize() > item->GetSize())
- return false;
- if (mvItem->IsExchanging())
- return false;
- moveItemMap.insert({ Cell.cell + i * 5, mvItem });
- sizeLeft -= mvItem->GetSize();
- if (mvItem->GetSize() > 1)
- i += mvItem->GetSize() - 1;
- }
- else
- {
- sizeLeft -= 1;
- }
- }
- if (sizeLeft != 0)
- return false;
- std::map<WORD, WORD> syncCells;
- syncCells.insert({ GetQuickslotPosition(QUICKSLOT_TYPE_ITEM, item->GetCell()), DestCell.cell });
- item->RemoveFromCharacter();
- for (auto it = moveItemMap.begin(); it != moveItemMap.end(); ++it)
- {
- WORD toCellNumber = it->first;
- LPITEM mvItem = it->second;
- syncCells.insert({ GetQuickslotPosition(QUICKSLOT_TYPE_ITEM, mvItem->GetCell()), toCellNumber });
- mvItem->RemoveFromCharacter();
- SetItem(TItemPos(INVENTORY, toCellNumber), mvItem);
- }
- SetItem(DestCell, item);
- for (auto& sCell : syncCells)
- {
- TQuickslot qs;
- qs.type = QUICKSLOT_TYPE_ITEM;
- qs.pos = sCell.second;
- SetQuickslot(sCell.first, qs);
- }
- return true;
- #else
- return false;
- #endif
- }
- if (count == 0 || count >= item->GetCount() || !item->IsStackable() || IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK))
- {
- sys_log(0, "%s: ITEM_MOVE %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell,
- DestCell.window_type, DestCell.cell, count);
- item->RemoveFromCharacter();
- #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__)
- SetItem(DestCell, item, false);
- #else
- SetItem(DestCell, item);
- #endif
- // #ifdef __PET_SYSTEM__
- // if(ITEM_NORMAL_PET == item->GetType())
- // {
- // quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
- // }
- // #endif
- if (INVENTORY == Cell.window_type && INVENTORY == DestCell.window_type)
- SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, DestCell.cell);
- }
- else if (count < item->GetCount())
- {
- sys_log(0, "%s: ITEM_SPLIT %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell,
- DestCell.window_type, DestCell.cell, count);
- item->SetCount(item->GetCount() - count);
- LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), count);
- // copy socket -- by mhh
- FN_copy_item_socket(item2, item);
- #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__)
- item2->AddToCharacter(this, DestCell, false);
- #else
- item2->AddToCharacter(this, DestCell);
- #endif
- char szBuf[51+1];
- snprintf(szBuf, sizeof(szBuf), "%u %u %u %u ", item2->GetID(), item2->GetCount(), item->GetCount(), item->GetCount() + item2->GetCount());
- LogManager::instance().ItemLog(this, item, "ITEM_SPLIT", szBuf);
- }
- }
- return true;
- }
- namespace NPartyPickupDistribute
- {
- struct FFindOwnership
- {
- LPITEM item;
- LPCHARACTER owner;
- FFindOwnership(LPITEM item)
- : item(item), owner(NULL)
- {
- }
- void operator () (LPCHARACTER ch)
- {
- if (item->IsOwnership(ch))
- owner = ch;
- }
- };
- struct FCountNearMember
- {
- int total;
- int x, y;
- FCountNearMember(LPCHARACTER center )
- : total(0), x(center->GetX()), y(center->GetY())
- {
- }
- void operator () (LPCHARACTER ch)
- {
- if (DISTANCE_APPROX(ch->GetX() - x, ch->GetY() - y) <= PARTY_DEFAULT_RANGE)
- total += 1;
- }
- };
- struct FMoneyDistributor
- {
- int total;
- LPCHARACTER c;
- int x, y;
- int iMoney;
- FMoneyDistributor(LPCHARACTER center, int iMoney)
- : total(0), c(center), x(center->GetX()), y(center->GetY()), iMoney(iMoney)
- {
- }
- void operator ()(LPCHARACTER ch)
- {
- if (ch!=c)
- if (DISTANCE_APPROX(ch->GetX() - x, ch->GetY() - y) <= PARTY_DEFAULT_RANGE)
- {
- ch->PointChange(POINT_GOLD, iMoney, true);
- if (iMoney > 1000) // Aμ¿ø AI≫o¸¸ ±a·ICN´U.
- LogManager::instance().CharLog(ch, iMoney, "GET_GOLD", "");
- }
- }
- };
- }
- // void CHARACTER::GiveGold(int iAmount)
- void CHARACTER::GiveGold(long long iAmount)
- {
- if (iAmount <= 0)
- return;
- // sys_log(0, "GIVE_GOLD: %s %d", GetName(), iAmount);
- sys_log(0, "GIVE_GOLD: %s %lld", GetName(), iAmount);
- if (GetParty())
- {
- LPPARTY pParty = GetParty();
- // DWORD dwTotal = iAmount;
- // DWORD dwMyAmount = dwTotal;
- long long dwTotal = iAmount;
- long long dwMyAmount = dwTotal;
- NPartyPickupDistribute::FCountNearMember funcCountNearMember(this);
- pParty->ForEachOnlineMember(funcCountNearMember);
- if (funcCountNearMember.total > 1)
- {
- DWORD dwShare = dwTotal / funcCountNearMember.total;
- dwMyAmount -= dwShare * (funcCountNearMember.total - 1);
- NPartyPickupDistribute::FMoneyDistributor funcMoneyDist(this, dwShare);
- pParty->ForEachOnlineMember(funcMoneyDist);
- }
- PointChange(POINT_GOLD, dwMyAmount, true);
- if (dwMyAmount > 1000)
- {
- LOG_LEVEL_CHECK(LOG_LEVEL_MAX, LogManager::instance().CharLog(this, dwMyAmount, "GET_GOLD", ""));
- }
- }
- else
- {
- PointChange(POINT_GOLD, iAmount, true);
- if (iAmount > 1000)
- {
- LOG_LEVEL_CHECK(LOG_LEVEL_MAX, LogManager::instance().CharLog(this, iAmount, "GET_GOLD", ""));
- }
- }
- }
- #ifdef ENABLE_CHEQUE_SYSTEM
- void CHARACTER::GiveCheque(int iAmount)
- {
- if (iAmount <= 0)
- return;
- PointChange(POINT_CHEQUE, iAmount, true);
- }
- #endif
- bool CHARACTER::PickupItem(DWORD dwVID)
- {
- LPITEM item = ITEM_MANAGER::instance().FindByVID(dwVID);
- if (IsObserverMode())
- return false;
- if (!item || !item->GetSectree())
- return false;
- if (item->DistanceValid(this))
- {
- // @fixme150 BEGIN
- if (item->GetType() == ITEM_QUEST)
- {
- if (quest::CQuestManager::instance().GetPCForce(GetPlayerID())->IsRunning() == true)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot pickup this item if you're using quests"));
- return false;
- }
- }
- // @fixme150 END
- if (item->IsOwnership(this))
- {
- #if defined(__BL_OFFICIAL_LOOT_FILTER__)
- if (GetLootFilter() && !GetLootFilter()->CanPickUpItem(item))
- {
- if (!GetLootFilter()->IsLootFilteredItem(dwVID))
- {
- GetLootFilter()->InsertLootFilteredItem(dwVID);
- if (GetDesc())
- {
- TPacketGCLootFilter p;
- p.header = HEADER_GC_LOOT_FILTER;
- p.enable = false;
- p.vid = dwVID;
- GetDesc()->Packet(&p, sizeof(p));
- }
- }
- // ChatPacket(CHAT_TYPE_INFO, "No loot will be collected as the loot filter is deactivated.");
- return false;
- }
- #endif
- if (item->GetType() == ITEM_ELK)
- {
- GiveGold(item->GetCount());
- item->RemoveFromGround();
- M2_DESTROY_ITEM(item);
- Save();
- }
- #ifdef ENABLE_CHEQUE_SYSTEM
- else if (item->GetType() == ITEM_CHEQUE)
- {
- if (item->GetCount() + GetCheque() > CHEQUE_MAX - 1)
- return false;
- GiveCheque(item->GetCount());
- item->RemoveFromGround();
- M2_DESTROY_ITEM(item);
- Save();
- }
- #endif
- else
- {
- if (item->IsStackable() && !IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK))
- {
- BYTE bCount = item->GetCount();
- for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
- {
- LPITEM item2 = GetInventoryItem(i);
- if (!item2)
- continue;
- if (item2->GetVnum() == item->GetVnum())
- {
- int j;
- for (j = 0; j < ITEM_SOCKET_MAX_NUM; ++j)
- if (item2->GetSocket(j) != item->GetSocket(j))
- break;
- if (j != ITEM_SOCKET_MAX_NUM)
- continue;
- BYTE bCount2 = MIN(g_bItemCountLimit - item2->GetCount(), bCount);
- bCount -= bCount2;
- item2->SetCount(item2->GetCount() + bCount2);
- if (bCount == 0)
- {
- #if defined(__CHATTING_WINDOW_RENEWAL__)
- ChatPacket(CHAT_TYPE_ITEM_INFO, LC_TEXT("아이템 획득: %s"), item2->GetName());
- #else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item2->GetName());
- #endif
- M2_DESTROY_ITEM(item);
- if (item2->GetType() == ITEM_QUEST)
- quest::CQuestManager::instance().PickupItem (GetPlayerID(), item2);
- return true;
- }
- }
- }
- item->SetCount(bCount);
- }
- int iEmptyCell;
- if (item->IsDragonSoul())
- {
- if ((iEmptyCell = GetEmptyDragonSoulInventory(item)) == -1)
- {
- sys_log(0, "No empty ds inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID());
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
- return false;
- }
- }
- else
- {
- if ((iEmptyCell = GetEmptyInventory(item->GetSize())) == -1)
- {
- sys_log(0, "No empty inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID());
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
- return false;
- }
- }
- item->RemoveFromGround();
- if (item->IsDragonSoul())
- item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
- else
- item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
- char szHint[32+1];
- snprintf(szHint, sizeof(szHint), "%s %u %u", item->GetName(), item->GetCount(), item->GetOriginalVnum());
- LogManager::instance().ItemLog(this, item, "GET", szHint);
- #if defined(__CHATTING_WINDOW_RENEWAL__)
- ChatPacket(CHAT_TYPE_ITEM_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
- #else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
- #endif
- if (item->GetType() == ITEM_QUEST)
- quest::CQuestManager::instance().PickupItem (GetPlayerID(), item);
- }
- //Motion(MOTION_PICKUP);
- return true;
- }
- else if (!IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_DROP) && GetParty())
- {
- NPartyPickupDistribute::FFindOwnership funcFindOwnership(item);
- GetParty()->ForEachOnlineMember(funcFindOwnership);
- LPCHARACTER owner = funcFindOwnership.owner;
- // @fixme115
- if (!owner)
- return false;
- int iEmptyCell;
- if (item->IsDragonSoul())
- {
- if (!(owner && (iEmptyCell = owner->GetEmptyDragonSoulInventory(item)) != -1))
- {
- owner = this;
- if ((iEmptyCell = GetEmptyDragonSoulInventory(item)) == -1)
- {
- owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
- return false;
- }
- }
- }
- else
- {
- if (!(owner && (iEmptyCell = owner->GetEmptyInventory(item->GetSize())) != -1))
- {
- owner = this;
- if ((iEmptyCell = GetEmptyInventory(item->GetSize())) == -1)
- {
- owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
- return false;
- }
- }
- }
- #if defined(__BL_OFFICIAL_LOOT_FILTER__)
- if (owner->GetLootFilter() && !owner->GetLootFilter()->CanPickUpItem(item))
- {
- if (owner == this)
- {
- if (!owner->GetLootFilter()->IsLootFilteredItem(dwVID))
- {
- owner->GetLootFilter()->InsertLootFilteredItem(dwVID);
- if (owner->GetDesc())
- {
- TPacketGCLootFilter p;
- p.header = HEADER_GC_LOOT_FILTER;
- p.enable = false;
- p.vid = dwVID;
- owner->GetDesc()->Packet(&p, sizeof(p));
- }
- }
- // ChatPacket(CHAT_TYPE_INFO, "No loot will be collected as the loot filter is deactivated.");
- }
- // else
- // {
- // ChatPacket(CHAT_TYPE_INFO, "No loot will be collected as a party member's loot filter is deactivated.");
- // }
- return false;
- }
- #endif
- item->RemoveFromGround(); // o.O strange
- if (item->IsDragonSoul())
- item->AddToCharacter(owner, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
- else
- item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell));
- char szHint[32+1];
- snprintf(szHint, sizeof(szHint), "%s %u %u", item->GetName(), item->GetCount(), item->GetOriginalVnum());
- LogManager::instance().ItemLog(owner, item, "GET", szHint);
- if (owner == this)
- #if defined(__CHATTING_WINDOW_RENEWAL__)
- ChatPacket(CHAT_TYPE_ITEM_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
- #else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
- #endif
- else
- {
- owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s 님으로부터 %s"), GetName(), item->GetName());
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 전달: %s 님에게 %s"), owner->GetName(), item->GetName());
- }
- if (item->GetType() == ITEM_QUEST)
- quest::CQuestManager::instance().PickupItem (owner->GetPlayerID(), item);
- return true;
- }
- }
- return false;
- }
- // bool CHARACTER::SwapItem(BYTE bCell, BYTE bDestCell)
- bool CHARACTER::SwapItem(DWORD bCell, DWORD bDestCell)
- {
- if (!CanHandleItem())
- return false;
- TItemPos srcCell(INVENTORY, bCell), destCell(INVENTORY, bDestCell);
- //if (bCell >= INVENTORY_MAX_NUM + WEAR_MAX_NUM || bDestCell >= INVENTORY_MAX_NUM + WEAR_MAX_NUM)
- if (srcCell.IsDragonSoulEquipPosition() || destCell.IsDragonSoulEquipPosition())
- return false;
- if (bCell == bDestCell)
- return false;
- if (srcCell.IsEquipPosition() && destCell.IsEquipPosition())
- return false;
- LPITEM item1, item2;
- if (srcCell.IsEquipPosition())
- {
- item1 = GetInventoryItem(bDestCell);
- item2 = GetInventoryItem(bCell);
- }
- else
- {
- item1 = GetInventoryItem(bCell);
- item2 = GetInventoryItem(bDestCell);
- }
- if (!item1 || !item2)
- return false;
- if (item1 == item2)
- {
- sys_log(0, "[WARNING][WARNING][HACK USER!] : %s %d %d", m_stName.c_str(), bCell, bDestCell);
- return false;
- }
- if (!IsEmptyItemGrid(TItemPos (INVENTORY, item1->GetCell()), item2->GetSize(), item1->GetCell()))
- return false;
- if (item2->GetType() == ITEM_WEAPON)
- {
- if (IsAffectFlag(AFF_GWIGUM))
- RemoveAffect(SKILL_GWIGEOM);
- if (IsAffectFlag(AFF_GEOMGYEONG))
- RemoveAffect(SKILL_GEOMKYUNG);
- }
- if (TItemPos(EQUIPMENT, item2->GetCell()).IsEquipPosition())
- {
- BYTE bEquipCell = item2->GetCell() - INVENTORY_MAX_NUM;
- BYTE bInvenCell = item1->GetCell();
- if (item2->IsDragonSoul() || item2->GetType() == ITEM_BELT) // @fixme117
- {
- if (false == CanUnequipNow(item2) || false == CanEquipNow(item1))
- return false;
- }
- if (bEquipCell != item1->FindEquipCell(this))
- // #ifdef __PET_SYSTEM__
- // if(ITEM_NORMAL_PET == item2->GetType())
- // {
- // quest::CQuestManager::instance().UseItem(GetPlayerID(), item2, false);
- // }
- // #endif
- return false;
- item2->RemoveFromCharacter();
- if (item1->EquipTo(this, bEquipCell))
- #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__)
- item2->AddToCharacter(this, TItemPos(INVENTORY, bInvenCell), false);
- #else
- item2->AddToCharacter(this, TItemPos(INVENTORY, bInvenCell));
- #endif
- else
- sys_err("SwapItem cannot equip %s! item1 %s", item2->GetName(), item1->GetName());
- #ifdef ENABLE_PVP_TALISMAN
- if (item2->GetVnum() == PVP_TALISMAN_VNUM)
- if (HasPvPTalisman())
- {
- ResetPvPTalismanEffect();
- UpdatePacket();
- }
- #endif
- }
- else
- {
- BYTE bCell1 = item1->GetCell();
- BYTE bCell2 = item2->GetCell();
- item1->RemoveFromCharacter();
- item2->RemoveFromCharacter();
- #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__)
- item1->AddToCharacter(this, TItemPos(INVENTORY, bCell2), false);
- item2->AddToCharacter(this, TItemPos(INVENTORY, bCell1), false);
- #else
- item1->AddToCharacter(this, TItemPos(INVENTORY, bCell2));
- item2->AddToCharacter(this, TItemPos(INVENTORY, bCell1));
- #endif
- }
- #ifdef ENABLE_MOUNT_LIKE_HORSE
- if (item1->IsMount() && item2->IsMount() && destCell.IsEquipPosition())
- HorseSummon(true);
- #endif
- return true;
- }
- bool CHARACTER::UnequipItem(LPITEM item)
- {
- #ifdef ENABLE_WEAPON_COSTUME_SYSTEM
- int iWearCell = item->FindEquipCell(this);
- if (iWearCell == WEAR_WEAPON)
- {
- LPITEM costumeWeapon = GetWear(WEAR_COSTUME_WEAPON);
- if (costumeWeapon && !UnequipItem(costumeWeapon))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot unequip the costume weapon. Not enough space."));
- return false;
- }
- }
- #endif
- #ifdef ENABLE_PVP_TALISMAN
- if(item->GetVnum() == PVP_TALISMAN_VNUM)
- {
- this->ResetPvPTalismanEffect();
- this->UpdatePacket();
- }
- #endif
- #ifdef ENABLE_MOUNT_LIKE_HORSE
- if (item->IsMount()) {
- StopRiding();
- HorseSummon(false);
- }
- #endif
- if (false == CanUnequipNow(item))
- return false;
- std::vector<DWORD> faretres = { 79501, 79502, 79503, 79504 };
- const LPITEM faretra = GetWear(WEAR_ARROW);
- if (item->GetType() == ITEM_WEAPON && item->GetSubType() == WEAPON_BOW) {
- if (faretra && std::find(faretres.begin(), faretres.end(), faretra->GetVnum()) != faretres.end()) {
- ChatPacket(CHAT_TYPE_INFO, "[Quiver]Remove the quiver first to take out the Bow.");
- return false;
- }
- }
- int pos;
- if (item->IsDragonSoul())
- pos = GetEmptyDragonSoulInventory(item);
- else
- pos = GetEmptyInventory(item->GetSize());
- // HARD CODING
- if (item->GetVnum() == UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE)
- ShowAlignment(true);
- // #ifdef __PET_SYSTEM__
- // if(ITEM_NORMAL_PET == item->GetType())
- // {
- // quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
- // }
- // #endif
- item->RemoveFromCharacter();
- if (item->IsDragonSoul())
- {
- item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, pos));
- }
- else
- #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__)
- item->AddToCharacter(this, TItemPos(INVENTORY, pos), false);
- #else
- item->AddToCharacter(this, TItemPos(INVENTORY, pos));
- #endif
- CheckMaximumPoints();
- return true;
- }
- //
- //
- bool CHARACTER::EquipItem(LPITEM item, int iCandidateCell)
- {
- if (item->IsExchanging())
- return false;
- if (false == item->IsEquipable())
- return false;
- if (false == CanEquipNow(item))
- return false;
- int iWearCell = item->FindEquipCell(this, iCandidateCell);
- if (iWearCell < 0)
- return false;
- std::vector<DWORD> faretres = { 79501, 79502, 79503, 79504 };
- const LPITEM faretra = GetWear(WEAR_ARROW);
- if (item->GetType() == ITEM_WEAPON && item->GetSubType() != WEAPON_BOW) {
- if (faretra && std::find(faretres.begin(), faretres.end(), faretra->GetVnum()) != faretres.end()) {
- ChatPacket(CHAT_TYPE_INFO, "[Quiver]To equip the quiver you must be wearing a Bow.");
- return false;
- }
- }
- if (iWearCell == WEAR_BODY && IsRiding() && (item->GetVnum() >= 11901 && item->GetVnum() <= 11904))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말을 탄 상태에서 예복을 입을 수 없습니다."));
- return false;
- }
- if (iWearCell != WEAR_ARROW && IsPolymorphed())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 착용중인 장비를 변경할 수 없습니다."));
- return false;
- }
- if (FN_check_item_sex(this, item) == false)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 사용할 수 없습니다."));
- return false;
- }
- if(item->IsRideItem() && IsRiding())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 탈것을 이용중입니다."));
- return false;
- }
- DWORD dwCurTime = get_dword_time();
- /*
- // CHECK SLOTS
- DWORD uslot1 = 0;
- if (GetWear(WEAR_RING1) && GetWear(WEAR_RING1)->GetVnum())
- uslot1 = GetWear(WEAR_RING1)->GetVnum();
- DWORD uslot2 = 0;
- if (GetWear(WEAR_RING2) && GetWear(WEAR_RING2)->GetVnum())
- uslot2 = GetWear(WEAR_RING2)->GetVnum();
- DWORD uslot3 = 0;
- if (GetWear(WEAR_UNIQUE1) && GetWear(WEAR_UNIQUE1)->GetVnum())
- uslot3 = GetWear(WEAR_UNIQUE1)->GetVnum();
- DWORD uslot4 = 0;
- if (GetWear(WEAR_UNIQUE2) && GetWear(WEAR_UNIQUE2)->GetVnum())
- uslot4 = GetWear(WEAR_UNIQUE2)->GetVnum();
- if (uslot1 == item->GetVnum() || uslot2 == item->GetVnum() || uslot3 == item->GetVnum() || uslot4 == item->GetVnum())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("no_same_item_twice"));
- return false;
- }
- // to add new item just copy uslot1 - uslot4, add new vnum here and second part: && (item->GetVnum() == 71148 || item->GetVnum() == 71149 || item->GetVnum() == 71145)
- if ( ((uslot1 == 71148 || uslot2 == 71148 || uslot3 == 71148 || uslot4 == 71148 || uslot1 == 71149 || uslot2 == 71149 || uslot3 == 71149 || uslot4 == 71149 || uslot1 == 71145 || uslot2 == 71145 || uslot3 == 71145 || uslot4 == 71145) && (item->GetVnum() == 71148 || item->GetVnum() == 71149 || item->GetVnum() == 71145) ) )
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("no_pro_items_together"));
- return false;
- }
- */
- // END
- if (iWearCell != WEAR_ARROW
- && (dwCurTime - GetLastAttackTime() <= 1500 || dwCurTime - m_dwLastSkillTime <= 1500))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("가만히 있을 때만 착용할 수 있습니다."));
- return false;
- }
- #ifdef ENABLE_WEAPON_COSTUME_SYSTEM
- if (iWearCell == WEAR_WEAPON)
- {
- if (item->GetType() == ITEM_WEAPON)
- {
- LPITEM costumeWeapon = GetWear(WEAR_COSTUME_WEAPON);
- if (costumeWeapon && costumeWeapon->GetValue(3) != item->GetSubType() && !UnequipItem(costumeWeapon))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot unequip the costume weapon. Not enough space."));
- return false;
- }
- }
- else //fishrod/pickaxe
- {
- LPITEM costumeWeapon = GetWear(WEAR_COSTUME_WEAPON);
- if (costumeWeapon && !UnequipItem(costumeWeapon))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot unequip the costume weapon. Not enough space."));
- return false;
- }
- }
- }
- else if (iWearCell == WEAR_COSTUME_WEAPON)
- {
- if (item->GetType() == ITEM_COSTUME && item->GetSubType() == COSTUME_WEAPON)
- {
- LPITEM pkWeapon = GetWear(WEAR_WEAPON);
- if (!pkWeapon || pkWeapon->GetType() != ITEM_WEAPON || item->GetValue(3) != pkWeapon->GetSubType())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot equip the costume weapon. Wrong equipped weapon."));
- return false;
- }
- }
- }
- #endif
- if (item->IsDragonSoul())
- {
- if(GetInventoryItem(INVENTORY_MAX_NUM + iWearCell))
- {
- ChatPacket(CHAT_TYPE_INFO, "이미 같은 종류의 용혼석을 착용하고 있습니다.");
- return false;
- }
- if (!item->EquipTo(this, iWearCell))
- {
- return false;
- }
- }
- else
- {
- if (GetWear(iWearCell) && !IS_SET(GetWear(iWearCell)->GetFlag(), ITEM_FLAG_IRREMOVABLE))
- {
- if (item->GetWearFlag() == WEARABLE_ABILITY)
- return false;
- if (false == SwapItem(item->GetCell(), INVENTORY_MAX_NUM + iWearCell))
- {
- return false;
- }
- }
- else
- {
- BYTE bOldCell = item->GetCell();
- if (item->EquipTo(this, iWearCell))
- {
- SyncQuickslot(QUICKSLOT_TYPE_ITEM, bOldCell, iWearCell);
- }
- }
- }
- if (true == item->IsEquipped())
- {
- if (-1 != item->GetProto()->cLimitRealTimeFirstUseIndex)
- {
- if (0 == item->GetSocket(1))
- {
- long duration = (0 != item->GetSocket(0)) ? item->GetSocket(0) : item->GetProto()->aLimits[(unsigned char)(item->GetProto()->cLimitRealTimeFirstUseIndex)].lValue;
- if (0 == duration)
- duration = 60 * 60 * 24 * 7;
- item->SetSocket(0, time(0) + duration);
- item->StartRealTimeExpireEvent();
- }
- item->SetSocket(1, item->GetSocket(1) + 1);
- }
- if (item->GetVnum() == UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE)
- ShowAlignment(false);
- const DWORD& dwVnum = item->GetVnum();
- if (true == CItemVnumHelper::IsRamadanMoonRing(dwVnum))
- {
- this->EffectPacket(SE_EQUIP_RAMADAN_RING);
- }
- else if (true == CItemVnumHelper::IsHalloweenCandy(dwVnum))
- {
- this->EffectPacket(SE_EQUIP_HALLOWEEN_CANDY);
- }
- else if (true == CItemVnumHelper::IsHappinessRing(dwVnum))
- {
- this->EffectPacket(SE_EQUIP_HAPPINESS_RING);
- }
- else if (true == CItemVnumHelper::IsLovePendant(dwVnum))
- {
- this->EffectPacket(SE_EQUIP_LOVE_PENDANT);
- }
- // ITEM_UNIQUE의 경우, SpecialItemGroup에 정의되어 있고, (item->GetSIGVnum() != NULL)
- //
- else if (ITEM_UNIQUE == item->GetType() && 0 != item->GetSIGVnum())
- {
- const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(item->GetSIGVnum());
- if (NULL != pGroup)
- {
- const CSpecialAttrGroup* pAttrGroup = ITEM_MANAGER::instance().GetSpecialAttrGroup(pGroup->GetAttrVnum(item->GetVnum()));
- if (NULL != pAttrGroup)
- {
- const std::string& std = pAttrGroup->m_stEffectFileName;
- SpecificEffectPacket(std.c_str());
- }
- }
- }
- #ifdef ENABLE_ACCE_SYSTEM
- else if ((item->GetType() == ITEM_COSTUME) && (item->GetSubType() == COSTUME_ACCE))
- this->EffectPacket(SE_EFFECT_ACCE_EQUIP);
- #endif
- if (
- (ITEM_UNIQUE == item->GetType() && UNIQUE_SPECIAL_RIDE == item->GetSubType() && IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE))
- || (ITEM_UNIQUE == item->GetType() && UNIQUE_SPECIAL_MOUNT_RIDE == item->GetSubType() && IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE))
- #ifdef ENABLE_MOUNT_COSTUME_SYSTEM
- || (ITEM_COSTUME == item->GetType() && COSTUME_MOUNT == item->GetSubType())
- #endif
- )
- {
- quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
- }
- // #ifdef __PET_SYSTEM__
- // else if(ITEM_NORMAL_PET == item->GetType())
- // {
- // quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
- // }
- // #endif
- }
- #ifdef ENABLE_PVP_TALISMAN
- if(item->GetVnum() == PVP_TALISMAN_VNUM)
- {
- if (quest::CQuestManager::instance().GetEventFlag("pvptalisman") == 0)
- {
- ChatPacket(CHAT_TYPE_INFO, "You can not equip this item now.");
- return false;
- }
- else if (GetMapIndex() != 199){
- ChatPacket(CHAT_TYPE_INFO, "This item can only be used in Epic Map.");
- return false;
- }
- this->SetPvPTalismanEffect();
- this->UpdatePacket();
- }
- #endif
- #ifdef ENABLE_MOUNT_LIKE_HORSE
- if (item->IsMount())
- HorseSummon(true);
- #endif
- return true;
- }
- void CHARACTER::BuffOnAttr_AddBuffsFromItem(LPITEM pItem)
- {
- for (size_t i = 0; i < sizeof(g_aBuffOnAttrPoints)/sizeof(g_aBuffOnAttrPoints[0]); i++)
- {
- TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(g_aBuffOnAttrPoints[i]);
- if (it != m_map_buff_on_attrs.end())
- {
- it->second->AddBuffFromItem(pItem);
- }
- }
- }
- void CHARACTER::BuffOnAttr_RemoveBuffsFromItem(LPITEM pItem)
- {
- for (size_t i = 0; i < sizeof(g_aBuffOnAttrPoints)/sizeof(g_aBuffOnAttrPoints[0]); i++)
- {
- TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(g_aBuffOnAttrPoints[i]);
- if (it != m_map_buff_on_attrs.end())
- {
- it->second->RemoveBuffFromItem(pItem);
- }
- }
- }
- void CHARACTER::BuffOnAttr_ClearAll()
- {
- for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
- {
- CBuffOnAttributes* pBuff = it->second;
- if (pBuff)
- {
- pBuff->Initialize();
- }
- }
- }
- void CHARACTER::BuffOnAttr_ValueChange(BYTE bType, BYTE bOldValue, BYTE bNewValue)
- {
- TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(bType);
- if (0 == bNewValue)
- {
- if (m_map_buff_on_attrs.end() == it)
- return;
- else
- it->second->Off();
- }
- else if(0 == bOldValue)
- {
- CBuffOnAttributes* pBuff = NULL;
- if (m_map_buff_on_attrs.end() == it)
- {
- switch (bType)
- {
- case POINT_ENERGY:
- {
- static BYTE abSlot[] = { WEAR_BODY, WEAR_HEAD, WEAR_FOOTS, WEAR_WRIST, WEAR_WEAPON, WEAR_NECK, WEAR_EAR, WEAR_SHIELD };
- static std::vector <BYTE> vec_slots (abSlot, abSlot + _countof(abSlot));
- pBuff = M2_NEW CBuffOnAttributes(this, bType, &vec_slots);
- }
- break;
- case POINT_COSTUME_ATTR_BONUS:
- {
- static BYTE abSlot[] = {
- WEAR_COSTUME_BODY,
- WEAR_COSTUME_HAIR,
- #ifdef ENABLE_WEAPON_COSTUME_SYSTEM
- WEAR_COSTUME_WEAPON,
- #endif
- };
- static std::vector <BYTE> vec_slots (abSlot, abSlot + _countof(abSlot));
- pBuff = M2_NEW CBuffOnAttributes(this, bType, &vec_slots);
- }
- break;
- default:
- break;
- }
- m_map_buff_on_attrs.insert(TMapBuffOnAttrs::value_type(bType, pBuff));
- }
- else
- pBuff = it->second;
- if (pBuff != NULL)
- pBuff->On(bNewValue);
- }
- else
- {
- assert (m_map_buff_on_attrs.end() != it);
- it->second->ChangeBuffValue(bNewValue);
- }
- }
- LPITEM CHARACTER::FindSpecifyItem(DWORD vnum) const
- {
- for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
- if (GetInventoryItem(i) && GetInventoryItem(i)->GetVnum() == vnum)
- return GetInventoryItem(i);
- return NULL;
- }
- LPITEM CHARACTER::FindItemByID(DWORD id) const
- {
- for (int i=0 ; i < INVENTORY_MAX_NUM ; ++i)
- {
- if (NULL != GetInventoryItem(i) && GetInventoryItem(i)->GetID() == id)
- return GetInventoryItem(i);
- }
- for (int i=BELT_INVENTORY_SLOT_START; i < BELT_INVENTORY_SLOT_END ; ++i)
- {
- if (NULL != GetInventoryItem(i) && GetInventoryItem(i)->GetID() == id)
- return GetInventoryItem(i);
- }
- return NULL;
- }
- int CHARACTER::CountSpecifyItem(DWORD vnum) const
- {
- int count = 0;
- LPITEM item;
- for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
- {
- item = GetInventoryItem(i);
- if (NULL != item && item->GetVnum() == vnum)
- {
- if (m_pkMyShop && m_pkMyShop->IsSellingItem(item->GetID()))
- {
- continue;
- }
- else
- {
- count += item->GetCount();
- }
- }
- }
- return count;
- }
- void CHARACTER::RemoveSpecifyItem(DWORD vnum, DWORD count)
- {
- if (0 == count)
- return;
- for (UINT i = 0; i < INVENTORY_MAX_NUM; ++i)
- {
- if (NULL == GetInventoryItem(i))
- continue;
- if (GetInventoryItem(i)->GetVnum() != vnum)
- continue;
- if(m_pkMyShop)
- {
- bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID());
- if (isItemSelling)
- continue;
- }
- if (vnum >= 80003 && vnum <= 80007)
- LogManager::instance().GoldBarLog(GetPlayerID(), GetInventoryItem(i)->GetID(), QUEST, "RemoveSpecifyItem");
- if (count >= GetInventoryItem(i)->GetCount())
- {
- count -= GetInventoryItem(i)->GetCount();
- GetInventoryItem(i)->SetCount(0);
- if (0 == count)
- return;
- }
- else
- {
- GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count);
- return;
- }
- }
- if (count)
- sys_log(0, "CHARACTER::RemoveSpecifyItem cannot remove enough item vnum %u, still remain %d", vnum, count);
- }
- int CHARACTER::CountSpecifyTypeItem(BYTE type) const
- {
- int count = 0;
- for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
- {
- LPITEM pItem = GetInventoryItem(i);
- if (pItem != NULL && pItem->GetType() == type)
- {
- count += pItem->GetCount();
- }
- }
- return count;
- }
- void CHARACTER::RemoveSpecifyTypeItem(BYTE type, DWORD count)
- {
- if (0 == count)
- return;
- for (UINT i = 0; i < INVENTORY_MAX_NUM; ++i)
- {
- if (NULL == GetInventoryItem(i))
- continue;
- if (GetInventoryItem(i)->GetType() != type)
- continue;
- if(m_pkMyShop)
- {
- bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID());
- if (isItemSelling)
- continue;
- }
- if (count >= GetInventoryItem(i)->GetCount())
- {
- count -= GetInventoryItem(i)->GetCount();
- GetInventoryItem(i)->SetCount(0);
- if (0 == count)
- return;
- }
- else
- {
- GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count);
- return;
- }
- }
- }
- void CHARACTER::AutoGiveItem(LPITEM item, bool longOwnerShip)
- {
- if (NULL == item)
- {
- sys_err ("NULL point.");
- return;
- }
- if (item->GetOwner())
- {
- sys_err ("item %d 's owner exists!",item->GetID());
- return;
- }
- int cell;
- if (item->IsDragonSoul())
- {
- cell = GetEmptyDragonSoulInventory(item);
- }
- else
- {
- cell = GetEmptyInventory (item->GetSize());
- }
- if (cell != -1)
- {
- if (item->IsDragonSoul())
- item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, cell));
- else
- item->AddToCharacter(this, TItemPos(INVENTORY, cell));
- LogManager::instance().ItemLog(this, item, "SYSTEM", item->GetName());
- if (item->GetType() == ITEM_USE && item->GetSubType() == USE_POTION)
- {
- TQuickslot * pSlot;
- if (GetQuickslot(0, &pSlot) && pSlot->type == QUICKSLOT_TYPE_NONE)
- {
- TQuickslot slot;
- slot.type = QUICKSLOT_TYPE_ITEM;
- slot.pos = cell;
- SetQuickslot(0, slot);
- }
- }
- }
- else
- {
- if (GetGMLevel() > GM_PLAYER)
- {
- ChatPacket(CHAT_TYPE_INFO, "No drop allowed.");
- return;
- }
- item->AddToGround (GetMapIndex(), GetXYZ());
- #ifdef ENABLE_NEWSTUFF
- item->StartDestroyEvent(g_aiItemDestroyTime[ITEM_DESTROY_TIME_AUTOGIVE]);
- #else
- item->StartDestroyEvent();
- #endif
- if (longOwnerShip)
- item->SetOwnership (this, 300);
- else
- item->SetOwnership (this, 60);
- LogManager::instance().ItemLog(this, item, "SYSTEM_DROP", item->GetName());
- }
- }
- LPITEM CHARACTER::AutoGiveItem(DWORD dwItemVnum, BYTE bCount, int iRarePct, bool bMsg)
- {
- TItemTable * p = ITEM_MANAGER::instance().GetTable(dwItemVnum);
- if (!p)
- return NULL;
- DBManager::instance().SendMoneyLog(MONEY_LOG_DROP, dwItemVnum, bCount);
- if (p->dwFlags & ITEM_FLAG_STACKABLE && p->bType != ITEM_BLEND)
- {
- for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
- {
- LPITEM item = GetInventoryItem(i);
- if (!item)
- continue;
- if (item->GetVnum() == dwItemVnum && FN_check_item_socket(item))
- {
- if (IS_SET(p->dwFlags, ITEM_FLAG_MAKECOUNT))
- {
- if (bCount < p->alValues[1])
- bCount = p->alValues[1];
- }
- BYTE bCount2 = MIN(g_bItemCountLimit - item->GetCount(), bCount);
- bCount -= bCount2;
- item->SetCount(item->GetCount() + bCount2);
- if (bCount == 0)
- {
- if (bMsg)
- #if defined(__CHATTING_WINDOW_RENEWAL__)
- ChatPacket(CHAT_TYPE_ITEM_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
- #else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
- #endif
- return item;
- }
- }
- }
- }
- LPITEM item = ITEM_MANAGER::instance().CreateItem(dwItemVnum, bCount, 0, true);
- if (!item)
- {
- sys_err("cannot create item by vnum %u (name: %s)", dwItemVnum, GetName());
- return NULL;
- }
- if (item->GetType() == ITEM_BLEND)
- {
- for (int i=0; i < INVENTORY_MAX_NUM; i++)
- {
- LPITEM inv_item = GetInventoryItem(i);
- if (inv_item == NULL) continue;
- if (inv_item->GetType() == ITEM_BLEND)
- {
- if (inv_item->GetVnum() == item->GetVnum())
- {
- if (inv_item->GetSocket(0) == item->GetSocket(0) &&
- inv_item->GetSocket(1) == item->GetSocket(1) &&
- inv_item->GetSocket(2) == item->GetSocket(2) &&
- inv_item->GetCount() + item->GetCount() <= g_bItemCountLimit)
- {
- inv_item->SetCount(inv_item->GetCount() + item->GetCount());
- // Memory Leak Fix
- M2_DESTROY_ITEM(item);
- return inv_item;
- }
- }
- }
- }
- }
- int iEmptyCell;
- if (item->IsDragonSoul())
- {
- iEmptyCell = GetEmptyDragonSoulInventory(item);
- }
- else
- iEmptyCell = GetEmptyInventory(item->GetSize());
- if (iEmptyCell != -1)
- {
- if (bMsg)
- #if defined(__CHATTING_WINDOW_RENEWAL__)
- ChatPacket(CHAT_TYPE_ITEM_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
- #else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
- #endif
- if (item->IsDragonSoul())
- item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
- else
- item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
- LogManager::instance().ItemLog(this, item, "SYSTEM", item->GetName());
- if (item->GetType() == ITEM_USE && item->GetSubType() == USE_POTION)
- {
- TQuickslot * pSlot;
- if (GetQuickslot(0, &pSlot) && pSlot->type == QUICKSLOT_TYPE_NONE)
- {
- TQuickslot slot;
- slot.type = QUICKSLOT_TYPE_ITEM;
- slot.pos = iEmptyCell;
- SetQuickslot(0, slot);
- }
- }
- }
- else
- {
- item->AddToGround(GetMapIndex(), GetXYZ());
- #ifdef ENABLE_NEWSTUFF
- item->StartDestroyEvent(g_aiItemDestroyTime[ITEM_DESTROY_TIME_AUTOGIVE]);
- #else
- item->StartDestroyEvent();
- #endif
- if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_DROP))
- item->SetOwnership(this, 300);
- else
- item->SetOwnership(this, 60);
- LogManager::instance().ItemLog(this, item, "SYSTEM_DROP", item->GetName());
- }
- sys_log(0,
- "7: %d %d", dwItemVnum, bCount);
- return item;
- }
- bool CHARACTER::GiveItem(LPCHARACTER victim, TItemPos Cell)
- {
- if (!CanHandleItem())
- return false;
- // @fixme150 BEGIN
- if (quest::CQuestManager::instance().GetPCForce(GetPlayerID())->IsRunning() == true)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot take this item if you're using quests"));
- return false;
- }
- // @fixme150 END
- LPITEM item = GetItem(Cell);
- if (item && !item->IsExchanging())
- {
- if (victim->CanReceiveItem(this, item))
- {
- victim->ReceiveItem(this, item);
- return true;
- }
- }
- return false;
- }
- bool CHARACTER::CanReceiveItem(LPCHARACTER from, LPITEM item) const
- {
- if (IsPC())
- return false;
- // TOO_LONG_DISTANCE_EXCHANGE_BUG_FIX
- if (DISTANCE_APPROX(GetX() - from->GetX(), GetY() - from->GetY()) > 2000)
- return false;
- // END_OF_TOO_LONG_DISTANCE_EXCHANGE_BUG_FIX
- switch (GetRaceNum())
- {
- case fishing::CAMPFIRE_MOB:
- if (item->GetType() == ITEM_FISH &&
- (item->GetSubType() == FISH_ALIVE || item->GetSubType() == FISH_DEAD))
- return true;
- break;
- case fishing::FISHER_MOB:
- if (item->GetType() == ITEM_ROD)
- return true;
- break;
- // BUILDING_NPC
- case BLACKSMITH_WEAPON_MOB:
- case DEVILTOWER_BLACKSMITH_WEAPON_MOB:
- if (item->GetType() == ITEM_WEAPON &&
- item->GetRefinedVnum())
- return true;
- else
- return false;
- break;
- case BLACKSMITH_ARMOR_MOB:
- case DEVILTOWER_BLACKSMITH_ARMOR_MOB:
- if (item->GetType() == ITEM_ARMOR &&
- (item->GetSubType() == ARMOR_BODY || item->GetSubType() == ARMOR_SHIELD || item->GetSubType() == ARMOR_HEAD) &&
- item->GetRefinedVnum())
- return true;
- else
- return false;
- break;
- case BLACKSMITH_ACCESSORY_MOB:
- case DEVILTOWER_BLACKSMITH_ACCESSORY_MOB:
- if (item->GetType() == ITEM_ARMOR &&
- !(item->GetSubType() == ARMOR_BODY || item->GetSubType() == ARMOR_SHIELD || item->GetSubType() == ARMOR_HEAD) &&
- item->GetRefinedVnum())
- return true;
- else
- return false;
- break;
- // END_OF_BUILDING_NPC
- case BLACKSMITH_MOB:
- if (item->GetRefinedVnum() && item->GetRefineSet() < 500)
- {
- return true;
- }
- else
- {
- return false;
- }
- case BLACKSMITH2_MOB:
- if (item->GetRefineSet() >= 500)
- {
- return true;
- }
- else
- {
- return false;
- }
- case ALCHEMIST_MOB:
- if (item->GetRefinedVnum())
- return true;
- break;
- case 20101:
- case 20102:
- case 20103:
- if (item->GetVnum() == ITEM_REVIVE_HORSE_1)
- {
- if (!IsDead())
- {
- from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다."));
- return false;
- }
- return true;
- }
- else if (item->GetVnum() == ITEM_HORSE_FOOD_1)
- {
- if (IsDead())
- {
- from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다."));
- return false;
- }
- return true;
- }
- else if (item->GetVnum() == ITEM_HORSE_FOOD_2 || item->GetVnum() == ITEM_HORSE_FOOD_3)
- {
- return false;
- }
- break;
- case 20104:
- case 20105:
- case 20106:
- if (item->GetVnum() == ITEM_REVIVE_HORSE_2)
- {
- if (!IsDead())
- {
- from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다."));
- return false;
- }
- return true;
- }
- else if (item->GetVnum() == ITEM_HORSE_FOOD_2)
- {
- if (IsDead())
- {
- from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다."));
- return false;
- }
- return true;
- }
- else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || item->GetVnum() == ITEM_HORSE_FOOD_3)
- {
- return false;
- }
- break;
- case 20107:
- case 20108:
- case 20109:
- if (item->GetVnum() == ITEM_REVIVE_HORSE_3)
- {
- if (!IsDead())
- {
- from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다."));
- return false;
- }
- return true;
- }
- else if (item->GetVnum() == ITEM_HORSE_FOOD_3)
- {
- if (IsDead())
- {
- from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다."));
- return false;
- }
- return true;
- }
- else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || item->GetVnum() == ITEM_HORSE_FOOD_2)
- {
- return false;
- }
- break;
- }
- //if (IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_GIVE))
- {
- return true;
- }
- return false;
- }
- void CHARACTER::ReceiveItem(LPCHARACTER from, LPITEM item)
- {
- if (IsPC())
- return;
- switch (GetRaceNum())
- {
- case fishing::CAMPFIRE_MOB:
- if (item->GetType() == ITEM_FISH && (item->GetSubType() == FISH_ALIVE || item->GetSubType() == FISH_DEAD))
- fishing::Grill(from, item);
- else
- {
- // TAKE_ITEM_BUG_FIX
- from->SetQuestNPCID(GetVID());
- // END_OF_TAKE_ITEM_BUG_FIX
- quest::CQuestManager::instance().TakeItem(from->GetPlayerID(), GetRaceNum(), item);
- }
- break;
- // DEVILTOWER_NPC
- case DEVILTOWER_BLACKSMITH_WEAPON_MOB:
- case DEVILTOWER_BLACKSMITH_ARMOR_MOB:
- case DEVILTOWER_BLACKSMITH_ACCESSORY_MOB:
- if (item->GetRefinedVnum() != 0 && item->GetRefineSet() != 0 && item->GetRefineSet() < 500)
- {
- from->SetRefineNPC(this);
- from->RefineInformation(item->GetCell(), REFINE_TYPE_MONEY_ONLY);
- }
- else
- {
- from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
- }
- break;
- // END_OF_DEVILTOWER_NPC
- case BLACKSMITH_MOB:
- case BLACKSMITH2_MOB:
- case BLACKSMITH_WEAPON_MOB:
- case BLACKSMITH_ARMOR_MOB:
- case BLACKSMITH_ACCESSORY_MOB:
- if (item->GetRefinedVnum())
- {
- from->SetRefineNPC(this);
- from->RefineInformation(item->GetCell(), REFINE_TYPE_NORMAL);
- }
- else
- {
- from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
- }
- break;
- case 20101:
- case 20102:
- case 20103:
- case 20104:
- case 20105:
- case 20106:
- case 20107:
- case 20108:
- case 20109:
- if (item->GetVnum() == ITEM_REVIVE_HORSE_1 ||
- item->GetVnum() == ITEM_REVIVE_HORSE_2 ||
- item->GetVnum() == ITEM_REVIVE_HORSE_3)
- {
- from->ReviveHorse();
- item->SetCount(item->GetCount()-1);
- from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말에게 선초를 주었습니다."));
- }
- else if (item->GetVnum() == ITEM_HORSE_FOOD_1 ||
- item->GetVnum() == ITEM_HORSE_FOOD_2 ||
- item->GetVnum() == ITEM_HORSE_FOOD_3)
- {
- from->FeedHorse();
- from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말에게 사료를 주었습니다."));
- item->SetCount(item->GetCount()-1);
- EffectPacket(SE_HPUP_RED);
- }
- break;
- default:
- sys_log(0, "TakeItem %s %d %s", from->GetName(), GetRaceNum(), item->GetName());
- from->SetQuestNPCID(GetVID());
- quest::CQuestManager::instance().TakeItem(from->GetPlayerID(), GetRaceNum(), item);
- break;
- }
- }
- bool CHARACTER::IsEquipUniqueItem(DWORD dwItemVnum) const
- {
- {
- LPITEM u = GetWear(WEAR_UNIQUE1);
- if (u && u->GetVnum() == dwItemVnum)
- return true;
- }
- {
- LPITEM u = GetWear(WEAR_UNIQUE2);
- if (u && u->GetVnum() == dwItemVnum)
- return true;
- }
- if (dwItemVnum == UNIQUE_ITEM_RING_OF_LANGUAGE)
- return IsEquipUniqueItem(UNIQUE_ITEM_RING_OF_LANGUAGE_SAMPLE);
- return false;
- }
- // CHECK_UNIQUE_GROUP
- bool CHARACTER::IsEquipUniqueGroup(DWORD dwGroupVnum) const
- {
- {
- LPITEM u = GetWear(WEAR_UNIQUE1);
- if (u && u->GetSpecialGroup() == (int) dwGroupVnum)
- return true;
- }
- {
- LPITEM u = GetWear(WEAR_UNIQUE2);
- if (u && u->GetSpecialGroup() == (int) dwGroupVnum)
- return true;
- }
- return false;
- }
- // END_OF_CHECK_UNIQUE_GROUP
- void CHARACTER::SetRefineMode(int iAdditionalCell)
- {
- m_iRefineAdditionalCell = iAdditionalCell;
- m_bUnderRefine = true;
- }
- void CHARACTER::ClearRefineMode()
- {
- m_bUnderRefine = false;
- SetRefineNPC( NULL );
- }
- #ifdef SEARCH_BOX_SYSTEM
- bool CHARACTER::InformationSpecialItemGroup(DWORD dwGroupNum, std::vector<DWORD> &dwItemVnums, std::vector<DWORD> &dwItemCounts, std::vector <LPITEM> &item_gets, int &count)
- {
- const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(dwGroupNum);
- if (!pGroup)
- {
- return false;
- }
- bool bSuccess;
- DWORD CountTotal = pGroup->GetItemGroup();
- for (int i = 0; i < CountTotal; i++)
- {
- DWORD dwVnum = pGroup->GetVnum(i);
- DWORD dwCount = pGroup->GetCount(i);
- bSuccess = true;
- if (bSuccess)
- {
- dwItemVnums.push_back(dwVnum);
- dwItemCounts.push_back(dwCount);
- }
- count = CountTotal;
- }
- return bSuccess;
- }
- #endif
- #ifdef ENABLE_CHEST_OPEN_RENEWAL
- bool CHARACTER::OpenChestItem(TItemPos pos, BYTE bOpenCount)
- {
- LPITEM item;
- if (!CanHandleItem())
- return false;
- if (!IsValidItemPosition(pos) || !(item = GetItem(pos)))
- return false;
- if (item->IsExchanging())
- return false;
- if (IsStun())
- return false;
- return OpenChestItem(item, bOpenCount);
- }
- bool CHARACTER::OpenChestItem(LPITEM item, BYTE bOpenCount)
- {
- if (!item)
- return false;
- if (!CanHandleItem())
- return false;
- if (item->IsExchanging())
- return false;
- if (IsStun())
- return false;
- DWORD dwGroupNum = item->GetVnum();
- const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(dwGroupNum);
- if (!pGroup)
- {
- sys_err("cannot find special item group %d", dwGroupNum);
- return false;
- }
- // if box rewards length is greater than the inventory available space -> do not open the box
- int requiredSlots = (pGroup->m_bType == CSpecialItemGroup::PCT) ? pGroup->GetGroupSize() : 1;
- int freeSlots = CountEmptyInventory();
- if (freeSlots < requiredSlots) {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Not enough inventory space."));
- return false;
- }
- // end
- if (item->isLocked())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 이 아이템은 넣을 수 없습니다."));
- return false;
- }
- BYTE loopCount = MINMAX(1, MIN(bOpenCount, item->GetCount()), 200);
- if (loopCount > item->GetCount())
- {
- sys_err("loopCount > item->GetCount() %d", dwGroupNum);
- return false;
- }
- item->Lock(true);
- if (test_server)
- ChatPacket(CHAT_TYPE_INFO, "Opening %d times of %d", loopCount, dwGroupNum);
- // umap of all itemVnums|Counts given at the end
- std::unordered_map<DWORD, long long> wGivenItems;
- for (auto oCount = 0; oCount < loopCount; oCount++)
- {
- std::vector<int> itemIndexes;
- int itemIndexesCount = pGroup->GetMultiIndex(itemIndexes);
- for (auto index = 0; index < itemIndexesCount; index++)
- {
- DWORD dwVnum = pGroup->GetVnum(itemIndexes[index]);
- DWORD dwCount = pGroup->GetCount(itemIndexes[index]);
- long long llItemCount = wGivenItems.count(dwVnum) > 0 ? wGivenItems[dwVnum] + dwCount : dwCount;
- wGivenItems[dwVnum] = llItemCount;
- }
- }
- if (wGivenItems.size() < 1)
- {
- ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다."));
- if (item)
- item->Lock(false);
- return false;
- }
- item->Lock(false);
- // item->SetCount(MAX(0, item->GetCount() - loopCount));
- std::vector<DWORD> infiniteBoxVnums = {27200,27201,27202,27203};
- bool bReusableChest = (std::find(infiniteBoxVnums.begin(), infiniteBoxVnums.end(), item->GetVnum()) != infiniteBoxVnums.end());
- if (!bReusableChest)
- {
- item->SetCount(MAX(0, item->GetCount() - loopCount));
- }
- else
- {
- if (g_BoxUseTimeLimitValue && !PulseManager::Instance().IncreaseClock(GetPlayerID(), ePulse::BoxOpening, std::chrono::milliseconds(g_BoxUseTimeLimitValue)))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 골드를 버릴 수 없습니다."));
- return false;
- }
- }
- for (auto& info : wGivenItems)
- {
- DWORD dwItemVnum = info.first;
- long long llItemCount = info.second;
- LPITEM pItem;
- switch (dwItemVnum)
- {
- case CSpecialItemGroup::GOLD:
- {
- PointChange(POINT_GOLD, llItemCount);
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %lld 냥을 획득했습니다."), llItemCount);
- }
- break;
- case CSpecialItemGroup::EXP:
- {
- PointChange(POINT_EXP, llItemCount);
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%lld의 경험치를 획득했습니다."), llItemCount);
- }
- break;
- case CSpecialItemGroup::MOB:
- {
- int x = GetX() + number(-500, 500);
- int y = GetY() + number(-500, 500);
- LPCHARACTER ch = CHARACTER_MANAGER::instance().SpawnMob(llItemCount, GetMapIndex(), x, y, 0, true, -1);
- if (ch)
- ch->SetAggressive();
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
- }
- break;
- case CSpecialItemGroup::SLOW:
- {
- sys_log(0, "CSpecialItemGroup::SLOW %d", -(int)llItemCount);
- AddAffect(AFFECT_SLOW, POINT_MOV_SPEED, -(int)llItemCount, AFF_SLOW, 300, 0, true);
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!"));
- }
- break;
- case CSpecialItemGroup::DRAIN_HP:
- {
- int iDropHP = GetMaxHP()*llItemCount/100;
- iDropHP = MIN(iDropHP, GetHP()-1);
- PointChange(POINT_HP, -iDropHP);
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다."));
- }
- break;
- case CSpecialItemGroup::POISON:
- {
- AttackedByPoison(NULL);
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
- }
- break;
- #ifdef ENABLE_WOLFMAN_CHARACTER
- case CSpecialItemGroup::BLEEDING:
- {
- AttackedByBleeding(NULL);
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
- }
- break;
- #endif
- case CSpecialItemGroup::MOB_GROUP:
- {
- int sx = GetX() - number(300, 500);
- int sy = GetY() - number(300, 500);
- int ex = GetX() + number(300, 500);
- int ey = GetY() + number(300, 500);
- CHARACTER_MANAGER::instance().SpawnGroup(llItemCount, GetMapIndex(), sx, sy, ex, ey, NULL, true);
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
- }
- break;
- default:
- {
- if (llItemCount > g_bItemCountLimit)
- {
- for(auto itemIndex = llItemCount; itemIndex > 0; itemIndex -= g_bItemCountLimit)
- {
- WORD wCount = MIN(itemIndex, g_bItemCountLimit);
- pItem = AutoGiveItem(dwItemVnum, wCount, -1, false);
- }
- }
- else if ((pItem = AutoGiveItem(dwItemVnum, llItemCount, -1, false)))
- {
- if (!pItem->IsStackable() && llItemCount > 1)
- {
- for (auto itemIndex = 0; itemIndex < (llItemCount - 1); itemIndex++)
- pItem = AutoGiveItem(dwItemVnum, 1, -1, false);
- }
- }
- // std::string itemName = "[IN;" + std::to_string(dwItemVnum) + "]";
- // if (llItemCount > 1)
- // ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %lld 개 나왔습니다."), itemName.c_str(), llItemCount);
- // else
- // ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), itemName.c_str());
- if (pItem)
- {
- if (llItemCount > 1)
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("open_box_text_multiple %s %lld."), pItem->GetName(), llItemCount);
- else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("open_box_text_single %s."), pItem->GetName());
- }
- }
- break;
- }
- }
- return true;
- }
- #endif
- bool CHARACTER::GiveItemFromSpecialItemGroup(DWORD dwGroupNum, std::vector<DWORD> &dwItemVnums,
- std::vector<DWORD> &dwItemCounts, std::vector <LPITEM> &item_gets, int &count)
- {
- const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(dwGroupNum);
- if (!pGroup)
- {
- sys_err("cannot find special item group %d", dwGroupNum);
- return false;
- }
- std::vector <int> idxes;
- int n = pGroup->GetMultiIndex(idxes);
- bool bSuccess;
- for (int i = 0; i < n; i++)
- {
- bSuccess = false;
- int idx = idxes[i];
- DWORD dwVnum = pGroup->GetVnum(idx);
- DWORD dwCount = pGroup->GetCount(idx);
- int iRarePct = pGroup->GetRarePct(idx);
- LPITEM item_get = NULL;
- switch (dwVnum)
- {
- case CSpecialItemGroup::GOLD:
- PointChange(POINT_GOLD, dwCount);
- LogManager::instance().CharLog(this, dwCount, "TREASURE_GOLD", "");
- bSuccess = true;
- break;
- case CSpecialItemGroup::EXP:
- {
- PointChange(POINT_EXP, dwCount);
- LogManager::instance().CharLog(this, dwCount, "TREASURE_EXP", "");
- bSuccess = true;
- }
- break;
- case CSpecialItemGroup::MOB:
- {
- sys_log(0, "CSpecialItemGroup::MOB %d", dwCount);
- int x = GetX() + number(-500, 500);
- int y = GetY() + number(-500, 500);
- LPCHARACTER ch = CHARACTER_MANAGER::instance().SpawnMob(dwCount, GetMapIndex(), x, y, 0, true, -1);
- if (ch)
- ch->SetAggressive();
- bSuccess = true;
- }
- break;
- case CSpecialItemGroup::SLOW:
- {
- sys_log(0, "CSpecialItemGroup::SLOW %d", -(int)dwCount);
- AddAffect(AFFECT_SLOW, POINT_MOV_SPEED, -(int)dwCount, AFF_SLOW, 300, 0, true);
- bSuccess = true;
- }
- break;
- case CSpecialItemGroup::DRAIN_HP:
- {
- int iDropHP = GetMaxHP()*dwCount/100;
- sys_log(0, "CSpecialItemGroup::DRAIN_HP %d", -iDropHP);
- iDropHP = MIN(iDropHP, GetHP()-1);
- sys_log(0, "CSpecialItemGroup::DRAIN_HP %d", -iDropHP);
- PointChange(POINT_HP, -iDropHP);
- bSuccess = true;
- }
- break;
- case CSpecialItemGroup::POISON:
- {
- AttackedByPoison(NULL);
- bSuccess = true;
- }
- break;
- #ifdef ENABLE_WOLFMAN_CHARACTER
- case CSpecialItemGroup::BLEEDING:
- {
- AttackedByBleeding(NULL);
- bSuccess = true;
- }
- break;
- #endif
- case CSpecialItemGroup::MOB_GROUP:
- {
- int sx = GetX() - number(300, 500);
- int sy = GetY() - number(300, 500);
- int ex = GetX() + number(300, 500);
- int ey = GetY() + number(300, 500);
- CHARACTER_MANAGER::instance().SpawnGroup(dwCount, GetMapIndex(), sx, sy, ex, ey, NULL, true);
- bSuccess = true;
- }
- break;
- #ifdef ENABLE_POLYMORPH_CHESTS
- case CSpecialItemGroup::POLY: {
- LPITEM item = ITEM_MANAGER::instance().CreateItem(70104, 1, 0, true);
- if (item)
- {
- item->SetSocket(0, static_cast<int>(dwCount));
- int iEmptyPos = GetEmptyInventory(item->GetSize());
- if (iEmptyPos != -1)
- {
- item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyPos));
- bSuccess = true;
- }
- else
- {
- M2_DESTROY_ITEM(item);
- bSuccess = false;
- }
- }
- }
- break;
- #endif
- default:
- {
- item_get = AutoGiveItem(dwVnum, dwCount, iRarePct);
- if (item_get)
- {
- bSuccess = true;
- }
- }
- break;
- }
- if (bSuccess)
- {
- dwItemVnums.push_back(dwVnum);
- dwItemCounts.push_back(dwCount);
- item_gets.push_back(item_get);
- count++;
- }
- else
- {
- return false;
- }
- }
- return bSuccess;
- }
- // NEW_HAIR_STYLE_ADD
- bool CHARACTER::ItemProcess_Hair(LPITEM item, int iDestCell)
- {
- if (item->CheckItemUseLevel(GetLevel()) == false)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 이 머리를 사용할 수 없는 레벨입니다."));
- return false;
- }
- DWORD hair = item->GetVnum();
- switch (GetJob())
- {
- case JOB_WARRIOR :
- hair -= 72000;
- break;
- case JOB_ASSASSIN :
- hair -= 71250;
- break;
- case JOB_SURA :
- hair -= 70500;
- break;
- case JOB_SHAMAN :
- hair -= 69750;
- break;
- #ifdef ENABLE_WOLFMAN_CHARACTER
- case JOB_WOLFMAN:
- break;
- #endif
- default :
- return false;
- break;
- }
- if (hair == GetPart(PART_HAIR))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("동일한 머리 스타일로는 교체할 수 없습니다."));
- return true;
- }
- item->SetCount(item->GetCount() - 1);
- SetPart(PART_HAIR, hair);
- UpdatePacket();
- return true;
- }
- // END_NEW_HAIR_STYLE_ADD
- bool CHARACTER::ItemProcess_Polymorph(LPITEM item)
- {
- if (IsPolymorphed())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 둔갑중인 상태입니다."));
- return false;
- }
- if (true == IsRiding())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑할 수 없는 상태입니다."));
- return false;
- }
- DWORD dwVnum = item->GetSocket(0);
- if (dwVnum == 0)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("잘못된 둔갑 아이템입니다."));
- item->SetCount(item->GetCount()-1);
- return false;
- }
- const CMob* pMob = CMobManager::instance().Get(dwVnum);
- if (pMob == NULL)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("잘못된 둔갑 아이템입니다."));
- item->SetCount(item->GetCount()-1);
- return false;
- }
- switch (item->GetVnum())
- {
- case 70104 :
- case 70105 :
- case 70106 :
- case 70107 :
- case 71093 :
- {
- sys_log(0, "USE_POLYMORPH_BALL PID(%d) vnum(%d)", GetPlayerID(), dwVnum);
- int iPolymorphLevelLimit = MAX(0, 20 - GetLevel() * 3 / 10);
- if (pMob->m_table.bLevel >= GetLevel() + iPolymorphLevelLimit)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("나보다 너무 높은 레벨의 몬스터로는 변신 할 수 없습니다."));
- return false;
- }
- int iDuration = GetSkillLevel(POLYMORPH_SKILL_ID) == 0 ? 5 : (5 + (5 + GetSkillLevel(POLYMORPH_SKILL_ID)/40 * 25));
- iDuration *= 60;
- DWORD dwBonus = 0;
- dwBonus = (2 + GetSkillLevel(POLYMORPH_SKILL_ID)/40) * 100;
- AddAffect(AFFECT_POLYMORPH, POINT_POLYMORPH, dwVnum, AFF_POLYMORPH, iDuration, 0, true);
- AddAffect(AFFECT_POLYMORPH, POINT_ATT_BONUS, dwBonus, AFF_POLYMORPH, iDuration, 0, false);
- item->SetCount(item->GetCount()-1);
- }
- break;
- case 50322:
- {
- sys_log(0, "USE_POLYMORPH_BOOK: %s(%u) vnum(%u)", GetName(), GetPlayerID(), dwVnum);
- if (CPolymorphUtils::instance().PolymorphCharacter(this, item, pMob) == true)
- {
- CPolymorphUtils::instance().UpdateBookPracticeGrade(this, item);
- }
- else
- {
- }
- }
- break;
- default :
- sys_err("POLYMORPH invalid item passed PID(%d) vnum(%d)", GetPlayerID(), item->GetOriginalVnum());
- return false;
- }
- return true;
- }
- #if defined(__SOUL_SYSTEM__)
- void CHARACTER::SoulItemProcess(ESoulSubType eSubType)
- {
- LPITEM item = nullptr;
- for (const auto& it : GetAffectContainer())
- {
- if (it == nullptr || it->dwType != AFFECT_SOUL)
- continue;
- switch (eSubType)
- {
- case ESoulSubType::RED_SOUL:
- {
- if (it->bApplyOn == AFF_SOUL_RED)
- item = FindItemByID(it->lApplyValue);
- }
- break;
- case ESoulSubType::BLUE_SOUL:
- {
- if (it->bApplyOn == AFF_SOUL_BLUE)
- item = FindItemByID(it->lApplyValue);
- }
- break;
- }
- }
- if (item == nullptr)
- return;
- if (!item->isLocked() || item->GetSocket(1) != TRUE)
- return;
- auto data = item->GetSocket(2);
- auto keep_time = data / 10000;
- //auto max_time = item->GetLimitValue(1);
- auto min_time = 60;
- // Minimum use time.
- if (keep_time < min_time)
- return;
- /*
- * Since the `remain_count` is added after the `keep_time`
- * we can decrease `data` directly because the count
- * stays at the end of `data`.
- */
- if (test_server)
- data -= 5;
- else
- --data; /* remain_count */;
- /*
- * If the remaining count is equal or below to zero
- * then set the socket data to 0 and start the soul
- * timer event.
- */
- auto remain_count = data % 10000;
- if (remain_count <= 0)
- {
- item->SetSocket(2, 0);
- item->ResetSoulTimerUseEvent();
- return;
- }
- // Update the item with the new data (decreased count)
- item->SetSocket(2, data, false /* log */);
- }
- int CHARACTER::GetSoulDamage(ESoulSubType eSubType) const
- {
- LPITEM item = nullptr;
- for (const auto& it : GetAffectContainer())
- {
- if (it == nullptr || it->dwType != AFFECT_SOUL)
- continue;
- switch (eSubType)
- {
- case ESoulSubType::RED_SOUL:
- {
- if (it->bApplyOn == AFF_SOUL_RED)
- item = FindItemByID(it->lApplyValue);
- }
- break;
- case ESoulSubType::BLUE_SOUL:
- {
- if (it->bApplyOn == AFF_SOUL_BLUE)
- item = FindItemByID(it->lApplyValue);
- }
- break;
- }
- }
- if (item == nullptr)
- return 0;
- if (item->GetSocket(1) != TRUE)
- return 0;
- auto value = 0;
- auto data = item->GetSocket(2);
- auto keep_time = data / 10000;
- auto max_time = item->GetLimitValue(1);
- auto min_time = 60;
- // Minimum use time.
- if (keep_time < min_time)
- return 0;
- if (keep_time >= max_time)
- return item->GetValue(5);
- // Damage values in value field (3, 4, 5)
- auto value_field = 3 + std::floor(keep_time / (max_time - min_time));
- if (value_field < ITEM_VALUES_MAX_NUM)
- value = item->GetValue(value_field);
- return value;
- }
- #endif
- bool CHARACTER::CanDoCube() const
- {
- if (m_bIsObserver) return false;
- if (GetShop()) return false;
- if (GetMyShop()) return false;
- if (m_bUnderRefine) return false;
- if (IsWarping()) return false;
- return true;
- }
- bool CHARACTER::UnEquipSpecialRideUniqueItem()
- {
- LPITEM Unique1 = GetWear(WEAR_UNIQUE1);
- LPITEM Unique2 = GetWear(WEAR_UNIQUE2);
- #ifdef ENABLE_MOUNT_COSTUME_SYSTEM
- LPITEM MountCostume = GetWear(WEAR_COSTUME_MOUNT);
- #endif
- if( NULL != Unique1 )
- {
- if( UNIQUE_GROUP_SPECIAL_RIDE == Unique1->GetSpecialGroup() )
- {
- return UnequipItem(Unique1);
- }
- }
- if( NULL != Unique2 )
- {
- if( UNIQUE_GROUP_SPECIAL_RIDE == Unique2->GetSpecialGroup() )
- {
- return UnequipItem(Unique2);
- }
- }
- #ifdef ENABLE_MOUNT_COSTUME_SYSTEM
- if (MountCostume)
- return UnequipItem(MountCostume);
- #endif
- return true;
- }
- void CHARACTER::AutoRecoveryItemProcess(const EAffectTypes type)
- {
- if (true == IsDead() || true == IsStun())
- return;
- if (false == IsPC())
- return;
- if (AFFECT_AUTO_HP_RECOVERY != type && AFFECT_AUTO_SP_RECOVERY != type)
- return;
- #ifdef ENABLE_IBEAST_MAP_RESTRICTION
- if (IsOnRestrictedMap())
- {
- if (AFFECT_AUTO_HP_RECOVERY == type || AFFECT_AUTO_SP_RECOVERY == type)
- return;
- }
- #endif
- if (NULL != FindAffect(AFFECT_STUN))
- return;
- {
- const DWORD stunSkills[] = { SKILL_TANHWAN, SKILL_GEOMPUNG, SKILL_BYEURAK, SKILL_GIGUNG };
- for (size_t i=0 ; i < sizeof(stunSkills)/sizeof(DWORD) ; ++i)
- {
- const CAffect* p = FindAffect(stunSkills[i]);
- if (NULL != p && AFF_STUN == p->dwFlag)
- return;
- }
- }
- const CAffect* pAffect = FindAffect(type);
- const size_t idx_of_amount_of_used = 1;
- const size_t idx_of_amount_of_full = 2;
- if (NULL != pAffect)
- {
- LPITEM pItem = FindItemByID(pAffect->dwFlag);
- if (NULL != pItem && true == pItem->GetSocket(0))
- {
- if (!CArenaManager::instance().IsArenaMap(GetMapIndex())
- #ifdef ENABLE_NEWSTUFF
- && !(g_NoPotionsOnPVP && CPVPManager::instance().IsFighting(GetPlayerID()) && !IsAllowedPotionOnPVP(pItem->GetVnum()))
- #endif
- )
- {
- const long amount_of_used = pItem->GetSocket(idx_of_amount_of_used);
- const long amount_of_full = pItem->GetSocket(idx_of_amount_of_full);
- const int32_t avail = amount_of_full - amount_of_used;
- int32_t amount = 0;
- const float recovery_factor = 0.75f;
- if (AFFECT_AUTO_HP_RECOVERY == type)
- {
- amount = GetMaxHP() - (GetHP() + GetPoint(POINT_HP_RECOVERY));
- // Apply the recovery factor to reduce the recovery rate
- amount = static_cast<int32_t>(amount * recovery_factor);
- }
- else if (AFFECT_AUTO_SP_RECOVERY == type)
- {
- amount = GetMaxSP() - (GetSP() + GetPoint(POINT_SP_RECOVERY));
- }
- if (amount > 0)
- {
- if (avail > amount)
- {
- const int pct_of_used = amount_of_used * 100 / amount_of_full;
- const int pct_of_will_used = (amount_of_used + amount) * 100 / amount_of_full;
- bool bLog = false;
- if ((pct_of_will_used / 10) - (pct_of_used / 10) >= 1)
- bLog = true;
- pItem->SetSocket(idx_of_amount_of_used, amount_of_used + amount, bLog);
- }
- else
- {
- amount = avail;
- ITEM_MANAGER::instance().RemoveItem( pItem );
- }
- if (AFFECT_AUTO_HP_RECOVERY == type)
- {
- PointChange( POINT_HP_RECOVERY, amount );
- EffectPacket( SE_AUTO_HPUP );
- }
- else if (AFFECT_AUTO_SP_RECOVERY == type)
- {
- PointChange( POINT_SP_RECOVERY, amount );
- EffectPacket( SE_AUTO_SPUP );
- }
- }
- }
- else
- {
- pItem->Lock(false);
- pItem->SetSocket(0, false);
- RemoveAffect( const_cast<CAffect*>(pAffect) );
- }
- }
- else
- {
- RemoveAffect( const_cast<CAffect*>(pAffect) );
- }
- }
- }
- bool CHARACTER::IsValidItemPosition(TItemPos Pos) const
- {
- BYTE window_type = Pos.window_type;
- WORD cell = Pos.cell;
- switch (window_type)
- {
- case RESERVED_WINDOW:
- return false;
- case INVENTORY:
- case EQUIPMENT:
- return cell < (INVENTORY_AND_EQUIP_SLOT_MAX);
- case DRAGON_SOUL_INVENTORY:
- return cell < (DRAGON_SOUL_INVENTORY_MAX_NUM);
- case SAFEBOX:
- if (NULL != m_pkSafebox)
- return m_pkSafebox->IsValidPosition(cell);
- else
- return false;
- case MALL:
- if (NULL != m_pkMall)
- return m_pkMall->IsValidPosition(cell);
- else
- return false;
- #ifdef ENABLE_SWITCHBOT_WORLDARD
- case SWITCHBOT:
- return cell < SWITCHBOT_SLOT_MAX;
- #endif
- default:
- return false;
- }
- }
- #define VERIFY_MSG(exp, msg) \
- if (true == (exp)) { \
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT(msg)); \
- return false; \
- }
- bool CHARACTER::CanEquipNow(const LPITEM item, const TItemPos& srcCell, const TItemPos& destCell) /*const*/
- {
- const TItemTable* itemTable = item->GetProto();
- //BYTE itemType = item->GetType();
- //BYTE itemSubType = item->GetSubType();
- switch (GetJob())
- {
- case JOB_WARRIOR:
- if (item->GetAntiFlag() & ITEM_ANTIFLAG_WARRIOR)
- return false;
- break;
- case JOB_ASSASSIN:
- if (item->GetAntiFlag() & ITEM_ANTIFLAG_ASSASSIN)
- return false;
- break;
- case JOB_SHAMAN:
- if (item->GetAntiFlag() & ITEM_ANTIFLAG_SHAMAN)
- return false;
- break;
- case JOB_SURA:
- if (item->GetAntiFlag() & ITEM_ANTIFLAG_SURA)
- return false;
- break;
- #ifdef ENABLE_WOLFMAN_CHARACTER
- case JOB_WOLFMAN:
- if (item->GetAntiFlag() & ITEM_ANTIFLAG_WOLFMAN)
- return false;
- break;
- #endif
- }
- for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
- {
- long limit = itemTable->aLimits[i].lValue;
- switch (itemTable->aLimits[i].bType)
- {
- case LIMIT_LEVEL:
- if (GetLevel() < limit)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨이 낮아 착용할 수 없습니다."));
- return false;
- }
- break;
- case LIMIT_STR:
- if (GetPoint(POINT_ST) < limit)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("근력이 낮아 착용할 수 없습니다."));
- return false;
- }
- break;
- case LIMIT_INT:
- if (GetPoint(POINT_IQ) < limit)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("지능이 낮아 착용할 수 없습니다."));
- return false;
- }
- break;
- case LIMIT_DEX:
- if (GetPoint(POINT_DX) < limit)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("민첩이 낮아 착용할 수 없습니다."));
- return false;
- }
- break;
- case LIMIT_CON:
- if (GetPoint(POINT_HT) < limit)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("체력이 낮아 착용할 수 없습니다."));
- return false;
- }
- break;
- }
- }
- if (item->GetWearFlag() & WEARABLE_UNIQUE)
- {
- if ((GetWear(WEAR_UNIQUE1) && GetWear(WEAR_UNIQUE1)->IsSameSpecialGroup(item)) ||
- (GetWear(WEAR_UNIQUE2) && GetWear(WEAR_UNIQUE2)->IsSameSpecialGroup(item)))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 종류의 유니크 아이템 두 개를 동시에 장착할 수 없습니다."));
- return false;
- }
- if (marriage::CManager::instance().IsMarriageUniqueItem(item->GetVnum()) &&
- !marriage::CManager::instance().IsMarried(GetPlayerID()))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("결혼하지 않은 상태에서 예물을 착용할 수 없습니다."));
- return false;
- }
- }
- return true;
- }
- bool CHARACTER::CanUnequipNow(const LPITEM item, const TItemPos& srcCell, const TItemPos& destCell) /*const*/
- {
- if (ITEM_BELT == item->GetType())
- VERIFY_MSG(CBeltInventoryHelper::IsExistItemInBeltInventory(this), "벨트 인벤토리에 아이템이 존재하면 해제할 수 없습니다.");
- if (IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE))
- return false;
- {
- int pos = -1;
- if (item->IsDragonSoul())
- pos = GetEmptyDragonSoulInventory(item);
- else
- pos = GetEmptyInventory(item->GetSize());
- VERIFY_MSG( -1 == pos, "소지품에 빈 공간이 없습니다." );
- }
- if (item->GetType() == ITEM_WEAPON)
- {
- if (IsAffectFlag(AFF_GWIGUM))
- RemoveAffect(SKILL_GWIGEOM);
- if (IsAffectFlag(AFF_GEOMGYEONG))
- RemoveAffect(SKILL_GEOMKYUNG);
- }
- return true;
- }
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